Dissertations / Theses on the topic 'Design pattern'

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1

Hallstrom, Jason Olof. "Design Pattern Contracts." The Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=osu1090010266.

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2

SAEKI, Motoshi, Takashi KOBAYASHI, Ryota SAKAMOTO, Junya KATADA, and Shinpei HAYASHI. "Design Pattern Detection by Using Meta Patterns." Institute of Electronics, Information and Communication Engineers, 2008. http://hdl.handle.net/2237/14977.

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3

Kristensen, Johnstone Tonje. "Surface patterns, spatiality and pattern relations in textile design." Licentiate thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12987.

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This licentiate thesis focuses on surface patterns, spatiality, and pattern relations in textile design, and aims to explore surface patterns as spatial definers and what they mean in the context of surface patterns. A secondary focus relates to applying conceptual spatial determinations as alternative design variables in design processes, and exploring how these could be used to define and analyse pattern relations. Through a series of exploratory design experiments that used printed and projected surface patterns in a three-dimensional setting, which were documented using photographs and film, the notion of pattern relations, wherein scale was used as a design variable, was explored. The outcome of the experiments showed the expressional possibilities that surface patterns may provide in a defined space, and how these are connected to pattern relations. In order to encourage an accompanying discussion regarding alternative methods of analysing surface patterns, the construction of a theoretical model was initiated. Workshops with design students were used as another practical method in this work. The results showed that there is great potential in using conceptual spatial determinations to define pattern relations by viewing surface patterns as spatial definers, rather than taking a traditional perspective on their functions. Another outcome is the theoretical model, which proposes a specific approach to pattern relations. This research demonstrates how conceptual spatial determinations can benefit the textile design process, as well as design teaching, which could in turn provide the field with new expressions that may lead to a change in or fruitful addition to the practice.
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4

Malitsky, Nikolay. "Mutable Class Design Pattern." NSUWorks, 2016. http://nsuworks.nova.edu/gscis_etd/956.

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The dissertation proposes, presents and analyzes a new design pattern, the Mutable Class pattern, to support the processing of large-scale heterogeneous data models with multiple families of algorithms. Handling data-algorithm associations represents an important topic across a variety of application domains. As a result, it has been addressed by multiple approaches, including the Visitor pattern and the aspect-oriented programming (AOP) paradigm. Existing solutions, however, bring additional constraints and issues. For example, the Visitor pattern freezes the class hierarchies of application models and the AOP-based projects, such as Spring AOP, introduce significant overhead for processing large-scale models with fine-grain objects. The Mutable Class pattern addresses the limitations of these solutions by providing an alternative approach designed after the Class model of the UML specification. Technically, it extends a data model class with a class mutator supporting the interchangeability of operations. Design patterns represent reusable solutions to recurring problems. According to the design pattern methodology, the definition of these solutions encompasses multiple topics, such as the problem and applicability, structure, collaborations among participants, consequences, implementation aspects, and relation with other patterns. The dissertation provides a formal description of the Mutable Class pattern for processing heterogeneous tree-based models and elaborates on it with a comprehensive analysis in the context of several applications and alternative solutions. Particularly, the commonality of the problem and reusability of this approach is demonstrated and evaluated within two application domains: computational accelerator physics and compiler construction. Furthermore, as a core part of the Unified Accelerator Library (UAL) framework, the scalability boundary of the pattern has been challenged and explored with different categories of application architectures and computational infrastructures including distributed three-tier systems. The Mutable Class pattern targets a common problem arising from software engineering: the evolution of type systems and associated algorithms. Future research includes applying this design pattern in other contexts, such as heterogeneous information networks and large-scale processing platforms, and examining variations and alternative design patterns for solving related classes of problems.
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Sudhir, Arun. "Tree Component Alternatives to the Composite Design Pattern." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/36206.

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The Composite design pattern is commonly employed in object-oriented languages to design a system of objects that form a part-whole hierarchical structure with composite objects formed out of primitive objects. The client does not differentiate between a composite object and a primitive object. The composite hierarchy effectively forms a tree-like hierarchical grouping of objects. From a software engineering perspective, there are at least two problems with the Composite pattern. First, it does not maintain a separation of concerns between the structure of the objects in a system and the objects themselves. The objects that comprise the system contain information about their relationship to other objects. This limits the ability of programmers to reuse the systemâ s structural information. Secondly, there is no mechanism for encapsulating the system as a whole. This makes it difficult to specify and reason about global system properties. This thesis presents two tree components that can be used as alternatives to the Composite design pattern in systems that are traditionally implemented with the pattern. Both components are data structures that can contain arbitrary objects and maintain the structure of those objects as an ordered-tree. Since the components encapsulate only the tree structure, they only need to be specified and verified once, and they are available for black-box reuse. The first component is a traversable tree that maintains a conceptual â cursorâ position. Methods are provided for inserting and removing objects at the cursor position, and for moving the cursor throughout the tree. The second component extends the traversable tree. A formal specification for each tree component is presented in the Tako language â a Java-like language with alias avoidance that is designed to facilitate specification and verification. A case study is presented that shows how the indexed tree can be used and reasoned about in an application â a text-based adventure game. Finally, a similar application is developed in Java, once using the composite pattern and once using the indexed tree data structure, and object-oriented metrics are given for both systems.
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6

Lodhi, Sheheryar, and Zaheer Ahmed. "Content Ontology Design Pattern Presentation." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Data- och elektroteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15760.

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Ontology design patterns are used for creating quality modeling solutions for ontologies. The presentation of ontology design patterns is concerned with reusability of ontologies from a user perspective. The purpose of this research is to identify improvement areas in the presentation of content ontology design patterns. The objective is to analyze different content ontology design patterns and provide suggestions for possible changes in current templates and pattern presentation. The ontology design pattern templates were compared with existing templates of other patterns to identify improvement areas. After this, two surveys were conducted with novice users and expert ontology engineers to improve the readability and usability of content ontology design patterns from the user perspective and to discover differences in opinion while using the patterns. Based on the findings of comparison and survey results, we proposed suggestions to improve the current template and presentation of content ontology design patterns.
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7

Sun, Te-Wei. "DEPARS, design pattern recognition system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq28464.pdf.

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8

Robinson, Daniel D. "Applications of pattern recognition and pattern analysis to molecule design." Thesis, University of Oxford, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343465.

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Jones, Mary Elizabeth Song Il-Yeol. "Dimensional modeling : identifying patterns, classifying patterns, and evaluating pattern impact on the design process /." Philadelphia, Pa. : Drexel University, 2006. http://dspace.library.drexel.edu/handle/1860/743.

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Watkins, Penelope A. "Design for movement : block pattern design for stretch performancewear." Thesis, De Montfort University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.685304.

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Borchers, Jan. "A pattern approach to interaction design /." Chichester [u.a.] : Wiley, 2001. http://www.loc.gov/catdir/bios/wiley045/00054570.html.

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Rahman, O. "Computer aided design in pattern making." Thesis, University of Leeds, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.235085.

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Winn, Tiffany Rose, and winn@infoeng flinders edu au. "LDPL: A Language Designer's Pattern Language." Flinders University. Informatics and Engineering, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20061127.123254.

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Patterns provide solutions to recurring design problems in a variety of domains, including that of software design. The best patterns are generative: they show how to build the solution they propose, rather than just explaining it. A collection of patterns that work together to generate a complex system is called a pattern language. Pattern languages have been written for domains as diverse as architecture and computer science, but the process of developing pattern languages is not well understood. This thesis focuses on defining both the structure of pattern languages and the processes by which they are built. The theoretical foundation of the work is existing theory on symmetry breaking. The form of the work is itself a pattern language: a Language Designer's Pattern Language (LDPL). LDPL itself articulates the structure of pattern languages and the key processes by which they form and evolve, and thus guides the building of a properly structured pattern language. LDPL uses multidisciplinary examples to validate the claims made, and an existing software pattern language is analyzed using the material developed. A key assumption of this thesis is that a pattern language is a structural entity; a pattern is not just a transformation on system structure, but also the resultant structural configuration. Another key assumption is that it is valid to treat a pattern language itself as a complex, designed system, and therefore valid to develop a pattern language for building pattern languages. One way of developing a pattern language for building pattern languages would be to search for underlying commonality across a variety of existing, well known pattern languages. Such underlying commonality would form the basis for patterns in LDPL. This project has not directly followed this approach, simply because very few pattern languages that are genuinely structural have currently been explicitly documented. Instead, given that pattern languages articulate structure and behavior of complex systems, this research has investigated existing complex systems theory - in particular, symmetry-breaking - and used that theory to underpin the pattern language. The patterns in the language are validated by examples of those patterns within two well known pattern languages, and within several existing systems whose pattern languages have not necessarily been explicitly documented as such, but the existence of which is assumed in the analysis. In addition to developing LDPL, this project has used LDPL to critique an existing software pattern language, and to show how that software pattern language could potentially have been generated using LDPL. Existing relationships between patterns in the software language have been analyzed and, in some cases, changes to patterns and their interconnections have been proposed as a way of improving the language. This project makes a number of key contributions to pattern language research. It provides a basis for semantic analysis of pattern languages and demonstrates the validity of using a pattern language to articulate the structure of pattern languages and the processes by which they are built. The project uses symmetry-breaking theory to analyze pattern languages and applies that theory to the development of a language. The resulting language, LDPL, provides language developers with a tool they can use to help build pattern languages.
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14

Bendiuga, Volodymyr. "Multi-Core Pattern." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-16484.

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15

Frauenberger, Chris. "Auditory display design : an investigation of a design pattern approach." Thesis, Queen Mary, University of London, 2009. http://qmro.qmul.ac.uk/xmlui/handle/123456789/7685.

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This thesis investigates the design of audio for feedback in human-technology interaction— auditory displays. Despite promising progress in research and the potential benefits, we currently see little impact of audio in everyday interfaces. Changing interaction paradigms, new contexts of use and inclusive design principles, however, increase the need for an efficient, non-visual means of conveying information. Motivated by these needs, this work describes the development and evaluation of a methodological design framework, aiming to enhance knowledge and skill transfer in auditory display design and to enable designers to build more efficient and compelling auditory solutions. The work starts by investigating the current practice in designing audio in the user interface. A survey amongst practitioners and researchers in the field and a literature study of research papers highlighted the need for a structured design approach. Building on these results, paco – pattern design in the context space has been developed, a framework providing methods to capture, apply and refine design knowledge through design patterns. A key element of paco, the context space, serves as the organising principle for patterns, artefacts and design problems and supports designers in conceptualising the design space. The evaluation of paco is the first comparative study of a design methodology in this area. Experts in auditory display design and novice designers participated in a series of experiments to determine the usefulness of the framework. The evaluation demonstrated that paco facilitates the transfer of design knowledge and skill between experts and novices as well as promoting reflection and recording of design rationale. Alongside these principle achievements, important insights have been gained about the design process which lay the foundations for future research into this subject area. This work contributes to the field of auditory display as it reflects on the current practice and proposes a means of supporting designers to communicate, reason about and build on each other’s work more efficiently. The broader field of human-computer interaction may also benefit from the availability of design guidance for exploiting the auditory modality to answer the challenges of future interaction design. Finally, with paco a generic methodology in the field of design patterns was proposed, potentially similarly beneficial to other designing disciplines.
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Porcher, Mathieu. "CAMOLUTION : Contemporary surface pattern expressions in textile design." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-13028.

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Camolution is a project that explores the camouflage pattern in a textile designcontext. The motive is to reinterpret an obsolete concealment function andinstead, to hide and reveal visual textile aspects within the pattern. Theprimary aim of this work is to develop a contemporary camouflage patterncollection of printed and knitted textiles, and to explore the concealmentfunction through visual deceptions. The patterns were developed witha method that uses a selection of rules in colour contrasts,style influences and textile proprieties to design a series of patternexperiments. The final pattern designs were screen printed, digitalprinted and knitted, and applied as garment prototypes. This part wasdone in collaboration with the fashion brand Björn Borg. The result setsout a collection of textiles and clothes connected by three differentconcepts of misled vision. It was found that the camouflage function in thiswork was an efficient tool to advertise the brand symbols within the textiles.This work proposes an alternative design method of using the camouflageconcept in textile design, contributing with new expressions, techniquesand qualities.
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17

Mencucci, Riccardo. "Esperimenti di design pattern di ispirazione biologica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9290/.

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L'informatica, assieme alle sue innovazioni tecnologiche, offre al mondo d'oggi uno scenario in continuo sviluppo evolutivo che permette di facilitare alcune necessità dell'essere umano. Con la nascita di internet e dei nuovi dispositivi cellulari, la comunicazione è stata resa più malleabile e immediata. Tuttavia, le nuove tecnologie utilizzano infrastrutture complesse che non sempre sono ampiamente sfruttate a causa delle loro esigenze quali scalabilità, risposte in tempo reale, o tolleranza. Per far fronte a queste caratteristiche, una nuova tendenza del software è quella di fornire autonomia e pro-attività alle entità nel sistema in modo da incrementare la loro interazione. Queste caratteristiche permettono di responsabilizzare i soggetti rendendo il sistema auto-organizzato, con una migliore scalabilità,robustezza, e quindi riducendo le esigenze di calcolo di ciascuna entità. Lo studio dei sistemi auto-organizzanti è stato ispirato alla natura, e in particolare, ai sistemi biologici. Questi sistemi mostrano le caratteristiche interessanti per gli scenari pervasivi, poichè sono robusti e resistenti, in grado di adattarsi al contesto ambientale e quindi reagiscono a determinate modifiche che si verificano nell'ambiente comportandosi di conseguenza. L'ingegneria dell'auto-organizzazione ha il compito di simulare e testare questi comportamenti presentando uno schema progettuale completo che permetta di presentare soluzioni ricorrenti a problemi noti. Tale schema è definito in termini informatici design pattern. Le entità, definite agenti, per interagire e comunicare tra di loro hanno bisogno di coordinarsi tramite un modello specifico. Nel nostro caso è stato scelto TuCSoN, poichè riesce a separare uno spazio dedicato allo scambio di informazioni da uno spazio dedicato alle specifiche che permette di descrivere delle politiche di comportamento per sistemi MAS implementati nell'opportuno linguaggio di programmazione ReSpecT.
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Förster, Alexander. "Pattern-based business process design and verification /." Tönning ; Lübeck ; Marburg : Der Andere Verl, 2009. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017654347&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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Pechoux, Beatrice Le. "A Pattern Language Describing Apparel Design Creativity." NCSU, 2000. http://www.lib.ncsu.edu/theses/available/etd-20000404-214300.

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The apparel design process involves gathering and analyzing information on fashion trends, markets, past line sales and editing ideas for successful combinations of fabric, style and price. These ideas are the result of creativity. Creativity is most often modeled as a problem solving process involving complex chaotic systems. In the fields of architecture and software design, pattern languages have been developed to help understand the various fundamental components and dynamics of complex systems by using a series of related generic problem-solving patterns empirically proven to be successful in a specified context of forces. Patterns record existing knowledge to make it rapidly and easily accessible and communicated between different users. The research objective of this dissertation was to develop a pattern language describing the initial creative phase of the apparel design process. First, an archetype of the initial creative process in apparel design was constructed based on the literature reviewed to integrate the intervening marketing and design components, and suggest a set of links between these components and the various stages of the process. Second, patterns describing these links and the archetype were developed to form a pattern language representing the dynamics of the archetypal model, i.e. the articulation and interdependencies of all its components and stages. Design professionals reviewed the pattern language. Students used it to develop product concepts and storyboards, which were evaluated by a panel of judges. Feedback from these participants indicates the pattern language offers a "design manual" that can be used by all team members to improve design efficiency and effectiveness, i.e. higher success rates of new products in a timely manner. Combining information technology and the pattern language could make an even greater contribution to apparel design, both at an operational level and a strategic planning level. This research provides a working example of a pattern language and shows the benefits to be attained. Also, the dissertation includes a guide on constructing pattern languages in the hope of reaching the ultimate goal of encouraging industry and academic apparel design experts to contribute to the necessary ongoing developments of the pattern language.

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Binun, Alexander [Verfasser]. "High Accuracy Design Pattern Detection / Alexander Binun." Bonn : Universitäts- und Landesbibliothek Bonn, 2012. http://d-nb.info/1043911294/34.

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21

Semnani, Shahram. "Design and analysis of discriminant pattern classifiers." Thesis, Loughborough University, 1993. https://dspace.lboro.ac.uk/2134/14143.

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In recent years pattern recognition has evolved to a mature discipline and has been successfully applied to various problems. A fundamental part of an automatic pattern recognition system is classification, where a pattern vector is assigned to one of a finite number of classes. This thesis reports on the development and design of pattern classifier algorithms, with particular emphasis on statistical algorithms which employ discriminant functions. The first part of this research work investigates the use of linear discriminant functions as pattern classifiers. A comparison of some well known methods, including Perceptron, Widrow-Hoff and Ho-Kashyap, is presented. Using generalised linear modelling a new method of training discriminant functions is developed. In this method the linear discriminant function is transformed by a non-linear link function which associates with each pattern vector a measure which is bounded in the range of 0 to 1 according to the class membership of the pattern. In simulations the GLM approach is applied both to synthetic data and to experimental data from a binary pattern matching problem. It is seen that GLM exhibits faster and more reliable convergence than existing linear discriminant approaches. Extensions of this method to Piecewise linear discriminant functions and to polynomial discriminant functions are explored. Application of self-organising methods for efficient generation of polynomial discriminant functions is also investigated. In the second part of the work a review of neural networks is presented, followed by an analysis and formulation of a popular neural network training algorithm, namely Backpropagation (BP). The capabilities and deficiencies of BP and its variations are experimentally evaluated by computer simulations. An alternative formulation based on Empirical Maximum Likelihood (EML) is also proposed. This approach is shown to have a simpler error landscape in comparison to the original BP based on mean square error. Simulations show that the EML approach generally provides faster convergence, involves fewer calculations per iteration than conventional BP, and results in equally good classification performance.
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Alshira'H, Mohammad H. "Integrating user knowledge into design pattern detection." Thesis, University of Leicester, 2015. http://hdl.handle.net/2381/36232.

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Design pattern detection is useful for a range of software comprehension and maintenance tasks. Tools that rely on static or dynamic analysis alone can produce inaccurate results, especially for patterns that rely on the run-time information. Some tools provide facilities for the developer to refine the results by adding their own knowledge. Currently, however, the ability of tools to accommodate this knowledge is very limited; it can only pertain to the detected patterns and cannot provide additional knowledge about the source code, or about its behaviour. In this thesis, we propose an approach to combine existing pattern detection techniques with a structured feedback mechanism. This enables the developer to refine the detection results by feeding-in additional knowledge about pattern implementations and software behaviour. The motivation is that a limited amount of user input can complement the automated detection process, to produce results that are more accurate. To evaluate the approach we applied it to a selection of openly available software systems. The evaluation was carried in two parts. First, an evaluation case study was carried out to detect pattern instances in the selected systems with the help of the user knowledge. Second, a user study of a broader range of expert users of design patterns was conducted in order to investigate the impact of their knowledge on the detection process, and to see whether it is realistic that the user can identify useful knowledge for the detection process. The evaluation results indicate that the proposed approach can yield a significant improvement in the accuracy whilst requiring a relatively small degree of user input from the developer. Moreover, the results show that expert users can supplement the design pattern detection process with a useful feedback that can enhance the detection of design pattern instances in the source code.
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Hammar, Karl. "Towards an Ontology Design Pattern Quality Model." Licentiate thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93370.

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The use of semantic technologies and Semantic Web ontologies in particular have enabled many recent developments in information integration, search engines, and reasoning over formalised knowledge. Ontology Design Patterns have been proposed to be useful in simplifying the development of Semantic Web ontologies by codifying and reusing modelling best practices. This thesis investigates the quality of Ontology Design Patterns. The main contribution of the thesis is a theoretically grounded and partially empirically evaluated quality model for such patterns including a set of quality characteristics, indicators, measurement methods and recommendations. The quality model is based on established theory on information system quality, conceptual model quality, and ontology evaluation. It has been tested in a case study setting and in two experiments. The main findings of this thesis are that the quality of Ontology Design Patterns can be identified, formalised and measured, and furthermore, that these qualities interact in such a way that ontology engineers using patterns need to make tradeoffs regarding which qualities they wish to prioritise. The developed model may aid them in making these choices. This work has been supported by Jönköing University.
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Förster, Alexander. "Pattern-based business process design and verification." Tönning Lübeck Marburg Der Andere Verl, 2008. http://d-nb.info/993341101/04.

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ZANONI, MARCO. "Data mining techniques for design pattern detection." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2012. http://hdl.handle.net/10281/31515.

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The main objective of design pattern detection is to gain better comprehension of a software system, and of the kind of problems addressed during the development of the system itself. Design patterns have informal specifications, leading to many implementation variants caused by the subjective interpretation of the pattern by developers. This thesis applies a supervised classification approach to make the detection more subjective, bringing to developers the patterns they want to find, ranked by a confidence value.
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Cartier, Kevin C. "APPLICATION OF THE MEDIATOR DESIGN PATTERN TO MONTE CARLO SIMULATION IN GENETIC EPIDEMIOLOGY." Case Western Reserve University School of Graduate Studies / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=case1208547976.

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Olson, Daren. "Teaching Patterns: A Pattern Language for Improving the Quality of Instruction in Higher Education Settings." DigitalCommons@USU, 2008. https://digitalcommons.usu.edu/etd/51.

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One method for improving the appeal of instruction is found in Christopher Alexander’s work on architectural design patterns. In this qualitative research study, student comments on teacher/course evaluation forms were analyzed to generate six instructional design patterns. The teacher enthusiasm pattern encourages teachers to show (a) increased scholarship and enthusiasm towards the subject matter, (b) genuine concern and enthusiasm towards the students, and (c) mastery of and enthusiasm towards the act of teaching. The balanced curriculum pattern recommends that teachers (a) determine the appropriate depth or breadth of subject matter and communicate it to the students, (b) create a balanced schedule of activities, assignments, and tests, and (c) provide a variety of subject matter topics, instructional strategies, and media delivery technologies. The clear and appropriate assessments pattern directs teachers to (a) communicate the learning objectives related to each assessment, (b) ensure assessment methods are appropriate measures of the objectives, and (c) use fair criteria in grading and administering the assessments. The authentic connections pattern asks teachers to (a) help students understand the connections between the subject matter content and the world of work, (b) promote interpersonal connections between students through instruction and group work, as well as facilitate teacher-student connections by dealing with students honestly and fairly, and (c) encourage students to look at connections that go beyond workplace application and help students become better people. The flow of time pattern recommends that teachers (a) help students plan out their schedules for various time periods, and (b) synchronize the flow of instructional events with the flow of events occurring in the students’ personal lives. Finally, the negotiation and cooperation pattern encourages teachers to apply the processes of negotiation and cooperation to solve problems related to (a) the students’ lack of a sense of freedom, power, or control, (b) the conflict within the students or within the social order of the class, and (c) the general absence of a self-supporting, self-maintaining, and generating quality in the instruction. These six instructional design patterns may be used by teachers to increase the appeal of instruction in higher education settings.
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Johansson, Matilda. "Repeated Stories : exploring storytelling for children in surface pattern design." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-206.

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Repeated Stories is an exploratory project in textile design where the aim is to explore the design of storytelling patterns addressed to children. More precisely, the work examines how patterns can be designed as a tool to encourage curiosity and creativity among children. The work is practice-based, building on concrete experiments with a workshop character, where combinations of textile material, colour, printing techniques and scale are explored. The primary motive for this work is to take advantage of textile design expertise in a social context, to find new areas for competence in making repeats and patterns, and how a social value can be added to patterns. The result is an installation of three hanging textiles, meant for a public space, such as waiting room in a hospital. The work proposes an alternative approach to surface patterns by adding storytelling and give the patterns both a communicative and decorative function.
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Chase, Chelsea. "Using Design Patterns in User Interface Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342463458.

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Bukvova, Helena. "Educational Design of an Integrative eGovernment Qualification Approach: Educational Design of an Integrative eGovernment Qualification Approach." Master's thesis, Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A25069.

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The thesis presents a model, suitable for the design of any type of qualification in integrative eGovernment education. The integrative approach combines education of adult learners and students and promotes international cooperation.
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Freeman, Dane Fletcher. "A product family design methodology employing pattern recognition." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50267.

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Sharing components in a product family requires a trade-off between the individual products' performances and overall family costs. It is critical for a successful family to identify which components are similar, so that sharing does not compromise the individual products' performances. This research formulates two commonality identification approaches for use in product family design and investigates their applicability in a generic product family design methodology. Having a commonality identification approach reduces the combinatorial sharing problem and allows for more quality family alternatives to be considered. The first is based on the pattern recognition technique of fuzzy c-means clustering in component subspaces. If components from different products are similar enough to be grouped into the same cluster, then those components could possibly become the same platform. Fuzzy equivalence relations that show the binary relationship from one products' component to a different products' component can be extracted from the cluster membership functions. The second approach builds a Bayesian network representing the joint distribution of a design space exploration. Using this model, a series of inferences can be made based on product performance and component constraints. Finally the posterior design variable distributions can be processed using a similarity metric like the earth mover distance to identify which products' components are similar to another's.
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Cher, Hock Hin. "Two-Way Pattern Design for Distributed Subarray Antennas." Thesis, Monterey, California. Naval Postgraduate School, 2012. http://hdl.handle.net/10945/17341.

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Approved for public release; distribution is unlimited
Modern phased array radar uses multifunction subarray antennas in a distributed fashion. Distributed subarrays (DSA) have the advantages of more efficient scheduling of track and search functions, rapid steering capability, decreased complexity in digital beamforming and better angular resolution. However, one disadvantage of the DSA are the extra grating lobes due to large subarray spacing which can cause ambiguities in angle measurements and excess background clutter. A possible approach to suppress the grating lobes is to design separate transmit and receive subarray antennas that have different radiation patterns. The purpose of this research was to develop a program based on the principle of pattern multiplication to synthesize and access the two-way antenna pattern for DSAs. The program, written in MATLAB, allows the user to study the two-way antenna pattern for different subarray architectures. The program was able to synthesize the pattern for isotropic elements, short dipoles and half-wave dipoles in a planar array above a ground plane. A simulation tool was also developed to map the grating lobe and null locations of the antenna patterns in direction cosine space. Several DSA configurations were examined, and the results showed that undesired grating lobes can be suppressed by subarray nulls.
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Chen, Jocelyn Hua-Chu. "An investigation into 3-dimensional garment pattern design." Thesis, Nottingham Trent University, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324557.

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Wilkins, Barry. "Meld : a pattern supported methodology for visualisation design." Thesis, University of Birmingham, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.398700.

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Khouri, Noor K. "Structural grid shell design with Islamic pattern topologies." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111282.

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Thesis: S.M. in Building Technology, Massachusetts Institute of Technology, Department of Architecture, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 81-84).
Geometric patterns, pioneered centuries ago as a dominant form of ornamentation in Islamic architecture, represent an abundant source of possible topologies and geometries that can be explored in the preliminary design of discrete structures. This diverse design space motivates the coupling between Islamic patterns and the form finding of funicular grid shells for which structural performance is highly affected by topology and geometry. This thesis examines one such pattern through a parametric, performance-driven framework in the context of conceptual design, when many alternatives are being considered. Form finding is conducted via the force density method, which is augmented with the addition of a force density optimization loop to enable grid shell height selection. A further modification allows for force densities to be scaled according to the initial member lengths, introducing sensitivity to pattern geometry in the final form-found structures. The results attest to the viable synergy between architectural and structural objectives through grid shells that perform as well as, or better than, quadrilateral grid shells. Historic and cultural patterns therefore present design opportunities that both expand the conventional grid shell design vocabulary and offer designers an alternative means of referencing vernacular traditions in the modern built environment, through a structural engineering lens. Key words: grid shell, structural topology, Islamic pattern, parametric design, performance driven design, force density method, form finding.
by Noor K. Khouri.
S.M. in Building Technology
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Byun, Youngjoon. "Pattern-based design and validation of communication protocols." [Gainesville, Fla.] : University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0001253.

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Zappulla, Carmelo. "Per una scienza architettonica del pattern?" Doctoral thesis, Universitat Politècnica de Catalunya, 2014. http://hdl.handle.net/10803/232456.

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The basic premise of this work is to consider architecture as the result of the interrelationship between its constituent parts: aesthetic, tectonics, social, environmental , cultural, and organizational. When the project is focused only on one or a few of these levels, this is when hollow formalisms are generated. The main aim here is to demonstrate that patterns are able to facilitate the interaction and integration ofthese constituents. The rise of computation in architecture has had the effect of diluting the natural thought process of the architect. This paper therefore, helps to fill that theoretical void in parametric design. Hence, new tools are needed to analyse and understand architectural phenomena. For this to happen, the relationship between mathematical models and architecture needs to be cemented, and from here on after, pattern needs to be seen as an invaluable component of architecture. A methodology based on my belief that Complexity Theory could be the basis for interpreting architecture and pattern as structure, in order to transform the abstract into reality.
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Garnås, Amelie, and Linnéa Duné. "Mönsteridentifikation på sociala medier : Hur påverkar de webbdesign?" Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26168.

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I denna uppsats undersöks designmönster. Tidigare, erkända designmönsterbibliotek har använts som grund för att ta fram en ny designmönstermall. Sedan har sex designmönster identifierats och skapats från sociala medier med hjälp av mönsteridentifikation, dessa är: gilla-knapp, hashtag, dela, kommentera, lägga upp bilder och nyhetsflöde. Vidare har intervjuer med sju respondenter från olika Stockholmbaserade webbyråer genomförts för att undersöka huruvida de identifierade mönstren från sociala medier påverkar deras webbdesign. Centralt för undersökningen var dessutom att ta reda på om webbyråer idag överhuvudtaget använder sig av designmönster när de bygger en webbplats. Efter genomförda studier framgår det att majoriteten av de undersökta webbyråerna inte tidigare hört talas om designmönster i den benämningen som uppsatsen följer. Webbyråerna använde sig istället av inspiration från andra lyckade sidor för att hitta lösningar på problem och följde också trender inom webbutveckling. Av de sex designmönstren från sociala medier används tre regelbundet, gillaknapp, dela och nyhetsflöde (långa startsidor).
This paper studies design patterns. Existing, known pattern libraries have been used as a foundation for a new pattern template. Six new design patterns have been identified and created from social media with the help of pattern mining, these are: the like button, hashtag, share, comment, posting pictures and news feed. Furthermore, interviews have been conducted with seven respondents from different Stockholm based web design agencies to examine how these six identified design patterns have affected their web design. A central part of this study has also been to see if web design agencies even use design patterns when they are building a web site. After the interviews it is clear that the majority of web designers have not heard about design patterns the way this paper defines them. Web designers are working with inspiration from other web sites to help them find design solutions and they are also following trends in web development. Of the six design patterns from social media only three are regularly used, the like button, share and news feed.
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Mikkonen, S. (Samu). "Requirements of the interaction design pattern languages for the web development:a pattern language delivery platform." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201512312312.

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Purpose: Previous studies of pattern languages have been focused HCI pattern languages or presented them in the context web development before advent of touchscreen mobile devices. This study looks at potential and evolvement of pattern languages in general and then evaluates the effects and challenges that modern Web environment brings to development of pattern languages for the web development. Methodology: This research was conducted as design science research by following the process of recognized design science research methodology. Experiment including qualitative survey was conducted in evaluation phase. Narrative literature review was conducted summarizing the most relevant and highest quality knowledge available to answer the research questions as part of the background research. Findings: This research points to that pattern languages have untapped potential in web technology based user interfaces. This study didn’t yet provide definitive answer to how to untap this potential, but instead provided set of requirements to build upon. Research limitations: Study focuses on only developing user interface patterns as front-end elements that can be paired with desired backend implementations. Artifacts developed in this study should also be evaluated in larger qualitative research in order to better evaluate the impact. Practical implications: Delivery platform for pattern language was developed and documented as artifact. Basic pattern language was also developed and documented to enable evaluation of the delivery platform. Insights of this paper aims to provide basis for the building pattern languages for the web development. Value of the paper comes also from discussing the role of recent tools and techniques that have been recently adopted in the web development or are just being developed.
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Bohdanowicz, Daniel. "Toward Tool Support for Usage of Object-Oriented Design Patterns Expressed in Unified Modeling Language." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5895.

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Design patterns describe solutions that can be used in a particular context for commonly recurring problems at the detailed design level of a software system. Patterns have become an important concept in object-oriented development and their usage is a widely accepted practice. This thesis investigates issue of tool support for design patterns usage that can be offered by UML modelling tools, and proposes UML based method and notation for specification of the patterns, and documentation of their instances in a design model, facilitating such support. Different ways of such support are presented and classified, and comparison of tools offering assistance for patterns usage is depicted. UML profile supporting specification of structural aspects of solutions proposed by design patterns, and documentation of their instances is specified in the thesis.
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Sun, Susan Yue Hua. "Online Language Learning: Design and Co-configuration." Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/21749.

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This thesis brings together research in the fields of computer-assisted language learning (CALL) and design for learning to investigate CALL design. It explores ways of connecting CALL design to design for learning and the wider educational design community in pursuit of advancing CALL design and producing new design knowledge for all. It draws on various frameworks and approaches of design for learning for the theoretical framing, design, analysis, and methodological modelling of six separate but interrelated research studies presented and discussed in this thesis. It argues that these frameworks and approaches merit serious consideration by CALL. CALL is situated at the intersection of technology enhanced learning (TEL) and second language acquisition (SLA). Synergies between the two fields – SLA and TEL – started to become apparent in the early 1980s and resulted in the development of CALL, which is now a well-established and permanent fixture in language learning around the world. CALL research draws mainly on the principles and practice of SLA, as well as TEL. Design for learning, while drawing on TEL, also involves design research. It recognises that (1) the contemporary learning context has become increasingly learner-centred and technology-rich; and (2) the learning process is constantly evolving, configurative, dynamic and complex, as learning activities unfold and learning (may or may not) eventuate. The central concern and focus of educational design should therefore, the design for learning community emphasises, be on the two areas, i.e. contemporary learning context and learning process. The foundational theoretical stance of design for learning assumes that learning cannot be designed, but can be designed for. This assumption is grounded firmly in contemporary theories of learning underpinned by constructivist principles and a learner-centred pedagogical approach. Furthermore, design for learning considers teaching as design and teachers as designers, as well as advocating formal representations of design knowledge for sharing and re-use. There has been a growing awareness in the CALL research community of the changing contemporary learning context and process, but effective frameworks and approaches to guide and help teacher-designers in their everyday work – analysing and designing for learner context, designing for emergent configuration and orchestration during the learning process – are still largely absent. Also absent is a structured and systematic framework for design and a shared design language among CALL practitioners. This thesis proposes ways to connect and consolidate the dialogues between the two fields through investigation and exploration of how design for learning may help broaden our understanding of CALL and strengthen CALL design. The first study is an exploratory literature review synthesising the two fields CALL and design for learning, followed by five investigations into CALL design and practice. The first two investigations - focussing on student configuration - reveal extensive details of, and new insight into, emerging activities of learners. Of particular interest and importance is a contribution to the understanding of student configuration in online language learning, e.g., social co-configuration, place-making – this being the first comprehensive framing of its kind in CALL. The third investigation is on a teacher’s ongoing design activities after a course has gone live. The findings not only provide insight into the process of designing for CALL, but also highlight the need for a shift of focus in educational design, i.e., from design-as-final-product to design-as-ongoing-process. The study also calls for a re-orientation of teachers to take a more forward-looking, proactive design stance - designing for configuration and orchestration. The last two investigations focus on the methodological aspects of CALL design. It explores possible adoption of the patterns-based approach, which will enable effective capturing and sharing of design experience and knowledge within the CALL community and beyond. The investigations attempt to develop CALL task instructions into design patterns and establish a conceptual framework for a CALL pattern language. They contribute to the literature by proposing a method to adapt design patterns and by framing a CALL pattern language. The methods used in each of the six studies varied somewhat, depending on the focus of each investigation. An overarching design-led, transdisciplinary approach was adopted throughout the research, linking all six studies. Transdisciplinarity helps researchers to develop more robust answers to problems, and construct concepts and formulate design models which better represent contemporary learning contexts and learners. In this thesis, a transdisciplinary approach helped to ground the investigations on assumptions, findings, theories, and approaches from the field of design for learning, and to build new design knowledge and models for CALL, as well as for the wider educational design community.
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Hennerfors, Simon. "Flip the pattern : An exploration on designing adjustable printed textiles." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22063.

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How can a textile designer work in an exploratory way to find methods and taking advantage as much of a fabrics surfaces as possible?   This work explores a combination of techniques as laser cutting and transfer printing, how they can be developed and combined to influence each other. The aim of this project is to explore the combined techniques of laser cutting and transfer printing, with a focus on designing adjustable printed textiles.   Through a method in practical working, exploration was carried out in techniques like laser cutting and transfer print, as well as the combined visual expression of several patterns with cut-outs and modularity.   The result of this project is three pieces each representing adjustment in different combinations; One adjustable repeat, modularity, and modularity with cutouts. All three except one consist of two repeated patterns on each side of the fabric. They present examples of how a textile can be changed, the relation between construction and surface print. They all show that a printed textile could be more than just a static surface.   By taking the method of printing two patterns and use laser cutting gives a value for both sides of the fabric and shows how to produce printed textiles with modularity. Additional material or more prints and colors could be investigated further.
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Woods, Gerard Peter. "Computer aided pattern generation for the garment industry." Thesis, Queen's University Belfast, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.356856.

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Phelan, Nigel R. "Aspects of the automation of casting pattern making." Thesis, University of Bath, 1992. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305217.

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Chen, Jun. "RMA a pattern based J2EE development tool /." Thesis, Waterloo, Ont. : University of Waterloo, 2004. http://etd.uwaterloo.ca/etd/j2chen2004.pdf.

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Thesis (MMath)--University of Waterloo, 2004.
"A thesis presented to the University of Waterloo in fulfilment of the thesis requirement for the degree of Master of Mathematics in Computer Science." Includes bibliographical references.
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Sayem, Abu Sadat Muhammad. "Resizable outerwear templates for virtual design and pattern flattening." Thesis, University of Manchester, 2012. https://www.research.manchester.ac.uk/portal/en/theses/resizable-outerwear-templates-for-virtual-design-and-pattern-flattening(22f1ac35-05c9-46ed-878b-5f4f4da05b55).html.

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The aim of this research was to implement a computer-aided 3D to 2D pattern development technique for outerwear. A preponderance of total clothing consumption is of garments in this category, which are designed to offer the wearer significant levels of ease. Yet there has not previously been on the market any system which offers a practical solution to the problems of 3D design and pattern flattening for clothing in this category. A set of 3D outerwear templates, one for men's shirts and another for men's trousers, has been developed to execute pattern flattening from virtual designs and this approach offers significant reduction in time and manpower involvement in the clothing development phase by combining creative and technical garment design processes into a single step. The outerwear templates developed and demonstrated in this research work can provide 3D design platforms for clothing designers to create virtual clothing as a surface layer which can be flattened to create a traditional pattern. Point-Cloud data captured by a modern white-light-based 3D body-scanning system were used as the basic input for creating the outerwear templates. A set of sectional curves, representative of anthropometric size parameters, was extracted from a virtual model generated from the body scan data by using reverse engineering software. These sectional curves were then modified to reproduce the required profile upon which to create items of men's outerwear. The curves were made symmetrical, as required, before scaling to impart resizability. Using geometric modelling technique, a new surface was generated out of these resizable curves to form the required 3D outerwear templates. Through a set of functionality tests, it has been found that both of the templates developed in this research may be used for virtual design, 3D grading and pattern flattening.
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Sahoo, Shibashankar. "Soft machine : A pattern language for interacting with machine learning algorithms." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-182467.

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The computational nature of soft computing e.g. machine learning and AI systems have been hidden by seamless interfaces for almost two decades now. It has led to the loss of control, inability to explore, and adapt to needs and privacy at an individual level to social-technical problems on a global scale. I propose a soft machine - a set of cohesive design patterns or ‘seams’ to interact with everyday ‘black-box’ algorithms. Through participatory design and tangible sketching, I illustrate several interaction techniques to show how people can naturally control, explore, and adapt in-context algorithmic systems. Unlike existing design approaches, I treat machine learning as playful ‘design material’ finding moments of interplay between human common sense and statical intelligence. Further, I conceive machine learning not as a ‘technology’ but rather as an iterative training ‘process’, which eventually changes the role of user from a passive consumer of technology to an active trainer of algorithms.
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Anthony, Lori A. "Pattern Language as a Design and Evaluation Tool for Teaming Environments." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/32617.

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The transformation of the office from the standard bullpen configuration to today's dynamic, flexible and open floorplans has required new design methodologies that incorporate tools and technologies that are readily available to interior designers. Moreover, the increased use of teams in the workplace challenges interior designers to create environments that accommodate group and individual tasks. This two-phased research study explored the use of a web-based pattern language as a new tool for designing and evaluating teaming spaces. Pattern language is a design formulation methodology developed in 1977 by Christopher Alexander and his associates. It consists of a series of interrelated physical elements combined to create a framework for design solutions. A web-based pattern language for teaming environments was created by this researcher and evaluated by an e-mail questionnaire sent to a sample of expert design professionals. The feedback from the survey was used to revise the existing language and was the tool used for phase two. This phase tested the pattern language against an existing teaming environment by having the researcher evaluate the space determining the inclusion of each pattern. A focus group was also surveyed and the results of both evaluations were compared for similarities. The results of phase one showed that of those design professionals surveyed, the majority believe pattern language could be a valuable design as well as evaluation tool. Phase two results showed similarities between the responses by the researcher compared with those of the focus group. In summary, pattern language may be a useful tool for the design and evaluation of teaming environments.
Master of Science
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Govindaraajan, Srikkanth. "Design and Implementation of a Vascular Pattern Recognition System." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406821169.

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Sterner, Carl S. "A Sustainable Pattern Language: A Comprehensive Approach to Sustainable Design." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212172753.

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