Books on the topic 'Design -> video'

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1

Blank, Ben. Professional video graphic design. New York: Prentice Hall, 1986.

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2

International video graphic design. New York: Distributor to the book trade in the United States and Canada, Rizzoli International Publications, 1991.

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3

Ploor, D. Michael. Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.

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4

Blank, Ben. Professional video graphics design. New York: Prentice Hall, 1986.

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5

Beebe, Jack M. International video graphic design. New York: PBC International, 1991.

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6

Lin, Youn-Long Steve, Chao-Yang Kao, Hung-Chih Kuo, and Jian-Wen Chen. VLSI Design for Video Coding. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-0959-6.

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7

Palmquist, Adam, Izabella Jedel, and Ole Goethe. Universal Design in Video Games. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-30595-5.

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8

Tringham, Neal. Science fiction video games. Boca Raton: CRC Press, 2015.

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9

Karl, Anderson, ed. Advanced interactive video design: New techniques and applications. White Plains, NY: Knowledge Industry Publications, 1988.

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10

Scherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.

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11

P, Shepard Roger, ed. Creating Web graphics, audio & video. Upper Saddle River, NJ: Prentice Hall PTR, 2002.

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12

Sleeth, Shannon. Website design. Lawrenceville, NJ: Cambridge Educational, 2005.

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13

Jozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.

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14

Henry, Jenkins, ed. Video Game Art. New York: Assouline Publishing, 2005.

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15

1966-, Koc Ut-Va, and Liu, K. J. Ray, 1961-, eds. Design of digital video coding systems: A complete compressed domain approach. New York: Marcel Dekker, 2002.

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16

Hwang, Kyung-Wook. Design of Scalable On-Demand Video Streaming Systems Leveraging Video Viewing Patterns. [New York, N.Y.?]: [publisher not identified], 2013.

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17

Gordon, Timothy, Zevi Bareket, Lidia Kostyniuk, Michelle Barnes, Michael Hagan, Zu Kim, Delphine Cody, Alexander Skabardonis, and Alan Vayda. Site-Based Video System Design and Development. Washington, D.C.: Transportation Research Board, 2012. http://dx.doi.org/10.17226/22836.

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18

Todd, Kelsey, ed. Flash MX design for TV and video. Indianapolis, IN: Wiley Pub., 2003.

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19

Oge, Marques, ed. Handbook of video databases: Design and applications. Boca Raton: CRC Press, 2003.

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20

Video Game Design. Bloomsbury Publishing Plc, 2016. http://dx.doi.org/10.5040/9781474222426.

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21

Richardson, I. E. G., and Iain E. Richardson. Video Codec Design. Wiley & Sons, Incorporated, John, 2003.

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22

Video game design. New York: Cavendish Square, 2015.

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23

Video Game Design. Skyhorse Publishing Company, Incorporated, 2007.

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24

Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.

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25

Saulter, Joseph. Video Game Design Strategies. Career Education, 2008.

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26

Ploor, D. Michael. Video Game Design Composition. Goodheart-Willcox Publisher, 2013.

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27

Ploor, D. Michael. Video Game Design Foundations. Goodheart-Willcox Publisher, 2013.

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28

Video Game Design Foundations. Goodheart-Willcox, 2013.

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29

Web Design Video Sites. Taschen, 2008.

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30

Design of Digital Video Coding Systems. New York: Marcel Dekker, Inc., 2003.

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31

RICHARDSON, I. E. G. Video Codec Design - Developing Image & Video Compression Systems. John Wiley & Sons Inc, 2002.

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32

Video Game Design Composition Software Design Guide. Goodheart-Willcox Publisher, 2014.

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33

Video game design foundations: Software design guide. Tinley park, Ill: Goodheart-Willcox Co., 2011.

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34

Lyons, Sandy Appleoff, ed. Costume Design for Video Games. CRC Press, 2019. http://dx.doi.org/10.1201/b22270.

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35

Introduction to Video Game Design. Tinley Park, IL: Goodheart-Willcox Co., 2012.

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36

Learning, Thomson Delmar. Architectural Drafting & Design Video #5: Foundation Plans (Architectural Drafting and Design Video Series). Delmar Learning, 2001.

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37

Richardson, Iain E. Video Codec Design: Developing Image and Video Compression Systems. Wiley & Sons, Incorporated, John, 2003.

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38

Video codec design: Developing image and video compression systems. Chichester: Wiley, 2002.

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39

Melendez, Shayne. Design Explainer Videos : How to Create a High-Converting Video: Adding Explainer Video for Entrepreneur. Independently Published, 2021.

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40

Green, Garo, and James C. Kaufman. Video Games and Creativity. Elsevier Science & Technology Books, 2015.

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41

Video Games and Creativity. Elsevier Science & Technology Books, 2015.

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42

Senran Kagura : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2015.

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43

Video Game Optimization. Course Technology, 2010.

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44

ALBINET, Marc. Concevoir un Jeu Video. FYP, 2015.

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45

Ploor, D. Michael. Video Game Design Foundations Instructor's Manual. Goodheart-Willcox Pub, 2011.

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46

Rysinger, Lisa. Exploring Digital Video (Design Exploration Series). Thomson Delmar Learning, 2004.

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47

Ploor, D. Michael. Video Game Design and Programming Concepts. Goodheart-Willcox Publisher, 2019.

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48

Souter, Gerald A., and Howard Hirsch. Multi-Screen Video Production and Design. Knowledge Industry Pubns, 1990.

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49

Senses, perception, and video gaming: Design of a college for video game design and production. Cincinnati, Ohio: University of Cincinnati, 2005.

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50

Learning, Thomson Delmar. Architectural Drafting & Design Video #4: Elevations (Architectural Drafting & Design). Delmar Learning, 2001.

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