Dissertations / Theses on the topic 'Design practice and methods'

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1

O'Neill, de Mater Maria. "Developing methods of resilience for design practice." Thesis, Northumbria University, 2013. http://nrl.northumbria.ac.uk/21606/.

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It was noted by the researcher that living and working in Puerto Rico, in what are politically and socio-economically difficult and sometimes threatening conditions, at the time of this programme of research, there was something to be learnt from those designers who exhibited resilience to stressful events. Therefore, the specific purpose of this practice-led programme of research was to understand designers’ decision-making processes when under political and socio-economic stressors and question how they can make strategically successful decisions that enable them to thrive. The first objective was to identify and define resilient strategic thinking. To do this, the researcher reflected upon her own thinking and practices as an art director and design educator suffering the adversities of political and socio-economic disintegration in her own context. This self-reflective process revealed her use of a number of coping tools, which became the set of Real-Time Response Planning (RTRP) tools for managing adversity. The second tool’s objective was to explore the possibility of teaching strategic application of the RTRP tools to other designers who were also experiencing their own stressors. In review of designers’ engagement with these tools, the third objective was to develop an effective graphic articulation of the RTRP toolbox. This enabled the fourth objective, which was to measure the effectiveness of the RTRP toolbox in guiding designers towards radical resilience, towards bouncing forward as a more adaptive response to adverse conditions. The research was begun using the Reflective Practice and Action Research approach; however, critical review of its appropriateness within this social-political context of design practice moved the researcher to apply the Systematization of Experience method. A Systematization workshop was conducted applying Participatory Action Research and Participatory Design to the creation of the RTRP toolbox paper prototype, as a vehicle for observing the application of the RTRP tools during design practices. This programme of research found that the RTRP tools were able to positively support thriving and resilience as defined by the Resilience Theory. The toolbox successfully supported the teaching of resilience behaviours at a personal and local level, enabling the development of positive coping strategies in real-time, and informed the planning of longer-term strategies for similar adversities in the future. The current global economic crisis has left many designers with insecure futures, yet there is an expectation that they will carry on efficiently to maintain their livelihoods and lifestyles in the face of daily adversity. These RTRP tools offer designers a means of managing these experiences and help them see oportunities.
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Laranjo, Francisco Miguel. "Design as criticism : methods for a critical graphic design practice." Thesis, University of the Arts London, 2017. http://ualresearchonline.arts.ac.uk/12027/.

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This practice-led research is the result of an interest in graphic design as a specific critical activity. Existing in the context of the 2008 financial and subsequent political crisis, both this thesis and my work are situated in an expaded field of graphic design. This research examines the emergence of the terms critical design and critical practice,and aims to develop methods that use criticism during the design process from a practitioner’s perspective. Central aims of this research are to address a gap in design discourse in relation to this terminology and impact designers operating under the banner of such terms, as well as challenging practitioners to develop a more critical design practice. The central argument of this thesis is that in order to develop a critical practice, a designer must approach design as criticism. Adopting a mixed methods approach to research, this thesis draws on 'action research'(Schön, 1983) and is aligned with the proposition of ‘problem setting’ instead of the established ‘problem solving’ approach to design, using the following methods: 1)workshops at the Royal College of Art, Sandberg Institute, University of Westminster and London College of Communication; 2) selection of projects from professional practice; 3) self-initiated research projects; 4) critical writing, including essays, reviews,interviews and in particular the publication 'Modes of Criticism'. Following the theorisation of the terms critical design and critical practice, historical survey of criticism, politics and ideology in relation to graphic design, and reflection on the workshops and methods detailed above, this thesis proposes a critical method consisting of three dimensions: visual criticality, critical reflexivity and design fiction. It argues that criticism as design method offers a fundamental opportunity to develop a reflected and critical approach to design, and more importantly, society. This method creates opportunities to develop a critical practice; one that shapes a continuous agency and interest in wicked, systemic and infrastructural problems with a constant ability to critically adapt and research their multi-layered nature. That will on the one hand help the designer to become a substantial agent of change and on the other, in particularly difficult circumstances of conflicted personal, private, disciplinary and public interest such as commercial practice, to find opportunities for criticality.
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Dix, A. J. "Formal methods and interactive systems : Principles and practice." Thesis, University of York, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.380545.

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Turilli, Matteo. "Ethics and the practice of software design." Thesis, University of Oxford, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.711646.

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Hudson, Roland. "Strategies for parametric design in architecture : an application of practice led research." Thesis, University of Bath, 2010. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.524059.

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A new specialist design role is emerging in the construction industry. The primary task related to this role is focused on the control, development and sharing of geometric information with members of the design team in order to develop a design solution. Individuals engaged in this role can be described as a parametric designers. Parametric design involves the exploration of multiple solutions to architectural design problems using parametric models. In the past these models have been defined by computer programs, nowcommercially available parametric software provides a simpler means of creating these models. It is anticipated that the emergence of parametric designers will spread and a deeper understanding of the role is required. This thesis is aimed at establishing a detailed understanding of the tasks related to this new specialism and to develop a set of considerations that should be made when undertaking these tasks. The position of the parametric designer in architectural practice presents new opportunities in the design process this thesis also aims to capture these. Developments in this field of design are driven by practice. It is proposed that a generalised understanding of applied parametric design is primarily developed through the study of practical experience. Two bodies of work inform this study. First, a detailed analytical review of published work that focuses on the application of parametric technology and originatesfrompractice. This material concentrates on the documentation of case studies from a limited number of practices. Second, a series of case studies involving the author as participant and observer in the context of contemporary practice. This primary research of applied use of parametric tools is documented in detail and generalised findings are extracted. Analysis of the literature from practice and generalisations based on case studies is contrasted with a review of relevant design theory. Based on this, a series of strategies for the parametric designer are identified and discussed.
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Edwards, Sally J. "Towards a queer design practice for menswear: Disrupting historical gender(Ed) narratives." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/207307/1/Sally_Edwards_Thesis.pdf.

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This practice-led fashion project outlines the ways in which historical gendered narratives in the West are constructed in history and reinforced through fashion and dress by examining J. C. Flügel’s 1930 thesis ‘The Great Masculine Renunciation and its Causes.’ Flügel’s thesis identifies a moment of crystallisation for essentialist gender roles and their subsequent aesthetics and is used as a creative catalyst for practice. The project proposes a methodological framework to utilise queer methods in design practice and offers a case study for the application of these methods as a way of challenging norms of gender and class in fashion practice.
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Adams, Ryan, and s200866s@student rmit edu au. "Evaluation of computerised methods of design optimisation and its application to engineering practice." RMIT University. Aerospace, Mechanical and Manufacturing Engineering, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20070130.122013.

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The ongoing drive for lighter and more efficient structural components by the commercial engineering industry has resulted in the rapid adoption of the finite element method (FE) for design analysis. Satisfied with the success of finite elements in reducing prototyping costs and overall production times, the industry has begun to look at other areas where the finite element method can save time, and in particular, improve designs. First, the mathematical methods of optimisation, on which the methods of structural design improvement are based, are presented. This includes the methods of: topology, influence functions, basis vectors, geometric splines and direct sensitivity methods. Each method is demonstrated with the solution of a sample structural improvement problem for various objectives (frequency, stress and weight reduction, for example). The practical application of the individual methods has been tested by solving three structural engineering problems sourced from the automotive engineering industry: the redesign of two different front suspension control arms, and the cost-reduction of an automatic brake tubing system. All three problems were solved successfully, resulting in improved designs. Each method has been evaluated with respect the practical application, popularity of the method and also any problems using the method. The solutions presented in each section were all solved using the FE design improvement software ReSHAPE from Advea Engineering Pty. Ltd.
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Emricson, Matilda. "The tool, the practice and the spatial experience. : Methods for exploring space." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5818.

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The tool, the practice and the spatial experience.     Painting to see the room Drill a small, almost invisible hole in the center of the canvas and see the room through it.   Grapefruit: A Book of Instructions and Drawings by Yoko Ono      I det här projektet har jag formgett och byggt en uppsättning analoga verktyg som kan användas för att utforska rum.  Jag är har tittat på hur verktygen får oss att se nya kvalitéer i arkitekturen och ger oss förståelse för vår egen relation till rummet.     I verktygen har jag använt ramar, speglar och rör som på olika sätt beskär, förskjuter, skapar en distans eller access i rummet .   Upptäckterna delar jag sedan med mig av genom illustrationer, som hämtar inspiration både från serier och arkitektoniska representationer.   Med illustrationerna vill jag skapa en diskussion och en medvetenhet om hur vi upplever rum och arkitekturen.
Painting to see the room Drill a small, almost invisible hole in the center of the canvas and see the room through it.   Grapefruit: A Book of Instructions and Drawings by Yoko Ono     In this project I have designed and built a set of analog tools that can be used to explore a space.  I have been looking into how the objects make us see new qualities in the architecture and give us understandings about our relationship to the space.    The elements  I have worked with are frames, mirrors and tubes that in different ways cut, shift, create distances or access in the space.     I am sharing my findings through illustrations, inspired by both comics and architecture representation. With the drawings I want to stimulate the debate and create an awareness on how we experience spaces and architecture.
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López-Mesa, Belinda. "The use and suitability of design methods in practice : considerations of problem-solving characteristics and the context of design /." Luleå, 2004. http://epubl.luth.se/1402-1544/2004/53.

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Thompson-Sellers, Ingrid N. "What Informs Practice and What is Valued in Corporate Instructional Design? A Mixed Methods Study." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/msit_diss/89.

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This study used a two-phased explanatory mixed-methods design to explore in-depth what factors are perceived by Instructional Design and Technology (IDT) professionals as impacting instructional design practice, how these factors are valued in the field, and what differences in perspectives exist between IDT managers and non-managers. For phase 1 of the study, one hundred and sixteen corporate IDT professionals (managers and non-managers) responded to a web-based survey that was designed and developed from: (a) The results of an exploratory study of the practices of corporate instructional designers, (b) the results of an extensive literature review into the theory and practice in the field of IDT, and (c) other survey instruments developed, validated and used in prior studies. Analysis of the data collected in phase 1 of the study resulted in the development of an Evaluation Model for IDT Practice that was used as a framework to answer the research questions. Quantitative analysis included the use of Hotelling’s T2 inferential statistic to test for mean differences between managers and non-managers perceptions of formal and informally trained groups of IDT personnel. Chi squared analysis test of independence, and correlation analysis was used to determine the nature and extent of the relationship between the type of training and the professional status of the participants. For phase 2 of the study, semi-structured interviews were conducted with selected participants and analyzed using the constant comparative method in order to help validate the findings from phase 1. Ensuing analysis of the survey data determined that, both managers and non-managers generally agreed that both formal and on the job training was valuable, and that their peers who were formally and informally trained were competent instructional designers. The qualitative phase of the study and a closer examination of effect sizes suggested the potential for some variation in perceptions. In addition, a statistically significant correlation showed that IDT managers who completed the survey were more likely to be formally trained. Recommendations based on the results included future studies with a larger, more diverse population; future studies to refine the Evaluation Model for ID practice; and that academic ID programs work more closely with practitioners when designing and delivering their curricula.
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Katsigiannis, Georgios. "Modern geotechnical codes of practice and new design challenges using numerical methods for supported excavations." Thesis, University College London (University of London), 2017. http://discovery.ucl.ac.uk/10037673/.

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Eurocode 7 (EC7), which is the geotechnical engineering design standard in Europe, introduces the concept of partial safety factors and distinguishes between Serviceability Limit State (SLS) and Ultimate Limit State (ULS). While EC7 allows the use of Finite Element Methods (FEM) for ULS, there is limited guidance in a number of issues. The thesis focuses on a number of constitutive models of increasing complexity and both the characteristic and design values of the model parameters are derived for the London Clay and a soft Marine clay. The challenges associated with factoring the undrained shear strength when using total and effective stress parameters are discussed. The use of FEM for ULS design of supported excavations, is highlighted using simple excavation examples and two deep excavation case histories; the Moorgate Crossrail Station and the Exhibition Road Building of the Victoria & Albert Museum. The different factoring combinations and strategies, required by EC7, are compared in terms of the calculated design internal structural forces, illustrating that the use of more advanced models can have significant advantages. Moreover, comparisons are made between the design prop loads calculated from the FEM and a number of empirical methods. The HYD limit state, as described in EC7, relates to the upward flow of water through the soil towards a free surface. The HYD verification, using FEM, can be performed with two approaches; the soil block approach by calculating the equilibrium of a rectangular soil block and the integration point approach by checking that the equilibrium is satisfied at each integration point. Thorough comparisons between the two approaches using benchmark geometries illustrate the benefits of using more advanced approaches for such stability verifications.
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Muriro, A. "Design and build procurement method in practice : key challenges and practice based enablers." Thesis, University of Salford, 2015. http://usir.salford.ac.uk/36901/.

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Over the recent years the UK construction industry has seen an increasing level of interest in the use of design and build (D&B) as a construction procurement method. This appears to be mainly driven by an attempt by the industry to increase the level of integration in what is generally viewed as a fragmented industry. The main advantages associated with this procurement method that have been cited in reviewed literature have been numerous. Key advantages appear to be the following: single point responsibility for the whole project delivery encompassing design and construction, early contractor involvement resulting in potential cost savings and earlier completion, easy constructability and minimisation of design and construction risk to clients. Despite its perceived increase in adoption over the last decade as supported by the relatively recent Contracts in use survey in 2010 by the RICS, the construction industry is still experiencing problems associated with D&B procurement. This highlights the need to explore further how this procurement method is being used in practice. The exploration adopted in this research involves identification and evaluation of challenges encountered by key participants (clients, contractors and designers). In addition such an exploration is buttressed by the identification and evaluation of practice based enablers that key participants have used/proposed to use in order to manage better the challenges they have encountered with this procurement method. The nature of the problem investigated in this research is characteristically exploratory, fluid and flexible, data driven and context-sensitive. As a result a combination of in-depth review of related literature, semi-structured interviews and a questionnaire survey were used as main research techniques. The questionnaire survey was targeted at a wider and a different audience to the one used in semi-structured interviews. This approach was adopted in order to gain a holistic insight into this multi-faceted problem. The research shows that adopting D&B procurement method does not necessarily result in integration of design and construction processes. Significant time and effort will need to be spent in creating and facilitating integrative processes and systems to ensure that the gap between the theory and practice of D&B procurement is covered. D&B is not a one size fit all procurement method and each project characteristics and requirements needs to be methodically reviewed and understood to ensure that this fits with the unique features of D&B procurement method. The research implications mainly relate to the D&B procurement practice. Given the practice based enablers that it generates this has direct implications on how practitioners go about applying the processes and methods that facilitate integration of design and construction in a D&B procurement method set up. This, therefore, goes a long way to bridge the gap between the theory and practice of D&B procurement method. This potentially leads to unlocking this integrative procurement method’s benefits that were not previously realised. The output of this research is a framework for facilitating better integration of design and construction processes. Additionally the framework can also be used as a tool kit for effective use and for acting as an enabler for the flow and realization of potential benefits associated with D&B procurement method. It is expected that this framework will help in providing the much needed guidance to users (in particular infrequent/inexperienced users) of the D&B procurement method.
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Pozatti, Melissa. "Implementação de métodos de design orientados à inovação em empresas desenvolvedoras de produtos convergências entre teoria e prática." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/130211.

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No cenário atual, as indústrias que desejarem manter-se competitivas deverão investir em inovação além dos produtos tangíveis, investindo também em serviços e experiências para os usuários. Para isto, tais empresas deverão aprimorar seus processos de desenvolvimento, fazendo uso de ferramentas e métodos orientados à inovação, transformando-a em um processo sistemático. Entretanto, existe ainda uma divergência entre as metodologias ensinadas na academia e a prática industrial, tornando o desenvolvimento estruturado a partir de métodos uma atividade pouco utilizada dentro das empresas. Neste contexto, esta pesquisa buscou estabelecer fatores de convergência entre a teoria e a prática na implementação de métodos de design voltados à inovação. O estudo faz parte de um projeto que visa propor diretrizes para aumentar a competitividade da indústria por meio da inovação em design, desenvolvido dentro de empresas brasileiras desenvolvedoras de produtos. A estratégia da pesquisa consistiu na implementação de métodos nos setores relacionados ao desenvolvimento de produto a partir de diretrizes propostas na literatura, bem como na sua posterior avaliação, a fim de estudar os fatores que propiciam a incorporação de uma rotina de desenvolvimento estruturado nas empresas. Além da implementação, foram realizadas pesquisas bibliográficas, entrevistas, questionários e grupos focais para a consecução dos objetivos propostos. Ao fim da pesquisa apresentou-se um conjunto de fatores para facilitar a utilização de métodos de design que favoreçam a criação de sistema-produtos inovadores.
In the present scenario, the industries that wish to remain competitive must invest in innovation beyond the tangible products also investing in services and user experiences. To achieve this, these companies should improve their development processes, using tools and methods oriented to innovation, transforming it into a systematic process. However, there is still a discrepancy between the methodologies taught in academia and industry practice, making the development structured by methods a uncommon use within companies. In this context, this research sought to establish convergence factors between theory and practice in the implementation of design methods focused on innovation. The study is part of a project to propose guidelines for increasing the competitiveness of industry through innovation in design, developed in product developers Brazilian companies. The research strategy consisted in the implementation of design methods based on guidelines proposed in the literature in the sectors related to product development, as well as their subsequent evaluation in order to study the factors that favor the incorporation of a structured routine development in companies. In addition to implementation, were conducted literature searches, interviews, questionnaires and focus groups to achieve the proposed objectives. At the end of the research were presented a set of factors used to facilitate the design methods which favor the creation of innovative system-products.
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Landahl, Karin. "On form thinking in knitwear design." Licentiate thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3663.

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This licentiate thesis presents and discusses experimental explorations in search for new methods of form-thinking within the knitwear design process. The position of textile knitting techniques is somewhat ambiguous. This is because they are not only concerned with creating the textile material, but also with the form of the garment as these two are created in the same process. Consequently, the common perception of form and material as two separate design parameters can be questioned when it comes to knitting. Instead, we may view it as a design process that has a single design parameter; a design process in which the notion of form provides the conceptual foundation. Through conducting a series of design experiments using knitting and crochet techniques, the notion of form was explored from the perspective of the way in which we make a garment. The outcome of the experiments showed that there are possibilities for development of alternative working methods in knitwear design by viewing form in terms of topological invariants rather than as abstract geometrical silhouettes. If such a notion, i.e. a notion of a more concrete geometry, were to be implemented in the design process for knitwear, it would provide another link between action and expression that could deepen our understanding of the design potential of knitting techniques and provide the field with new expressions and gestalts.
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Cash, Philip. "Characterising the relationship between practice and laboratory-based studies of designers for critical design situations." Thesis, University of Bath, 2012. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.557814.

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Experimental study of the designer plays a critical role in design research. However laboratory based study is often poorly compared and contrasted to practice, leading to a lack of uptake and subsequent research impact. The importance of addressing this issue is highlighted by its significant influence on design research and many related fields. As such the main aim of this work is to improve empirical design research by characterising the relationship between practice and laboratory-based studies for critical design situations. A review of the state of the art methods in design research and key related fields is reported. This highlights the importance and commonality of a set or core issues connected to the failure to effectively link study of practice and study in the laboratory. Further to this a technical review and scoping was carried out to establish the most efective capture strategy to be used when studying the designer empirically. Subsequently three studies are reported, forming a three point comparison between practice the laboratory (with student practitioners) and an intermediary case (a laboratory with practitioners) . Results from these studies contextualise the critical situations in practice and develop a detailed multi-level comparison between practice and the laboratory which was then validated with respect to a number of existing studies. The primary contribution of this thesis is the development of a detailed multi-level relationship between practice and the laboratory for critical design situations: information seeking, ideation and design review. The second key contribution is the development of a generic method for the empirical study of designers in varying contexts - allowing researchers to build on this work and more effectively link diverse studies together. The final key contribution of this work is the identification of a number of core methodological issues and mitigating techniques affecting both design research and its related fields.
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Butler, William M. "The Impact of Simulation-Based Learning in Aircraft Design on Aerospace Student Preparedness for Engineering Practice: A Mixed Methods Approach." Diss., Virginia Tech, 2012. http://hdl.handle.net/10919/27601.

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It has been said that engineers create that which never was. The university experience is a key component in preparing engineers who support the creation of products and systems that improve the world we live in. The way in which engineers have been trained in universities has changed throughout history in America, moving from an apprentice-like approach to the still-used engineer scientist. Some in industry and academia feel that this model of engineer preparation needs to change in order to better address the complexities of engineering in the 21st century, and help fill a perceived gap between academic preparation and 21st century industrial necessity. A new model for student preparation centering on engineering design called the Live Simulation Based Learning (LSBL) approach is proposed based upon the theories of situated learning, game-based learning, epistemic frames, and accidental competencies. This dissertation discusses the results of a study of the application of LSBL in a two term capstone design class in aerospace engineering aircraft design at Virginia Tech. It includes LSBLâ s impact on student professional and technical skills in relation to aerospace engineering design practice. Results indicate that the participants found the LSBL experience to be more engaging than the traditional lecture approach and does help students respond and think more like aerospace engineering practicing professionals and thus begin to address the â gapâ between academia and industry.
Ph. D.
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Michalakos, Christos Georgios. "Evolving the drum-kit : frameworks and methods for diachronic live electronic performance practice and bespoke instrument design." Thesis, University of Edinburgh, 2014. http://hdl.handle.net/1842/16178.

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This thesis examines performance practice with the Augmented Drum-Kit, a personal evolution of the acoustic drum-kit with the use of digital technology. The practice is investigated from three perspectives: First, through possible spatial and contextual definitions of the instrument under development, taking into consideration the inherently open-ended nature of its building blocks: percussion and the computer. Second, by exploring the composer/performer/builder’s practice paradigm in terms of musical and performative goals with such an emerging performance environment. Finally, as a diachronic practice between performer and all constituent technological parts of the composite instrument, towards the practice’s ongoing development and evolution. Using these discussions as starting points, this practice-led research proposes three intertwined novel frameworks for diachronic live electronic performance practice and bespoke instrument design. Additionally, the developed instrument itself is detailed in the form of the devised design methods, schematics, diagrams and software, addressing questions such as intuitive control, gestural uniformity, consistent electro-acoustic vocabulary, distinct instrumental character, mobility, sound diffusion and transferability. Finally, music portfolio consisting of five solo and group album recordings with the Augmented Drum-Kit is presented, while audiovisual examples from various scenarios and development stages are used to further illustrate the discussion.
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Hákonardóttir, Halla. "The Role of the Hole." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-519.

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The design project presented here explores the relation between body and a garment. It is concerned simultaneously with the fundamental notion of a garment and the act of dressing. The project can be contextualized as a constructive design research since the aim does not involve analysis of the material world nor rational problem solving. Rather, the aim is to create new imaginary realities, and visualize them. As a startup method to construct a theory, workshops were set up using life size vertical action collages, in order to integrate the act of dressing with the aim to develop a new construction method. Two actors, one of them myself, were used to provide a greater diversity of perspectives and interpretations. A method of dressing which involved interlocking the body - limbs and waist - with vertically hanging textiles, was developed through the search for the holes, that constitute the infrastructure of a garment. The results are both artefacts, that visualize the new garment construction as well as a new routine of dressing through the novel method of garment construction. Dressing a body in textiles through interlocking which results in an intimate connection between body and the garment as the body reacts to the garment and vice versa. The motivation for exploring the act of dressing is an urge to reflect upon the fast evolving society of today which tends to emphasize a static relationship between body and a garment.
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Ziankevich, Maryia. "Local Roots : Celebrating sustainable methods of food production." Thesis, Umeå universitet, Institutionen Designhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-72781.

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Local Roots is a design of a system where local interest circles and study groups share their knowledge and interest in the context of an outdoor museum. Here, museum visitors can get inspired by a first glimpse into the local culture of traditional food production. This thesis project mainly focuses on the introduction experience to this system, on the outdoor museum plant tour "what's my flavor". Interactive plant audio installations of this tour are placed around the territory of the museum. By touching different parts of a plant, museum visitors trigger information about its nutritional and cultural values. They start to see food opportunities in natural ecosystems, gain experience and train watchfulness the same way they would do it for centuries before, by touching, smelling and reading the signs of nature together with the more experienced peers.
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Beccue-Barnes, Wendy Davis. "War brides: a practice-based examination of translating women’s voices into textile art." Diss., Kansas State University, 2012. http://hdl.handle.net/2097/13632.

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Doctor of Philosophy
Department of Apparel, Textiles, and Interior Design
Sherry J. Haar
Research about military wives has been limited. In academia, most research centers on the soldier and/or the family as a unit. When literature does address only the wife’s perspective it rarely presents a positive portrayal of her life. However, it is not just literature that shows a gap in exposing the voice of the military wife. Art-based works rarely focus on her perspective; and methodologies, such as practice-based research, rarely utilize actual voices as inspiration. The aim of the current study was to discover the voice of the military wife, examine it through a feminist lens, and then translate those voices into artwork that represented the collective, lived experience of the women interviewed. Three methodologies were utilized to analyze and translate the voices of military wives into textile art. These three methodologies: practice-based research, phenomenology, and feminist inquiry provided a suitable structure for shaping the study to fulfill the project aim. Interviews conducted with 22 military wives revealed two overarching themes: militarization and marriage; as well as multiple subthemes. Three subthemes were recognized as being the most prominent: relationships, separation, and collective experience. These themes were used as the inspiration for the creation and installation of three textile art pieces. The current study serves to fill the gaps in both the literature and the artistic process by presenting both the positive and negative aspects of the military wife’s lived experience and using that lived experience as inspiration for textile art.
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Sulaiman, Sulaiman. "Urban design method : theory and practice : a case study in Malaysia." Thesis, University of Nottingham, 2001. http://eprints.nottingham.ac.uk/12149/.

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This research sets out to investigate methods to design urban spaces in Malaysia by studying the approach adopted by architects. The primary concern is the design of exterior spaces with the assumption that the poor urban spaces found in Malaysian urban areas is due to the weaknesses in the design method adopted by designers. For this purpose, the research addressed these objectives:- (1) To identify the reasons why the design of urban spaces is neglected by architects that produce poor continuity in the design of urban spaces, (2) To examine the process adopted and the infonnation used by architects in the design of urban ensemble and (3) To investigate the ways in which the architects responded to the needs of the user and the public. The techniques used for data collection include literature review, discussions with experts, content analysis, author's experience in practice, recognisance, observation, survey and in-depth interview. The information gathered was analysed qualitatively and quantitatively. The weaknesses of the design process and limited use of important information were due to: (1) poor recognition of urban design, (2) limited time allocated, (3) economic pressure, (4) quick commissioning of the project and (5) professionalism. There was also insufficient public involvement in the design process due to poor public awareness, client's attitude, financial constraints, professionalism and the attitudes of the designer. As such design was mostly related to marketing strategy. The main theory adopted in the organisation of the exterior spaces is mostly related to circulation (line) and centres (dots). At the same time, the traditional urban spaces and fonns were influential element used in design. The recommendations that follow were geared towards improving the design methods adopted by architects in producing better design of urban spaces.
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Mwanza, Daisy. "Towards an activity-oriented design method for HCI research and practice." Thesis, n.p, 2002. http://ethos.bl.uk/.

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Armstrong, Jeffrey Kent. "The homeowner as designer : a method for improving architect-clinet communication." Thesis, McGill University, 1988. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=61677.

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Kurth, Jonah C. "Mitigating biofilm growth through the modification of concrete design and practice." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/22694.

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Thesis (M. S.)--Civil and Environmental Engineering, Georgia Institute of Technology, 2008.
Committee Chair: Kurtis, Kimberly; Committee Member: Kahn, Lawrence; Committee Member: Sobecky, Patricia.
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Dowd, Kevin. "Deconstructing the politico-visual : devising a novel system of practice-based methods in graphic design, informed by the visual structure of the Conservative Party poster (1979-2010)." Thesis, Kingston University, 2015. http://eprints.kingston.ac.uk/34007/.

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This research project operates from the perspective of the author as graphic design practitioner and considers how practice-based visual methods may be used to form a novel system of analysis in graphic design research. The focus of this research is the Conservative Party poster, produced for the British General Elections held between 1979 and 2010. With practice at the core of the research methodology, visual design methods have been configured and applied to a range of material in order to generate insights about how visual language is used in a variety of contexts. The research includes a review of the graphic communication of the British political poster, existing visual methods, and practice-based research within the field of graphic design. From there, a system of practice-based methods was devised, and then applied to the Conservative Party posters. The design system employs methods that disassemble each poster into its individual components (type, image, hierarchy, colour and negative space), mapping each using simple visual techniques, before reassembling these components to identify trends and insights in relation to various political themes. In order to test this design system, these methods were applied to a very different type of visual communication material produced for Sense, a charitable organisation that advocates for the rights of deaf-blind people. This proved valuable to the study, and demonstrated how this system could function in a very different context. The output of this study proposes potential visual devices for aiding visually impaired readers engage with photographic imagery. The findings and visual outputs of this investigation are described in this thesis, and are also housed in a series of three books that form the practice component of this research project. This thesis aims to highlight the value of practice-based methods within graphic design research, and specifically, methods more exclusively available to the graphic design practitioner. Practice is of central importance to this research project, forming the core of the methodology, as well as the outputs produced in response to the research findings. Through establishing the visual characteristics of the Conservative Party poster (1979-2010), this research seeks to demonstrate how a novel system of practice-based methods might help further an understanding of visual communication design.
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Spicer, Malory E. "Digital Animation as a Method of Inquiry." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1437499872.

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Hagan, William L. (William Laurie) III. "A practical application of concept selection methods for high-speed marine vehicle design." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44706.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, 2008.
Includes bibliographical references (leaves 64-66).
Naval ship design and construction has been in existence for thousands of years. Over that time, many tools have been developed to aid naval architects in the quest for an optimal design, whether fast and sleek like a racing boat or big and square like an oil tanker. In any case, the basic naval architecture design principles are the same. The following thesis discusses the use of systems engineering principles, including the Pugh concept selection tool and design spiral methodology. Additionally, Chapter 3 provides an example of those principles and methods as they are applied to the hull design for a high-speed naval vehicle. The combination of system engineering principles and methods provided a rapid convergence to a feasible hull design that exemplified the methods taught in the Systems Design and Management program. Furthermore, recommendations are made for the future of naval vessel design through the use of genetic algorithms for an accurate representation of the value of "real options" as they may apply to marine vessel design.
by William L. Hagan, III.
S.M.
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Bernstein, Joshua I. (Joshua Ian) 1974. "Design methods in the aerospace industry : looking for evidence of set-based practices." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/82675.

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Thesis (M.S.)--Massachusetts Institute of Technology, Technology and Policy Program, 1998.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 209-211).
by Joshua I. Bernstein.
M.S.
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Wium, Anna-Marie, and Brenda Louw. "Mixed-Methods Research: A Tutorial for Speech-Language Therapists and Audiologists in South Africa." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etsu-works/2593.

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Background: Mixed-methods research (MMR) offers much to healthcare professions on clinical and research levels. Speech-language therapists and audiologists work in both educational and health settings where they deal with real-world problems. Through the nature of their work, they are confronted with multifaceted questions arising from their efforts to provide evidence-based services to individuals of all ages with communication disorders. MMR methods research is eminently suited to addressing such questions. Objective: The aim of this tutorial is to increase awareness of the value of MMR, especially for readers less familiar with this research approach. Method: A literature review was conducted to provide an overview of the key issues in MMR. The tutorial discusses the various issues to be considered in the critical appraisal of MMR, followed by an explanation of the process of conducting MMR. A critical review describes the strengths and challenges in MMR. Results: MMR is less commonly used or published in the fields of speech-language therapy and audiology. Conclusion: Researchers working in teams can draw on the strengths of different disciples and their research approaches. Such collaborative enterprises will contribute to capacity building. Researchers, SLTs and audiologists are encouraged to make use of MMR to address the complex research issues in the multicultural, multifaceted South African context. MMR makes an important contribution to the understanding of individuals with communication disorders, and in turn, researchers in the two disciplinary fields of speech-language therapy and audiology can contribute to the development of this research approach. MMR is well suited to the complexity of South African contexts and its populations, as it can provide multiple perspectives of a topic.
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Graversen, Nanna. "Why Waste? : Exploring the potential of waste as a new material and method for fashion design." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23491.

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This research explores the scope of waste as a material and methods for fashion design, drawing together an open mindset and sustainable actions for a menswear collection. Reflective Design Practice is the overlaying methodology used to incorporate a wide variety of textile manipulations and materials. The research approach is to source waste materials, with a focus on virgin yarns for knitwear, exploring and identifying the possibilities for individual elements and analyzing through a photographic lineup, repeating for further development. This emergency, as well as a focus on perfect solutions from the offset, can be a barrier for experimentation. Therefore a change in posture and mindset is necessary. For this thesis, posture, motive, and aesthetic design decisions are embodied in a persona - This persona, delicate, yet rough and in a hurry, as with sustainability, are combined into the Lazy Romantic. Speculatively this research has the potential to open up for landfills as material sourcing for fashion design or landfills being unnecessary as the word waste is no longer defining the material.
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Park, Misook. "Design and Analysis Methods for Cluster Randomized Trials with Pair-Matching on Baseline Outcome: Reduction of Treatment Effect Variance." VCU Scholars Compass, 2006. http://hdl.handle.net/10156/2195.

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Bengtsson, Henrik. "”Hur 17 ska jag öva?” : En studie om olika tillvägagångssätt för övning för slagverkare." Thesis, Karlstads universitet, Institutionen för konstnärliga studier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-37021.

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Syftet med studien är att utforska hur några utvalda tillvägagångssätt för lärande, förmedlade av ledande slagverkare och slagverkslärare, används av och fungerar för en lärarstudents instudering av ett musikverk. Dessa tre tillvägagångssätt användes för att studera in Concerto for marimba and strings av Emanuel Sejourné.  Ljudinspelningar och loggbok låg till grund för analysen om vad som fungerade bra för mig i min egen övning och hur jag upplevde de olika metoderna under pågående övning. I resultatet framkommer att framförallt trivselfaktorn är en bidragande orsak till ett lyckat övande. Andra viktiga faktorer som redovisas är vikten av att ha kontroll på musiken innan jag som musikutövare börjar öva samt vikten av att öva som en konsert i förebyggande syfte. Avslutningsvis diskuteras arbetets resultat i relation till den presenterade litteraturen och tidigare forskningen inom området.
The aim of this study is to explore how some selected approaches of learning, mediated by leading percussionist and percussion teachers, is used by and works for one students rehearsal of a musical work. These three approaches were used when practicing the Concerto for Marimba and Strings of Emanuel Sejourné. Audio recordings and log book was the basis for the analysis of what worked well for me in my own practice and how I experienced the different methods during exercise. The result shows that above all enjoyment factor is a contributor to a successful practicing. Other important factors reported are the importance of knowledge and the music before you start to practice and the importance of preventively practicing as a real concert. At the end, the results of the study is discussed in relation to the presented literature and previous research in the subject.
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Sabado, Kindra Xerez. "Exploring Teachers' Perspective of Digital Literacy Pedagogy: Implications for Future Practice." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5260.

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Pedagogy has not addressed the literacy shift from reading, writing, and speaking to include cognitive digital literacy skills. Teachers lack the technological pedagogical content knowledge to integrate digital literacy skills into student learning. Using a digital literacy framework with 6 essentials skills, the purpose of this qualitative case study was to investigate teachers' (a) current understanding, knowledge and skills; (b) current integration of digital literacy skills; (c) challenges they face in integration; and (d) supports needed in shifting pedagogical practices to address change. Participants were 13 teachers from high school content areas. Data were gathered through focus groups interviews, observations, and artifacts. Data were coded with MAXQDA software, compared, organized, and refined based on the 4 research questions. Findings revealed high levels of knowledge for the terms digital literacy and photovisual literacy. Integration levels of digital literacy skills varied with more evidence in photovisual and reproduction literacy. Five minor challenge themes (critical thinking; time; information and technology literacy; infrastructure and access; and behavior and attitude) and 4 minor support themes (professional development; planning and preparation time; observation and feedback; and schoolwide focus and routines) emerged. Analysis of findings revealed 4 major themes: critical thinking, integrated professional development, effective use of time, and infrastructure and schoolwide routines. Findings may affect positive social change by engaging teachers in critical reflection through professional development leading to improvements in teacher pedagogical practices related to furthering the digital literacy skills of youth.
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Singh, Nicola. "On the 'thesis by performance' : a feminist research method for the practice-based PhD." Thesis, Northumbria University, 2016. http://nrl.northumbria.ac.uk/36132/.

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This doctoral project challenges the conventions of academic enquiry that, by default, still largely shape the procedures of practice-based PhDs. It has been submitted in the form of a ‘thesis by performance’ - a thesis that can only be realized through live readings that present knowledge production as something done in and around bodies and their contexts. The aim has been to reposition institutional and educational knowledge in an intimate, subjective relationship with the body, particularly the researchers own body. The ideas gathered together in this ‘thesis by performance’ address the body and its context using material that was sometimes appropriated, sometimes invented and sometimes autobiographically constructed. From the start, these approaches and sources were used to directly address those listening in the present, the ‘now’ in which words were spoken. An approach influenced by feminist thinkers in the arts, Kathy Acker, Chris Kraus, Katrina Palmer and Linda Stupart. The methodological development of the research has been entirely iterative – developed through the making and presenting of performance texts. Each text was presented live as part of mixed-media installations, experimenting with how language and voice can be visualised and choreographed. Consequently, the resulting ‘thesis by performance’ is a doctoral submission unimpeded by a printed script - only an introductory statement and two appendices are available outside of a live reading. In this way the process of performance can inspire new terms of reference in the field of postgraduate practice-led research entirely on its own terms.
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Taneja, Anju. "Argumentation in Science Class| Its Planning, Practice, and Effect on Student Motivation." Thesis, Walden University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10133198.

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Studies have shown an association between argumentative discourse in science class, better understanding of science concepts, and improved academic performance. However, there is lack of research on how argumentation can increase student motivation. This mixed methods concurrent nested study uses Bandura’s construct of motivation and concepts of argumentation and formative feedback to understand how teachers orchestrate argumentation in science class and how it affects motivation. Qualitative data was collected through interviews of 4 grade-9 science teachers and through observing teacher-directed classroom discourse. Classroom observations allowed the researcher to record the rhythm of discourse by characterizing teacher and student speech as teacher presentation (TP), teacher guided authoritative discussion (AD), teacher guided dialogic discussion (DD), and student initiation (SI). The Student Motivation Towards Science Learning survey was administered to 67 students before and after a class in which argumentation was used. Analysis of interviews showed teachers collaborated to plan argumentation. Analysis of discourse identified the characteristics of argumentation and provided evidence of students’ engagement in argumentation in a range of contexts. Student motivation scores were tested using Wilcoxon signed rank tests and Mann-Whitney U-tests, which showed no significant change. However, one construct of motivation—active learning strategy—significantly increased. Quantitative findings also indicate that teachers’ use of multiple methods in teaching science can affect various constructs of students’ motivation. This study promotes social change by providing teachers with insight about how to engage all students in argumentation.

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Reif, Vitali. "User-Centred Design Methods, Time to Market and Minimum Viable Product in Startup Development Practices." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-214547.

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This study aimed to answer the question whether time to market and competition pressure are important issues for new companies with a software products and whether they affect the development process and decision-making regarding releasing or the product. The study is based on the literature data and interviews with six technology startup companies. It investigated how the concept of minimum viable product is used by the companies for testing the product-market fit and how they apply principles of user-centred design for providing a good user experience of their products. I found that innovative products helped the companies escape direct competition. The development cycle was mostly defined by the industry standards and concrete customer needs rather than the competition pressure. User-centred design practices are widely implemented by the startups, but they are not always complete. In today's software market, the experience that the customers are provided with new products seems to be more important for the startups than formalisation of the development process and the product's time to market.
Den här studien sökte besvara frågan huruvida tid till marknadsintroduktion och tryck från konkurrenter är viktiga faktorer för nya uppstartbolag inom mjukvaruutveckling och huruvida dessa faktorer påverkar utvecklingsprocessen och beslut rörande produktlansering. Studien baserar sig på en litteraturgranskning och intervjuer med sex teknologiuppstartbolag. Studien undersökte hur konceptet av minsta bärkraftiga produkt används av uppstartbolagen för att testa hur bra produkten passar marknaden och hur bolagen använder principer från användarcentrerad design för att ge en god användarupplevelse i sina produkter. Jag fann att innovatina produkter hjälpte bolagen undvika direkt konkurrens. Utvecklingscykeln bestämdes framför allt av industristandarder och konkreta behov från kunderna i stället för av trycket från konkurrenter. Användarcentrerad designpraxis är vida erkänd hos uppstartbolagen, men tillämpningen är inte alltid komplett. I dagens mjukvarumarknad verkar kunders användarupplevelse i nya produkter vara viktigare för uppstartbolagen än att formalisera utvecklingsprocessen och produktens tid till marknadsintroduktion.
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Amatullo, Mariana V. "Design Attitude and Social Innovation: Empirical Studies of the Return on Design." Case Western Reserve University School of Graduate Studies / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=case1429204015.

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Cook, Mary Rose. "The emergence and practice of co-design as a method for social sustainability under New Labour." Thesis, University of East London, 2013. http://roar.uel.ac.uk/3014/.

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Co-design emerged as method to promote social sustainability under New Labour (1997 – 2010). Socially focused design specialisms, such as a 'service design', 'transformation design', and 'social design and innovation', have used co-design to address some of the UK’s most complex social challenges. These range from increasing public engagement to public service reform and health improvement, and are addressed by designers working collaboratively with a range of people affected by the challenges, such as the public, service providers and frontline workers. This thesis examines the use of co-design for the promotion of social sustainability as it emerged from a number of coinciding agendas under New Labour, and as it faces a different future under the Coalition government. The research maps the ways in which co-design was promoted within the design industry, and supported by non-departmental government bodies such as the Design Council, NESTA, and the NHS Institute for Innovation and Improvement. An extensive review of the existing literature on co-design, social sustainability, New Labour’s social policy, and design and innovation agendas, provides a context for a range of interviews examining the reasons for the emergence of co-design. These twenty-five interviews were carried out with designers practicing co-design for social sustainability, senior professionals commissioning and promoting co-design and senior professionals working in engagement, education, social sustainability, social innovation and social policy. The completed research describes and summarises a hitherto undocumented area of modern design history, and provides an understanding of the reasons for the emergence of co-design for social sustainability, for academics, government and practitioners. Ultimately the research allows the practice to reflect upon itself, providing an opportunity to help shape its future development.
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Wright, Robert Demmon. "Students' Attitudes Towards Rapport-building Traits and Practices in Online Learning Environments." Thesis, University of North Texas, 2012. https://digital.library.unt.edu/ark:/67531/metadc177265/.

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This research was a triangulated study of student attitudes towards instructors' rapport-building traits and their preferences amongst instructors' rapport-building practices in online learning environments. Participants were undergraduate and graduate students enrolled in courses within an educational technology program at a central Texas university. The study employed a mixed-methods approach involving the Likert-item assessment of learners' attitudes, the identification and prioritization of learner preferences through pairwise comparisons, and semi-structured interviews that provided richer, more detailed information. Findings indicated a strong preference for instructor-based traits and practices over pedagogically-based ones. These traits and practices loaded into the components of social presence, enjoyable interaction, and personal connection.
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Abdul, Aziz Zalina. "Quality practices in manufacturing industry in Malaysia : comparison with the UK and guidesheets on 'design of experiments'." Thesis, University of Newcastle Upon Tyne, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.364849.

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Wood, Hannah. "Video game 'Underland', and, thesis 'Playable stories : writing and design methods for negotiating narrative and player agency'." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/29281.

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Creative Project Abstract: The creative project of this thesis is a script prototype for Underland, a crime drama video game and digital playable story that demonstrates writing and design methods for negotiating narrative and player agency. The story is set in October 2006 and players are investigative psychologists given access to a secure police server and tasked with analysing evidence related to two linked murders that have resulted in the arrest of journalist Silvi Moore. The aim is to uncover what happened and why by analysing Silvi’s flat, calendar of events, emails, texts, photos, voicemail, call log, 999 call, a map of the city of Plymouth and a crime scene. It is a combination of story exploration game and digital epistolary fiction that is structured via an authored fabula and dynamic syuzhet and uses the Internal-Exploratory and Internal-Ontological interactive modes to negotiate narrative and player agency. Its use of this structure and these modes shows how playable stories are uniquely positioned to deliver self-directed and empathetic emotional immersion simultaneously. The story is told in a mixture of enacted, embedded, evoked, environmental and epistolary narrative, the combination of which contributes new knowledge on how writers can use mystery, suspense and dramatic irony in playable stories. The interactive script prototype is accessible at underlandgame.com and is a means to represent how the final game is intended to be experienced by players. Thesis Abstract: This thesis considers writing and design methods for playable stories that negotiate narrative and player agency. By approaching the topic through the lens of creative writing practice, it seeks to fill a gap in the literature related to the execution of interactive and narrative devices as a practitioner. Chapter 1 defines the key terms for understanding the field and surveys the academic and theoretical debate to identify the challenges and opportunities for writers and creators. In this it departs from the dominant vision of the future of digital playable stories as the ‘holodeck,’ a simulated reality players can enter and manipulate and that shapes around them as story protagonists. Building on narratological theory it contributes a new term—the dynamic syuzhet—to express an alternate negotiation of narrative and player agency within current technological realities. Three further terms—the authored fabula, fixed syuzhet and improvised fabula—are also contributed as means to compare and contrast the narrative structures and affordances available to writers of live, digital and live-digital hybrid work. Chapter 2 conducts a qualitative analysis of digital, live and live-digital playable stories, released 2010–2016, and combines this with insights gained from primary interviews with their writers and creators to identify the techniques at work and their implications for narrative and player agency. This analysis contributes new knowledge to writing and design approaches in four interactive modes—Internal-Ontological, Internal-Exploratory, External-Ontological and External-Exploratory—that impact on where players are positioned in the work and how the experiential narrative unfolds. Chapter 3 shows how the knowledge developed through academic research informed the creation of a new playable story, Underland; as well as how the creative practice informed the academic research. Underland provides a means to demonstrate how making players protagonists of the experience, rather than of the story, enables the coupling of self-directed and empathetic emotional immersion in a way uniquely available to digital playable stories. It further shows how this negotiation of narrative and player agency can use a combination of enacted, embedded, evoked, environmental and epistolary narrative to employ dramatic irony in a new way. These findings demonstrate ways playable stories can be written and designed to deliver the ‘traditional’ pleasure of narrative and the ‘newer’ pleasure of player agency without sacrificing either.
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Hellberg, Mats. "Revitalizing a Company Classic : The Story of Revitalizing a Company Classic Using a Practical Method of Design." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57622.

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The main purpose of this report is to analyze a practical method of design while doing an innovation project connected to a specific armchair. The aim is to re-vitalize the pre-existing product. This project is done within the context of a specific furniture producer. This report describes theories about practical methods of design and how the practical intellect is used in a creative process. It also contains background research about classics. The background research is based on a brief literature review on the subject as well as interviews with professionals within the field of furniture design.  A few factors that can be said to characterize what makes a classic are suggested. The development of a specific armchair is described. Earlier projects where practical methods of design have been used are also described. The practical methods of design used in this project are described. The main method for this is making physical models by hand together with hand sketching.  The design process of developing a new product is described and discussed. As a final result visualizations and a description of a suggestion of how one can re-vitalize the specific armchair are shown. The outcomes and learning from using a practical method of design are discussed. The final suggestion is analyzed according to the factors suggested in the background research to characterize what makes a classic.
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Bald, Lisa Marie. "Moving from Theory to Practice: Integrating Mobile Devices in Elementary Reading Instruction." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/1875.

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Technology integration continues to be a professional development concern, especially in elementary schools. It remains unclear why there is a difference between how teachers talk about using technology and how they apply it in teaching reading. The purpose of this study was to explore professional development options that would help teachers connect theory to practice by studying their decision-making process. The conceptual framework was based on elements of the knowing-doing gap and reflective practices. The research questions explored (a) the decision-making process, (b) reflective practices used during decision-making, (c) professional development that facilitates closing the knowing-doing gap, and (d) recommendations from participants to improve upon professional development. In a case study design, 10 K-4 teachers participated in one 60-minute interview, one follow-up interview, and one 45-minute focus group. With the use of typological analysis, transcripts were coded for initial and emerging themes. Results indicated that integrating mobile devices was highly dependent upon teachers being self-directed learners. Teachers relied on informal collegial interactions when deciding to use mobile devices. Continuous professional development that addresses adult learning styles was recommended by the teachers to support technology adoption. Improvements to reading instruction lead to positive social change by increasing student achievement, thereby preparing students to be world citizens in a competitive global market.
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Pinxit, Vaughn. "Stillness: A meditation in new media art." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93556/1/Vaughn_Pinxit_Thesis.pdf.

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While technology is often seen as a noisy, impatient and pervasive aspect of our lives, this practice-led research project investigated the counter proposition–that we might be able to evoke sensations of stillness through technology-mediated artworks. Investigations into stillness were informed by Buddhism, phenomenology, and experiences of meditation and the practice of archery. By combining visual art, performance, installation, video and interaction design, a series of experimental, interdisciplinary artworks were produced and exhibited to evoke a sense of stillness and to impel audiences to consider the form and nature of stillness in relation to time, space and motion.
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Zheng, Chenlin. "Visual consonance: An analytical framework for 3D biomedical animation." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/99825/4/Chenlin_Zheng_Thesis.pdf.

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As an emerging medium of 3D animation, 3D biomedical animation has become a solid and important facet for communicating complex biological knowledge. This PhD research developed visual consonance as an analytical framework for providing conceptual guidance to animators while producing 3D biomedical animation. Specifically, it examines and combines the twelve principles of animation and the twelve principles of multimedia learning to generate this analytical framework. Visual consonance provides theoretical guidelines for 3D biomedical animators during the decision-making process and helps them become goal-orientated when producing 3D biomedical animations that are cognitively engaging to the target audiences. Visual consonance can also be used as an analytical tool to understand and critique the current constructional elements of 3D biomedical animation.
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Grohowski, Mariana. "At War with Words: Understanding U.S. Service-Personnel's Literate Practices for a Universal Design for Learning Worldview." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1421692543.

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Macdonald, Iain. "Digital gardens with real toads : in what ways have heritage and digital practices fused to form hybrid methods in moving image design?" Thesis, Edinburgh Napier University, 2012. http://researchrepository.napier.ac.uk/Output/5888.

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This thesis is a critical examination of my own creative practice through my published works in the moving image: a short film, commercials and a television series title sequence. My creative approach has been to use a hybrid of digital and heritage practices to create original works for television, advertising and film. I define ‘heritage' as traditional, analogue and handmade practices that predate or overlap digital technology. I consider ‘digital' as a description of the means of production and also a medium of communication. Educational research, as a qualitative and quantative study in lens-based media also contributes to this thesis and forms an argument for future directions in art and design practice. The thesis explores the ways I fused heritage and digital practices to create works that were original at publication. A second aim is to recognise the different skills required by artists and designers to embrace a multiplicity of technologies, skills which can provide sites of resistance to technological and socio-economic change. Lastly, the thesis proposes a pedagogical imperative to ensure that heritage skills do not atrophy, but develop and are reinvigorated with new possibilities combined with digital practices and platforms of communication. Many of my works have been broadcast to a global audience, but I have also published through traditional academic journals. In the thesis I analyse the production methods that created the range of work presented here. My narrative of production unmasks the processes of illusion and argues that hybrid techniques can offer a more ‘human' expression that carries greater ‘authenticity' and a broader capacity of meaning than an entirely digitally created technique. Stimulated by a range of theoretical discourse I examine human relationships with technology in the creative industries. I also examine the conditions of production from a political economy perspective. The reflective and critical commentary on my published works argues for an urgency to this study. I conclude that to avoid ‘sleepwalking' into a digital conformity, heritage processes must be celebrated and advocated as areas of difference particularly in education. Taken together, I consider my creative practice and my educational work as a pedagogic intervention to explore a multiplicity of creative expression rather than enclose moving image in a solely digital medium.
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48

Akman, Evrim. "Student Perceptions On Learning By Design Method In Web-based Learning Environment: A Case Study." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/3/12611781/index.pdf.

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The purpose of this study was to investigate the perceptions of students in an implementation of &ldquo
Learning by Design&rdquo
method through a web based learning environment. The information gathered from the students enrolled in the undergraduate course
&ldquo
Foundations of Distance Education&rdquo
in 2009 Summer School and 2009-2010 Fall Semesters was evaluated. The course was given in blended form, i.e. face to face lessons and online instructional activities were performed together. In the web based part of the course, several educational modules of an open source learning management system (LMS), such as quizzes, forums, lesson pages, wiki pages, mail interface etc. were used. The students were responsible for implementing an educational course site on the LMS platform, using the course curriculum applications. Within the scope of this thesis, the perceptions of the students about course-related projects, and online and classroom activities were investigated through interviews and questionnaires. The academic development of students was also considered in the study. Additionally, several informal interviews were also done with the instructor of the course in order to investigate his perceptions about the conduct of the course. Questionnaire results have been analyzed quantitatively and face to face interview results have been analyzed qualitatively. Both quantitative and qualitative data indicated that the students&rsquo
perceptions about how the course was conducted and the learning by design activities were generally positive. Especially the project work, which was assigned as a requisite of the learning by design method, was pointed out as a positive factor in students'
learning of the subject matter both in the questionnaires and in the face to face interviews. Another important finding of the interview and questionnaire results was that the communication between the instructor and the students contributed positively to not only learning the course content but the quality of the projects as well. As an outcome of this study, many important factors, which lead to successful results in implementation of learning by design method in a web based environment, have been identified. These results are presented in detail in the '
Discussion and Recommendations'
section.
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49

Hromek, Danièle. "The (Re)Indigenisation of space : Weaving narratives of resistance to embed Nura [Country] in design." Thesis, University of Technology Sydney, 2019. http://hdl.handle.net/10453/137126.

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Space, for Aboriginal peoples, is full of Country. Furthermore, space, place, land, ground, geography, geology, cartography, topography, site, location, landscape, terrain, environment are held by Country. Deploying Indigenous theoretical and methodological approaches, I investigate an Indigenous experience and comprehension of space. By reconsidering and contesting the notion of terra nullius – an ‘empty land’ – the research considers how First Peoples occupy, use, narrate, sense, dream and contest their spaces. Narratives and oral recordings are key to First Peoples’ expressions of their lived experiences of both culture and colonial trauma. Trauma is embedded in First Peoples’ lands and spaces via the invidious forces of invasion and colonisation, described here through select colonial archives and existing white historiography. Critiquing this historical narrative of colonisation, the research deploys instead Indigenous perspectives including lived experiences, oral histories, yarns, reflective practice and wider reading of Indigenous literature. These permit a focus on the (re)Indigenisation of space in order to investigate the question: ‘what is the presence and space of Country in contemporary Indigenous lives?’ The thesis therefore offers a (re)interpretation of the relationship between First Peoples and the land that is based on connectivity and relationality, as opposed to colonial writings that have inferred, stated or demanded that First Peoples’ relations with land were and are non-existent and even lost. This research speaks through a Budawang/Yuin woman’s worldview. It considers the importance of stories for holding knowledges and connecting to land, and examines the micro and macro connections between Country, people and making. First Peoples’ cultural practices connect to Dreaming and Country. They hold memory of culture and offer a means of (re)connecting to heritage. My investigation brings narratives, remembrance and Country together in a cultural, spatial and performative practice of weaving, exploring spatial reclamation and restoration of Indigenous spatial values. It ‘names up’ methods, linking them with narratives, considering how space can be (re)Indigenised. It rethinks and reframes the values that inform Aboriginal understandings of space through Indigenous spatial knowledges and narratives. By offering a reinterpretation and retranslation of Aboriginal methods of reclaiming space, it likewise reflects on the sustainability of Indigenous cultures from a spatial perspective. As foundational research in the area of Indigenous space this research has the capacity to impact policy and practice in relation to the planning of spaces to ensure they are designed equitably, relationally and with a connection to Country.
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50

Linna, Anja. "Urban Caring : Finding creative strategies for care-full architectural practices in Norra Sorgenfri, Malmö." Thesis, KTH, Arkitektur, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-129307.

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With its starting point in social and community building activities of everyday life, this project seeks a complex understanding of a former industrial site in Malmö - Norra Sorgenfri - its past, present and possible futures. Critical and participatory mappings, speculations, policy making and small-scale interventions are part of the produced material that circulate around the feminist ethics of care, and how it can inform a socially aware architectural practice. The site, a celebrated regeneration project, produces an interstice in relation to the more controlled urban fabric surrounding it. It is more open to diverse modes of occupation and use, accommodating activities and groups that otherwise have a hard time to make a space for themselves in the city. I argue that a feminist ethics of care enables designers and involved participants to make a complex engagement with places. Care can help us to redefine the role of the architect and to alter architectural practice. In the 1980:s Carol Gilligan introduced care as an attached way of human connection, requiring listening and understanding differences and needs. In this light, I define a design practice where sustainability is understood in relation to responsibility and actions oriented towards other people. Urban caring is about carefully seeing and using what is here; the small-scale and subtle that might go unnoticed in planning/architectural projects. My proposals contain how to read, care-fully observe, interpret and act - as an urban-caretaker. Among the design proposals and methods are: critical mapping as a central participatory task, a manual of care as part of the mapping and from an intimate understanding of the site, a series of design tests -strategies, policy making and small-scale interventions- , a manifesto that suggests ways for this knowledge to be transferred to other sites, and the interactive map a care-full companion. Urban caring offers an open-ended process, enabling the site to develop in a number of directions. My role has not been to over-determine what the outcome might be, but instead to facilitate tools of enabling positive change toward possible futures.
Projektet strävar efter en komplex förståelse av ett före-detta industriområde i Malmö - Norra Sorgenfri. Det handlar om nya sätt för arkitekter och planerare att arbeta med en känslig plats: att ta hand om existerande egenskaper och villkor, platsens historier och möjliga framtider, samt inte minst de viktiga roller som sociala och samhörighetsskapande vardagsaktiviteter spelar i Norra Sorgenfri idag. Tesen som jag driver är att en feministisk omsorgsetik (ethics of care på engelska) kan möjliggöra ett hållbart engagemang med en plats, mer specifikt här ett industriområde med ett rikt småskaligt kulturliv, och på så sätt forma en socialt ansvarstagande urban praktik. Norra Sorgenfri är ett hyllat urbant utvecklingsprojekt och utgör ett ”mellanrum” i relation till den omgivande mer kontrollerade stadsstrukturen. Platsen är mer öppen för olika användningssätt och ackommoderar aktiviteter och grupper av människor som annars kan ha svårt att göra sin röst hörd i staden.  Med hjälp av konceptet care (omsorg) kan arkitektens roll och arkitekturfältet omdefinieras till att bli mer inkluderande och deltagande i samhällsförändringar. På 1980-talet introducerade feministiska etikern Carol Gilligan omsorg som ett mer empatiskt sätt att relatera till andra människor, med fokus på lyssnande och förståelse för skillnader och behov. I detta ljus definierar jag en arkitekturpraktik där hållbarhet förstås utifrån ansvar och handlingar gentemot andra människor.  Urban caring handlar om att omsorgsfullt se och använda det som finns här; det småskaliga och subtila som riskerar att gå obemärkt förbi i arkitektur- och planeringsprojekt. Mina förslag innehåller metoder för att läsa, omsorgsfullt observera, tolka och agera – som en urban caretaker. Bland förslagen finns: kritiska kartläggningar som ett centralt sätt att arbeta med deltagandeprocesser, en omsorgsmanual (manual of care) som en del av kartläggningen och utifrån en ingående förståelse av platsen, en serie av designtest – strategier och småskaliga interventioner, ett manifest som föreslår hur kunskapen från detta projekt kan överföras till andra platser, och den interaktiva kartan en omsorgsfull följeslagare (care-full companion).
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