Dissertations / Theses on the topic 'Digital actor'
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CRESPO, DANIEL RISI VIANNA. "THE DIGITAL ACTOR: A CHARACTER DESIGN PERSPECTIVE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=12251@1.
Full textEsta dissertação tem como objetivo analisar os aspectos de design envolvidos na credibilidade de personagens geradas através de computação gráfica, que operam como efeitos especiais em filmes de ação ao vivo. Para isto, é apresentada a hipótese de que se trata de uma categoria ontologicamente discreta de personagens - propondo-se a nomenclatura atores digitais para designá-la - cujo processo de design se baseia em três contextos de desenvolvimento: os níveis diegético, imagético e tecnológico. Essa proposição é investigada através da metodologia do estudo de caso, utilizando-se a criatura Gollum, da trilogia cinematográfica O Senhor Dos Anéis (2001-2003). A análise das variáveis intrínsecas a cada um dos contextos citados indica que, de fato, essas personagens clamam por uma abordagem original de design, sugerindo novos papéis e novas habilidades para o designer.
This paper aims to analyze the design aspects responsible for the believability of computer generated characters in live-action movies. This research proposes the hypothesis that synthetic thespians constitute an ontologically distinct category of characters - to which the term Digital Actor is proposed - based upon a design process that involves three development contexts: the diegetic, the perceptual and the technological levels. In order to carry out such investigation, the case study methodology is used, in which the creature Gollum, from the movie trilogy The Lord of the Rings (2001-2003) is analyzed. The intrinsic variables investigated in this case show that Digital Actors in fact suggest an original design approach and therefore a new role for the designer.
Bode, Lisa Merle Theatre Film & Dance UNSW. "From shadow citizens to teflon stars : cultural responses to the digital actor." Awarded by:University of New South Wales. Theatre, Film and Dance, 2005. http://handle.unsw.edu.au/1959.4/20593.
Full textRosenqvist, Robin, and Alfred Gårdeskog. "Digitala servicescapes : En undersökning om samspelet mellan dramaturgi, storytelling, och servicescapes i en digital miljö." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-959.
Full textThis study is based on Mary Jo Bitner’s servicescape-model of the physical environment, shaped by a story or a certain theme, towards adapting the model into a digital environment. The result of applying the theories surrounding servicescapes to where a service process takes place, gives visitors an opportunity to escape from the everyday life, consciously or unconsciously, through a combination of the human senses. The study found that the effect, a lesser amount of self-awareness, could be compared with Mihaly Csikszentmihalyi’s theories of "flow", a mental state where an individual becomes fully immersed in the process of the activity. The conditions for "flow" could therefore be used as a foundation in the creation of “digital servicescapes”. The adaptation of servicescape towards a digital environment led to a loss of possible combinations of senses in comparison with physical servicescapes. Though this did not result in removing all the added value of adapting the servicescape-model into a digital environment, for it is still expanding the opportunity for visitors to interact with the story respectively, instead of being idle observers.
Muñoz, Ramos Orlando. "Planeación de Rutas para un Actor Digital en un Ambiente Virtual." Thesis, Universidad de las Américas Puebla, 2007. http://catarina.udlap.mx/u_dl_a/tales/documentos/lis/munoz_r_o/.
Full text(cont.) El concepto de actores digitales, la representación de su esqueleto y la manera en que se generan sus movimientos mediante la manipulación de sus articulaciones de describe en el capítulo 3. En el capítulo 4 se plantea el problema de la planeación de rutas y se describe el algoritmo denominado Probabilistic Roadmap Method, utilizado para la solución de este problema. En el capítulo 5 se describe el diseño y la implementación del sistema desarrollado para la planeación de rutas de un actor digital, resultado de esta tesis, mientras que en el capítulo 6 se describen las pruebas realizadas al sistema y se presentan los resultados obtenidos. Por último, en el capítulo 7 se presentan nuestras conclusiones y perspectivas de trabajo a futuro. Finalmente, en los apéndices incluidos en este documento se presentan los conceptos teóricos para el desarrollo de aplicaciones gráficas con Java y OpenGL, quaterniones y su uso para la representación de rotaciones y diagramas UML de las clases implementadas
Kheria, Smita. "Copyright and artists in the digital environment : An actor network approach." Thesis, Queen's University Belfast, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.534717.
Full textColeclough, S. "Film performance : the role of the actor within cinematic expression." Thesis, University of Salford, 2014. http://usir.salford.ac.uk/31804/.
Full textSarafin, Gregory A. "Creating Value in Multi-Actor Environments : Understanding the value propositions of digital service ecosystems." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-178288.
Full textFord, Vanessa Anne. "Surviving The Virtual: Crafting A New Form Of Theater For The Digital Age." Thesis, The University of Arizona, 2006. http://hdl.handle.net/10150/193282.
Full textHuxley, Aino. "Discovering Digital Diplomacy: The Case of Mediatization in the Ministry for Foreign Affairs of Finland." Thesis, Uppsala universitet, Medier och kommunikation, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-232372.
Full textEffah, John. "Tracing the emergence and formation of small dot-coms in an emerging digital economy : an actor-network theory approach." Thesis, University of Salford, 2011. http://usir.salford.ac.uk/26648/.
Full textPascoal, Roger. "Redes hipertextuais: um panorama sobre os aspectos cognitivos da organização da informação na internet." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18176.
Full textThe multiplication and diversity of new devices connected to computer networks in recent years, as well as new software platforms, become even more complex landscape formed by the signs presented by digital interfaces. Over the past 25 years, the rapid pace of spread and diversification of Internet connection devices lead us to question the cognitive impact of their presence in urban settings, now hyper-by computerized machines. The objective of this research is to deepen the understanding of communication on digital platforms connected by extending the concept of 'hypertext'. For this, we try to find it in a complex perspective of the study of networks, which considered authors from different areas of study: Duncan Watts and Albert-László Barabási in Science Network; Manuel Castells, sociology and studies on the Information Society; Edgar Morin, and his notion of knowledge and complexity; Bruno Latour and other assets authors in the development of Actor-Network Theory and its precursors, Michel Foucault, Gilles Deleuze and Felix Guattari. The research followed methodological indications of Actor-Network Theory and, through observations on different actors, mapped human and non-human interaction as a way to provide an overview of the dynamics of hypertext networks. The question raised by this situation is the concept of hypertext can be applied to analysis of communication mediated by systems connected in multiple platforms interconnected by global computer networks
A multiplicação e a diversidade de novos aparelhos conectados às redes de computadores nos últimos anos, bem como novas plataformas de softwares, tornaram ainda mais complexa a paisagem constituída pelos signos apresentados pelas interfaces digitais. Nos últimos 25 anos, o ritmo acelerado da disseminação e a diversificação dos dispositivos de conexão à Internet nos levam a questionar os impactos cognitivos de sua presença nos cenários urbanos, agora hiperconectados por aparelhos computadorizados. O objetivo desta pesquisa é aprofundar a compreensão sobre a comunicação em plataformas digitais conectadas por meio da extensão do conceito de 'hipertexto'. Para isso, procuramos localizá-lo sob uma perspectiva complexa do estudo das redes, que considerou autores de diferentes áreas de estudo: Duncan Watts e Albert-Lászlo Barabási, na Ciência das Redes; Manuel Castells, na Sociologia e estudos sobre a Sociedade da Informação; Edgar Morin, e sua noção sobre conhecimento e complexidade; Bruno Latour e outros autores ativos no desenvolvimento da Teoria Ator-Rede, bem como seus precursores, Michel Foucault, Gilles Deleuze e Félix Guattari. A pesquisa seguiu indicações metodológicas da Teoria Ator-Rede e, por meio de observações sobre diferentes atores, mapeou humanos e não-humanos em interação como forma de constituir um panorama sobre a dinâmica das redes hipertextuais. A questão apresentada por esse panorama é se o conceito de hipertexto pode ser aplicado para análise da comunicação mediada pelos sistemas conectados nas múltiplas plataformas interligadas pelas redes mundiais de computadores
Azambuja, Patrícia Kely. "Cognição e Mediação Técnica: passagem analógico-digital da recepção de TV sob a ótica da Teoria Ator-rede." Universidade do Estado do Rio de Janeiro, 2012. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=5535.
Full textSome situations relating to communication practices draw attention, either by the technical possibilities that arise with each new tool created by the unchallenged influence for the human and social relations. In a time when the academic community is asked to consider a "new" television, this work proposes to enter into the field to see what's available: uses, formats and languages in transition. Therefore proposes an empirical analysis set in the space of media reception, and use as a methodological tool of the Symmetry Principle based on Actor-Network Theory. Following the idea of tracing connections from an ethnographic writing, the method proposes to discuss the social category least as analytical basis - set in advance and unrelated to the field of action - and as something more focused on continuous process. The social practices and media here are thought beyond human limits - or purely technical. The actor-network is established not as a fixed entity, but through flows from which the method will help to describe the propagation of associations. The discussion on the technical and content production has barely begun. Maybe so if you find living in the moment to transcend the field of normative concepts and speculations, in order to monitor instances as networks of actants media invented and re-invented every day, in the moments conditions of possibilities for practical use. It fell to the research in question closer look at these procedures and the relationship between changing technology, audiences, materiality, space, bodies, feelings and emotions, so that some understanding may be identified about what will characterize the television, at least temporarily.
Glotfelter, Angela M. "Commitments and Obligations: Two Small Nonprofits’ Use of Social Media." Miami University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=miami1500390236368083.
Full textMoxstad, Torbjörn, and Julia Pettersson. "Outsourced or Outforced? : A study on multi-sided food delivery platforms in the gig economy: the business actor perspective." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414489.
Full textLandi, Federico. "EMBODIED ARCHITECTURE Tinder dynamic as an Actor-Network and the spatial consequences of the self-profiling." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.
Find full textFranco, Iara Cordeiro de Melo. "Complexidade e controvérsias na educação a distância: a implantação da modalidade na USP." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-24102014-110437/.
Full textThis thesis approaches the phenomenon of complexity of distance and blended education according to conceptual references of the modality, in a dialogue with theories about digital communication, the epistemology of complexity, the actor-network theory, and the cartography of controversies. It investigates who are the actors that constitute the social aggregate of the distance education through mapping of the conflicts which arose in the general discussion forum of the first blended course taught at the University of São Paulo, Licentiate in Sciences, from November 2010 to November 2011. Under the perspective of this work, the controversies originated due to the prevalence of a view, which assigns to human actors the prominence and the prevalence of the actions and does not recognize that objects, processes, meetings, and encounters, among other, are also mediators and not just mere intermediary or supporting actors. This research intends to demonstrate that the understanding of what the social is, according to the actor-network theory, may help to explain and overcome the hindrance that the distance education modality still faces within Brazilian society.
Cöllen, Sebastian. "Den auratiska artefakten : Begränsningar och möjligheter i den digitala reproduktionen av kulturarv." Thesis, Uppsala universitet, Institutionen för ABM, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413839.
Full textSoares, Carla Danielle Monteiro. "Análise da rede de atores na trajetória de implantação de lan houses no Brasil e seu possível papel de agente propiciador de inclusão digital." reponame:Repositório Institucional do FGV, 2012. http://hdl.handle.net/10438/9960.
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A Lan House, surgida no Brasil como um meio de entretenimento para os jovens, se tornou, em um curto espaço de tempo, uma febre nas periferias das grandes cidades brasileiras. Essa disseminação se deu, principalmente, após o programa 'Computador para Todos' lançado pelo Governo Federal a título de política pública de inclusão digital. Assim, as Lan Houses se constituíram em uma oportunidade de acesso ao computador e à Internet para aqueles que não teriam ingresso à rede se não fosse a existência desse tipo de instituição comercial (CDI, 2010), sendo a segunda principal provedora de acesso público às TIC no país (CETIC, 2010). Diante desse cenário, este estudo se propõe a descrever a trajetória na implantação das Lan Houses no Brasil, sob a ótica da Teoria Ator-Rede, identificando os atores relevantes na formação de uma rede sociotécnica, por meio do método de estudo de caso único realizado no bairro Jardim Catarina, em São Gonçalo. O trabalho apresenta, ainda, o modelo heurístico de inclusão digital para avaliar se este tipo de estabelecimento apresenta fatores relevantes para fomentar a inclusão digital. O resultado desta análise revela que as Lan Houses não são um agente de inclusão digital, apesar de sua relevância para as regiões com menores índices de renda e, por conseguinte, restritas ao uso de computadores e Internet, como o bairro Jardim Catarina.
Lan House, which appeared in Brazil as a place of entertainment, became in a short time, an entrepreneurship fever in the outskirts of large cities. The Brazilian Lan House phenomenon is in part a side effect of a federal government programme called 'computers for all', as part of a political public of digital inclusion. Thus, Lan Houses have featured as key locations for access to the worldwide computer for thousands of Brazilians who had no access to the Internet until the Lan Houses came into existence. They represent the second leading provider of public access to ICT in the country (CETIC, 2010). Due to this, the objective of this study is to describe the trajectory of Lan Houses’implementation, by theoretical perspective of Actor-Network Theory, identifying the relevant actors of a sociotechnical network. In order to analyze this, a single case study explanatory methodology was adopted, based on a Lan House at Jardim Catarina, São Gonçalo ( Rio de Janeiro). The research also presents a heuristic model of digital inclusion to understand if this kind of establishment presents some main facets considered key success factors to promote digital inclusion. The result of this analysis points out that the Lan House is not a digital inclusion agent, despite its relevance to the regions with lower rates of income and, therefore, restricted to the use of computers and Internet, as the Jardim Catarina is.
Knochel, Aaron D. "Seeing Non-humans: A Social Ontology of the Visual Technology Photoshop." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1316451835.
Full textVicente, Clayton Policarpo Barbosa. "Narrativas artísticas em ambientes heterogêneos: uma análise do projeto Global Strike." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18192.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
In every step in ways of producing language, we started to live in new communicative and cultural ecologies, that present themselves in an increased semiodiversity (Santaella, 2010, p. 63). New environments are configured, leaving sometimes to the art the role of mediating and reach new limits that broaden the understanding of the generated changes by the emerging possibilities. In order to trace reflections and propose a theoretical and methodological basis concerning the creation of the artistic narratives on digital platforms, this paper seeks, from monitoring the several steps of a developed network project, the Global Strike (globalstrike.net), to prepare a critical repertoire for analysis and creation of aesthetic manifestations that use hypermedia languages. We start from an ecological perspective, when different agents tend to be articulated in interactive processes and produce a reticular and flat organized flows. Definitions are traced that we hope to strengthen the understanding about works that are limited in such model. To clarify terms like communication s ecology and interstitial narratives, we seek to restructure concepts like author, work and observer. By the time we identify a political dimension in such experiences, as these constitute temporary practice and through heterogeneous associations
A cada avanço nos modos de produzir linguagem, passamos a habitar novas ecologias comunicacionais e culturais que se apresentam em uma semiodiversidade cada vez maior (Santaella, 2010, p. 63). Novos ambientes se configuram, cabendo por vezes à arte o papel de mediar e alçar novos limites que ampliem a compreensão das alterações geradas pelas possibilidades que emergem. Com o intuito de traçar reflexões e propor uma base teórica e metodológica acerca do modo de produção de narrativas artísticas em plataformas digitais, o presente trabalho busca, a partir do acompanhamento das diversas etapas de um projeto desenvolvido em rede, o Global Strike (globalstrike.net), elaborar um repertório crítico para análise e criação de manifestações estéticas que utilizam linguagens hipermidiáticas. Partimos de uma perspectiva ecológica, em que diferentes agentes tendem a se articular em processos interacionais e produzir fluxos reticulares e horizontalmente organizados. São traçadas definições que esperamos que fortaleçam a compreensão de obras que se circunscrevem em tal modelo. Ao elucidar termos como ecologia da comunicação e narrativas intersticiais, buscamos reestruturar conceitos como autor, obra e observador. Ao tempo que identificamos uma dimensão política em tais experiências, visto que estas se constituem provisórias e por meio de associações heterogêneas
Teles, Adonai. "Piraí digital e a teoria ator-rede: a trajetória de inclusão e desenvolvimento de Piraí." reponame:Repositório Institucional do FGV, 2010. http://hdl.handle.net/10438/7811.
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The city of Piraí, in the state of Rio de Janeiro, Brazil, hosts the program Piraí Digital, a set of initiatives, in five areas - government, education, health, business and citizenship – aimed to bridge the digital divide in the city and contribute to its development. The program was studied through the association between a heuristic model for analysis of digital inclusion and Actor-Network Theory (ANT). This work presents a description of the evolution of the program according to the actors who have built it. Between 1997 and 2009, Piraí Digital contributed to a number of positive changes in Piraí, especially in the areas of education, which adopted the 1:1 computing in its public system in 2009; health care, which uses the city‘s network structure and Internet access to disseminate its systems; and government, where public administration has increased productivity and taxes revenues through the computerization of the administrative machinery. The study of Piraí Digital allows us to understand the importance of the association of artifacts - a computer network, telecenters, Master Plans and others - and people in their efforts to overcome the digital divide and contribute to local development. Exploring the contrast between the strong reputation of Piraí Digital outside the municipality and the little knowledge about the program by the local population, the author makes an analogy with the work of sanitation, almost unknown and invisible to many people, but essential for the population. In Piraí, digital sanitation is ready, with bits gushing from the taps in schools and the health care system profiting from IT to spread its information flow for the benefit of the citizens.
A cidade de Piraí, no estado do Rio de Janeiro, Brasil, é palco do programa Piraí Digital, um leque de iniciativas, em cinco áreas de atuação – governo, educação, saúde, negócios e cidadania –, com o objetivo de vencer a exclusão digital no município e contribuir para seu desenvolvimento. O programa foi estudado por meio da associação entre um modelo heurístico para análise da inclusão digital e a Teoria Ator-Rede (ANT). O trabalho apresenta a descrição da evolução do programa segundo os atores que o construíram. Entre 1997 e 2009, Piraí Digital contribuiu para uma série de mudanças positivas em Piraí, notadamente nas áreas de educação, a qual adotou a computação 1:1 em toda a rede municipal no ano de 2009; saúde, que utiliza a estrutura de rede de computadores e internet da cidade para disseminar seus sistemas; e governo, onde a administração pública teve ganhos de produtividade e arrecadação por meio da informatização da máquina administrativa. O estudo de Piraí Digital permite compreender a importância da associação de artefatos – rede de computadores, telecentros, Planos Diretores e outros – e das pessoas nos esforços para vencer a exclusão digital e contribuir para o desenvolvimento local. Explorando o contraste entre a grande notoriedade de Piraí Digital fora do município e o baixo conhecimento do programa pela população local, o autor faz a analogia com uma obra de saneamento, pouco conhecida e visível, mas essencial para a população. Em Piraí, o saneamento digital está pronto, com bits jorrando das torneiras nas escolas e a saúde se beneficiando da TI para escoar seu fluxo de informações para benefício dos cidadãos piraienses.
Araújo, Willian Fernandes. "As narrativas sobre os algoritmos do Facebook : uma análise dos 10 anos do feed de notícias." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/157660.
Full textThis study follows the Facebook News Feed construction throughout its first ten years (2006– 2016). The objective of this research is to describe the way this mechanism and the notion of algorithm were compounded, enacted and transformed during that period. This is achieved through an analysis of the digital content (referred to here as ‘textual devices’) that publicly constructs what the News Feed is and how it functions. This analysis describes the actors involved within this narrative, mapping their objectives and effects. The sample is constructed beginning with the textual devices published on Facebook’s institutional websites: Facebook Blog and Facebook Newsroom. Following the reading of more than 1,000 texts of Facebook and other agents (users, content producers, media, activists, etc.), the most relevant publications were selected, emphasizing situations of change, conflict and controversy. The research approach, which was based on science and technology studies (STS) and actornetwork theory (ANT), involved constructing a body of procedures used to describe the performative character of texts. The current study found that during the development of the News Feed, Facebook’s notion of algorithm has gone through three different phases, referred to here respectively as the Edgerank Algorithm, Right Algorithm and User-centered Algorithm. One of the most interesting findings was that the changes in the News Feed are primarily oriented towards the objective of creating engagement by keeping users connected to Facebook. Engagement is an important commodity within the rationality that emerged from this scenario. It is argued that the News Feed development may be seen as a continuous flow. Another important finding was the notion called algorithmic norm, as a normative logic of visibility that rules the relationship between content producers and the News Feed. The algorithmic norm tends to enact specific judgements and to punish content producers who do not follow what Facebook calls good practices.
Campana, Mylène. "Motion planning for digital actors." Thesis, Toulouse 3, 2017. http://www.theses.fr/2017TOU30097/document.
Full textProbabilistic algorithms offer powerful possibilities as for solving motion planning problems for complex robots in arbitrary environments. However, the quality of obtained solution paths is questionable. This thesis presents a tool to optimize these paths and improve their quality. The method is based on constrained numerical optimization and on collision checking to reduce the path length while avoiding collisions. The modularity of probabilistic methods also inspired us to design a motion generation algorithm for jumping characters. This algorithm is described by three steps of motion planning, from the trajectory of the character's center to the wholebody motion. Each step benefits from the rigor of motion planning to avoid collisions and to constraint the path. We proposed physics-inspired constraints to increase the plausibility of motions, such as slipping avoidance, velocity limitation and contact maintaining. The thesis works have been implemented in the software `Humanoid Path Planner' and the graphical renderings have been done with Blender
Esteves, Jaramillo Claudia Elvira. "Motion Planning : from Digital Actors to Humanoid Robots." Phd thesis, Institut National Polytechnique de Toulouse - INPT, 2007. http://tel.archives-ouvertes.fr/tel-00145201.
Full textNous proposons une approche à trois étages au problème de la planification de mouvements pour des figures anthropomorphes qui manipulent des objets encombrants tout en marchant. Dans le processus, plusieurs problèmes ainsi que des propositions pour les résoudre, sont présentés. Ceux sont principalement l'évitement tri-dimensionnel des obstacles, la manipulation des objets à deux mains, la manipulation coopérative des objets et la combinaison de comportements hétérogènes.
La contribution principale est la modélisation du problème de la génération automatique des mouvements de manipulation et de locomotion dans le contexte de mécanismes bipèdes. Les bonnes performances du planificateur sont validées avec des mécanismes différents, tant virtuels que physiques.
Esteves, Jaramillo Claudia Elvira Laumond Jean-Paul. "Motion planning from digital actors to humanoid robots /." Toulouse : INP Toulouse, 2007. http://ethesis.inp-toulouse.fr/archive/00000454.
Full textMORTEO, MARZIA. "Alla ricerca del cinema perduto in Rete: il Webcinema." Doctoral thesis, Università Cattolica del Sacro Cuore, 2009. http://hdl.handle.net/10280/627.
Full textAim of this work is the reconstruction of a forgotten media by the Net: webcinema, cinema created specifically for viewing on the Internet. It is born and it develops in a pioneering phase of the web between the second half of the Nineties and first years of XXI century, in a period marked from the development of the streaming technology allowing the transmission of sound and audiovisual contents through the Net, redefining quite the concept of the web from collection of texts to audiovisual informational flux, net economy hype and the collapse of the dot-com bubble. In order to analyze this hybrid media object, barely studied by the contemporaneous scholarship and forgotten by the Net, we use the Actor-network theory approach that will allow to investigate the rapid changes, the instability and the heterogeneity of digital media. The case history will underline the complex relation between technological dimension and social dimension that digital media modellize in an opening approach versus innovation and a stabilization one versus some certain user models.
Demange, Jacques. "L’acteur de cinéma à l’ère du numérique : jeu, représentation et conceptualisation." Thesis, Strasbourg, 2020. http://www.theses.fr/2020STRAC024.
Full textWhat does it mean for an actor to play in front of a green background, to dialogue with a form of synthesis, or to see his gestures and movements scanned on a computer software? The digital revolution that began in cinema at the end of the 1970s and became a new standard from the early 1990s has undoubtedly changed the nature of its performers. These more or less marked modifications have had an influence on their acting and representation, but also on their relationship with the spectator. Methodology, aesthetics and mediatization are thus the three main axes called for by this doctoral thesis in film studies. Using numerous examples, we will try to identify what, within digital technologies, questions the technical, formal and media history of an essential figure in the cinematic apparatus. From the shot to the screen, from the stage to the set, from the revival of older artistic practices to the need to adapt to a new space-time, this study makes the actor the mirror of the mutations that continue to work on the very particular experience that the art of filmmaking gives us
Hermodsson, Erwin. "OAIS – mellanhand eller medlare : En empirisk fallstudie av implementeringen av OAIS på R7e-arkiv utifrån aktör-nätverksteori." Thesis, Mittuniversitetet, Institutionen för informationssystem och –teknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-39319.
Full textAnvändandet av standarder har blivit allt vanligare inom digital arkivhantering. En framstående standard är Open Archival Information System (OAIS) Model. Vad det gäller utveckling och användning av sådana standarder har tonvikten, både för yrkesverksamma arkivarier och forskare, legat på standardens tekniska dimension. Effektivitet och kostnadseffektivitet har varit det viktigaste. Lite uppmärksamhet har däremot ägnats åt hur standarder implementerats från ett socialt perspektiv. Denna uppsats har med utgångspunkt i reflexiv metod av Mats Alvesson och Kaj Sköldberg, samt aktör-nätverksteori undersökt vilken roll en teknologisk artefakt som OAIS spelar för det svenska e-arkivet R7e-arkiv. Genom att förstå det sociala i termer av associationer och med hjälp av aktör-nätverksteoretiska begrepp som aktör, medlare, mellanhand, nätverk och översättningar fann undersökningen att OAIS sedan R7e-arkivs grundande har haft rollen av en tyst mellanhand. Senare utvecklingar och förändringar i e-arkivet har dock lett till standarden att uppta rollen av medlare, vilket gett den möjligheten att agera och göra skillnad på aktör-nätverket. Uppsatsens diskussion erbjuder alternativa sätt att förstå standarder utifrån ett ANT-perspektiv. Bland dessa perspektiv framstår två som möjliga utgångspunkter för vidare forskning: OAIS förstått som svart låda samt följsamhet av standarder förstått i termer av performativitet.
Ferreira, Ruth Iana. "ACTO - LUZ. (PROJECTO DE INSTALAÇÃO DE ARTE DIGITAL)." Master's thesis, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, 2010. http://hdl.handle.net/10362/5962.
Full textPerante o actual panorama de cruzamento entre ciências e artes e, após um estudo das áreas envolvidas, propõe-se a instalação Acto-Luz, de arte digital. Esta instalação conjuga os parâmetros emoção e luz. Como forma de expressão da emoção surge aqui o gesto e como demonstração da luz, operam-se a sua intensidade, cor e forma. Num espaço fechado, a gestualidade dos braços dos intervenientes é mapeada por um programa de computador que irá, segundo parâmetros pré-estabelecidos, atribuir-lhe uma emoção a qual será representada sobre a forma de imagens de luz projectadas numa tela que abrange todo o espaço. Estas imagens irão assim envolver o participante, estimulando neste um sentimento emocional. A instalação Acto-Luz forma assim um ciclo de acção-reacção, fomentando a experimentação. O projecto teve como bases de trabalho a investigação das áreas Emoção, Luz e Cor. A partir destas estabeleceram-se pontos de ancoragem entre parâmetros inerentes a cada uma das áreas, sistematizando os elementos recolhidos - sob a forma de correspondências - para formar um conceito global segundo o qual se rege a instalação.
Stålhand, Henrik, and Matin Davoodi. "Den första digitala medarbetaren : En Actor-Network Theory-studie i en omsorgsförvaltning." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95685.
Full textIt has been shown that there is some concern about what the increased robotization will mean, while the extent of robotization differs between industries. This ANT study deals with the introduction of a robot into a Public Care Department. This is followed by the notion that the organization will undergo some kind of change, after which we intend to create an understanding of the unknown consequences that follow. The study also has its outset in HRI and anthropomorphism, which have given perspectives on different forms of actors and their interactions. The study is by nature qualitative and has been characterized by an abductive work process, while the ANT perspective has also had implications for the ontological and epistemological positions. The empirical material is presented in the form of a narrative, divided into three episodes told by Matilda the robot. It appears that Matilda has been a central materiality for the associations that connect the actors in the network, but that her introduction also has brought network effects. We can say with certainty that the effects are dynamic and that they only become prominent over time. This provides a circular relationship, where ideas change and replace each other.
Armand, Cécile. ""Placing the history of advertising" : une histoire spatiale de la publicité à Shanghai (1905-1949)." Thesis, Lyon, 2017. http://www.theses.fr/2017LYSEN024.
Full textDirectly inspired by Philip Ethington's proposal on "placing history", my dissertation offers a spatial approach to the history of advertising in modern Shanghai (1905-1949). Based on various materials (press, archives, photos, sketches, graphs, maps, trees), this spatial trend aims to shift the gaze from mainstream cultural approach (focused on representations visible on press advertisements) to a spatial and material approach of advertising, with a genuine concern for the physical aspects of advertisements. The first part (chapter 1 and 2) is devoted to mapping and measuring the populations and territories of advertising in Shanghai, both in the local press (Chinese newspaper Shenbao and British North-China Daily News), as well as within the city. The second part examines the actors who made and inhabited these spaces, namely the emerging advertising profession (chapter 3) and the actors involved in the production or consumption of advertised products (advertisers/manufacturing companies, brands/products, markets/consumers) (chapter 4). Chapter 5 is devoted to advertising “landscapes” - a term that I used as an operative concept to replace the overused, and often misused, notion of representation - in order to cover every dimension of advertisements (their physical environment at various scales, the copy surface, the discourses they carried). Chapter 6 offers to take advertising spaces as an ideal observatory for examining tensions, conflicts and other forms of relationships surrounding advertising, as well as a "laboratory" for inventing urban modernity – that is, new ways of conceiving and living the city in modern Shanghai. As spatial approaches are often blamed for “freezing” history, my dissertation eventually attempts to trace the circulations and rhythmic patterns between the printed and urban spaces, within and outside Shanghai (chapters 7 and 8). Beyond the "terrain", my dissertation strives to take advantage of the new resources available to historians in the digital age. The digital platform MADspace (http://madspace.org/), which has been especially designed as a digital companion to this PhD Projet, makes the assumption that the digital ecology offers unexpected opportunities for renewing research questions and methodologies in the field of (Chinese, urban) history
Wijayawardhana, Thimali, and Liene Kokina. "Consultancy agencies as actors within the digital transformation journey: a case study." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185781.
Full textHedelund, Simone Staack. "Digital Content Creation in 2018: A Study for Non-Profit Organizations and Social Actors." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23769.
Full textPercastre, Mendizabal Salvador José. "Comunicación política electoral digital. Twitter y redes sociales digitales en campaña: el caso de las elecciones intermedias en México en el año 2015." Doctoral thesis, Universitat Pompeu Fabra, 2018. http://hdl.handle.net/10803/665046.
Full textThis research deals with the study of the complex processes and interactions that occur in digital electoral political communication phenomena in a democratic political system. Specifically, in electoral campaigns in Mexico through digital social media and particularly in the microblogging network Twitter. Starting from the hypothesis that the study of political communication in digital ecosystems (online) allows to know if there are certainly new forms of political participation in digital communication platforms or if ancient logics of traditional political communication are repeated offline. One of the main contributions of this thesis to the field of study is to explain the use, presence and discursive interrelations of the three types of classical actors of the political communication: media, politicians and citizens (Wolton, 1989), but, in the space of digital social networks, through the analysis of a case study.
Aquesta investigació tracta sobre l'estudi dels complexos processos i interaccions que ocorren en fenòmens de comunicació política electoral digital en un sistema polític democràtic. Específicament en campanyes electorals a Mèxic a través de xarxes socials digitals (social media) i particularment a la xarxa de microblogging Twitter. Part de la hipòtesi que l'estudi de la comunicació política en ecosistemes digitals (online) permet conèixer si realment hi ha noves formes de participació política a les plataformes digitals de comunicació o si bé, es repeteixen antigues lògiques de la comunicació política tradicional fora de línia (off line). Una de les principals aportacions d'aquesta tesi al camp d'estudi és el explicar l'ús, la presència i les interrelacions discursives dels tres tipus d'actors clàssics de la comunicació política: mediàtics, polítics i ciutadans (Wolton, 1989), però, en l'espai de les xarxes socials digitals, a través de l'anàlisi d'un cas d'estudi.
Cette recherche porte sur l'étude des processus complexes et des interactions qui se produisent dans les phénomènes de communication politique électorale numérique dans un système politique démocratique. Plus précisément dans les campagnes électorales au Mexique à travers les réseaux sociaux numériques (social media) et en particulier dans le réseau de microblogging Twitter. Une partie de l'hypothèse selon laquelle l'étude de la communication politique dans les écosystèmes numériques (online) permet de savoir s'il existe de nouvelles formes de participation politique dans les plateformes de communication numérique ou si l'ancienne logique de communication politique traditionnelle se répète hors ligne (off line). L'une des principales contributions de cette thèse au domaine d'étude est d'expliquer l'utilisation, la présence et les interrelations discursives des trois types d'acteurs classiques de la communication politique: les médias, les politiques et les citoyens (Wolton, 1989). l'espace des réseaux sociaux numériques, à travers l'analyse d'une étude de cas.
Goussous, Faisal Amer. "Grasp planning for digital humans." Thesis, University of Iowa, 2007. http://ir.uiowa.edu/etd/158.
Full textAndersson, Ebba, and Kajsa Eckerwall. "Enabling Successful Collaboration on Digital Platforms in the Manufacturing Industry : A Study of Digital Twins." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74523.
Full textColon, Matthew J. "Controlling the Uncontrollable: A New Approach to Digital Storytelling using Autonomous Virtual Actors and Environmental Manipulation." DigitalCommons@CalPoly, 2010. https://digitalcommons.calpoly.edu/theses/261.
Full textBlume, Carolyn L. [Verfasser], and Torben [Akademischer Betreuer] Schmidt. "Investigating digital game-based language learning : applications, actors and issues of access / Carolyn L. Blume ; Betreuer: Torben Schmidt." Lüneburg : Universitätsbibliothek der Leuphana Universität Lüneburg, 2019. http://d-nb.info/1191479579/34.
Full textBlume, Carolyn L. Verfasser], and Torben [Akademischer Betreuer] [Schmidt. "Investigating digital game-based language learning : applications, actors and issues of access / Carolyn L. Blume ; Betreuer: Torben Schmidt." Lüneburg : Universitätsbibliothek der Leuphana Universität Lüneburg, 2019. http://nbn-resolving.de/urn:nbn:de:gbv:luen4-opus-145567.
Full textJohansson, Felix, and Rasmus Bjering. "Angreppssätt till ett framgångsrikt innovationsarbete inom digital innovation." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42178.
Full textSuccessful innovation work enables the development of new and existing digital products andservices. Digital innovation drives a need to act and collaborate with other companies andorganizations, which means that involving external actors can lead to challenges. Through ourliterature study, we have identified challenges and investigated how these can be handledthrough qualitative interview studies. The purpose of the study is to create an understanding ofthe challenges that exist through a literature study, and to identify suggestions on how thesechallenges can be handled through interview studies. The primary participants in the study areemployees of an established and leading digital innovation company. We will study how thesechallenges can be addressed based on the following question: How can challenges with theinvolvement of external actors in digital innovation be handled? The study's results contributewith proposed approaches to succeed in dealing with challenges in the involvement of externalactors.
Mohamed, Omar Amizan. "Institutionalisation of digitally-enabled service transformation in the UK public sector : an exploratory study on the roles of the actors and structures." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/17426.
Full textOliveira, Vinicio de Oliveira. "A cena nas redes: utilização de tecnologias digitais no desenvolvimento da presença e do espaço cênico." Escola de Teatro, 2014. http://repositorio.ufba.br/ri/handle/ri/27313.
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Neste trabalho elaboro uma análise crítico-reflexiva sobre o desenvolvimento do espaço cênico e da presença do ator e do espectador a partir da utilização das tecnologias da informação e comunicação. Adoto como eixo para a reflexão o pressuposto delimitador que ainda hoje é definidor de um evento teatral – a presença de pelo menos um ator e um espectador em um espaço determinado unidos por um acordo tácito. Com base nesse pressuposto relaciono ao longo do trabalho conceitos e definições referentes às tecnologias digitais da informação (realidade virtual, virtualidade, telepresença, ciberespaço) com os elementos do teatro e sua aplicabilidade na arte teatral. Analiso exemplos de propostas de espetáculos construídos sobre a perspectiva do teatro digital e midiático e por fim proponho duas características de um possível teatro digital.
In this paper I develops a critical and reflective analysis of the development of the scenic area and the presence of the actor and the spectator from the use of information and communication technologies. I adopt as an axis for reflection delimiter assumption that today is defining a theatrical event - the presence of at least one actor and spectator states in a given space unite by a tacit agreement. Based on that assumption I do a relation about concepts and definitions relative to digital information technologies (virtual reality, virtuality, telepresence and cyberspace) with the elements of theater and their applicability in theatrical art. I analyze examples of plays built on the perspective of digital and mediatic theater and finally i propose two characteristics of a possible digital theater.
Asgari, Alireza. "Covid-19 pandemic, Swedish Crisis Management and The Shopping Needs of Home-quarantined : Measures taken by authorities, the interaction between State, Humanitarian Actors and Communities; and the Neo-liberal Paradigm." Thesis, Uppsala universitet, Teologiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446857.
Full textPAPILLAUD, HÉLÈNE. "The transformations of the major French energy players induced by the energy transition, the emergence of new actors, digitization from an organizational, structural, cultural point of view. : The transformations of major energy players accompanied by the weave consulting firm." Thesis, KTH, Energiteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210225.
Full textDen nuvarande situationen på energimarkanden är en utmaning för många stora franska energiaktörer. Huvudutmaningarna består idag av höga elpriser som går upp och ned på en volatil marknad, en övergång till förnyelsebara energikällor samt en nödvändig och omfattande digitalisering där särkslit kundrelationerna förändras och utvecklas. Nya aktörer från andra branscher etablerar sig på energimarknaden med nya typer av tjänster och detta innebär att befintliga aktörer måste utveckla nya affärsmodeller. Nya preferenser och beteenden hos kunderna ställer även det nya krav. För att klara denna energirevolution, har franska etablerade energibolag inget annat val än att transformera sig. De måste utvecklas teknologiskt, digitalt men också organisatorisk, strukturellt och kulturellt. Stora historiska energiaktörer behöver därför nya strategier för att förbli konkurrenskraftiga på sina marknader och inte förlora marknadsandelar. Stora franska energiaktörer som ENGIE, EUF och RTE har redan påbörjat detta arbete och nya strategier utvecklas för att möta de aktuella utmaningarna på energiområdet. Strategikonsultföretag som Weave finns där för att hjälpa energibranschens aktörer i denna omvandling. Weave har redan genomfört många uppdrag inom detta område och kan med sin breda kompentens och erfarenhet hjälpa dessa företag att utvecklas och förändras via en god översikt av nuvarande energimarknad och aktuella utmaningar i samhället i allmänhet. Weave kan bistå de stora franska energiaktörerna i framtagande av nya strategier inklusive genomförande. Genom långsiktigt arbete har Weave utvecklat sin expertis och är därför väl lämpade att leda sina kunder i energiomställningen och svara på de utmaningar som en utveckling och omvandling av kundernas värdekedjor innebär.
Coelho, Maíra Castilhos [UNESP]. "As múltiplas presenças do ator: novas relações e inovações em territórios cênicos." Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/151654.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
A pesquisa aqui proposta pretende refletir sobre as formas de presença do ator existentes no teatro a partir da fusão com a linguagem cinematográfica. Sob o ponto de vista do ator, foi pesquisada a nova dimensão da sua presença no palco, caracterizada pela utilização da câmara e do microfone. Para tanto, introduzimos uma breve história do teatro durante o surgimento do cinema visando contextualizar os estudos e reflexões contidos nos capítulos seguintes, nos quais serão aprofundados os avanços tecnológicos que culminaram no momento presente. Ao estudar as possibilidades do uso de recursos digitais no teatro, o foco é direcionado para as relações entre ator, câmera e projeção, visando investigar as possíveis formas de presença que vem sendo exploradas no teatro. Assim, o estudo é desenvolvido a partir das encenações: "E se elas fossem para Moscou?", de Christiane Jatahy; "King of War", de Ivo Van Hove; " Le Projet Andersen", de Robert Lepage; "The Tempest", de 4DArt; "Eraritjaritjaka", de Heiner Goebbels. A escolha dos espetáculos se deu devido a diferentes formas de captação e projeção das imagens em vídeo, que possibilitam, formas distintas de presença e de convívio entre ator-câmera-espectador. Por fim, é esperado, também, que o estudo propicie subsídios analíticos para a investigação das novas possibilidades deste “teatrodigital” e das tendências que se desanuviam em um futuro próximo de evolução tecnológica e diversificação técnica.
The present research intends to reflect on actor’s types of presence in theatre from the fusion with the cinematographic language. Under the actor’s point of view, it was researched a new dimension of his presence on stage, characterized by the use of camera and microphone. To this end, the study begins with a short history of theatre during the rise of cinema so as to contextualize the studies and reflections contained in future chapters, which present technological advances culminating in the present day. In studying the possibilities of this “theatre-cinema”, the research focuses on relationships between actors, cameras, and projections, as well as investigating possible forms of presence that both cinema and theatre explore, and that enable new relations between actors and spectators to be formed. The study examines the following scenic productions: "E se elas fossem para Moscou?" by Christiane Jatahy; "King of War", by Ivo Van Hove; "Le Projet Andersen", by Robert Lepage; "The Tempest", by 4DArt; and "Eraritjaritjaka", by Heiner Goebbels. The choice of productions is based on different forms of capturing and projecting video images, which allow for distinct modes of presence and of interaction between actors, cameras, and spectators. Finally, the research also aims to supply analytic tools toward the investigation of new possibilities of this “theatre-cinema” and of tendencies that will arise in the near future, based on technological evolution and technical diversification.
FAPESP: 2013/06541-3
FAPESP: 2015/06139-6
Steinbach-Hüther, Ninja. "La circulation du savoir africain : présence et reception de la littérature académique africaine en Allemagne et en France." Thesis, Paris Sciences et Lettres (ComUE), 2017. http://www.theses.fr/2017PSLEE088.
Full textEven though international interconnectedness and globalization evoke the idea of being able to produce and receive knowledge equally all over the world, the maps of knowledge are unevenly distributed on a global scale. My dissertation project analyses this phenomenon by examining the trilateral, multidimensional transfer of African academic literature to Germany and France since the 1950s.The research interest of this project is to determine and organize the entire spectrum of publications from the social sciences and the humanities written by African authors and published in German and French publishing houses. The quantitative analysis on a macro level is based on already existing qualitative studies in the field. The quantitative analysis and the classification of the results give valuable knowledge about continuities and discontinuities in the publication of African academic literature over the span of six decades (1950-2012). The research further examines and elaborates upon geographical, thematic, and temporal profiles of the publishing houses as well as their personal, editorial, and linguistic preferences. By means of collecting, filtering, processing, and visualizing the data, it is possible to find out what kind of “academic Africa” has finally reached the two national book markets. This approach helps to identify new hypotheses and interpretations concerning the circulation of African knowledge in general through the specific example of academic literature from the social sciences and the humanities. Providing important theoretical and practical approaches for this project, the concept of cultural transfers is an established approach for analysing cultural border crossings between countries and regions. The methodological approach combines different methods and, for the data processing, includes examples from the digital humanities to realize an all-embracing reconstruction of the entire transfer process in both a quantitative and qualitative sense
Jaume, Bennasar Andrés. "Las nuevas tecnologías en la administración de justicia. La validez y eficacia del documento electrónico en sede procesal." Doctoral thesis, Universitat de les Illes Balears, 2009. http://hdl.handle.net/10803/9415.
Full textLa primera cuestión se centra en la configuración de los Sistemas de Información de la Oficina Judicial y del Ministerio Fiscal, así como de la informatización de los Registros Civiles, donde el art. 230 LOPJ es la pieza clave. Se estudian sus programas, aplicaciones, la videoconferencia, los ficheros judiciales y las redes de telecomunicaciones que poseen la cobertura de la firma electrónica reconocida, donde cobran gran relevancia los convenios de colaboración tecnológica. La digitalización de las vistas quizá sea una de las cuestiones con más trascendencia, teniendo en cuenta que el juicio es el acto que culmina el proceso. Aunque no todos los proyectos adoptados en el ámbito de la e.justicia se han desarrollado de forma integral, ni han llegado a la totalidad de los órganos judiciales. El objetivo final es lograr una Justicia más ágil y de calidad, a lo cual aspira el Plan Estratégico de Modernización de la Justicia 2009-2012 aprobado recientemente.
En referencia a la segunda perspectiva, no cabe duda que el Ordenamiento jurídico y los tribunales, en el ámbito de la justicia material, otorgan plena validez y eficacia al documento electrónico. Nuestra línea de investigación se justifica porque cada vez son más los procesos que incorporan soportes electrónicos de todo tipo, ya sea al plantearse la acción o posteriormente como medio de prueba (art. 299.2 LEC). Entre otros temas examinamos el documento informático, la problemática que rodea al fax, los sistemas de videograbación y el contrato electrónico.
La tesi s'encarrega d'analitzar, per una part, la integració i el desenvolupament de les noves tecnologies dins l´Administració de Justícia; i, per l'altra, els paràmetres que constitueixen la validesa i l'eficàcia del document electrònic.
La primera qüestió es centra en la configuració dels Sistemes d´Informació de l´Oficina Judicial i del Ministeri Fiscal, així com de la informatització dels Registres Civils, on l'art. 230 LOPJ es la peça clau. S'estudien els seus programes, aplicacions, la videoconferència, el fitxers judicials i les xarxes de telecomunicacions que tenen la cobertura de la firma electrònica reconeguda, on cobren gran rellevància els convenis de col·laboració tecnològica. La digitalització de les vistes tal vegada sigui una de les qüestions amb més transcendència, tenint amb compte que el judici es l'acte que culmina el procés. Però no tots el projectes adoptats en l'àmbit de la e.justicia s'han desenvolupat d'una manera integral ni han arribat a la totalitat dels òrgans judicials. L'objectiu final es assolir una Justícia més àgil i de qualitat, al que aspira el Pla Estratègic de Modernització de la Justícia 2009-2012 aprovat recentment.
En referència a la segona perspectiva, no hi ha dubte que l´Ordenament jurídic i els tribunals, en l'àmbit de la justícia material, donen plena validesa i eficàcia al document electrònic. La nostra línia d'investigació es justifica perquè cada vegada son més el processos que incorporen suports electrònics de tot tipus, ja sigui quant es planteja l'acció o posteriorment como a medi de prova (art. 299.2 LEC). Entre altres temes examinem el document informàtic, la problemàtica que envolta al fax, els sistemes de videogravació i el contracte electrònic.
The thesis seeks to analyse, on the one hand, the integration and development of the new technologies in the Administration of Justice; and, on the other, the parameters which constitute the validity and efficiency of the electronic document.
The first question centres on the configuration of the Information Systems of the Judicial Office and the Public Prosecutor, as well as the computerisation of the Civil Registers, where the art. 230 LOPJ it's the part key. Their programmes, applications, the Video Conferencing, the judicial registers and the telecommunication networks which are covered by the recognised electronic signatures, are studied, where the agreements on technological collaboration gain great relevance. The digitalisation of evidence might perhaps be one of the questions with most consequence, bearing in mind that the judgment is the act by which the process is culminated. Although not all the projects adopted within the compass of e.justice have developed completely nor have reached all the judicial organs. The final objective is to achieve an agile, quality Justice, to which the recently approved Strategic Plan for the Modernisation of Justice aspires.
With reference to the second perspective, there is no doubt that the juridical Ordinance and the tribunals within the compass of material justice grant full validity and efficacy to the electronic document. Our line of investigation is justified because there are more and more processes which are sustained by electronic supports of all kinds, whether it be at the establishment of the action or later, as a proof of it (art. 299.2 LEC). Amongst other things, we examine the computerised document, the problems which surround the fax, the systems for video recording and the electronic contract.
Samur, Sebastian. "Actor and technology : appropriating digital media into the creative process." Mémoire, 2012. http://www.archipel.uqam.ca/4904/1/M12498.pdf.
Full textLi, Yueh-Tse, and 李岳澤. "A unified approach to the motion planning of an autonomous digital actor with multiple motion abilities." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/47829819181555442838.
Full text國立政治大學
資訊科學學系
95
Enabling a digital actor to move autonomously in a virtual environment is a challenging problem that has attracted much research attention in recent years. Many researches have been also to generate the motion of a digital actor in an uneven layered environment. In this thesis, we have extended our previous work to enable the digital actor to have the ability of jumping over a barrier and the ability of manipulating obstacles in order to make room for passing. Most previous work in generating manipulation plans for obstacles must first decide the order of manipulation and then manipulate obstacles in accordance with the sequence. In this thesis, we design a motion planner that can take all motion abilities of the digital actor into account in generating a collision-free path in a layered environment cluttered with various types of obstacles. This planer takes a unified view to consider all types of motions including manipulating objects that could change the system configuration. The experimental results will be demonstrated with several simulation examples to show the effectiveness of the system
Hsu, Wen Chuan, and 許文娟. "The Study of Value Co-creation of The Production Committee Model in Japan by Actor-Network Theory: Implications for Taiwan's Original Comics in Digital Content and Co-creation Community Development." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/48s3c7.
Full text國立清華大學
高階經營管理碩士在職專班
103
Impacted by the evolution of information technology, digital content has been the major form of modern cultural development. The path of the software and hardware development for digital content industry in Taiwan is comparatively fast. However, the industry still struggles for the creation of original content as well as the right business models for the ever changing markets. The former is resulted from the education and the cultural attainment of profession, and the latter is the key successful factor for improving the total value of the industry. It has been a normal practice the people directly use computer tools to create digital content and then publish their works through the digital platforms on the internet. Content producers become the integrators to orchestrate the different teams of storytelling, visual effect, musical composition, and user interface design. All these professional services as mentioned above accomplish the core of the original content. The profit sharing mechanism for all the actors in the network is achieved by interconnecting the professional services in the value chain of the industry. In the domain of cultural creation and digital content, comic is a fundamental material. This research discusses the possible alternative ways to reform the value chain of the digital content industry in Taiwan by investigating the Production Committee Model in Japan and applying the Actor Network Theory. The goal of this research is to find out the methods, workflows and driving factors to make an innovated service system for comic industry in Taiwan. This research shows the insight of providing a feasible way to form a new industry value chain for the digital content industry in Taiwan.