Academic literature on the topic 'Design pattern'

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Journal articles on the topic "Design pattern"

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Barney, Christopher Aaron. "Application of Pattern Language for Game Design in Pedagogy and Design Practice." Information 12, no. 10 (September 23, 2021): 393. http://dx.doi.org/10.3390/info12100393.

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Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical development tool. This paper examines these weaknesses, describes a method of developing and applying patterns that overcome the weaknesses, and evaluates use of the method for game design education and practice. Weaknesses in existing pattern implementations are: the omission of design problems, presumption of functional completeness at the level of pattern languages, narrow topical focus, and lack of a concise, repeatable method for pattern production. Several features of the proposed method were specifically built to address these weaknesses, namely the pattern template, the process for connecting patterns into a language and assessing the language’s scope, a rubric for assessing pattern confidence and interconnectivity confidence, and pattern-building exercises. This method was applied in a classroom setting. Results as assessed by the evaluation of student work suggest that creating patterns/pattern languages is an effective pedagogical approach. Designs produced using designer-created patterns closely align with existing design theory and are clearly understood by students. The above results may indicate that the path to gaining wider acceptance of pattern theory as a design framework within game design is not to produce a universal pattern language, but to facilitate the creation of case-specific languages by students and professional designers that use a shared ontology, and thus can be combined easily to solve the diverse sets of problems faced by these groups.
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HAYASHI, S., J. KATADA, R. SAKAMOTO, T. KOBAYASHI, and M. SAEKI. "Design Pattern Detection by Using Meta Patterns." IEICE Transactions on Information and Systems E91-D, no. 4 (April 1, 2008): 933–44. http://dx.doi.org/10.1093/ietisy/e91-d.4.933.

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陈, 遂. "Application of Sanxingdui Bronze Pattern in Garment Design." Design 08, no. 04 (2023): 3660–65. http://dx.doi.org/10.12677/design.2023.84451.

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Kunkhet, Arus, and Disaya Chudasri. "Developing Design Approaches for Tile Pattern Designs Inspired by Traditional Textile Patterns." Processes 10, no. 12 (December 19, 2022): 2744. http://dx.doi.org/10.3390/pr10122744.

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This article presents multidisciplinary research that involved design (i.e., textiles, tiles, pattern design), mathematics (i.e., symmetry and seven frieze groups) and a viewpoint on product design and development for business opportunities. This research comprised a design experiment and a survey. In the design experiment, two design approaches were created to translate the characteristics of traditional textile patterns into new pattern designs for floor tiles. These two design approaches were entitled: “partial replication”, and “combination and simplification”. The seven frieze groups were used as a transformation rule in both design approaches, resulting in two sets of frieze patterns. Although they were derived from the same origin, they looked different. A survey was conducted with 61 respondents to gain outsiders’ perspectives on these new pattern designs. The findings include: (i) positive responses to applying traditional textile patterns to other products, (ii) plausible products for pattern designs, (iii) preferences for design approaches and frieze patterns and (iv) opportunities for design research and education with other disciplines. This paper concludes with theoretical and practical implications for further research.
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Yu, Liguo, Yingmei Li, and Srini Ramaswamy. "Design Patterns and Design Quality." International Journal of Secure Software Engineering 8, no. 2 (April 2017): 53–81. http://dx.doi.org/10.4018/ijsse.2017040103.

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Design patterns are reusable software design solutions to object-oriented programs. Since the initial introduction of the 23 well-known design patterns in 1995, more and more patterns have been identified and utilized in the software industry. The benefits of applying design patterns include reducing development cost, improving code quality, and standardizing the integration and maintenance processes. Therefore, using design patterns is becoming a common practice to build both commercial software and open-source products. Although most design patterns are considered creative solutions to some difficult design problems, not all of them are necessarily the best with respect to all different software quality measures, such as program complexity. This paper studies 13 commonly employed design patterns in software industry. First, these 13 patterns are analyzed theoretically about their design complexity in comparison to the conventional solutions. Second, empirical studies are performed on five open-source Java projects to investigate the correlations between design patterns and class structural quality. Finally, these 13 design patterns are evaluated by software programmers who have experience of using all of them. Overall, this study finds that although some design patterns are considered useful, creative, and significant compared to conventional solutions based on user experience, pattern-involved classes are more complex than pattern-free classes, both theoretically and empirically. The authors accordingly recommend a balanced approach to using design patterns: design quality, cost, development time, and product quality should all be considered, when design patterns are utilized.
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盛, 况. "Design Thinking and Application of Paisley Pattern Communication Variations." Design 08, no. 02 (2023): 592–602. http://dx.doi.org/10.12677/design.2023.82076.

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Zavcer, Gregor, Simon Mayr, and Paolo Petta. "Design Pattern Canvas: An Introduction to Unified Serious Game Design Patterns." Interdisciplinary Description of Complex Systems 12, no. 4 (2014): 280–92. http://dx.doi.org/10.7906/indecs.12.4.2.

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Kumar, Mayank, and Manish Kumar. "Pattern Design and its Applicability in Software Design Mechanism." RESEARCH REVIEW International Journal of Multidisciplinary 3, no. 11 (November 30, 2018): 1153–54. http://dx.doi.org/10.31305/rrijm.2018.v03.i11.244.

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Pattern design and software both are the hottest topics of computer science.A software design pattern is an improved, repeatable answer for a normally happening issue in software engineering. It's anything but a completed design, class or library that can be connected to your code legitimately. Or maybe, it is a format for tackling an issue that can be utilized in a wide range of circumstances.In this paper author discussed about pattern design and its applicability through different kinds of patterns like structural, behavioral etc.
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Ghareb, Mazen Ismaeel. "A new challenge to build an application for design Generative Design Pattern." Journal of University of Human Development 1, no. 2 (April 30, 2015): 311. http://dx.doi.org/10.21928/juhd.v1n2y2015.pp311-316.

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A design pattern is used as a static reusable component of object oriented design in the many patterns catalogue. The regular design pattern does not show any collaboration of shared resource between patterns in the software design. But generative design pattern is a new design pattern that shows the relationship and shared resources between them. The generative design pattern is considered a dynamic and active design, which creating new design as a result of collaboration and resource usage between two designs. This paper will demonstrate benefit and the structure of generative pattern. It also demonstrates the creation of a desktop application for modeling generative design pattern. The Java language creates the desktop application. The application provides many features, for instance, users can place drawing objects such as class, Interface and Abstract Class object. The users also can draw different connection line between these objects, such as simple, inheritance, composition lines. This project shows the implementation details techniques of drawing objects and their connection. It also provides an open source code that many novice developers can understand and analysis for further development. The application source code gives the developers new ideas and skills in object oriented programming and graphical user interface in Java language.
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Issaoui, Imène, Nadia Bouassida, and Ben-Abdallah Hanêne. "A New Approach for Interactive Design Pattern Recommendation." Lecture Notes on Software Engineering 3, no. 3 (2015): 173–78. http://dx.doi.org/10.7763/lnse.2015.v3.185.

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Dissertations / Theses on the topic "Design pattern"

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Hallstrom, Jason Olof. "Design Pattern Contracts." The Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=osu1090010266.

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SAEKI, Motoshi, Takashi KOBAYASHI, Ryota SAKAMOTO, Junya KATADA, and Shinpei HAYASHI. "Design Pattern Detection by Using Meta Patterns." Institute of Electronics, Information and Communication Engineers, 2008. http://hdl.handle.net/2237/14977.

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Kristensen, Johnstone Tonje. "Surface patterns, spatiality and pattern relations in textile design." Licentiate thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12987.

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This licentiate thesis focuses on surface patterns, spatiality, and pattern relations in textile design, and aims to explore surface patterns as spatial definers and what they mean in the context of surface patterns. A secondary focus relates to applying conceptual spatial determinations as alternative design variables in design processes, and exploring how these could be used to define and analyse pattern relations. Through a series of exploratory design experiments that used printed and projected surface patterns in a three-dimensional setting, which were documented using photographs and film, the notion of pattern relations, wherein scale was used as a design variable, was explored. The outcome of the experiments showed the expressional possibilities that surface patterns may provide in a defined space, and how these are connected to pattern relations. In order to encourage an accompanying discussion regarding alternative methods of analysing surface patterns, the construction of a theoretical model was initiated. Workshops with design students were used as another practical method in this work. The results showed that there is great potential in using conceptual spatial determinations to define pattern relations by viewing surface patterns as spatial definers, rather than taking a traditional perspective on their functions. Another outcome is the theoretical model, which proposes a specific approach to pattern relations. This research demonstrates how conceptual spatial determinations can benefit the textile design process, as well as design teaching, which could in turn provide the field with new expressions that may lead to a change in or fruitful addition to the practice.
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Malitsky, Nikolay. "Mutable Class Design Pattern." NSUWorks, 2016. http://nsuworks.nova.edu/gscis_etd/956.

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The dissertation proposes, presents and analyzes a new design pattern, the Mutable Class pattern, to support the processing of large-scale heterogeneous data models with multiple families of algorithms. Handling data-algorithm associations represents an important topic across a variety of application domains. As a result, it has been addressed by multiple approaches, including the Visitor pattern and the aspect-oriented programming (AOP) paradigm. Existing solutions, however, bring additional constraints and issues. For example, the Visitor pattern freezes the class hierarchies of application models and the AOP-based projects, such as Spring AOP, introduce significant overhead for processing large-scale models with fine-grain objects. The Mutable Class pattern addresses the limitations of these solutions by providing an alternative approach designed after the Class model of the UML specification. Technically, it extends a data model class with a class mutator supporting the interchangeability of operations. Design patterns represent reusable solutions to recurring problems. According to the design pattern methodology, the definition of these solutions encompasses multiple topics, such as the problem and applicability, structure, collaborations among participants, consequences, implementation aspects, and relation with other patterns. The dissertation provides a formal description of the Mutable Class pattern for processing heterogeneous tree-based models and elaborates on it with a comprehensive analysis in the context of several applications and alternative solutions. Particularly, the commonality of the problem and reusability of this approach is demonstrated and evaluated within two application domains: computational accelerator physics and compiler construction. Furthermore, as a core part of the Unified Accelerator Library (UAL) framework, the scalability boundary of the pattern has been challenged and explored with different categories of application architectures and computational infrastructures including distributed three-tier systems. The Mutable Class pattern targets a common problem arising from software engineering: the evolution of type systems and associated algorithms. Future research includes applying this design pattern in other contexts, such as heterogeneous information networks and large-scale processing platforms, and examining variations and alternative design patterns for solving related classes of problems.
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Sudhir, Arun. "Tree Component Alternatives to the Composite Design Pattern." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/36206.

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The Composite design pattern is commonly employed in object-oriented languages to design a system of objects that form a part-whole hierarchical structure with composite objects formed out of primitive objects. The client does not differentiate between a composite object and a primitive object. The composite hierarchy effectively forms a tree-like hierarchical grouping of objects. From a software engineering perspective, there are at least two problems with the Composite pattern. First, it does not maintain a separation of concerns between the structure of the objects in a system and the objects themselves. The objects that comprise the system contain information about their relationship to other objects. This limits the ability of programmers to reuse the systemâ s structural information. Secondly, there is no mechanism for encapsulating the system as a whole. This makes it difficult to specify and reason about global system properties. This thesis presents two tree components that can be used as alternatives to the Composite design pattern in systems that are traditionally implemented with the pattern. Both components are data structures that can contain arbitrary objects and maintain the structure of those objects as an ordered-tree. Since the components encapsulate only the tree structure, they only need to be specified and verified once, and they are available for black-box reuse. The first component is a traversable tree that maintains a conceptual â cursorâ position. Methods are provided for inserting and removing objects at the cursor position, and for moving the cursor throughout the tree. The second component extends the traversable tree. A formal specification for each tree component is presented in the Tako language â a Java-like language with alias avoidance that is designed to facilitate specification and verification. A case study is presented that shows how the indexed tree can be used and reasoned about in an application â a text-based adventure game. Finally, a similar application is developed in Java, once using the composite pattern and once using the indexed tree data structure, and object-oriented metrics are given for both systems.
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Lodhi, Sheheryar, and Zaheer Ahmed. "Content Ontology Design Pattern Presentation." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Data- och elektroteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15760.

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Ontology design patterns are used for creating quality modeling solutions for ontologies. The presentation of ontology design patterns is concerned with reusability of ontologies from a user perspective. The purpose of this research is to identify improvement areas in the presentation of content ontology design patterns. The objective is to analyze different content ontology design patterns and provide suggestions for possible changes in current templates and pattern presentation. The ontology design pattern templates were compared with existing templates of other patterns to identify improvement areas. After this, two surveys were conducted with novice users and expert ontology engineers to improve the readability and usability of content ontology design patterns from the user perspective and to discover differences in opinion while using the patterns. Based on the findings of comparison and survey results, we proposed suggestions to improve the current template and presentation of content ontology design patterns.
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Sun, Te-Wei. "DEPARS, design pattern recognition system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq28464.pdf.

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Robinson, Daniel D. "Applications of pattern recognition and pattern analysis to molecule design." Thesis, University of Oxford, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343465.

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Jones, Mary Elizabeth Song Il-Yeol. "Dimensional modeling : identifying patterns, classifying patterns, and evaluating pattern impact on the design process /." Philadelphia, Pa. : Drexel University, 2006. http://dspace.library.drexel.edu/handle/1860/743.

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Watkins, Penelope A. "Design for movement : block pattern design for stretch performancewear." Thesis, De Montfort University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.685304.

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Books on the topic "Design pattern"

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Pattern hatching: Design patterns applied. Reading, Mass: Addison-Wesley, 1998.

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Erl, Thomas. SOA design pattern. Indianapolis: Prentice Hall, 2008.

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Pattern. London: Conran Octopus, 2010.

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Carol, Foley, ed. Pattern making. Englewood Cliffs, N.J: Prentice-Hall, 1987.

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Sîan, Evans, and National Trust (Great Britain), eds. Pattern design: A period design sourcebook. London: National Trust, 2008.

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Canada Mortgage and Housing Corporation., ed. Residential street pattern design. 2nd ed. [Ottawa]: CMHC, 2002.

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Woodcarver's pattern & design book. New York: Sterling Pub. Co., 1986.

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Theresa, Neil. Mobile design pattern gallery. Sebastopol, CA: O'Reilly Media, 2012.

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Design sources for pattern. Thirsk: Madeira Threads, 1998.

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Proctor, Richard M. Principles of pattern design. New York: Dover, 1990.

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Book chapters on the topic "Design pattern"

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Sarcar, Vaskaran. "Singleton Pattern." In Java Design Patterns, 3–17. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_1.

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Sarcar, Vaskaran. "Flyweight Pattern." In Java Design Patterns, 147–63. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_10.

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Sarcar, Vaskaran. "Composite Pattern." In Java Design Patterns, 165–78. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_11.

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Sarcar, Vaskaran. "Bridge Pattern." In Java Design Patterns, 179–91. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_12.

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Sarcar, Vaskaran. "Visitor Pattern." In Java Design Patterns, 193–215. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_13.

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Sarcar, Vaskaran. "Observer Pattern." In Java Design Patterns, 217–31. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_14.

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Sarcar, Vaskaran. "Command Pattern." In Java Design Patterns, 263–83. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_17.

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Sarcar, Vaskaran. "Iterator Pattern." In Java Design Patterns, 285–302. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_18.

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Sarcar, Vaskaran. "Memento Pattern." In Java Design Patterns, 303–27. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_19.

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Sarcar, Vaskaran. "Prototype Pattern." In Java Design Patterns, 19–31. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4078-6_2.

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Conference papers on the topic "Design pattern"

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Köppe, Christian, and Hogeschool Utrecht. "A pattern language for teaching design patterns." In the 18th Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2578903.2579161.

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Liu, P. L. "Efficient mask pattern design for photonic circuitry." In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1990. http://dx.doi.org/10.1364/oam.1990.thy25.

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Mask patterns are typically designed by using computer-aided design (CaliforniaD) tools. They support such features as line, rectangle, circle, and arc generation. The mask pattern is composed of enclosed areas defined by these line-drawing features. For photonic devices such as optical waveguides, patterns are fractured into rectangles. A complete mask pattern may contain tens of thousands of rectangles. It may take 20 min for a computer to display the entire mask pattern. We have developed an efficient approach. The waveguide patterns are fractured into two files. One data file contains detailed data, and the other data file contains simplified data for display. For example, in the case of an S-shaped bend, every 10 rectangles can be lumped together to form a parallelogram for display. For a circular contact pad, the simplified data file contains only the coordinates of the center and the radius. In this way, the display speed can be increased by one to two orders of magnitude. After the mask pattern is completed, a program is used to insert detailed data into the data base that describes the mask pattern. Such an approach has been successfully incorporated into the Opto-MASK program.
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Aljawawdeh, Hamzeh J., Christopher L. Simons, and Mohammed Odeh. "Metaheuristic Design Pattern." In GECCO '15: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2739482.2768498.

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Brownlee, Alexander E. I., John R. Woodward, and Jerry Swan. "Metaheuristic Design Pattern." In GECCO '15: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2739482.2768499.

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Shackelford, Mark R. N., and Christopher L. Simons. "Metaheuristic design pattern." In GECCO '14: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598394.2609849.

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Krawiec, Krzysztof. "Metaheuristic design pattern." In GECCO '14: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598394.2609847.

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Griffith, Isaac, and Clemente Izurieta. "Design pattern decay." In the 8th ACM/IEEE International Symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2652524.2652570.

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Ampatzoglou, Apostolos, Sofia Charalampidou, and Ioannis Stamelos. "Design pattern alternatives." In the 17th Panhellenic Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2491845.2491857.

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Mertens, Alexander, Nicole Jochems, Christopher M. Schlick, Daniel Dünnebacke, and Jan Henrik Dornberg. "Design pattern TRABING." In the 2nd ACM SIGCHI symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1822018.1822060.

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Pavlic, Luka, Marjan Hericko, and Vili Podgorelec. "Improving design pattern adoption with Ontology-Based Design Pattern Repository." In 2008 30th International Conference on Information Technology Interfaces (ITI). IEEE, 2008. http://dx.doi.org/10.1109/iti.2008.4588487.

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Reports on the topic "Design pattern"

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Fader, Jaynie. Incorporating Pattern Making Textbook with a Notebook Project for Pattern Design Software. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-853.

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McPhail, Kelly R., Jeffrey O. Coleman, and Dan P. Scholnik. Experiments in Weight Design for a Sombrero Array Pattern. Fort Belvoir, VA: Defense Technical Information Center, June 2010. http://dx.doi.org/10.21236/ada523317.

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Ohrn-Mcdaniel, Linda. Zero-waste pattern meets technology for marketable & sustainable design. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-906.

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Bernardoni, Jeremy Michael, and Mary Ruppert-Stroescu. Draping and Pattern Design Innovation: Spirals in X and Y. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-332.

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Martindale, Addie, and Ellen McKinney. Exploring the Inclusion of Sewing Pattern Development in a Fashion Design Course. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1440.

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Hoang, Helen, Othniel Williams, and Annette Stumpf. Pattern language for a more resilient future. Engineer Research and Development Center (U.S.), October 2023. http://dx.doi.org/10.21079/11681/47700.

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The Department of the Army (DA) manages over twelve million acres of land for military use, and almost 138,000 buildings. Military installations and other US DoD operations contain architectural structures and civil infrastructure that require continuous improvements to resiliency. This includes resiliency in the form of protection against both natural and man-made disasters. This document seeks to identify multiple risks to infrastructure and people and encourages open dialogue for creative solutions. Designers and engineers as well as other disciplines can work together to achieve higher resiliency in both new and renovated work. The following sections are created to provide a starting guide, utilizing various tools to discover the best resilient design strategies for your building. This special report will argue for actionable design strategies; drawing inspiration from historical building forms, while also looking toward emerging technologies that should be further explored.
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Medley, Russell, Amphone Baccam, and Jennifer Moody. Land Use Plan and Street Design Pattern for the Northeast Section of Iowa City. University of Iowa, May 1995. http://dx.doi.org/10.17077/cga7-g0dk.

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Otani, Thomas W., Doron Drusinsky, James B. Michael, and Man-Tak Shing. A Comparison of Priority-based and Incremental Real-Time Garbage Collectors in the Implementation of the Shadow Design Pattern. Fort Belvoir, VA: Defense Technical Information Center, August 2008. http://dx.doi.org/10.21236/ada484635.

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Saeidi, Elahe, and Virginia Wimberley. Precious Cut: A Practice-Based Research Toward Zero-Waste Design by Exploring Creative Pattern Cutting Methods and Draping Techniques. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-173.

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Li, Daijiang, Sydne Record, Eric Sokol, Matthew Bitters, Melissa Chen, Y. Chung, Matthew Helmus, et al. Standardized NEON Organismal Data for Biodiversity Research. Engineer Research and Development Center (U.S.), April 2024. http://dx.doi.org/10.21079/11681/48421.

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Understanding patterns and drivers of species distribution and abundance, and thus biodiversity, is a core goal of ecology. Despite advances in recent decades, research into these patterns and processes is limited by a lack of standardized, high-quality, empirical data spanning large spatial scales and long time periods. The NEON fills this gap by providing freely available observational data generated during robust and consistent organismal sampling of several sentinel taxonomic groups within 81 sites distributed across the US and will be collected for at least 30 years. The breadth and scope of these data provide a unique resource for advancing biodiversity research. To maximize the potential of this opportunity, however, it is critical that NEON data be accessible and easily integrated into investigators’ workflows and analyses. To facilitate its use for biodiversity research and synthesis, we created a workflow to process and format NEON organismal data into the ecocomDP (ecological community data design pattern) format available through the ecocomDP R package; provided the standardized data as an R data package (neonDivData). We briefly summarize sampling designs and data wrangling decisions for the major taxonomic groups included. Our workflows are open-source so the biodiversity community may: add additional taxonomic groups; modify the workflow to produce datasets appropriate for their own analytical needs; and regularly update the data packages as more observations become available. Finally, we provide two simple examples of how the standardized data may be used for biodiversity research. By providing a standardized data package, we hope to enhance the utility of NEON organismal data in advancing biodiversity research and encourage the use of the harmonized ecocomDP data design pattern for community ecology data from other ecological observatory networks.
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