Books on the topic 'Designing for play'
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Designing for play. 2nd ed. Burlington, VT: Ashgate, 2011.
Find full textWhite, Matthew M. Learn to play: Designing tutorials for video games. Boca Raton: CRC Press, 2014.
Find full textMarisa, Conner, and Bradberry James, eds. The power of play: Designing early learning spaces. Chicago: ALA Editions, an imprint of the American Library Association, 2015.
Find full textHerr, Judy. Designing creative materials for young children. San Diego: Harcourt Brace Jovanovich, 1990.
Find full textKey, Richard. Outdoor living: Designing a garden for relaxation, entertaining and play. London: Conran Octopus, 2000.
Find full textservice), ScienceDirect (Online, ed. Casual Game Design: Designing Play for the Gamer in ALL of Us. Burlington: Elsevier, 2010.
Find full textBerg, Rice Valerie J., ed. Ergonomics for children: Designing products and places for toddlers to teens. Boca Raton, Fla: CRC, 2008.
Find full textDesigning quilts is easy!: Play with blocks & color to create quilts you love. Lafayette, CA: C&T Pub., 2010.
Find full textKollinger, Wayne. Designing quilts is easy!: Play with blocks & color to create quilts you love. Lafayette, CA: C&T Pub., 2010.
Find full textKollinger, Wayne. Designing quilts is easy!: Play with blocks & color to create quilts you love. Lafayette, CA: C&T Pub., 2010.
Find full textOlusoga, Yinka, Catherine Bannister, Julia Bishop, and Valerio Signorelli. Preserving the Present: Designing a Child-Centered Qualitative Survey for a National Observatory of Children’s Play. 1 Oliver’s Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529603736.
Full textWhat's the plan? Designing your experiment. New York: Crabtree Pub., 2010.
Find full textBarbara, Davis. Peer support: Designing interpersonal skills training plan. [Edmonton]: Alberta Alcohol and Drug Abuse Commission, 1989.
Find full textLeibowitz, Zandy B. Designing career development systems. San Francisco, Calif: Jossey-Bass, 1986.
Find full textLibrary, Washington State. Designing our future: A statewide plan for Washington libraries : strategic plan. Olympia, Wash: The Library, 1997.
Find full textCooney, Thomas J. An investigation into designing a school development plan. [S.l: The author], 1993.
Find full textPeter, Harris. Designing and reporting experiments. Milton Keynes, England: Open University Press, 1986.
Find full textLibrary, Washington State. Designing our future, 2002-2007: Statewide plan for Washington libraries. Olympia, WA: Washington State Library, 2001.
Find full textA, Kohler Sue, Scott Pamela 1944-, and United States. Commission of Fine Arts., eds. Designing the nation's capital: The 1901 plan for Washington, D.C. Washington, D.C: U.S. Commission of Fine Arts, 2006.
Find full textHendricks, Barbara E. Designing for Play. Taylor & Francis Group, 2017.
Find full textHendrickson, Barbara E. Designing for Play. Taylor & Francis Group, 2017.
Find full textHendricks, Barbara E. Designing for Play. Routledge, 2018. http://dx.doi.org/10.4324/9781315204857.
Full textHendricks, Barbara E. Designing for Play. Routledge, 2017. http://dx.doi.org/10.4324/9781315258102.
Full textHendricks, Barbara E. Designing for Play. Taylor & Francis Group, 2017.
Find full textHendricks, Barbara E. Designing for Play. Taylor & Francis Group, 2017.
Find full textIpm and Tad Leduchowicz. Designing Assessment Systems (Role Play Series). Hyperion Books, 1994.
Find full textLetting Play Bloom: Designing Nature-Based Risky Play for Children. Temple University Press, 2022.
Find full textCopier, Marinka, Hanne Marckmann, and Willem-Jan Renger. Designing Meaningful Play: With Games, Stories, Music, and Everything. Bis B.V., Uitgeverij (BIS Publishers), 2014.
Find full textTai, Lolly, Mary Taylor Haque, Gina K. McLellan, and Erin Jordan Knight. Designing Outdoor Environments for Children. McGraw-Hill Professional, 2006.
Find full textTai, Lolly, Mary Taylor Haque, Gina K. McLellan, and Erin Jordan Knight. Designing Outdoor Environments for Children. McGraw-Hill Professional, 2006.
Find full textIpm and Trevor Wilcox. Designing Individual and Group Learning (Role Play Series). Hyperion Books, 1994.
Find full textCarve, stamp, play: Designing and creating custom stamps. Interweave, 2013.
Find full textWhite, Matthew M. Learn to Play: Designing Tutorials for Video Games. CRC Press LLC, 2014.
Find full textLearn to Play: Designing Tutorials for Video Games. CRC Press LLC, 2014.
Find full textDesigning Online Information Literacy Games Students Want to Play. Lanham, MD: Rowman and Littlefield Publishers, 2014.
Find full textHellberg, Chris, Dylan Greene, and Truman Boyes. Broadband Network Architectures: Designing and Deploying Triple-Play Services. Prentice Hall PTR, 2007.
Find full textBroadband Network Architectures: Designing and Deploying Triple-Play Services. Prentice Hall PTR, 2007.
Find full textHellberg, Chris, Dylan Greene, and Truman Boyes. Broadband Network Architectures: Designing and Deploying Triple-Play Services. Pearson Education, Limited, 2007.
Find full textDesigning for Play (Design and the Built Environment Series). Ashgate Publishing, 2001.
Find full textMarkey, Karen, Soo Young Rieh, and Chris Leeder. Designing Online Information Literacy Games Students Want to Play. Rowman & Littlefield Publishers, Incorporated, 2014.
Find full textPenn, Althea. Purposeful Play: Designing Developmentally Appropriate Learning Centers with Intention. Independently Published, 2019.
Find full textHellberg, Chris, Dylan Greene, and Truman Boyes. Broadband Network Architectures: Designing and Deploying Triple-Play Services. Pearson Education, 2007.
Find full textMoore, Robin C., and Susan M. Goltsman. Play for All Guidelines: Planning, Designing and Management of Outdoor Play Settings for All Children. 2nd ed. Mig Communications, 1992.
Find full textThe Power Of Rolebased Elearning Designing And Moderating Online Role Play. Routledge, 2010.
Find full textGilbert, Sari. Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education. Taylor & Francis Group, 2015.
Find full textClough, Michelle. Passion and Play: A Guide to Designing Sexual Content in Games. Taylor & Francis Group, 2022.
Find full textGilbert, Sari. Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education. CRC Press LLC, 2015.
Find full textClough, Michelle. Passion and Play: A Guide to Designing Sexual Content in Games. Taylor & Francis Group, 2022.
Find full textThe Power Of Rolebased Elearning Designing And Moderating Online Role Play. Routledge, 2010.
Find full textDesigning Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education. Routledge, 2015.
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