Academic literature on the topic 'Design Science Research Methodology'

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Journal articles on the topic "Design Science Research Methodology"

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Teixeira, Jorge Grenha, Lia Patrício, and Tuure Tuunanen. "Advancing service design research with design science research." Journal of Service Management 30, no. 5 (November 29, 2019): 577–92. http://dx.doi.org/10.1108/josm-05-2019-0131.

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Purpose Service design is a multidisciplinary approach that is key to service innovation, as it brings new service ideas to life. In this context, the development of new service design methods and models for creating new service futures is an important stream of service design research. Such developments can benefit from a systematized research methodology that builds on existing knowledge and robustly evaluates the suitability of research contributions. To address this challenge, the purpose of this paper is to present design science research (DSR), an established methodology from the information systems field, and examine how it can be useful for service design research by supporting the development of new artifacts, such as service design constructs, methods and models. Design/methodology/approach This paper presents DSR and related literature and shows how DSR can support service design research through a step-by-step approach. A methodology to develop prescriptive-driven solutions for classes of problems, DSR can support service design research in developing rigorous and relevant research. One illustrative example of a service design research effort using the DSR approach is presented. Findings Building on DSR’s robust methodological background, this paper discusses how DSR can support service design research, namely, through the development of new methods and models, and how DSR can be adapted to leverage service design research participatory, iterative, human-centric and creative approach. Originality/value This paper provides an overview of DSR and proposes it as a methodology to conduct service design research, offering step-by-step guidance on the application of DSR in service design research and discussing how it can be adapted according to the specific characteristics of service design research and drive future research.
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Abutabenjeh, Sawsan, and Raed Jaradat. "Clarification of research design, research methods, and research methodology." Teaching Public Administration 36, no. 3 (May 24, 2018): 237–58. http://dx.doi.org/10.1177/0144739418775787.

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Research design is a critical topic that is central to research studies in science, social science, and many other disciplines. After identifying the research topic and formulating questions, selecting the appropriate design is perhaps the most important decision a researcher makes. Currently, there is a plethora of literature presenting multiple approaches to the formulation of research design. Although the existence of multiple approaches is a powerful source in the development of a research design, new public administration (PA) researchers and students may see it as a source of confusion because there is a lack of clarity in the literature about the approaches to research design, research methods, and research methodology in the social sciences. The purpose of this research paper is to lessen the confusion over research design and offer a better understanding of these approaches. The comparison analysis obtained in this research can provide guidance for PA researchers, students and practitioners when considering the research design most appropriate for their study. To achieve the research purpose, a comparison analysis was conducted to study the differences in research design perspectives and approaches. Three dominant works related to research design, by Earl R. Babbie, Elizabethann O’Sullivan et al., and John W. Creswell, were selected as representative of the wide array of approaches in the PA literature. In identifying similarities and differences across the scholars’ approaches, the analysis includes: (a) definitions of and steps in research design, and (b) the perspectives on research methods and research methodology. The analysis showed that research design approaches are convergent and divergent and that it is necessary for PA researchers and students to be knowledgeable about the various research design approaches before selecting a specific design for their research. An example scenario was provided to show the impact of different perspectives on research design in the PA literature.
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Peffers, Ken, Tuure Tuunanen, Marcus A. Rothenberger, and Samir Chatterjee. "A Design Science Research Methodology for Information Systems Research." Journal of Management Information Systems 24, no. 3 (December 2007): 45–77. http://dx.doi.org/10.2753/mis0742-1222240302.

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Kogan, Alexander, Brian W. Mayhew, and Miklos A. Vasarhelyi. "Audit Data Analytics Research—An Application of Design Science Methodology." Accounting Horizons 33, no. 3 (June 1, 2019): 69–73. http://dx.doi.org/10.2308/acch-52459.

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SYNOPSIS This introduction to Audit Data Analytics Research overviews the forum's five articles that showcase recent advances in audit data analytics technology and methodology. The articles are discussed through the prism of design science research that originates in engineering and computer science. In contrast with natural and social sciences that aim to develop and test theories about the world, the objective of design science is to create new artifacts that are useful for solving important practical problems. In audit research, design science methodology was originally used implicitly in early studies devoted to developing and evaluating audit analytical procedures and audit sampling techniques. The recent advances in information technology necessitate renewed attention to this research methodology especially given the profound changes in accounting, auditing, and business processes currently underway.
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Reich, Y. "The Study of Design Research Methodology." Journal of Mechanical Design 117, no. 2A (June 1, 1995): 211–14. http://dx.doi.org/10.1115/1.2826124.

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Studies on design research methodology are infrequent, although there is a consensus that more effort is needed for improving design research quality. Previous calls for exercising better research methodology have been unsuccessful. As numerous studies reveal, there is no single scientific methodology that is exercised in science or in any other research practice. Rather, research methodologies are socially constructed. Since some constructions are better than others for different purposes, it becomes valuable to study different methodologies and their influence on research practice and results. Proposals for such studies are offered.
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Steinberg, Louis. "Research methodology for AI and design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 8, no. 4 (1994): 283–87. http://dx.doi.org/10.1017/s0890060400000962.

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AbstractPerspectives on research methodology in the field of “AI and design” are discussed. This perspective is based on a view of a “science of design” focusing on methods of design and on characteristics of design tasks that affect what methods are relevant for a given task. Two methodological issues are discussed: the need to try applying a design method on multiple tasks and domains, and the need to work with collaborators who are experts in the task domain of each research system you build.
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Groves, M. G. "Health research design and methodology." Preventive Veterinary Medicine 21, no. 1 (October 1994): 108–10. http://dx.doi.org/10.1016/0167-5877(94)90037-x.

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Mdletshe, Sibusiso, Marcus Oliveira, and Bhekisipho Twala. "Enhancing medical radiation science education through a design science research methodology." Journal of Medical Imaging and Radiation Sciences 52, no. 2 (June 2021): 172–78. http://dx.doi.org/10.1016/j.jmir.2021.01.005.

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Hendrawan, Deden Sukma, Mochzen Gito Resmi, and Uus Muhammad Husni Tamyiz. "Perancangan UI/UX Design Aplikasi Jasa Fotografi Dengan Design Science Research Methodology." Jurnal Bangkit Indonesia 11, no. 2 (October 31, 2022): 7–12. http://dx.doi.org/10.52771/bangkitindonesia.v11i2.200.

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Industri kreatif seperti dunia fotografi memiliki warna tersendiri dalam lika-liku teknis yang mempengaruhi berkembangnya dunia fotografi. Banyak unsur pendukung dari sisi alat dan sumber daya manusia yang ikut berperan dalam dunia fotografi, alat-alat yang dibutuhkan seperti kamera, lensa, tripod, lampu, dll. Berdasarkan subjek yang ditampilkan, karya fotografi memiliki bentuk yang berbeda dan terklasifikasi dalam tiga subdisiplin, yaitu genre fotografi komersial, jurnalistik, dan fotografi seni/ekspresi. User Interface (UI) adalah cara program dan pengguna untuk berinteraksi. Istilah user interface terkadang digunakan sebagai pengganti istilah Human Computer Interaction (HCI) dimana semua aspek dari interaksi pengguna dan komputer. User Experience (UX) merupakan persepsi seseorang dan responnya dari penggunaan sebuah produk, sistem, atau jasa. User Experiece (UX) menilai seberapa kepuasan dan kenyamanan seseorang terhadap sebuah produk, sistem, dan jasa. Metode yang digunakan oleh penulis untuk merancang UI/UX Design Aplikasi Reservasi Fotografi adalah Design Science Research Methodology dengan menggunakan uji Heuristic Evaluation. Tujuan penelitian ini untuk merancang UI/UX Design pada sebuah aplikasi reservasi jasa fotografi yang terintegrasi dengan aplikasi mobile untuk memudahkan proses tersebut yang dapat dipesan atau reservasi terlebih dahulu bagi pelanggan terhadap jasa fotografi. Perangkat lunak yang digunakan untuk merancang UI/UX Design ini adalah aplikasi Figma.
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Weis, Joseph G. "Family Violence Research Methodology and Design." Crime and Justice 11 (January 1989): 117–62. http://dx.doi.org/10.1086/449153.

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Dissertations / Theses on the topic "Design Science Research Methodology"

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Oosthuizen, Rudolph. "Modelling methodology for assessing the impact of new technology on complex sociotechnical systems." Thesis, University of Pretoria, 2014. http://hdl.handle.net/2263/45924.

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Developing complex sociotechnical systems often involves integrating new technology into existing systems by applying systems engineering processes. This requires an understanding of the problem space and the possible impact of the new technology. Systems engineering uses modelling to explore the structural, functional, and operational elements of the problem and solution space (Hitchins 2008). Historically, systems engineering has however struggled with complex sociotechnical systems projects, as it cannot cope with the dynamic behaviour of complex sociotechnical systems. The hypothesis of this thesis is that addressing the contribution of humans performing work in a complex, constrained and dynamic environment using modelling will result in a better understanding in the analysis phase; it should also lead to improved requirements, designs, selection of technologies, and implementation strategies, enabling sociotechnical systems to cope with complex operating environments. A sociotechnical system consists of humans applying technology to perform work through processes within a social structure (organisation) aimed at achieving a defined objective (Bostrom & Heinen 1977, Walker et al. 2009). Work can become complex due to non-linear and dynamic interaction among the people themselves, among people and technology, as well as among people and the environment. Complexity may lead to “wicked and messy” problems, as many unintended or unpredicted consequences may be experienced. The new technology may also lead to new task possibilities that evolve user requirements (Carroll & Rosson 1992). Systems engineering, as developed in the 1950s, forms the basis of developing systems, including sociotechnical systems. Classic systems engineering processes assume that problems can be isolated and decomposed, making the development of complex sociotechnical systems difficult. One way to improve the success of systems engineering is to ensure that the problem to be solved is properly understood. Analysis of the problem and solution space involves capturing and modelling the knowledge and mental models of the stakeholders, to support understanding the system’s requirements. A good description of the problem situation through a model is the first step towards designing and developing a solution. The aim of this study is to develop and demonstrate a modelling methodology for complex sociotechnical systems, in support of the systems engineering process. The two approaches used in the modelling methodology are cognitive work analysis and system dynamics. Cognitive work analysis is a framework for analysing the way people perform work in an organisation, while taking the environmental constraints into consideration. The outputs of cognitive work analysis are constructs or models that capture the structure of the problem. Functions provided by different technological elements are linked to the functional requirements of the system, to achieve its purpose (Lintern 2012). However, cognitive work analysis is limited in investigating the dynamic effect of decisions and policies on the system (Cummings 2006). The dynamic behaviour of complex sociotechnical systems can be analysed using system dynamics, which uses the structure of the system in simulation. System dynamics analyse the effect of feedback and delays on operating the system, as a result of decisions based on policies (Sterman 2000). The design science research framework, which also supports the research design of this thesis, is used to implement the modelling and structure the methodology. Design science research aims at creating technology for a human purpose, unlike the natural sciences, which are geared towards attempting to understand and define reality (March & Smith 1995). The proposed methodology is demonstrated in a case study using modelling and analysis of the impact of a new collaboration technology on command and control systems. Command and control is a good example of a complex sociotechnical system, as humans use technology to assemble and analyse information for situation assessment in support of planning operations (Walker et al. 2009). These systems are also used to control the successful implementation of plans in constrained and variable operating environments. The modelling methodology is demonstrated by modelling and assessing the effect of a new command and control technology for border safeguarding operations, anti-poaching operations and community policing forums. The new technology to be implemented in these complex sociotechnical systems is called “Cmore”. It is a web-based collaboration system that uses smartphones to capture information and track users. Even though the three demonstrations constitute similar systems, the different contextual situations result in diverse behaviour and issues to be investigated. The demonstrations centre on the functions of situation awareness and decision support. The different output models for the command and control systems are used in system dynamics simulations to assess the effect of new technology on the operating and effectiveness of a system. The case studies demonstrated that the modelling methodology support learning about the implementation of a new technology in various complex sociotechnical systems. The developed models and constructs also supported developing evaluation templates during the planning of experiments through identifying key issues. The system dynamics simulations used parametric inputs to investigate the behaviour of the system. In most cases, the simulation outputs identified interesting and counter-intuitive behaviour for deeper assessment. The community policing forum case study also gathered qualitative empirical evidence on the system's behaviour, during a field experiment. The outcomes are compared with the models and simulation outputs to improve the system behavioural models. The learning and improved understanding of the complex sociotechnical system behaviour gained through the modelling methodology, demonstrated its utility.
Thesis (PhD)--University of Pretoria, 2014.
tm2015
Graduate School of Technology Management (GSTM)
PhD
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von, Oldenburg Tim. "Representing bicycle-based interaction: An interaction design exploration into bicycling research." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21838.

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In public spaces, we constantly interact with each other - whether we are aware of it or not. Most of these interactions are indirect and subtle, ranging from flâneurial people-watching, over negotiation of turns in urban traffic, to passive aggression. This is not only true for pedestrians, but equally so for bicyclists.Bicycling is an embodied and social practice. When designing for cycle-based experiences, interaction designers face many problems while conducting research: mobility is always on the move and therefore hard to capture; the fleeting moments of interaction are almost imperceptible to the eye; and verbal accounts of bicyclists cannot represent the experiential qualities of a ride properly.While there exists a history of ethnographic studies into bicyclists' behaviour, it proves to be difficult to enquire into these more subtle interactions. More conventional representations of experience, such as video, fail to capture many of the qualities inherent in taking a ride and being 'out there'. It would be naive to neglect these qualities in our research when designing for cycle-based interaction.This thesis builds on the work of ethnographers and designers engaged in bicycling research. It explores new ways of enquiry that help researchers find out what really happens on the saddle and beyond.
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Miller, Robert Lee. "Design Information Recovery from Legacy System COBOL Source Code: Research on a Reverse Engineering Methodology." NSUWorks, 1996. http://nsuworks.nova.edu/gscis_etd/727.

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Much of the software in the world today was developed from the mid-1960s to the mid- 1970s.This legacy software deteriorates as it is modified to satisfy new organizational requirements. Currently, legacy system maintenance requires more time than new system development. Eventually, legacy systems must be replaced. Identifying their functionality is a critical part of the replacement effort. Recovering functions from source code is difficult because the domain knowledge used to develop the system is not routinely retained. The source code is frequently the only reliable source of functional information. This dissertation describes functional process information recovery from COBOL source code in the military logistics system domain. The methodology was developed as an information processing application. Conceptual and logical models to convert source code to functional design information were created to define the process. A supporting data structure was also developed. The process reverse engineering methodology was manually applied to a test case to demonstrate feasibility, practicality, and usefulness. Metrics for predicting the time required were developed and analyzed based on the results of the test case. The methodology was found to be effective in recovering functional process information from source code. A prototype program information database was developed and implemented to aid in data collection and manipulation; it also supported the process of preparing program structure models. Recommendations for further research include applying the methodology. to a larger test case to validate findings and extending it to include a comparable data reverse engineering procedure.
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Ekfeldt, Karl, and Kristoffer Hemlin. "Förbättra läkemedelsföljsamhet med hjälp av positionering." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69041.

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Rapporten handlar om icke följsamhet i samband med medicinering och de stora problem som medföljer om en patient inte följer sin medicinska rådgivning. Icke följsamhet är ett stort problem i dag, både för samhället och individen. För samhället är det mycket kostsamt att hantera alla felmedicineringar och för individen kan det handla om liv eller död. Syftet med detta arbetet är att utveckla en IT-artefakt med ändamålet att förbättra följsamheten för patienter som dagligen tar medicin. Detta med hjälp av en mobilapplikation som använder Bluetooth för positionering av medicinen. IT-artefakten ska fungerar som ett stöd och hjälpmedel genom att underlätta för en patient i samband med medicinering. Denna forskning använder sig av Design Science Research Methodology (DSRM). Medverkande företag i detta arbete har varit konsultföretaget Knowit Luleå. Arbetet resulterade i en IT-artefakt, samt sex stycken designprinciper, samtliga utifrån problemet icke följsamhet i syfte att bidra till förbättrad följsamhet.
The thesis deals with non-adherence in connection with medication and the major problems that arise if a patient does not follow the medical advice. Non-adherence is a major problem today, both for society and for the individual. For society is is very costly to handle all medication errors and for the individual it can be about life or death. The purpose of this thesis is to develop an IT artifact with the purpose of improving adherence for patients taking medication daily. This is done by using a mobile application that uses Bluetooth for positioning the medicine. The artifact will serve as a support and aid by facilitating a patient that is taking medication. This research uses Design Science Research Methodology (DSRM). Contributing company in this work have been Knowit Luleå. The work resulted in an IT artifact, as well as six design principles, all based on the problem of non-adherence in order to contribute to improved adherence.
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Vat, Kam Hou. "REALSpace AKE : an appreciative knowledge environment architected through soft systems methodology and scenario-based design." Thesis, University of Macau, 2011. http://umaclib3.umac.mo/record=b2492481.

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Matus, Castillejos Abel, and n/a. "Management of Time Series Data." University of Canberra. Information Sciences & Engineering, 2006. http://erl.canberra.edu.au./public/adt-AUC20070111.095300.

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Every day large volumes of data are collected in the form of time series. Time series are collections of events or observations, predominantly numeric in nature, sequentially recorded on a regular or irregular time basis. Time series are becoming increasingly important in nearly every organisation and industry, including banking, finance, telecommunication, and transportation. Banking institutions, for instance, rely on the analysis of time series for forecasting economic indices, elaborating financial market models, and registering international trade operations. More and more time series are being used in this type of investigation and becoming a valuable resource in today�s organisations. This thesis investigates and proposes solutions to some current and important issues in time series data management (TSDM), using Design Science Research Methodology. The thesis presents new models for mapping time series data to relational databases which optimise the use of disk space, can handle different time granularities, status attributes, and facilitate time series data manipulation in a commercial Relational Database Management System (RDBMS). These new models provide a good solution for current time series database applications with RDBMS and are tested with a case study and prototype with financial time series information. Also included is a temporal data model for illustrating time series data lifetime behaviour based on a new set of time dimensions (confidentiality, definitiveness, validity, and maturity times) specially targeted to manage time series data which are introduced to correctly represent the different status of time series data in a timeline. The proposed temporal data model gives a clear and accurate picture of the time series data lifecycle. Formal definitions of these time series dimensions are also presented. In addition, a time series grouping mechanism in an extensible commercial relational database system is defined, illustrated, and justified. The extension consists of a new data type and its corresponding rich set of routines that support modelling and operating time series information within a higher level of abstraction. It extends the capability of the database server to organise and manipulate time series into groups. Thus, this thesis presents a new data type that is referred to as GroupTimeSeries, and its corresponding architecture and support functions and operations. Implementation options for the GroupTimeSeries data type in relational based technologies are also presented. Finally, a framework for TSDM with enough expressiveness of the main requirements of time series application and the management of that data is defined. The framework aims at providing initial domain know-how and requirements of time series data management, avoiding the impracticability of designing a TSDM system on paper from scratch. Many aspects of time series applications including the way time series data are organised at the conceptual level are addressed. The central abstraction for the proposed domain specific framework is the notions of business sections, group of time series, and time series itself. The framework integrates comprehensive specification regarding structural and functional aspects for time series data management. A formal framework specification using conceptual graphs is also explored.
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Porto, Josiane Brietzke. "?Smart cities methodology (Scml) : uma metodologia em smart cities baseada em valor p?blico?" Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2018. http://tede2.pucrs.br/tede2/handle/tede/8356.

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Coordena??o de Aperfei?oamento de Pessoal de N?vel Superior - CAPES
Smart city is an approach to managing and coping with urban challenges in search for innovative solutions leading to better quality of life and sustainability in cities. Several initiatives have been undertaken, with a significant worldwide growth trend in the coming years. Such initiatives, however, may require non-trivial public investment, and failures resulting from them can have important consequences such as monetary loss, loss of reputation, reduced confidence and lack of public value. This research aims at setting a methodology in smart cities composed of a reference model and an assessment method from the Public Value perspective. These artifacts were evaluated based on the perception of 23 representatives of the Quadruple Helix (government, industry, university and citizens) and on the results of the applicability in practice, through an initial pilot evaluation, in the city of Nova Santa Rita. It follows Design Science as its epistemological paradigm and Design Science Research as its method, uniting theoretical and methodological rigor as well as practical utility for society. The results showed that the artifacts developed in this research can help in the design and assessment of smart cities in a gradual way, bringing together best practices considered intelligent and that allow for the expansion and/or generation of Public Value, consisting of a prescriptive scientific contribution. Among the contributions are the protocol, contingency and construction heuristics, which detail how these artifacts were rigorously designed and developed, under the Design Science paradigm, to solve the problem identified in this research. They are specific and useful knowledge, generated from this research, aimed at the practice and resolution of real problem, and can be used for future evolutions of the artifacts developed in the research and/or design of new artifacts, in different contexts and classes of problems.
Smart city corresponde a uma abordagem para gerenciamento e enfrentamento de desafios urbanos, em busca de solu??es inovadoras para melhor qualidade de vida e sustentabilidade nas cidades. Em raz?o disso, diversas iniciativas v?m sendo feitas, com tend?ncia de crescimento significativo nos pr?ximos anos, em ?mbito mundial. Entretanto, tais iniciativas podem requerer investimentos p?blicos n?o triviais e falhas podem ter consequ?ncias importantes como perda monet?ria, preju?zo em rela??o ? reputa??o, redu??o de confian?a e aus?ncia de valor p?blico para as partes interessadas. Este trabalho desenvolveu uma metodologia em smart cities, sob a perspectiva de Valor P?blico, composta por um modelo de refer?ncia e um m?todo de avalia??o, avaliados com base na percep??o de 23 representantes da Qu?drupla H?lice (governo, ind?stria, universidade e cidad?os) e nos resultados da aplicabilidade na pr?tica, por meio de uma primeira avalia??o piloto, na cidade ga?cha de Nova Santa Rita. Adota Design Science como paradigma epistemol?gico e Design Science Research como m?todo de pesquisa, unindo rigor te?rico-metodol?gico e utilidade pr?tica para a sociedade. Os resultados mostraram que os artefatos desenvolvidos nessa pesquisa podem ajudar na concep??o e na avalia??o de smart cities de um modo gradual, reunindo melhores pr?ticas consideradas inteligentes, que possibilitam amplia??o e/ou gera??o de Valor P?blico, consistindo numa contribui??o cient?fica de car?ter prescritivo. Entre as contribui??es t?m-se tamb?m o protocolo, as heur?sticas contingenciais e de constru??o, que detalham como esses artefatos foram projetados e desenvolvidos com rigor, sob o paradigma de Design Science, para a resolu??o do problema identificado nessa pesquisa. Constituem conhecimento espec?fico e ?til, gerado a partir da pesquisa, voltado ? pr?tica e ? resolu??o de um problema real, podendo ser usado para futuras evolu??es dos artefatos desenvolvidos na pesquisa e/ou no projeto de novos artefatos, em diferentes contextos e classes de problemas.
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Antser, Charlie, and Kimmy Lundvall. "The Quest for the Hydroponic Pepper : Applying Design Research Methodology to Develop Support Tools for Successfully Designing a Post-harvest System for a Plant Factory." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-56013.

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The world is facing a food shortage as the world’s population increases and arable land decreases. Despite this, the food industry is wasteful, and 30% - 40% of all produced food is lost before reaching the end consumer. Emerging technologies aim to increase the amount of food that can be grown per m2 or allow the growing of food in climates or on lands previously impossible. Four main farming techniques utilising these emerging technologies are Controlled Environment Agriculture, Hydroponic Farming, Urban Farming and Vertical farming. When used together, these techniques form the basis for what can be called a Plant Factory. Despite the positive effects these technologies have on the production rate, few Plant Factories have managed to achieve profitability. By creating support for developing the post-harvesting system for a plant factory, this thesis aims to aid in the development of profitable plant factories. The thesis uses Design Research Methodology to achieve this aim in three parts. The first part identifies the underlying factors of the post-harvesting system affecting plant factory profitability. The second presents a set of support components that will aid the developers to improve key factors affecting profitability. The third part is a case study where the support components applicability at targeting the key factors are evaluated, and suggestions for further improvements and testing of the support is suggested.  Further, using Design Research Methodology, the methods used to develop support in this thesis are presented to easily be replicated by other researchers to aid them in developing support for other industries and circumstances. The suitability of the developed support was tested using the principles of an initial DS-II. The developed support proved very useful for the investigated case, and with its conditions, the application evaluation was considered a partial success. Two key factors were successfully improved and indicated that the intended support is ready for a comprehensive DS-II. A third support component needs more work to provide the intended support fully. Therefore a second  PS iteration is recommended before a comprehensive DS-II is done to increase its value.
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Melhuish, Kathleen Mary. "The Design and Validation of a Group Theory Concept Inventory." PDXScholar, 2015. https://pdxscholar.library.pdx.edu/open_access_etds/2490.

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Within undergraduate mathematics education, there are few validated instruments designed for large-scale usage. The Group Concept Inventory (GCI) was created as an instrument to evaluate student conceptions related to introductory group theory topics. The inventory was created in three phases: domain analysis, question creation, and field-testing. The domain analysis phase included using an expert consensus protocol to arrive at the topics to be assessed, analyzing curriculum, and reviewing literature. From this analysis, items were created, evaluated, and field-tested. First, 383 students answered open-ended versions of the question set. The questions were converted to multiple-choice format from these responses and disseminated to an additional 476 students over two rounds. Through follow-up interviews intended for validation, and test analysis processes, the questions were refined to best target conceptions and strengthen validity measures. The GCI consists of seventeen questions, each targeting a different concept in introductory group theory. The results from this study are broken into three papers. The first paper reports on the methodology for creating the GCI with the goal of providing a model for building valid concept inventories. The second paper provides replication results and critiques of previous studies by leveraging three GCI questions (on cyclic groups, subgroups, and isomorphism) that have been adapted from prior studies. The final paper introduces the GCI for use by instructors and mathematics departments with emphasis on how it can be leveraged to investigate their students' understanding of group theory concepts. Through careful creation and extensive field-testing, the GCI has been shown to be a meaningful instrument with powerful ability to explore student understanding around group theory concepts at the large-scale.
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Dossa, Maximilien. "Aide à la modélisation et au traitement de données massives : proposition d'un guide méthodologique." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONTD030.

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Le monde des entreprises a connu par le phénomène du Big Data un bouleversement extraordinaire. Véritable Big Bang technologique, le Big Data a ouvert des perspectives formidables en matière de développement par le biais du traitement et de l’analyse des données qu’il génère. Dans l’absolu, le potentiel que contient le Big Data est un élément majeur en matière de compétitivité mais il apparait cependant aujourd’hui que la maîtrise de ce potentiel est fortement compromise ou freinée par une somme de problématiques liées à l’ampleur du phénomène ; les méthodologies traditionnelles s’essoufflent et se montrent de moins en moins performantes. Cette recherche propose d’apporter une contribution susceptible de faciliter le passage entre une analyse classique et une analyse novatrice en environnement Big Data. En suivant la méthodologie de la Science du Design, nous proposons de créer un artefact, sous forme de guide méthodologique, composé d’un ensemble de solutions de machine learning empruntées aux Data Science, mis à disposition des entreprises pour aider à l’accès, à la compréhension, à l’utilisation et à l’analyse des données massives
.The world of corporations was revolutionized under the impact of the Big Data phenomenon. Truly a technological Big Bang, Big Data opened many doors towards research and development because of the analysis and treatment it requires. Big Data has always been recognized with a highly competitive potential, however today it appears that there is trouble in controlling this potential. The reason is a number of problems arising linked to size of the revolution; traditional methods are starting to be obsolete and are less effective. This research aims at proposing a contribution to making the transition easier between a classical analysis and innovative analysis. Following the methodology of the Science of Design, we propose creating an artifact that takes form in a methodological guide. It will be composed of a set of machine learning solutions that take root in data science. They will be made available to companies to help the access, the comprehension, and the usage of Big Data
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Books on the topic "Design Science Research Methodology"

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De Sordi, José Osvaldo. Design Science Research Methodology. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2.

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Novikov, D. A. (Dmitriĭ Aleksandrovich), 1970-, ed. Research methodology: From philosophy of science to research design. Boca Raton: CRC Press, 2013.

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Research design in social research. London: SAGE, 2001.

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Dvora, Yanow, ed. Interpretive research design: Concepts and processes. New York, NY: Routledge, 2011.

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Valiela, Ivan. Doing science: Design, analysis, and communication of scientific research. Oxford: Oxford University Press, 2001.

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Doing science: Design, analysis, and communication of scientific research. 2nd ed. Oxford: Oxford University Press, 2009.

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Measurement error and research design. Thousand Oaks, CA: Sage Publications, 2004.

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Hakim, C. Research design: Strategies and choices in the design of social research. London: Unwin Hyman, 1987.

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Hakim, C. Research design: Strategies and choices in the design of social research. London: Routledge, 1992.

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Oyster, Carol K. Introduction to research: A guide for the health science professional. Philadelphia: Lippincott, 1987.

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Book chapters on the topic "Design Science Research Methodology"

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De Sordi, José Osvaldo. "Design Science Research Method." In Design Science Research Methodology, 59–78. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2_5.

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Grover, Tarun, and Mugdha Thareja. "Design Science and Research Methodology." In Science in Design, 29–56. First edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group, LLC, [2021]: CRC Press, 2020. http://dx.doi.org/10.1201/9781003095217-2.

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Heinecke, Patrick. "Research Design and Research Methodology." In Contributions to Management Science, 129–47. Heidelberg: Physica-Verlag HD, 2010. http://dx.doi.org/10.1007/978-3-7908-2640-1_5.

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Hintze, Stephanie. "Research Design and Methodology." In Contributions to Management Science, 53–68. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11376-0_4.

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Sönmez, Alper. "Research Methodology and Design." In Contributions to Management Science, 63–112. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02033-4_3.

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De Sordi, José Osvaldo. "Theory Development from Artifacts." In Design Science Research Methodology, 79–109. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2_6.

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De Sordi, José Osvaldo. "Types of Artifacts or Knowledge Generated by DSR." In Design Science Research Methodology, 29–43. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2_3.

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De Sordi, José Osvaldo. "Variations of the DSR Approach." In Design Science Research Methodology, 111–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2_7.

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De Sordi, José Osvaldo. "DSR from the Perspectives of Different Areas or Professional Schools." In Design Science Research Methodology, 45–58. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2_4.

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De Sordi, José Osvaldo. "Communication of the Results of the DSR Survey." In Design Science Research Methodology, 121–32. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82156-2_8.

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Conference papers on the topic "Design Science Research Methodology"

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Venkatramulu, S., Anusha Kandukuri, V. Chandra Shekhar Rao, C. Srinivas, Sreenivas Pratapagiri, and E. Sudharshan. "IP spoofing controlling with design science research methodology." In INTERNATIONAL CONFERENCE ON RESEARCH IN SCIENCES, ENGINEERING & TECHNOLOGY. AIP Publishing, 2022. http://dx.doi.org/10.1063/5.0082212.

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Janse van Rensburg, J. T., and Roelien Goede. "Improving Knowledge Generation in Design Science Research through Reflective Practice." In 18th European Conference on Research Methodology for Business and Management Studies. Academic Conferences and Publishing Limited, 2019. http://dx.doi.org/10.34190/rm.19.062.

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Sabri, Mohammad Omar, Mohammed Odeh, and Mohammed Saad. "Incremental Development of Business Process Architecture using the Design Science Research Methodology." In 18th European Conference on Research Methodology for Business and Management Studies. Academic Conferences and Publishing Limited, 2019. http://dx.doi.org/10.34190/rm.19.052.

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Bijlsma, A., C. Huizing, R. Kuiper, H. J. M. Passier, H. J. Pootjes, and J. E. W. Smetsers. "A Structured Design Methodology for Concurrent Programming." In the 6th Computer Science Education Research Conference. New York, New York, USA: ACM Press, 2017. http://dx.doi.org/10.1145/3162087.3162088.

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Abdurrahman, Lukman, and Tatang Mulyana. "Parallel Construction of Information Technology Value Model: Design-Science Research Methodology." In 2020 8th International Conference on Information and Communication Technology (ICoICT). IEEE, 2020. http://dx.doi.org/10.1109/icoict49345.2020.9166214.

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Bijlsma, Lex, Kees Huizing, Ruurd Kuiper, Harrie Passier, Harold Pootjes, and Sjaak Smetsers. "Evaluation of a Structured Design Methodology for Concurrent Programming." In CSERC '19: The 8th Computer Science Education Research Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3375258.3375266.

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Kajla, Nandini. "Evaluation of open-source learning management systems (LMS) using design science research methodology." In World Conference on Education and Teaching. ACAVENT, 2021. http://dx.doi.org/10.33422/etconf.2021.03.81.

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Agung Premananda, I. Gusti, Aris Tjahyanto, and Ahmad Mukhlason. "Design Science Research Methodology and Its Application to Developing a New Timetabling Algorithm." In 2022 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom). IEEE, 2022. http://dx.doi.org/10.1109/cyberneticscom55287.2022.9865661.

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Holopainen, Jani, Antti Lähtevänoja, and Tuure Tuunanen. "Immersive Virtual Reality Education Application – Four Development Iterations along Design Science Research Methodology." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2022. http://dx.doi.org/10.24251/hicss.2022.004.

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Belarbi, Maouaheb, and Vincent Englebert. "Bespoke: a Methodology to design Software Factories. A preliminary approach." In 2019 13th International Conference on Research Challenges in Information Science (RCIS). IEEE, 2019. http://dx.doi.org/10.1109/rcis.2019.8876968.

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Reports on the topic "Design Science Research Methodology"

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Aghassibake, Negeen, Lynly Beard, Jackie Belanger, Diana Louden, Robin Chin Roemer, Steve Hiller, and Maggie Faber. Library Impact Research Report: Understanding and Communicating Research Impact: The Needs of STEM and Health Sciences Faculty and Postdoctoral Researchers. Association of Research Libraries, November 2021. http://dx.doi.org/10.29242/report.uwashington2021.

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As part of ARL’s Research Library Impact Framework initiative, the University of Washington (UW) Libraries explored UW faculty and postdoctoral researcher needs for understanding and communicating the impact of their work, with a focus on researchers in science, technology, engineering, and math (STEM) and health sciences fields. The project was designed to understand the challenges researchers face in this area, identify how participants in these fields define and measure impact, and explore their priorities for research-impact support. The project team conducted a survey and follow-up interviews to investigate these questions. This research report presents the project team’s methodology, findings, and recommendations for future research.
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Howard, Adam, Jang Pak, David May, Stanford Gibson, Chris Haring, Brian Alberto, and Michael Haring. Approaches for assessing riverine scour. Engineer Research and Development Center (U.S.), May 2021. http://dx.doi.org/10.21079/11681/40702.

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Calculating scour potential in a stream or river is as much a geomorphological art as it is an exact science. The complexity of stream hydraulics and heterogeneity of river-bed materials makes scour predictions in natural channels uncertain. Uncertain scour depths near high-hazard flood-risk zones and flood-risk management structures lead to over-designed projects and difficult flood-risk management decisions. This Regional Sediment Management technical report presents an approach for estimating scour by providing a decision framework that future practitioners can use to compute scour potential within a riverine environment. This methodology was developed through a partnership with the US Army Engineer Research and Development Center, Hydrologic Engineering Center, and St. Paul District in support of the Lower American River Contract 3 project in Sacramento, CA.
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Stegen, James, Eoin Brodie, Kelly Wrighton, Paul Bayer, David Lesmes, Sujata Emani, and Jessica Moerman. Open Watershed Science by Design: Leveraging Distributed Research Networks to Understand Watershed Systems: Workshop Report. Office of Scientific and Technical Information (OSTI), October 2019. http://dx.doi.org/10.2172/1616528.

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Morville, Anne-Le, Janice Jones, Michal Avrech-Bar, Teena Clouston, Mona Dür, Nicole Ilper, Anna Röschel, Steve Whitcombe, and Hanne Kristensen. A scoping review protocol on Occupational Science Research in European Contexts. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, July 2022. http://dx.doi.org/10.37766/inplasy2022.7.0056.

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Review question / Objective: Researchers may conduct scoping reviews instead of systematic reviews where the purpose of thereview is to identify knowledge gaps, scope a body of literature, clarify concepts or to investigate research conduct. While useful in their own right, scoping reviews may also be helpful precursors to systematic reviews and can be used to confirm the relevance of inclusion criteria and potential questions. (Munn et al. BMC Medical Research Methodology (2018) 18:143) The aim of this review is to scope the empirical-based and peer-reviewed European OS research literature and map identified research methods, theories or theoretical concepts, and target groups to obtain a status quo overview of OS research undertaken in Europe between 2015 and 2020. Research questions: • What recent development is seen when mapping the empirical-based and peer-reviewed European OS research literature in accordance with publication volume, publication date and geographical context? • What characterizes the identified research methods, theories or theoretical concepts, and target groups applied in the peer-reviewed OS research literature?
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Brody, Fern, Judith Brink, Anne Koenig, Dan Przybylak, and Berenika M. Webster. Library Impact Research Report: Discovery of Published Information by Early-Career Science Faculty. Association of Research Libraries, November 2022. http://dx.doi.org/10.29242/report.pitt2022a.

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As part of ARL’s Research Library Impact Framework initiative, a team from the University of Pittsburgh Library System conducted a study to understand the information-seeking behavior of early-career faculty in the hard sciences. The team sought to learn how those faculty discover published content and if they use library-purchased commercial databases in the process. Additionally, the team wished to understand how much time and effort researchers invest when looking for content and what pain points they experience. Another objective of this project was to develop and evaluate a methodology for collecting and analyzing information about the library’s role in the research discovery process, for any part of the research life cycle. Thus, the results will guide library services, as well as shed light on ways libraries can support researchers in research discovery.
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NELYUBINA, E., and L. PANFILOVA. ASSESSMENT OF THE QUALITY OF EDUCATIONAL ELECTRONIC PUBLICATIONS AND RESOURCES. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/2658-4034-2021-12-4-2-85-97.

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Now the whole life of a person has switched to online mode. These changes also affected the education system. This means the need to introduce new technologies into the educational process. Books, manuals, printed publications are being replaced by electronic educational resources. Providing up-to-date, verified information to students has always been and remains one of the most important functions of the teacher. Unfortunately, with the transition of training to the online mode, the teacher cannot use his literature when conducting classes. In this regard, there is a need to use electronic resources. On the one hand, the development of the global network implies the presence of a large number of a wide variety of sites, which cannot but be a positive aspect, because both the teacher and the student can independently choose a resource that will be most understandable. But on the other hand, the variety of Internet resources implies the presence of unverified, false information, which can negatively affect the quality of education. That is why it is necessary to analyze new information systems. The problem is the presence of a large number of information technologies and resources used in education. Purpose. The goal is to conduct a comparative analysis of educational electronic publications and resources most often used by teachers of the natural science cycle in terms of their fullness, accessibility and use in the educational process. Method or methodology of the work. The requirements for the organization of a comprehensive examination suggest an approach that includes an examination of technical and technological, psychological, pedagogical and design-ergonomic aspects of the creation and use of educational electronic publications and resources, in our work we were based precisely on generalized research methods: 1) Technical and technological expertise (technical component of the site, its position in the network). 2) Psychological and pedagogical expertise (component by the type of educational electronic publication or resource, level of education, type and form of the educational process, assessment of the content and scenario of the informatization tool). 3) Design-ergonomic expertise (assessment of the quality of interface components of educational electronic publications and resources, their compliance with uniform ergonomic, aesthetic and health-saving requirements; assessment of the quality of interface components of educational electronic editions and resources, their compliance with uniform ergonomic, aesthetic and health-saving requirements). Results. The main sites that are frequently used by teachers of the natural science cycle of disciplines are the Russian Textbook corporation, the Enlightenment group of companies, the Binom publishing house, the Digital Age School, the practical significance of the study is determined by the high level of readiness of the results obtained, during the study it was found that it is advisable to introduce an information-electronic educational site - the Russian textbook corporation - into the pedagogical practice of the implementation of natural science subjects. The advantages of this server were established and recommendations for its use in the educational process were developed. Practical implications: the results obtained are expedient to be applied in educational institutions of the Russian Federation.
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Jayaraman, Sundaresan, Sambasivan Narayanan, Naveen Krishna, and S. Venkataraman. Design and Development of a Knowledge-based Framework for Trouser Procurement: Bid Evaluation Software Tool (BEST); Volume II: Research Methodology. Fort Belvoir, VA: Defense Technical Information Center, March 1996. http://dx.doi.org/10.21236/ada328727.

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Lai, L. The use of design-of-experiments methodology to optimize polymer capsule fabrication. 1998 summer research program for high school juniors at the University of Rochester`s Laboratory for Laser Energetics: Student research reports. Office of Scientific and Technical Information (OSTI), March 1999. http://dx.doi.org/10.2172/362526.

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Reynolds, Christian, Libby Oakden, Sarah West, Rachel Pateman, and Chris Elliott. Citizen Science and Food: A Review. Food Standards Agency, March 2021. http://dx.doi.org/10.46756/sci.fsa.nao903.

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Citizen science and food is part of a new programme of work to explore how we can involve the communities we serve when building the evidence-base on which policy decisions are made. Citizen science is an approach that can provide high volumes of data with a wide geographic spread. It is relatively quick to deploy and allows access to evidence we would ordinarily have difficulty collating. This methodology has been endorsed by the European Commission for Research, Science and Innovation. There is no one size fits all definition, but citizen science projects involves engaging with communities and asking them to be part of the project, either through engaging them in data collection or through other ways of co-creation. For participants, citizen science offers learning opportunities, the satisfaction of contributing to scientific evidence and the potential to influence policy. It can also give us data which is high in volume, has wide geographical spread, is relatively quick to deploy and that we couldn’t access any other way. Projects using these methods often involve engaging with communities and asking them to be part of the project. This can be either through working with them in data collection, or through co-creation. This report demonstrates that the research community are already undertaking numerous pieces of research that align with FSA’s evidence needs. This includes examples from the UK and other global communities. Participants in such research have collected data on topics ranging from food preparation in the home to levels of chemical contaminant in foods. The findings of this report outline that citizen science could allow the FSA to target and facilitate more systematic engagement with UK and global research communities, to help address key research priorities of the FSA.
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Henrick, Erin, Steven McGee, Lucia Dettori, Troy Williams, Andrew Rasmussen, Don Yanek, Ronald Greenberg, and Dale Reed. Research-Practice Partnership Strategies to Conduct and Use Research to Inform Practice. The Learning Partnership, April 2021. http://dx.doi.org/10.51420/conf.2021.3.

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This study examines the collaborative processes the Chicago Alliance for Equity in Computer Science (CAFÉCS) uses to conduct and use research. The CAFÉCS RPP is a partnership between Chicago Public Schools (CPS), Loyola University Chicago, The Learning Partnership, DePaul University, and University of Illinois at Chicago. Data used in this analysis comes from three years of evaluation data, and includes an analysis of team documents, meeting observations, and interviews with 25 members of the CAFÉCS RPP team. The analysis examines how three problems are being investigated by the partnership: 1) student failure rate in an introductory computer science course, 2) teachers’ limited use of discussion techniques in an introductory computer science class, and 3) computer science teacher retention. Results from the analysis indicate that the RPP engages in a formalized problem-solving cycle. The problem-solving cycle includes the following steps: First, the Office of Computer Science (OCS) identifies a problem. Next, the CAFÉCS team brainstorms and prioritizes hypotheses to test. Next, data analysis clarifies the problem and the research findings are shared and interpreted by the entire team. Finally, the findings are used to inform OCS improvement strategies and next steps for the CAFÉCS research agenda. There are slight variations in the problem-solving cycle, depending on the stage of understanding of the problem, which has implications for the mode of research (e.g hypothesis testing, research and design, continuous improvement, or evaluation).
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