Dissertations / Theses on the topic 'Design sociale'
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DI, PRIMA NICOLO'. "Design Anthropology. Approccio per un design sociale." Doctoral thesis, Politecnico di Torino, 2022. http://hdl.handle.net/11583/2969099.
Full textCorrégé, Jean-Baptiste. "Application des normes sociales aux technologies persuasives : le cas de la rénovation énergétique." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS530/document.
Full textThis thesis deals with the question of behavioral changes, and in particular with the way this question applies to the computer domain through persuasive technologies.In a particular application context, that of the renovation of housing, we are interested in the role that the information available to users can play in the way they develop their renovation project. One way to change user behavior is to change the goals they pursue, either explicitly or implicitly. Although the effectiveness of the former has been shown in an experimental context, it seems less suitable for natural situations. We therefore propose an approach aimed at modifying the goals pursued by the users implicitly.With this in mind, we are working first on the use of injunctive social norms to encourage users to work particularly on energy renovation. In a first study, we compare injunctive social norm and goal setting to a control condition. We are interested in the performance of the participants in the task (improving the energy performance of a home) as well as the way in which the project is set up throughout the study. The results show that social norm and explicit goal have a similar effect on task performance but different on temporal organization. We also observe a more stable behavior in the case where the social norm is activated, and an effect that seems globally less artificial than in the case where we set an explicit objective to the user. This first study also highlights the need for the norm to be salient, or activated.In a second study, we focus on what characterizes the salience of the normative message. In the first study, we used two different types of information: the normative message and concrete cues of desirable behavior. This second study aims to distinguish these two types of information and test their respective effect. The results show that the normative message seems to have a slightly greater effect on performance but also more artificial on user behavior.In a third study, we are interested in the characteristics of the message, assuming that a better perceived message could support the salience of the norm it carries. As part of a collaboration with artificial intelligence researchers, we tested different types of framing to assess their respective effect on the perception of the argument to which they applied. The mixed results essentially show that the argumentative style (rational and factual rather than emotional or moral) seems to have a significant weight on the perception of the argument. In addition, the theme addressed by the argument seems to play a significant role and should therefore be given special attention for the development of similar interventions.At the application level, our results first highlight the relevance of the use of injunctive social norms in a context of persuasive technology. They also show that social standard messages must be carefully crafted, taking into account multiple factors. On the theoretical level, we show that a social norm can have an effect comparable to that of an explicitly fixed objective, but that both generate the setting up of different cognitive processes. Eventually, methodologically, we apply the analysis of traces of activity to the field of social influence, which, to our knowledge, had not yet been put in place
Vignali, Virginia. "A11Y Learning system for Communication Design: Metodologie di Service Design applicate alla progettazione di una piattaforma partecipativa a sostegno del design della comunicazione accessibile e inclusiva." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21463/.
Full textCUMAN, ANDREA DAVIDE. "Mediaspaces, eventi urbani ed esperienza mobile: un'indagine etnografica nella produzione sociale della città del design." Doctoral thesis, Università Cattolica del Sacro Cuore, 2013. http://hdl.handle.net/10280/1990.
Full textThe aim of the thesis has been to analyze the so-called phenomenon of Fuorisalone through a double disciplinary perspective: on the one hand that of the mobilities paradigm (Sheller-Urry, 2006), on the other hand through the Lefebvrean perspective on the production of social space (1974) and its most recent applications in the field of media geography (Jansson, 2007) and urban events (Lehtovouri, 2010). The first part is dedicated to the reconstruction of the social history of this event by identifying the pivotal subjects for its birth, the dynamics of interdependency between them and the forms of their rootedness in the territorial and socio-cultural context of the city of Milan and its design culture. The second part adopts a synchronous perspective: on the one hand the analysis of the production of the social spaces of design, with particular attention to the single design districts involved, that during this event characterize the urban space as a “diffused heterotopia” (Foucault, 1967). On the other hand on the consumption forms of this event, by presenting the results of the field work conducted in three design districts during the 2011 and 2012 editions. Through the triangulation of different ethnographical methods, the research has focused on the mobility and mediated practices, on the perceptions and experiences of visitors, reading the specificity of this event through the circularity between the productive dimensions and its mobile and mediated forms of consumption.
CUMAN, ANDREA DAVIDE. "Mediaspaces, eventi urbani ed esperienza mobile: un'indagine etnografica nella produzione sociale della città del design." Doctoral thesis, Università Cattolica del Sacro Cuore, 2013. http://hdl.handle.net/10280/1990.
Full textThe aim of the thesis has been to analyze the so-called phenomenon of Fuorisalone through a double disciplinary perspective: on the one hand that of the mobilities paradigm (Sheller-Urry, 2006), on the other hand through the Lefebvrean perspective on the production of social space (1974) and its most recent applications in the field of media geography (Jansson, 2007) and urban events (Lehtovouri, 2010). The first part is dedicated to the reconstruction of the social history of this event by identifying the pivotal subjects for its birth, the dynamics of interdependency between them and the forms of their rootedness in the territorial and socio-cultural context of the city of Milan and its design culture. The second part adopts a synchronous perspective: on the one hand the analysis of the production of the social spaces of design, with particular attention to the single design districts involved, that during this event characterize the urban space as a “diffused heterotopia” (Foucault, 1967). On the other hand on the consumption forms of this event, by presenting the results of the field work conducted in three design districts during the 2011 and 2012 editions. Through the triangulation of different ethnographical methods, the research has focused on the mobility and mediated practices, on the perceptions and experiences of visitors, reading the specificity of this event through the circularity between the productive dimensions and its mobile and mediated forms of consumption.
Federle, Giovanni <1954>. "Basic design: la formazione al design nella scuola secondaria." Doctoral thesis, Università Ca' Foscari Venezia, 2010. http://hdl.handle.net/10579/1016.
Full textThe survey made on the educational pattern to design brought about today in the secondary school allows us to grasp its historic swinging between the academic model and the Bauhaus legacy. Therefore its epistemic weakness shows the need of a new theoretical foundation to redefine it. Today the wide scientific literature on design suggests that the fulcrum of its propaedeutic training starts from the competencies in forming but has to be based on experiential learning and reflective practice, in addition to the mastership of communication rules and languages. With the word “studio”, not only we mean the milieu where the design learning community work, but also its typical interactive modality. Here actionreflection is put into practice through the iconic tool of educational mediation; the training mechanism is developed in the group, the community of practice, by finding and solving problems and projects. A redefinition of the professional teacher’s role is needed: no more a master, but a coach who helps students to acquire the designer’s vision and characteristic method. The framework of new Basic Design competencies is therefore inferred from the learning outcomes identified through the comparison of some European educational systems and suggestions from scientific literature.
Grimandi, Chiara. "Individuo e collettività nello smart working: studio di un servizio human centred per il benessere sociale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020.
Find full textMARAGLIANO, ANDREA. "Gioco e Cambiamento Sociale. Fra ricerca educativa, edu-larp e intercultura." Doctoral thesis, Università degli studi di Genova, 2021. http://hdl.handle.net/11567/1048809.
Full textCan games be agents of social change? Can they allow for the exploration of civic, political, value, or ethical issues? If so, what are the foundations of play to be employed in this track? And what are the cultural, playful and educational experiences experienced by those who participate in this type of games? These are some of the questions that paved the way for this research work, divided into three parts. Chapter 1 describes what in this thesis are identified as the fundamentals of the game, the hidden but important structures. When we look at game, it involves us, bewitches us and engages us as in a carnival. We are enraptured by the hypnotic and seductive movements of the playing body, but what is pulsing under those festive clothes? What are the supporting frameworks of the game body, what does it rest on, and how is it so powerful, persuasive and problematically beautiful? Chapter 2 presents an experimental study of the Italian Red Cross edu-larp "Youth on The Run", a live educational role-playing game on the topic of asylum seekers in Italy. The research presented should have concerned the comparative study of two edu-larp on the theme of migration: "Youth On The Run", a game that simulates for 24 hours the migratory journey of a family from Somalia to Italy, and "300, la battaglia delle tentopoli" (Coccia, 2020) which simulates for 4 hours a municipal meeting in which the placement of 300 refugees must be decided. Due to the closure of educational institutions due to COVID-19 anti-contagiousness regulations, experimentation of the second game could not take place, leading to the presentation of the research as a single case study of the YOTR game. The research aimed to probe whether and how participation in this type of game can have significant impacts on the degree of empathy, ethnic bias, and representations with respect to migration issues of those who participate. It was then attempted to investigate if and how those constituent elements of the game discussed in Chapter 1 can lead to effective social change in the intercultural sphere. Finally, Chapters 3 and 4 report the analysis and discussion of the data, which show how play really constitutes itself as a special space of human and a space for change.
PRUS, IRYNA. "Design Thinking in Organisations: a Practice-based Approach." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2018. http://hdl.handle.net/10281/199195.
Full textFerdows, Kimia. "« Design moi un métier » : modalités d’accès et socialisations au groupe professionnel des designers : monographie de deux grandes écoles de design de la région parisienne." Thesis, Paris 10, 2013. http://www.theses.fr/2013PA100187.
Full textThe thesis takes for object the training issues of future designers. At the crossroad of education sociology, of work and professions sociology, it consists in accounting the different socializations which led individuals to become designers. It consists in understanding who and how people decide today to become designer. This thesis is based on a survey led in two training institutions which have the particularity to be on the highest level of design superior teaching: one large public school and one large private school. On the other hand, it consists in examining the different professional paths existing for students. First, thought the analysis of the social characteristics of student admitted in these two establishments, it consists in understanding the common processes of primary socialization which led these young people to turn towards the designers profession. Then, we will see how these two schools, thought their selection way and their specific secondary socialization, oppose themselves quite vividly on the way to conceive the designers profession and the nature of the services a designer can be led to accomplish in a company. The methodology gathers long duration observations; sixty interviews carried out with students, teachers and professionals; the exhaustive analysis of the archives of scholar files from the two schools and the results of a quantitative survey led among students in 2010
MIRANDA, DE OLIVEIRA PAULO. "TURISMO, CULTURA E AMBIENTE; L'APPROCCIO SISTEMICO DEL DESIGN - Fattori umani, sociale e strategici nella Estrada Real | Minas Gerais, Brasile." Doctoral thesis, Politecnico di Torino, 2013. http://hdl.handle.net/11583/2511483.
Full textNiakan, Farzad. "Design and configuration of sustainable dynamic cellular manufacturing systems." Thesis, Lyon, INSA, 2015. http://www.theses.fr/2015ISAL0123/document.
Full textThe most recent revolution in industry (Industrial Revolution 4.0) requires increased flexibility, agility and efficiency in the use of production equipment. Dynamic Cellular Manufacturing System (DCMS) is one of the best production systems to meet such requirements. In addition, the increasing importance of sustainable development forces manufacturers and managers to take account of the environmental and social issues in the design and configuration of manufacturing systems. This thesis focuses on the sustainable configuration of DCMS by proposing three mathematical models. The main challenge of this study is to (i) choose appropriate social and environmental criteria, (ii) integrate them in mathematical models, and (iii) study the impact of these criteria on DCMS. The first model is bi-objective in order to make a trade-off between some social (job opportunity, potential machine hazards, etc.) and economic (various costs related to cell formation) criteria. To get closer to real-life situations, some parameters such as demand, machine-related costs and time capacity of the machines are considered as uncertain. To solve this problem, a robust optimization method is applied to cope with this uncertainty. In the second model, all dimensions of sustainable development are taken into account in a new bi-objective mathematical model. The first objective function models economic criteria (costs) and the second one environmental aspects (production waste), while social issues (mainly Daily Noise Dosage because of computational complexity) are modeled as constraints. Due to the NP-hardness of the problem, a new innovative approach called NSGA II-MOSA is proposed. The last model has three objective functions, one for each dimension of the sustainable development: environmental, social and economic. In order to be close to real life, some parameters of the model are expressed in terms of fuzzy value. We propose a hybridized possibilistic method to deal with uncertainty and an interactive fuzzy approach is considered to solve an auxiliary crisp multi-objective model in order to find trade-off solutions. Finally, the last part of the thesis studies the possibility to apply the three proposed models to the industry thanks to an easier method. A novel optimization-simulation approach is introduced to deal with the configuration of DCMS: (i) the optimization phase operates as scenario fraction method in order to reduce the number of alternative configurations by focusing on strategic and tactical levels; (ii) next, a simulation tool investigates the operational level by studying the performance of each alternative and the interaction between several components of the cells
BICOCCA, MIRIAM. "Sviluppo rurale e innovazione sostenibile. Come l’Approccio del Design Sistemico può favorire la crescita delle aree marginali." Doctoral thesis, Politecnico di Torino, 2016. http://hdl.handle.net/11583/2652862.
Full textScopelliti, Simona <1986>. "Il design degli anni sessanta e settanta: un nuovo modo di intendere l’utenza, tra progetti di utopia radicale e impegno sociale." Master's Degree Thesis, Università Ca' Foscari Venezia, 2012. http://hdl.handle.net/10579/1711.
Full textOchoa, Robles Jesus. "Multi-objective optimization strategies for design and deployment of hydrogen supply chains." Thesis, Toulouse, INPT, 2018. http://www.theses.fr/2018INPT0062/document.
Full textHydrogen is one of the most promising energy carriers in the quest for a more sustainable energy mix. Several studies and roadmaps have been carried out about the potential of a « hydrogen » economy and have identified that even if many of the required technologies are already available today, the deployment of hydrogen infrastructures constitutes the most challenging task for its development, so as to achieve competitive costs and mass market acceptance. The design of a hydrogen supply chain (HSC), in particular for mobility purpose, involves a series of important decisions at different levels, i.e. energy sources, production, transportation and storage and can be viewed as a multi-echelon, multi-objective and multi-period problem with multiple stakeholders. The objective of this work is to propose a methodological framework to tackle the HSC design problem in a complementary manner to the work proposed in the PhD work of (Sofia de Leon Almaraz, 2014) in which a multi-objective formulation was implemented via the -constraint method to generate the Pareto front, optimising three objectives at the same time, total daily cost, global warming potential and a safety risk index. A sensitivity analysis based on a design of experiments through the Factorial Design and Response Surface methods was carried to identify the major parameters (factors) and their interaction affecting the economic criterion, i.e., the total daily cost (TDC) (response), encompassing capital and operational expenditures. This sensitivity analysis highlights that the demand is by far the most significant parameter that strongly conditions the TDC criterion so that more effort is needed to model demand uncertainty consistently in HSC design, especially since a long horizon time is considered for hydrogen deployment. Besides, in the initial formulation of HSC design, the size of the problem related to the number of binary variables often leads to difficulties for problem solution. In this work, the potential of genetic algorithms (GA) via a variant of NSGA-II is explored to cope with the multi-objective formulation, in order to automatically produce the Pareto front. The model formulation has then been extended to take into account demand uncertainty, giving more robustness to the proposed approach. Two case studies support the analysis: first at regional level, the results of a HSC design for the former Midi-Pyrénées region obtained with both models are compared. The solutions obtained by GA exhibit the same order of magnitude as those obtained with MILP (Mixed Integer Linear Programming) in the mono-criterion problem, but better compromise solutions are produced in the multi-objective formulation and more flexible ones are obtained with demand uncertainty modelling. Then an airport ecosystem, i.e. Tarbes-Lourdes has been studied: the airport infrastructure is an interesting case study, since an airport is a source of emissions that affect climate, including the emissions generated from activities occurring inside and outside the airport perimeter fence associated with the operation and use of an airport. Finally, a post-optimal analysis on a compromise solution of HSC configuration is carried out based via two cost-benefit analyses (CBA) from a social (SCBA) and governmental perspective (subsidies and taxes). The SCBA approach for hydrogen deployment integrates societal benefits for the reduction of greenhouse gas emissions, noise air pollution abatement and social costs for the increase in platinum consumption in the manufacture of fuel cells. By including external costs, economic benefits of the replacement of ICEV (internal combustion engine) by FCV (Fuel Cell Vehicles) were highlighted as well as the generation of positive social net present values
ANNOVAZZI, CHIARA. "A psychosocial career counselling project with adolescents, parents, and people with a vulnerability: how the career development is impacted by personal resources and social context." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2017. http://hdl.handle.net/10281/142583.
Full textMORINI, LUCA. "The World Makers' Playgrounds: Mapping the Networked Spaces of Ludic Creation." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2015. http://hdl.handle.net/10281/87285.
Full textThe present dissertation is aimed at offering an explorative perspective toward original forms, organizations and contents of learning which characterize the present "media ecology", proposing an ethnographic and qualitative mapping of participatory dynamics as pertaining the discussion, modification, design, and creation of games (be them digital or "analog") within a plurality of communities and contexts, be them "virtual" or "real", within and without formal learning institutions. These communities and contexts will be thematized as "playgrounds", spaces of production and interaction characterized by horizontality, heterarchy and reticularity, spaces where a systems-oriented, constructivist, cooperative and transdisciplinary literacy is being built from the grassroots, a literacy necessary to be an active and participative "world maker" in the present Information Age. Part I of this tractation will be aimed at contextualizing the study of play and games from an historical and transdisciplinary standpoint, both through a literature review aimed at highlighing the contested relationship between playfulness and the serious character of formal learning contexts, and through an exploration of play's relevance in psychological, social, cultural and evolutive processes, concluding with the proposal of "game design" as a possible, unifying metaphor for the diversity of the sciences of living systems. Part II will explore the close links between the present participatory patterns within media cultures and the methodological choices I operated during my fieldwork, highlighting the political relevance of the "Information Revolution" in disrupting institutional infrastructures through its influence on the patterning of learning systems both formal and informal, evidencing the consequences of this paradigm shift on the epistemological fundations of research in human sciences. Part III will then offer, through a series of Cases and "ethnographic sketches", a synthetic panorama of the plural realities of ludic "Do It Together", evidencing within them the use and co-construction of complex models and metaphors (both on a formal and on an aesthetical level). In discussing the fieldwork within communities of game creators (be them formal or informal, online or offline), ample space will be given to difficulties, criticalities and insights, so as to further highlight the methodological quandaries of working in these specificcontexts. The whole of this work will, in conclusion, be aimed at proposing a new, possible role for learning professionals: that of the meta-designer, co-constructor of interactive open spaces and catalyst of ludic/learning/researching communities, where the activities, defined through non-programmatic and co-designed patterns of participation, will move through and beyond media education, meant as a meta-discipline aimed at the construction of an inclusive, distributed and democratic paradigm of learning.
Rubbini, Isabella. "Mujeres Cuidadoras: Tessere comunità intraprendenti partendo dalla cura." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24142/.
Full textMaillet, Barthélémy. "Design et appropriation d'un dispositif d'interactions haptiques pour l'expression et la perception d'attitudes communicationnelles." Compiègne, 2010. http://www.theses.fr/2010COMP1904.
Full textOur work aims at designing haptic devices for perceptual interpersonal interactions. The issue is to propose interfaces facilitating the development of their usages. Therefore, we consider interfaces from two perspectives : as an in-hand tool, constitutive of a perceptual experience when the user acts through it in the distal world it opens ; and as a put-down tool, constituted by the user, when he acts on it, in his organic perceptual world. In this work we focus on the design of the haptic interface as an in-hand tool. We operate it with user experimentations conducted in a deliberately minimalist interaction environment. These experiments lead us to make a distinction between two components of avatars used to act in distal worlds : the image body (enabling the user to be perceived by others) ; and the perceived body (enabling the user to perceive others). We show that separately adjusting the properties of the image body and of the perceiving body modifies the interaction dynamics between two persons. We exploit this new possibility offered by technical mediation to specify the in-hand interface. Then we design the put-down interface, striving for proposing organic actions that make sense for the user
Alaoui, Malek. "Application d’une démarche Living Lab au développement de services de TV sociale dédiés aux personnes âgées." Thesis, Troyes, 2013. http://www.theses.fr/2013TROY0027/document.
Full textEncouraging seniors to stay at home as long as possible is associated with a higher risk of social isolation. Extensive researches have established the strong relationship between social isolation and health, considering social engagement as an important component influencing psychological well-being and self-esteem of elderly people. In other words, aging well at home cannot be reduced to the management of physical and cognitive frailties and technologies should also tackle the quality of life of the elderly by fostering their social interactions especially for those who are living alone. We postulate that ICTs could alleviate elderly loneliness, in order to cope with their social frailty. However, designing appropriate services and ensure their adoption by the elderly remain open questions, which we try to provide answers at both methodological and instrumental level. We propose an approach to design services for the elderly based on the participation of the future users as part of a "Living Lab". We illustrate this approach by our participation in a European project aiming at developing and evaluating Social TV services. The objective is to foster social interactions among peers to enhance or restore social ties, with the goal of increasing psychological well-being and self-esteem of the elderly living alone
PAGANI, ARIELA FRANCESCA. "NELLA BUONA SORTE: IL PROCESSO DI CAPITALIZZAZIONE NELLA RELAZIONE DI COPPIA." Doctoral thesis, Università Cattolica del Sacro Cuore, 2014. http://hdl.handle.net/10280/2871.
Full textThe present research project focused on capitalization, that is the process through which people share good news with the partner, who in turn responds in an “active” way to maximize the benefits of the event. Three different studies approached this research object through different methodologies. The aims of the first study were to investigate, through a cross-sectional design, the structure of the Perceived Responses to Capitalization Attempts (PRCA) scale and to examine, through a longitudinal design, the intrapersonal and interpersonal benefits arising from the capitalization responses over time. The second and the third study, through diary methods, attempted to investigate two unexplored aspects of the capitalization process: the differentiation of the type of positive events (internal vs. external to the couple) and the distinction of the type of communication of the event (implicit vs. explicit). Specifically, the second study focused on the first two elements of the capitalization process (positive events and attempts to capitalization), while the third study concerned the last two elements of the process (responses to capitalization attempts and responsiveness).
PAGANI, ARIELA FRANCESCA. "NELLA BUONA SORTE: IL PROCESSO DI CAPITALIZZAZIONE NELLA RELAZIONE DI COPPIA." Doctoral thesis, Università Cattolica del Sacro Cuore, 2014. http://hdl.handle.net/10280/2871.
Full textThe present research project focused on capitalization, that is the process through which people share good news with the partner, who in turn responds in an “active” way to maximize the benefits of the event. Three different studies approached this research object through different methodologies. The aims of the first study were to investigate, through a cross-sectional design, the structure of the Perceived Responses to Capitalization Attempts (PRCA) scale and to examine, through a longitudinal design, the intrapersonal and interpersonal benefits arising from the capitalization responses over time. The second and the third study, through diary methods, attempted to investigate two unexplored aspects of the capitalization process: the differentiation of the type of positive events (internal vs. external to the couple) and the distinction of the type of communication of the event (implicit vs. explicit). Specifically, the second study focused on the first two elements of the capitalization process (positive events and attempts to capitalization), while the third study concerned the last two elements of the process (responses to capitalization attempts and responsiveness).
Molinier, Muriel. "La voie de l'inclusion par la médiation au musée des beaux-arts : des publics fragilisés au public universel." Thesis, Montpellier 3, 2019. http://www.theses.fr/2019MON30039.
Full textWe study museums as a privileged place of inclusion for the audiences weakened by medical, social or medico-social issues. Our infocommunicational approach is based in the relationship between museum, audience and third party mediator, in museum education (mediation). Firstly, the museum's social roots and its desire for democratization make it relevant to the issue of museum and social inclusion. Secondly, vulnerable audiences are presented through the representations that surround them, the terms that describe them, the status of their accompanying persons in the museum, and that of culture in social work and health. Thirdly, museum education (mediation), through devices and museum educators (mediators), as well as by mobilizing museum-health relations, defines mediational approaches aimed at vulnerable audiences, between integration, inclusion and involvement. Our comprehensive research method allowed us to extract three target audiences (people : with Alzheimer's disease, learning French, visually impaired) in order to globalize the approaches. Six target museums (musée des Augustins in Toulouse, musée du Louvre-Lens in Lens, musée du Louvre in Paris, musée Fabre in Montpellier, Montreal museum of fine arts in Montréal, Museum of Modern Art in New-York) have allowed us to produce corpuses and interviews. Our thoughts for entering the path of inclusion are to think : on the one hand, a transversality of fragility leading to increase the universality of a mediation in universal design and to consider a single universal audience; on the other hand, the merger of the mediator / special educator partnership through a new hybrid museum-health operator : the remediator
Camargo, Bruna Costa. "A dimensão social do design de comunicação: conceitos, história e práticas contemporâneas." Master's thesis, Universidade de Évora, 2020. http://hdl.handle.net/10174/28686.
Full textLopez, Flores René. "Collaborative framework in computer aided innovation 2.0 : Application to process system engineering." Thesis, Toulouse, INPT, 2015. http://www.theses.fr/2015INPT0087/document.
Full textIn economy nowadays, the act of innovation is in general social; it requires the management of knowledge, and the techniques and methodologies to drive it. Innovation is not the product of one isolated intelligence, instead, it is the result of a multi-disciplinary workgroup lead by a process or a methodology. The conceptual design, which is found in the first stages of the innovation process, represents one of the most important challenges in industry nowadays. One of the main challenges faced by chemical industries related to the conceptual design phase is to provide the means in the form of methods and computational tools, for solving problems systematically, at the same time that benefiting from the collective efforts of individual intelligences involved. Hence, the main objective of this work is to provide a solution to improve the creative capacity of a team involved in the innovation process, in particular the preliminary (critical) phase of conceptual design. Consequently, it is important to understand the techniques, methods and tools that best support the generation of novel ideas and creative solutions. In addition, it is necessary to study the contribution of information and communication technologies as the mean to support collaboration. Web technologies are considered as complementary tools to implement methods and techniques in collaborative design, and particularly in the conceptual design stage. These technologies allow setting up distributed collaborative environments to bring together the resources and the experts who can relate the existing pieces of knowledge to new contexts. It is the synergy created in this kind of environment, which allow producing valuable concepts and ideas in the form of Collective Intelligence. Nevertheless in most existing solutions for collective intelligence or crowdsourcing environments, they do not report the use of a particular methodology to improve the participants' creativity. The solution in this work describes a social network service that enables users to cooperatively solve problems oriented (but not limited) to the phase of conceptual design. In this work we propose that the use of Collective Intelligence in combination with the model TRIZ-CBR could lead the creative efforts in a team to develop innovative solutions. With this work we are looking for connecting experts from one particular field, TRIZ practitioners and stakeholders with the objective to solve problems in collaboration unlashing the collective intelligence to improve creativity. This work uses the basis of the concept named "Open CAI 2.0" to propose a solution in the form of a theoretical framework. The contributions seek to move the development of the field in Computer Aided Innovation a step forward
Wetterström, Vendela. "Social Material." Thesis, Konstfack, Grafisk design & illustration, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7998.
Full textSjöholm, Klara. "Vad är det vi gör egentligen? : - ett projekt om social hållbarhet och tjänstedesign i det arbetsintegrerade sociala företaget." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-64538.
Full textEsplan, Karine. "La socialisation organisationnelle des jeunes diplômés sous l’angle des mécanismes de l’identification : une approche par la théorie de l’identité sociale." Thesis, Toulouse 1, 2020. http://www.theses.fr/2020TOU10046.
Full textThere is a dearth of research on the patterns of newcomers’ identity transitions during socialization. The aim of this research is to develop and test a model that integrates the organizational, social, and personal factors of socialization, explores the role of identification as a mediating mechanism, and investigates boundary conditions such as identity conflict and emotions. In order to test our model, we conducted two studies. First, we collected multiwave data from 423 French newcomers during their first seven months of employment. Our four-wave results show that organizational identification mediates the impact of socialization factors on newcomers’ adjustment. Second, we focus on the initial level of organizational identification upon organizational entry through the measure of daily situated identification among 49 young graduates during their first ten days of their internship. We collected 490 observations via a daily diary study with ten repeat measurements. The results of diary showed that participants with daily identity conflict and low positive affectivity were more identified. The social support would have a buffering effect on identity conflict for participants with low positive affectivity. This research contributes to a better understanding of identity dynamics in the context of young graduates’socialization. It emphasizes, on the one hand, the importance of identity mechanisms to explain the specific issues of socialization, such as social integration, and on the other hand, their low impact on the task mastery. The theorical and empirical implications for these findings are discussed
Chauvin, Sophie. "Visualisations heuristiques pour la rechercheet l'exploration de données dynamiques :L'art informationnel en tant que révélateur de sens." Phd thesis, Université Paris VIII Vincennes-Saint Denis, 2005. http://tel.archives-ouvertes.fr/tel-00069127.
Full textMignerey, Renaud. "Designer les interactions humain-monde pour susciter des émotions positives : application à l’automobile." Thesis, Compiègne, 2019. http://www.theses.fr/2019COMP2503/document.
Full textIn a context of strong competition and regulatory pressures, the vehicles on the market share common characteristics. Even though emotions elicited by the driving experience are a powerful lever for differentiation, manufacturers mainly attach the affective dimension to the stylistic properties of their vehicles. They only consider innovations in a functional perspective and offer their customers similar services without regarding the relational factor underlying the use of a vehicle. However, the literature highlights the importance of the emotional dimension of social relations, which in our opinion represents an opportunity for the Renault Group to differentiate itself by proposing a new driving experience based on interactions between drivers. We began our work with an observation field. Our purpose was to determine the conditions and levers establishing a relationship between road users. On the basis of the first results valuing the mutual perception of two drivers, we carried out a minimalist experiment comparing two modes of perception, namely the perceptive information and theperceptual activity, within the framework of a collaborative action. This study emphasizes the crucial role of interpersonal dynamics on the mechanisms of social understanding: the results show the interest, from an emotional point of view, of accessing to what the other is attentive to. We then used these results to design a device for perception and interaction purposes and we studied its role in the emergence of positive emotions when driving. Through a simulator experiment, we have been able to bring out a new type of driving experience resulting from the manipulation of this device. This thesis is based on a theoretical principle put to the test in a field experiment involving road users. We follow an iterative process specific to a research-project approach. We propose a conceptual realization that is not a purpose but a prerequisite. Based on the fact that driving is in itself a social interaction, we suggest ideas for the design of a new feature integrated into the vehicle which arouses positive emotions between drivers
Mazon, Cécile. "Des technologies numériques pour l'inclusion scolaire des collégiens avec TSA : des approches individuelles aux approches écosystémiques pour soutenir l'individu et ses aidants." Thesis, Bordeaux, 2019. http://www.theses.fr/2019BORD0258/document.
Full textAlthough inclusive education is essential for their socio-professional future, children and adolescents with ASD still face difficulties in accessing mainstream schooling. The progressive diffusion of technologies in society has encouraged the development of digital interventions for ASD. Nevertheless, previous literature reviews indicate that they focus mainly on the clinical aspects of ASD (with an over-representation of remediation approaches), but rarely directly on academic skills or parent-teacher relationships. Hence, the general objective of the thesis is to design and evaluate digital tools that promote the school inclusion of students with ASD, with four main contributions:1) Extraction of state-of-the-art (study 1): A systematic review was conducted to assess the effectiveness and usability of current digital technologies for clinical and educational purposes. This study confirms the prevalence of clinical aspects in this new interventional literature. The review of the methodology and results of the studies shows the importance of rigorously evaluating the effectiveness of these new tools, particularly with regard to their primary purpose (clinical and/or ergonomic).2) Design and evaluation of an application for emotional regulation assistance for inclusion in the regular classroom (study 2): An analysis of students' needs with ASD was carried out by studying relationships between socio-adaptive school-related behaviour with measures of sociocognitive and executive functioning. This analysis highlighted the critical role of sociocognitive skills for the socio-adaptive functioning of students with ASD, making it a preferred target for intervention (study 2a). From there, a mobile application to assist emotional regulation in the classroom was designed using participatory methods, involving families and professionals. The application was evaluated with 23 students in mainstream classrooms, including 14 with ASD (study 2b). This study revealed that 1) the system has been used successfully and independently in the regular classroom, and 2) it has been shown to be effective in supporting emotional self-regulation in middle school students with ASD.3) Evaluation of an educative application (study 3): A feasibility study has been conducted with an application for calculation through monetary exchange activities using a machine-learning algorithm for personalized learning. Promising results were obtained with middle school students with ASD and/or DI (N= 24) after a three-week intervention. This pilot study shows that a technology-based educational intervention can be relevant for teaching numeracy skills to students in specialized classes, which results in improved calculation skills and a high level of motivation after the intervention.4) Development of a digital tool for caregivers (study 4): Based on a needs analysis with a panel of parents, teachers and clinicians (N=86 out of 124 contacted), we developed a web-based student curriculum monitoring tool to promote collaboration and communication between the family, school and medical-social environments. A first prototype was developed after presenting models to families and professionals, opening up a perspective for our work with a study to evaluate its utility and its effectiveness.All the studies conducted are discussed and put into perspective with new avenues of investigation and, in particular, in relation to the consideration of theories of self-determination in methods for designing and validating digital interventions for children with ASD
Veiga, Maria Inês Costa da. "Indiscipline social design principles and practices." Doctoral thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2020. http://hdl.handle.net/10400.5/20260.
Full textABSTRACT: This thesis is an exploratory study of moves and movements of the design discipline towards social and activist critical practices. It departs from a growing concern for design as a socially committed activity that has been around since the 1960s. The social turn, as we describe it, was a historical plea for designers to expand the nature and complexity of the problems addressed by design, moreover, to involve the users and stakeholders in designing processes. Turning to work with different sectors and diverse publics, the ‘social design’ movement emerged in opposition to the industrial and the commercial paradigms. As participatory and co-design approaches spread to general practice and for all kinds of purposes, social design became increasingly seen as a culture to represent a wider historical actualisation of the discipline. Still, in recent years, authors point to the difficulties of becoming socially engaged. Although literature on the ‘how of’ collaboration abounds i.e. the motivations, structure and techniques to involve others in design processes; it appears co-design entails ambiguous practices where designers often find themselves without a discipline. Struggles to craft a role for design in initiatives coordinated by networks of communities and institutions too often has led to actions imported from other fields hence the end of design. Coming from a background in graphic design, taking steps to become a social designer, we experienced how difficult it is to do away with the discipline. Specific gestures, actions and products in our social engagements that destabilized the visual communication design process also revealed visual communication design practiced in unknown or unexpected ways. Shifting the perspective to consider, beyond destabilization, it is indiscipline that happens to design in the encounter with others we articulated the question: what if choosing to become social is not to lose the discipline? This matter is worth to research because while social design became known for its risky participatory moves, some authors point to shifts in the politics of designing that have not yet been clarified. Through a mixed methodology based on action research and grounded theory we devised case studies to better describe, explain and explore, from a performative perspective and deeper anthropological stance, all that happens in co-design beyond exclusive attention to the design expert. While disclosing different social form-acts of social interaction within design, four images of indiscipline emerged. 1) IT’S ABOUT THE HOW, 2) DESIGN IS THE SITUATION, 3) BEGININGS NOT ENDS, and 4) DESIGN IS A LIVING THING, all point to different sides of the performative and politics turn that happens to design when it becomes social. Addressing the lack of discourse that does not treat the social as a irreducible complexity, this thesis develops a theory of design that reclaims the encounter with others as the space and possibility to grow the discipline in ways that even unexpected may also be radically social. The main conclusion is that indiscipline is not anti-design but an expansion of design possibilities in the encounter with others, which not yet seen or made visible can potentially represent moves from conventional practices towards critical socially engaged designing. Recommendations for future research are to expand the inventive and pedagogic potentials of indiscipline as a concept to understand the social turn and to practice becoming socially engaged in ways that are deemed better for others and ourselves. Another opening is to understand how indiscipline may be articulated in design education how and when students may be ready for design practice to become a more living thing.
This thesis is an exploratory study of moves and movements of the design discipline towards social and activist critical practices. It departs from a growing concern for design as a socially committed activity that has been around since the 1960s. The social turn, as we describe it, was a historical plea for designers to expand the nature and complexity of the problems addressed by design, moreover, to involve the users and stakeholders in designing processes. Turning to work with different sectors and diverse publics, the ‘social design’ movement emerged in opposition to the industrial and the commercial paradigms. As participatory and co-design approaches spread to general practice and for all kinds of purposes, social design became increasingly seen as a culture to represent a wider historical actualisation of the discipline. Still, in recent years, authors point to the difficulties of becoming socially engaged. Although literature on the ‘how of’ collaboration abounds i.e. the motivations, structure and techniques to involve others in design processes; it appears co-design entails ambiguous practices where designers often find themselves without a discipline. Struggles to craft a role for design in initiatives coordinated by networks of communities and institutions too often has led to actions imported from other fields hence the end of design. Coming from a background in graphic design, taking steps to become a social designer, we experienced how difficult it is to do away with the discipline. Specific gestures, actions and products in our social engagements that destabilized the visual communication design process also revealed visual communication design practiced in unknown or unexpected ways. Shifting the perspective to consider, beyond destabilization, it is indiscipline that happens to design in the encounter with others we articulated the question: what if choosing to become social is not to lose the discipline? This matter is worth to research because while social design became known for its risky participatory moves, some authors point to shifts in the politics of designing that have not yet been clarified. Through a mixed methodology based on action research and grounded theory we devised case studies to better describe, explain and explore, from a performative perspective and deeper anthropological stance, all that happens in co-design beyond exclusive attention to the design expert. While disclosing different social form-acts of social interaction within design, four images of indiscipline emerged. 1) IT’S ABOUT THE HOW, 2) DESIGN IS THE SITUATION, 3) BEGININGS NOT ENDS, and 4) DESIGN IS A LIVING THING, all point to different sides of the performative and politics turn that happens to design when it becomes social. Addressing the lack of discourse that does not treat the social as a irreducible complexity, this thesis develops a theory of design that reclaims the encounter with others as the space and possibility to grow the discipline in ways that even unexpected may also be radically social. The main conclusion is that indiscipline is not anti-design but an expansion of design possibilities in the encounter with others, which not yet seen or made visible can potentially represent moves from conventional practices towards critical socially engaged designing. Recommendations for future research are to expand the inventive and pedagogic potentials of indiscipline as a concept to understand the social turn and to practice becoming socially engaged in ways that are deemed better for others and ourselves. Another opening is to understand how indiscipline may be articulated in design education how and when students may be ready for design practice to become a more living thing.
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Campanello, Johan. "Our Urban Kitchen : cultivating social infrastructure through narratives." Thesis, Konstfack, Industridesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7846.
Full textBalasubramaniam, Arun S. M. Massachusetts Institute of Technology. "Socially Responsible Investing : a comparative analysis of environmental, social, governance, reputational and labor factors." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/76922.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 89-92).
Socially Responsible Investing (SRI) aims to deliver competitive investment returns while fostering social good. It aims achieves its objective by including a firm's corporate social performance (CSP) in its investment d s . I has giesgnfct momentum over the past few years and is poised to assume a mainstream role in the asset management business. However, the scholarship on the effect of corporate social performance on a firm's corporate financial performance (CFP) is ambiguous. CSP is a complex entity made of multi-dimensional sub-components. This thesis attempts to breakdown the multi-dimensional CSP into its core constituent dimensions and to examine their inter-relationships and relationship with CFP, using statistical analysis. Two different vendor data sets were used as samples to understand if proprietary transformations made by vendors affect results. Analysis reveals that differences in factor payoff horizons, difficulties in transforming environmental, social and governance data into composite CSP ratings and the proprietary nature of such transformation could be some of the contributing factors to the ambiguity in establishing the nature of CSP-CFP relationship.
by Arun Balasubramaniam.
S.M.in Engineering and Management
Rouanet, Pierre. "Apprendre à un robot à reconnaître des objets visuels nouveaux et à les associer à des mots nouveaux : le rôle de l’interface." Thesis, Bordeaux 1, 2012. http://www.theses.fr/2012BOR14510/document.
Full textThis thesis is interested in the role of interfaces in human-robot interactions for learning. In particular it studies how a well conceived interface can aid users, and more specifically non-expert users, to guide social learning of a robotic student, notably by facilitating situations of joint attention. We study how the interface can make the interaction more robust, more intuitive, but can also push the humans to provide good learning examples which permits the improvement of performance of the system as a whole. We examine this question in the realm of personal robotics where social learning can play a key role in the discovery and adaptation of a robot in its immediate environment. We have chosen to study this question of the role of the interface in social learning within a particular instance of learning : the combined learning of visual objects and new words by a robot in interactions with a non-expert human. Indeed this challenge represents an important an lever in the development of personal robotics, the acquisition of language for robots, and natural communication between a human and a robot. We have studied more particularly the challenge of human-robot interaction with respect to pointing and joint attention.We present first of all in Chapter 1 a description of our context : personal robotics. We then describe in Chapter 2 the problems which are more specifically linked to social robotic development and interactions with people. Finally, in Chapter 3, we present the question of interfaces in acquisition of the first words of language for a robot. The user centered approach followed throughout the work of this thesis will be described in Chapter 4. In the following chapters, we present the different contributions of this thesis. In Chapter 5, we show how some interfaces based on mediator objects can permit the guiding of a personal robot in a cluttered home environment. In Chapter 6, we present a complete system based on human-robot interfaces, the algorithms of visual perception and machine learning in order to study the impact of interfaces, and more specifically the role of different feedback of what the robot perceives, on the quality of collected learning examples of visual objects. A large scale user-study of these interfaces, designed in the form of a robotic game that reproduces realistic conditions of use outside of a laboratory, will be described in details in Chapter 7. In Chapter 8, we present an extension of the system which allows the collection of semi-automatic learning examples of visual objects. We then study the question of combined acquisition of new vocal words associated with visual objects in Chapter 9. We show that the interface can permit both the improvement of the performance of the speech recognition and direct categorization of the different learning examples through simple and transparent user’s interactions. Finally, a discussion of the limits and possible extensions of these contributions will be presented in Chapter 10
Lacombe, Camille. "Approche pragmatiste de l'accompagnement d'une transition agroécologique : une recherche action avec une association d'éleveurs et conseillers dans le rayon de Roquefort." Thesis, Toulouse, INPT, 2018. http://www.theses.fr/2018INPT0135/document.
Full textWe explore in this research the organizational dimensions of agroecological transition and the ways to support it locally. The support of agroecological transition requires connecting differentprocesses of individual and collective transformations of agricultural development and production activities. We design a device for action reseach within an agroecological transition project, carriedby a farmers and advisers association in the Roquefort area. We implement with them a social experiment to explore this problem both from theoretical and practical point of view. In our casethe connection between individual and collective transformation of participant activities required farmers and advisers to design together tools to accompany the agroecological transition on farms. This process allowed the debate about the diversity of agricultural models and representations that actors have regarding agroecological transition. It as well allows engaging advisers and farmers jointly in the agroecological transition. These transformations have been enhanced by the fact that the co-design process was organized as a dialogical process between design and experimentation of the tools in diverse real situations of use on farms. At the end of this journey, we propose to develop a pragmatist approach to accompany locally the agroecological transition
Austin, Ty (Roydrick Tyrone). "Makivism design : Social Media Participatory Design (SMPD)." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118500.
Full textCataloged from PDF version of thesis. "June 2018."
Includes bibliographical references (page 60).
We live in a world today where instantaneous transparency is the rule of thumb. Social media platforms such as Facebook or Linkedin have become the primary modes of communication and connectivity amongst professional and personal circles. Building Information Modeling, or BIM, is a 3D parametric modeling software. BIM visually assists architecture and engineering design teams remotely collaborate, innovate, and connect instantaneously with colleagues clients in more productive ways to create efficient construction projects. However, BIM's strengths in efficient transparency are often not extended to the principal stakeholders of any project: the community. This thesis will examine an intersectional interest known as Social Media Participatory Design (SMPD) or Makivism Design. SMPD is the integration of both 3D parametric modeling with social media. Network platforms, such as Facebook or Linkedin, are the primary modes of communication and connectivity amongst design professionals and community leaders today. By implementing SMPD into the built environment sector, community stakeholders can attain instantaneous access into the design process of a project through their favorite social media app. The primary research objective of this thesis is examine whether SMPD provides the designer, or user, the knowledge and communication they need to make the informed, transparent and inclusive design making decisions needed to collaborate on community-based projects. We will determine whether SMPD has the potential to empower those who feel marginalized and demand designers and clients alike to be more inclusive.
by Ty Austin.
S.M. in Architecture Studies
Desgrandchamp, Pauline. "Narrativité et plasticité du fait sonore dans une approche design : pour une recherche appliquée : le sonorama participatif des histoires extraordinaires de nos rues et de nos espaces." Thesis, Strasbourg, 2017. http://www.theses.fr/2017STRAC040/document.
Full textThis dissertation questions through a design approach the ways and means allowing the construction of stories related to the urban imaginary. The latter constitute possibilities of telling something through the sound dimensions of historical events, and both individual and collective experiences. The “designer of urban sounds” then builds their own urban scenophony, a method allowing the telling of the sound space — between the spaces of time and the times of space. Such a position allows to account for the socio-cultural weight of sound in the waythe world is told. This research is about detecting and then questioning what is at stakes in a changing society, using field recordings and “territory sound creations,” i.e. narratives built from the raw material of those field recordings. Two dimensions are involved in this work: a theoretical study of an artistic corpus (Tome I) and an action research born outof a city of Strasburg Cifre contract for the state-sponsored and controled Shadok,fabrique du numérique, in collaboration with a transdisciplinary association, Horizome,and the ACCRA team of the University of Strasburg (Tome II)
Gough, Kathryn M. "Designing community-driven, social benefit applications using locative, mobile and social web technologies." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/97742/1/Kathryn_Gough_Thesis.pdf.
Full textWillner, Sara, and Clara Collman. "Sociala normer i design : En multimodal webbplatsanalys av svt.se." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26221.
Full textIn this essay we present a study of norms within interaction design. We have analyzied svt.se as an example of a news site with a public service duty. The essay aims so explore and highlight social norms and how they are embedded in the design. We also wanted to examine and evaluate methods and frameworks for studying websites as cultural expressions and carriers of social norms. To illustrate the purpose of the study, we have used guidelines for accessibility on web interfaces that SVT relate to in their website design. The study was based on a multimodal framework for analyzing websites and grounded theory. The study showed that svt.se provides an accessible interface that follows the guidelines the interface is said to relate to. We also saw a clear convention regarding how current events where depicted where both content and design interacted. The study also showed that the gender distribution on images on svt.se was even, but the images of non-white people and people with functional variants were less common.
Piccolo, Lara Schibelsky Godoy 1977. "Motivational aspects in the design of technology for social changes = Aspectos motivacionais no design de tecnologia para mudanças sociais." [s.n.], 2015. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275540.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Conectando pessoas e presente em todos os aspectos da vida, quando projetadas para este fim, as tecnologias têm potencial de influenciar a forma com que pessoas em um grupo social percebem e se relacionam com as coisas no ambiente. Este estudo de doutorado em Interação Humano-Computador (IHC) investiga como elementos motivacionais da Psicologia podem ser aplicados para informar o design, explo- rando esse potencial da tecnologia em promover mudanças sociais. O estudo é instanciado no domínio de consumo de energia elétrica, lidando com o desafio contemporâneo de cons- cientizar a sociedade dos limites naturais do planeta no que diz respeito ao uso de recursos naturais. Informar o design com aspectos motivacionais é uma abordagem recente em IHC. Quando encontrada na literatura, comumente tem foco em aspectos individuais e intrín- secos da motivação. Contudo, como argumentado nessa pesquisa, o contexto sociocultural evidencia a importância de considerar também os fatores externos que motivam as pessoas a se engajarem com uma tecnologia e com uma determinada questão social. Por considerar tanto fontes intrínsecas quanto extrínsecas de motivação, a Teoria da Autodeterminação é então considerada o principal referencial teórico da Psicologia nessa investigação, e a Semiótica Organizacional é a base metodológica para analisar os elemen- tos socioculturais que influenciam a motivação extrínseca. A análise situada dos dados socioculturais por uma perspectiva motivacional levou ao design da Tecnologia Socialmente Informada para Eco-Feedback de Energia (sigla SEET, em inglês), uma arquitetura que tem por objetivo estabelecer um novo padrão de com- portamento, ou uma nova maneira de perceber o consumo de energia coletivamente. O SEET é composto por um sistema interativo que promove colaboração, e pela Árvore da Energia, um dispositivo de feedback tangível para locais onde há encontro de pessoas. O SEET é avaliado em dois cenários complementares: uma Escola de Ensino Funda- mental no Brasil, onde os dados socioculturais foram coletados, analisados e aplicados para informar o design; e no contexto de um departamento de uma universidade no Reino Unido. Aspectos motivacionais da arquitetura do SEET são então analisadas, assim como o impacto dessa tecnologia ao desencadear as esperadas mudanças sociais
Abstract: By connecting people and being present in almost all aspects of life, when properly de- signed for that, technology can potentially influence the way people in a social group perceive and relate with things in their environment. This PhD study in the Human-Computer Interaction (HCI) field investigates how motivational elements from Psychology can be applied to inform the design aiming at exploring this potential of technology for promoting a social change. The study is in- stantiated in the energy consumption domain, coping with the contemporary challenge of raising awareness among the society of the planet¿s natural resources usage and limits. Informing the design with motivational aspects is a recent approach in HCI. When found in literature, it is mostly focused on individual and intrinsic aspects of motivation. However, as argued in this research, the sociocultural context evidences the importance of considering also the external factors that motivate people to be engaged with technology and the social issue. By taking into account both intrinsic and extrinsic sources of motivation, the Self- Determination Theory is then considered the main theoretical background from Psychol- ogy in this investigation, and the Organisational Semiotics the methodological basis to analyse sociocultural elements that influence extrinsic motivation. The situated analysis of sociocultural data with motivational lenses has led to the de- sign of a Socially-informed Energy Eco-feedback Technology (SEET), an architecture that aims at establishing a "new pattern of behaviour", or a new way of perceiving collective energy consumption. The SEET is composed by an interactive system that promotes collaboration and The Energy Tree, a tangible and public feedback device for gathering places. The SEET is evaluated in two complementary scenarios: an elementary school in Brazil, where the sociocultural data was collected, analysed and applied to inform design; and in the context of an university department in the United Kingdom. Motivational as- pects of the SEET architecture are then analysed, as well as the impact of this technology to trigger the desired social change
Doutorado
Ciência da Computação
Doutora em Ciência da Computação
Scott, Daniel. "Designing for Social Change - Social responsibility and the graphic designer." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22517.
Full textVenkataraman, Hemalatha. "Narrative Probes in Design Research for Social Innovation." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1524135294341671.
Full textBahari, Hanif. "Observation : A prosocial video game on the way of social integration." Thesis, Mittuniversitetet, Avdelningen för design, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-31139.
Full textSong, Minkyu. "Personalized Shopping Experience for Social Impact." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439306405.
Full textCouto, Elisa Bonotto do. "Abordagens e métodos orientados ao design social." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/165641.
Full textSocial design is a theme that the design literature talks from the 60s, but until today are theoretical and methodological gaps that affect professional practice and teaching of design, reducing their social impact. In this work the social design is understood as a larger area that includes the design of products and services and therefore has direct contribution to people’s well-being and quality of life, by solving social problems. The work is grounded on two groups of data: the social design approaches, gathered from bibliographic research; and the toolkits geared to the theme, gathered through documental research. From a systematic and integrating literature review of these groups, the study aims to gather and organize the knowledge of these areas in order to generate a theoretical framework to collaborate to encourage the research and education in this field, as well the professional practice, more suited to the reality of humanitarian, political and economic crises with which we live globally.
Grubb, Armelle. "Lighting Student’s Well-being : Social lighting, social sustainability, subjectivewell-being." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-74815.
Full textFERRARI, Cristina Leme Lucchini. "O processo projetual participativo no design: uma nova estética fundamentada em valores sociais e éticos." Universidade Anhembi Morumbi, 2016. http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1668.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
This dissertation seeks to understand the ethics under the bias of architecture that is constantly restructuring. Given this scenario, a determined approach stands out: the social architecture. In today's global economy, the architect obtains a status of Super Star, mainly targeting their architectural production for works that generate visibility and profit. However, the economic crisis of 2008 strengthened the emergence of a new group of architects who claim the social dimension of architecture. This group aims at linking and highlighting the social language in contemporary architecture and its local commitment by integrating a vernacular thought to a global understanding in order to reaffirm the importance of the social and political function of an architect, not just the practical, formal and aesthetic function. The scope of this dissertation girds up the analysis of the contemporary design process under the theoretical vision of important scholars of design, such as Stuart Walker, Victor Papanek, Alastair Fuad-Luke. Therefore, some projects of architect Alejandro Aravena that had emphasis on democratization of architectural design were analyzed, in order to identify effective relations between social aspects, ethics and design process in contemporary world. For this dissertation, design is approached as a complex area covering projective processes comprised both in architecture and in the design itself.
A presente dissertação visa compreender o aspecto social sob o viés do processo projetual, que está em contínua reestruturação. Perante esse cenário, uma abordagem se destaca: a abordagem social. Na atual economia global, o profissional ganha status de Super Star, direcionando principalmente sua produção para obras que gerem visibilidade e lucro. Todavia, a crise econômica de 2008 deu força ao surgimento de um novo grupo que reivindica a dimensão social do processo projetual. Esse grupo visa interligar e destacar a linguagem social no processo projetual contemporâneo e seu comprometimento local, integrando um pensamento vernacular a uma compreensão global, de modo a reafirmar a importância da função social do profissional, e não apenas a função prática, formal e estética. O escopo desta dissertação cinge-se à análise do processo projetual contemporâneo, sob a visão teórica de importantes estudiosos do Design, como Stuart Walker, Victor Papanek e Alastair Fuad- Luke. Para tanto, foi feita a análise de alguns projetos do arquiteto Alejandro Aravena, que tiveram ênfase na democratização do projeto arquitetônico, com o intuito de identificar as efetivas relações entre aspectos sociais e éticos com o processo projetual na contemporaneidade. Para tal, entendemos o design como área complexa, abrangendo processos projetuais compreendidos tanto na arquitetura quanto no próprio design.
Fukushima, Naotake. "Dimensão social do design sustentável." reponame:Repositório Institucional da UFPR, 2010. http://hdl.handle.net/1884/20931.
Full textÅhlund, Viktor. "Designing for Engagement: Effects of Social Features in Mobile Manager Games." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-177435.
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