Books on the topic 'Designing for play'

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1

Designing for play. 2nd ed. Burlington, VT: Ashgate, 2011.

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2

White, Matthew M. Learn to play: Designing tutorials for video games. Boca Raton: CRC Press, 2014.

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3

Marisa, Conner, and Bradberry James, eds. The power of play: Designing early learning spaces. Chicago: ALA Editions, an imprint of the American Library Association, 2015.

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4

Herr, Judy. Designing creative materials for young children. San Diego: Harcourt Brace Jovanovich, 1990.

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5

Key, Richard. Outdoor living: Designing a garden for relaxation, entertaining and play. London: Conran Octopus, 2000.

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6

service), ScienceDirect (Online, ed. Casual Game Design: Designing Play for the Gamer in ALL of Us. Burlington: Elsevier, 2010.

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7

Berg, Rice Valerie J., ed. Ergonomics for children: Designing products and places for toddlers to teens. Boca Raton, Fla: CRC, 2008.

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8

Designing quilts is easy!: Play with blocks & color to create quilts you love. Lafayette, CA: C&T Pub., 2010.

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9

Kollinger, Wayne. Designing quilts is easy!: Play with blocks & color to create quilts you love. Lafayette, CA: C&T Pub., 2010.

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10

Kollinger, Wayne. Designing quilts is easy!: Play with blocks & color to create quilts you love. Lafayette, CA: C&T Pub., 2010.

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11

Olusoga, Yinka, Catherine Bannister, Julia Bishop, and Valerio Signorelli. Preserving the Present: Designing a Child-Centered Qualitative Survey for a National Observatory of Children’s Play. 1 Oliver’s Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529603736.

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12

What's the plan? Designing your experiment. New York: Crabtree Pub., 2010.

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13

Barbara, Davis. Peer support: Designing interpersonal skills training plan. [Edmonton]: Alberta Alcohol and Drug Abuse Commission, 1989.

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14

Leibowitz, Zandy B. Designing career development systems. San Francisco, Calif: Jossey-Bass, 1986.

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15

Library, Washington State. Designing our future: A statewide plan for Washington libraries : strategic plan. Olympia, Wash: The Library, 1997.

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16

Cooney, Thomas J. An investigation into designing a school development plan. [S.l: The author], 1993.

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17

Peter, Harris. Designing and reporting experiments. Milton Keynes, England: Open University Press, 1986.

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18

Library, Washington State. Designing our future, 2002-2007: Statewide plan for Washington libraries. Olympia, WA: Washington State Library, 2001.

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19

A, Kohler Sue, Scott Pamela 1944-, and United States. Commission of Fine Arts., eds. Designing the nation's capital: The 1901 plan for Washington, D.C. Washington, D.C: U.S. Commission of Fine Arts, 2006.

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20

Hendricks, Barbara E. Designing for Play. Taylor & Francis Group, 2017.

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21

Hendrickson, Barbara E. Designing for Play. Taylor & Francis Group, 2017.

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22

Hendricks, Barbara E. Designing for Play. Routledge, 2018. http://dx.doi.org/10.4324/9781315204857.

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23

Hendricks, Barbara E. Designing for Play. Routledge, 2017. http://dx.doi.org/10.4324/9781315258102.

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24

Hendricks, Barbara E. Designing for Play. Taylor & Francis Group, 2017.

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25

Hendricks, Barbara E. Designing for Play. Taylor & Francis Group, 2017.

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26

Ipm and Tad Leduchowicz. Designing Assessment Systems (Role Play Series). Hyperion Books, 1994.

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27

Letting Play Bloom: Designing Nature-Based Risky Play for Children. Temple University Press, 2022.

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28

Copier, Marinka, Hanne Marckmann, and Willem-Jan Renger. Designing Meaningful Play: With Games, Stories, Music, and Everything. Bis B.V., Uitgeverij (BIS Publishers), 2014.

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29

Tai, Lolly, Mary Taylor Haque, Gina K. McLellan, and Erin Jordan Knight. Designing Outdoor Environments for Children. McGraw-Hill Professional, 2006.

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30

Tai, Lolly, Mary Taylor Haque, Gina K. McLellan, and Erin Jordan Knight. Designing Outdoor Environments for Children. McGraw-Hill Professional, 2006.

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31

Ipm and Trevor Wilcox. Designing Individual and Group Learning (Role Play Series). Hyperion Books, 1994.

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32

Carve, stamp, play: Designing and creating custom stamps. Interweave, 2013.

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33

White, Matthew M. Learn to Play: Designing Tutorials for Video Games. CRC Press LLC, 2014.

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34

Learn to Play: Designing Tutorials for Video Games. CRC Press LLC, 2014.

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35

Designing Online Information Literacy Games Students Want to Play. Lanham, MD: Rowman and Littlefield Publishers, 2014.

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36

Hellberg, Chris, Dylan Greene, and Truman Boyes. Broadband Network Architectures: Designing and Deploying Triple-Play Services. Prentice Hall PTR, 2007.

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37

Broadband Network Architectures: Designing and Deploying Triple-Play Services. Prentice Hall PTR, 2007.

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38

Hellberg, Chris, Dylan Greene, and Truman Boyes. Broadband Network Architectures: Designing and Deploying Triple-Play Services. Pearson Education, Limited, 2007.

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39

Designing for Play (Design and the Built Environment Series). Ashgate Publishing, 2001.

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40

Markey, Karen, Soo Young Rieh, and Chris Leeder. Designing Online Information Literacy Games Students Want to Play. Rowman & Littlefield Publishers, Incorporated, 2014.

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41

Penn, Althea. Purposeful Play: Designing Developmentally Appropriate Learning Centers with Intention. Independently Published, 2019.

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42

Hellberg, Chris, Dylan Greene, and Truman Boyes. Broadband Network Architectures: Designing and Deploying Triple-Play Services. Pearson Education, 2007.

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43

Moore, Robin C., and Susan M. Goltsman. Play for All Guidelines: Planning, Designing and Management of Outdoor Play Settings for All Children. 2nd ed. Mig Communications, 1992.

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44

The Power Of Rolebased Elearning Designing And Moderating Online Role Play. Routledge, 2010.

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45

Gilbert, Sari. Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education. Taylor & Francis Group, 2015.

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46

Clough, Michelle. Passion and Play: A Guide to Designing Sexual Content in Games. Taylor & Francis Group, 2022.

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47

Gilbert, Sari. Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education. CRC Press LLC, 2015.

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48

Clough, Michelle. Passion and Play: A Guide to Designing Sexual Content in Games. Taylor & Francis Group, 2022.

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49

The Power Of Rolebased Elearning Designing And Moderating Online Role Play. Routledge, 2010.

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50

Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education. Routledge, 2015.

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