Dissertations / Theses on the topic 'Design studios'
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Belek, Fialho Teixeira Müge, and Uraz Turkan Ulusu. "Collaboration in Design Studios." Thesis, Istanbul Technical University, 2005. https://eprints.qut.edu.au/199902/1/Collaboration_in_design.pdf.
Full text鄭桂懷 and Kwai-wai Cheng. "A collaborative design tool for virtual design studios." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31220526.
Full textCheng, Kwai-wai. "A collaborative design tool for virtual design studios /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20971497.
Full textTeixeira, Müge Belek Fialho. "Collaboration in Design Studios/ Tasarım Stüdyolarında İşbirliği." Thesis, Fen Bilimleri Enstitüsü, 2005. https://eprints.qut.edu.au/121515/1/Collaboration%20in%20design.pdf.
Full textSabatelli, Madison. "Navigating the Design Process Through Writing: An Ethnographic Study of Academic Design Studios." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1595270362820823.
Full textFindlay, Robert Allen. "Learning in community-based collaborative design studios : education for a reflective, responsive design practice." Thesis, Oxford Brookes University, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.363723.
Full textPowers, Matthew N. "A Study of Self-Regulated Learning in Landscape Architecture Design Studios." Diss., Virginia Tech, 2006. http://hdl.handle.net/10919/29015.
Full textPh. D.
Sultan, Reem Abbas Ebrahim Ali Ahmed. "Design studios : understanding relations between built environment, learning and behaviours." Thesis, University of Sheffield, 2018. http://etheses.whiterose.ac.uk/21983/.
Full textGreen, Lance Noel, and n/a. "A study of the design studio in relation to the teaching of industrial & product design." University of Canberra. Design & Architecture, 2005. http://erl.canberra.edu.au./public/adt-AUC20070129.124614.
Full textEvans, Marise Meredith Tillman Thomas S. "Maximizing collaborative problem solving within higher education design studios with a minimal open floor plan." Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/SUMMER/Industrial_Design/Thesis/Evans_Marise_58.pdf.
Full textLueth, Patience Lamunu Opiyo. "The architectural design studio as a learning environment a qualitative exploration of architecture design student learning experiences in design studios from first- through fourth-year/." [Ames, Iowa : Iowa State University], 2008.
Find full textHarvey, Melinda. "Art Center: Individual and Group in the Context of Galleries and Studios." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/2714.
Full textArvola, Mattias. "Shades of Use : The Dynamics of Interaction Design for Sociable Use." Doctoral thesis, Linköpings universitet, MDI - Interaction and Service Design Research Group, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5019.
Full textRrumbullaku, Desantila. "An Assessment On Housing Design Exercises In Architecture Design Studio At Middle East Technical University,1957-2010." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612711/index.pdf.
Full textKaralambo, Paul N. "Sub[urban] Detroit mediating the expression /." Cincinnati, Ohio : University of Cincinnati, 2007. http://rave.ohiolink.edu/etdc//view?acc_num=ucin1179386856.
Full textAdvisor: Michael McInturf . Title from electronic thesis title page (viewed May 31, 2010). Includes abstract. Keywords: Detroit; visual spectacle; mediated subject; satellite design studios. Includes bibliographic references.
Kormer, Peter. "Faceproject.ion." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/845984.
Full textDepartment of Architecture
Dluzak, Catherine M. "An investigation into the influence of the Tiffany Studios in the ecclesiastical stained glass windows commissioned in Indianapolis, Indiana between 1880-1930." Virtual Press, 1999. http://liblink.bsu.edu/uhtbin/catkey/1118169.
Full textDepartment of Architecture
Pospíšilová, Šárka. "Revitalizace areálu Filmových ateliérů Zlín." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2015. http://www.nusl.cz/ntk/nusl-394018.
Full textHofman, Hansen Jens. "Motiverende design : speciale i informationsvidenskab /." [Jens Hofman Hansen], 2005. http://www.webdezign.dk/studie/speciale/motiverende_eng_res.pdf.
Full textKolbábková, Martina. "Revitalizace areálu Filmových ateliérů Zlín." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2015. http://www.nusl.cz/ntk/nusl-394043.
Full textHultman, Mikael. "For Position Only Studio." Thesis, Konstfack, Grafisk design & illustration, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6855.
Full textGeorge, Abey M. "Remote collaboration in the design studio." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/2191.
Full textWalton, Jessica. "Boomerang Studio: Community Design for Action." VCU Scholars Compass, 2016. http://scholarscompass.vcu.edu/etd/4244.
Full textXu, Jiaojiao. "Open studio - Design for participatory art in the museum." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126859.
Full textKing, Andrew Mark. "The flexible design methodology : a framework to encourage manufacturing companies to develop strategic platform designs." Thesis, University of East London, 2001. http://roar.uel.ac.uk/3567/.
Full textBrösamle, Martin [Verfasser], and Christoph [Akademischer Betreuer] Hölscher. "Sketches of wayfinding design : : empirical studies of architectural design processes = Skizzen eines orientierungsfreundlichen Entwurfs : empirische Studien zu architektonischen Entwurfsprozessen." Freiburg : Universität, 2014. http://d-nb.info/112347916X/34.
Full textCorreia, Bárbara Loução. "Reflexões de estágio na Unis Textile Design Studio." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2021. http://hdl.handle.net/10400.5/22750.
Full textTan, Lauren. "Understanding the different roles of the designer in design for social good : a study of design methodology in the DOTT 07 (Designs of the Time 2007) projects." Thesis, Northumbria University, 2012. http://nrl.northumbria.ac.uk/8454/.
Full textSegelström, Fabian. "Rethinking Field Studies for Design : An Argument for Using Longer Field Studies within Design." Thesis, Linköping University, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-15538.
Full textThis case study aims at showing how longer field studies can influence the design process. The design case is a redesign of the GUI of software for cell phone network simulation. The study explores the potential of a long field study, presenting it in a way that makes it possible for the reader to follow every step of the process and thus evaluate the merits of this long fieldstudy, and of longer field studies, in general.
Data for the study was collected and an initial analysis performed during a four weeks field study. Participant observation was the primary method, but other methods were also used. After the field study was completed, further analysis led to the formation of a design rationale, sorted according to three identified usage groups and one general category.
This study argues that a long field study, with design measurements, informs the design significantly. Week one was needed for creating the necessary rapport with the users/informants, while new information decreased during week four. This confirms the argument of earlier studies that the time span of field studies for focused design cases may be shorter than for more wide-aiming social research. However, one main finding is that the most significant data for the design rationale was unevenly collected, mainly in weeks two and three. Thus, the study argues that design cases may benefit from longer fieldstudies than is the standard within the design community of today.
Marco, Almagro Lluís. "Statistical methods in Kansei engineering studies." Doctoral thesis, Universitat Politècnica de Catalunya, 2011. http://hdl.handle.net/10803/85059.
Full textEsta tesis doctoral trata sobre Ingeniería Kansei (IK), una técnica para trasladar emociones transmitidas por productos en parámetros técnicos, y sobre métodos estadísticos que pueden beneficiar la disciplina. El propósito básico de la IK es descubrir de qué manera algunas propiedades de un producto transmiten ciertas emociones a sus usuarios. Es un método cuantitativo, y los datos se recogen típicamente usando cuestionarios. Se extraen conclusiones al analizar los datos recogidos, normalmente usando algún tipo de análisis de regresión.La IK se puede situar en el área de investigación del diseño emocional. La tesis empieza justificando la importancia del diseño emocional. Como que el rango de técnicas usadas bajo el nombre de IK es extenso y no demasiado claro, la tesis propone una definición de IK que sirve para delimitar su alcance. A continuación, se sugiere un modelo para desarrollar estudios de IK. El modelo incluye el desarrollo del espacio semántico – el rango de emociones que el producto puede transmitir – y el espacio de propiedades – las variables técnicas que se pueden modificar en la fase de diseño. Después de la recogida de datos, la etapa de síntesis enlaza ambos espacios (descubre cómo distintas propiedades del producto transmiten ciertas emociones). Cada paso del modelo se explica detalladamente usando un estudio de IK realizado para esta tesis: el experimento de los zumos de frutas. El modelo inicial se va mejorando progresivamente durante la tesis y los datos del experimento se reanalizan usando nuevas propuestas. Muchas inquietudes prácticas aparecen cuando se estudia el modelo para estudios de IK mencionado anteriormente (entre otras, cuántos participantes son necesarios y cómo se desarrolla la sesión de recogida de datos). Se ha realizado una extensa revisión bibliográfica con el objetivo de responder éstas y otras preguntas. Se describen también las aplicaciones de IK más habituales, junto con comentarios sobre ideas particularmente interesantes de distintos artículos. La revisión bibliográfica sirve también para listar cuáles son las herramientas más comúnmente utilizadas en la fase de síntesis. La parte central de la tesis se centra precisamente en las herramientas para la fase de síntesis. Herramientas estadísticas como la teoría de cuantificación tipo I o la regresión logística ordinal se estudian con detalle, y se proponen varias mejoras. En particular, se propone una nueva forma gráfica de representar los resultados de una regresión logística ordinal. Se introduce una técnica de aprendizaje automático, los conjuntos difusos (rough sets), y se incluye una discusión sobre su idoneidad para estudios de IK. Se usan conjuntos de datos simulados para evaluar el comportamiento de las herramientas estadísticas sugeridas, lo que da pie a proponer algunas recomendaciones. Independientemente de las herramientas de análisis utilizadas en la fase de síntesis, las conclusiones serán probablemente erróneas cuando la matriz del diseño no es adecuada. Se propone un método para evaluar la idoneidad de matrices de diseño basado en el uso de dos nuevos indicadores: un índice de ortogonalidad y un índice de confusión. Se estudia el habitualmente olvidado rol de las interacciones en los estudios de IK y se propone un método para incluir una interacción, juntamente con una forma gráfica de representarla. Finalmente, la última parte de la tesis se dedica al escasamente tratado tema de la variabilidad en los estudios de IK. Se proponen un método (basado en el análisis clúster) para segmentar los participantes según sus respuestas emocionales y una forma de ordenar los participantes según su coherencia al valorar los productos (usando un coeficiente de correlación intraclase). Puesto que muchos usuarios de IK no son especialistas en la interpretación de salidas numéricas, se incluyen representaciones visuales para estos dos nuevos métodos que facilitan el procesamiento de las conclusiones.
This PhD thesis deals with Kansei Engineering (KE), a technique for translating emotions elicited by products into technical parameters, and statistical methods that can benefit the discipline. The basic purpose of KE is discovering in which way some properties of a product convey certain emotions in its users. It is a quantitative method, and data are typically collected using questionnaires. Conclusions are reached when analyzing the collected data, normally using some kind of regression analysis. Kansei Engineering can be placed under the more general area of research of emotional design. The thesis starts justifying the importance of emotional design. As the range of techniques used under the name of Kansei Engineering is rather vast and not very clear, the thesis develops a detailed definition of KE that serves the purpose of delimiting its scope. A model for conducting KE studies is then suggested. The model includes spanning the semantic space – the whole range of emotions the product can elicit – and the space of properties – the technical variables that can be modified in the design phase. After the data collection, the synthesis phase links both spaces; that is, discovers how several properties of the product elicit certain emotions. Each step of the model is explained in detail using a KE study specially performed for this thesis: the fruit juice experiment. The initial model is progressively improved during the thesis and data from the experiment are reanalyzed using the new proposals. Many practical concerns arise when looking at the above mentioned model for KE studies (among many others, how many participants are used and how the data collection session is conducted). An extensive literature review is done with the aim of answering these and other questions. The most common applications of KE are also depicted, together with comments on particular interesting ideas from several papers. The literature review also serves to list which are the most common tools used in the synthesis phase. The central part of the thesis focuses precisely in tools for the synthesis phase. Statistical tools such as quantification theory type I and ordinal logistic regression are studied in detail, and several improvements are suggested. In particular, a new graphical way to represent results from an ordinal logistic regression is proposed. An automatic learning technique, rough sets, is introduced and a discussion is included on its adequacy for KE studies. Several sets of simulated data are used to assess the behavior of the suggested statistical techniques, leading to some useful recommendations. No matter the analysis tools used in the synthesis phase, conclusions are likely to be flawed when the design matrix is not appropriate. A method to evaluate the suitability of design matrices used in KE studies is proposed, based on the use of two new indicators: an orthogonality index and a confusion index. The commonly forgotten role of interactions in KE studies is studied and a method to include an interaction in KE studies is suggested, together with a way to represent it graphically. Finally, the untreated topic of variability in KE studies is tackled in the last part of the thesis. A method (based in cluster analysis) for finding segments among subjects according to their emotional responses and a way to rank subjects based on their coherence when rating products (using an intraclass correlation coefficient) are proposed. As many users of Kansei Engineering are not specialists in the interpretation of the numerical output from statistical techniques, visual representations for these two new proposals are included to aid understanding.
Yateman, Nigel A. "The design of survival studies." Thesis, University of Nottingham, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.336097.
Full textTedesco, Patricia. "Interplay: Studies in Rowhouse Design." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/34355.
Full textMaster of Architecture
Fellsman, Jakob, and Marcus Törner. "Mervärde som strategisk konkurrensfaktor : En uppsats om samarbetet mellan designer och konstruktör." Thesis, Södertörn University College, School of Business Studies, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-312.
Full textGlobaliseringen och den ökande konkurrensen har gjort att svenska företag inte kan konkurrera med pris på mogna marknader. Mjuka värden har tagit teknikens plats som strategisk konkurrensfaktor. Teknikorienterade företag har tvingats att skapa mjuka värden i sina produkter för att konkurrera mot de utländska lågprisaktörerna.
För att tekniska företag ska kunna skapa mjuka värden krävs att de har ett nära samarbete mellan konstruktören och designern. Detta samarbete är beroende av flera faktorer för att uppnå ett tillfredställande resultat.
Denna studie belyser de faktorer i samarbetet mellan designer och konstruktör som är viktiga för att skapa mervärde vid produktutvecklingen på en mättad marknad. Det empiriska materialet har samlats in från tre fallföretag och deras kunder. Empirin har studerats och analyserats mot teorier som författarna ansett viktiga för ämnet.
Undersökningen är både av kvantitativ och av kvalitativ karaktär. Under denna intressanta studie har det skett sex stycken djupintervjuer med designers och konstruktörer på de tre fallföretagen. För att mäta validiteten i analysen av det empiriska materialet från intervjuerna har företagets kunder fått svara på en enkät om deras köpbeslut.
Resultatet av undersökningen bekräftar vår teoretiska modell över hur ett effektivt samarbete leder till mervärde i produkten. Detta kan uppnås genom en simultan produktutveckling som präglas av en lärande kommunikation där kundbehovet är känt av båda parter. Processtyrning skall avse båda parter i deras arbete för att skapa ett maximalt mervärde.
Abdipour, Morteza. "Arrangement Design Studies : the introduction of the digital wall in domestic environments." Licentiate thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-179883.
Full textAbdulla, Danah. "Design otherwise : towards a locally-centric design education in Jordan." Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/23246/.
Full textEchols, Stuart Patton. "Teaching design : a qualitative study of design studio instruction /." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-12042009-020304/.
Full textGordon, Pierce Edward Cornelius. "Investigating Innovation Practice| Cross-disciplinary Studies in International Development." Thesis, University of California, Berkeley, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10829963.
Full textInnovation practice is a transdisciplinary field that aims to create a better world out of an existing one by pooling methods and mindsets of inquiry and creation. The field observes design contexts, assimilates the collected knowledge into problems to be addressed, ideates solutions to those problems, and iteratively tests those solutions in real environments to determine how they address these problems. Over the past decade, the field has become more accessible to a much broader collection of amateur designers. They utilize the field to understand more diverse contexts, to include and adapt more disciplines, and to address a wide variety of complex and seemingly intractable issues. Due to the evolution of the fields’ popularity, debates began to arise about the fields’ utility and place in society. Development professionals treated design thinking and related fields as a silver bullet that could easily address issues of global poverty. Critics asked if the field was different from existing disciplines, whether the field delivers demonstrable impact, and if the democratization of design practice to ‘amateur’ designers is even worthwhile. However, these debates revealed how little knowledge is collected about how practitioners conduct innovation practice in the first place. To learn about the activities, benefits, methods, and obstacles of beneficial development-focused design practice, I detail three studies that apply lenses of analysis to innovation narratives to see how various collectives of self-determined innovators actually practice their craft.
The first study outlines a systematic literature review of human-centered design for development. By applying design principles to a population of researcher-designers and their narratives, we learn if these designers actually practice innovation with these principles of human-centeredness in mind. I outline three previously conducted studies about the nature of this field, which describe the population, location, history, and methods these projects use across various contexts. and detail an analysis of the participatory nature of human-centered design for development. In so doing, I describe statistics about the prevalence of participatory design practice, reveal how the studies report the complexities of participation, and collect insights about the stakeholders who are allowed to design. The study then sums up the importance of investigative analysis methods across populations of design narratives, so that researchers can learn more about how ‘good practice’ is perceived.
The second study describes an ethnographic evaluation study of notable actors in the Botswana innovation community. This study begins with a reflection on epistemological frictions between the popular fields of innovation practice and impact evaluation. After revealing the theoretical and practical gaps in how innovators evaluate, I introduce the Botswana history, policies, and institutions that support innovation practice on the national level, while describing their activities and how innovation actors perceive them. I then detail the creation of a grassroots innovation community that practices participatory co-design of locally beneficial technologies by outlining the history of its indigenous stakeholders and describing an ethnographic narrative of two formative innovation workshops. I then describe the methods, approaches, purpose, and stakeholders involved in the evaluation of innovation in the local and national institutions. This analysis reveals evaluation tools applicable to many innovation contexts, and insights about how these evaluation approaches are aligned and misaligned with each other. Finally, I describe insights on the practice and facilitation of innovation in the country, to clarify cultural, institutional, and practical barriers and qualities that hinder the potential benefit of innovation.
The final study is a reflection on the inadequacies of ethics systems in Botswana to support beneficial innovation practice. While investigating the previous chapter, I happened upon narratives with no simple solutions, and few resources for development-centric designers to effectively navigate this ethics space. Moreover, while facing the country’s institutional review board system, I gained first-hand experience with the goals, dynamics, and limitations of the Botswana research system of ethics. This chapter unpacks how the ethical system fails to align with the needs of beneficial innovation practice and suggests theoretical alternatives to draw upon for future use.
This dissertation describes the complex possibilities of participatory design practice, the various goals, activities, and perceptions of the evolving Botswana innovation ecosystem, and details the frictions between the understudied field of ethics in design for development and existing institutions. These studies reveal how ‘good’ innovation practice is wholly based on the context it is applied: on its practitioners, their tools, their goals, the environment where it is used, and the stakeholders with whom the designers interact. Though these studies outline how the methods and mindsets of innovation practice are accessible to more communities than ever, it does not mean that innovation practice itself becomes simpler. (Abstract shortened by ProQuest.)
Elliott-Ortega, Kara. "Urban design as problem solving : design thinking in the rebuild by design resiliency competition." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98931.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 124-129).
Following Hurricane Sandy in 2012, federal, state, and local governments initiated a series of disaster relief and recovery programs. These efforts were criticized for their lack of coordination, and fueled the public opinion that not only were coastal cities increasingly at risk for storm events due to climate change, but also that the government is not equipped to adequately respond to or prevent future disasters. The Rebuild by Design urban design competition was the first implemented recommendation of the cabinet-level Hurricane Sandy Rebuilding Task Force, and the main goal for the competition was the procurement of innovative resiliency projects for the areas affected by Hurricane Sandy. Sponsored by the U.S. Department of Housing and Urban Development (HUD), the competition is an unprecedented use of urban design by the federal government, leading to the question of why HUD would turn to an urban design process in the midst of other recovery efforts. Through interviews with designers from the winning design teams, this thesis finds that design thinking, under-examined by the participants, management, and evaluations of the competition, is the underlying theory that explains the benefits of an urban design process in the context of responding to climate change. Design thinking theorizes design as an alternative decision making process that can address complex problems for which there is no correct solution. This leads to the use of design as a method of creative problem solving as well as a catalyst for organizational change. This thesis finds that the competition design teams practice characteristics of design thinking. The resulting design ideas synthesize across regional, social, and economic systems, and offer an improved approach to the current infrastructure practices of flood protection and water mitigation. At the same time, the ability of the design process to fulfill the organizational goals of the competition, such as capacity building for local governments, remains mixed. Finally, this thesis generates recommendations for future iterations of Rebuild by Design as well as cautionary lessons for designers in light of the politics of relying on design as a form of innovation.
by Kara Elliott-Ortega.
M.C.P.
Cacaci, Lorenzo. "Studio di design per una macchina comprimitrice per l'industria farmaceutica." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.
Find full textHadjigeorgiou, Christina. "Molecular modelling studies on bidentate iron chelators." Thesis, King's College London (University of London), 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298845.
Full textLing, Xiang. "Adaptive design in dose-response studies." Columbus, Ohio : Ohio State University, 2005. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1133365136.
Full textJenkinson, Lloyd R. "Turbofan commuter aircraft project design studies." Thesis, Loughborough University, 1990. https://dspace.lboro.ac.uk/2134/7297.
Full textPycock, James E. "Designing systems : studies of design practice." Thesis, University of Manchester, 1999. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.536557.
Full textPayne, Alice Ruth. "Design, sustainability and Australian mass-market fashion : three case studies." Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/61985/1/Alice_Payne_Thesis.pdf.
Full textDixon, Brian Samuel. "A novel graphic syntax : an investigation into how a GPS-enabled wayfinding interface can be designed to visually support urban recreational walkers' situation awareness." Thesis, University of the Arts London, 2015. http://ualresearchonline.arts.ac.uk/12016/.
Full textTaylor, Damon. "Design art furniture and the boundaries of function : communicative objects, performative things." Thesis, University of the Arts London, 2011. http://ualresearchonline.arts.ac.uk/5658/.
Full textBirk, Klaus. "Building experiences : a reflective design process for media architecture." Thesis, University of the Arts London, 2017. http://ualresearchonline.arts.ac.uk/12392/.
Full textErnfridsson, Patrik. "Äldre och teknik: Fyra porträtt som grund för IT-design." Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1970.
Full textI detta arbete undersöks äldre personers förhållande till den teknik de möter i vardagen. Statistik visar att det i åldersgruppen 65–84 år, jämfört med de yngre åldersgrupperna, är betydligt färre personer som har hemdator. Avsikten med studien var att kvalitativt utforska vad som ligger bakom sådana och liknande förhållanden. Omständigheter som kan vara av betydelse vid utveckling av teknik för äldre människor.
Etnografiskt inspirerade fallstudier genomfördes hos fyra ej yrkesverksamma personer i åldrarna 65 till 75 år. Det empiriska arbetet har i huvudsak inneburit observationer tillsammans med deltagarna och halvstrukturerade kvalitativa intervjuer. Momenten har genomförts i deltagarnas hem.
I syfte att göra resultaten lättillgängliga har dessa utformats som porträtt skrivna i jagform. Tanken med porträtten är att de ska kunna användas som idé- och designstöd i samband med utveckling av teknik för personer i situationer som liknar deltagarnas.
Praktiskt, estetiskt, symboliskt, socialt och affektivt bruk har varit utgångspunkter vid analysen som genomförts med porträtten som underlag. Ur analysen framträdde ett antal bruksvärden. Dessa avser de positiva eller negativa värden som bruk av någon teknik innebär för brukaren. Bruksvärden som umgänge, åtnjuta information och nöje, effektivitet och trygghet, avgör brukarens förhållande till tekniken.
Några av slutsatserna i studien är: att trygghet är ett centralt bruksvärde deltagarna upplever i mobiltelefonbruket, att deltagarna har ett mycket begränsat intresse för hemdatorer, att barnen spelar, som anskaffare, påverkare och stöd, en viktig roll för deltagarna vad gäller tekniken i vardagen.
Esposito, Angelina Sara. "A pictoral journey of theatrical costume and light design 2013-2016." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3079.
Full textVestin, Hanna. "Entreprenörskap inom designbranschen : En fallstudie gjord i samarbete med Studio Lisa Bengtsson." Thesis, Högskolan i Gävle, Avdelningen för bygg- energi- och miljöteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-27395.
Full text