Journal articles on the topic 'Design pattern'

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1

Barney, Christopher Aaron. "Application of Pattern Language for Game Design in Pedagogy and Design Practice." Information 12, no. 10 (September 23, 2021): 393. http://dx.doi.org/10.3390/info12100393.

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Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical development tool. This paper examines these weaknesses, describes a method of developing and applying patterns that overcome the weaknesses, and evaluates use of the method for game design education and practice. Weaknesses in existing pattern implementations are: the omission of design problems, presumption of functional completeness at the level of pattern languages, narrow topical focus, and lack of a concise, repeatable method for pattern production. Several features of the proposed method were specifically built to address these weaknesses, namely the pattern template, the process for connecting patterns into a language and assessing the language’s scope, a rubric for assessing pattern confidence and interconnectivity confidence, and pattern-building exercises. This method was applied in a classroom setting. Results as assessed by the evaluation of student work suggest that creating patterns/pattern languages is an effective pedagogical approach. Designs produced using designer-created patterns closely align with existing design theory and are clearly understood by students. The above results may indicate that the path to gaining wider acceptance of pattern theory as a design framework within game design is not to produce a universal pattern language, but to facilitate the creation of case-specific languages by students and professional designers that use a shared ontology, and thus can be combined easily to solve the diverse sets of problems faced by these groups.
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HAYASHI, S., J. KATADA, R. SAKAMOTO, T. KOBAYASHI, and M. SAEKI. "Design Pattern Detection by Using Meta Patterns." IEICE Transactions on Information and Systems E91-D, no. 4 (April 1, 2008): 933–44. http://dx.doi.org/10.1093/ietisy/e91-d.4.933.

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陈, 遂. "Application of Sanxingdui Bronze Pattern in Garment Design." Design 08, no. 04 (2023): 3660–65. http://dx.doi.org/10.12677/design.2023.84451.

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Kunkhet, Arus, and Disaya Chudasri. "Developing Design Approaches for Tile Pattern Designs Inspired by Traditional Textile Patterns." Processes 10, no. 12 (December 19, 2022): 2744. http://dx.doi.org/10.3390/pr10122744.

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This article presents multidisciplinary research that involved design (i.e., textiles, tiles, pattern design), mathematics (i.e., symmetry and seven frieze groups) and a viewpoint on product design and development for business opportunities. This research comprised a design experiment and a survey. In the design experiment, two design approaches were created to translate the characteristics of traditional textile patterns into new pattern designs for floor tiles. These two design approaches were entitled: “partial replication”, and “combination and simplification”. The seven frieze groups were used as a transformation rule in both design approaches, resulting in two sets of frieze patterns. Although they were derived from the same origin, they looked different. A survey was conducted with 61 respondents to gain outsiders’ perspectives on these new pattern designs. The findings include: (i) positive responses to applying traditional textile patterns to other products, (ii) plausible products for pattern designs, (iii) preferences for design approaches and frieze patterns and (iv) opportunities for design research and education with other disciplines. This paper concludes with theoretical and practical implications for further research.
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Yu, Liguo, Yingmei Li, and Srini Ramaswamy. "Design Patterns and Design Quality." International Journal of Secure Software Engineering 8, no. 2 (April 2017): 53–81. http://dx.doi.org/10.4018/ijsse.2017040103.

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Design patterns are reusable software design solutions to object-oriented programs. Since the initial introduction of the 23 well-known design patterns in 1995, more and more patterns have been identified and utilized in the software industry. The benefits of applying design patterns include reducing development cost, improving code quality, and standardizing the integration and maintenance processes. Therefore, using design patterns is becoming a common practice to build both commercial software and open-source products. Although most design patterns are considered creative solutions to some difficult design problems, not all of them are necessarily the best with respect to all different software quality measures, such as program complexity. This paper studies 13 commonly employed design patterns in software industry. First, these 13 patterns are analyzed theoretically about their design complexity in comparison to the conventional solutions. Second, empirical studies are performed on five open-source Java projects to investigate the correlations between design patterns and class structural quality. Finally, these 13 design patterns are evaluated by software programmers who have experience of using all of them. Overall, this study finds that although some design patterns are considered useful, creative, and significant compared to conventional solutions based on user experience, pattern-involved classes are more complex than pattern-free classes, both theoretically and empirically. The authors accordingly recommend a balanced approach to using design patterns: design quality, cost, development time, and product quality should all be considered, when design patterns are utilized.
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盛, 况. "Design Thinking and Application of Paisley Pattern Communication Variations." Design 08, no. 02 (2023): 592–602. http://dx.doi.org/10.12677/design.2023.82076.

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Zavcer, Gregor, Simon Mayr, and Paolo Petta. "Design Pattern Canvas: An Introduction to Unified Serious Game Design Patterns." Interdisciplinary Description of Complex Systems 12, no. 4 (2014): 280–92. http://dx.doi.org/10.7906/indecs.12.4.2.

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Kumar, Mayank, and Manish Kumar. "Pattern Design and its Applicability in Software Design Mechanism." RESEARCH REVIEW International Journal of Multidisciplinary 3, no. 11 (November 30, 2018): 1153–54. http://dx.doi.org/10.31305/rrijm.2018.v03.i11.244.

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Pattern design and software both are the hottest topics of computer science.A software design pattern is an improved, repeatable answer for a normally happening issue in software engineering. It's anything but a completed design, class or library that can be connected to your code legitimately. Or maybe, it is a format for tackling an issue that can be utilized in a wide range of circumstances.In this paper author discussed about pattern design and its applicability through different kinds of patterns like structural, behavioral etc.
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Ghareb, Mazen Ismaeel. "A new challenge to build an application for design Generative Design Pattern." Journal of University of Human Development 1, no. 2 (April 30, 2015): 311. http://dx.doi.org/10.21928/juhd.v1n2y2015.pp311-316.

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A design pattern is used as a static reusable component of object oriented design in the many patterns catalogue. The regular design pattern does not show any collaboration of shared resource between patterns in the software design. But generative design pattern is a new design pattern that shows the relationship and shared resources between them. The generative design pattern is considered a dynamic and active design, which creating new design as a result of collaboration and resource usage between two designs. This paper will demonstrate benefit and the structure of generative pattern. It also demonstrates the creation of a desktop application for modeling generative design pattern. The Java language creates the desktop application. The application provides many features, for instance, users can place drawing objects such as class, Interface and Abstract Class object. The users also can draw different connection line between these objects, such as simple, inheritance, composition lines. This project shows the implementation details techniques of drawing objects and their connection. It also provides an open source code that many novice developers can understand and analysis for further development. The application source code gives the developers new ideas and skills in object oriented programming and graphical user interface in Java language.
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Issaoui, Imène, Nadia Bouassida, and Ben-Abdallah Hanêne. "A New Approach for Interactive Design Pattern Recommendation." Lecture Notes on Software Engineering 3, no. 3 (2015): 173–78. http://dx.doi.org/10.7763/lnse.2015.v3.185.

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冉, 婧. "Research on the Aesthetic Design of Han Dynasty Waddang Pattern." Design 09, no. 02 (2024): 335–41. http://dx.doi.org/10.12677/design.2024.92219.

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Moudam, Zakaria, Radouan Belhissi, and Noureddine Chenfour. "Design Pattern Management System: A Support Tool Based on Design Patterns Applicability." International Journal of Computer Science and Information Technology 3, no. 5 (October 30, 2011): 39–52. http://dx.doi.org/10.5121/ijcsit.2011.3504.

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Shlezinger, Galia, Iris Reinhartz-Berger, and Dov Dori. "Modeling Design Patterns for Semi-Automatic Reuse in System Design." Journal of Database Management 21, no. 1 (January 2010): 29–57. http://dx.doi.org/10.4018/jdm.2010112302.

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Design patterns provide reusable solutions for recurring design problems. They constitute an important tool for improving software quality. However, correct usage of design patterns depends to a large extent on the designer. Design patterns often include models that describe the suggested solutions, while other aspects of the patterns are neglected or described informally only in text. Furthermore, design pattern solutions are usually described in an object-oriented fashion that is too close to the implementation, masking the essence of and motivation behind a particular design pattern. We suggest an approach to modeling the different aspects of design patterns and semi-automatically utilizing these models to improve software design. Evaluating our approach on commonly used design patterns and a case study of an automatic application for composing, taking, checking, and grading analysis and design exams, we found that the suggested approach successfully locates the main design problems modeled by the selected design patterns.
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Yang Yu, Yang Yu. "Design of Urban Sculpture Artwork Pattern on Account of Smart Sensor Network from the Artistic Perspective." 網際網路技術學刊 24, no. 1 (January 2023): 195–204. http://dx.doi.org/10.53106/160792642023012401018.

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<p>As a combination of the three elements of modern information technology, smart sensor network is a brand-new information collection and management technology. The smart sensor network is composed of a large number of smart sensor nodes with low energy consumption. In order to improve the performance of pattern design, this paper proposes an urban sculpture artwork pattern design framework based on intelligent sensor network. It uses intelligent sensor network technology to build design models and design patterns for urban sculptures. Based on the introduction of intelligent sensor network technology, various computer software and pattern texture calculation methods are used to process the urban sculpture pattern in the design process, and the construction of the urban sculpture pattern model is completed through the construction process of the urban sculpture pattern intelligent sensor network mode. Experimental results show that the average design time of urban sculpture patterns based on smart sensor network technology is 0.42 s, the average resolution is 7200 pixels, and the average dot pitch is 0.27mm. Compared with traditional 3D technology pattern design methods, the design performance of urban sculpture patterns based on intelligent sensor network technology is better, and it meets the design requirements of urban sculpture patterns.</p> <p>&nbsp;</p>
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娄, 婷婷. "Design and Aesthetic Characteristics of Embroidery Pattern of Wuchuan Gelao Nationality." Design 08, no. 04 (2023): 3736–45. http://dx.doi.org/10.12677/design.2023.84460.

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Hussein, Bilal, Aref Mehanna, and Yahia Rabih. "Visitor Design Pattern Using Reflection Mechanism." International Journal of Software Innovation 8, no. 1 (January 2020): 92–107. http://dx.doi.org/10.4018/ijsi.2020010106.

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Design patterns of today play a fundamental role in software development and implementation and provide a wide range of design solutions for recurring problems. Most research in this area focus on the creation and update of design patterns in order to fill all the gaps produced by their original structures. The purpose of this article is to present the visitor design pattern, to show its advantages in the software development process, and to provide it in a new version that allows the software to be easily upgraded without making complex modifications. This contribution consists in updating the structure and implementation of the Visitor design pattern using the reflection mechanism.
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Joshi, Deepali J., Vanita S. Babanne, Shubhada P. Deshmukh, Sonali Idate, and M. R. Dube. "Mapping Design Patterns to XML Schema for Pattern Matching." International Journal of Computer Applications 1, no. 23 (February 25, 2010): 99–101. http://dx.doi.org/10.5120/528-691.

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Riehle, Dirk. "Design pattern density defined." ACM SIGPLAN Notices 44, no. 10 (October 25, 2009): 469–80. http://dx.doi.org/10.1145/1639949.1640125.

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Scanniello, Giuseppe, Carmine Gravino, Michele Risi, Genoveffa Tortora, and Gabriella Dodero. "Documenting Design-Pattern Instances." ACM Transactions on Software Engineering and Methodology 24, no. 3 (May 13, 2015): 1–35. http://dx.doi.org/10.1145/2699696.

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Takan, Savas, and Gokmen Katipoglu. "Relational Logging Design Pattern." Computers, Materials & Continua 75, no. 1 (2023): 51–65. http://dx.doi.org/10.32604/cmc.2023.035282.

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Mohammad Mahdi Taskhiri, Mohammad Mahdi Taskhiri, and Mohammad Khalaj-Amirhosseini Mohammad Khalaj-Amirhosseini. "Inhomogeneous lens antenna design with fan-beam radiation pattern." Chinese Optics Letters 14, no. 12 (2016): 121601–5. http://dx.doi.org/10.3788/col201614.121601.

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MacDonald, Steve, Kai Tan, Jonathan Schaeffer, and Duane Szafron. "Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system." ACM Transactions on Programming Languages and Systems 31, no. 3 (April 2009): 1–49. http://dx.doi.org/10.1145/1498926.1498927.

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Pavlic, Luka, Vili Podgorelec, and Marjan Hericko. "A question-based design pattern advisement approach." Computer Science and Information Systems 11, no. 2 (2014): 645–64. http://dx.doi.org/10.2298/csis130824025p.

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Design patterns are a proven way to build flexible software architectures. But the selection of an appropriate design pattern is a difficult task in practice, particularly for less experienced developers. In this paper, a question based design pattern advisement approach will be proposed. This approach primarily assists developers in identifying and selecting the most suitable design pattern for a given problem. We will also propose certain extensions to the existing Object-Oriented Design Ontology (ODOL). In addition to the advisement procedure, a new design pattern advisement ontology will be defined. We have also developed a tool that supports the proposed ontology and question-based advisement (OQBA) approach. The conducted controlled experiment and two surveys have shown that the proposed approach is beneficial to all software developers, especially to those who have less experience with design patterns.
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MM, Vijayalakshmi. "A Pattern Mining Approach for Identifying Identical Design Structures in Object Oriented Design Model." International Journal of Trend in Scientific Research and Development Volume-2, Issue-1 (December 31, 2017): 1115–23. http://dx.doi.org/10.31142/ijtsrd7177.

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孙, 婷. "Interpretation and Application of the Rosefinch Pattern on Danglu in Haiduhou Tomb." Design 05, no. 02 (2020): 5–10. http://dx.doi.org/10.12677/design.2020.52002.

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钟, 娜. "Analysis of the Decorative Art and Pattern Significance of Xinjiang Glazed Bricks." Design 08, no. 03 (2023): 1612–18. http://dx.doi.org/10.12677/design.2023.83194.

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王, 朝婷. "The Design and Aesthetic Characteristics of Aquarium Horsetail Embroidery Pattern Are Analyzed." Design 08, no. 04 (2023): 3257–65. http://dx.doi.org/10.12677/design.2023.84401.

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李, 楠欣. "Research on the Pattern Design and Aesthetic Characteristics of Anshun Wax Dyeing." Design 09, no. 01 (2024): 277–85. http://dx.doi.org/10.12677/design.2024.91033.

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陈, 天. "Research on the Application of Bronze Fantasy Animal Pattern in Art Design." Design 08, no. 04 (2023): 3616–23. http://dx.doi.org/10.12677/design.2023.84445.

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Iacob, Claudia. "Design Patterns as Tools to Support Social Creativity and Knowledge Management in Collaborative Design Processes." Journal of Information & Knowledge Management 10, no. 04 (December 2011): 343–50. http://dx.doi.org/10.1142/s0219649211003048.

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This paper addresses the problem of knowledge creation, integration and dissemination in communities of software designers. The solution identified is represented by design patterns, tools to support social creativity providing a way of capturing and sharing knowledge related to design problems arising in creative collaborative design processes. Inter-related design problems are documented by inter-related design patterns, which form pattern languages. The paper describes design patterns and pattern languages and illustrates the ways in which they support social creativity and knowledge creation, integration and dissemination in communities of software designers.
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Chynybekova. "Geometric Parameter Control of Infill Patterns." Designs 3, no. 4 (October 31, 2019): 49. http://dx.doi.org/10.3390/designs3040049.

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Existing studies on infill patterns have tended to focus on pattern design rather than on geometric parameters. During this study, we propose a new controlling method focused specifically on the geometric parameters of infill patterns. The input parameters of this method can be used to create 3D printed objects with more lightweight interiors. The presented approach partitions a region of an object with user-specified distance inputs that are used to create infill pattern elements. Moreover, the proposed method will enable the generation of new design variations derived from a single pattern type with similar topologies and varying geometric parameters. The hexagonal pattern variations comprising regular and irregular elements have been presented. The variations of infill pattern design are useful for creating more lightweight and stronger 3D fabrications. The proposed approach is applicable for many different patterns, including linear pattern designs. The goal of this study is to devise a more cost-effective method of creating 3D-printed objects through the application of customizable infill patterns.
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Li, Dan, and Yi Nong Yan. "Design of Dig-Art Imitating Batik Pattern." Advanced Materials Research 214 (February 2011): 260–64. http://dx.doi.org/10.4028/www.scientific.net/amr.214.260.

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To resolve high expense and time-consuming of cashmere fabrics printing about the traditional batik, this paper summarizes existing batik patterns and analyzes the general batik styles and features and in accordance with the above styles to design the imitation of batik pattern in digital designing art in order to achieve a immediate printing result on the cashmere fabrics. While increasing cashmere fabrics printing pattern, the paper aims at offering some reference and gist for research on cashmere fabrics digital printing and design through analysis of the imitated batik patterns.
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Kajsa, Peter, Lubomir Majtas, and Pavol Navrat. "Design pattern instantiation directed by concretization and specialization." Computer Science and Information Systems 8, no. 1 (2011): 41–72. http://dx.doi.org/10.2298/csis091212032k.

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Design patterns provide an especially effective way to improve the quality of a software system design as they provide abstracted, generalized and verified solutions of non-trivial design problems that occur repeatedly. The paper presents a method of design pattern instantiation support based on the key principles of both MDD and MDA. The method allows specification of the pattern instance occurrence via the semantic extension of UML directly on the context. The rest of the pattern instantiation is automated by model transformations of the specified pattern instances to lower levels of abstraction. Such approach enables the use of higher levels of abstraction in the modeling of patterns. Moreover, the model transformations are driven by models of patterns besides the instance specification, and thus the approach provides very useful ways how to determine and control the results of transformations. The method is not limited to design pattern support only, it also provides a framework for the addition of support for custom model structures which are often created in models mechanically.
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Jankoska, Maja. "Application CAD methods in 3D clothing design." Tekstilna industrija 68, no. 4 (2020): 31–37. http://dx.doi.org/10.5937/tekstind2004031j.

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Modeling virtual garments is known as a very laborious process, which includes designing 2D patterns, positioning, and sewing them in 3D, performing a physically-based simulation, and then iteratively adjusting patterns and parameters, repeating the process until the expected effect is achieved. The aim of this paper is to make a 2D pattern and 3D simulation of a men's shirt. First, the computer construction of the men's shirt model was made on a sketch-based, i.e. a 2D pattern is developed. Secondly, 2D pattern is developed by flattening 3D surface patches, then a 3D fine garment is formed directly based on the information of sewing relations and correspondence between 3D surfaces and 2D patterns. The method is able to design 3D garments and 2D patterns efficiently and accurately.
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Wang, Yiyuan. "Application of Water Pattern in IP Image Design." Highlights in Art and Design 3, no. 3 (July 20, 2023): 97–100. http://dx.doi.org/10.54097/hiaad.v3i3.11291.

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Water pattern is a traditional pattern with Chinese characteristics, with a long history and profound humanistic connotation. In Chinese traditional culture, water contains profound philosophical ideas and is regarded as a unique spiritual and cultural symbol. The application of water pattern to IP image design brings cultural heritage to contemporary IP image, and at the same time highlights the aesthetic and artistic value of water pattern patterns. This paper will study the humanistic meaning contained in the water pattern pattern, so as to fully grasp the relationship between the water pattern pattern and the IP image, so as to find and understand the aesthetic significance and humanistic value of the water pattern pattern, and carry out the design of IP modeling based on this, which summarizes and plans for the practical application of water pattern in IP modeling in the future.
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Cui, Can, and Nazlina Shaari. "Exploring Fashion Geometric Pattern Design Process Using a Semiotic Method." Studies in Media and Communication 11, no. 6 (June 8, 2023): 63. http://dx.doi.org/10.11114/smc.v11i6.6095.

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In recent years, the rapid growth of the economy and increasing degree of globalization have led to a continuous increase in demand for cross-cultural design. To meet this demand, the academic community and the fashion industry have continuously analyzed and developed methods for providing cross-cultural fashion pattern design. This study explores a symbol-based fashion pattern design method. Several commonly used geometric patterns in fashion pattern design were selected as research objects, and a method of symbolizing patterns in fashion pattern design was proposed to suit cross-cultural design. When redesigning fashion geometric patterns, typical patterns are symbolized. The results showed that the processed samples exhibited good adaptability for design applications. Therefore, this study indicates that the symbolic method can be applied to fashion pattern design, and this design method can be further systematized to achieve cross-cultural fashion design.
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朱, 卫东. "Research on the Design Aesthetics of Honeysuckle Pattern in Mogao Grottoes in Dunhuang." Design 09, no. 02 (2024): 632–45. http://dx.doi.org/10.12677/design.2024.92256.

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Gowda, Madhura Rame, and Jamuna Jamuna. "Fault simulation for design for testability inserted designs." Indonesian Journal of Electrical Engineering and Computer Science 29, no. 2 (February 1, 2023): 658. http://dx.doi.org/10.11591/ijeecs.v29.i2.pp658-668.

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<p>Systematic design for testability (DFT) is a technique to enhance the testability of design so that it is further organized and self-regulating. The objective of systematic DFT is to enhance a circuit's operability and evidence. This can be performed in a variety of ways. The scan pattern method is the extremely predominant, and it modifies the design's internal sequential circuitry. In this manuscript, frequently used industry standard functional register-transfer level (RTL) designs are chosen. Structured DFT approach is adopted to do scan insertion and automatic test pattern generation (ATPG) to enhance the testability. Proposed methodology provides the controllability and observability for the clocks and reset used in chosen RTL designs by eliminating S rule and D rule violations by adding test logic. Also able to insert stuck at faults and achieve fault coverage of 97.78% and test coverage of 99.26% for DFT architecture for Wallace tree multiplier design, and found different classes of faults as testable and untestable faults and also performed fault simulation for the intended designs to detect fault from the created deterministic patterns.</p>
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Arcelli Fontana, Francesca, Marco Zanoni, and Stefano Maggioni. "Using Design Pattern Clues to Improve the Precision of Design Pattern Detection Tools." Journal of Object Technology 10 (2011): 4:1. http://dx.doi.org/10.5381/jot.2011.10.1.a4.

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Wang, Tianxiong, Zhiqi Ma, and Liu Yang. "Creativity and Sustainable Design of Wickerwork Handicraft Patterns Based on Artificial Intelligence." Sustainability 15, no. 2 (January 13, 2023): 1574. http://dx.doi.org/10.3390/su15021574.

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Protecting and inheriting local traditional handicrafts and developing them into characteristic handicraft industries plays a certain role in maintaining social harmony and stability. This study proposes an innovative design method for wickerwork patterns to achieve the sustainable development of wickerwork handicraft culture. In order to accurately grasp the emotional perception law of wickerwork handicraft patterns and creatively generate wickerwork pattern design schemes in accordance with the user’s emotional preference, a wickerwork pattern design method based on deep learning is proposed. Firstly, the image recognition model of the Funan wickerwork patterns is established by using the ResNet. The experimental results show that the best recognition rate of ResNet34 for the whole pattern design image dataset is 94.36%, the recognition rate of modern patterns is 95.92%, and the recognition rate of traditional wickerwork patterns is 93.45%. Secondly, based on deep convolution generative adversarial network (DCGAN), a design scheme generation model of Funan wickerwork patterns is built. DCGAN can automatically and creatively generate pattern design schemes that can effectively stimulate consumers’ emotional feelings. Finally, the designer uses creative pictures as a source of inspiration, innovates the design of the generated images, and designs wickerwork patterns with exquisite personality. This proposed method will increase the diversity of patterns and promote the sustainable development of traditional wickerwork techniques. Moreover, this proposed method can help design companies identify customers’ psychological needs and support designers in innovatively and efficiently creating new cultural innovation design solutions.
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Moniruzzaman, Md, Afroza Akter Rita, and Saudia Haque Oishe. "An approach to design solutions for garments using a CAD system." Journal of Textile Engineering & Fashion Technology 8, no. 5 (September 28, 2022): 145–48. http://dx.doi.org/10.15406/jteft.2022.08.00313.

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The making of patterns is the beginning of the cycle of designing garments. Pattern making is an accomplished technique requiring technical ability, flexibility for interpretation of design, and a realistic understanding of the construction of garments. It is a feature of bridge function between design and development. This is an effective and conservative approach that can be manipulated by a technique known as flat pattern designing to construct the pattern for various types. The most frequent issues of pattern making are following only Dart Manipulation or Added fullness or Contouring method rather than all at a time. If this practice of all methods can compare with the CAD system the output would be more accurate to resolve the issues of miss fit, imbalance, and so on. Another result of the research shows that the designs are substantially constructed without understanding that the design is based on certain concepts and structures. The principles of pattern making consist of three most prominent methods namely Dart Manipulation, Added fullness, and Contouring. This is essential to know for making flat patterns and alterations according to individual designs. When we perceive the basic principles of pattern making and modification we produce any kind of design without affecting the original pattern size and shape thus we can meet the desired fit and balance. This study will demonstrate a way of applying three pattern-making methods to garments manually as well as CAD. These patterns can be manipulated and changed into shapes through the slash-spread technique. The slash-spread technique is easy to understand as it clearly illustrates the changes taking place. The outcome of this study will impact the new upcoming fashion industry and also the garment industry.
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Hao, Jiajing. "Analysis on the Design Style of William Morris Pattern." BCP Social Sciences & Humanities 19 (August 30, 2022): 137–41. http://dx.doi.org/10.54691/bcpssh.v19i.1595.

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William Morris (1834-1896) was a famous artist and designer in Europe in the 19th century, the founder of the Arts and Crafts movement and the father of modern design, with a pivotal position in the design world. The patterns he designed take animals and plants in nature as elements and integrate them into his own pattern design. Through regular arrangement, he created vivid and elegant patterns, which influenced designers from generation to generation. William Morris is of epoch-making significance. This paper analyses the background of the formation of Morris pattern, Morris pattern with plant as motif, color analysis, structural framework and organizational form of Morris pattern.
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43

Kotulski, Leszek, and Grażyna Ślusarczyk. "Frequent Pattern Mining in a Design Supporting System." Key Engineering Materials 450 (November 2010): 1–4. http://dx.doi.org/10.4028/www.scientific.net/kem.450.1.

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This paper deals with reasoning about designs using frequent pattern mining methods. It also describes a prototype system supporting design and reasoning, where graph theory is applied to the computational process. Searching a large database of solutions for frequently occurring patterns allows us both to retrieve solutions of similar design tasks and to evaluate newly created innovative solutions.
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44

Ponde, Poonam, and Shailaja Shirwaikar. "An Exploratory Study of the Security Design Pattern Landscape and their Classification." International Journal of Secure Software Engineering 7, no. 3 (July 2016): 26–43. http://dx.doi.org/10.4018/ijsse.2016070102.

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Security is a critical part of information systems and must be integrated into every aspect of the system. It requires a lot of expertise to design and implement secure systems due to the broad coverage of security issues and threats. A good system design is based on sound software engineering principles which leverages proven best practices in the form of standard guidelines and design patterns. A design pattern represents a reusable solution to a recurring problem in a specific context. The current security design pattern landscape contains several patterns, pattern catalogs and pattern classification schemes. To apply appropriate patterns for a specific problem context, a deeper understanding of this domain is essential. A survey of patterns and their classification schemes will aid in understanding pattern coverage and identifying gaps. In this paper, the authors have presented a detailed exploratory study of the security design pattern landscape. Based on their study, the authors have identified shortcomings and presented future research directions.
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45

Iba, Takashi, Haruka Mori, and Ayaka Yoshikawa. "A pattern language for designing innovative projects: project design patterns." International Journal of Entrepreneurship and Small Business 36, no. 4 (2019): 491. http://dx.doi.org/10.1504/ijesb.2019.098992.

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46

Yoshikawa, Ayaka, Takashi Iba, and Haruka Mori. "A pattern language for designing innovative projects: project design patterns." International Journal of Entrepreneurship and Small Business 36, no. 4 (2019): 491. http://dx.doi.org/10.1504/ijesb.2019.10020373.

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47

Lorenz, David H. "Tiling design patterns—a case study using the interpreter pattern." ACM SIGPLAN Notices 32, no. 10 (October 9, 1997): 206–17. http://dx.doi.org/10.1145/263700.263737.

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48

Shu, Wei, and Fuliang Sun. "Study on Banpo Painted Pottery Patterns in Fabric Pattern Design." IOP Conference Series: Materials Science and Engineering 573 (August 2, 2019): 012012. http://dx.doi.org/10.1088/1757-899x/573/1/012012.

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49

Jin, Peng, Jintu Fan, Rong Zheng, Qing Chen, Le Liu, Runtian Jiang, and Hui Zhang. "Design and Research of Automatic Garment-Pattern-Generation System Based on Parameterized Design." Sustainability 15, no. 2 (January 9, 2023): 1268. http://dx.doi.org/10.3390/su15021268.

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Personalization in the apparel industry shows importance and the potential for demand, but the existing personalization has unreasonable time cost, labor cost, and resource waste. To solve the problems of the waste of resources as well as both time and labor cost caused by manual pattern making in clothing personalization, a method of automatic garment pattern generation based on a parametric formula and the Python language was proposed. Based on the classification of common curves in patterns, three curve fitting algorithms based on different parameters were derived and combined with the Python language to achieve personalized generation of different patterns by classifying the parameters in the system into key parameters, secondary parameters, and variable parameters. Three different methods for verifying the accuracy of the garment patterns were proposed based on curve fitting similarity and three-dimensional virtual modeling, and the accuracy of the proposed system was verified. The results show that the accuracy and comfort of the patterns generated via the system were high. Meanwhile, the Python-language-based system fits well with the production system of enterprises, which can improve the rapid response capability of garment personalization, greatly save the time cost and labor cost of enterprises, reduce resource loss, and contribute to the sustainable development of the garment industry.
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50

Li, X., and JN Su. "Research on Parametric Form Design Based on Natural Patterns." MATEC Web of Conferences 176 (2018): 01012. http://dx.doi.org/10.1051/matecconf/201817601012.

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Parametric form design method based on natural patterns is proposed for the design schema of the traditional form bionics. Firstly, the concepts of natural patterns are analyzed, concluded and summarized. Secondly, the parametric design thinking is elaborated from three aspects: thinking mode, design flow, tools and scripts. It is also proposes a parametric logo design method. This paper takes logarithmic spiral pattern as an example to describe the process from the law of natural pattern to logo design, which includes nature pattern analysis, control rules of from and color, algorithm research and generating design.
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