Journal articles on the topic 'Designing for play'
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Woodyer, Tara. "Designing for Play." Space and Polity 17, no. 2 (August 2013): 257–60. http://dx.doi.org/10.1080/13562576.2013.781353.
Full textBack, Jon, Elena Márquez Segura, and Annika Waern. "Designing for Transformative Play." ACM Transactions on Computer-Human Interaction 24, no. 3 (July 22, 2017): 1–28. http://dx.doi.org/10.1145/3057921.
Full textYamada-Rice, Dylan. "Designing play for dark times." Contemporary Issues in Early Childhood 18, no. 2 (June 2017): 196–212. http://dx.doi.org/10.1177/1463949117714081.
Full textDavis, Hilary, Frank Vetere, Martin Gibbs, and Peter Francis. "Come play with me: designing technologies for intergenerational play." Universal Access in the Information Society 11, no. 1 (June 12, 2011): 17–29. http://dx.doi.org/10.1007/s10209-011-0230-3.
Full textWortham, Sue C., and Marshal R. Wortham. "Designing Creative Play Environments Infant/Toddler Development and Play." Childhood Education 65, no. 5 (August 1989): 295–99. http://dx.doi.org/10.1080/00094056.1989.10522456.
Full textAhmadi, Samad, Stephen Jacobs, Jon-Paul Dyson, and Andrew Phelps. "Designing for Play: IGIC 2012 [Conference Reports]." IEEE Consumer Electronics Magazine 2, no. 1 (January 2013): 55–58. http://dx.doi.org/10.1109/mce.2012.2226991.
Full textWilliams-Pierce, Caro. "Designing for mathematical play: failure and feedback." Information and Learning Sciences 120, no. 9/10 (October 14, 2019): 589–610. http://dx.doi.org/10.1108/ils-03-2019-0027.
Full textStenis, Jenny Foster. "Book Review: The Power of Play: Designing Early Learning Spaces." Reference & User Services Quarterly 55, no. 1 (September 25, 2015): 68. http://dx.doi.org/10.5860/rusq.55n1.68b.
Full textCrowther, Phil, Chiara Orefice, and Colin Beard. "At work and play." International Journal of Entrepreneurship and Innovation 19, no. 2 (May 2018): 90–99. http://dx.doi.org/10.1177/1465750318767109.
Full textCarlisle, R. "Space for active play, designing play spaces for older children (8–12 years)." Journal of Science and Medicine in Sport 15 (December 2012): S265. http://dx.doi.org/10.1016/j.jsams.2012.11.642.
Full textKojima, Yuta, Takahiro Sasaki, Tetsuya Taira, Kouji Yamaura, and Nobuyuki Yamasaki. "2P2-C21 Designing of Plug-and-Play System for Modular Robot." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2006 (2006): _2P2—C21_1—_2P2—C21_4. http://dx.doi.org/10.1299/jsmermd.2006._2p2-c21_1.
Full textVanden Abeele, Vero, and Bob De Schutter. "Designing intergenerational play via enactive interaction, competition and acceleration." Personal and Ubiquitous Computing 14, no. 5 (January 16, 2010): 425–33. http://dx.doi.org/10.1007/s00779-009-0262-3.
Full textBekker, Tilde, Janienke Sturm, and Berry Eggen. "Designing playful interactions for social interaction and physical play." Personal and Ubiquitous Computing 14, no. 5 (December 17, 2009): 385–96. http://dx.doi.org/10.1007/s00779-009-0264-1.
Full textAdbo, Karina, and Clara Vidal Carulla. "Designing play-based learning chemistry activities in the preschool environment." Chemistry Education Research and Practice 20, no. 3 (2019): 542–53. http://dx.doi.org/10.1039/c8rp00306h.
Full textHrastinski, Stefan, and Jason Watson. "Designing and evaluating an online role play in conflict management." Campus-Wide Information Systems 26, no. 4 (August 28, 2009): 287–97. http://dx.doi.org/10.1108/10650740910984628.
Full textRoskos, Kathleen A. "Designing and using play centers that promoto literacy: Two examples." Day Care & Early Education 15, no. 4 (June 1988): 26–27. http://dx.doi.org/10.1007/bf02361670.
Full textLeung, Shuk-kwan S., and Jane-Jane Lo. "Math by the Month: Sweet play." Teaching Children Mathematics 16, no. 6 (February 2010): 330–31. http://dx.doi.org/10.5951/tcm.16.6.0330.
Full textWhite, Matthew M. "Designing Tutorial Modalities and Strategies for Digital Games." International Journal of Game-Based Learning 2, no. 2 (April 2012): 13–34. http://dx.doi.org/10.4018/ijgbl.2012040102.
Full textSun, Emily. "The Importance of Play in Digital Placemaking." Proceedings of the International AAAI Conference on Web and Social Media 9, no. 2 (August 3, 2021): 23–25. http://dx.doi.org/10.1609/icwsm.v9i2.14680.
Full textYamada-Rice, Dylan. "Designing play: Young children’s play and communication practices in relation to designers’ intentions for their toy." Global Studies of Childhood 8, no. 1 (March 2018): 5–22. http://dx.doi.org/10.1177/2043610618764228.
Full textShona, Khoirul Fikri, Albertus Dwiyoga Widiantoro, and Bernardinus Harnadi. "Designing Horticulture Education Game." SISFORMA 6, no. 1 (September 18, 2019): 34. http://dx.doi.org/10.24167/sisforma.v6i1.1930.
Full textMaurer, Bernhard, and Verena Fuchsberger. "Dislocated Boardgames: Design Potentials for Remote Tangible Play." Multimodal Technologies and Interaction 3, no. 4 (November 7, 2019): 72. http://dx.doi.org/10.3390/mti3040072.
Full textMotoyoshi, Tatsuo, Takashi Hattori, Hiroshi Kawakami, Takayuki Shiose, and Osamu Katai. "A Mathematical Framework for Interpreting Playing Environments as Media for Information Flow." Advances in Human-Computer Interaction 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/258516.
Full textLegaard, Jesper Falck. "Crispi: A Model for Designing Toys That Facilitate Immersive Play Experiences." International Journal of Designed Objects 16, no. 2 (2022): 75–87. http://dx.doi.org/10.18848/2325-1379/cgp/v16i02/75-87.
Full textBekker, Tilde, Linda de Valk, and Berry Eggen. "A toolkit for designing playful interactions: The four lenses of play." Journal of Ambient Intelligence and Smart Environments 6, no. 3 (2014): 263–76. http://dx.doi.org/10.3233/ais-140259.
Full textOlds, Anita Rui. "In My Opinion . . . Designing for Play: Beautiful Spaces Are Playful Places." Children's Health Care 16, no. 3 (January 1988): 218–22. http://dx.doi.org/10.1207/s15326888chc1603_15.
Full textSharritt, Matthew. "Designing game representations: How game interfaces constrain and promote collaborative play." Journal of Gaming & Virtual Worlds 3, no. 2 (July 15, 2011): 145–57. http://dx.doi.org/10.1386/jgvw.3.2.145_1.
Full textKe, Fengfeng. "Designing and integrating purposeful learning in game play: a systematic review." Educational Technology Research and Development 64, no. 2 (December 29, 2015): 219–44. http://dx.doi.org/10.1007/s11423-015-9418-1.
Full textCooney, Martin, Takayuki Kanda, Aris Alissandrakis, and Hiroshi Ishiguro. "Designing Enjoyable Motion-Based Play Interactions with a Small Humanoid Robot." International Journal of Social Robotics 6, no. 2 (September 6, 2013): 173–93. http://dx.doi.org/10.1007/s12369-013-0212-0.
Full textWoolley, Helen. "Watch This Space! Designing for Children's Play in Public Open Spaces." Geography Compass 2, no. 2 (February 15, 2008): 495–512. http://dx.doi.org/10.1111/j.1749-8198.2008.00077.x.
Full textEvett, Lindsay, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, and David Brown. "Designing Serious Games for People with Disabilities." International Journal of Game-Based Learning 1, no. 4 (October 2011): 11–19. http://dx.doi.org/10.4018/ijgbl.2011100102.
Full textRowe, Jonathan P., Eleni V. Lobene, Bradford W. Mott, and James C. Lester. "Play in the Museum." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (July 2017): 96–113. http://dx.doi.org/10.4018/ijgcms.2017070104.
Full textDiana, Diana. "PELATIHAN AKTIVITAS JASMANI ADAPTIF BERBASIS MERDEKA BERMAIN UNTUK ANAK BERKEBUTUHAN KHUSUS BAGI GURU TK." Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ 9, no. 3 (September 30, 2022): 242–48. http://dx.doi.org/10.32699/ppkm.v9i3.3057.
Full textProtsyuk, Marina V., and Natalia I. Barsukova. "BIONIC PLAY FORMS IN OPEN URBAN SPACES." Architecton: Proceedings of Higher Education, no. 3(71) (September 29, 2020): 17. http://dx.doi.org/10.47055/1990-4126-2020-3(71)-17.
Full textNurhaya, Isnaini, and Arita Destianingsih. "The Modification of Plinko Game to Learn Speaking for College Students." Humanitatis : Journal of Language and Literature 8, no. 1 (December 27, 2021): 183–92. http://dx.doi.org/10.30812/humanitatis.v8i1.1574.
Full textJENA, P., S. N. KHANNA, and B. K. RAO. "DESIGNING CLUSTERS AS SUPERELEMENTS." Surface Review and Letters 03, no. 01 (February 1996): 993–99. http://dx.doi.org/10.1142/s0218625x96001789.
Full textPawlowski, Charlotte S., Jenny Veitch, Henriette B. Andersen, and Nicola D. Ridgers. "Designing Activating Schoolyards: Seen from the Girls’ Viewpoint." International Journal of Environmental Research and Public Health 16, no. 19 (September 20, 2019): 3508. http://dx.doi.org/10.3390/ijerph16193508.
Full textZenk, Lukas, Nicole Hynek, Günther Schreder, Agnes Zenk, Attila Pausits, and Gerald Steiner. "Designing Innovation Courses In Higher Education Using LEGO® SERIOUS PLAY®." International Journal of Management and Applied Research 5, no. 4 (December 21, 2018): 245–63. http://dx.doi.org/10.18646/2056.54.18-019.
Full textModaberi, Sara, and Mahdi Momeni. "The Role of Municipality in Crime Prevention." Journal of Politics and Law 9, no. 2 (March 31, 2016): 18. http://dx.doi.org/10.5539/jpl.v9n2p18.
Full textSaleh, Asmalina, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford Mott, Yuxin Chen, Jonathan P. Rowe, and James C. Lester. "Collaborative inquiry play." Information and Learning Sciences 120, no. 9/10 (October 14, 2019): 547–66. http://dx.doi.org/10.1108/ils-03-2019-0024.
Full textMokhtar, Tarek H., and Joseph Manganelli. "Designing Human-Robotic Interactions for an interactive Home+Exercise (iHE) Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 1785–89. http://dx.doi.org/10.1177/1071181322661214.
Full textKotliar, I. A., and M. V. Sokolova. "Playground: just a Place to Go out or a Space for Child Development?" Psychological-Educational Studies 11, no. 4 (2019): 36–48. http://dx.doi.org/10.17759/psyedu.2019110403.
Full textEernstman, Natalia, Kelli Rose Pearson, Arjen Evert Jan Wals, Åse Eliason Bjurström, and Anke De Vrieze. "Designing Collective Artist Residencies." Airea: Arts and Interdisciplinary Research, no. 3 (September 30, 2021): 17–34. http://dx.doi.org/10.2218/airea.5314.
Full textRagani, Taoufik, N. Amar Touhami, and M. Agoutane. "Designing a Microstrip coupled line bandpass filter." International Journal of Engineering & Technology 2, no. 4 (September 6, 2013): 266. http://dx.doi.org/10.14419/ijet.v2i4.1173.
Full textToft, Ida Marie, and Amani Naseem. "Designing a Game for Playful Communication within Families." Eludamos: Journal for Computer Game Culture 6, no. 1 (May 25, 2012): 39–52. http://dx.doi.org/10.7557/23.6137.
Full textFranckel, Sonia, Elizabeth Bonsignore, and Allison Druin. "Designing for Children's Mobile Storytelling." International Journal of Mobile Human Computer Interaction 2, no. 2 (April 2010): 19–36. http://dx.doi.org/10.4018/jmhci.2010040102.
Full textDuus Henriksen, Thomas. "Moving educational role-play beyond entertainment." Education in the Knowledge Society (EKS) 11, no. 3 (November 18, 2010): 226–62. http://dx.doi.org/10.14201/eks.7462.
Full textde Castell, Suzanne, and Jennifer Jenson. "Digital Games for Education: When Meanings Play." Jouer, no. 9 (August 10, 2011): 113–32. http://dx.doi.org/10.7202/1005533ar.
Full textCarvalhais, Miguel, Pedro Cardoso, José Raimundo, and Ricardo Melo. "Designing games that prioritize meaning over fun." Contemporânea - Revista do PPGART/UFSM 2, no. 4 (December 20, 2019): e14. http://dx.doi.org/10.5902/2595523341302.
Full textMurillo, Adolf, María Elena Riaño, and Jesús Tejada. "Aglaya Play: Designing a software solution for group compositions in the music classroom." Journal of Music, Technology and Education 13, no. 2 (December 1, 2021): 239–61. http://dx.doi.org/10.1386/jmte_00025_1.
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