Journal articles on the topic 'Digital 3d technology'

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1

Alexandrov, Victor Vasilievich, Valeria Victorovna Alexandrova, Alexandra Alexeevna Zaytseva, and Khurs. "Digital technology of 3D industrial manufacturing." SPIIRAS Proceedings 4, no. 15 (March 17, 2014): 85. http://dx.doi.org/10.15622/sp.15.4.

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Lin, Jiangtao, Junbo Ge, Jinpeng Gong, Huanyu Hong, and Chuanqiang Jiang. "Application of Digital Orthopedic Technology in Orthopedic Trauma." Computational and Mathematical Methods in Medicine 2022 (August 16, 2022): 1–11. http://dx.doi.org/10.1155/2022/3157107.

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In order to solve the limitation of auxiliary treatment means in the process of orthopedic trauma surgery, and further improve the effective integration of orthopedic trauma clinical surgery and computer technology, a new orthopedic trauma auxiliary treatment means based on digital orthopedic technology was proposed with the aid of virtual digital technology. The method builds a 3D model of fracture fragments through 3D orthopedic modeling and obtains a high-quality 3D model through processing. Later clinical tests verify the feasibility of this auxiliary treatment method. The test results show that the precision of the 3D reconstruction model based on custom option fitting is higher than that based on optimal option fitting, and the precision difference is within 0.2%. This result also indicates that the 3D model obtained by 3D reconstruction has higher accuracy. The results show that three-dimensional finite element modeling technology can accurately simulate the stress of the spine of orthopedic patients and can reduce the incidence of complications through preoperative diagnosis, curative effect prediction, and trauma surgery, which has a good aid for postoperative recovery.
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Shi, Linlin. "Application Research of 3D Digital Technology in Sculpture Creation." E3S Web of Conferences 236 (2021): 05101. http://dx.doi.org/10.1051/e3sconf/202123605101.

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This paper analyzes the concept of 3D digital technology first and the characteristics of traditional sculpture creation forms, then expounds the main points that should be paid attention to in the application of 3D digital technology in sculpture creation, and finally makes an in-depth analysis of the advantages of introducing 3D digital technology into sculpture creation, including the improvement of creative thinking and efficiency, unlimited creative space and the ability to convert different creative techniques in the creative process. Based on the development status of sculpture creation in China, this paper explores the application of 3D digital technology in sculpture creation.
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Tsurukawa, Masaaki, Koichi Tanaka, and Daisuke Shikata. "6. Coming "3D" for Digital Camera; Development of 3D digital camera-." Journal of The Institute of Image Information and Television Engineers 65, no. 3 (2011): 286–89. http://dx.doi.org/10.3169/itej.65.286.

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Li, Meng. "The Developing of Query and Analysis System for 3D Digital City." Advanced Materials Research 926-930 (May 2014): 673–76. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.673.

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With the maturity of 2D GIS technology, and the development of 3D GIS and digital city, Not only can it browse roaming system, but it is more important in spatial analysis ability. The development of digital city technology for urban planning provides an effective way, with the 3D visualization technology, virtual reality technology and the applied 3D GIS spatial analysis function of 3D digital city construction. The development of the digital city faces the opportunity in this paper under the background of this 3D digital city is put forward the development and implementation of query analysis system.
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Arribas, Veronica, and José A. Alfaro. "3D technology in fashion: from concept to consumer." Journal of Fashion Marketing and Management: An International Journal 22, no. 2 (May 14, 2018): 240–51. http://dx.doi.org/10.1108/jfmm-10-2017-0114.

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Purpose The purpose of this paper is to show how 3D digital technology can bring value to the fashion industry by analysing the specific benefits it offers along the value chain. Additionally, the authors show some of the challenges ahead identified for both software and fashion firms. Design/methodology/approach The authors present by means of a case study the experience of an haute couture designer who used 3D digital technology – in collaboration with a recognised 3D software company – for developing his first luxury footwear collection. Findings The enhancement of creativity and a better communication with suppliers are just some of the benefits identified in the case study from the use of 3D digital technology. In addition, challenges such as the development of a digital culture or the need for technology simplification are drawn from the case. Practical implications Apart from the benefits and challenges drawn from the case study, which can be useful to practitioners in this industry, the authors also identify the collaboration through which the experience took place as an interesting practice to implement as a previous step of a digital transformation strategy. Originality/value Despite the growing interest the fashion industry is showing in the use of new digital technologies, academic research on this topic is still scarce. Therefore, the case study presented in this paper adds value to the literature showing how 3D technology can help fashion from concept to consumer.
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COJOCARIU, Luminita, Loredana COPACEAN, Mihai SIMON, Adina HORABLAGA, Cristian BOSTAN, Cosmin POPESCU, and Nicolae Marinel HORABLAGA. "3D MODELING OF GRASSLANDS THROUGH GNSS TECHNOLOGY." LIFE SCIENCE AND SUSTAINABLE DEVELOPMENT 3, no. 2 (December 27, 2022): 87–93. http://dx.doi.org/10.58509/lssd.v3i2.212.

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Monitoring and 3D modeling of an objective can only be done on the basis of high-precision topo-geodetic measurements, but also on the basis of UAV (drone) technologies, thus resulting in an overview of a certain study area. In this context, the present work aims to develop the creation of the 3D model of a grassland surface following a topographic survey by means of GNSS technology and specialized programs. This topographic survey was carried out with the Leica Viva GS07 GNSS equipment, an instrument that contains a wide range of applications. In this work, I used the Real Time Kinematic method to determine the points based on which I created the 3D model in AutoCAD using the TopoLT program. Because the data obtained is complex, in addition to 2D plans, we also have information that can be analyzed in 3D. For studies regarding the shape and the way of exploitation of the land, we created a digital model of the land which is the 3D digital representation of the respective surface. Based on the digital terrain model, we can easily visualize the relief of the grassland, in the present case the minimum altitude is 572.50 m, and the maximum altitude is 590.00 m, with a level difference of 17.5 m over the entire area. This digital terrain model can also be used to model water flow or other geomorphological processes that occur in the analyzed grassland (landslides, erosion, etc.). Multiple longitudinal or transversal profiles can be created over the entire surface to better observe the relief of the land.
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Zhang, Xiao, Yan Wang, and Haiyan He. "Brief Discussion of Surveying Technology of Three-dimensional Digital Topographic Map." Electronics Science Technology and Application 2 (December 3, 2015): 34. http://dx.doi.org/10.18686/esta.v2i1.6.

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3D digital Topographic drawing adopts 3D profile technology and demonstrates geographic space phenomenon to users, reflects the space features of geographic entity in an integrated and accurate manner and thus realizes even more complete, accurate and straight-forward expression of the objective world. It can not only express the plane relationship between space objects, but also accurately describe and express the ground elevation and geometric object height which upgrade the space expression ability and measuring level of digital map and enhance the space acknowledge ability and analytic ability of map. This article aims to elaborate on 3D digital topographic drawing in three aspects: surveying, mapping and application; mainly introduce the mapping methods of 3D topography and geometric object, integrated matching technologies of topographic model and geometric object model and application of 3D digital topographic drawing. It is expected to have a positive promotion role in the development of 3D GIS.
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Tikhonov, A. I., and A. A. Sazonov. "Development and introduction of digital double technology technology in aviation technology." Management and Business Administration, no. 1 (April 2020): 14–20. http://dx.doi.org/10.33983/2075-1826-2020-1-14-20.

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The article is devoted to the analysis of the key features of the effective application of digital twin’s technology in aviation technology. In the theoretical part of the article, the authors define the purpose of developing a digital double, which is to provide replacement or significant reduction of expensive full-scale stands and flight tests through the use of precision and certified computational physical and mathematical models. The structural composition of the technologies included in the concept of the digital double is given. The research part analyzes the use of digital twin’s technology within the unique digital environment of a «Virtual high-tech enterprise», combining a unique practice-oriented training of specialists with the possibility of organizing joint work on projects of information technology improvements. The results of the study consider the components of the 3D CAE platform used by specialists to solve many problems in the field of engineering analysis and the creation of digital twins.
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Ji, Yuanyuan, and Yajuan Liu. "Development of Intelligent Teaching System Based on 3D Technology in the Course of Digital Animation Production." International Journal of Emerging Technologies in Learning (iJET) 11, no. 09 (September 29, 2016): 81. http://dx.doi.org/10.3991/ijet.v11i09.6116.

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In recent years, the 3D digital technology based on computers and the Internet has developed rapidly, and people have realized the visual and 3D observation of the real world. The visual and 3D characteristics of this technology completely conform to the teaching objective of the digital animation course. Thus, developing a 3D intelligent teaching system and applying it in the course of digital animation production have a profound practical significance. This study used digital animation production as the experimental course, comparatively analyzed the difference in teaching effect of using the 3D intelligent teaching system in the course of digital animation production, and provided theoretical and data supports for the application of that system in the course of digital animation production and college education.
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Wang, Yuxin, Farhad Aslani, Arcady Dyskin, and Elena Pasternak. "Digital Twin Applications in 3D Concrete Printing." Sustainability 15, no. 3 (January 23, 2023): 2124. http://dx.doi.org/10.3390/su15032124.

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The benefits of 3D concrete printing (3DCP) include reducing construction time and costs, providing design freedom, and being environmentally friendly. This technology is expected to be effective in addressing the global house shortage. This review highlights the main 3DCP applications and four critical challenges. It is proposed to combine 3D concrete printing with Digital Twin (DT) technology to meet the challenges the 3DCP faces and improve quality and sustainability. This paper provides a critical review of research into the application of DT technology in 3DCP, categorize the applications and directions proposed according to different lifecycles, and explore the possibility of incorporating them into existing 3DCP systems. A comprehensive roadmap was proposed to detail how DT can be used at different lifecycle stages to optimize and address the four main challenges of 3DCP, providing directions and ideas for further research.
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Gao, Yang. "Application of 3D Digital Technology in the substation design." IOP Conference Series: Materials Science and Engineering 782 (April 15, 2020): 032066. http://dx.doi.org/10.1088/1757-899x/782/3/032066.

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13

Huang, Rui, Cheng Zan, Wei Long, Haoran Cheng, Wei Li, Guanqun Wang, and Bing Zhang. "OpenGL based A 3D Visual Technology of Digital Core." Journal of Physics: Conference Series 1302 (August 2019): 022086. http://dx.doi.org/10.1088/1742-6596/1302/2/022086.

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14

Verner, Igor, and Amir Merksamer. "Digital Design and 3D Printing in Technology Teacher Education." Procedia CIRP 36 (2015): 182–86. http://dx.doi.org/10.1016/j.procir.2015.08.041.

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15

Zhongyuan, Zhao. "Research on 3D Digital Map System and Key Technology." Procedia Environmental Sciences 12 (2012): 514–20. http://dx.doi.org/10.1016/j.proenv.2012.01.311.

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Jongho Park. "A Study on Digital 3D Stereoscopic Movie and Technology." Film Studies ll, no. 42 (December 2009): 337–75. http://dx.doi.org/10.17947/kfa..42.200912.011.

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Csoba DeHass, Medeia Krisztina, and Alexandra Taitt. "3D Technology in Collaborative Heritage Preservation." Museum Anthropology Review 12, no. 2 (August 11, 2018): 120–52. http://dx.doi.org/10.14434/mar.v12i2.22428.

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Digital repatriation is one aspect of heritage preservation work that has been increasingly gaining popularity due to its effectiveness in assisting Indigenous communities in connecting with museum collections located at various institutions around the world. It is not simply an alternative for physical repatriation; rather, the two can be used in conjunction, particularly with the incorporation of 3D technology. While digital repatriation can provide new opportunities, it is also a contested concept (Boast and Enote 2013) that is still in the process of shaping future collaborative practices while being shaped by ongoing projects and their outcomes. In this paper, we explore how this technology, structure from motion (SFM) 3D modeling and scanning, provides innovative methods that are especially well suited for successfully contributing to a wide array of heritage preservation objectives. Three-dimensional technology is effective in providing alternative ways to connect with collection pieces and providing origin communities access to museum collections. It can alleviate concerns of chemical exposure from contamination, concerns for the fragility of items, the expense of insurance and transportation, or the need to remove pieces from origin communities. As artifacts transform in the repatriation process by gaining new life and meaning when they enter the contemporary reality of the origin community, the use of 3D technology, as part of this collaboration, can assist Indigenous communities in fulfilling their own visions of heritage preservation.
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Mao, Wenli, and Bingyu Zhang. "Research on the Application of Visual Sensing Technology in Art Education." Journal of Sensors 2021 (November 12, 2021): 1–10. http://dx.doi.org/10.1155/2021/2406351.

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It is essential to have a new understanding of the development of visual sensing technology in digital image art at this stage, in order to make traditional art education have new professional ability teaching. Based on the current research results in related fields, a three-dimensional (3D) image visual communication system based on digital image automatic reconstruction is proposed with two schemes as the premise. In scheme 1, the hardware part is divided into two modules. The hardware used by the analysis of the 3D image layer module is the HUJ-23 3D image processor. The acquisition of a 3D image layer module uses the hardware of a realistic infrared camera. The software of the system consists of two parts: a 3D image computer expression module and a 3D image reconstruction module. A simulation platform is established. The test data of 3D image reconstruction accuracy and visual communication integrity of the designed system show that both of them show a good trend. In scheme 2, regarding digital image processing, the 3D image visual perception reconstruction is affected by the modeling conditions, and some images are incomplete and damaged. The depth camera and image processor that can be used in the visual communication technology are selected, and their internal parameters are modified to borrow them in the original system hardware. Gaussian filtering model combined with scale-invariant feature transform (SIFT) feature point extraction algorithm is adopted to select image feature points. Previous system reconstruction technology is used to upgrade the 3D digital image, and the feature point detection equation is adopted to detect the accuracy of the upgraded results. Based on the above hardware and software research, the 3D digital image system based on visual communication is successfully upgraded. The test platform is established, and the test samples are selected. Unlike the previous systems, the 3D image reconstruction accuracy of the designed visual communication system can be as high as 98%; the upgraded system has better image integrity and stronger performance than the previous systems and achieves higher visual sensing technology. In art education, it can provide a new content perspective for digital image art teaching.
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Qiu, Yake, and Jingyu Tao. "The Development and Realization of Digital Panorama Media Technology Based on VR Technology." Computational Intelligence and Neuroscience 2022 (April 28, 2022): 1–7. http://dx.doi.org/10.1155/2022/1023865.

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The purpose of this paper is to understand the digital 3D multimedia panoramic visual communication technology based on virtual reality. Firstly, the key concepts and characteristics of virtual reality are introduced, including the development and application of digital three-dimensional panorama technology. Then, according to the theoretical research, some basic knowledge of 3D panoramic image Mosaic is introduced, including camera image modeling, image sharing, and image exchange. Finally, with the development of the virtual tour at the College of Normal University, the hardware of panoramic technology and the demand of panoramic image search have been expanded in the application. The design of panoramic Mosaic, panoramic image generation, and virtual tour school construction considers real-world issues. The innovation of this paper lies in that will be used by SketchUp8.0 software builds the geometry of 3d virtual scene and by the cylindrical panoramic images based on image of building 3 d virtual scene organic unifies in together and makes a panoramic image can be as the change of seasons in the real scene and real-time change, enhance the sense of the reality of the system and user immersive.
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Cho, Wan Hee. "A study on the Utilization of 3D Printing Techniques in Contemporary Jewelry." Korea Institute of Design Research Society 7, no. 4 (December 31, 2022): 430–41. http://dx.doi.org/10.46248/kidrs.2022.4.430.

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The rapid development of technology in modern society and the development of science and technology such as digital technology affect the fields of culture, industry, and art, creating new changes in various fields of life. These advances in advanced digital technology technologies have developed into a phenomenon of blurring and converging the boundaries of each genre of modern formative art within a diversified social change. In particular, 3D printing technology, which is drawing attention among digital technologies, deviates from the traditional format and influences the creation of expanded formative expressions and sophisticated and unique visual effects. This study analyzes the current status of 3D printing technology and commercialization, and studies the impact and applicability of digital technology on the contemporary jewelry area. In addition, 3D printing technologies are compared and analyzed to consider the use cases of contemporary jewelry design and working process divided into cases used in the design process, cases used directly in the production of works, and cases used for visualization of digital data. Through this, it is intended to overcome the technical limitations of contemporary Jewelry and present the possibility of expanded expression.
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Kalenov, Nikolay Evgenvich, Sergey Alexandrovich Kirillov, Irina Nikolaevna Sobolevskaya, and Aleksandr Nikolaevich Sotnikov. "Digital 3D-Objects Visualization in Forming Virtual Exhibitions." Russian Digital Libraries Journal 23, no. 3 (May 9, 2020): 418–32. http://dx.doi.org/10.26907/1562-5419-2020-23-3-418-432.

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The paper is presents approaches to solving the problem of creating realistic interactive 3D web-collections of museum exhibits. The presentation of 3D-models of objects based on oriented polygonal structures is considered. The method of creating a virtual collection of 3D-models using interactive animation technology is described. It is also shown how a full-fledged 3D-model is constructed on the basis of individual exposure frames using photogrammetry methods. The paper assesses the computational complexity of constructing realistic 3D-models. For the creation of 3D-models in order to provide them to a wide range of users via the Internet, the so-called interactive animation technology is used. The paper presents the differences between the representations of full-fledged 3D-models and 3D-models presented in the form of interactive multiplication. The technology of creating 3D-models of objects from the funds of the State Biological Museum named K.A Timiryazev and the formation on their basis of the digital library “Scientific Heritage of Russia” of a virtual exhibition dedicated to the scientific activities of M.M. Gerasimov and his anthropological reconstructions, and vividly demonstrating the possibility of integrating information resources by means of an electronic library. The format of virtual exhibitions allows you to combine the resources of partners to provide a wide range of users with collections stored in museum, archival and library collections.
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Giammanco, Ian M., Benjamin R. Maiden, Heather E. Estes, and Tanya M. Brown-Giammanco. "Using 3D Laser Scanning Technology to Create Digital Models of Hailstones." Bulletin of the American Meteorological Society 98, no. 7 (July 1, 2017): 1341–47. http://dx.doi.org/10.1175/bams-d-15-00314.1.

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Abstract The emergence of 3D scanning technologies has provided a new opportunity to explore the shape characteristics of hailstones in great detail. The ability to effectively map the shape of hailstones will improve assessments of hailstone aerodynamic properties, how their density relates to their strength, and how radar energy is scattered. Ultimately, 3D scanning of hailstones will contribute toward research in hail detection, forecasting, and damage mitigation of severe hail, which accounts for well over $1 billion in annual insured losses. The use of a handheld 3D laser scanner in a field setting was explored during field campaigns in 2015 and 2016. Hailstones were collected following thunderstorm passages and were measured, weighed, and scanned. The system was successful in capturing 3D models of more than 40 hailstones. A full scan takes approximately 3 minutes to complete, and data can be captured at a resolution of 0.008 cm. It is believed this is the first time such a system has been used to produce 3D digital hailstone models. Analysis of the model data has shown that hailstones depart from spherical shapes as they increase in diameter, and that bulk density and strength show little correlation. While the dataset presented here is small, the use of 3D scanners in the field is a practical method to obtain detailed datasets on hailstone characteristics. In addition, these data could be used to 3D-print hailstones to explore their aerodynamics, to produce cavity molds for ice impact tests, and for modeling radar scattering properties of natural hailstone shapes.
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Zaharia, Cristian, Alin-Gabriel Gabor, Andrei Gavrilovici, Adrian Tudor Stan, Laura Idorasi, Cosmin Sinescu, and Meda-Lavinia Negruțiu. "Digital Dentistry — 3D Printing Applications." Journal of Interdisciplinary Medicine 2, no. 1 (March 1, 2017): 50–53. http://dx.doi.org/10.1515/jim-2017-0032.

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AbstractThree-dimensional (3D) printing is an additive manufacturing method in which a 3D item is formed by laying down successive layers of material. 3D printers are machines that produce representations of objects either planned with a CAD program or scanned with a 3D scanner. Printing is a method for replicating text and pictures, typically with ink on paper. We can print different dental pieces using different methods such as selective laser sintering (SLS), stereolithography, fused deposition modeling, and laminated object manufacturing. The materials are certified for printing individual impression trays, orthodontic models, gingiva mask, and different prosthetic objects. The material can reach a flexural strength of more than 80 MPa. 3D printing takes the effectiveness of digital projects to the production phase. Dental laboratories are able to produce crowns, bridges, stone models, and various orthodontic appliances by methods that combine oral scanning, 3D printing, and CAD/CAM design. Modern 3D printing has been used for the development of prototypes for several years, and it has begun to find its use in the world of manufacturing. Digital technology and 3D printing have significantly elevated the rate of success in dental implantology using custom surgical guides and improving the quality and accuracy of dental work.
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Zhu, Qian Ying, and Bao Guang Wang. "The Research on Key Technology of Digital Probe Instrument." Applied Mechanics and Materials 130-134 (October 2011): 2604–7. http://dx.doi.org/10.4028/www.scientific.net/amm.130-134.2604.

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The digital probe instrument is used for measure the microwave impedance of electronic circuit, which request both the precision and resolution of 3d displacement of the probe at the level of 1~2μm.As there are a lot of the points to be measured, it is a high labor intensity and low efficient work when person moving and positioning the right position through high magnification microscopy only by eyes, as well as some points that should be measured are easily ignored. A double-3d displacement sliding table consists of grating digital system is proposed in the paper, which could solve the problems successfully.
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Deng, Xiao Bin, and Jian Zhang. "The Research of Digital City Construction Based on Virtual Reality Technology." Advanced Materials Research 562-564 (August 2012): 882–85. http://dx.doi.org/10.4028/www.scientific.net/amr.562-564.882.

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Digital City is the digital technical service system which is synthetically applying such as Geographical Information System (GIS), Remote Sensing (RS) ,Satellite Positioning System, Computer Network, Multimedia, Virtual Simulation and so on many kinds of technical methods, automatically gathers and dynamically manages City’s infrastructure, function mechanism, and at last assists Decision-making Supports. The Three-Dimensional Urban GIS (3D UGIS) is the key supporting technology of the Digital City, and also needs certain key technology to support it. Such as building 3D Spatial Data Model, huge spatial data’s storage method in spatial database, and reconstructing 3D virtual scene. And this thesis precisely centers on these key problems to launch research.
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Isnain, Auliya Rahman, Qadhli Jafar Adrian, and Ade Dwi Putra. "Digital Printing Training for Design at Students of SMK Budi Karya Natar." Journal of Engineering and Information Technology for Community Service 1, no. 3 (January 1, 2023): 137–41. http://dx.doi.org/10.33365/jeit-cs.v1i3.205.

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The presence of technology in our lives if used positively, actually brings many benefits. No exception to support and maximize a business. Following the rapid development of digital, business competition is getting tougher. Figma is one of the design tools and the advantage of Figma is web based. Illustrations on the figma are created with basic shapes and editing tools available. We can use the edit object to manipulate the nodes as needed. The purpose of the PKM activity entitled introduction to design technology and 3D printing is to provide knowledge to students and teachers about design technology and 3D printing technology and the benefits obtained in the use of design technology and 3D printing. From the results of the questionnaire, knowledge about 3D Printing technology that was distributed before the activity and after the activity there was an increase in student and teacher knowledge about 3D Printing technology from those who knew 50% before the PKM activity, after this activity increased to 100% knowing about 3D Printing technology.
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ŞMULEAC, Adrian, Herbei MIHAI, George POPESCU, Tiberiu POPESCU, Cosmin Alin POPESCU, Costel BARLIBA, and Laura ŞMULEAC. "3D Modeling of Patrimonium Objectives Using Laser Technology." Bulletin of University of Agricultural Sciences and Veterinary Medicine Cluj-Napoca. Horticulture 76, no. 1 (June 12, 2019): 106. http://dx.doi.org/10.15835/buasvmcn-hort:2018.0025.

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This paper aims to present the advantages of using the terrestrial laser scanning technology (TLS) as a method of creating a 3D database and 3D documentation. This state-of-the-art technology is an innovation that has the advantage of acquiring a large amount of data in a short time. This technology together with UAV equipment has the advantage of obtaining a digital terrain model. The creation of 3D patrimony models, archaeological objects and sites in their current state requires specialized equipment, knowledge, and have a powerful methodology capable of digitally capturing and shaping geometric details and fine layout of these sites. Digital recording, documentation and preservation are required because our patrimony (natural, cultural or mixed) suffers from various anthropogenic and/or natural actions (natural disasters, climate change and forgetfulness of human neglect).
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Chen, Zhen, and Jianjun Tang. "Aircraft digital assembly process design technology based on 3D Model." MATEC Web of Conferences 202 (2018): 02004. http://dx.doi.org/10.1051/matecconf/201820202004.

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In order to improve the quality, efficiency and cooperativity of aircraft assembly, based on the analysis of the characteristics of aircraft assembly process, a method for assembly process design, simulation and application based on three dimensional (3D) product model was proposed. The basic working process and system structure of the method were introduced, and the 3D digital assembly process planning, design and simulation optimization application mode was explored. This method has been applied in the design of aircraft assembly process, the efficiency and synergy of process design have been greatly improved.
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Peng, Guanhong. "Digital Fabrication and Mechanical Properties of 3D-printing Concrete." Highlights in Science, Engineering and Technology 10 (August 16, 2022): 61–69. http://dx.doi.org/10.54097/hset.v10i.1227.

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3d printed concrete technology is a hot research topic in the field of architecture. Printed by layers, the concrete could be stacked accurately in the shape which is digitally designed on computer programs. However, the conventional cement mortar is not suitable for 3D-printing, Because that its aggregate ingredients may cause the cracks in the process of printing. Moreover, the buildability and rheological properties of conventional mortar cannot reach the requirements of 3D-ptinting concrete technology. Ultra-high performance concrete is a developing category of material used in concrete structures and it is considered to be one of the most appropriate printing materials. As the popularization of computer technology, it is a necessary task to research on the digital construction way of concrete structures. And 3D-printing concrete technology combines the popular topics above together. This study mainly introduces the fabrication process of ultra-high performance concrete and digital printing process of 3D-printing concrete, and the mechanical properties of printed specimens are studied by the experimental results.
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Deng, Wei, Yan Chen, and Shen Jian Hu. "Analysis of Current Situation of Digital Sculpture Development." Advanced Materials Research 690-693 (May 2013): 3482–85. http://dx.doi.org/10.4028/www.scientific.net/amr.690-693.3482.

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Digital sculpture is an emerging sculpture form. The current digital sculptures are dominated by abstract modeling and digital sculpture should also be conducted by simulating the method of traditional realistic sculpture. 3d printing technology still lacks application experience in making large-size digital sculptures, while digital controlled sculpting technology has some limitations for sculpture modeling. In instantiation of works, how to maintain digital characteristics of digital sculpture is an issue that requires in-depth discussion in the field of digital sculpture. 3d scanning technology has realized transition from traditional sculpture to digital sculpture and changed the method in which digital sculpture depends on software.
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Kurtcu, Fatih. "3D Typography Design in the Digital Environment." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 11 (December 28, 2017): 147–55. http://dx.doi.org/10.18844/prosoc.v4i11.2869.

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Writing is a visual expression of language-based communication and the most basic indicator and result of human social development and his evolution is in tune with language, thought, art and cultural exchange and/or development. Today, in the concept of writing – typography is far beyond just describing a technique. The effects of developments on technology are reflected in typographic studies and new and effective expression forms are created with new software enviroments, new media and new experimental works. Typographic studies designed in the digital environment by use of possibilities offered by technology presents new expression possibilities to the audience. Examining how digital typography, which is becoming widespread, has been designed and produced is a necessity to meet the communication expectations of the day and in the future with visual designs. In this article, the history of 3D writing, typography studies, usage areas and 3D digital typography designing stages are examined. Keywords: 3D, typography, design, digital environment, graphic design, motion, video.
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32

Liu, Ling, and Yi Yang. "3D Printing Technology Enhances Small Enterprises Improvement Opportunities." Applied Mechanics and Materials 741 (March 2015): 759–62. http://dx.doi.org/10.4028/www.scientific.net/amm.741.759.

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This thesis, based on the characteristics and advantage of 3D printing technology, discusses the opportunities and challenges for the development of small enterprises, using new economic growth point of digital manufacture to promote employment.
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33

Lin, Y. C. "Application of Integration of HBIM and VR Technology to 3D Immersive Digital Management—Take Han Type Traditional Architecture as an Example." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W5 (August 18, 2017): 443–46. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w5-443-2017.

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HBIM technology makes great contributions to 3D digital preservation and management of the existing traditional architectures, and VR technology has also been gradually emphasized by 3D users in recent years, especially 3D immersive situation makes users more likely to experience the real space field. Taking Han type traditional architecture with relatively complex geometrical structure as an example, this research carries out digital preservation through HBIM technology and tries to switch to VR platform to allow users to enter 3D immersive scene for management and display. It is shown in the research results that the application of integration of HBIM and VR technology to Han type traditional architecture needs to consider 3D digital model of the architecture, and the number of polygon shall be controlled below about 2 million, which can make the operation in VR environment more smooth; the integration of two technologies can achieve the purpose of 3D immersive digital management, which can provide the humanized application close to the real experience for the display of subsequent management of ancient relics and architectural aesthetics.
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Liang, Bo, Yuangang Liu, Yanlin Shao, Qing Wang, Naidan Zhang, and Shaohua Li. "3D Quantitative Characterization of Fractures and Cavities in Digital Outcrop Texture Model Based on Lidar." Energies 15, no. 5 (February 22, 2022): 1627. http://dx.doi.org/10.3390/en15051627.

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The combination of lidar and digital photography provides a new technology for creating a high-resolution 3D digital outcrop model. The digital outcrop model can accurately and conveniently depict the surface 3D properties of an outcrop profile, making up for the shortcomings of traditional outcrop research techniques. However, the advent of digital outcrop poses additional challenges to the 3D spatial analysis of virtual outcrop models, particularly in the interpretation of geological characteristics. In this study, the detailed workflow of automated interpretation of geological characteristics of fractures and cavities on a 3D digital outcrop texture model is described. Firstly, advanced automatic image analysis technology is used to detect the 2D contour of the fractures and cavities in the picture. Then, to obtain an accurate representation of the 3D structure of the fractures and cavities on the digital outcrop model, a projection method for converting 2D coordinates to 3D space based on geometric transformations such as affine transformation and linear interpolation is proposed. Quantitative data on the size, shape, and distribution of geological features are calculated using this information. Finally, a novel and comprehensive automated 3D quantitative characterization technique for fractures and cavities on the 3D digital outcrop texture model is developed. The proposed technology has been applied to the 3D mapping and quantitative characterization of fractures and cavities on the outcrop profile for the Dengying Formation (second member), providing a foundation for profile reservoir appraisal in the research region. Furthermore, this approach may be extended to the 3D characterization and analysis of any point, line, and surface objects derived from outcrop photos, hence increasing the application value of the 3D digital outcrop model.
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35

Garrou, Philip. "3D IC Technology: the Perfect Storm." International Symposium on Microelectronics 2010, no. 1 (January 1, 2010): 000001–6. http://dx.doi.org/10.4071/isom-2010-ta1-paper1.

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IC technology, which has traditionally been dominated by dimensional scaling, is facing several technical and economic hurdles as it moves forward. Low K insulation has not been able to meet performance projections, copper traces are becoming more and more resistive, clock rates have been constrained due to thermal issues and multicore processors are demanding major increases in bandwidth and decreases in latency. Economic constraints will also begin limiting the number of IC companies able to develop leading-edge IC designs. Moving past 45 nm digital CMOS scaling will no longer guarantee lower cost and higher performance. All of these issues have crated a “perfect storm scenario” for the widespread adoption of 3D IC technology.
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Kurniawan, Anton Sugito. "Memahami Digital Sculpting dengan Aplikasi Zbrush." Humaniora 4, no. 2 (October 31, 2013): 1190. http://dx.doi.org/10.21512/humaniora.v4i2.3561.

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This article discusses how to sculpt digitally with ZBrush software. This is a new trend in film, gaming, and animation industry using 3D modelling software like ZBrush. ZBrush is a digital sculpting tool that combines modeling 3D/2.5D, texturing, and painting. The use of a technology called Pixol on the software allows deep storage of lighting, color, and material information in an object in the layer. Moreover, the technology differs Zbrush with other 3d modeling softwares which are more traditional because the software is more like sculpting. Zbrush as a digital sculpting tool is capable of making high-resolution models (up to ten million polygons). The Zbrush capability at the level of high resolution and detail level can be set dynamically, allowing the user to make changes in total or in part on the carvings. Stages described in the article in addition to explain the function of the tool, are also the advantages that exist in ZBrush software compared to other 3d softwares. Sample images from various sources and some projects may help the reader know and understand the Zbrush software and bridge the manual artist to digital 3d artist as well.
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Khlebnikova, Tatyana A. "RESEARCH AND TECHNOLOGY DEVELOPMENT FOR CONSTRUCTION OF 3D VIDEO SCENES." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences III-6 (June 6, 2016): 23–27. http://dx.doi.org/10.5194/isprsannals-iii-6-23-2016.

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For the last two decades surface information in the form of conventional digital and analogue topographic maps has been being supplemented by new digital geospatial products, also known as 3D models of real objects. It is shown that currently there are no defined standards for 3D scenes construction technologies that could be used by Russian surveying and cartographic enterprises. The issues regarding source data requirements, their capture and transferring to create 3D scenes have not been defined yet. The accuracy issues for 3D video scenes used for measuring purposes can hardly ever be found in publications. Practicability of development, research and implementation of technology for construction of 3D video scenes is substantiated by 3D video scene capability to expand the field of data analysis application for environmental monitoring, urban planning, and managerial decision problems. The technology for construction of 3D video scenes with regard to the specified metric requirements is offered. Technique and methodological background are recommended for this technology used to construct 3D video scenes based on DTM, which were created by satellite and aerial survey data. The results of accuracy estimation of 3D video scenes are presented.
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Khlebnikova, Tatyana A. "RESEARCH AND TECHNOLOGY DEVELOPMENT FOR CONSTRUCTION OF 3D VIDEO SCENES." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences III-6 (June 6, 2016): 23–27. http://dx.doi.org/10.5194/isprs-annals-iii-6-23-2016.

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For the last two decades surface information in the form of conventional digital and analogue topographic maps has been being supplemented by new digital geospatial products, also known as 3D models of real objects. It is shown that currently there are no defined standards for 3D scenes construction technologies that could be used by Russian surveying and cartographic enterprises. The issues regarding source data requirements, their capture and transferring to create 3D scenes have not been defined yet. The accuracy issues for 3D video scenes used for measuring purposes can hardly ever be found in publications. Practicability of development, research and implementation of technology for construction of 3D video scenes is substantiated by 3D video scene capability to expand the field of data analysis application for environmental monitoring, urban planning, and managerial decision problems. The technology for construction of 3D video scenes with regard to the specified metric requirements is offered. Technique and methodological background are recommended for this technology used to construct 3D video scenes based on DTM, which were created by satellite and aerial survey data. The results of accuracy estimation of 3D video scenes are presented.
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39

Viseu, Floriano, Helena Rocha, and José Manuel Monteiro. "Rethinking Digital Technology versus Paper and Pencil in 3D Geometry." Journal of Learning for Development 9, no. 2 (July 19, 2022): 267–78. http://dx.doi.org/10.56059/jl4d.v9i2.645.

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Recognising the relevance of learning Geometry, and in particular 3D Geometry, this study aims to discuss the contributions that digital technology and paper and pencil approaches can bring to students’ learning. We seek, therefore, to identify the differences between the two approaches, and specifically: What factors are relevant in one and the other approach? What does one approach facilitate over the other? A quantitative and a qualitative and interpretive methodology was adopted, and based on a didactic intervention, the students' resolutions of the proposed tasks were analysed. The results obtained show that the experience and prior knowledge of the students with each of the solids involved seems to be decisive in the approach with paper and pencil. However, technology emerges as an enhancing resource when prior knowledge is more fragile. The study also shows differences between the representations supported by the two resources, suggesting the mobilisation of different knowledge by the students in relation to each of the resources.Recognising the relevance of learning Geometry, and in particular 3D Geometry, this study aims to discuss the contributions that digital technology and paper and pencil approaches can bring to students’ learning. We seek, therefore, to identify the differences between the two approaches, and specifically: What factors are relevant in one and the other approach? What does one approach facilitate over the other? A quantitative and a qualitative and interpretive methodology was adopted, and based on a didactic intervention, the students' resolutions of the proposed tasks were analysed. The results obtained show that the experience and prior knowledge of the students with each of the solids involved seems to be decisive in the approach with paper and pencil. However, technology emerges as an enhancing resource when prior knowledge is more fragile. The study also shows differences between the representations supported by the two resources, suggesting the mobilisation of different knowledge by the students in relation to each of the resources.
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40

KONNO, Kouichi. "Proactive Approach to 3D Data with Web3D Technology(Digital Engineering)." Journal of the Society of Mechanical Engineers 106, no. 1013 (2003): 268–71. http://dx.doi.org/10.1299/jsmemag.106.1013_268.

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41

Jiang, Yong. "Based on Virtual Reality Technology Research on Innovation and Design of Ceramic Painting Products." Mathematical Problems in Engineering 2022 (July 20, 2022): 1–7. http://dx.doi.org/10.1155/2022/4421769.

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In order to obtain the complete color point cloud data of traditional ceramic artworks and reconstruct them efficiently, a 3D digital reconstruction method of ceramic painting products based on virtual reality technology was proposed. By the method, the 3D color point cloud data of ceramic works were collected by the camera 3D scanning equipment. The new postprocessing methods such as fusion and repair were investigated and proposed so as to obtain the complete optimized color point cloud information. The high-fidelity 3D mesh model and simplified mesh of ceramic artworks were obtained through the mesh process and the digital display platform was developed by using virtual reality technology. The experiment results showed that the 3D color point cloud data of traditional ceramic artworks were obtained by +5 exposure blend methods on average in the 6 combined modes and point cloud optimization and repair were completed. High-precision color mesh model was generated and digital promotion and publicity were carried out. The proposed 3D reconstruction technology and virtual display method made a positive exploration for the protection, inheritance, and promotion of China’s ceramic artworks and made a new attempt for the digital protection of cultural heritage by using modern science and technology.
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42

Yang, Fan, Zi Wen Zhang, Zheng Yi Guo, and Yang Shao. "Establishment and Research on Mine 3D Visualization of Digital Geological Platform." Advanced Materials Research 962-965 (June 2014): 1016–19. http://dx.doi.org/10.4028/www.scientific.net/amr.962-965.1016.

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In view of visualization about coalmine safety production,this thesis gives a detailed of the establishment process about mine 3D geological platform and researches secondary development of CAD technology,ADO technology,ActiveX technology,VC technology, SQL \ ACCESS database technology,technology of ACIS geometric modeling and inverse distance weighted method improved, and uses theory and technology above to establishes a set of complete and geological generalization which has early warning function of 3D visualization transparent platform.
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43

Do, Wolhee, and Eunhee Choi. "A Study of Senior Men's Dress Form Development 3D Digital Technology." Fashion & Textile Research Journal 20, no. 6 (December 31, 2018): 722–32. http://dx.doi.org/10.5805/sfti.2018.20.6.722.

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44

Sun, Zhen Tao. "On the Visual Bias in Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1673–75. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1673.

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Technology is not neutral, any technology has a certain value orientation. The Digital and Virtual which inherent in 3D animation technology, leading 3D animation images reflect a new level of visual orientation. Spectacle victory narrative is mainly reflected in its visual highlight.
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45

van der Elst, Louis, Camila Faccini de Lima, Meve Gokce Kurtoglu, Veda Narayana Koraganji, Mengxin Zheng, and Alexander Gumennik. "3D Printing in Fiber-Device Technology." Advanced Fiber Materials 3, no. 2 (February 8, 2021): 59–75. http://dx.doi.org/10.1007/s42765-020-00056-6.

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Abstract Recent advances in additive manufacturing enable redesigning material morphology on nano-, micro-, and meso-scale, for achieving an enhanced functionality on the macro-scale. From non-planar and flexible electronic circuits, through biomechanically realistic surgical models, to shoe soles individualized for the user comfort, multiple scientific and technological areas undergo material-property redesign and enhancement enabled by 3D printing. Fiber-device technology is currently entering such a transformation. In this paper, we review the recent advances in adopting 3D printing for direct digital manufacturing of fiber preforms with complex cross-sectional architectures designed for the desired thermally drawn fiber-device functionality. Subsequently, taking a recursive manufacturing approach, such fibers can serve as a raw material for 3D printing, resulting in macroscopic objects with enhanced functionalities, from optoelectronic to bio-functional, imparted by the fiber-devices properties. Graphic abstract
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46

Hansmeyer, Michael, and Benjamin Dillenburger. "Digital grotesque: Towards a micro-tectonic architecture." SAJ - Serbian Architectural Journal 5, no. 2 (2013): 194–201. http://dx.doi.org/10.5937/saj1302194h.

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Computational design allows for architecture with an extraordinary degree of topographical and topological complexity. Limitations of traditional CNC technologies have until recently precluded this architecture from being fabricated. While additive manufacturing has made it possible to materialize these complex forms, this has occurred only at a very small scale. In trying to apply additive manufacturing to the construction of full-scale architecture, one encounters a dilemma: existing large-scale 3D printing methods can only print highly simplified shapes with rough details, while existing high-resolution technologies have limited print spaces, high costs, or material attributes that preclude a structural use. This paper provides a brief background on additive manufacturing technology and presents recent developments in sand-printing technology that overcome current 3D printing restrictions. It then presents a specific experiment, Digital Grotesque project, which is the first application of 3D sand-printing technology at an architecture scale. It describes how this project attempts to exploit the potentials of these new technologies.
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Wang, Ru Guang, Huai Lin Dong, Min Wen Wu, and Qing Feng Wu. "Research and Design of Digital Museum Based on Virtual Reality." Advanced Materials Research 926-930 (May 2014): 2516–20. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.2516.

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Digital museum is an important trend in the development of museums in recent years, and virtual reality technology in the digital museum is one of the most important issues in museum construction and it has broad development prospects. This paper aims to research into two kinds of key virtual reality technologies: image-based 360 degree panoramic display and 3D modeling technology, exploring various kinds of virtual museums based on these two technologies. It discusses the advantages and limitations of the various kinds of VDMs and proposes the design of the Virtual Museum based on 360 - degree panorama, web 3D technology and 3D modeling technology. And its application in the design of Xiamen Overseas Chinese Museum has obtained good results.
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48

Francisco, Inês, Madalena Prata Ribeiro, Filipa Marques, Raquel Travassos, Catarina Nunes, Flávia Pereira, Francisco Caramelo, Anabela Baptista Paula, and Francisco Vale. "Application of Three-Dimensional Digital Technology in Orthodontics: The State of the Art." Biomimetics 7, no. 1 (February 2, 2022): 23. http://dx.doi.org/10.3390/biomimetics7010023.

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Three-dimensional technologies are one of the most recent and relevant advancements in the field of Dentistry. These systems, including intraoral scans, 3D imaging exams (CAT scan, CBCT and MRI), CAD/CAM 3D printing devices and 3D computer software, have enabled clinicians to greatly improve patient care along with reducing treatment planning time. The present descriptive study aims to explore possible applications of 3D technologies during the diagnosis, treatment plan, case monitoring and result assessment in orthodontics. The overall upgrade provided by these technologies can improve the clinicians’ workflow and effectiveness by simplifying conventional techniques considered to be especially arduous.
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Prokhorov, Oleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. "Implementation of digital technology for student involvement based on a 3D quest game for career guidance and assessing students' digital competences." Educational Technology Quarterly 2022, no. 4 (December 21, 2022): 366–87. http://dx.doi.org/10.55056/etq.430.

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This article describes the process of developing a career advice 3D adventure game for applicants interested in working in IT departments. The game is based on a 3D representation of the computer science and information technologies department at the Kharkiv Aviation Institute. The quest challenges are designed to measure applicants' and first-year students' digital competency. The theoretical foundation, software tools, development stages, implementation obstacles, and gaming application scenario were all used in the article. The game scenario includes a virtual tour of a 3D university department. In terms of how closely the game resembles real-life stuff, applicants can examine the department's equipment and classrooms. The team used C# and C++, Unity 3D, and Source Engine to create the game application. We used Hammer Editor, Agisoft PhotoScan Pro, and photogrammetry technology to model objects for realistic gaming. Based on the Digital Competence Framework for Citizens (DigComp 2.2), players can assess their digital competences in a variety of ways, including a test activity, a puzzle, assembling a computer, and putting up an IT-specialist firm. The experiment conducted at the online open house day 2020 demonstrated the efficiency of the 3D quest game. A 3D quest was rated as a more modern and appealing kind of involvement by the candidates. According to the 3D quest findings, applicants displayed an average degree of digital competence, with certain specific item challenges graded at 0.5. Several psychometric item parameters were thoroughly examined in order to increase the item's quality.
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左, 自波. "Research and Application of Digital Construction Technology Based on 3D Printing." Hans Journal of Civil Engineering 07, no. 06 (2018): 765–73. http://dx.doi.org/10.12677/hjce.2018.76092.

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