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Journal articles on the topic 'Design principles'

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1

Siu, Kin Wai Michael, and Kwun Sing Leo Wong. "Flexible design principles." Facilities 33, no. 9/10 (July 6, 2015): 588–621. http://dx.doi.org/10.1108/f-02-2014-0021.

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Purpose – This paper aims to propose a set of flexible design principles for enhancing the flexibility of street furniture to deal with the diverse and changing urban environment. Flexibility is an important but less considered element of public design (otherwise called public environment and facility design), especially in regard to the street furniture that is encountered in everyday life. Taking Hong Kong as a case study, this paper gives an overview of the concepts of flexibility and flexible design, and identifies the current limitations and problems of the current street furniture design practices with respect to the diverse and changing urban environment. Design/methodology/approach – Based on a review of the current literature and relevant documentation, interviews with government officers and different groups of users (including those with special needs), and field observations in Hong Kong’s urban areas over a period of four years, the policies relating to street furniture design in Hong Kong and its management and implementation were evaluated. Findings – The results indicate that the current street furniture in Hong Kong is unable to adapt to or resist changes, can easily cause safety and management problems and is not adaptable to new developments. This paper proposes six principles for the flexible design of street furniture, namely, custom in use, multifunctional use, responds effectively to changing circumstances, easily and conveniently managed, universal in use and sustainable in use. Research limitations/implications – It is difficult to understand the diverse needs and preferences of different users in urban environments. The findings in this paper are based on intensive field work and broad industry experience. To deal with the rapid and ongoing urban change, this paper recommends a further long-term and in-depth study of street furniture. Practical implications – Based on the findings, this paper proposes six flexible design principles for designing street furniture that is sufficiently flexible to meet the rapid and ongoing urban change and diverse users’ needs. Social implications – Different societies and urban areas faced different types and levels of changes. Therefore, a flexible approach to street furniture design is important and necessary. Originality/value – The findings of this paper and the proposed six flexible design principles can provide insight and direction for government officials, design and planning professionals, developers, utility and management companies and communities on how to embed public design (i.e. policy, implementation and management) in the future.
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Edwards, K. L. "Engineering design principles." Materials & Design 21, no. 5 (October 2000): 493–94. http://dx.doi.org/10.1016/s0261-3069(00)00039-x.

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Sarnecki, J., C. Vinodrai, A. Javed, P. O'Kelly, and K. Dick. "Microcell design principles." IEEE Communications Magazine 31, no. 4 (April 1993): 76–82. http://dx.doi.org/10.1109/35.210399.

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Meng, Xiao Lei. "Design Principles of the Water Landscape of Cold Regions." Advanced Materials Research 598 (November 2012): 279–82. http://dx.doi.org/10.4028/www.scientific.net/amr.598.279.

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The essential characteristics of the water, the starting point for research, combined with the cold climate characteristics and water scarcity status, tentative exploration study on the water landscape of the northern city of design principles. And water landscape should be designed to follow the small but efficient principle, quarterly principle, the principle of people-oriented principle of association, in order to see the principles and design principles. Effective reference to the landscape environment to create a body of water north characteristics.
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Yavuz, Merve, Serkan Güneş, and H. Güçlü Yavuzcan. "Industrial design ethics on the basis of akhism principles." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 615–20. http://dx.doi.org/10.18844/gjhss.v2i1.926.

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Deora, Prachi. "Smart City Design Principles." International Journal for Research in Applied Science and Engineering Technology 9, no. VIII (August 15, 2021): 865–99. http://dx.doi.org/10.22214/ijraset.2021.37465.

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: A smart city should embrace the concept of sustainable growth, as it is an urgent need, and we cannot hesitate in coping with precious natural resources and plunge into crisis. To make the city run as a smart city, several things should be included in the situation. To make the city run as a smart city, several things should be included in the situation. In the long term, smart city visions that are inclusive, pluralistic, and citizen-centric, focused on developing services and resolving local challenges, would be the most effective and cost-efficient. They are most likely to avoid potential issues by strengthening both physical facilities and amenities, as well as the city’s sense of culture.
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Nutt, Paul C. "Evaluating MIS Design Principles." MIS Quarterly 10, no. 2 (June 1986): 139. http://dx.doi.org/10.2307/249033.

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Bhuvaneswaran, Mohan. "Principles of smile design." Journal of Conservative Dentistry 13, no. 4 (2010): 225. http://dx.doi.org/10.4103/0972-0707.73387.

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McClelland, Ian, Bronwen Taylor, and Bill Hefley. "User-centred design principles." ACM SIGCHI Bulletin 28, no. 4 (October 1996): 23–25. http://dx.doi.org/10.1145/242417.242421.

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Sieck, Gary. "Design Principles for Life." Physiology 27, no. 6 (December 2012): 330. http://dx.doi.org/10.1152/physiol.00046.2012.

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Tukov, Alexander R. "Automated registry design principles." International Journal of Low Radiation 2, no. 3/4 (2006): 309. http://dx.doi.org/10.1504/ijlr.2006.009522.

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Sethumadhavan, Arathi. "Principles of Persuasive Design." Ergonomics in Design: The Quarterly of Human Factors Applications 26, no. 3 (June 13, 2018): 32. http://dx.doi.org/10.1177/1064804618776963.

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Li, Charlie C. "Principles of rockbolting design." Journal of Rock Mechanics and Geotechnical Engineering 9, no. 3 (June 2017): 396–414. http://dx.doi.org/10.1016/j.jrmge.2017.04.002.

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Varshney, Arvind. "Principles of Map Design." International Planning Studies 17, no. 3 (August 2012): 330–32. http://dx.doi.org/10.1080/13563475.2012.698063.

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Haylett, R. "The Principles of Design." Manufacturing Engineer 70, no. 2 (1991): 10. http://dx.doi.org/10.1049/me:19910026.

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Oparin, V. N., B. B. Danilov, and B. N. Smolyanitsky. "“Underground rocket” design principles." Journal of Mining Science 46, no. 5 (September 2010): 536–45. http://dx.doi.org/10.1007/s10913-010-0067-9.

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Stojčev, M. "Principles of digital design." Microelectronics Journal 29, no. 6 (June 1998): 355–57. http://dx.doi.org/10.1016/s0026-2692(97)00046-3.

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Krewski, Daniel, and Michael Goddard. "Principles of Bioassay Design." Drug Information Journal 24, no. 2 (April 1990): 381–94. http://dx.doi.org/10.1177/009286159002400213.

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HUNT, PETTER R. "Rational Cavity Design Principles." Journal of Esthetic and Restorative Dentistry 6, no. 5 (September 1994): 245–56. http://dx.doi.org/10.1111/j.1708-8240.1994.tb00865.x.

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Xue, Dongfeng. "Inorganic Materials Design Principles." Materials Focus 2, no. 5 (October 1, 2013): 429–31. http://dx.doi.org/10.1166/mat.2013.1113.

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Smith, Austin. "Design principles of pluripotency." EMBO Molecular Medicine 1, no. 5 (August 2009): 251–54. http://dx.doi.org/10.1002/emmm.200900035.

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22

Wang, Chenzhen, and Xinglin Li. "The Application of Pattern Recognition System in Design Field Based on Aesthetic Principles." Computational Intelligence and Neuroscience 2022 (May 24, 2022): 1–11. http://dx.doi.org/10.1155/2022/8581900.

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The design system based on aesthetic principles is the most representative in the field of design and has a certain significance for the research and construction of design aesthetics and the development of design education. Therefore, this paper studies the application of pattern recognition system in the field of design based on aesthetic principles and designs a new type of aesthetic principle design system based on pattern recognition in computer vision. This paper proposes pattern similarity measurement and image preprocessing technology to improve the traditional aesthetic principle design system through pattern recognition and then further refine the research of the whole system through histogram equalization and gamma correction. Finally, the MNIST dataset experiment is used to verify the effect of multicolumn convolutional neural network pattern recognition on the aesthetic principle design system. The questionnaire survey experiment in this article and the traditional comparative experiment show that 76% of the public are very satisfied with this design system based on the aesthetic principles of pattern recognition in computer vision. Also, the improved aesthetic principle system scores as high as 90–95 points.
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Song, Yin Suo, Bin Lin, and Fei Yang. "Structure Design for the Joining of Ceramics and Metal." Key Engineering Materials 368-372 (February 2008): 1597–99. http://dx.doi.org/10.4028/www.scientific.net/kem.368-372.1597.

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According to an actual design for the joining of ceramics and metal, four joining design principles, heat expansion matching principle, homogeneous transition principle, cushion principle and thermal protection principle, are proposed in this paper. The weakness and stress concentration point of the joining are analyzed through finite element analysis. Following the joining design principles, the design scheme and finite element analysis are improved on. Finally the satisfactory residual intensity coefficient is given.
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24

Peien, Feng, Xu Guorong, and Zhang Mingjun. "Feature modeling based on design catalogues for principle conceptual design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 10, no. 4 (September 1996): 347–54. http://dx.doi.org/10.1017/s0890060400001669.

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AbstractThe research on new types of design knowledge bases and conceptual solution catalogues is an advanced subject of design methodology. Using the separate function as an example, this paper establishes design catalogues for principle conceptual design to realize the function, and proposes a general computer-oriented action principle design process. Upon studying the relationship of knowledge in the process, this paper represents functions of action principles in function feature models and provides computer-oriented feature models for action principle design.
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Tulcan, Aurel, Liliana Tulcan, and Daniel Stan. "CMM Design Based on Fundamental Design Principles." Advanced Materials Research 1036 (October 2014): 517–22. http://dx.doi.org/10.4028/www.scientific.net/amr.1036.517.

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The paper presents an approach concerning the CMM design. The first stage of this research deals with the acquisition and the development of knowledge about the CMM design. The main mechanical design aspects to achieve a high positioning and measuring accuracy are presented and two main objectives are assigned: high repeatability (design for repeatability) and high predictability of the machine response to the main error sources (design for predictability). In the second stage of this research the dynamic errors states for this CMM design have been analyzed. In high-speed measuring processes dynamic errors will have a great influence on the accuracy. This study has been performed by using finite-element analysis (FEA) of the mechanical frame. The total deformation of the mechanical frame for different accelerations of the moving assemblies has been calculated. The major deflections at the probe position due to the accelerations are obtained by using FEA. These results give a prediction about the dynamic error of the CMM.
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26

Nishiyama, Yasuo. "Design Principles and Design Brief in Essex." Journal of the City Planning Institute of Japan 23 (October 25, 1988): 211–16. http://dx.doi.org/10.11361/journalcpij.23.211.

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27

Blair-Early, Adream, and Mike Zender. "User Interface Design Principles for Interaction Design." Design Issues 24, no. 3 (July 2008): 85–107. http://dx.doi.org/10.1162/desi.2008.24.3.85.

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28

Skliarenko, Nataliia, and Ivanna Bukharina. "Immersive Technologies in Book Design: Design Principles." Demiurge: Ideas, Technologies, Perspectives of Design 5, no. 2 (October 31, 2022): 270–82. http://dx.doi.org/10.31866/2617-7951.5.2.2022.266919.

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Purpose of the article. The paper reflects the peculiarities of using immersive technologies in the design of book products, aimed at acquiring the experience of immersion through the activation of feelings, as the problem of intensive development of digital technologies encourages designers to rethink the ways of design in this area. The research methodology is based on the system approach to design and methods of the structural-compositional, functional and artistic analysis. The interdisciplinary nature of design helps deepen communicative experience of readers. The scientifical novelty is that the book design is rethought in the context of immersive technology, which is the most effective design instrument for the creation of the comfortable communication of readers and characters. The dynamical nature of the visualization activates the world cognition due to the immersive technology. We proved that the experiments with the creation of virtual communication can be the instrument to receive a personalized experience. The scientific novelty lies in the fact that the book design is rethought in the context of immersive technologies, which are the most effective design tool for creating convenient communication between readers and book characters. The dynamic nature of the visualization activates the cognition of the surrounding world. We proved that the experiments with the creation of virtual communication could be the instrument to receive a personalized experience. Conclusions. In the study, we have formulated the principles of imitation, layering, flow and personalization that correspond to the specifics of virtual, augmented, mixed and extended reality. We have emphasized that means of immersive book environment design help to solve problems connected with the search for new ways for readers to communicate with the environment. The transformation of the visual and communicative processes under the influence of innovative technology is the base of the alternative book design that integrates the features of the real and virtual worlds. We have attracted attention to the possibility of the visual communicative environment creation with the possibility of gaining personalized experience due to the implementation of the immersive technologies into the design process. This study forms a theoretical basis for the development of dynamic communications in the context of the practice of visual systems’ integral design.
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Folkins, John Wm, Tim Brackenbury, Miriam Krause, and Allison Haviland. "Enhancing the Therapy Experience Using Principles of Video Game Design." American Journal of Speech-Language Pathology 25, no. 1 (February 2016): 111–21. http://dx.doi.org/10.1044/2015_ajslp-14-0059.

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Purpose This article considers the potential benefits that applying design principles from contemporary video games may have on enhancing therapy experiences. Method Six principles of video game design are presented, and their relevance for enriching clinical experiences is discussed. Results The motivational and learning benefits of each design principle have been discussed in the education literature as having positive impacts on student motivation and learning and are related here to aspects of clinical practice. The essential experience principle suggests connecting all aspects of the experience around a central emotion or cognitive connection. The discovery principle promotes indirect learning in focused environments. The risk-taking principle addresses the uncertainties clients face when attempting newly learned skills in novel situations. The generalization principle encourages multiple opportunities for skill transfer. The reward system principle directly relates to the scaffolding of frequent and varied feedback in treatment. Last, the identity principle can assist clients in using their newly learned communication skills to redefine self-perceptions. Conclusion These principles highlight areas for research and interventions that may be used to reinforce or advance current practice.
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Perez, Blake, Skyler Hilburn, Dan Jensen, and Kristin L. Wood. "Design principle-based stimuli for improving creativity during ideation." Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science 233, no. 2 (November 5, 2018): 493–503. http://dx.doi.org/10.1177/0954406218809117.

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The conceptualization of new designs involves several phenomena. Research indicates that new ideas are rarely, if ever, wholly novel ideas. Instead, new ideas are formed from combinations of existing ideas, supported by synthesis, transformation, analogy, morphing, and replacement. Moreover, while much research has explored the negative implications of fixation from examples and stimuli, there exists an emerging need to study potentially positive effects of inspirational cases. Many works have studied designers' exploratory practices of solution spaces revealing active discovery and investigation of similar solutions as analogies. These exploratory practices enable designers to better understand a problem and inspire new solutions. In this work, the authors demonstrate directed use of design principles as design inspiration to improve outputs of the ideation process. Specifically, this work focuses on design principles for the particular domain of additive manufacturing, but the results suggest avenues to generalize the process with design principles from different areas. In this study, the authors created a set of physical cards to communicate a derived set of design principles. Each card is comprised of three main elements: (i) a textual description of the principle, (ii) a simplified visual representation of the principle, and (iii) an example of a real world application of the principle. Participants (N = 61) were allotted two equally timed rounds to ideate solutions for a standard design problem and given a set of the design principle cards as an intervention between the first and second rounds. Idea quantity, quality, and novelty were measured per round. Results showed no significant change in quantity—an improvement over the established trend of a decline over consecutive sessions without stimulus. Significant improvements in quality and novelty, however, were measured, indicating that the cards did assist designers in ideation. The results demonstrate that the principles, formatted as discussed, provide real avenues to arrive at innovative solutions.
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Aramany, Mohamed A. "Basic principles of obturator design for partially edentulous patients. Part II: Design principles." Journal of Prosthetic Dentistry 86, no. 6 (December 2001): 562–68. http://dx.doi.org/10.1067/mpr.2001.121619.

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32

Cho, Hyunyoung. "Visiting OECD Education 2030's Competency Design Principles: Focusing on the IBDP design principle." Korean Educational Research Association 59, no. 5 (August 31, 2021): 157–83. http://dx.doi.org/10.30916/kera.59.5.157.

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Li, Congcong, Qing Wang, Hongxia Zhu, Xinping Wang, Chao Yu, Zhixue Wang, and Wei Guo. "Principle design of regional energy optimal allocation." E3S Web of Conferences 257 (2021): 02013. http://dx.doi.org/10.1051/e3sconf/202125702013.

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As the proposal of energy internet and intelligent energy, the utilization of energy and the energy categories has become more and more diverse. This paper redefines the concept of multi energy interconnection network, and divides local energy network, regional energy network and wide area energy network. In the planning and construction of energy interconnection network, the very important work is the optimal allocation of energy. In order to better allocate energy, we need to abide by specific principles, but there are few literatures on energy allocation principles. Taking the regional energy network as the research object, several principles of energy optimal allocation in the regional energy network are designed, and each principle is explained in detail. Finally, principles can provide reference for the planning and construction of regional men.
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Mayer, Richard E. "Research-based principles for the design of instructional messages." Document Design 1, no. 1 (November 5, 1999): 7–19. http://dx.doi.org/10.1075/dd.1.1.02may.

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Multimedia explanations are communications using words and pictures to explain how something works, including animation and narration in computer-based environments or text and illustrations in book-based environments. A cognitive theory of multimedia learning reveals a concurrence requirement for meaningful learning, in which corresponding verbal and pictorial representations must be held in working memory at the same time. Based on a theory-based research program, I propose five design principles: multimedia principle, to use words and pictures rather than words alone; contiguity principle, to place words close to corresponding pictures on a page or to present narration concurrently with corresponding animation; coherence principle, to minimize extraneous words, pictures, and sounds; modality principle, to present words as speech rather than as on-screen text; and individual differences principle, to use these design principles particularly for low-experience rather than high-experience learners and for high-spatial rather than low-spatial learners. Multimedia messages offer great potential for improving the effectiveness of communication, but only to the extent that their design is based on theory and research.
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Bhatta, Sambasiva R., and Ashok K. Goel. "Discovery of physical principles from design experiences." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 8, no. 2 (1994): 113–23. http://dx.doi.org/10.1017/s0890060400000718.

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AbstractOne method for making analogies is to access and instantiate abstract domain principles, and one method for acquiring knowledge of abstract principles is to discover them from experience. We view generalization over experiences in the absence of any prior knowledge of the target principle as the task of hypothesis formation, a subtask of discovery. Also, we view the use of the hypothesized principles for analogical design as the task of hypothesis testing, another subtask of discovery. In this paper, we focus on discovery of physical principles by generalization over design experiences in the domain of physical devices. Some important issues in generalization from experiences are what to generalize from an experience, how far to generalize, and what methods to use. We represent a reasoner's comprehension of specific designs in the form of structure-behavior-function (SBF) models. An SBF model provides a functional and causal explanation of the working of a device. We represent domain principles as device-independent behavior-function (BF) models. We show that (1) the function of a device determines what to generalize from its SBF model, (2) the SBF model itself suggests how far to generalize, and (3) the typology of functions indicates what method to use.
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Valjak, Filip, and Nenad Bojčetić. "Conception of Design Principles for Additive Manufacturing." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 689–98. http://dx.doi.org/10.1017/dsi.2019.73.

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AbstractAdditive Manufacturing (AM) brought new design freedom and possibilities that enable design and manufacturing of products with new forms and functionalities. To utilise these possibilities a new design approach emerged, Design for Additive Manufacturing (DfAM), that contains methods and tools for supporting AM oriented design process. Designers working with AM are aware of the need to apply DfAM and AM possibilities in conceptual design phase where they have the most significant influence on product architecture and form but are facing a lack of suitable DfAM approaches for early design phases. Therefore, the presented research is investigating possibilities of storing and representing AM knowledge in the form of design principles to be used in the conceptual design phase. The paper proposes conceiving of Design Principles for Additive Manufacturing repository where formalised AM knowledge is stored in the form of design principles and structured based on function criteria. In the paper, various elements of design principle representation are discussed, as well as their role in the conceptual design process.
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Blahovestova, O. "TECHNOGENIC PRINCIPLES OF ECOVILLAGE DESIGN." Scientific Bulletin of Civil Engineering 97, no. 3 (2019): 5–10. http://dx.doi.org/10.29295/2311-7257-2019-97-3-5-10.

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ITO, MASAO. "Design Principles of the Brain." Japanese Journal of Physiology 39, Supplement (1989): S1. http://dx.doi.org/10.2170/jjphysiol.39.supplement_s1.

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Yocom, K. "Principles of Ecological Landscape Design." Ecological Restoration 32, no. 2 (April 23, 2014): 215–16. http://dx.doi.org/10.3368/er.32.2.215.

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Pratelli, Antonio, Reginald R. Souleyrette, and Lorenzo Brocchini. "Two-Geometry Roundabouts: Design Principles." Transportation Research Procedia 64 (2022): 299–307. http://dx.doi.org/10.1016/j.trpro.2022.09.034.

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Popova, Yu A., D. T. Zaripova, I. S. Shashkina, and N. S. Rakovets. "PRINCIPLES PERCEPTION OF DESIGN PRODUCTS." Vestnik of M. Kozybayev North Kazakhstan University, no. 3 (52) (April 25, 2022): 148–53. http://dx.doi.org/10.54596/2309-6977-2021-3-148-153.

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The paper considers the psychological and geometric principles of creating a composition as a tool for analyzing and organizing form. One of the frequently used principles for organizing spatial composition is the gelstatt theory, both in the perception of form and in the combination of its individual parts. The article describes the theoretical foundations of the mathematical and psychological principles of the organization of the compositional space.
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Popova, Yu A., D. T. Zaripova, I. S. Shashkina, and N. S. Rakovets. "PRINCIPLES PERCEPTION OF DESIGN PRODUCTS." Vestnik of M. Kozybayev North Kazakhstan University, no. 3 (52) (April 25, 2022): 148–53. http://dx.doi.org/10.54596/2309-6977-2021-3-148-153.

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The paper considers the psychological and geometric principles of creating a composition as a tool for analyzing and organizing form. One of the frequently used principles for organizing spatial composition is the gelstatt theory, both in the perception of form and in the combination of its individual parts. The article describes the theoretical foundations of the mathematical and psychological principles of the organization of the compositional space.
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43

Moore, Adele. "Principles of Raptor Cage Design." Wildlife Rehabilitation Bulletin 32, no. 1 (June 30, 2014): 12–16. http://dx.doi.org/10.53607/wrb.v32.23.

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Constructing a cage for raptors in rehabilitation requires planning to ensure the cage will have all the components required for training raptors and for a successful release back into the wild. The author explores a checklist of what is needed both in the planning and in the construction stages. TreeHouse just designed and completed a Raptor Rehabilitation Complex in which all the cage elements are under one roof and flexible.
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Alberstein, Robert G., Amy B. Guo, and Tanja Kortemme. "Design principles of protein switches." Current Opinion in Structural Biology 72 (February 2022): 71–78. http://dx.doi.org/10.1016/j.sbi.2021.08.004.

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van den Toorn, M. W. M. "Design principles of botanical gardens." Acta Horticulturae, no. 1189 (December 2017): 323–28. http://dx.doi.org/10.17660/actahortic.2017.1189.62.

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Cherns, Albert. "Principles of Sociotechnical Design Revisted." Human Relations 40, no. 3 (March 1987): 153–61. http://dx.doi.org/10.1177/001872678704000303.

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Green, Paul E., B. J. Winer, Donald R. Brown, and Kenneth M. Michels. "Statistical Principles in Experimental Design." Journal of Marketing Research 29, no. 3 (August 1992): 378. http://dx.doi.org/10.2307/3172747.

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Brophy, Jennifer A. N., and Christopher A. Voigt. "Principles of genetic circuit design." Nature Methods 11, no. 5 (April 29, 2014): 508–20. http://dx.doi.org/10.1038/nmeth.2926.

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Shan, Ming-Chien. "Pegasus architecture and design principles." ACM SIGMOD Record 22, no. 2 (June 1993): 422–25. http://dx.doi.org/10.1145/170036.170111.

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Jones, John, Catherine Gouge, and Mariah Crilley. "Design principles for health wearables." Communication Design Quarterly 5, no. 2 (August 4, 2017): 40–50. http://dx.doi.org/10.1145/3131201.3131205.

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