Academic literature on the topic 'Dessin 3D'
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Journal articles on the topic "Dessin 3D":
Laroze, Emmanuel. "Des techniques pour analyser le patrimoine archéologique monumental : le cas du temple d'Opet à Karnak." Revue Française de Photogrammétrie et de Télédétection, no. 196 (April 15, 2014): 59–63. http://dx.doi.org/10.52638/rfpt.2011.38.
Boutemy, Camille, Arthur Lebée, Mélina Skouras, Marc Mimram, and Olivier Baverel. "Modélisation et conception d’un coffrage réutilisable pour la fabrication de coques minces en béton de formes complexes." SHS Web of Conferences 147 (2022): 09003. http://dx.doi.org/10.1051/shsconf/202214709003.
Guimberteau, J. C., B. Panconi, R. Boileau, J. Sentucq, and J. Baccach. "17 Le glissement des tendons fléchisseurs de la main. approche nouvelle par introduction de la microanatomie et du dessin en 3D. Redéfinition des termes traditionnels, proposition de concepts plus fonctionnalistes et holistiques." Chirurgie de la Main 19, no. 6 (December 2000): 319. http://dx.doi.org/10.1016/s1297-3203(00)73514-1.
Martyastiadi, Yusup Sigit, and Dominika Anggraeni Purwaningsih. "Desain Tokoh Dalam Proyek Armobyte." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 17–29. http://dx.doi.org/10.31937/ultimart.v7i2.470.
Hanif, Irvan Imam, and Noven Indra Prasetya. "PEMBUATAN SISTEM DESAIN RUMAH BERBENTUK 3D MENGGUNAKAN UNITY." Melek IT : Information Technology Journal 9, no. 1 (June 30, 2023): 9–14. http://dx.doi.org/10.30742/melekitjournal.v9i1.246.
Sultan, Sultan, Samsudin Samsudin, Fitri Yunita, and Ilyas Ilyas. "PERANCANGAN DESAIN INTERIOR KAMAR MENGGUNAKAN SOFTWARE SKETCHUP DAN 3D BLENDER." Selodang Mayang: Jurnal Ilmiah Badan Perencanaan Pembangunan Daerah Kabupaten Indragiri Hilir 8, no. 3 (December 18, 2022): 231–39. http://dx.doi.org/10.47521/selodangmayang.v8i3.271.
Anam, Choirul, and Tri Andhika. "Desain sepatu kasual pria dengan teknologi 3D printing." Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) 4, no. 2 (August 12, 2021): 145–50. http://dx.doi.org/10.24821/productum.v4i2.4906.
Mangestiyono, Wiji. "DESAIN AIRFOIL MENGGUNAKAN SOFTWARE CAEDIUM." Gema Teknologi 17, no. 1 (October 1, 2012): 10. http://dx.doi.org/10.14710/gt.v17i1.8910.
Mertayasa, I. Komang, Untung Rahardja, Marviola Hardini, and Eka Purnama Harahap. "Interior Design Alphabet Incubator 3.0 Based on Planner 5D." Technomedia Journal 8, no. 1 Juni (May 1, 2023): 82–108. http://dx.doi.org/10.33050/tmj.v8i1.1982.
Martyastiadi, Yusup S., Raissa Theodosia, and Sera Prestasi. "Low-Poly Modeling Tokoh Dan Environment Dalam Desain Game 3D." ULTIMART Jurnal Komunikasi Visual 8, no. 1 (November 12, 2016): 50–57. http://dx.doi.org/10.31937/ultimart.v8i1.459.
Dissertations / Theses on the topic "Dessin 3D":
Yu, Emilie. "Conception d'outils de création de contenu 3D basés sur le dessin 3D." Electronic Thesis or Diss., Université Côte d'Azur, 2023. http://www.theses.fr/2023COAZ4114.
The increasing accessibility of real-time 3D rendering hardware has made 3D content creation a major means of expression and storytelling. But authoring 3D content requires interacting with the digital representations of shape and appearance that are compatible with rendering and animation algorithms. Triangular meshes, parametric material models and animation curves, while well suited to downstream computation, require artists to convey their ideas in terms of low-level commands that need to be learnt and remembered.In this thesis, we explore the use of 3D strokes as a way for artists to express their ideas. Inspired by the way artists work with brush and canvas, we consider the artist's mark-making gesture as the main input to the authoring system. 3D strokes are flexible primitives that can be created in either 2D desktop user interfaces or in virtual reality (VR) interfaces, and they can encode a 3D shape or likewise the final appearance of a 3D painting. Designing tools that consider 3D strokes as a shape or appearance representation opens a large and exciting space to explore.Designers can use 3D strokes as a partial representation of 3D shape. We investigate how to interpret a sparse 3D sketch into a 3D surface model. Since feature curves are a prominent part of the design and are finely depicted by the sketch, we recover a piece-wise smooth surface that preserves those sharp features. By obtaining a surface from 3D strokes, our algorithm allows to render the shape depicted by the sketch.To better understand how 3D strokes can depict not only the shape but also the appearance of objects, we study the practice of VR painting among a community of artists that work with a commercial VR painting software. Based on this inquiry, we propose a design and implementation for 3D-Layers, a new interaction primitive for VR painting that embraces 3D strokes as the sole representation for both 3D shape and appearance, yet decouples edition of these two elements. Inspired by the usage of layer compositing in 2D digital painting, we support a non-destructive workflow to edit the appearance of a VR painting.Hand-drawn animation is an expressive way to convey an animation with strokes. In “video doodles” animation, artists create an animated doodle that seems to live in the same 3D space as a captured video. Taking into account perspective effects and occlusions while drawing 2D strokes is not an easy task, so we leverage computer vision techniques to place strokes in 3D space and render them with respect to the video context. We design a 2D user interface that resembles traditional 2D motion design tools, to enable usersunfamiliar with 3D tools to create such animations.Overall, we show that 3D strokes are an expressive representation for 3D content creation by proposing three systems that leverage 3D strokes or 3D sketches as interaction primitives for creative applications spanning shape, appearance and animation authoring.We approach system design from two complementary perspectives ; we develop novel algorithms to interpret strokes and low-level user input, and we design interactions to provide new ways for people to express their high-level intent
Decaudin, Philippe. "Modélisation par fusion de formes 3D pour la synthèse d'images : rendu de scènes 3D imitant le style "dessin animé"." Compiègne, 1996. http://www.theses.fr/1996COMPD938.
In the main section, we introduce new tools for modeling three¬dimensionnal objects for computer graphics. They allow interactive modeling of smooth shapes such as organic-looking shapes (animals, human bodies) and help animating and texturing them. A complex object is created by applying a succession of fusion and twist deformations to a simple object. The fusion tool allows deformation of the shape of the object by merging it with a simple 3D-shape (sphere, ellipsoid,. . . ); the object is deformed so that it embeds the simple shape. The twist tool allows creation of articulations which can be used to animate the deformable object. In a second section, we introduce a non-photorealistic rendering algorithm. It produces images having the appearance of a traditional cartoon from a 3D description of the scene (a static or an animated scene). The 3D scene is rendered with techniques allowing to outline the profiles and edges of objects, to color uniformly the patches, and to render shadows (self-shadows and projected-shadows) due to light sources
Dosch, Philippe. "Un environnement pour la reconstruction 3D d'édifices à partir de plans d'architecte." Nancy 1, 2000. http://docnum.univ-lorraine.fr/public/SCD_T_2000_0066_DOSCH.pdf.
This thesis is in line with the field of document analysis, and more precisely deals with graphics recognition. Our purpose is the construction of a 3D model of a building from the architectural drawings of its f1oors. For that, we have a set of analysis modules and a graphical user interface (GUI) allowing a human operator to control the processings to be pelformed in an optimal way. The major part of this thesis describes the various processings implemented, from the low-level (bitmap images processings) to the high-Ievel (vectorized data processings). We describe the choices which have led us to define a threelayered software architecture, hierarchally organized: A library of software components, an applicative layer grouping the various processings together and the GUI. The latter allows to directly interact on data to control the the analysis, and manages the man-machine cooperation. All the members of our research teams have been involved in this work, but our main contributions concem the design of the GUI, the spatial organization of processings (tiling), the extraction of middle-level features (dashed and dotted lines, symbols such as stairwell, etc. ) and matching algorithms to construct the 3D structure of a building, as weil as the software integration and the design of the GUI
Discours, Christophe. "Analyse du mouvement par mise en correspondance d'indices visuels." Phd thesis, Grenoble INPG, 1990. http://tel.archives-ouvertes.fr/tel-00338382.
Ouarch, Mohamed. "Sciences informatiques et technologies tridimensionnelles au service de l'art illustratif et séquentiel." Electronic Thesis or Diss., Paris 8, 2020. http://www.theses.fr/2020PA080037.
In this PhD, i propose to exploit on the basis of new methods, the infinite possibilities offered by 3D. It's about bringing the creative power of 2D (Artworks and Comics) on a nearly equal plane, modeled on 3D. In other words, producing or creating digital drawings and illustrations equal to the traditional 2D in terms of effects and styles.Until now, the aesthetic 3D was limited compared to certain aesthetic processes specific to 2D. So we have a visual identity specific to the world of illustration and comics versus 3D. And it’s on this problematic that my PhD subject are articulates. Does the 3D design make it possible to obtain the characteristic of 2D that was previously lacking? In order to develop this thesis, my research is interested on the meandering of the digital image
Grabli, Stéphane. "Le style dans le rendu non-photoréaliste de dessins au trait à partir de scènes 3D : une approche programmable." Phd thesis, Université Joseph Fourier (Grenoble), 2005. http://tel.archives-ouvertes.fr/tel-00009401.
Entem, Even. "Interprétation et modélisation 3D automatique à partir de dessins au trait de formes organiques." Thesis, Université Grenoble Alpes (ComUE), 2018. http://www.theses.fr/2018GREAM054/document.
Drawing is the most common way to communicate about shapes.Thus, using sketching as a tool in the process of modeling 3D content is an attractive approach.However in the world of machines, drawings are still difficult to interpret as shape depictions.This has been the challenge tackled by many different research works since leveraging the little we know about perception is non trivial.My thesis focuses on pushing the limits of what can be inferred from single drawings of smooth shapes without any help from the user.In a first attempt we chose to select a category of shape namely animals and other creatures for which prior knowledge helps to solve the problem.Then we proposed to generalize parts of the solution to tackle the case of free form organic shapes.This manuscript thus presents the respective solutions we developed. The first one is able to infer plausible 3D models of animals from a single side-view sketch using anatomic principles to both interpret the drawing's elements and infer depth offsets between these elements.The second is an approach to decompose depictions of smooth shapes with non trivial cusp points into a set of structural parts' silhouettes ordered in depth, which can be used for editing and animation purposes.Many related ideas were explored on the way, and the ones presented in this manuscript leaves me confident about the future of this field of research
Demantke, Jérôme. "Reconstruction de modèles 3D photoréalistes de façades à partir de données image et laser terrestre." Thesis, Paris Est, 2014. http://www.theses.fr/2014PEST1015/document.
One wishes to detect and model building façades from data acquired by the ign mobile scanning vehicle, the Stereopolis. It is a question of finding a geometric representation of facades appropriate to the data (lidar/laser signal and optical images).The method should be automatic and enable the modeling of a large number of facade to help the production of digital city models. Technical obstacles come from the mobile acquisition in uncontrolled urban environment (vehicle georeferencing, variable lidar point density...), they come from the lidar signal, retrieved from a relatively new technology for which the process is not yet consensus :does one operates into sensor geometry or not ? Finally, the amount of data raises the problem of scaling up. To analyze the geometry of lidar 3D point clouds, we proposed attributes describing for each point the shape of the local surroundings (linear-1D, planar-2D or volume-3D).The facade main planes are automatically extracted from lidar data through a streamed detection algorithm of vertical rectangles. We developed two models that are initialized by these rectangles. An irregular grid in which each cell, parallel to the main plane can move forward or backward. A deformable grid which is ''pushed by the laser beams toward the laser points''. Finally, we showed how the deformable grid can be made consistent with the optical images aligning the geometric discontinuities of the grid with radiometric discontinuities of the images
Férey, Nicolas. "Exploration immersive de données génomiques textuelles et factuelles : vers une approche par visual mining." Paris 11, 2006. http://www.theses.fr/2006PA112235.
This thesis concerns the immersive exploration of textual and factual genomic data. The goal of this work is to design and study new approach for exploring genomic data within an immersive framework (i. E. Of virtual reality). The knowledge about genome is constituted by factual data, coming from structured biological or genomic databanks, and by textual data, namely the unstructured data within the millions publications relating to the research about genome. These data are heterogeneous, huge in quantity, and complex. The stake of this work is to propose visualization and interaction paradigms, which are able to deals with these characteristics. These paradigms must also be adapted to the immersive framework, and must respect the needs of the biologists. We used common points of genomic databanks, to design an original visualization paradigm, where the user is able to choice a translation of the semantic of the genomic data to visual, geometric or topologic properties. We implemented a software prototype in order to test and validate the visualization paradigm within an immersive framework. In this context, we proposed and tested new interaction paradigms, in order to navigate, search and edit the genomic data during the immersive exploration. We used finally this software to lead several experiments of genomic data analysis with biologists, in order to measure the relevance of this visual mining approach on different kinds of genomic data
Berthelon, Rémy. "Strain integration and performance optimization in sub-20nm FDSOI CMOS technology." Thesis, Toulouse 3, 2018. http://www.theses.fr/2018TOU30066/document.
The Ultra-Thin Body and Buried oxide Fully Depleted Silicon On Insulator (UTBB FDSOI) CMOS technology has been demonstrated to be highly efficient for low power and low leakage applications such as mobile, internet of things or wearable. This is mainly due to the excellent electrostatics in the transistor and the successful integration of strained channel as a carrier mobility booster. This work explores scaling solutions of FDSOI for sub-20nm nodes, including innovative strain engineering, relying on material, device, process integration and circuit design layout studies. Thanks to mechanical simulations, physical characterizations and experimental integration of strained channels (sSOI, SiGe) and local stressors (nitride, oxide creeping, SiGe source/drain) into FDSOI CMOS transistors, we provide guidelines for technology and physical circuit design. In this PhD, we have in-depth studied the carrier transport in short devices, leading us to propose an original method to extract simultaneously the carrier mobility and the access resistance and to clearly evidence and extract the strain sensitivity of the access resistance, not only in FDSOI but also in strained nanowire transistors. Most of all, we evidence and model the patterning-induced SiGe strain relaxation, which is responsible for electrical Local Layout Effects (LLE) in advanced FDSOI transistors. Taking into account these geometrical effects observed at the nano-scale, we propose design and technology solutions to enhance Static Random Access Memory (SRAM) and digital standard cells performance and especially an original dual active isolation integration. Such a solution is not only stress-friendly but can also extend the powerful back-bias capability, which is a key differentiating feature of FDSOI. Eventually the 3D monolithic integration can also leverage planar Fully-Depleted devices by enabling dynamic back-bias owing to a Design/Technology Co-Optimization
Books on the topic "Dessin 3D":
Jolivalt, Bernard. Graphisme 3D. Paris: CampusPress, 1999.
Yamada, Yasusato. Rhino 3D modeling. Tokyo: San'ei Shobo Publishing Co., 2006.
Haque, Samir. Adventures in MicroStation 3D. Santa Fe, NM: Onword Press, 1996.
Empler, Tommaso. Modellazione 3D & rendering. Roma: Officina, 2006.
Home, Sierra. Custom landDesigner: 3D design. Bellevue, WA: Sierra Home, 2001.
Stoter, Jantien E. 3D cadastre. Boca Raton, FL: CRC, 2006.
Niara, Adam, and Martin Livani. Comment Dessiner En 3D: Dessin 3d et Illusions Optiques étape Par étape. Independently Published, 2021.
studio, ThreeDM. Dessin 3d et Illusions Optiques: Comment Dessiner de l'art 3D Étape Par Étape. Independently Published, 2021.
IsoDUCA, Mary. Carnet Isométrique: Cahier en 120 Pages Triangles Isométriques Pour Dessin 3D. Independently Published, 2021.
Williams, Richard. Techniques d'animation : Pour le dessin animé, l'animation 3D et le jeu vidéo. Eyrolles, 2003.
Book chapters on the topic "Dessin 3D":
Gebhardt, Andreas, Julia Kessler, and Laura Thurn. "Materials and Design." In 3D Printing, 167–93. München: Carl Hanser Verlag GmbH & Co. KG, 2018. http://dx.doi.org/10.3139/9781569907030.006.
Gebhardt, Andreas, Julia Kessler, and Laura Thurn. "Materials and Design." In 3D Printing, 167–93. München, Germany: Carl Hanser Verlag GmbH & Co. KG, 2019. http://dx.doi.org/10.1007/978-1-56990-703-0_6.
Toriya, Hiroshi, and Hiroaki Chiyokura. "Functions in Aiding Design." In 3D CAD, 207–16. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-45729-6_10.
Lienig, Jens. "3D Design." In Bio and Nano Packaging Techniques for Electron Devices, 79–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28522-6_4.
John, Elys. "3D." In A Studio Guide to Interior Design, 57–80. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003120650-4.
Horvath, Joan, and Rich Cameron. "Design Rules for 3D Printing." In Mastering 3D Printing, 211–21. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5842-2_8.
Kumar, Abhishek. "Immersive Design Portfolio." In Immersive 3D Design Visualization, 275–95. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_15.
Mahajan, Ravi, and Bob Sankman. "3D Packaging Architectures and Assembly Process Design." In 3D Microelectronic Packaging, 17–46. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44586-1_2.
Mahajan, Ravi, and Bob Sankman. "3D Packaging Architectures and Assembly Process Design." In 3D Microelectronic Packaging, 17–45. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-7090-2_2.
Cong, Jason, and Guojie Luo. "3D Physical Design." In Three Dimensional System Integration, 73–100. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-0962-6_5.
Conference papers on the topic "Dessin 3D":
Simpson, Timothy W. "Advanced design for additive manufacturing." In Laser 3D Manufacturing VIII, edited by Henry Helvajian, Bo Gu, and Hongqiang Chen. SPIE, 2021. http://dx.doi.org/10.1117/12.2590165.
Mills, Samuel, John Hana, and Christopher Ring. "Luminaire design using additive manufacturing methods." In 3D Printing for Lighting, edited by Nadarajah Narendran, Samuel T. Mills, and Govi Rao. SPIE, 2023. http://dx.doi.org/10.1117/12.2676390.
Chen, Minjie, Shuai Jiang, Jose A. Cobos, and Brad Lehman. "Design Considerations for 48-V VRM: Architecture, Magnetics, and Performance Tradeoffs." In 2023 Fourth International Symposium on 3D Power Electronics Integration and Manufacturing (3D-PEIM). IEEE, 2023. http://dx.doi.org/10.1109/3d-peim55914.2023.10052608.
Madsen, Christi K. "Millimeter-scale glass optical concentrator design and fabrication." In Laser 3D Manufacturing VIII, edited by Henry Helvajian, Bo Gu, and Hongqiang Chen. SPIE, 2021. http://dx.doi.org/10.1117/12.2578454.
Frank Fan Wang and Ernie Parker. "3D printed micro-channel heat sink design considerations." In 2016 International Symposium on 3D Power Electronics Integration and Manufacturing (3D-PEIM). IEEE, 2016. http://dx.doi.org/10.1109/3dpeim.2016.7570538.
Rasmann, Rando, Jasper Schnack, Knud Gripp, and Ulf Schumann. "New Design Concepts for PCB-Integration Technology in Power Electronics reducing Circuit Parasitics to a Minimum." In 2023 Fourth International Symposium on 3D Power Electronics Integration and Manufacturing (3D-PEIM). IEEE, 2023. http://dx.doi.org/10.1109/3d-peim55914.2023.10052616.
Sorensen, Christopher, and Dominic Large. "Future of lighting: generative design and advanced configurability enabled by additive manufacturing." In 3D Printing for Lighting, edited by Nadarajah Narendran, Samuel T. Mills, and Govi Rao. SPIE, 2023. http://dx.doi.org/10.1117/12.2676792.
Peters, Brian. "Vertex.3D." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.083.
Kozak, Joseph P., Ansel Barchowsky, Brandon Grainger, Chance Turner, Richard Delancey, Gregory Reed, and William Stanchina. "Design and manufacturability of a high power density M2C inverter." In 2016 International Symposium on 3D Power Electronics Integration and Manufacturing (3D-PEIM). IEEE, 2016. http://dx.doi.org/10.1109/3dpeim.2016.7570559.
Xin Zhao, Yang Xu, and Douglas C. Hopkins. "Advanced multiphysics simulation for high performance power electronic packaging design." In 2016 International Symposium on 3D Power Electronics Integration and Manufacturing (3D-PEIM). IEEE, 2016. http://dx.doi.org/10.1109/3dpeim.2016.7570563.
Reports on the topic "Dessin 3D":
Sun, Lushan, and Jean Parsons. 3D Printing for Apparel Design: Exploring Apparel Design Process using 3D Modeling Software. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-915.
Fernandez, Ruben, Hernando Lugo, and Georfe Dulikravich. Aerodynamic Shape Multi-Objective Optimization for SAE Aero Design Competition Aircraft. Florida International University, October 2021. http://dx.doi.org/10.25148/mmeurs.009778.
Sohn, MyungHee. Application of 3D scanner and 3D CAD in Apparel Design Education: Development of Custom Dress Form. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1846.
Arimatsu, Kanjo, Shingo Ito, Tadashi Tsurushima, Taro Sakai, Toyoki Iguchi, Atsushi Teraji, and Naohisa Mamiya. Application of 3D Combustion Simulation (UCFM) for Production Design. Warrendale, PA: SAE International, September 2005. http://dx.doi.org/10.4271/2005-08-0459.
Cherniavskyi, Ruslan, Yaroslav Krainyk, and Anzhela Boiko. Modeling university environment: means and applications for university education. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3742.
Chaudhuri, Somsubhro, and Stijn Hertele. PR-716-204500-R01 Integration of 3D NDE Systems to FEA Evaluation of Flaws. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), April 2022. http://dx.doi.org/10.55274/r0012220.
Li, Joshua L. Efficient Design Tool for 2D and 3D NIMS Photonic Crystals. Fort Belvoir, VA: Defense Technical Information Center, January 2008. http://dx.doi.org/10.21236/ada493498.
Alenazi, Mohammed, Cenk Sahin, and James P. Sterbenz. Design Improvement and Implementation of 3D Gauss-Markov Mobility Model. Fort Belvoir, VA: Defense Technical Information Center, February 2013. http://dx.doi.org/10.21236/ada582755.
Ahmed, Mohammad. Early Layout Design Exploration in TSV-based 3D Integrated Circuits. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.5509.
Kompaniets, Alla, Hanna Chemerys, and Iryna Krasheninnik. Using 3D modelling in design training simulator with augmented reality. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3740.