Academic literature on the topic 'Design per il cultural heritage'

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Journal articles on the topic "Design per il cultural heritage"

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Lupo, Eleonora. "Design e Cultural driven innovation." i+Diseño. Revista científico-académica internacional de Innovación, Investigación y Desarrollo en Diseño 14 (December 5, 2019): 120. http://dx.doi.org/10.24310/idiseno.2019.v14i0.7085.

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Il saggio si propone di inquadrare il concetto di Cultural Driven Innovation nel discorso su design e patrimonio culturale contemporaneo, inteso come l’heritage continuum attivabile dal design tramite le tecnologie digitali e mobile. In questo approccio il Cultural Heritage non è considerato solo leva per uno sviluppo più sostenibile ma vera e propria fonte di innovazione, grazie al suo ri-uso creativo non soltanto in nuovi prodotti culturali fruibili da utenti finali, ma in strategie e strumenti, abilitati dal design, di co-creazione di valore per tutta la filiera.
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Abdelmoumni, Ouadie, and Noureddine Chenfour. "ICHC Framework." International Journal of Software Innovation 10, no. 1 (January 2022): 1–16. http://dx.doi.org/10.4018/ijsi.293272.

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The Goal in this paper is to propose a cultural heritage data model and evolve towards the creation of a framework based on MongoDB that will allow to manage a JSON model representing the cultural heritage of a city ICHC (Intelligent Cultural Heritage of a City). This manuscript per the authors noticed that during the census of cultural heritage, the presence of human resources linked to heritage is not something that is represented in a smart engine of a framework. Which is why the goal is to integrate the human resource and therefore add a relational aspect to the NoSql documents so that the resulting framework can have a smart engine to link data.This model is a set of ICHD (Intelligent Cultural Heritage Document) which are JSON documents that represent of the different types of cultural heritage entities. Those documents will be managed in a MongoDB repository architecture that will allow to them, so that the microservices-based ICHC framework can offer a big data context that can handle a huge variety, volume and velocity of data and be based on distributed operations.
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Boujdad Mkadem, Abdelhamid, Abderrahman Zakriti, and Paul Nieuwenhuysen. "Pay or preserve: a new approach to valuing cultural heritage." Journal of Cultural Heritage Management and Sustainable Development 8, no. 1 (February 6, 2018): 2–16. http://dx.doi.org/10.1108/jchmsd-11-2014-0040.

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Purpose The purpose of this paper is to initiate a new approach to cultural heritage value through the highly revealing example of Chefchaouen city, Morocco. This study relates to approaching the valuation of cultural heritage per se. It does not evaluate or assess the economic value or the economic impacts of the cultural heritage. It tries to assess and measure the “culturality” of heritage based on local population opinion about urban heritage of the medina. This paper aims at obtaining information about their feeling and perceptions in respect of this heritage which may be useful for people democratic participation in decision making about heritage. Design/methodology/approach A survey using direct interviews with a sample of lower middle-class citizens coupled with direct administration of a questionnaire is carried out. The medina (but not the city) of Chefchaouen is the basis of the surveys conducted recently. The interviews are centered on the idea of preservation and participation instead of any monetized valuation. Findings The study has shown that there is a strong commitment of social category to participate in any type of activity leading to preserve the medina because it is their source of living and a source of profound affection. Therefore, this “willingness to preserve” may be seen as a key to define a new variable or attribute to measure the intrinsic value of heritage assets and justify the introduction in the national and international heritage list. Research limitations/implications This study should have been achieved with much larger target population and preferably through a funded project destined to preserve work and training. Funding for better experiences is severely lacking. Practical implications Local authorities may use this research and be inspired by it new and open dimensions. Serious collaboration between authorities and people should have the most promising results. Social implications Local authorities are more sensitive to population; therefore, they may include them in preservation planning and create employment by using the available funding. Originality/value This paper tries to enhance heritage study field at methodological level. It suggests a parameter shift to a more simple approach based on the local population opinion toward their heritage. Decision making about heritage should include people opinions and not people’s wishes.
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Kurniati, Rina, Wakhidah Kurniawati, Diah Intan Kusumo Dewi, and Endah Kartika Syahri. "Landscape Design Toward Covid-19 in the Old Town Semarang, Indonesia." International Journal of Built Environment and Sustainability 9, no. 2-3 (July 14, 2022): 9–24. http://dx.doi.org/10.11113/ijbes.v9.n2-3.1032.

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A significant increase in Covid-19 cases worldwide disrupted many sectors. The virus transmission through the air requires that people limit outdoor activities and apply social distancing. However, outdoor activities cannot be avoided because it is how people meet their daily needs. The urban landscape design arrangement is crucial, especially in public spaces. Old Town Semarang is a location with the potential for high outdoor activities, especially tourism. CCTV data shows that tourists could reach up to 500 people per day, and the average visitor does a comply with health protocols. This is worsened by the unadopted landscape conditions in this area to the current pandemic conditions. Therefore, a landscape design approach is needed to adapt to visitors' needs and minimize virus transmission. This research examined the effect of landscape design on Covid-19 in the Old Town area. Data were collected on the existing landscape conditions, cultural heritage, and the distribution of positive Covid-19 cases and analyzed using spatial analysis, design simulation, and quantitative descriptive. The results were presented as simulation or landscape design recommendations according to cultural heritage elements and health protocols. The recommendations are a division of activity zones with a visitor quota system, and optimization of health facilities, signage for physical distance, as well as a clean and healthy lifestyle for visitors.
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Li, Yifei. "A Design Method of Virtual Folk Museum Roaming System Based on Visual Interaction Technology." Mathematical Problems in Engineering 2022 (May 14, 2022): 1–9. http://dx.doi.org/10.1155/2022/5059511.

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The effective display of museums can greatly improve the attention of museums. The traditional museum display methods are old and old-fashioned. Aiming at the lack of vivid and immersive display in folklore museums, based on augmented reality technology and artificial intelligence, a virtual folklore museum roaming system based on visual interaction technology is proposed for 3D visualization of cultural heritage. The method applies the 6D pose estimation algorithm of objects to the display of museum objects. 6D pose estimation of objects refers to detecting objects present in an image and estimating their 3D position and orientation relative to the observer. In the field of augmented reality, 6D pose estimation is used to measure the pose of objects in the real environment and add virtual objects to it with the correct pose, thereby realizing augmented reality applications on the mobile side. The experimental results show that the 6D pose estimation method proposed in this paper has an accuracy rate of 93.3% and a running speed of 30 frames per second, which meets the needs of augmented reality applications and can be used in augmented reality museum display systems to provide them with vivid interactive content. Breaking through the time and space limitations of cultural heritage objects, it brings an immersive visiting experience to the audience.
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Woyo, Erisher, and Edith Woyo. "Towards the development of cultural tourism as an alternative for tourism growth in Northern Zimbabwe." Journal of Cultural Heritage Management and Sustainable Development 9, no. 1 (February 4, 2019): 74–92. http://dx.doi.org/10.1108/jchmsd-08-2016-0048.

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Purpose Zimbabwean tourism, whose draw-card is wildlife, has been on the decline since land invasions that occurred in 2000. Due to the farm invasions, wildlife-based tourism is no longer a viable option. In cases where traditional industries are declining, cultural tourism has been found to be an effective alternative source of revenue. Cultural and heritage tourism represents a growing special interest market whose demand is very high; however, this sector is yet to be sufficiently explored in the empirical context of Northern Zimbabwe. The purpose of this paper is to explore the development potential of the sector. Design/methodology/approach A quantitative methodology was applied in this study. Data were collected using a self-administered questionnaire that was distributed to 500 international tourists who visited Northern Zimbabwe’s cultural and heritage attractions between October 2013 and February 2014. Statistical Package for Social Sciences Version 19.0 was employed in data coding and analysis. Descriptive statistics, independent t-tests and one way analysis of variance were used in this study. Findings On the whole, the study found that there is potential to develop cultural tourism as an alternative for tourism growth in Northern Zimbabwe. Results showed that there exists a certain demand for cultural and heritage tourism in Northern Zimbabwe and should be developed. Cultural and heritage tourists’ spending is high per visit, despite the fact that Zimbabwe is an expensive destination. The intention to repeat visitation was found to be significant with the age, level of qualification and nationality of respondents. Originality/value The findings provides insights for cultural and heritage tourism managers in Northern Zimbabwe and similar places around the country to invest in this special interest tourism. The development of cultural and heritage tourism will contribute towards the diversification of the seasonal and threatened nature-based tourism in Zimbabwe. With a better understanding of the motivations, trip behaviour characteristics and perceptions of Northern region, this paper presents insights that are important in developing the cultural and heritage tourism sector. Research on tourism growth in Zimbabwe has predominantly focused on nature-based tourism, suggesting a clear relegation of the contribution that cultural and heritage resources can make towards tourism growth; thus, this study provides a significant contribution in the Zimbabwean context with regards to literature.
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Joseph Greenberg, Charles. "Opening cultural heritage in the age of OAI-PMH: finding Armenia in the OATD discovery service." Library Management 35, no. 4/5 (June 3, 2014): 320–28. http://dx.doi.org/10.1108/lm-09-2013-0091.

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Purpose – Open Access Theses and Dissertations (OATD) distinguishes itself from other ETD databases by providing immediate access to theses that are freely available online. The Republic of Armenia is a small geographical area in Central Asia with a population of only three million, yet an estimated total of five to seven million people of Armenian ancestry live outside of Armenia. What knowledge of Armenian cultural heritage can be discovered by searching OATD for open access theses that relate to Armenian history and culture?. The paper aims to discuss these issues. Design/methodology/approach – The OATD database was searched for the terms Armenia or Armenian. Discovered thesis records were exported into citation management tools and analysed for subject content, year of publication, institutional repository source, and a determination of whether Armenia was a primary or secondary topic. Access to theses was also tested to verify their open access. The remaining thesis records (n=152) were exported into an Excel spread sheet for numerical analysis and graphic production. Findings – From the records getting enhanced metadata (n=152), slightly more (52 per cent) were master's theses. Nearly two-thirds (63 per cent) used the Republic and culture of Armenia as a primary theme. English was the predominant author language (85 per cent) with Portuguese and French represented less than 5 per cent. World history and social sciences research were the most represented subjects. Most open access theses on Armenia or Armenian culture date from after 2000. All enhanced records, along with their abstracts and direct links, are available in a searchable RefWorks shared folder. Originality/value – The OATD database was evaluated for scholarly representation of a particular country and culture.
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Maulana, Fairuz Iqbal, Bening Insaniyah Al-Abdillah, Ruth Rade Awang Pandango, Andini Putri Maharani Djafar, and Frihandhika Permana. "Introduction to Sumba’s traditional typical woven fabric motifs based on augmented reality technology." Indonesian Journal of Electrical Engineering and Computer Science 29, no. 1 (January 1, 2022): 509. http://dx.doi.org/10.11591/ijeecs.v29.i1.pp509-517.

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<span>Sumba woven cloth is one of the points of pride in East Sumba and West Sumba. The process of making Sumba woven cloth is not easy, making the patterned cloth is really valuable. These various motifs have their own stories behind them. Sumba woven fabric is one of the cultural heritages that must be preserved. One way to preserve this cultural heritage is implementing technological developments, such as augmented reality (AR) technology on smartphones. The combination of culture and technology can play a role in preserving Indonesia's cultural diversity. In applying this technology, we use the analysis, design, development, implementation, and evaluation (ADDIE) method starting from the stages of analysis, design, development, implementation, and evaluation. In an implementation, there will be a woven fabric catalog book that becomes a marker to bring up a 3D model of Sumba woven fabric that has been knitted in the form of clothes. The results revealed that the shortest distance between the marker and the camera at which 3D objects may be displayed is 20 cm, and the marker's reading angle is just approximately 0°-45°. The average duration observed is 0.056 seconds, and the average speed obtained is 8.92 meters per second.</span>
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Nikolopoulou, Konstantina. "Grass-Roots Initiatives and Bottom-Up Musealisation Mechanisms in Urban Space: The Case of Heraklion Crete." Heritage 2, no. 3 (July 11, 2019): 1912–26. http://dx.doi.org/10.3390/heritage2030116.

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Heraklion is gradually transforming into the newest tourist destination in Crete, which is one of the most popular island destinations in Greece. The regional statutory and local tourist bodies aim to develop Heraklion as a destination per se, overcoming the “gateway to the rest of the island” identity that the city currently holds. At the same time, grass-roots initiatives are active in the city context, defending public space and urban cultural heritage, in idiosyncratic, bottom-up ways. This paper investigates the role undertaken by three such initiatives, currently active in Heraklion, to better comprehend their possible impact on the urban landscape and cultural heritage, within this gradually developing tourist landscape. The structure, aims and vision of the initiatives were documented through semi-structured interviews. Their actions, despite being diverse, are compared to the wider activity of similar initiatives in Greece, especially against neoliberal politics, culminating in defending public space, activating bottom-up musealisation mechanisms and participating in urban design in their own ways.
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Xiaofan, Huang. "China’s Experience of Protecting the Great Wall: The Giant Linear Cultural Heritage." Journal of Heritage Management 1, no. 2 (December 2016): 126–47. http://dx.doi.org/10.1177/2455929616684437.

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The Great Wall of China is a cultural and spiritual symbol of the Chinese nation, and occupies an irreplaceable position in the hearts and minds of the people. It is an integrated system composed of a series of walls, beacons, watch towers, forts and castles and so on. The ancient Chinese incorporated rivers and precipitous mountains and cliffs into the design of the Great Wall as natural barriers. In 2005, the State Administration of Cultural Heritage of P.R. China launched a 10-year national Great Wall research and protection plan, called the ‘Great Wall Protection Project (2005–2014)’. The work has included comprehensive field survey, protection legislation, documentation, management responsibilities, educational outreach, implementing special laws and a series of protection projects of sections of the Wall.
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Dissertations / Theses on the topic "Design per il cultural heritage"

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Perrella, Sara. "Web design e musei: modelli di progettazione curatoriale e educativa per migliorare l’esperienza di visita in un piccolo museo." Doctoral thesis, Università di Foggia, 2020. https://hdl.handle.net/11369/424588.

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Oggi anche le piccole realtà museali sono chiamate a uscire dai propri confini per guardare oltre, sviluppare nuove attività per accrescere il proprio network di riferimento e stringere solide alleanze anche all’esterno. Il presente percorso di ricerca si pone nella prospettiva di valorizzare il patrimonio culturale immateriale di una piccola realtà museale attraverso il supporto delle tecnologie. La sede selezionata come caso specifico di studio è il Museu do brinquedo da Ilha de Santa Catarina, situato nel campus dell’Universidade Federal de Santa Catarina (UFSC), in Brasile. Tale museo rappresenta il caso di studio pilota per la creazione di un modello interattivo e digitale di fruizione museale attraverso l’utilizzo di piattaforme open source, con l’obiettivo di ampliare la portata di pubblico dei piccoli musei, che costituiscono la maggioranza del patrimonio culturale a livello mondiale, oltre a promuovere pratiche inclusive delle minoranze etniche, come gli Indios dello stato di Santa Catarina. Lo studio realizzato, mira a ricercare le caratteristiche antropologiche principali e i costumi delle culture indigene dello stato di Santa Caterina e permette di tracciare un cammino attraverso il mondo dell’infanzia espresso nell´immaginario del gioco. Il progetto ha previsto la realizzazione di una esposizione fotografica sui giochi tradizionali all’interno delle tribù Xokleng dello stato di Santa Catarina, tenutasi presso il rettorato del Campus della UFSC. A tale esposizione è stato affiancato un percorso virtuale, offerto ai visitatori tramite una piattaforma digitale e coadiuvato dall’utilizzo di QR code, che hanno arricchito l’esperienza di visita espositiva. Il percorso didattico-digitale proposto mira a garantire il rispetto, l'accesso e il riconoscimento a differenti concezioni di educazione, museo, infanzia e diversità socio-culturale.
Today even small museums are called to go beyond their borders, developing new activities to increase their reference network and make solid alliances also outside. This research path is aimed at enhancing the intangible cultural heritage of a small museum through the support of technologies. The site selected as a specific case study is the Museu do brinquedo da Ilha de Santa Catarina, located on the campus of the Universidade Federal de Santa Catarina (UFSC), in Brazil. This museum represents the pilot case study for the creation of an interactive and digital model through the use of open source platforms, with the aim of expanding the public of small museums, which constitute the majority of the cultural heritage worldwide, as well as promoting inclusive practices of ethnic minorities, such as the Indios of the Santa Catarina state. The study aims to research the main anthropological characteristics and customs of the indigenous cultures of the state of Santa Caterina and allows to trace a path through the world of childhood expressed in the imagination of the game. The project involved the creation of a photographic exhibition on traditional games within the Xokleng tribes of the state of Santa Catarina. A virtual path was added to this exhibition, offered to visitors through a digital platform and supported by the use of QR codes, which enriched the experience of the exhibition visit. The proposed didactic-digital design aims to guarantee respect, access and recognition to different conceptions of education, museum, childhood and socio-cultural diversity.
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Maglieri, Giulia. "Augmented Reality per Cultural Heritage: un prototipo per le tombe di Koguryo." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.

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Seguendo l'onda del successo delle applicazioni di augmented reality si è pensato di realizzare un'applicazione web-based che sfrutta le tecnologie di realtà aumentata per favorire la valorizzazione di un sito archeologico patrimonio dell'UNESCO; ovvero le tombe del sito archeologico di Koguryo. La tesi è stata svolta in collaborazione con il Corso di Laurea Magistrale in Science for Conservation and Restoration of Cultural Heritage (dell’Ateneo di Bologna). Per poter procedere alla realizzazione del progetto ci si è posti tre obiettivi principali: • permettere a chi utilizza l’applicazione di poter immergersi in una ‘visita virtuale’ facendo sì che l’utente possa sentirsi trasportato direttamente in loco. • fornire tutte le informazioni necessarie per la miglior comprensione di ciò che si ha davanti e per fare questo si è cercato il metodo più diretto ed accattivante in modo che tali nozioni possano essere adatte a tutte le tipologie di visitatori che un ipotetico sito archeologico potrebbe ospitare. • come ultimo punto è stato fondamentale fornire il progetto finito di un web hosting in modo da renderlo accessibile sia da mobile che da desktop in qualsiasi momento e in qualsiasi luogo si voglia far partire questa esperienza. La realizzazione di questo prototipo è stata pensata come una sorta di apripista per il perfezionamento e innovamento di quest'ultimo integrando tutte le tecnologie più recenti e all'avanguardia della realtà aumentata.
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Ismail, Mohd Hafizal. "Local community involvement in cultural heritage management : a case study of Melaka Heritage Trail, Malaysia." Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/local-community-involvement-in-cultural-heritage-management(d60003ee-7533-467c-a208-747b6316a1a4).html.

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The sustainability of cultural heritage management of the resources is strongly related to support from local community via participation. It is evident that active community involvement can improve local residents’ quality of life based on better environment, social and economic conditions. However, there is little research into the question of whether the involvement of local community in heritage management derives from a genuine interest and desires to protect and conserve their local heritage assets. In the case of Malaysia, a truly local community collaborative approach is often limited due to the ways in which the community in question is conceptualised and involved in the process. In other words, local community involvement is extremely rare because they have been neglected especially in the decision making process. This has created a negative relationship between local community and government authorities in resource conservation. Therefore, it is pivotal to investigate the influence of the local community attachment towards heritage, in order to understand the local community involvement in heritage management. The attitudes and perceptions of three groups of respondents were examined by using the concept of heritage trail development, as an illustrative example to triangulate the relationship between local community involvement, government administrative structures and tourists’ experiences. The results revealed that, despite the fact the local community is highly attached to the heritage assets; the level of community involvement in cultural heritage management in Malaysia is low due to operational, structures and cultural limitation to engage the local community in both management and tourism development in the Melaka World Heritage Site. This is to say that the participation approach in Malaysia is highly controlled by the centralised government structure. The research recommends that the authorities consider implementing two major improvements in order to develop and maintain a system of sustainable cultural heritage management: Firstly, to overcome the limitations of community participation in the decision making process. Secondly, to consider the community attachment towards cultural heritage elements, before developing tourist attractions in heritage settings, in terms of residents’ emotional and functional attachments.
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Mlambo, Nolwazi S. X. "Restoring Curio[City] : An Alternative Adaptive Reuse Approach for the derelict Staatsmuseum building throough Landscape Design." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78705.

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Urban relics, memories of bygone eras, sit desolate and disregarded on the Northern and Southern fringes of the City of Tshwane’s inner-city, also known as Pretoria. Flaking facades, uninviting margins and deflected gazes have resulted in forgotten city  narratives, narratives that are immortalised in these monuments.  These compositions of culture, and remnants of the past, have fallen prey to the swift progress of the city and have been left forgotten as they retreat into the shadows of their former grandeur. Dwarfed by the bustle of the city and it’s towering urban fabric, a generation unknowing pass these urban gems daily, unaware of their past splendour. Existing now only as  urban scars, these buildings become spectators to the continued advancing and changing cityscape, they become invisible remnants of the city’s cultural and historical landscape.  The dissertation aims to generate a landscape design proposal for the Old Staatsmuseum building as an attempt to reactivate one such urban relic, to return it to some of its historic grandeur, and imagining new ways for old buildings to inject meaning into the cityscape. Drawing inspiration from creative industries, such as art, media and functional creations, the project investigates landscape architecture’s potential to; regenerate and remodel buildings into creative sites, prevent their further decay, celebrate their inherent adaptive history and  make them accessible to the new generation of city dwellers and visitors. Furthermore, such an attempt also seeks to connect and enhance the otherwise fragmented urban nature within the City of Tshwane, by connecting the Old Staatsmusem, to its context of the National Zoological Gardens, and further afield to the grassland landscapes of Gauteng. Landscape architecture is therefore used to present an allusion of the “continuation of cultural phenomena through built infrastructure” (Wong 2017:30) and as a catalyst for urban regeneration in the Pretoria inner-city.
Mini Dissertation (ML (Prof))--University of Pretoria, 2020.
Architecture
ML (Prof)
Unrestricted
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ANGELONI, RENATO. "La riproducibilità digitale per un nuovo approccio alla documentazione e fruizione del cultural heritage." Doctoral thesis, Università Politecnica delle Marche, 2021. http://hdl.handle.net/11566/289664.

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Il presente lavoro di tesi si inserisce nell'ambito del processo di trasformazione digitale del Patrimonio Culturale, di cui approfondisce i temi legati alla documentazione e fruizione tramite soluzioni tecnologiche innovative. L'integrazione di diversi metodi di acquisizione permette infatti di elaborare facsimili digitali che, sfruttando le potenzialità di realtà aumentata, mista e virtuale, nonché della fabbricazione digitale, offrono nuove modalità di tutela e disseminazione del Patrimonio. Partendo dalla documentazione del bene culturale, si sono così strutturate innovative esperienze di fruizione per ciascuno dei casi di studio affrontati: un’applicazione di realtà aumentata per i disegni del Codice Atlantico di Leonardo, in grado di generare dei modelli tridimensionali interattivi delle macchine leonardiane a partire dalle loro rappresentazioni originali; un’esperienza di visita virtuale immersiva dello Studiolo di Palazzo Ducale a Urbino, per svelare i tanti significati nascosti nelle rappresentazioni presenti sulle sue pareti; la ricostruzione fisica e virtuale delle Grotte di Palazzo Campana a Osimo, soluzione mirata a renderle accessibili preservandone il fragile equilibrio; infine il tour virtuale della Pinacoteca di Ancona, per una proposta di visita da remoto ai suoi spazi e alla sua collezione. Tali soluzioni, presentando alcune innovazioni sia nella filiera di documentazione che nella fruizione, propongono un’esperienza del Patrimonio Culturale accessibile “dovunque e a chiunque”, per un’esperienza più “evoluta”, che non sia semplice replica di quella dell’opera originale.
This thesis explores the process of digital transformation of Cultural Heritage and it deepens the topics related to documentation and fruition through innovative technological solutions. The integration of different acquisition methods allows developing digital replicas that, exploiting the potential of augmented, mixed and virtual realities, as well as digital manufacturing, offer new ways of protecting and disseminating Cultural Heritage. Starting from the documentation, innovative experiences of fruition have been structured for each of the case studies addressed. First of all an application of augmented reality for the drawings of the Codex Atlanticus by Leonardo, able to generate three-dimensional interactive models of Leonardo’s machines from their original representations. An immersive virtual experience of the Studiolo at Palazzo Ducale in Urbino, to reveal the hidden meanings in the representations on its walls. The physical and virtual reconstructions of the Caves of Palazzo Campana in Osimo, two solutions aimed at making them accessible while preserving their fragile balance. Finally, the virtual tour of the Pinacoteca of Ancona, to visit its spaces and its collection remotely. These solutions, presenting some innovations both in the documentation and in the fruition, offer an experience of Cultural Heritage accessible "everywhere and to everyone", for a more "advanced" experience, which is not simply a replica of that of the original work of art.
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Nardini, Silvia <1988&gt. "Digital Cultural Heritage: gli strumenti della tecnologia digitale per la valorizzazione del patrimonio culturale." Master's Degree Thesis, Università Ca' Foscari Venezia, 2015. http://hdl.handle.net/10579/6671.

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La tesi tratta l'argomento del Digital Cultural Heritage nel contesto dell'interazione tra settore culturale e settore informatico. Propone una visione a tutto tondo di come è stato gestito il patrimonio culturale con l'aiuto della tecnologia digitale e i passi compiuti e da compiere nel prossimo futuro, per giungere alla Società dell'Informazione per tutti. Inizialmente viene proposta una visione generale della Cultura Digitale dall'avvento di Internet e di come è cambiata l'idea di cultura anche grazie all'uso di infrastrutture di rete per la ricerca e l'innovazione e i vari progetti che utilizzano questi strumenti digitali per lo sviluppo della cultura. Successivamente si parla di un altro importante strumento promosso dall'Unione Europea per il futuro della ricerca storico-artistica in ambito digitale, La Biblioteca Digitale Europea. Si riporta la sua concezione, le sue finalità e la storia di come è nata e si è sviluppata, grazie al sostegno delle iniziative eEurope, delle Raccomandazioni e Direttive europee che trattano l'argomento. Verranno affrontati poi gli strumenti che si collocano nel contesto della strategia dell'Unione Europea per creare la Società dell'Informazione e che sono al servizio della Biblioteca Digitale Europea. Dal progetto Minerva, al progetto Michael fino ad arrivare al portale Europeana. Infine si espone la situazione italiana del livello di digitalizzazione dei beni culturali e il portale CulturaItalia come strumento di conservazione e valorizzazione.
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Sohie, Caroline. "Heritage discontinued: tracing cultural ecologies within a context of urban transition." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/23702.

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Culture has been consistently underrepresented in the sustainability debate and often perceived as a constraining factor to modern-day advancement. However in recent years, the broadening development paradigm in the Global South is increasingly asserting culture's indispensable role in sustainable human development. This dominant cultural paradigm mainstreamed by UNESCO is subscribed to by government and other role-players within the domain of culture and urban development. Despite its significant achievements, it however comes with a specific heritage conceptualisation, which is disconnected from local reality and perpetuates a problematic theoretical construct of cultural legacy, which is steeped in a Eurocentric conservation bias with colonial undertones. The thesis argues that this model will not lead to transformative interventions in urban areas that harness the power of culture if its interpretation remains decontextualised and perpetuates an instrumentalised view of culture and cultural conservation practice, inherited from the past. The thesis explores how an alternative conceptualisation of culture, based on the concept of cultural ecologies, can be more meaningful and beneficial in contributing to the theoretical reassessment of the human settlements imaginary. This is achieved through an interdisciplinary literature review and a case study of Bagamoyo, a small urban settlement in Tanzania. Through a systematic diagnosis of this small scale locality, cultural ecologies are foregrounded through the primary lens of the urban public-private interface and framed within a context that is shaped by the dynamics of globalisation. Additionally, the study takes place against the backdrop of a failed UNESCO World Heritage application, which allows me to discuss the undercurrents and invested interests associated with cultural heritage politics and the traumatic impact global conventions can have on local sustainability. It concludes in a proposed approach that repositions culture at the core of social exchange and argues that cultural sensitive development is an ongoing socio-cultural production process. Its potential lies in capturing the layered 'ordinariness' of place and in harnessing the imaginative responses arising from local idioms, practices and traditions as the shared imaginary of tomorrow.
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CARAVELLO, Emanuela. "Soluzioni smart per la fruizione del patrimonio culturale in siti UNESCO." Doctoral thesis, Università degli Studi di Palermo, 2022. https://hdl.handle.net/10447/565682.

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Lilja, Josefin. "Interactive digital storytelling and tangibility in cultural heritage museums." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22810.

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This paper focuses on how a single installation can enhance personalization of the information in cultural heritage museums and enhance the overall experience using interactive digital storytelling and the ability to touch artefacts. Interaction design methods helped establish best practices centring on usability. In the process low- fidelity and mid-fidelity prototypes were created based on the field studies such as obeservations in exhibits and interviewing professionals in different museums. The conclusion could be made that artefact and the purpose of the exhibit as an whole does get more intense if one has the opportunity to touch and make it part of the visitors journey can be said.
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Tjahjani, Indra, and n/a. ""Taman Sari" Yogyakarta : a cultural perspective in landscape design." University of Canberra. Environmental Design, 2005. http://erl.canberra.edu.au./public/adt-AUC20061122.123558.

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This thesis is a critical review of Taman Sari, Yogyakarta in particular how the Old City Planning including the Pleasure Garden which has multi functions was established in Indonesia during the ancient time ( in the past ), the development during the Dutch era, and current conditions and how the future generation should take care of the place. The discussions, analysis, synthesis and assumption were done based on the literature study, the ICOMOS Burra Charter, the China Principles for the Conservation of Heritage Sites, and the Indonesia Law in Cultural Heritage. In the research it has been found that Taman Sari which is located in Yogyakarta was built for several reasons and functions, such as resting area, recreation area, practicing area, traditional activities and workshops, meditation area and also defense area. One line of this research is that the use of plants which had been planted in Taman Sari area was related with the tradition, symbolism and the daily needs. As assumption in this research some plants possibly are classified as a Javanese traditional plant. A series of photographs which have been taken from different time support the analysis of this research report. At the end of the report there is a recommendation to the Indonesia Government for maintaining the cultural heritage asset value, because this could be a national valuable asset which could be handed to the future generation. Based on the Guidelines to the Burra Charter define we Cultural Significance as : .....a concept which helps in estimating the value of places. The places that are likely to be of significance are those which help an understanding of the past or enrich the present, and which will be of value to the future generations.
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Books on the topic "Design per il cultural heritage"

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Design per i beni culturali territoriali: Merchandising museale e artigianato = Design for regional cultural heritage : museum merchandising and craftsmanship. Torino: Celid, 2012.

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editor, Ciagà Graziella Leyla, Lupo Eleonora editor, Trocchianesi Raffaella editor, PRIN "Il design del patrimonio culturale tra storia, memoria e conoscenza.", and Italy. Ministero dell'istruzione, dell'università e della ricerca, eds. Design & cultural heritage. Milano: Electa, 2013.

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Poli, Daniela, ed. Regole e progetti per il paesaggio. Florence: Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-6655-189-8.

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This book brings together the materials of a study carried out by the Florence Faculty of Architecture in liaison with the Tuscan scientific community (five universities, research institutes and technicians from the Regional Authority) to define the methods and approaches of the new Landscape Plan. The aim was to exploit the opportunities offered by recent legislation, such as the European Landscape Convention and the Cultural Heritage and Landscape Code, in order to formulate public policies and projects designed to enhance the quality of life throughout the entire territory, both valuable and degraded. Different skills, aptitudes and passions have come together in the hope that the recent phase of planning can trigger mechanisms that stimulate the inhabitants of Tuscany to continue to produce the collective work of art that is their landscape, in the exquisitely normal manner and form that left scholars such Desplanques pleasantly perplexed when he wrote: «These people have constructed their rural landscapes as if they had no concern other than beauty.»
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Microclimate for cultural heritage. Amsterdam: Elsevier, 1998.

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Museu del Disseny de Barcelona. From world to museum: Product design, cultural heritage. Barcelona: Ajuntament de Barcelona, 2014.

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Rau, Pei-Luen Patrick, ed. Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92252-2.

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Green, Gillian. Traditional textiles of Cambodia: Cultural threads and material heritage. London: Thames & Hudson, 2003.

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Green, Gillian. Traditional textiles of Cambodia: Cultural threads and material heritage. Chicago: Buppha Press, 2003.

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Rau, Pei-Luen Patrick, ed. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77080-8.

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Rau, P. L. Patrick, ed. Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20934-0.

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Book chapters on the topic "Design per il cultural heritage"

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Grigatti, Gianluca, and Pier Paolo Peruccio. "Il design sistemico per la valorizzazione del patrimonio faristico italiano." In Proceedings e report, 79–84. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-147-1.09.

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This paper focuses on the Mediterranean coastal monitoring actors (i.e. maritime signaling instruments) such as lighthouses, lights, traffic lights. A twofold motivation behind this choice: on the one hand the 110th anniversary - that will be celebrated in 2021 - of the transfer of the management of the lighting service of the coasts from Italian Ministry of Public Works to the Navy. On the other hand, the willing to illustrate how the Systemic Design methodology can represent a strategic element for the enhancement of a coastal Cultural Heritage such as the one represented by lighthouses.
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Saxena, Krishna G., Kottapalli S. Rao, and Rakesh K. Maikhuri. "Long-Term Tracking of Multiple Benefits of Participatory Forest Restoration in Marginal Cultural Landscapes in Himalaya." In Fostering Transformative Change for Sustainability in the Context of Socio-Ecological Production Landscapes and Seascapes (SEPLS), 61–75. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-6761-6_4.

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AbstractThe literature is abound with references to the potential of indigenous and local knowledge (ILK) for sustainable landscape management, but empirical on-the-ground efforts that demonstrate this potential are still lacking. To identify interventions for improving the effectiveness and efficiency of forest restoration, participatory trials were set out in the Indian Himalaya, where per capita degraded land far exceeds per capita cropped/healthy forest land. Treatments were designed based on pooled indigenous and scientific knowledge taking into account farm-forest-livelihood interactions in cultural landscapes. The multipurpose tree-bamboo-medicinal herb mixed restoration plantation reached a state of economic benefit/cost ratio >1 in the eighth year and recovered 30–50% of flowering plant species and carbon stock in intact forest. The communities maintained but did not expand restoration in the absence of policies addressing their genuine needs and aspirations. Transformative change for sustainable restoration would include (1) nesting restoration in participatory, long-term, adaptive and integrated landscape development programmes, (2) formally involving communities in planning, monitoring, bioprospecting, and financial management, (3) assuring long-term funding but limited to the inputs unaffordable for local people, (4) stimulating the inquisitive minds of local people by enriching ILK and cultural heritage, (5) convincing policymakers to provide the scientific rationale behind policy stands, to support the regular interactions of communities with researchers, traders, and industrialists, to commit to genuine payment for ecosystem services in unambiguous terms at multiple spatial (household, village and village cluster) and temporal (short, medium and long-term) scales, and to support long-term participatory action research for development of “landscape restoration models” in varied socio-ecological scenarios.
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Paolini, Paolo, and Nicoletta Di Blas. "Storytelling for Cultural Heritage." In Sxi — Springer per l’Innovazione / Sxi — Springer for Innovation, 33–45. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-03798-1_4.

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Bagnato, Vincenzo Paolo, and Nicola Martinelli. "Recycling Heritage Between Planning and Design Interventions." In Cultural Urban Heritage, 155–64. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-10612-6_13.

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Haake, Susanne, Wolfgang Müller, and Marc Wolf. "A Memorial Design Pattern Catalogue for Commemorative Digital Culture." In Digital Cultural Heritage, 15–37. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15200-0_2.

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Fritsch, Dieter, and Michael Klein. "Design of 3D and 4D Apps for Cultural Heritage Preservation." In Digital Cultural Heritage, 211–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75826-8_18.

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Chiou, Lihrong, Kung-Ling Chang, Yu-Chi He, and Richard H. Lee. "Designing ‘Culture and Heritage’ into the C1D1 District of Taipei City." In Cross-Cultural Design, 721–30. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07308-8_69.

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Turnšek, Bogdan, and Maja Turnšek. "Experience design in interpreting cultural heritage." In Ethical and Responsible Tourism, 248–61. Abingdon, Oxon; New York, NY: Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9780429200694-18.

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Baila, Angela, Lorenzo Mazza, and Anna Anzani. "Design for Knowledge and Restoration." In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 427–37. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13695-0_41.

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Mei, Qing. "Protective Reuse Design for Gulangyu Cultural Heritage." In The Values of Gulangyu World Cultural Heritage, 89–110. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3016-6_5.

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Conference papers on the topic "Design per il cultural heritage"

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Peiffer, Erin, and Nordica MacCarty. "Assessing the Social Impacts of Improved Cookstoves in Peri-Urban and Rural Uganda Using Card Sorting." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-70438.

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Abstract Card sorting is one method that can be used to solicit meaningful insight from end users on the design and assessment of technologies. The objective of this paper is to present methods for and results from a card sorting activity exploring the social impacts experienced by households that have adopted improved cookstoves in peri-urban and rural Uganda. Using a framework consisting of eleven social impacts (population change, family, gender, education, stratification, employment, health and well-being, human rights, networks and communication, conflict and crime, and cultural identity/heritage), households were asked to sort the cards into most, somewhat, and least impacted categories with conversations facilitated around each card placement. Results from this activity reaffirmed positive impacts for family, gender, health and well-being, and education that have been well documented in the literature while also identifying social impacts often overlooked in the sector such as changes in networks and communication, cultural identity and heritage, and human rights. Reflections on these results in terms of cookstove design as well as improvements that could be made in future card sorting activities are discussed.
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Lecardane, Renzo, and Zeila Tesoriere. "Patrimonio militare e progetti di rigenerazione urbana: l’infrastruttura bellica dell’Atlantic Wall e di Saint-Nazaire." In International Conference Virtual City and Territory. Roma: Centre de Política de Sòl i Valoracions, 2014. http://dx.doi.org/10.5821/ctv.7908.

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Nel 2010, la base sottomarina di Saint-Nazaire è stata dichiarata «Patrimonio del XX secolo» dal Ministère de la Culture et de la Communnication francese ed è divenuta il simbolo di un nuovo approccio patrimoniale che riconosce il patrimonio materiale e immateriale in tutte le sue forme, non limitandosi soltando al manufatto certificato come monumento. La memoria, i beni materiali o i luoghi poco conosciuti hanno così contribuito a definire una nuova dimensione urbana proiettata verso il futuro. Riferirsi esplicitamente al tema del rapporto tra waterfront e patrimonio militare, attraverso l’esempio di Saint-Nazaire, ci porta a riflettere sul ruolo del progetto urbano nella trasformazione della città contemporanea. Gli stessi principi collegano tale caso di studio a molte altre operazioni di rigenerazione della città europea e, in particolare, delle città portuali francesi. A partire dagli anni ‘80, per far fronte alla crisi del settore industriale, alcune città portuali, tra cui Marsiglia, Le Havre, Saint-Nazaire e Dunkerque, hanno elaborato numerosi studi e progetti sulle loro aree industriali obsolete o abbandonate, al fine di potenziare le attività portuali e di destinare gli spazi resi liberi a nuove attività. Il riconoscimento del valore di risorsa urbana e patrimoniale a tali aree portuali ha consentito di riattivare dinamiche economiche, sociali e spaziali spesso interrotte o in disuso. In 2010 the submarine base in Saint-Nazaire was declared ‘Heritage of the XX century’ by the French Ministère de la Culture et de la Communnication. Thereafter it became the symbol of a new approach related to heritage that recognises the tangible and intangible heritage in all its forms, not only restricted to the artifact acknowledged as a ‘monument’. Remembrance, the material assets or the little known places have thus contributed to defining a new urban dimension projected toward the future. The case of Saint-Nazare, relating clearly to the relationship between waterfront and military heritage, encourages us to meditate on the role of urban design in the transformation of the contemporary city. The same principles connect this case study to several other redevelopment operations in the European city and, in particular, the French port cities. Starting from the '80s, in order to face the crisis in the industrial sector, several port cities, including Marseille, Le Havre, Dunkirk and Saint-Nazaire, produced diverse studies and projects regarding their obsolete or abandoned industrial areas, in order to boost port activities and to allocate the vacant places to new activities. Acknowledgment of the value of these port areas as urban resources (as well as cultural heritage) has consented the regeneration of (often previously interrupted or abandoned) economic, social and spatial activity.
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Cerda Brintrup, Gonzalo, Mónica Virginia de Souza, Hernán Ascui Fernandez, Pablo Fuentes Hernandez, and Roberto Burdiles Allende. "Identidad, patrimonio y desarrollo territorial en la Provincia de Arauco-Chile." In Seminario Internacional de Investigación en Urbanismo. Barcelona: Instituto de Arte Americano. Universidad de Buenos Aires, 2013. http://dx.doi.org/10.5821/siiu.5956.

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Se presenta el proyecto Identidad, patrimonio y desarrollo territorial en la provincia de Arauco, Chile, proyecto desarrollado el año 2012 por un equipo de arquitectos/as de la Universidad del Bío-Bío en Concepción-Chile, en convenio con la Asociación de Municipalidades de la Provincia de Arauco-Chile. El proyecto tuvo como objetivo la investigación, reconocimiento y valoración de los espacios públicos de valor patrimonial de la Provincia de Arauco-Chile, haciendo una propuesta de diseño a nivel de imagen objetivo para 40 espacios públicos deteriorados pero de gran valor patrimonial en las localidades involucradas. Se trabajó con lugares degradados y/o poco consolidados pero de una gran potencialidad urbana, con el propósito de desarrollar propuestas de recuperación que valoren el patrimonio cultural, urbano, arquitectónico y paisajístico de 6 pequeñas localidades del sur de Chile. We present the project Identity, heritage and territorial development in Arauco province, Chile, a project developed in 2012by a team of architects of the University of Bío-Bío in Concepción, Chile, in agreement with the Association of Municipalities in the Province of Arauco, Chile. The project aims to research, recognition and appreciation of the public spaces of the equity value of Arauco Province, Chile, with a design proposal in terms of image target damaged 40 public spaces but of great historical value in the localities involved. Worked with degraded sites or poorly consolidated but a large urban potential, in order develop proposals for recovery that value cultural heritage, urban, architectural and landscape of six small towns in southern Chile.
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Dodsworth, Clark, and Jeff Mayer. "Cultural heritage and digital experience design." In the 2001 conference. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/584993.585042.

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Pappa, Dimitra, Constantin Makropoulos, and Vassilis Pitsilis. "LEARNING CONTENT DESIGN FOR CULTURAL HERITAGE TOURISM." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.2473.

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Ben Mahria, Bilal, Ilham Chaker, and Azeddine Zahi. "Measuring Design Complexity of Cultural Heritage Ontologies." In 12th International Conference on Knowledge Engineering and Ontology Development. SCITEPRESS - Science and Technology Publications, 2020. http://dx.doi.org/10.5220/0010016501330140.

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Stella, Federica, Margherita Bongiovanni, and Mauro Borri-Brunetto. "Curioni and the experimental measurements on the strength of materials in the Scuola di applicazione per gli ingegneri of Turin." In 2018 Metrology for Archaeology and Cultural Heritage (MetroArchaeo). IEEE, 2018. http://dx.doi.org/10.1109/metroarchaeo43810.2018.13588.

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Ruffaldi, Emanuele, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, and Massimo Bergamasco. "Design of information landscapes for cultural heritage content." In the 3rd international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1413634.1413659.

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Wang, Ying, and Linxin Zheng. "Development research of cultural creative industry based on the intangible cultural heritage in Hangzhou." In Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730802.

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Waluyo, Budi, Dewi Said, and Favorita Kurwidaria. "Ketoprak, Cultural Heritage, and Character Building." In Proceedings of the 1st Seminar and Workshop on Research Design, for Education, Social Science, Arts, and Humanities, SEWORD FRESSH 2019, April 27 2019, Surakarta, Central Java, Indonesia. EAI, 2019. http://dx.doi.org/10.4108/eai.27-4-2019.2286819.

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Reports on the topic "Design per il cultural heritage"

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Loukos, Panos, and Leslie Arathoon. Landscaping the Agritech Ecosystem for Smallholder Farmers in Latin America and the Caribbean. Edited by Alejandro Escobar and Sergio Navajas. Inter-American Development Bank, February 2021. http://dx.doi.org/10.18235/0003027.

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Agriculture is an important source of employment in Latin America and the Caribbean. In rural areas, some 54.6 per cent of the labour force is engaged in agricultural production. Although much of the region shares the same language and cultural heritage, the structure and scale of the agriculture sector varies significantly from country to country. Based on the review of 131 digital agriculture tools, this report, prepared by GSMA and IDB Lab, provides a market mapping and landscape analysis of the most prominent cases of digital disruption. It highlights some of the major trends observed in five digital agriculture use cases, identifies opportunities for digital interventions and concludes with recommendations for future engagement that could deliver long-term, sustainable economic and social benefits for smallholder farmers.
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Kerrigan, Susan, Phillip McIntyre, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Ballarat. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206963.

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Description Ballarat sits on Wathaurong land and is located at the crossroads of four main Victorian highways. A number of State agencies are located here to support and build entrepreneurial activity in the region. The Ballarat Technology Park, located some way out of the heart of the city at the Mount Helen campus of Federation University, is an attempt to expand and diversify the technology and innovation sector in the region. This university also has a high profile presence in the city occupying part of a historically endowed precinct in the city centre. Because of the wise preservation and maintenance of its heritage listed buildings by the local council, Ballarat has been used as the location for a significant set of feature films, documentaries and television series bringing work to local crews and suppliers. With numerous festivals playing to the cities strengths many creative embeddeds and performing artists take advantage of employment in facilities such as the Museum of Australian Democracy at Eureka. The city has its share of start-ups, as well as advertising, design and architectural firms. The city is noted for its museums, its many theatres and art galleries. All major national networks service the TV and radio sector here while community radio is strong and growing.
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Kerrigan, Susan, Phillip McIntyre, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Bendigo. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206968.

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Bendigo, where the traditional owners are the Dja Dja Wurrung people, has capitalised on its European historical roots. Its striking architecture owes much to its Gold Rush past which has also given it a diverse cultural heritage. The creative industries, while not well recognised as such, contribute well to the local economy. The many festivals, museums and library exhibitions attract visitors from the metropolitan centre of Victoria especially. The Bendigo Creative Industries Hub was a local council initiative while the Ulumbarra Theatre is located within the City’s 1860’s Sandhurst Gaol. Many festivals keep the city culturally active and are supported by organisations such as Bendigo Bank. The Bendigo Writers Festival, the Bendigo Queer Film Festival, The Bendigo Invention & Innovation Festival, Groovin the Moo and the Bendigo Blues and Roots Music Festival are well established within the community. A regional accelerator and Tech School at La Trobe University are touted as models for other regional Victorian cities. The city has a range of high quality design agencies, while the software and digital content sector is growing with embeddeds working in agriculture and information management systems. Employment in Film, TV and Radio and Visual Arts has remained steady in Bendigo for a decade while the Music and Performing Arts sector grew quite well over the same period.
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Gattenhof, Sandra, Donna Hancox, Sasha Mackay, Kathryn Kelly, Te Oti Rakena, and Gabriela Baron. Valuing the Arts in Australia and Aotearoa New Zealand. Queensland University of Technology, December 2022. http://dx.doi.org/10.5204/rep.eprints.227800.

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The arts do not exist in vacuum and cannot be valued in abstract ways; their value is how they make people feel, what they can empower people to do and how they interact with place to create legacy. This research presents insights across Australia and Aotearoa New Zealand about the value of arts and culture that may be factored into whole of government decision making to enable creative, vibrant, liveable and inclusive communities and nations. The COVID-19 pandemic has revealed a great deal about our societies, our collective wellbeing, and how urgent the choices we make now are for our futures. There has been a great deal of discussion – formally and informally – about the value of the arts in our lives at this time. Rightly, it has been pointed out that during this profound disruption entertainment has been a lifeline for many, and this argument serves to re-enforce what the public (and governments) already know about audience behaviours and the economic value of the arts and entertainment sectors. Wesley Enoch stated in The Saturday Paper, “[m]etrics for success are already skewing from qualitative to quantitative. In coming years, this will continue unabated, with impact measured by numbers of eyeballs engaged in transitory exposure or mass distraction rather than deep connection, community development and risk” (2020, 7). This disconnect between the impact of arts and culture on individuals and communities, and what is measured, will continue without leadership from the sector that involves more diverse voices and perspectives. In undertaking this research for Australia Council for the Arts and Manatū Taonga Ministry for Culture & Heritage, New Zealand, the agreed aims of this research are expressed as: 1. Significantly advance the understanding and approaches to design, development and implementation of assessment frameworks to gauge the value and impact of arts engagement with a focus on redefining evaluative practices to determine wellbeing, public value and social inclusion resulting from arts engagement in Australia and Aotearoa New Zealand. 2. Develop comprehensive, contemporary, rigorous new language frameworks to account for a multiplicity of understandings related to the value and impact of arts and culture across diverse communities. 3. Conduct sector analysis around understandings of markers of impact and value of arts engagement to identify success factors for broad government, policy, professional practitioner and community engagement. This research develops innovative conceptual understandings that can be used to assess the value and impact of arts and cultural engagement. The discussion shows how interaction with arts and culture creates, supports and extends factors such as public value, wellbeing, and social inclusion. The intersection of previously published research, and interviews with key informants including artists, peak arts organisations, gallery or museum staff, community cultural development organisations, funders and researchers, illuminates the differing perceptions about public value. The report proffers opportunities to develop a new discourse about what the arts contribute, how the contribution can be described, and what opportunities exist to assist the arts sector to communicate outcomes of arts engagement in Australia and Aotearoa New Zealand.
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