Dissertations / Theses on the topic 'Design Process Innovation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Design Process Innovation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Ronchi, Fabrizio. "Design of experiment in production process innovation." Doctoral thesis, Università degli studi di Padova, 2018. http://hdl.handle.net/11577/3425892.
Full textNel suo famoso libro Progettazione ed Analisi degli Esperimenti, Montgomery descrive il Design of Experiment (DOE) come un esteso approccio ad un esperimento che parte dall’enunciato del problema, attraversa la progettazione della fase sperimentale e lo studio delle possibili soluzioni, per chiudersi con le conclusioni e le raccomandazioni. In particolare, il DOE è riconosciuto essere un potente strumento che si basa sulla statistica per progettare ed analizzare gli esperimenti. Le potenzialità del DOE sono ben conosciute ed apprezzate tra gli studiosi. In alcuni campi le sue potenzialità sono riconosciute ed apprezzate anche dai professionisti. Per questo motivo c’è un uso esteso del Design of Experiment nel miglioramento della qualità dei processi industriali. Secondo la definizione fornita da Bisgaard, l’innovazione è l’intero processo di sviluppo ed alla fine commercializzazione di nuovi prodotti e servizi, di nuovi metodi di produzione o approvvigionamento, di nuovi metodi di trasporto o servizi di consegna, di nuovi modelli di business, nuovi mercati, o nuove forme di organizzazione. Mentre l’uso del DOE è ben diffuso nella sperimentazione industriale per il miglioramento della qualità, il vantaggio dell’uso del DOE per l’innovazione è fonte di dibattito tra gli studiosi e tra i professionisti. L’idea di studiare l’uso del DOE per l’innovazione dei processi di produzione ha origine da questo dibattito. La ricerca è stata condotta secondo diverse prospettive. La prima prospettiva riguarda l’efficacia del DOE nel supportare e potenziare la fase di innovazione di un processo produttivo. Essa è evidenziata grazie ad un caso studio nel quale è stata sviluppata una strategia per innovare il processo di termoformatura per la produzione di un packaging funzionale. Il DOE ha favorito la capacità di innovazione permettendo una riduzione degli errori sistematici e delle distorsioni, una completa esplorazione dello spazio fattoriale, ed una riduzione del numero dei test. Il DOE ha permesso di identificare e superare la discrepanza tra i fattori di controllo in laboratorio e quelli nella linea di produzione. Una seconda prospettiva è di taglio manageriale ed è stata quella della gestione del processo di innovazione. L’impatto positivo che l’adozione del DOE ha avuto sulla gestione del processo di innovazione viene qui mostrato per mezzo di un caso studio. Il DOE ha dato prova di essere utile fornendo appropriati strumenti ed impattando su cinque dimensioni tipiche dell’ambito manageriale: capacità decisionali, integrazione, comunicazione, tempi e costi, e gestione della conoscenza. Sono stati poi studiati alcuni metodi non parametrici. Attraverso uno studio di simulazione sono stati confrontati alcuni test univariati in un piano fattoriale a due vie. Lo studio ha mostrato come l'efficacia dei metodi di analisi vari a seconda del data set da analizzare. Di conseguenza non è emerso un unico approccio da utilizzare nella fase di progettazione dell’esperimento, ma bensì vari aspetti devono essere tenuti in considerazione simultaneamente. Una accurata scelta del test favorisce l’impatto positivo che il DOE ha sull’innovazione dei processi di produzione. Inoltre, è stato sviluppato un nuovo approccio multivariato non parametrico basato sulla NonParametric Combination applicata ai test Synchronized Permutation. Questo approccio si è rivelato essere un buono strumento quando sono violate le assunzioni della MANOVA. Un grosso vantaggio di questo tipo di test sono le ottime performances nel caso di campioni non numerosi che riflette le necessità dei professionisti in ambito industriale dove ci sono limitazioni o risorse scarse per la sperimentazione. Inoltre può essere osservato un aumento della potenza sotto ipotesi alternativa quando il numero delle variabili risposta aumenta ed il numero dei campioni rimane costante. Le proprietà di questo test multivariato lo rendono un utile strumento per l’innovazione dei processi produttivi.
Liang, Liang. "The impact of innovation networks on service design." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/28036.
Full textLöfqvist, Lars. "Innovation and Design Processes in Small Established Companies." Licentiate thesis, University of Gävle, Ämnesavdelningen för industriell ekonomi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-6156.
Full textThis thesis examines innovation and design processes in small established companies. There is a great interest in this area yet paradoxically the area is under-researched, since most innovation research is done on large companies. The research questions are: How do small established companies carry out their innovation and design processes? and How does the context and novelty of the process and product affect the same processes?
The thesis is built on three research papers that used the research method of multiple case studies of different small established companies. The innovation and design processes found were highly context dependent and were facilitated by committed resources, a creative climate, vision, low family involvement, delegated power and authority, and linkages to external actors such as customers and users. Both experimental cyclical and linear structured design processes were found. The choice of structure is explained by the relative product and process novelty experienced by those developing the product innovation. Linear design processes worked within a low relative novelty situation and cyclical design processes worked no matter the relative novelty. The innovation and design processes found were informal, with a low usage of formal systematic design methods, except in the case of design processes for software. The use of formal systematic methods in small companies seems not always to be efficient, because many of the problems the methods are designed to solve are not present. Customers and users were found to play a large and important role in the innovation and design processes found and gave continuous feedback during the design processes. Innovation processes were found to be intertwined, yielding synergy effects, but it was common that resources were taken from the innovation processes for acute problems that threatened the cash flow. In sum, small established companies have the natural prerequisites to take advantage of lead-user inventions and cyclical design processes. Scarce resources were found to be the main factor hindering innovation, but the examined companies practiced several approaches to increase their resources or use existing scarce resources more efficiently in their innovation and design processes. Examples of these approaches include adopting lead-user inventions and reducing formality in the innovation and design processes.
Zhang, Qiang. "Process modeling of innovative design using systems engineering." Thesis, Strasbourg, 2014. http://www.theses.fr/2014STRAD007/document.
Full textWe develop a series of process models to comprehensively describe and effectively manage innovative design in order to achieve adequate balance between innovation and control, following the design research methodology (DRM). Firstly, we introduce a descriptive model of innovative design. This model reflects the actual process and pattern of innovative design, locates innovation opportunities in the process and supports a systematic perspective whose focus is the external and internal factors affecting the success of innovative design. Secondly, we perform an empirical study to investigate how control and flexibility can be balanced to manage uncertainty in innovative design. After identifying project practices that cope with these uncertainties in terms of control and flexibility, a case-study sample based on five innovative design projects from an automotive company is analyzed and shows that control and flexibility can coexist. Based on the managerial insights of the empirical study, we develop the procedural process model and the activity-based adaptive model of innovative design. The former one provides the conceptual framework to balance innovation and control by the process structuration at the project-level and the integration of flexible practices at the operation-level. The latter model considers innovative design as a complex adaptive system, and thereby proposes the method of process design that dynamically constructs the process architecture of innovative design. Finally, the two models are verified by supporting a number of process analysis and simulation within a series of innovative design projects
Yin, Yuanyuan. "Investigation of a design performance measurement tool for improving collaborative design during a design process." Thesis, Brunel University, 2009. http://bura.brunel.ac.uk/handle/2438/3584.
Full textLópez, Avila Luis Armando. "Incorporating the innovation process in a product development organization." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90717.
Full textCataloged from PDF version of thesis. Page 98 blank.
Includes bibliographical references (pages 94-96).
Nowadays in the automotive Original Equipment Manufacturer (OEM) most of the innovation development is done by the Research and Development (R&D) teams driven by corporate strategies, marketing understanding of customer's needs, brand aspirations, regulatory requirements, and advance engineering requirements to surpass competitors and gain market share and profit. The literature explained that innovation comes from several sources and different methods such as design thinking approach in the organization, user-centered innovation, adapting available technology from other industries, open source generation, and clear understanding of key internal and external stakeholders' wants, needs, and interests. In this thesis, I explain the innovation process and the different types of Product Development (PD) organizations, develop historical and qualitative distinctions of innovations done in the automotive industry from multiple input sources, and create an automotive OEM system by using systems architecture principles which helped me to analyze the critical stakeholders that are required to encourage and support the innovation process. Based on the literature and my experience I create a new model for integrating the innovation process and product development process by using a systems engineering approach. In addition, I survey Ford of Mexico (FoM) PD organization to understand how innovative the organization is, and integrate the innovation process into their product development organization, applying this new framework focusing on the elements that the organization can evolve to generate innovation within their design and development activities, and to improve technical capabilities to work on advance engineering concepts usually done by the corporate office in the United States (U.S). Finally, I suggest key actions that could strengthen the innovation culture within Ford of Mexico PD.
by Luis Armando L6pez Avila.
S.M. in Engineering and Management
Gullberg, Gustav, Anders Landström, Erik Widmark, and Mikael Nyström. "Design Thinking in Business Innovation." Thesis, Konstfack, Industridesign, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-859.
Full textThe world is undergoing change and the disintegration of the old economy is becoming evident. Production is moving to low cost countries and competition is growing fierce. In order to stay competitive, companies around the world recognises the need to become more innovative. In order to achieve this it is imperative to balance and compliment the linear business thinking that still rule the managerial body. Leading research in this area suggest that the key to innovation in business development lies within the creative thinking of the design field. This paper describes a joint master degree project that seeks to test these theories and develop methods and protocols to put them into practice. So the question is, what happens when one use industrial design as a tool to innovate business in the Creative Economy? The research group consists of four industrial designers from Konstfack, University of Arts, Crafts and Design in Stockholm and four marketing students from School of Business, Stockholm University. During the project we applied action research and introspection in a case study where new business strategies where formulated for a live company as our empirical base. The process proved more difficult but also more rewarding than initially anticipated and resulted in several new potential strategies for the company while providing valuable insight and experience in interdisciplinary team work in this field. This paper presents suggestions to how design thinking and business thinking can be combined in the process of developing business strategies and accentuates some of the skills and qualities that inherently drive this process. The collaboration investigates the synergy between designers and business managers and illustrates the potential in combining these competences to find new ways to create, re-define and develop businesses in the creative economy.
BENZ, IDA ELISABETH. "PROCESS INNOVATION ON JEWELRY DESIGN THROUGH 3D MODELING AND RAPID PROTOTYPING." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2009. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=14760@1.
Full textThe technologies of 3D modeling and rapid prototyping are beginning to be widely used by the biggest industries of the Brazilian jewelry sector. However, the reactivity of this sector affects the search for product design innovations. Seeking to understand how the introduction of these technologies and processes influence the process of jewelry design, this dissertation aims to evaluate the innovations that 3D modeling and rapid prototyping bring to the industries and the jewelry designers who uses these technologies. Through literature review and action-research - divided in interviews with professionals who had worked with the technologies for more than two years and an empirical research of the introduction of these technologies by the team of researchers from the project INOTEC in partnership with five designers from jewelry and related companies from Rio de Janeiro – this dissertation sought an understanding of the main advantages and disadvantages that the diffusion of these technologies can bring to the jewelry sector.
Gerber, Elizabeth. "Devotion to an innovation process : the case of human centered design /." May be available electronically:, 2007. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textRevelos, Alex D. "The evolution of radiology through product and process innovation." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/107367.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 62-64).
Grounded in visual perception and observation, the tools and techniques used by radiologist are used for both screening and diagnostic purposes throughout the continuum of patient care. Despite the overwhelmingly positive impact that-radiology has played in just over a century, the medical specialty is facing significant challenges such as declining reimbursements and an avalanche of new imaging data. The basic challenge to increase productivity and reduce costs is not necessarily new. In fact, scholars have long observed patterns of successful innovation that contribute to the pace, direction, and progress of many industries. This thesis explores the evolution of radiology through product and process innovation. Special attention is given to the role of labor and equipment specialization in reducing the number of steps while increasing productivity. An analysis of contemporary industry indicators such as residency program application rates and image volumes is presented in order to better understand the current climate of radiology. The goal of this study is to shed light on where the industry has come and where it stands, in order to provide clinicians, engineers, managers and entrepreneurs alike with action ideas to help bring in a new era in radiology.
by Alex D. Revelos.
S.M. in Engineering and Management
Panuwatwanich, Kriengsak. "Modelling the Innovation Diffusion Process in Australian Architectural and Engineering Design Organisations." Thesis, Griffith University, 2008. http://hdl.handle.net/10072/367744.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Griffith School of Engineering
Faculty of Science, Environment, Engineering and Technology
Full Text
Hald, Saga. "Sustainable Material Selection:Guiding the Multi-Criteria Process to Design for Sustainable Innovation." Thesis, Blekinge Tekniska Högskola, Institutionen för maskinteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18869.
Full textJackson, Christopher T. M. D. "Synergistic Ethos: A Hybrid Approach to Designing Process Improvement for Healthcare Providers." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1572879083218549.
Full textŠkolová, Alena. "Vývoj nového produktu s využitím přístupu design thinking." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-201102.
Full textPahl, Anja-Karina. "TRIZ, Buddhism and the innovation map : applying the structure and mechanisms of the theory of inventive problem-solving and Vajrayana Buddhist meditation to innovation in engineering design." Thesis, University of Bath, 2011. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.558850.
Full textLopez, Flores René. "Collaborative framework in computer aided innovation 2.0 : Application to process system engineering." Thesis, Toulouse, INPT, 2015. http://www.theses.fr/2015INPT0087/document.
Full textIn economy nowadays, the act of innovation is in general social; it requires the management of knowledge, and the techniques and methodologies to drive it. Innovation is not the product of one isolated intelligence, instead, it is the result of a multi-disciplinary workgroup lead by a process or a methodology. The conceptual design, which is found in the first stages of the innovation process, represents one of the most important challenges in industry nowadays. One of the main challenges faced by chemical industries related to the conceptual design phase is to provide the means in the form of methods and computational tools, for solving problems systematically, at the same time that benefiting from the collective efforts of individual intelligences involved. Hence, the main objective of this work is to provide a solution to improve the creative capacity of a team involved in the innovation process, in particular the preliminary (critical) phase of conceptual design. Consequently, it is important to understand the techniques, methods and tools that best support the generation of novel ideas and creative solutions. In addition, it is necessary to study the contribution of information and communication technologies as the mean to support collaboration. Web technologies are considered as complementary tools to implement methods and techniques in collaborative design, and particularly in the conceptual design stage. These technologies allow setting up distributed collaborative environments to bring together the resources and the experts who can relate the existing pieces of knowledge to new contexts. It is the synergy created in this kind of environment, which allow producing valuable concepts and ideas in the form of Collective Intelligence. Nevertheless in most existing solutions for collective intelligence or crowdsourcing environments, they do not report the use of a particular methodology to improve the participants' creativity. The solution in this work describes a social network service that enables users to cooperatively solve problems oriented (but not limited) to the phase of conceptual design. In this work we propose that the use of Collective Intelligence in combination with the model TRIZ-CBR could lead the creative efforts in a team to develop innovative solutions. With this work we are looking for connecting experts from one particular field, TRIZ practitioners and stakeholders with the objective to solve problems in collaboration unlashing the collective intelligence to improve creativity. This work uses the basis of the concept named "Open CAI 2.0" to propose a solution in the form of a theoretical framework. The contributions seek to move the development of the field in Computer Aided Innovation a step forward
Hasan, Iman K. "Storytelling as a design thinking tool to bring more and better insights to the design process." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1416231769.
Full textLunner, Carl-Magnus, and Emelie Worrmann. "Introducing a Framework for Innovation Readiness Levels – A Framework to Evaluate Innovation Efforts." Thesis, KTH, Integrerad produktutveckling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-245218.
Full textVid utveckling av nya produkter finns det tre stora utmaningar i produktutvecklingen; prestanda, tid och budget, därför är det viktigt att ständig stötta processen genom att utvärdera projektets mognadsgrad. År 1990 utvecklade NASA en niogradig skala som kan tillämpas som ett ramverk för att mäta mognadsgraden av en teknikutveckling, Technology Readiness Levels (TRL), detta har sedan dess införts av många industriföretag. När det kommer till innovation finns det dock fler aspekter än enbart teknik att ta hänsyn till. Forskning inom användarfokuserad design och affärsmodellsinnovation har fått ökad uppmärksamhet den senaste tiden, vilket indikerar att användare och affär är viktiga aspekter inom innovation. Syftet med denna studie är att föreslå ett ramverk för att utvärdera mognadsgraden utifrån ett affärs-, användar- och teknikperspektiv. För att genomföra detta gjordes en fallstudie på det svenska industriföretaget Husqvarna Group, en global tillverkare av skogs-, park- och trädgårdsprodukter samt utrustning för konstruktionsindustrin. För att skapa en förståelse av den befintliga kunskapen inom ämnet gjordes en bred litteraturstudie. Semi-strukturerade intervjuer genomfördes för att undersöka hur innovation hanteras inom Husqvarna Group. Resultatet från det undersökta företaget ställdes i kontrast med intervjuresultat från fyra andra svenska industriföretag för att skapa ett mer generaliserbart resultat. Till sist testades resultatet genom validering med fokusgruppsintervjuer på Husqvarna Group. Fallstudien resulterade i identifiering av betydelsefulla steg vid utveckling av en ny produkt som ordnades kronologiskt. Vid varje nivå i skalan föreslogs en rad kriterier från ett affärs- respektive användarperspektiv som ett produktutvecklingsprojekt bör uppnå för att öka chansen att bli väl mottagen när den når marknaden. Resultatet visade även att TRL-ramverket fortfarande är aktuellt och relevant, men uppnåendekriterier anpassades för ett industriföretag. Tillsammans skapar dessa tre faktorer det föreslagna ramverket Innovation Readiness Levels (IRL).
Ma, Yiming. "Design of serious games for teaching industrial engineering methodologies : A design process based on V-model and an application in innovation engineering." Thesis, université Paris-Saclay, 2021. http://www.theses.fr/2021UPAST038.
Full textSerious games (SGs) seem to be a much appropriate educational format for being initiated to industrial engineering (IE) methodologies as the latter consist for people to follow a common process under some conditions to achieve some collective performances. However, the existing SGs design studies have several limitations, especially for designers like IE teachers without game design expertise. This work aims at proposing a design process adapted to SGs on IE methodologies. We make five contributions. First, we propose a design language for representing the structure of an SG hierarchically. Second, we propose a generic design framework for an SG following a standard V-model and participatory approach to define, verify, and validate the SG structure progressively. Third, we propose a template to decompose an IE methodology into seven categories of descriptive elements to be able to specify them as learning objectives. Seven experts were asked to use it to describe twelve IE methodologies they are familiar with. Fourth, we put forward an adapted V-model for IE games, explaining how given methodology’s descriptive elements can inspire each design object of the SG. Our fifth and last contribution is the sufficient elaboration of an SG in innovation engineering, specifically to teach Radical Innovation Design (RID) methodology. Twelve design sessions were needed to follow the V-model design process. Its gameplay is about expressing and eradicating value buckets on urban mobility. The game comprises six episodes, a game board inspired by the RID process, seven card desks, sophisticated game mechanics, and a simple two-dimensional scoring for fighting at the same time for developing usefulness for mobility users and business opportunity for its own mobility company. We organized two validation experiments with four experienced subjects and three novices in innovation. The validations showed that the game offers a playful learning experience, validating the RID game itself and, in turn, partially validating the adapted V-model. This research provides designers with a structured process that relates SG design elements and IE methodology objects. The complete design of an SG in an innovation engineering methodology should be replicable in other IE domains
Nascimento, Manoela de Freitas. "Inovação pelo design no setor de TI: um estudo de caso em empresas de software do Rio Grande do Sul." Universidade do Vale do Rio dos Sinos, 2017. http://www.repositorio.jesuita.org.br/handle/UNISINOS/6545.
Full textMade available in DSpace on 2017-08-24T12:39:38Z (GMT). No. of bitstreams: 1 Manoela de Freitas Nascimento_.pdf: 25531626 bytes, checksum: adae944111054d841fa2c05658fd49dc (MD5) Previous issue date: 2017-03-24
Nenhuma
No setor de TI, o processo de inovação é fundamental para as empresas. Desse modo, observa-se a demanda das empresas produtoras de software em encontrar novos caminhos a fim de alcançarem resultados competitivos. Apoiando-se na perspectiva do design estratégico, este estudo propôs uma abordagem capaz de oferecer maior adequação às necessidades e aos processos inovativos do setor em questão. Assim, pretendeu-se avaliar os processos de inovação em empresas produtoras de software do Rio Grande do Sul, bem como descrever um modelo teórico de processo de inovação orientado pelo design. Realizou-se, então, um mapeamento do setor, identificando 38 fábricas de software do estado gaúcho, para a realização de um diagnóstico setorial e posterior realização de um estudo de caso. Os resultados alcançados demonstraram pouca diferenciação nos serviços prestados pelas produtoras de software gaúchas, além da baixa contribuição de inovação e design para a competitividade das empresas investigadas. Assim, a construção do processo de inovação pelo design para o setor em questão, deu-se em conjunto com profissionais de TI e de demais áreas de atuação através de um workshop de ideação. Com base nos resultados gerados, definiu-se uma proposta de processo de inovação que buscasse oferecer às produtoras de software uma abordagem orientada à inovação e ao design, provocando o esforço criativo combinado às competências de diferentes indivíduos, com objetivo de gerar aprendizado e senso coletivo para a geração de vantagens competitivas. O modelo proposto foi aplicado em uma empresa do setor avaliado, com o intuito de analisar sua prática no contexto real das fábricas de software. Identificou-se que a relevância do processo de inovação elaborado reside no aprofundamento do contexto trabalhado, bem como na proposição de potenciais oportunidades. Assim, chegou-se em um processo de inovação para o setor de TI, que objetiva equilibrar o comportamento exploratório do design com o caráter analítico das fábricas de software, proporcionando momentos de investigação, proposição de ideias e experimentação das soluções geradas.
In the IT sector, the innovation process is fundamental for companies. Thus, it is observed the demand of producing software companies in finding new ways to achieve competitive results. Based on strategic design perspective, this study proposed a new approach that is capable of better adapting the needs and innovative processes of the sector in question. Thus, it was intended to evaluate the innovation processes at producing software companies in Rio Grande do Sul, as well as to describe a theoretical model of innovation process, guided by the design. A mapping of the sector was elaborated, identifying 38 software factories in the state of Rio Grande do Sul, to carry out a sectoral diagnosis and then carry out a case study. The results showed little differentiation in the services provided by software producers in Rio Grande do Sul, besides the low contribution of innovation and design to the competitiveness of the companies investigated. Thus, the construction of the innovation process by the design for the IT sector, took place together with IT professionals and other areas of activity through an ideation workshop. Based on the results, a proposal of innovation process was defined that sought to offer to software producers an approach oriented to innovation and design, provoking the creative effort combined with the different individuals competences, with the purpose of learning process and collective sense for the creation of competitive advantages. The proposed model was applied in a company of the evaluated sector, with the purpose of analyzing its practice in the real context of the software factories. It was identified the relevance of elaborated innovation process resides in the deepening of the context worked, as well as in the proposal of potential opportunities. Thus, an innovation process for the IT sector was reached, aiming to balance the exploratory behavior of the design with the analytical character of the software factories, providing moments of investigation, proposition of ideas and experimentation, and of the solutions created.
Amatullo, Mariana V. "Design Attitude and Social Innovation: Empirical Studies of the Return on Design." Case Western Reserve University School of Graduate Studies / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=case1429204015.
Full textVaňková, Jana. "Design služeb Zátiší Catering Group, a.s." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-191749.
Full textCarr, Nicolas. "“THE GAME DON’T CHANGE”Designing Beats and Rhymes,A metaphor and guide to ideate design concepts." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1428070292.
Full textPetrusson, Karin. "Unfold." Thesis, Konstfack, Industridesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7500.
Full textAkbarnejad, Navid. "Candidate workshop framework! : A tool to get better user experience in the recruitment process." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-100568.
Full textGrange, Zoé. "La place de l'anthropologie dans le processus de production des innovations : analyse des conditions de production, diffusion et réception de l'anthropologie en entreprise." Thesis, Sorbonne Paris Cité, 2016. http://www.theses.fr/2016USPCB194.
Full textThe goal of this thesis is to question an emerging kind of anthropology - anthropology applied to innovation projects within companies - and to do so in a context where career opportunities at the university are limited, and where the interest of private companies in new profiles is growing. Our research focuses on the conditions of production, diffusion and reception of anthropology applied to consumption and innovation in companies. To that end, it is based sociological theories of consumption, innovation and organisation, and on the "IH" project conducted via an in-depth analysis of "IP" innovation and design agency, along with about ten partner industries in relation to the habitat theme. Data collected in situ are analysed from anthropological and qualitative sociological approaches, based on induction and on micro and mesa-social scales. This research questions the inscription of anthropological practice within the "IH" project's innovations' production process as an innovation for professional and academic fields, based on observer participation, querying the system of actors directly or indirectly involved. The analysis of the conditions of reception, diffusion and production of the project shows that anthropological practice has to negotiate interactions anchored in power relationships, is renewed through constraints and situation effects, and is propagated when there is field data use, appropriation and re-interpretation. An appropriation of an anthropological study is based on a form of "re-enchantment" of the phase of creation, in particular because the project actors were much confused by consumers' practices in their domestic environment. Our research concludes by suggesting that anthropology when applied to innovation and consumption in the "IP" agency, results from a « bricolage » based on a transgression of academic approaches and of the norms that regulate innovation practices. This thesis therefore celebrates diversity, by recognizing the value of a plurality anthropology of the ways anthropology is applied; it celebrated the notion of movement, highlighting the potential evolution of the scientific paradigm of anthropology; and celebrates hybridation by showing that diffusion very often involves a form of re-interpretation that does not fit with the desire to protect the supposed purity of anthropological practice
Lake, Eric M. "Mapping the process of product innovation : contextualising the 'black box' of computer and video games design." Thesis, Cranfield University, 2000. http://hdl.handle.net/1826/4154.
Full textCong, Ze. "Value of pharmaceutical innovation the access effects, diffusion process, and health effects of new drugs /." Santa Monica: RAND, 2009. http://www.rand.org/pubs/rgs_dissertations/2009/RAND_RGSD242.pdf.
Full textLangar, Sandeep. "The Role of Building Information Modeling (BIM) in the implementation of Rainwater Harvesting Technologies and Strategies (RwHTS)." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/51826.
Full textPh. D.
Franke, Nikolaus, and Martin Schreier. "Why Customers Value Mass-customized Products: The Importance of Process Effort and Enjoyment." Wiley, 2010. http://dx.doi.org/10.1111/j.1540-5885.2010.00768.x.
Full textRianantsoa, Ndrianarilala. "Strategical and multidisciplinary steering of aeronautical projects on the basis of shared value model and innovation process." Phd thesis, Ecole Centrale Paris, 2012. http://tel.archives-ouvertes.fr/tel-00740652.
Full textOhlsson, Jens. "Exploring Designs for a Process Prioritisation Method." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-134553.
Full textBletcher, Joanna. "Prototyping the exhibition : a practice-led investigation into the framing and communication of design as a process of innovation." Thesis, University of Dundee, 2016. https://discovery.dundee.ac.uk/en/studentTheses/e45c61a7-201a-4691-81c5-fb4a12ce4fd9.
Full textD'Cruz, Melinda D. "Digital strategy: Purpose, positioning and process of development." Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/102840/12/Melinda%20Dominica%20D%27cruz%20Thesis.pdf.
Full textJUNGE, VARENA. "Product development in the transitioning German energy market: Introducing an integrative innovation process with eco-design and strategic foresight. : Process model and implications for the technical product development unit of WEMAG." Thesis, KTH, Industriell ekologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-158049.
Full textRussell, Lillian R. Ph D. "Identifying Complex Cultural Interactions in the Instructional Design Process: A Case Study of a Cross-Border, Cross-Sector Training for Innovation Program." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/msit_diss/80.
Full textRosa, Maiara. "Characterizing design thinking towards integration with product-service system development process." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/18/18156/tde-08032017-104519/.
Full textDiversas empresas têm tentado migrar da oferta de produtos para a oferta de sistemas produto-serviço (PSS), o que requer uma mudança não só do modelo de negócios, como também da cultura e da mentalidade. Utilizar métodos centrados no usuário é uma forma de auxiliar nessa mudança cultural e no aumento de valor percebido do PSS ofertado. Uma abordagem capaz de apoiar o processo de desenvolvimento (PD) de PSS em se tornar mais centrado no usuário é o design thinking (DT). Trata-se de uma abordagem centrada no usuário utilizada por diversas empresas de sucesso para apoiar a inovação e descrita por várias metodologias de foco prático. No entanto, não está claro na literatura como DT pode ser integrado a modelos de PD já utilizados pelas empresas, levando a casos onde fases, ou mesmo todo o PD, são substituídos por completo pelo DT. Essa substituição não parece apropriada, dado que DT pode não conter aspectos considerados pelos PDs de PSS. O principal objetivo deste trabalho é identificar como a abordagem do DT pode ser aplicada nos PDs de PSS. A metodologia desta pesquisa combina os seguintes métodos: estudo de caso, linguística de corpus, semântica de frames, e métodos baseados em matrizes. Um dos resultados deste trabalho é a caracterização do DT baseada em análise linguística, a qual foi derivada do conteúdo de mais de 1500 páginas de 8 metodologias de DT. Essa análise resultou em 46 atividades recorrentes, associadas com 458 diretrizes específicas, e a identificação de 182 atividades relevantes que sintetizam as metodologias de DT. Essas atividades foram comparadas a 14 modelos de PD de PSS da literatura, concluindo, entre outros achados, que o DT não é capaz de substituir o PD de PSS, e que a compatibilidade para integração do DT ao PD de PSS é maior no front-end da inovação (FEI). Atividades do FEI de 14 modelos de PD de PSS e 7 de produto foram comparadas com as atividades relevantes e recorrentes do DT para prover o entendimento em como o DT pode ser integrado aos modelos de PD de PSS. Finalmente, as conclusões dessa última comparação levaram à criação de um método de quatro passos para integração do DT aos modelos de PD de PSS, baseado na similaridade das atividades.
Nicchelle, Keila Marina. "Design de Moda : framework para implementação de estratégias de inovação pelo Design no processo de desenvolvimento de produtos de moda em empresas de confecção do vestuário." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/182429.
Full textDesign, inserted in the complexity of the current social, cultural, productive and market environment, represents a complex activity, requiring the study of innovation strategies directed to solving project problems, applicable to Fashion Design. In this regard, the present study proposes a Design framework for implementing innovation strategies in the development of fashion products in apparel manufacturing companies, drawing on the theoretical-methodological approach of Strategic Design. Given this study’s proposal, research was developed in three systemic phases: Project Epistemology, Project Praxeology and Project Pedagogy. The first phase involved a literature review on the theme, which contemplated the complex nature of the Design activity from a project culture perspective, conveying some conceptual and methodological approaches from Strategic and Fashion Design. The second phase involved a Field Survey and a Case Study, with the goal of identifying the Design praxis adopted by apparel manufacturing companies linked to the Local Textile and Clothing Productive Arrangement (APL Polovest), located in the Alto Uruguai Gaúcho region, southern Brazil. Initially, we sought to identify the presence and proceedings of Design in these companies and, later, to establish the role of Design in the process of fashion products development in three companies, selected for their potential to implement innovation strategies through Design. The third phase involved the execution of an Action Research to implement innovation strategies through Design in the process of developing fashion products in the companies from the previous phase. Results obtained in these research phases supported a critical reflection on Fashion Design theory and practice, as well as the configuration of a framework to guide the implementation of Design innovation strategies in the process of developing fashion products in apparel manufacturing companies. The framework proposes the construction of a novel project culture in these companies, using a set of knowledge capitalized around the project action, guiding the identification, analysis and resolution of project problems inserted into the Design action complexity. Therefore, we may expect the implementation of this framework to reveal opportunities for project innovation, making these companies more competitive through their offerings, with focus on the strengthening of the clothing sector in the Alto Uruguai Gaúcho region.
Severo, Angela de Araujo. "Inovação e design em empresas: uma análise dos métodos utilizados por reconhecidos escritórios de design no Rio Grande do Sul." Universidade do Vale do Rio dos Sinos, 2012. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3413.
Full textMade available in DSpace on 2015-05-04T18:18:34Z (GMT). No. of bitstreams: 1 inovacao_design.pdf: 3097026 bytes, checksum: 4506e8e48ff792c3e20a1ca00414393e (MD5) Previous issue date: 2012
Nenhuma
A inovação assume um papel estratégico dentro das organizações. Da mesma forma, o design participa deste contexto como ferramenta importante para as estratégias empresariais. Nessa perspectiva, cada vez mais surgem estudos que relacionam o processo de inovação com o design, compreendido como uma ferramenta capaz de gerar diferenciação em diversos setores de mercado. Sendo assim, a presente pesquisa reconhece a relevância do desenvolvimento de um estudo que contemple os principais processos nos escritórios prestadores de serviços de design. Nesse contexto, o objetivo desta dissertação consiste em compreender os métodos e processos criativos de três escritórios de design no Rio Grande do Sul, para, através de uma análise descritiva, perceber o que faz com que eles se destaquem no contexto da inovação. Para a realização deste estudo, partiu-se de uma revisão bibliográfica e foram realizadas entrevistas com especialistas na área de design, bem como com os gestores das empresas estudadas, a fim de compreender a realidade de cada uma. Os resultados desta dissertação indicaram que todos os escritórios estudados empregam algumas ferramentas do design estratégico, e eles utilizam distintos processos criativos na execução de seus projetos.
The innovation a strategic role within the organizations. Similarly, the design part of this context as an important tool for business strategies. From this perspective, more and more studies emerge linking the innovation process with the design, understood as a tool capable of generating differentiation in various market sectors. Thus, this research recognizes the importance of developing a study that addresses the key processes in the office design service providers. The objective of this dissertation is to understand the methods and creative processes of three design offices in Rio Grande do Sul, by means of a descriptive analysis, to understand what makes them stand out in the context of innovation. For this study, we started with a literature review and interviews with experts in the field of design, as well as managers of the companies studied, in order to understand the reality of each one. Through this study, the results of this work indicated that all the offices studied employ some tools of strategic design and they use different creative processes in the implementation of their projects.
Corson-Rikert, Tyler Andrew. "The role of science, stakeholder engagement, and decision making process design in advancing innovation around water management in Massachusetts." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/66883.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 90-94).
The Sustainable Water Management Initiative is a multi-stakeholder process that the Massachusetts Executive Office of Energy and Environmental Affairs convened in early 2010 to seek advice on how to more sustainably manage the state's water resources. The initiative followed growing scientific understanding of the importance of adequate instream flows to the ecological health of the state's waterways, and several years of political mobilization and litigation by both watershed advocates and water suppliers. The process consists of two committees, one technically- and one policy-oriented, advising the state on its drafting of new water management policies. While this represents an expanded commitment by the state environmental agencies to stakeholder engagement, the initiative does not conform to all best practices in the literature. For example, it does not give participants an opportunity to determine the information they need and interpret it in crafting proposals, nor empower them to vote on potential policies. The initiative does offer an opportunity to explore the influence that science and the choices conveners make in designing a stakeholder engagement process have on the potential for policy innovation within a difficult political context. Focusing on process design and the role of science, this thesis hypothesizes that the sources, management, and stakeholder perceptions of scientific and technical information influence the prospects for generating innovative policies. Examining the ongoing work of the Sustainable Water Management Initiative, it finds that questions arising in the earlier development of watershed science have reemerged in policy discussions, that choices in the management of information shape participants' perceptions of policy proposals, and that water suppliers' and environmentalists' perspectives shape their sometimes conflicting and sometimes congruent views of the science and its use in making policy. These dynamics have then influenced the prospects for building consensus and promoting discussion around innovative policy ideas that could move Massachusetts towards more integrated water resource management. Thus, while the Sustainable Water Management Initiative does not conform to ideal models in the literature, it includes enough best practices in the use of science for policy making to enhance the prospects for water management innovation in the state.
by Tyler Andrew Corson-Rikert.
M.C.P.
Mahendra, Kumar Jain Ronak Kumar Jain, and Lincoln Fernandes. "Idea Management in the Swedish Energy Sector : -A case study to design an idea management process for continious innovation." Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414646.
Full textDa, costa Amélie. "Mise en place d'une méthodologie pour l'évaluation par des clients de produits innovants au cours de leur conception. Application à l'intégration d'innovations dans le domaine automobile." Thesis, Paris, AgroParisTech, 2014. http://www.theses.fr/2014AGPT0030.
Full textThe purpose of this research is to obtain the appraisal and feelings of customers, translated by product attributes, about an innovative product during its design process, i.e. without all the sensory and functional features available like for a finished product. Two main goals are to inquire the customers’ ways of thinking early in the design process and to compare several products themselves or the same product at different stages in the process. The objective is to help the designers and managers decision.To meet these goals, we realized and checked several methodological approaches:• To offset the lack of sensory and functional features of an innovation’s prototype, we created a “sensorial brochure”,• To facilitate the product assessments’ comparison, we created a standard questionnaire to inquire customers. In fact, with a bibliographic research of the hedonic and pragmatic attributes involved in the assessment of a product, we created a list of statements,• To validate these methodological tools, we realized a comparative approach at several milestones or stages of the design process. In total, we realized six customers’ assessments at different stages of the design process with 302 respondents.Then we studied and compared the assessments’ results. The aim is to validate the construction of the sensorial brochure and the questionnaire and to conclude from the innovation’s prototype assessments at different stages of the design process. The questionnaire needs to be improved but it has already permitted to inquire the customers on their hedonic and pragmatic attributes in front of a product. The sensorial brochure helps customers to imagine the future product
Löfqvist, Lars. "Product innovation in small established enterprises : Managing processes and resource scarcity." Doctoral thesis, KTH, Industriell ekonomi och organisation (Inst.), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-139064.
Full textQC 20140102
Graeff, Eliot. "innovation bio-inspirée : modélisation d’un processus interdisciplinaire de conception biomimétique outillé et intégration d’un nouvel acteur, le Biomiméticien." Thesis, Paris, HESAM, 2020. http://www.theses.fr/2020HESAE027.
Full textScientific research on biomimetic design methodologies now faces the major challenge of implementing it in innovation practices. In this context, and in the face of the many obstacles that result, this doctoral thesis raises the question of the occupations associated with the practice of biomimetics. More specifically, the absence of professionals trained in biomimetic design and life sciences makes access and analysis of biological data particularly complex. Through a series of descriptive and prescriptive studies, the profile of the biomimetician, a professional specializing in biomimetics and biology, is formalized. The recommendation of its practical activities, including concepts, methods and tools derived from biology, then leads to the definition of the skills of this new member of the biomimetic design teams. To ensure its integration, an interdisciplinary technology-pull biomimetic design process and a tool accompanying the collaborative practice of the teams are proposed
Maffazioli, Ricardo. "A inserção do design estratégico no processo de inovação e desenvolvimento de produtos." Universidade do Vale do Rio dos Sinos, 2012. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3991.
Full textMade available in DSpace on 2015-06-24T15:51:53Z (GMT). No. of bitstreams: 1 Ricardo Maffazioli..pdf: 2316449 bytes, checksum: 9494d95cf909da7a58ac0dd1f34760ae (MD5) Previous issue date: 2012-04-24
Nenhuma
Partindo da ideia de que a inovação de produtos e processos são fatores essenciais para a competitividade e a sobrevivência das empresas no mercado, o presente estudo objetivou analisar o desenvolvimento de produto pela ótica do Design Estratégico e suas ferramentas. A partir desta premissa, foi proposto um novo modelo de desenvolvimento dentro de uma empresa do ramo metal-mecânico de abrangência internacional. Para a análise, foram confrontados os modelos utilizados hoje no mercado, com a visão dos teóricos do design, através de entrevistas e pesquisas. Estas informações trouxeram subsídios para a criação e implementação de um novo modelo de projetação baseado no Design Estratégico. Com isto, pode-se avaliar a importância de cada uma das ferramentas disponibilizadas por esta metodologia e, assim, gerar um novo modelo de desenvolvimento de produto com foco direcionado para a inovação. No decorrer da pesquisa, também foi possível analisar o comportamento do grupo que fez parte do processo e os resultados apresentados por este modelo.
Considering that the innovation of products and processes are essential for competitiveness and survival of companies in the market, the present study aimed to analyze the development of a product from the optical view of Strategy Design and its tools. Based on this premise, a new model of development is proposed in an international company from the metal mechanic field. The presented analyzes is based on new models available in the market and on the vision of design theorists. The information presented brought grants for the creation and implementation of a new model based on the Strategic Design. From this perspective, it could be evaluated the importance of each tools available, thus generating a new model focused on innovation. During the research process was also possible to analyze the group’s behave that were part of the process and the results presented for this model.
Agarwal, Rohit. "User Interface Design of Head-Up Display Using Scenarios : An Early Stage Innovation Project at Bombardier." Thesis, KTH, Maskinkonstruktion (Inst.), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-244452.
Full textHead-up display (HUD) has a proven track record in the aviation and automobile sectors, allowing pilots and drivers to access information without diverting attention from the outside world. Similar benefits may be realized by the installation of HUD in locomotive cabs. The objective of this thesis work is to develop the user interface for HUD based on the ERTMS system. The HUD will be an added safety feature to the trains to prevent drivers from refocusing between the instrument panel and the outside view thus leading to reduced driver fatigue and better observation of the tracks ahead. Scenario Based Design method has been used to implement the project work with discussions regarding its advantages and limitations. The use of scenarios has allowed the design team to understand the scenarios that the drivers face in depth and has aided during the workshops to understand the drivers’ routine better. Additionally, recommendations for the hardware, installation and future work have been provided to support further implementation of the project.
Zhou, Ding. "Adopting design-based pedagogy utilising 3D printing to develop integrated STEM programs in Queensland, Australia." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/228586/1/Ding_Zhou_Thesis.pdf.
Full textNeighbour, Mark Lyle. "The male fashion bias." Thesis, Queensland University of Technology, 2008. https://eprints.qut.edu.au/18362/1/Mark_Neighbour_Thesis.pdf.
Full textNeighbour, Mark Lyle. "The male fashion bias." Queensland University of Technology, 2008. http://eprints.qut.edu.au/18362/.
Full textNässén, Viktor. "Rullstolsanpassat utegym i Karlstad kommun : Ett underlag skapat utifrån ett ergonomiskt perspektiv följande designprocessens grundpelare." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-35712.
Full textThe report deals with the subject of an outdoor gym located in Karlstad adapted and accessible for wheelchair using individuals. The work is performed within the course degree project for degree of Bachelor of Science in Innovation and design engineering, MSGC12 at the faculty of health, nature and engineering science at Karlstad University. The work has taken place at Karlstad University in the spring in 2014. Karlstad municipality has seen a need for exercise equipment in an outdoor environment that is accessible to wheelchair users. In today’s outdoor gyms wheelchair are users shut out. This is due to the face that the equipment is not adjusted accordingly. From a user perspective this is considered to be inadequate training opportunities and has been the basis for the creation of the outdoor gym, adjusted for wheelchair users. Based on the requirements from the client's point of view, data collection, interviews and observations a product specification was developed. The specification covers the main requirements and other necessary requirements for the site to function as a meeting place with focus on training for wheelchair users. The specification includes demands such as ease of use, durability and safety. Concept development has followed the design process used in the context of innovation, technology and design. During the development process sketches and CAD was used as means to easily simulate designs and solutions to problems. The concept generation process yielded a score of nineteen different solutions which is subsequently evaluated using elimination and evaluation matrix. Diagrams for how well each concept met the required conditions were used to evaluate in its entirety. The final concept is an outdoor gym which provides the opportunity for wheelchair users to work-out and preform rehabilitation exercises. The facility is equipped with five machines adjusted for wheelchair users which offer comprehensive training. Exercise equipment is intended to be used by all individuals regardless of previous experience and knowledge of training. The machines allow the entire upper part of the body to be trained. The operation of the site is simple and the risk of injury is low.