Journal articles on the topic 'Digital actor'

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1

Saputra, Nopriadi, and Reni Hindriari. "Leading Digital Transformation: Developing Self-Regulating Actors in Digital Organization." 11th GLOBAL CONFERENCE ON BUSINESS AND SOCIAL SCIENCES 11, no. 1 (December 9, 2020): 28. http://dx.doi.org/10.35609/gcbssproceeding.2020.11(28).

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Digital technology provides opportunities for organizations to grow exponentially by eliminating the distortions and other damaging effects on hierarchical organization. Old industrial organizations would be eaten by a new digital one. Many established firms aware that digital technology can help them doing the businesses with faster responses in lower costs and serve the customers rooms for designing and making customized products collaboratively. Many start-up companies realize that digital technology for create products with newly business model which disrupt the current way of doing business and take engaged customers away from the firms that cannot adapt. Being digital organization for every firms is strategic issue. Transforming the old hierarchical organization to become digital organization must be tackled appropriately in holistic perspective. Digital technology has been changing the way we view the organization from hierarchical system to actor-oriented architecture. In actor-oriented architecture, organization is populated by individuals who capable to work and collaborate in self-regulating mode. For developing self-regulating actors, this study used organizational behaviour approach. Required skill development for being self-regulated actors is influenced by individual, group, and organizational factors. This study aimed to elaborate the impact of digital skill of individual employee, digital leadership of direct supervisor, digital mindset of top management, and digital culture on self-regulating actor development. Keywords: digital organization, digital leadership, learning culture, digital mindset, digital skill
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Saputra, Nopriadi, and Reni Hindriari. "Developing Self-Regulating Actors in the Pre-Digital Organization." GATR Journal of Management and Marketing Review 6, no. 1 (March 7, 2021): 44–55. http://dx.doi.org/10.35609/jmmr.2021.6.1(5).

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Objective - Developing self-regulated actors in digital transformation of pre-digital organization is a critical and strategic issue. This article aims to examine and explain the historical development of self-regulated actors from an organizational behaviour perspective. By testing the impact of digital skill individually, digital leadership as group factor, and digital culture and digital mindset as organizational factors on self-regulating actor development, this article will gain insightful understanding in leading digital transformation. Methodology/Technique - This article is based on a cross-sectional study which involved 321 permanent staff or employees of the leading state-owned company in the Indonesian pharmaceutical industry. The collected data is structured and analysis with SmartPLS version 3. 0 as PLS-SEM application. Findings - The analysis results explain that self-regulating actors are influenced by digital skills, digital leadership, and digital culture directly, but are influenced by digital mindset indirectly. Digital mindset of top management teams will impact on self-regulated actor development, if it is directed to strengthen digital culture, then digital culture will impact on digital skills. Novelty - Digital culture impacts self-regulating actor development more directly than digital mind set of top management team in the pre-digital organization. By impacting digital culture, digital mindset of top management will impact self-regulating actor development. Type of Paper: Empirical. JEL Classification: L16, M14. Keywords: Corporate Culture; Self-Regulated; Leadership; Digital Competence Reference to this paper should be made as follows: Saputra, N; Hindriari, R. (2021). Developing Self-Regulating Actors in the Pre-Digital Organization, Journal of Management and Marketing Review, 6(1) 44 – 55. https://doi.org/10.35609/jmmr.2021.6.1(5)
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Lin, Zhongxuan, and Liu Yang. "Smartphones as actors: A new digital disability care actor-network in China." International Journal of Cultural Studies 24, no. 4 (June 14, 2021): 673–88. http://dx.doi.org/10.1177/1367877920964475.

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Disability care is an understudied yet important phenomenon within the realm of caring media studies. It not only adds another identity-based lens for caring media studies but also proposes new questions at the intersection of media, disability and cultural studies. This study proposes a Chinese contextualized understanding of disability caring media, which may have broader implications in other contexts, even a global one. Mainly based on actor-network theory (ANT), this study looks at the smartphone as a new condition and a key actor in the emerging digital disability care actor-network to examine various modes of connections and associations, especially the application-network, the device-network, and the organization-network. This study seeks to provide a better understanding as to how meanings and technologies are enacted together in everyday caring practices, and how social dynamics are assembled and reassembled in contemporary disability caring media settings.
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Freytag, Per Vagn, and Kristian Philipsen. "Shaping business through and within networks: evolving from a traditional to a digital firm." Journal of Business & Industrial Marketing 34, no. 5 (June 3, 2019): 1079–92. http://dx.doi.org/10.1108/jbim-10-2018-0302.

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Purpose Although individual and business actors are often mentioned as an important part of clarifying the stages that firms and their networks go through from starting up to becoming established, most studies have emphasised activities and resources rather than actors. Therefore, more needs to be known about how actors shape and are shaped through and within firms’ networks. Design/methodology/approach To clarify the process of reshaping business in networks, the focus of this study is on the role of actors in firms’ networks during the main stages of development. The major events for each stage are described in terms of how these events affect the interaction, alignment and interfaces between individual actors and business actors with a focus on individual and collective interests. Findings The individual actor plays a key role in the start-up stage, whereas the business actor has a key role in the final stage when the firm has become an important player in the industry. In later stages, the individual actor plays a gradually decreasing role and the business actor an increasing role. However, it appears that an analysis of the interplay between the two levels of analysis provides deeper insight into the shaping. Originality/value This study provides new insights into the role of the actor and how the actor shapes and is shaped by a firm and its network in different stages. Further, the study contributes by clarifying actors’ roles on two levels of analysis and shows the roles of interests, conflicts, interfaces and alignment in shaping firms and their networks.
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Kristensen, Linn-Birgit Kampen, and Mona Solvoll. "Digital payments for a digital generation." Nordic Journal of Media Studies 1, no. 1 (June 1, 2019): 125–36. http://dx.doi.org/10.2478/njms-2019-0008.

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AbstractDigitalization is both a major cause of the challenges now faced by several media industries and a source of their potential solutions. Within the book and newspaper industries, the value of the physical product is about to be surpassed by that of digitally delivered content, disrupting the distribution system that these industries have relied on for many decades. In particular, digital distribution has radically changed the way in which consumers engage in unpaid and paid media consumption.Anchored in the notion of disruptive innovation, and more specifically related to the idea of distribution as disruptive technology, our study investigates Generation Z’s unpaid and paid consumption of digital books and online local newspapers. Drawing on two Norwegian audience surveys, we find that both industries involve at least one disruptive actor. Generation Z relies heavily on Facebook as a distribution channel for news. Pay-walls have a negative effect on the usage of paid online local news, despite the belief that paywalled news is better than free news. In the Norwegian book industry, paper books still have a very strong position among Generation Z. Audiobooks have greater usage than e-books, and we conclude that the real disruptive actor in the Norwegian book industry is the streaming of audiobooks by actors such as Storytel.
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Alexander, Oleg, Mike Rogers, William Lambeth, Jen-Yuan Chiang, Wan-Chun Ma, Chuan-Chang Wang, and Paul Debevec. "The Digital Emily Project: Achieving a Photorealistic Digital Actor." IEEE Computer Graphics and Applications 30, no. 4 (July 2010): 20–31. http://dx.doi.org/10.1109/mcg.2010.65.

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류재형. "Beowulf's Digital Actor, Realism and Cyborg." Film Studies ll, no. 35 (March 2008): 349–77. http://dx.doi.org/10.17947/kfa..35.200803.012.

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Boullier, Dominique. "Médialab stories: How to align actor network theory and digital methods." Big Data & Society 5, no. 2 (July 2018): 205395171881672. http://dx.doi.org/10.1177/2053951718816722.

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The history of laboratories may become controversial in social sciences. In this paper, the story of Sciences Po Médialab told by Venturini et al. is discussed and completed by demonstrating the incoherence in the choice of digital methods at the Médialab from the actor network theory perspective. As the Médialab mostly used web topologies as structural analysis of social positions, they were not able to account for the propagation of ideas, considered in actor network theory as non-humans that have their own agency. The main arguments in favour of the ‘more continuous social’ developed at the Médialab (quali-quanti, following the actors, zooming) proved to be as misleading as the network metaphor. The distribution of agency that actor network theory so successfully expands was paradoxicallty reduced to structures and individual preferences, to the detriment of the agency of replications that circulate entities in the form of messages, content or memes, and that should now become the next step for actor network theory-style digital methods.
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Roznowski, Rob. "Transforming Actor Education in the Digital Age." Theatre Topics 25, no. 3 (2015): E—1—E—7. http://dx.doi.org/10.1353/tt.2015.0028.

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Allain, Paul. "Physical actor training 2.0: new digital horizons." Theatre, Dance and Performance Training 10, no. 2 (May 4, 2019): 169–86. http://dx.doi.org/10.1080/19443927.2019.1609074.

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Bellanova, Rocco. "Digital, politics, and algorithms." European Journal of Social Theory 20, no. 3 (December 15, 2016): 329–47. http://dx.doi.org/10.1177/1368431016679167.

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Many actors mobilize the cognitive, legal and technical tool-box of data protection when they discuss and address controversial issues such as digital mass surveillance. Yet, critical approaches to the digital only barely explore the politics of data protection in relation to data-driven governance. Building on governmentality studies and Actor-Network-Theory, this article analyses the potential and limits of using data protection to critique the ‘digital age’. Using the conceptual tool of dispositifs, it sketches an analytics of data protection and the emergence of its configuration as ‘data protection by design and by default’. This exploration reminds us that governing through data implies, first and foremost, governing digital data.
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Schreiber, Trine. "Bibliotekarerne - en profession der former og formes af et aktør-netværk." Nordisk Tidsskrift for Informationsvidenskab og Kulturformidling 7, no. 3 (December 17, 2018): 4–20. http://dx.doi.org/10.7146/ntik.v7i3.111482.

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Using actor network theory (ANT) as a starting point, the aim of the paper is to describe relationships between heterogenous actors in a particular kind of library work and to discuss how these relationships might potentially be part of a preliminary actor-network representing a profession of librarianship. The particular kind of library work involved in the discussion is user teaching and -guidance in libraries affiliated with educational institutions. The paper draws on this particular kind of work to illustrate the use of ANT in a discussion about the profession of librarianship. The data collection procedure has been guided by ethnographic methodology considerations. As an actor-network, a profession is not a static entity organised around fixed connections. It is undergoing shifts in character as new actors or relations are forged and old ones wear out. Regarding the particular kind of library work, the paper has a focus on actors such as librarians, teachers, students, digital technologies, and political paradigms of control. The author examines how librarians in the particular kind of library work create and maintain relationships with teachers and students. The paper provides a description of the ways influential actors such as digital technologies and political paradigms of control intervene in these processes. The paper concludes that through these relationships, new areas of work and new understandings of professions are under way to be established. These processes might lead to an actor-network intertwined with those many other actor-networks that librarians in general are involved in because of other practices and relationships.
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Hermida, Alfred, and Mary Lynn Young. "From Peripheral to Integral? A Digital-Born Journalism Not for Profit in a Time of Crises." Media and Communication 7, no. 4 (December 17, 2019): 92–102. http://dx.doi.org/10.17645/mac.v7i4.2269.

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This article explores the role of peripheral actors in the production and circulation of journalism through the case study of a North American not-for-profit digital-born journalism organization, <em>The Conversation Canada</em>. Much of the research on peripheral actors has examined individual actors, focusing on questions of identity such as who is a journalist as opposed to emergent and complex institutions with multiple interventions in a time of field transition. Our study explores the role of what we term a ‘complex peripheral actor,’ a journalism actor that may operate across individual, organizational, and network levels, and is active across multiple domains of the journalistic process, including production, publication, and dissemination. This lens is relevant to the North American journalism landscape as digitalization has seen increasing interest in and growth of complex and contested peripheral actors, such as Google, Facebook, and Apple News. Results of this case study point to increasing recognition of <em>The Conversation Canada</em> as a legitimate journalism actor indicated by growing demand for its content from legacy journalism organizations experiencing increasing market pressures in Canada, in addition to demand from a growing number of peripheral journalism actors. We argue that complex peripheral actors are benefitting from changes occurring across the media landscape from economic decline to demand for free journalism content, as well as the proliferation of multiple journalisms.
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Martin, Aaron K., Rosamunde E. Van Brakel, and Daniel J. Bernhard. "Understanding resistance to digital surveillance: Towards a multi-disciplinary, multi-actor framework." Surveillance & Society 6, no. 3 (April 26, 2009): 213–32. http://dx.doi.org/10.24908/ss.v6i3.3282.

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Despite being central to the dynamics of surveillance, the concept of resistance remains underdeveloped within the surveillance studies corpus. We review theoretical work on surveillance before summarising the main treatments of resistance from within surveillance studies. We find that the majority of resistance literature in surveillance studies is focussed on resistance relations between the surveyor and the surveilled, and neglects other relevant actors. To expand the list of relevant actors, we look to what other disciplines have to say about the who and the how of resistance. Using these lessons, we then elaborate a multi-actor framework to better understand complex resistance relationships. Beyond the surveyor and the surveilled, surveillance authorities, commercial enterprises, international governmental and non-governmental agencies, and the surveillance technologies themselves form a complex resistance nexus, capable of resisting and being resisted in a diversity of ways. Further, we conclude that these distinctive roles produce unique methods, directions and opportunities for resistance. The roles of these additional actors will be demonstrated through a discussion of the United Kingdom National Identity Scheme, where we believe they are presently engaged in a series of multi-level, multi-actor resistance relationships at various stages of the scheme’s development.
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Bjola, Corneliu. "The Ethics of Countering Digital Propaganda." Ethics & International Affairs 32, no. 3 (2018): 305–15. http://dx.doi.org/10.1017/s0892679418000436.

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AbstractHow can a state react to being a target of disinformation activities by another state without losing the moral ground that it seeks to protect? This essay argues that the concept of moral authority offers an original framework for addressing this dilemma. As a power resource, moral authority enables an actor to have its arguments treated with priority by others and to build support for its actions, but only as long as its behavior does not deviate from certain moral expectations. To develop moral authority, an actor engaged in combating digital propaganda must cultivate six normative attributes: truthfulness and prudence for demonstrating the nature of the harmful effects of disinformation; accountability, integrity, and effectiveness for establishing the normative standing of the actor to engage in counter-intervention; and responsibility for confirming the proportionality of the response.
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Adonis, Abid A. "Critical Engagement on Digital Sovereignty in International Relations: Actor Transformation and Global Hierarchy." Global: Jurnal Politik Internasional 21, no. 2 (December 26, 2019): 262. http://dx.doi.org/10.7454/global.v21i2.412.

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The idea of digital sovereignty in the last twenty years increasingly reifies into chiefly policy making debates as the reaction of China’s determined activism on internet governance, Snowden’s case, and increasingly big internet corporations’ unchecked endeavors. International actors’ growing concerns on security, economy, data protection, and socio-political issues invoke new discourses on digital sovereignty since it bears global political consequences by nature. This stimulates recent intellectual debate in academic literature on how digital sovereignty affects (or be affected by) international politics. This article critically examines the development of digital sovereignty literatures. This article classifies literature taxonomically on four major themes: the conceptual development of digital sovereignty; actors in digital sovereignty; digital sovereignty and global internet governance; and categorical issues on digital sovereignty. This article argues that the development of literature on digital sovereignty is still largely dominated by state-centered and security-politics narrative. This article calls for global digital hierarchy and necessitates actor transformation approach in order to spur future exploration on digital sovereignty. Instead of drawing close-ended conclusion of the ongoing debate of digital sovereignty, this article positions itself as an intermediary text to drive more questions and call for broader potential development of the topic’s research agenda.
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Güzel, Ebru. "Digital Culture and The Actor of Competition in Online Social Networks: “Digital Habitus”." AJIT-e Online Academic Journal of Information Technology 7, no. 23 (May 15, 2016): 41–54. http://dx.doi.org/10.5824/1309-1581.2016.2.004.x.

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Park, Juhee. "An Actor-Network Perspective on Collections Documentation and Data Practices at Museums." Museum and Society 19, no. 2 (July 30, 2021): 237–51. http://dx.doi.org/10.29311/mas.v19i2.3455.

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The improvement of digital technology over recent decades has advanced the ability of museums to manage records of their collections and share them online. However, despite the rise of research in the area of digital heritage, less attention has been given to a sociotechnical perspective on such technology. Drawing upon concepts from Actor-Network Theory, this paper presents actors associated with the V&A’s collections management system and its online catalogue. Digital design objects, the museum’s new type of collection, are seen as a driving force for change in collections documentation practices. This paper argues for models of documentation to change from closed to open and participatory in order to (re)present such objects’ materiality in collection records through the voices of multiple actors. This paper, highlighting the agency of data and technology, increases our awareness of the potential consequences of museums’ data practices where the integration of advanced technology (e.g., AI) will be implemented in the future.
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Iranowska, Joanna. "Greater good, empowerment and democratization? Affordances of the crowdsourcing transcription projects." Museum and Society 17, no. 2 (July 17, 2019): 210–28. http://dx.doi.org/10.29311/mas.v17i2.2758.

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Digital technology and Internet access have created new possibilities for museums and archives for digitization of their collections. Steadily, more museums are experimenting with inviting their audiences to participate in tagging images, annotating, transcribing historical texts or cropping photographs. This article is an exploration of visual and functional aspects of various digital interfaces frequently being used in crowdsourcing projects involving transcribing manuscripts. The empirical material has been collected through interviews with the editors of the projects and systematic technical walkthroughs of MediaWiki platforms (Edvard Munch’s Writings and Transcribe Bentham) and Zooniverse platforms (AnnoTate and Shakespeare’s World). The analysis aims to explore platforms’ affordances (Gibson 1978), in other words the opportunities that the layout and design offer to users interacting with facsimiles of manuscripts (‘digital networked objects’) (Cameron and Mengler 2015). The questions raised are whether and how the interfaces empower users and perform as a democratic actor providing the volunteers with agency. The platforms’ interfaces have emerged as an important and undervalued actor-network of elements which configure heterogeneous relations among actors and influence users’ engagement.
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Ciulli, Francesca, Ans Kolk, and Siri Boe-Lillegraven. "Circularity Brokers: Digital Platform Organizations and Waste Recovery in Food Supply Chains." Journal of Business Ethics 167, no. 2 (April 19, 2019): 299–331. http://dx.doi.org/10.1007/s10551-019-04160-5.

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Abstract In recent years, researchers and practitioners have increasingly paid attention to food waste, which is seen as highly unethical given its negative environmental and societal implications. Waste recovery is dependent on the creation of connections along the supply chain, so that actors with goods at risk of becoming waste can transfer them to those who may be able to use them as inputs or for their own consumption. Such waste recovery is, however, often hampered by what we call ‘circularity holes’, i.e., missing linkages between waste generators and potential receivers. A new type of actor, the digital platform organization, has recently taken on a brokerage function to bridge circularity holes, particularly in the food supply chain. Yet, extant literature has overlooked this novel type of brokerage that exploits digital technology for the transfer and recovery of discarded resources between supply chain actors. Our study investigates this actor, conceptualized as a ‘circularity broker’, and thus unites network research and circular supply chain research. Focusing on the food supply chain, we adopt an interpretive inductive theory-building approach to uncover how platform organizations foster the recovery of waste by bridging circularity holes. We identify and explicate six brokerage roles, i.e., connecting, informing, protecting, mobilizing, integrating and measuring, and discuss them in relation to extant literature, highlighting novelties compared to earlier studies. The final section reflects on contributions, implications, limitations and areas for further research.
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Ravazzani, Silvia, and Alessandra Mazzei. "Employee Anonymous Online Dissent: Dynamics and Ethical Challenges for Employees, Targeted Organisations, Online Outlets, and Audiences." Business Ethics Quarterly 28, no. 2 (December 4, 2017): 175–201. http://dx.doi.org/10.1017/beq.2017.29.

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ABSTRACT:This article aims to enhance understanding of employee anonymous online dissent (EAOD), a controversial phenomenon in contemporary digital environments. We conceptualise and scrutinise EAOD as a communicative and interactional process among four key actors: dissenting employees, online outlet administrators, audiences, and targeted organisations. This multi-actor, dialectical process encompasses actor-related tensions that may generate unethical consequences if single voices are not brought out and confronted. Appropriating a Habermasian ethical and discursive lens, we examine and disentangle three particular challenges emerging from the EAOD process: lack of accountability and potential opportunism; equal participation and resolution of actor-related tensions; and organisational participation and internalisation of dissent. We show that EAOD can initiate plural dialogue that helps co-construct and balance different voices within an informal and noninstitutionalised context for interaction and public deliberation. We conclude our inquiry by offering reflections on practical implications and a research agenda for further investigation.
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Holmqvist, Jonas, Jochen Wirtz, and Martin P. Fritze. "Luxury in the digital age: A multi-actor service encounter perspective." Journal of Business Research 121 (December 2020): 747–56. http://dx.doi.org/10.1016/j.jbusres.2020.05.038.

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Chung, Tae-Sub. "Reality Space and Digital Actor : Focused on ‘Avatar’, ‘Ready Player One’." Journal of Next-generation Convergence Technology Association 5, no. 1 (February 28, 2021): 141–48. http://dx.doi.org/10.33097/jncta.2021.05.01.141.

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Ajiboye, Esther, and Taiwo Abioye. "When citizens talk: Stance and representation in online discourse on Biafra agitations." Discourse & Society 30, no. 2 (February 2, 2019): 117–34. http://dx.doi.org/10.1177/0957926518816197.

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Biafra secessionist agitations in Nigeria continue to generate varied conversations online and offline. This study applies critical discourse analysis and the appraisal framework in examining social actor representations in the ongoing Biafra agitations in Nigeria. It analyses posts produced by interlocutors, as they express variegated stances towards the agitations and its actors, within two vibrant Nigerian digital communities, Nairaland and Nigeria Village Square. This study identifies binary social actor positioning, revealing both negative valence and positive self-representation strategies towards the agitations and principal social actors in the agitations. Expressed within the appraisal resources of attitude, engagement and graduation, these valuations result in the distribution of socially and emotionally constructed identities for the principal social actors in the agitations. Such distribution is socio-cognitive, as there is the likelihood that the representations might evolve into the creation of new ideological orientations or the reinforcement of existing ideological leanings, whose consequences are potentially double-edged for tranquillity in the Nigerian polity.
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Gill, Asif Qumer. "A Theory of Information Trilogy: Digital Ecosystem Information Exchange Architecture." Information 12, no. 7 (July 16, 2021): 283. http://dx.doi.org/10.3390/info12070283.

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Information sharing is a critical component of a distributed and multi-actor digital ecosystem (DE). DE actors, individuals and organisations, require seamless, effective, efficient, and secure architecture for exchanging information. Traditional point-to-point and ad hoc integrations hinder the ability of DE actors to do so. The challenge is figuring out how to enable information sharing in a complex DE. This paper addresses this important research challenge and proposes the theory of information trilogy and conceptual DE information exchange architecture, which is inspired by the study of nature and flow of matter, energy, and its states in natural ecosystems. This work is a part of the large DE information framework. The scope of this paper is limited to the emerging concept of DE information exchange. The application of the DE information exchange concept is demonstrated with the help of a geospatial information sharing case study example. The results from this paper can be used by researchers and practitioners for defining the DE information exchange as appropriate to their context. This work also complements Shannon’s mathematical theory of communication.
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Zellner, Dan. "The actor, the designer and digital media: A case study at Formello." Scene 1, no. 2 (July 1, 2013): 197–206. http://dx.doi.org/10.1386/scene.1.2.197_1.

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Li, Yueh-Tse, and Tsai-Yen Li. "A Unified Approach to Planning Versatile Motions for an Autonomous Digital Actor." Journal of Advanced Computational Intelligence and Intelligent Informatics 12, no. 3 (May 20, 2008): 277–83. http://dx.doi.org/10.20965/jaciii.2008.p0277.

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Enabling a digital actor to move autonomously in a virtual environment is a challenging problem that has attracted much attention in recent years. The systems proposed in several researches have been able to plan the walking motions of a humanoid on an uneven terrain. In this paper, we aim to design a planning system that can generate various types of motions for a humanoid with a unified planning approach. Based on our previous work, we add two additional motion abilities: leaping and moving obstacles into the system. In previous work, the order of moving obstacles is determined first, and then the corresponding paths for the pushing/pulling motions are generated. In this work, we take a unified approach that accounts for all types of motions at the same time. We have implemented a planning system with this unified approach for a humanoid moving in a layered virtual environment. Several simulation examples are demonstrated in this paper to illustrate the effectiveness of the system.
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Hokkanen, Harri, Mikko Hänninen, Mika Yrjölä, and Hannu Saarijärvi. "From customer to actor value propositions: an analysis of digital transaction platforms." International Review of Retail, Distribution and Consumer Research 31, no. 3 (February 14, 2021): 257–79. http://dx.doi.org/10.1080/09593969.2021.1880463.

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Yuana, Suci Lestari, Nur Azizah, and Indri Dwi Apriliyanti. "Komparasi Efektivitas dan Model Governance Inkubator Bisnis Digital antara Pengelola Pemerintah, BUMN, Swasta, Komunitas, dan Universitas." Jurnal Ilmu Sosial dan Ilmu Politik 20, no. 2 (May 5, 2017): 133. http://dx.doi.org/10.22146/jsp.24793.

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The growing number of incubator business and coworking spaces for digital business in Indonesia has raised critical question on its correlation with Indonesian competitiveness in IT industry. This paper attempts to analyze internal factors of each incubator model that drives innovation as well as to identify power relations of actors in IT ecosystem. In the context of Global Value Chain governance, Indonesian incubation model showed tendencies toward relational governance. The type of relation was complex and interdependent. This condition has pushed the emergence of Godfather actor who had specific competences that sustain innovation.
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Selander, Lisen, Ola Henfridsson, and Fredrik Svahn. "Capability Search and Redeem across Digital Ecosystems." Journal of Information Technology 28, no. 3 (September 2013): 183–97. http://dx.doi.org/10.1057/jit.2013.14.

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Prior research on digital ecosystems focuses on the focal firm (e.g., a platform owner) and its ecosystem governance. However, there is a dearth of literature examining the non-focal actor, that is, an ecosystem participant who is at the periphery of a digital ecosystem. This paper proposes a theoretical perspective of the non-focal firm's participation across digital ecosystems for cultivating its innovation habitat through capability search and redeem. Capability search involves the location of external capability deemed valuable for extending the firm's innovation habitat. Capability redeem refers to the firm's use of external capability to develop, distribute, and/or monetize its products and services. We generate and sensitize the proposed perspective in the context of Sony Ericsson's innovation habitat by interpreting the mobile device manufacturer's participation across four digital ecosystems (Visual Basic, Java, Digital Music, and Android). Our findings suggest that the non-focal actor cannot rely on a single ecosystem for addressing all relevant layers of innovation. It benefits from pursuing a pluralistic strategy, operating across digital ecosystems to avoid investing all efforts in the same ecosystem. The model of ecosystem capability search and redeem, which is a result of ideographic research explanation, extends current perspectives on digital ecosystems and contributes to the emerging literature in the digital age.
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Allataifeh, Haneen, and Sedigheh Moghavvemi. "The Individual Dimension of Digital Innovation: The Altered Roles of Innovation Agents and Market Actors." Sustainability 13, no. 16 (August 11, 2021): 8971. http://dx.doi.org/10.3390/su13168971.

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Digital innovation entails the employment of new technologies to address business issues and to create practices that lead to the achievement of sustainability. It is observed that digital technology alters the individual dimension of the innovation process, allowing for a set of heterogenous actors to become active engagers in the process. A review of the previous research revealed a lack of focus on the roles these different actors play in the digital innovation process, as well as the mechanisms by which digital technology facilitates actor engagement, calling for research to shed some light on this topic. This phenomenological study undertakes an exploratory investigation of twenty-one Malaysian small- and medium-sized enterprises (SMEs) in the information and communication technology (ICT) sector, with the aim to demonstrate the importance of engaging market actors in each stage of the value co-creation process. Interviews with industry players show the shifted role of market actors in the innovation process—from product receivers to gatekeepers—at different stages of the innovation process. Market actors are extensively engaged in validating and evaluating the progress of ongoing digital innovation projects and, therefore, can modify their direction. Meanwhile, the role of innovation agents changes from an authoritative to reflective one. This study provides evidence that market actors are in a controlling position at certain points of the innovation process. As such, the view of the innovation process as being company-centric is challenged by the findings of this research. We provide new information regarding innovation practices, the roles of key actors, and their value in the digital context, which can serve as valuable knowledge for both academics and practitioners.
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Dai, Zhengyan, and Karl F. MacDorman. "The doctor’s digital double: how warmth, competence, and animation promote adherence intention." PeerJ Computer Science 4 (November 12, 2018): e168. http://dx.doi.org/10.7717/peerj-cs.168.

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Background Each year, patient nonadherence to treatment advice costs the US healthcare system more than $300 billion and results in 250,000 deaths. Developing virtual consultations to promote adherence could improve public health while cutting healthcare costs and usage. However, inconsistencies in the realism of computer-animated humans may cause them to appear eerie, a phenomenon termed the uncanny valley. Eeriness could reduce a virtual doctor’s credibility and patients’ adherence. Methods In a 2 × 2 × 2 between-groups posttest-only experiment, 738 participants played the role of a patient in a hypothetical virtual consultation with a doctor. The consultation varied in the doctor’s Character (good or poor bedside manner), Outcome (received a fellowship or sued for malpractice), and Depiction (a recorded video of a real human actor or of his 3D computer-animated double). Character, Outcome, and Depiction were designed to manipulate the doctor’s level of warmth, competence, and realism, respectively. Results Warmth and competence increased adherence intention and consultation enjoyment, but realism did not. On the contrary, the computer-animated doctor increased adherence intention and consultation enjoyment significantly more than the doctor portrayed by a human actor. We propose that enjoyment of the animated consultation caused the doctor to appear warmer and more real, compensating for his realism inconsistency. Expressed as a path model, this explanation fit the data. Discussion The acceptance and effectiveness of the animation should encourage the development of virtual consultations, which have advantages over creating content with human actors including ease of scenario revision, internationalization, localization, personalization, and web distribution.
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Costello, Róisín A. "International criminal law and the role of non-state actors in preserving open source evidence." Cambridge International Law Journal 7, no. 2 (December 2018): 268–83. http://dx.doi.org/10.4337/cilj.2018.02.05.

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This article analyses the current duties of non-state actors, specifically digital platform providers, to preserve and report content useful in the later prosecution of international criminal offences. The article illustrates the shortcomings of current legal mechanisms both at an international and national level by which such duties to preserve and/or report are imposed and proposes solutions which countenance a more developed role for the International Criminal Court in collecting and preserving open source evidence independent of non-state actor cooperation.
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Zerrer, Nicole, and Ariane Sept. "Smart Villagers as Actors of Digital Social Innovation in Rural Areas." Urban Planning 5, no. 4 (October 14, 2020): 78–88. http://dx.doi.org/10.17645/up.v5i4.3183.

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Digital social innovation (DSI) is commonly associated with cities. However, DSI is not limited to urban space. In rural areas, it is the inhabitants themselves who start and push digitalization projects, and collaborate with professional actors from the outside. These innovators see digitalization as a chance to solve rural problems such as scarce mobility, declining community interactions, demographic change, or urban-rural digital divide. In consequence, DSI such as smart community centers, digitally managed car-sharing, or community apps also emerge in rural areas. The article seeks to better understand the different actors responsible for the rural digitalization processes. Based on interviews, document analyses, and field notes, the article focuses on two cases in rural Germany: Wesedun is part of a regional digitalization project empowering villagers to evolve own ideas, and Wokisrab shows off a bottom-up driven digitalization strategy. Both villages are aiming to improve the quality of life. Indicated by these cases and inspired by literature on social innovation, the actor groups are identified as drivers, supporters, and users. Based on the interactions and collaborations of these groups, we introduce Smart Villagers, the bottom-up actors of rural DSI. In order to design governance processes, the results indicate that even though Smart Villagers are motivated, skilled and engaged, they want and need the support of professional actors from the outside.
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Kibakin, S. "From anthropocentrism to sociology of things and digital sociology." Digital Sociology 2, no. 1 (May 31, 2019): 10–16. http://dx.doi.org/10.26425/2658-347x-2019-1-10-16.

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The genesis of socio-humanitarian and sociological knowledge, namely: understanding and studying the phenomenon of human life, its biological, vital, informational and social aspects has been revealed. The regularity of the transformation of anthropocentrism under the influence of the development of science and technology, the emergence of the concept of post-humanism has been substantiated. The examples of man-made disasters, the use of weapons of mass destruction, as social facts, that had a significant impact on the development of mankind, have been adduced. The conditions for the emergence of object-oriented sociology and the sociology of things have been shown, some scientific approaches have been disclosed within the framework of this concept of Graham Harman, Brun Latour and his followers. Separately, the methodological approaches of the actor-network theory have been disclosed, the main one has been highlighted. Separately, the methodological foundations of cognition of the world of things have been described within the framework of object-oriented sociology, related to the rejection of opposing pairs of the concepts “society and nature”, “truth is non-truth”, “structure and process” and others. The connection of this theory with the sociology of translation has been shown. The characteristic of the problems of development of the scientific and methodological base of digital sociology in the context of changing the content of social relations “man – machine” on the example of the information and communication network Internet has been given. Among them, have been allocated the problems of delegation to digital technologies, more and more powers in solving complex socio-technical problems, the global centralization of digital resources management, the emergence of virtual actors of social interaction. The author reduces specific examples of the use of actor-network theory to interpret the processes and phenomena of interaction between users of Internet resources with individual components of the Internet. Separately, promising areas of research in this area, related to the phenomena of the Internet of things and neuronet, have been highlighted.
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Nelissen, S., L. Kuczynski, L. Coenen, and J. Van den Bulck. "Bidirectional Socialization: An Actor-Partner Interdependence Model of Internet Self-Efficacy and digital Media Influence Between Parents and Children." Communication Research 46, no. 8 (June 12, 2019): 1145–70. http://dx.doi.org/10.1177/0093650219852857.

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Media researchers have studied how parents and children influence and guide each other’s media use. Although parent and child socialization and influence are thought to be bidirectional, they are usually studied separately, with an emphasis on parental socialization, influence, and guidance of the child’s media use. In this article, we present results from a study that investigates perceived bidirectional digital media socialization between parents and children from the same household ( N = 204 parent-child dyads). This study simultaneously tested parent-to-child and child-to-parent influence using the actor-partner interdependence model to examine the association between perceived Internet self-efficacy and perceived digital media influence. Although the results showed significant cross-sectional actor and partner effects for Internet self-efficacy and perceived digital media influence, these effects largely disappeared in a longitudinal setting.
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Kang, Hyunmo, Catherine Plaisant, Bongshin Lee, and Benjamin B. Bederson. "NetLens: Iterative Exploration of Content-Actor Network Data." Information Visualization 6, no. 1 (January 25, 2007): 18–31. http://dx.doi.org/10.1057/palgrave.ivs.9500143.

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Networks have remained a challenge for information retrieval and visualization because of the rich set of tasks that users want to accomplish. This paper offers an abstract Content-Actor network data model, a classification of tasks, and a tool to support them. The NetLens interface was designed around the abstract Content-Actor network data model to allow users to pose a series of elementary queries and iteratively refine visual overviews and sorted lists. This enables the support of complex queries that are traditionally hard to specify. NetLens is general and scalable in that it applies to any data set that can be represented with our abstract data model. This paper describes the use of NetLens with a subset of the ACM Digital Library consisting of about 4000 papers from the CHI conference written by about 6000 authors, and reports on a usability study with nine participants.
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Bourne, Clea. "Fintech’s Transparency–Publicity Nexus: Value Cocreation Through Transparency Discourses in Business-to-Business Digital Marketing." American Behavioral Scientist 64, no. 11 (October 2020): 1607–26. http://dx.doi.org/10.1177/0002764220959385.

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This article engages with the critical study of contemporary publicity by examining transparency as a strategic project to platformize financial services. The article contributes to understandings of transparency as value cocreation in business-to-business markets. Through field-level discourse analysis, the article shows that transparency is contingent primarily on the nature of the market, in this case, a platformized industry, which valorizes transparency as part of a regime of data sharing and open access. Transparency is further contingent on the market actor: actors with lesser status and market legitimacy are more likely to seek to cocreate transparency with market actors of greater or similar status and legitimacy. The article concludes that in commercial spaces, publicity’s relationship to transparency is not only determined by market logic, but that all market logics are being drawn further toward a technological definition of transparency as “shareveillance,” as more segments of economic life become platformized.
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Camilleri, Frank. "Towards the study of actor training in an age of globalised digital technology." Theatre, Dance and Performance Training 6, no. 1 (January 2, 2015): 16–29. http://dx.doi.org/10.1080/19443927.2014.985334.

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Crabtree, Andy, Tom Lodge, James Colley, Chris Greenhalgh, Richard Mortier, and Hamed Haddadi. "Enabling the new economic actor: data protection, the digital economy, and the Databox." Personal and Ubiquitous Computing 20, no. 6 (August 2, 2016): 947–57. http://dx.doi.org/10.1007/s00779-016-0939-3.

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GAVRA, D. P., and V. V. DEKALOV. "WILL BLOGERS REPLACE JOURNALISTS? INSTITUTIONAL AND NON-INSTITUTIONAL ACTORS AT THE INTERSECTION OF MEDIA AND NETWORK SPACES." Historical and social-educational ideas 10, no. 3/2 (August 4, 2018): 75–82. http://dx.doi.org/10.17748/2075-9908-2018-10-3/2-75-82.

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In the paper, we consider the relationship between institutionalizedand non-institutionalized actors of media space within the framework of communicative capitalism (J. Dean). We develop this concept in the context of attention economy and new ways of digital capitalization. Internet user's attention is attracted, enclosed in particular Web segments, and converted into money by these segments’ owners and holders. So, new digital subjects with significant recourses and capabilities occur. Among them: traffic monopolists, network elites, communicative capitalists. The convergence of media- and networked spaces of social system complicates relation configurations between subjects in both spaces. Media relations are digitalized. Networked relations are mediated. On the area of these spaces’ intersection, different actors operate. They are digital subjects, Internet users, media and journalists, media audiences. Their communicative strategies and practices transform and intertwine each other. In the paper, we highlight two situations. The first situation: when a journalist creates her or his own network brand and tries to attract a new audience in her or his Web segment. She or he faces with distrust and the desire of Internet users to overturn the established symbolic hierarchies. The second situation: when a digital actor tries to get rents from the media space. She or he competes for the media audience and backs up her or his independent status. Both situations give rise to a number of opportunities and number of threats. Both digital actors and journalists are influenced with algorithm biasing and post-truth dissemination. The latter is aggravated with political actors’ participating and media and political subsystems converging.
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Zhong, Junying, and Marko Nieminen. "Platform as a Strategy." International Journal of E-Services and Mobile Applications 8, no. 1 (January 2016): 18–36. http://dx.doi.org/10.4018/ijesma.2016010102.

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Mobile payments are a new way to pay in the digital age. The emerging mobile payments enable viable businesses through real-time and context-specific transactions between consumers and collaborating actors. Mobile payment services realize in a multi-actor digital chain. Business interactions between actors take place in a coopetitive way: simultaneous competition and collaboration. However, little knowledge exists about mobile payment innovation strategy in coopetitive markets. This paper introduces the DISCO model (dynamics of innovation strategy in a coopetitive environment). It contributes to the exploration of strategic moves by mobile payment innovators through platform ecosystems. The results from a case study indicate that firms have the potential to be successful through collective innovation in a coopetitive environment along with the movement of their superior competencies. Moreover, the firms should pursue ways in managing the paradoxical relationships between competition and cooperation, resource allocation and combination, as well as leadership and loss-leader strategy.
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Dopieralski, Marta. "Gollum—Disassemble the Monster to Reassemble the Hybrid Actor." International Journal of Actor-Network Theory and Technological Innovation 7, no. 3 (July 2015): 34–48. http://dx.doi.org/10.4018/ijantti.2015070103.

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This article aims to outline the distributed agency within the creation of computer-generated characters for live-action movies that use Motion Capture techniques. This technique requires a tight interplay between human actors, technical artefacts and digital processes. With the help of ANT the relationships within this heterogeneous collective can be presented more precisely in order to assign agency to human and non-human participants. Considerations concerning a combined interplay of humans and computer-driven actions result in the figure of the hybrid actor. Gollum, a computer-generated character from Peter Jackson's adaptation of the Lord of the Rings, serves as case example to carve out the attributes of this composite agent. The aim of the article is to show how these types of agents tackle the film industry's inherent ontology revolving around human actors and their products. The article contributes an insight how the mentioned network reacts to the emerging problem of crediting in the context of Motion Capture as technical innovation and how the involved community preserves their notion of artistry.
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Božičić, Darko. "Digital labour platforms and its impact on employment relations." Zbornik radova Pravnog fakulteta, Novi Sad 54, no. 1 (2020): 453–66. http://dx.doi.org/10.5937/zrpfns54-25087.

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Information technology made significant changes in our everyday life and there is no exception in employment relations as well. Within, it brought new actor in demand and supply for labour which is represent in digital labour platforms. Although first impression is that they are intermediate between labour and need for it, actually they have some functions which are characteristic for employers. But, at the end, main (negative) consequence is up to digital worker. In this paper, our main aim is to highlight work through digital platforms and its impact on legal position of digital workers.
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Hwang, Yoon Min, and Sung Won Hong. "Understanding the Artificial Intelligence Business Ecosystem for Digital Transformation : A Multi-actor Network Perspective." Information Systems Review 21, no. 4 (November 30, 2019): 125–41. http://dx.doi.org/10.14329/isr.2019.21.4.125.

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46

Ayyagari, Rajeev, Debbie Goldschmidt, Fan Mu, Stanley N. Caroff, and Benjamin Carroll. "115 An Experimental Study to Assess the Professional and Social Consequences of Mild-to-Moderate Tardive Dyskinesia." CNS Spectrums 25, no. 2 (April 2020): 275. http://dx.doi.org/10.1017/s1092852920000334.

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Abstract:Study Objective:To Evaluate the impact of mild-to-moderate orofacial tardive dyskinesia (TD) symptoms on the people and social lives of people with TD.Background:TD, a movement disorder affecting the face and extremities, may arise in patients taking antipsychotics. The impact of stigma on the professional and social lives of people with moderate-to-severe TD was previously examined, but has not been investigated in those with mild-to-moderate TD.Methods:This study is an experimental, randomized digital survey of a general population sample. Three component surveys corresponding to employment, dating, and friendship domains were adopted from a prior study. For each domain, participants were randomized 1:1 into either a test group (who viewed a video of a scripted interview with an actor depicting mild-to-moderate TD movements) or a control group (who viewed the same actor but without TD movements) and asked about their impressions of the video subject. Actor simulations of the TD symptoms were validated by physicians familiar with TD and rehearsed to simulate orofacial movements with a total Abnormal Involuntary Movement Scale (AIMS) score of 3–6. Statistical comparison was made using Wilcoxon signed-rank or chi-squared tests for continuous and categorical variables.Results:A total of 800 respondents completed each survey. In all domains, respondents had more negative perceptions of actors portraying mild-to-moderate TD movements than of the same actors without movements. For employment, 41% fewer respondents in the test group versus the control group agreed that the actor would be suitable for client-facing jobs (P<0.001). For dating, the proportions of respondents who agreed that they would like to continue talking to the actor and who would be interested in meeting them for a coffee/drink were 23.2% and 26.0% lower, respectively, in the test group than in the control group (P<0.001). For friendship, the proportions of respondents who rated the actor as interesting and who would be interested in friendship with them were 13.0% and 12.2% lower in the test group than in the control group (P<0.001).Conclusions:This study addresses the stigma faced by those with mild-to-moderate TD in professional and social situations. Consistent with previous results for moderate-to-severe TD, actors simulating mild-to-moderate orofacial TD movements were perceived to be less likely to move forward in a job interview, be considered as a potential romantic partner, or be a new friend.Funding Acknowledgements:This study was funded by Teva Pharmaceuticals, Petach Tikva, Israel.
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Luo, Margaret Meiling, and Sophea Chea. "Internet Village Motoman Project in rural Cambodia: bridging the digital divide." Information Technology & People 31, no. 1 (February 5, 2018): 2–20. http://dx.doi.org/10.1108/itp-07-2016-0157.

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Purpose Community wireless networking has become a growing trend in both metropolitan and rural areas around the world. However, few studies have sought to understand what motivates people to use community wireless networks and the unintended effects that those technologies have on communities, particularly for rural users. The purpose of this paper is to explore the benefits and usage of an asynchronous wireless internet system in a rural village of Cambodia to examine the issues and challenges in the acceptance of a new technology in a less-developed country. Design/methodology/approach By employing qualitative methods of in-depth case analysis, the authors revealed various usage motivations and unintended effects of the system. Findings The authors identified five reasons that motivated users to use the system: avowed identity, a means to an end, maintaining personal ties, power and influence, and psychological commitment and ownership. The unintended effects of the system included increased number of interactions among actors and other uses of the system, including internet commerce, telemedicine, and e-government. Research limitations/implications This study explores the wireless internet project known as the “Internet Village Motoman Project” that was initiated by a non-governmental organization with funding from private donors, supplemented with matching funds from the Asian Development Bank and the World Bank. Originality/value This study contributes to the academic understanding of rural regions of Cambodia and its evidence supports the current theoretical assumptions that user behaviors are not determined only by users’ decisions alone (as proposed by traditional cognitive IS research), but also by users and their social interactions as stated in the four-dimensional social actor framework proposed by Lamb and Kling (2003). The latter provides better explanation of the motivation for internet use in the region. The theoretical contribution of this study is the useful adoption of the actor-network approach in a non-organizational setting. The findings also contribute to the literature on how practical internet engineering can bridge the digital divide. Fulfilling the needs identified in the research and understanding unintended effects of the system will contribute to the successful implementation of new internet projects in other rural areas.
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Ayyagari, Rajeev, Debbie Goldschmidt, Fan Mu, Stanley N. Caroff, and Benjamin Carroll. "116 An Experimental Study to Assess the Professional and Social Consequences of Tardive Dyskinesia." CNS Spectrums 25, no. 2 (April 2020): 275–76. http://dx.doi.org/10.1017/s1092852920000346.

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Abstract:Study Objective:Evaluate the impact of orofacial tardive dyskinesia (TD) symptoms on the professional and social lives of patients with TD.Background:TD, a movement disorder affecting the face and extremities, may arise in patients taking antipsychotics. The impact of social stigma on the professional and social lives of patients with orofacial manifestations of TD has not been thoroughly examined.Methods:This study is an experimental, randomized digital survey of a general population sample. Three component surveys were developed, corresponding to employment, dating, and friendship domains. For each domain, participants were randomized 1:1 into either a test group (who viewed a video of a scripted interview with a standardized patient actor depicting TD movements) or a control group (who viewed the same actors but without TD movements), and asked about their impressions of the video subject. Actor simulations were validated by physicians familiar with TD and rehearsed to simulate a total Abnormal Involuntary Movement Scale score between 6 and 10. Statistical comparison was made using Wilcoxon sign-rank or chi-squared tests for continuous and categorical variables, respectively.Results:A total of 800 respondents completed each survey. In all domains, respondents had more-negative perceptions of actors portraying TD movements than of the same actors without movements. Regarding employment, 34.8% fewer respondents in the test group versus the control group agreed that the actor would be suitable for client-facing jobs (P<0.001). Regarding dating, the proportions of respondents who agreed that they would like to continue talking to the actor and who would be interested in meeting them for coffee/drink were 25.0% and 27.2% lower, respectively, in the test group than in the control group (P<0.001). Regarding friendship, the proportions of respondents who rated the actor as interesting and who would be interested in friendship with them were 18.8% and 16.5% lower, respectively, in the test group than in the control group (P<0.001).Conclusions:Actors simulating orofacial TD movements were perceived to be statistically significantly less likely to move forward in a job interview, be considered as a potential romantic partner, or be a new friend. This is the first study to quantify the stigma faced by people with TD in a variety of professional and social situations.Funding Acknowledgements:This study was funded by Teva Pharmaceuticals, Petach Tikva, Israel.
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Schachtner, Christina. "Transnationale Netzöffentlichkeiten als neue politische Öffentlichkeiten – Das kritische Potential digitaler Medien am Beispiel arabischer OnlinePlattformen." International Review of Information Ethics 18 (December 1, 2012): 93–100. http://dx.doi.org/10.29173/irie307.

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Even in the first few weeks of the so-called "Arab Spring" in January 2011, digital media were identified as being essential instruments for organizing the political protests in the Middle East and North Africa. Yet digital media had already started to play a political role as arenas of discourse in which topics such as democracy, minority rights, gender and religion could be debated at least two to three years earlier. A critical online public sphere arose which had a transregional and global focus right from the start, as reflected in the self-image of one network actor when he explained: "In real life I'm a Saudi guy living in Saudi Arabia. But online I'm multinational, I'm multigeographical". This article presents the results of a study entitled "Communicative publics in cyberspace" investigating digital platforms which had been initiated in the Arab world, which is also where most of the contributions come from; this analysis is backed up by interviews with network actors and bloggers from Saudi Arabia, Bahrain, the United Arab Emirates and Yemen. Following the concept of Nancy Fraser's transnational public spheres (2007). I analysed the normative legitimacy and the efficiency of the communicative authority of digital arenas of discourse in the Middle East, identifying which political practices led to social movements in the digital sphere and which characteristics of digital media contributed to helping digital arenas of discourse turn into places where political resistance can develop.
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Hanafizadeh, Payam, Bayan Khosravi, and Seyed Habibollah Tabatabaeian. "Rethinking dominant theories used in information systems field in the digital platform era." Digital Policy, Regulation and Governance 22, no. 4 (October 12, 2020): 363–84. http://dx.doi.org/10.1108/dprg-09-2019-0076.

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Purpose Selecting an appropriate theory has always remained a critical task for the digital policy researchers. The literature seems to miss providing theoretical accounts of policy view of the digital platforms governance and offering tools for measuring the effectiveness of policies. To this end, this paper aims to provide a critical review and comparison of dominant information systems (IS) theories used. It highlights the weaknesses of these theories to explain technology features and actor- technology interactions with the rising trend of digital platforms. The main argument of this research is that the policymakers will not have adequate tools for policymaking of digital platforms by following the assumptions of theories used dominantly in the IS field. Design/methodology/approach This paper analyzes the assumptions of dominant IS theories and their applications in the digital policy literature. Then, it shows to what extent these theories are incapable of conceptualizing features of technology and actors’ role in policymaking and governance of digital platforms. Findings This paper identifies three aspects of digital platforms, including layered architecture, multisided (“side” means “participants”) and user interaction based, that dominant IS theories have shortcomings in explaining them. Practical implications The findings of this research can help authorities to take a more realistic view in defining digital platform policy objectives and applying more appropriate tools in policy implementation. Originality/value Discussing insights into the shortcomings of theories helps to define the theoretical requirements for studying policymaking and governance of digital platforms. It also suggests opportunities and recommendations for future studies.
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