Dissertations / Theses on the topic 'Design Led Research'

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1

Haslem, Neal Ragnar, and neal@nealhaslem net. "The practice and the community: a proposition for the possible contribution of communication design to public space." RMIT University. Applied Communication, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080212.165002.

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The practice of communication design has developed from a visual-communication service industry into a multi-facetted profession, directly involved with the maintenance and creation of social and cultural capital. The ancestry of communication design has led to its continued perception as a neutral tool for the achievement of communication. This research project aims to investigate the possible contributions of communication design as a practice, if it were to re-align its goals towards supporting and facilitating the community within which it is practiced. This research project is about the communication designer and the communities within which they practice: clients; target markets; companies; managers; neighbourhood groups; groups in a particular place and time; communities of practitioners; and emergent or yet to emerge communities. The project investigates designer agency and the ways for a communication designer to work holistically within communities: being or becoming part of them; working through and with them toward the achievement of communication goals. As much as it is about communicating, it is also about community. It is about designers working as conduits, facilitating and enabling the communities of their practice to find expression. It is about a democratisation of communication design authorship and power. It is about the design process as an educational process - all parts and participants within a design projects' community learning and teaching simultaneously. The research project encompasses a series of component projects, across a range of different media, using a practice-led-research framework and a reflective practitioner methodology as the key investigative tool.
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Nusem, Erez. "A design-led approach to innovation in aged care." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/96318/23/Erez_Nusem_Thesis.pdf.

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This research explores the journey of a non-profit organisation seeking to respond to prominent change drivers in aged care through the strategic integration of design. A longitudinal action research project investigated the business models of aged care providers, the viability and capacity of existing aged care business models, and the ways aged care organisations could utilise design to drive innovation and address emerging challenges in practice. The thesis identified a new aged care business model typology, a framework and methods for integrating design in practice, offering new knowledge and approaches for leveraging design to realise social and economic outcomes.
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Freixieiro, Gomes de Mello Rafael. "Design-led future forecasting model for mobile communications." Thesis, Brunel University, 2016. http://bura.brunel.ac.uk/handle/2438/13142.

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Since the establishment of the wireless sector, design has been playing a wide range of roles. Specialized literature has been extensively reporting the use of this discipline associated with NPD, focusing on hardware and software development in the mobile communications. On the other hand, evidences of its use to support forecasting are scarce and generic. Finally, formal publications addressing future forecasting from a design perspective in the context of mobile communications have never been reported, leading to a knowledge gap that needs to be addressed. This research investigates the strategic roles, applications and contributions of design and designers for future forecasting in the wireless telecom sector. As a comprehensive discipline, it is used to examine and identify a number of factors that might influence/impact in the development of visionary solutions supporting the design team of traditional handset manufacturers to make better decisions in order to ‘shape’ the future in the wireless industry. Considering these ideas, the aim of this research is to create a ‘design-led future forecasting model for mobile communications’ to assist and support traditional manufacturers’ design team. This PhD study relies on a qualitative methodology comprising a number of data collection and analysis tools (e.g. literature review, case studies analysis, in-depth experts’ interviews, workshops and Grounded Theory). To create the intended framework, extensive secondary and primary data; theoretical and practical inputs were brought together, analysed and combined. The proposed model was evaluated through two rounds of experts’ interviews complemented by two workshops with potential users (e.g. design students) to check and explore its practicalities when applied to design for the future. Finally, this study bridges future forecasting and the wireless telecom through the use of design to address the literature gap. The richness of the developed model provides practical assistance to traditional manufacturer’s design team informing about a broad spectrum of aspects that should be considered when designing for the future in the mobile telecom industry, supporting strategic decision making in different stages of the future-led design process.
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Vones, Katharina Bianca. "Towards the uncanny object : creating interactive craft with smart materials." Thesis, University of Dundee, 2017. https://discovery.dundee.ac.uk/en/studentTheses/2d9a7303-4fd7-4110-ae83-6438904108a5.

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The increasing prevalence of digital fabrication technologies and the emergence of a novel materiality in contemporary craft practice have created the need to redefine the critical context of digital jewellery and wearable futures. Previous research in this area, such as that presented by Sarah Kettley (2007a) and Jayne Wallace (2007), has provided the foundations for further enquiry but has not been advanced significantly since its inception. The artistic research presented in this thesis focuses on how smart materials and microelectronic components could be used to create synergetic digital jewellery objects and wearable futures that reflect changes in the body of their wearer and their environment through dynamic responses. Laying the foundations for a theory of Interactive Craft through evaluating different aspects of creative practice that relate to responsive objects with a close relationship to the human body is at the centre of this enquiry. Through identifying four distinct categories of wearable object, the Taxonomy of the Wearable Object is formulated and clearly delineates the current existing conceptual, technological and material perspectives that govern the relationships between different types of wearable objects. A particular focus is placed on exploring the concept of Digital Enchantment and how it could be utilised to progress towards developing the Uncanny Object that appears to possess biological characteristics and apparent agency, yet is a fully artificial construct. The potential for the practical application of a design methodology guided by playful engagement with novel materials, microelectronics and digital fabrication technologies is analysed, taking into account Ingold’s concept of the textility of making (Ingold, 2011). Through exploring the notion of the Polymorphic Practitioner in the context of Alchemical Practice, a model for experiential knowledge generation through engaging in cross-disciplinary collaboration is developed. This is supported by a qualitative survey of European materials libraries, including accounts of site visits that evaluate the usefulness of materials libraries for creative practitioners invested in novel materiality as well as visually documenting a selection of the visited libraries’ most intriguing material holdings. Utilising a scientific testing protocol, a practical body of work that centres on conducting extensive experiments with smart materials is developed, with a particular focus on testing the compatibility and colour outcomes of chromic pigments in silicone. The resulting chromic silicone samples are collated, together with sourced smart materials, in a customised materials library. Investigational prototypes and the Microjewels collection of digital jewellery and wearable futures that responds to external and bodily stimuli whilst engaging the wearer through playful interaction are presented as another outcome of this body of research.
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Hudson, Roland. "Strategies for parametric design in architecture : an application of practice led research." Thesis, University of Bath, 2010. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.524059.

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A new specialist design role is emerging in the construction industry. The primary task related to this role is focused on the control, development and sharing of geometric information with members of the design team in order to develop a design solution. Individuals engaged in this role can be described as a parametric designers. Parametric design involves the exploration of multiple solutions to architectural design problems using parametric models. In the past these models have been defined by computer programs, nowcommercially available parametric software provides a simpler means of creating these models. It is anticipated that the emergence of parametric designers will spread and a deeper understanding of the role is required. This thesis is aimed at establishing a detailed understanding of the tasks related to this new specialism and to develop a set of considerations that should be made when undertaking these tasks. The position of the parametric designer in architectural practice presents new opportunities in the design process this thesis also aims to capture these. Developments in this field of design are driven by practice. It is proposed that a generalised understanding of applied parametric design is primarily developed through the study of practical experience. Two bodies of work inform this study. First, a detailed analytical review of published work that focuses on the application of parametric technology and originatesfrompractice. This material concentrates on the documentation of case studies from a limited number of practices. Second, a series of case studies involving the author as participant and observer in the context of contemporary practice. This primary research of applied use of parametric tools is documented in detail and generalised findings are extracted. Analysis of the literature from practice and generalisations based on case studies is contrasted with a review of relevant design theory. Based on this, a series of strategies for the parametric designer are identified and discussed.
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Akama, Yoko, and yoko akama@rmit edu au. "The Tao of Communication Design Practice: manifesting implicit values through human-centred design." RMIT University. Applied Communication, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080730.143340.

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This research explores how human values and concerns are manifested and negotiated through the process of design. In undertaking this study, a variety of design interventions were explored to facilitate how values can be articulated and discussed amongst project stakeholders during the design process. These design interventions will be referred to as projects within the exegesis. In this exegesis, I will argue for the importance of a dialogic process among project stakeholders in the creation of a human-centred design practice in communication design. This exegesis explains the central argument of the research and how the research questions were investigated. It presents a journey of the discoveries, learnings and knowledge gained through an inquiry of the research questions. The total submission for this research consists of the exegesis, exhibition and oral presentation. Through each mode of delivery I will share and illuminate how the research questions were investigated.
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Price, Rebecca A. "Implementing design-led innovation in an Australian airport corporation." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/97994/1/Rebecca_Price_Thesis.pdf.

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This thesis explores the introduction and application of DLI to bring about desired changes in operations, improved business outcomes and to build innovation capabilities in the organisational context of an Australian Airport Corporation (AAC). The study employed qualitative action research methods to explore DLI through action, with the researcher acting as an 'Innovation Catalyst' for the duration of 18 months. Several novel contributions to knowledge are made from this thesis. First, the DLI implementation framework was developed, building upon experiential learning theory, to aid organisations to implement DLI in a way that complements existing organisational processes. Second, three narrative typologies were developed as distinct design tools specifically deployed during DLI. Third, an evidence-based definition of DLI, linking the unique nature of the design-led approach to expected outcomes, was developed.
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Birnie, Steven James. "Local and global explorations through design research." Thesis, University of Dundee, 2014. https://discovery.dundee.ac.uk/en/studentTheses/1788c181-878d-4f5b-9de7-2ad099a68e52.

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This doctoral thesis is a practice-led and corporate-grounded enquiry into the role of design research methods in a global technology company. The work aims to understand and communicate through a series of case studies how locally conducted participatory action research can be integrated into the processes of an in-house design team at the global NCR Corporation. It questions the current approaches taken in the design and development of consumer transaction technologies in the context of a global organisation and new markets. The thesis starts by introducing the reader to the global corporation in which the study is focused and author employed, the NCR Corporation. The contextual grounding of the corporate environment, its heritage, history and continued evolution will illustrate the dynamic yet traditional role design has played within the corporation. As a senior member of the Consumer Experience Design (Cx Design) team in the corporation the author is well placed to evaluate the role of design and how it can evolve. The immediate contextualisation is then followed by a broad examination of the literature in the field of design in a corporate culture, research methods and socially-led innovation. This will define the boundaries of interest and influence in the thesis. A participatory action research approach was taken to address the research questions. Informed by a series of hyperlocal and global community engagements framed and directed from within the corporate culture, the author defines an understanding of the levels of community engagement through design research. The resulting outputs are then applied within the context of the NCR Corporation where the impact and influence on such engagements can be understood. The author concludes that his contribution to new knowledge, the development of a Participatory Action Based Strategic Design Process, can be applied within a global technology company. The process adapts McNiff’s and Whitehead’s (2011) seven phases of action research reporting and Ravi Chhatpar’s strategic decision-making process. The thesis demonstrates the value and influence of design research methods in the design of consumer transaction technologies. The thesis provides an understanding of how design research methods have been applied in a corporate environment, how the insights are applied, and demonstrates how the research has influenced the author’s practice and therefore the wider Cx Design group.
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Finn, Angela Lee. "Designing fashion : an exploration of practitioner research within the university environment." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/77850/1/Angela_Finn_Thesis.pdf.

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This thesis positions practitioner research within the emerging discipline of fashion and disputes that practitioner knowledge of fashion is predominantly tacit. This research contributes to the understanding of practitioner knowledge and proposes an object based model of practitioner research as an alternative to existing practice-led methodologies. The thesis theorises fashion objects as a site of significant knowledge and argues their potential to record and communicate fashion knowledge and disseminate practice-led research.
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Bletcher, Joanna. "Prototyping the exhibition : a practice-led investigation into the framing and communication of design as a process of innovation." Thesis, University of Dundee, 2016. https://discovery.dundee.ac.uk/en/studentTheses/e45c61a7-201a-4691-81c5-fb4a12ce4fd9.

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A challenge ignited the research outlined in this thesis. Design is increasingly being framed (across academia and industry) as an integral method and strategy for social, cultural and economic innovation. How is this value to be communicated within the museum context, which is more commonly rooted in an object-centric tradition? Temporary exhibitions are a primary means of communication and engagement for museums. The presentation of contemporary design has followed traditions of display stemming from fine art practices, as well being influenced by those in commercial environments. Consequently the thesis argues that there is a prevailing tendency to display the outcomes of design activity, to celebrate aesthetics and functionality, and to concentrate on the personality and talent of the designer. A key concern underpinning this research is that many museum design exhibitions arguably struggle to reveal the complexity of design activity: the intellectual and material processes driving innovation. This arguably risks limiting broader interpretation, and stifles the opportunity to extend audience understanding of design. The aim of this thesis is to question and explore key concepts that constitute the communication and exhibition of design in the museum. Design, innovation, curating, exhibition, audience: in the dynamic, transitioning contexts of design and the museum, all concepts must be scrutinized. In order to navigate this territory, a core method of design inquiry is adopted: prototyping. In this research, prototyping actively puts concepts to work through a dialectical investigation. This involves actively engaging in design to examine the concepts of curatorial practice, the exhibition, and innovation, whilst concurrently exploring concepts of design and innovation through the process of curating exhibitions. This dual-focussed research approach that has been developed, can be described as a hermeneutic, practice-led methodology. Hermeneutics supports a belief in contextually situated, practical action as a basis for developing understanding and knowledge (Bolt, 2011; Heidegger, 1962). The method of exhibition-making is framed and employed as a practical prototyping process: curating exhibitions in order to reflect on the construction of design narratives from within. Prototyping becomes a way to reflexively explore, analyse and question the practice of framing, mediating and communicating design as innovation. Three iterative practical projects act as case studies for the thesis, situated in three concrete contexts: the industry sponsor – V&A Museum of Design Dundee; design in Higher Education; and a national innovation festival. Each can be seen as the exploration and delineation of a design space (Heape, 2007), with all three forming part of the wider design space that is the thesis as a whole. Through reflecting on the acts of evaluating, selecting, editing, juxtaposing, connecting, framing and presenting design practice through exhibition, the research has formulated a curatorial strategy that aims at attending to the complex nature, changing priorities and values of particular design contexts. The thesis names this approach ‘the constellation’: adapting this term from the work of critical theorist Theodor Adorno (1973). The constellation takes the form of a series of visualisations that draw on, combine and develop research on design theory, design processes, and prototyping, by a number of key design researchers (e.g. Buchanan, 1998, 1995a; Dorst, 2015a, 2008; Heape, 2007; Lim et al., 2008; Sanders and Stappers, 2014, 2008). Operating at two levels, the constellation is the manifestation of the reflexive research process, illuminating both design and curatorial practice. It makes an original contribution to knowledge in two ways: firstly as the visual delineation of a prototype curatorial strategy for researching, framing and communicating narratives of design; secondly it offers a conceptualisation of concept development in design practice, shown as the continuous exploration of a design space. This articulates how prototyping, as a key design method, can encourage innovation through the exploration and analysis of concepts at varying levels of detail, with the aim of developing new perspectives. This thesis also makes an original contribution on a methodological level by extending the practice and discourse of prototyping to the method of exhibition, framing it as a strategy for innovation in design research. This adds to current discourse surrounding practice-led research within art and design. It also contributes to nascent discourse in relation to curatorial practice for design, and the growing interest in the specificities of design curation, in the context of the museum.
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Alston, Peter. "Influential factors in the design and implementation of electronic assessment at a research-led university." Thesis, Lancaster University, 2017. http://eprints.lancs.ac.uk/88917/.

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Of the many challenges faced by those in higher education (HE), with the use of technology to support teaching, learning and assessment activities being particularly prominent in recent years. Adopting a critical realist perspective, and drawing upon institutional ethnography and social practice theory, this thesis set out to examine how academic and professional services staff at a pre-1992, research-led university engaged with electronic assessment (e-assessment), and the extent to which the structures and formal policies impacted on design and implementation. Data were collected through a review of institutional documentation and face-to-face interviews with 23 participants, which were then analysed using the Framework method. The findings suggest that institutional priorities not only have a direct impact on the culture of the institution, but also the visibility and importance of e-assessment. In turn, those who are engaged with e-assessment are actively engaged in workarounds in their practice, as they negotiate institutional structures and formal policies. Whilst external factors have contributed to the visibility and desire for adopting e-assessment, successful engagement by academics is largely dependent on the reliability of the institution’s technological infrastructure and leadership at the local level, to support the operational aspects of delivery and more crucially, the enactment of institutional policies in disciplinary contexts. The findings also indicate that whilst institutional communities of practice are a valuable resource for sharing best practice, there is still a disconnect between academics and professional services staff with regards to what e-assessment entails, as to whether it is a process, a method, or a tool. Future efforts should focus on developing a shared vocabulary and recognition that e-assessment practice exhibits characteristics of the “third space” between academics and professional services staff, encouraging a reflection of the key roles that each plays in the design and implementation of e-assessment.
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Sade, Gavin John. "Envisaging alternatives for practice : a study into the way concepts of sustain-ability can be explored within an interactive media arts practice." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/53314/1/Gavin_Sade_Thesis.pdf.

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This practice-led study explores different ways the subject of sustain-ability can be addressed within an Interactive Media Arts practice. The exploration encompasses three creative projects, Charmed, Distracted and e. Menura superba. Grounded in an ecological philosophy inspired by vegetarianism and the critical design philosophy of defuturing, the work shows how such a philosophical position can guide the redirection of practice. The concern for sustain-ability within my practice, and more generally the question of Interactive Media Arts and sustain-ability, I refer to as a problématique. The objective of this study is not one of finding an answer or a truth to an instrumentally posed question, but to explore the complexities of the problématique through a program of practice and intellectual investigation. The aim being to redirect my practice and to find a renewed raison d’être for practice through a process of opening up, encountering, and discovering otherwise unknown possibilities for practice. In the context of sustain-ability, this opening up of possibilities can be considered a form of futuring. A futuring I argue is only possible if the things we take for granted as integral aspects of our being, practices and life worlds, are revealed in ways that estrange them, rendering them visible in ways that allow questioning and change.
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Polson, Debra M. "The SCOOT experience : games in place : collaborative interventions in socio-spatial practices." Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/61242/1/Debra_Polson_Thesis.pdf.

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The principal focus of this thesis is the representation of a significant creative practice in relation to the design and installation of the Location-Based Game, SCOOT. This project demonstrates new understandings relating to the contingencies and potentials for transferring positive aspects of digital gameplay to everyday physical environments in an effort to reveal hidden histories and revitalise peoples’ interactions with their local urban spaces.
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Spicer, Malory E. "Digital Animation as a Method of Inquiry." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1437499872.

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Townson, Peter B. "The emergent imperatives from a design-led innovation engagement within the mining industry." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/78490/1/Peter_Townson_Thesis.pdf.

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This research seeks a better and more detailed understanding of the processes of implementing design-led innovation in the mining equipment technology services (METS) sector, in a context where the traditional approach to manufacturing is being challenged. This longitudinal research specifically investigated the barriers to design-led innovation and opportunities that developed throughout this research, to understand how the organisation and culture of a METS company evolved, in order to progress towards design-led change. The significance of these findings is shown in the combined implementation of design imperatives leading towards design-led change at all business levels of an organisational structure.
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Gough, Kathryn M. "Designing community-driven, social benefit applications using locative, mobile and social web technologies." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/97742/1/Kathryn_Gough_Thesis.pdf.

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This practice based, interaction design project explores how mobile, locative and social web technologies present new opportunities to help community members in need through collaborative online mapping of local support services and information sharing. In collaboration with community organisations, two social and locative media applications were produced. The underlying design principles were generalised to enable community agencies and individuals to apply them in development of further applications that aggregate information for social benefit.
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Girak, Susan. "forget me not: An exhibition –and– Creative Reuse: How rescued materials transformed my A/r/tographic practice: An exegesis." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2015. https://ro.ecu.edu.au/theses/1618.

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This thesis, comprising of a written exegesis, solo exhibition and an artist book, emerged from research undertaken by an artist-researcher-teacher. For that reason, a/r/tography was the overarching methodology used, incorporating a bricolage of methods to address a multifaceted study undertaken in two settings: a primary school classroom and an artist’s studio. A/r/tography is a multilayered interdisciplinary Arts education research methodology that correlates well with my expertise as a primary Visual Arts specialist. The methodology allowed me to immerse myself in both teaching and the artmaking process, as ways of gaining a deeper understanding of Visual Arts pedagogy. The purpose of the study was to examine what the impact of making art with discarded materials had on raising environmental consciousness, from the viewpoint of an artist-researcher-teacher. Additionally, this research was positioned within the United Nations Decade of Education for Sustainable Development (2005–2014) and Sustainability, a cross-curriculum priority in the Australian Curriculum. The aim of this research was to show that Visual Arts is an effective way to embed Sustainability in the curriculum. In a two-phase study, the role of artmaking to facilitate shifts towards sustainability was investigated among 12-year-olds and myself in my creative praxis. In Phase One, 20 primary school students, from an area of high socio-economic advantage, participated in a 10-session Visual Arts program, using discarded materials to make and exhibit artworks with an environmental focus. Then, as an artist, I followed the same brief as the students, resulting in an exegesis and two creative components: an artist book incorporated into the exegetical writing and a solo exhibition at Edith Cowan University’s Spectrum Project Space in October 2014. This study showed that the creative reuse of discarded materials promoted reflexivity and raised sustainable awareness, leading to positive attitudinal and behavioural shifts in both the students and myself. The outcome of my creative component was a catalyst for shifts in the way I made art and the way I taught Visual Arts. By immersing myself in the artmaking process, I questioned unsustainable artmaking processes and moved towards reducing my own environmental footprint. The symbiotic nature of a/r/tography meant that new knowledge gained in the studio could be transferred to the classroom. The results of the research are presented through this exegetical writing and an exhibition, which included: returning to techniques that promoted reflexivity; exploring the ephemeral through photography; and demystifying the artmaking process through an artist book. The most significant finding of this study was that the physical act of artmaking enabled the students and me to re-examine our behaviours and to reconsider the value of discarded materials, which in turn triggered shifts in our awareness towards sustainability. Self-initiated behavioural shifts in the students included reusing materials and reducing consumption. Further, the students were able to make personal connections between their behaviours and their environmental footprints. This has implications for teachers integrating Sustainability. Arts-led education provides an alternative approach to teaching Sustainability across the curriculum. A set of recommendations arising from the research include: to provide support mechanisms to assist in-service teachers to implement Visual Arts-led Sustainability programs in primary schools; to introduce a/r/tography into pre-service teacher training; and for REmida WA to provide professional learning to support innovative, low-cost, multimodal in-service teacher training for Visual Arts-led Sustainability programs.
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Nykiel, Annette. "meeting place An exhibition – and – locating the Country: an Australian bricoleuse’s inquiry An exegesis." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2018. https://ro.ecu.edu.au/theses/2100.

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This practice-led PhD research investigated alternate forms of articulation to relate stories of place-making, as narrative or object, and added threads to the complex meshwork and herstory of the Country. The research was conducted in ‘The Country’, of the north-eastern Goldfields and Yalgorup Lakes in Western Australia. These two non-urban sites provided unique experiences of the bush, local people’s stories and understandings of time. The research investigated the implications of non-urban spaces as studios in relation to the concepts of place, time and narrative. This research was, in part, experiential and drew on an absorbed embodied awareness of notions of the Country (a place). This was embedded in an ethical onto-epistemology, through the process of piecing together bricolages of seemingly unrelated fragments of methods, conceptual frameworks and materials in simple and complex ways. In making and thinking, gleaned, recycled and repurposed bits and pieces were gathered and utilised during nomadic wayfaring. The research drew on ideas pertaining to wayfaring and yarning, ‘mapping’ and experiencing the Country through the multi-faceted lenses of the bricoleuse, the geoscientist, the maker and the artsworker. Experiencing the materiality of the Country was a spatial, kinaesthetic and tactile engagement over long periods of time in the midst of the social, physical, material and biotic elements of specific ‘places’. Narratives and artworks emerged from piecing together pre-used fragments into textiles, then curated to form assemblages in built environments, and at the non-urban sites. Collective gatherings of people making, and sharing were facilitated as part of my practice. Yarning about and creatively mapping, these situated experiences in place, aimed to encourage connections and collaborative understanding between the city and the Country. This research contributes to the value and importance of using non-urban spaces both as sustainable sources of material for artwork and as studios. A bricoleuse’s approach to field-based/practice-led research contributes a relational, conceptual and methodological approach to creative arts, and to collaborative and interdisciplinary research frameworks.
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Doherty, Rohan T. "From styling to strategy : transforming an Australian manufacturing SME's perception of design." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/77910/1/Rohan_Doherty_Thesis.pdf.

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This thesis explores the shift in perception of design from a styling and product-focused tool, towards a holistic strategic approach within a small to medium sized manufacturing company. This research is significant because it demonstrates how design tools and approaches can be used within business to translate theory into operational, strategic and cultural outcomes. The outcomes of this research will encourage other businesses to take on similar design-led projects with the ultimate goal of employing design as a means to create a sustainable competitive advantage.
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Rasmussen, Gaute. "Creative expression as the objective in video games." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/75647/2/Gaute_Rasmussen_Thesis.pdf.

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This study explores the idea of video games where the players are not just allowed to express themselves creatively, but are challenged to do so and are judged based on the quality of their creative expression. The outcome of the research is a series of six games which comment on this idea. The study also raises further questions regarding how current video games are constructed and designed in comparison with non-computer games, and invites a further evolution of the craft of video game design in a direction that focuses more on interpreting and reacting to what the player is doing.
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Palmer, V. "A critical approach towards the professionalisation of the youth justice workforce : a research-led design of a mental health module." Thesis, Nottingham Trent University, 2015. http://irep.ntu.ac.uk/id/eprint/28029/.

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Over the last 15 years, the youth justice system has expanded and taken on a life of its own, accommodating novel and diverse occupational ideologies within a managerialistic and neo-liberalist agenda, to realise New Labour’s aggressive reductionist targets. One of the unforeseen consequences of this strategy has been a gradual decline in ownership by youth justice practitioners of crucial forms of knowledge; critically that pertaining to mental health. This qualitative and interpretivist study attempts to assess how educators may bridge this gap. It focuses on the experiences and consequent requirements of a group of individuals who have all studied the youth justice discipline to BA level, many of whom are now experienced practitioners in this field. This thesis examines the association of mental health with crime, drawing heavily from Foucault’s oeuvre of archaeological works, yet shining the light on its specific impact on children and young people. The research methodology is developed through the lens of social constructionism and attempts to challenge the naivety of certainty that is often expected in late modernity. The findings are presented with one eye on participant requisites in the enhancement of their knowledge of mental disorder and the other on critical pedagogy which seeks to contextualise the results within society’s pre-ordered perception of ‘culpable’ children. It argues that the delivery of a university module encompassing mental disorder, learning disability and autism will assist youth justice practitioners to form more insightful assessments of the youth offending populace. In turn, this should assist in a movement away from increasingly defensive, punitive and exclusionary responses exercised by the police and court machinery; a shift from a control ideology to one of care. Furthermore, it is suggested that the timeliness of module development is in keeping with the conservative government’s emerging ideology of revisiting intricate professional judgement alongside a strategy of diverting children and young people from the youth justice system.
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Pinxit, Vaughn. "Stillness: A meditation in new media art." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93556/1/Vaughn_Pinxit_Thesis.pdf.

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While technology is often seen as a noisy, impatient and pervasive aspect of our lives, this practice-led research project investigated the counter proposition–that we might be able to evoke sensations of stillness through technology-mediated artworks. Investigations into stillness were informed by Buddhism, phenomenology, and experiences of meditation and the practice of archery. By combining visual art, performance, installation, video and interaction design, a series of experimental, interdisciplinary artworks were produced and exhibited to evoke a sense of stillness and to impel audiences to consider the form and nature of stillness in relation to time, space and motion.
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Armstrong, Keith M. "Towards an Ecosophical Praxis of New Media Space design." Thesis, QUT, 2003. https://eprints.qut.edu.au/9073/1/PHDTHESISKMAsmall.pdf.

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This study is an investigation in and through media arts practice. It set out to develop a novel type of new media artistic praxis built upon concepts drawn from the disciplines of scientific and cultural ecology. The rationale for this research was based upon my observation as a practising new media artist that existing praxis in the new media domain appeared to operate largely without awareness of the ecological implications of those practices. The thesis begins by explaining key concepts of ecology, spanning the arts and the sciences. It then outlines the thinking of contemporary theorists who propose that the problem of ecology is a critical issue for the 21st century, suggesting that our well-documented ecological crisis is indicative of a more general crisis of human subjectivity. It then records an investigation into particular strategies for artistic praxis which might instigate an active engagement with this problem of ecology. The study employed a methodology based in action research to focus upon the development and analysis of three new artistic works, '#14', 'Public Relations' and 'transit_lounge'. These were used to explore diverse theories of ecology and to hone a series of pointers towards Ecosophical arts/new media praxis. This journey constitutes an emergent theory for new media space design. The thesis concludes with a toolkit of tactics and approaches that other arts/new media practitioners might employ to begin working on the problem of ecology.
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Brain, Tega Carly. "The politics and poetics of coexistence : experiments at the intersection of art and environmental engineering." Thesis, Queensland University of Technology, 2012. https://eprints.qut.edu.au/61027/1/Tega_Brain_Thesis.pdf.

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This research project explores how interdisciplinary art practices can provide ways for questioning and envisaging alternative modes of coexistence between humans and the non-humans who together, make up the environment. As a practiceled project, it combines a body of creative work (50%) and this exegesis (50%). My interdisciplinary artistic practice appropriates methods and processes from science and engineering and merges them into artistic contexts for critical and poetic ends. By blending pseudo-scientific experimentation with creative strategies like visual fiction, humour, absurd public performance and scripted audience participation, my work engages with a range of debates around ecology. This exegesis details the interplay between critical theory relating to these debates, the work of other creative practitioners and my own evolving artistic practice. Through utilising methods and processes drawn from my prior career in water engineering, I present an interdisciplinary synthesis that seeks to promote improved understandings of the causes and consequences of our ecological actions and inactions.
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Choi, Jaz Hee-jeong. "Playpolis : transyouth and urban networking in Seoul." Thesis, Queensland University of Technology, 2010. https://eprints.qut.edu.au/37610/1/Jaz_Choi_Thesis.pdf.

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The overarching aim of this study is to create new knowledge about how playful interactions (re)create the city via ubiquitous technologies, with an outlook to apply the knowledge for pragmatic innovations in relevant fields such as urban planning and technology development in the future. The study looks at the case of transyouth, the in-between demographic bridging youth and adulthood in Seoul, one of the most connected, densely populated, and quickly transforming metropolises in the world. To unravel the elusiveness of ‘play’ as a subject and the complexity of urban networks, this study takes a three-tier transdisciplinary approach comprised of an extensive literature review, Shared Visual Ethnography (SVE), and interviews with leading industry representatives who design and develop the playscape for Seoul transyouth. Through these methodological tools, the study responds to the following four research aims: 1. Examine the sociocultural, technological, and architectural context of Seoul 2. Investigate Seoul transyouth’s perception of the self and their technosocial environment 3. Identify the pattern of their playful interaction through which meanings of the self and the city are recreated 4. Develop an analytical framework for enactment of play This thesis argues that the city is a contested space that continuously changes through multiple interactions among its constituents on the seam of control and freedom. At the core of this interactive (re)creation process is play. Play is a phenomenon that is enacted at the centre of three inter-related elements of pressure, possibility, and pleasure, the analytical framework this thesis puts forward as a conceptual apparatus for studying play across disciplines. The thesis concludes by illustrating possible trajectories for pragmatic application of the framework for envisioning and building the creative, sustainable, and seductive city.
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Krabye, Anja Karin. "Shifting from production to purpose : facilitating design-led change in a small family-owned enterprise." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/78408/1/Anja%20Karin_Krabye_Thesis.pdf.

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This research was embedded as a Design-led Innovation catalyst within a family-owned small business, to explore the application of a design program to achieve organizational change. Based on the findings two new models for increasing design integration within an organisation were proposed, establishing a range of pre-requisites needed for a firm to progress. Struggling firms may leverage their use of design and strategy by embedding a catalyst in a new cross-disciplinary role providing the necessary internal assistance. The study demonstrated that even non-design or strategy-inclined family-owned SMEs could benefit from embarking on a design-led journey to boost their competitive preparedness.
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Murray, Liam. "Computer-assisted literary research on Jean-Paul Sartre's Les Mots : a presentation and proposals concerning the development and use of a hypertext system." Thesis, University of Ulster, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.242061.

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Connaway, Heather M. (Heather Moira). "Development of a core design optimization tool and analysis in support of the planned LEU conversion of the MIT Research Reactor (MITR-II)." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/79032.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Nuclear Science and Engineering, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 100-101).
The MIT Research Reactor (MITR-II) is currently undergoing analysis for the planned conversion from high enriched uranium (HEU) to low enriched uranium (LEU), as part of a global effort to minimize the availability of weapons-grade uranium. In support of efficient fuel management analysis with the new LEU fuel, a core design optimization tool has been developed. Using a coarse model, the tool can quickly consider the large range of refueling options available, and identify a solution which minimizes power peaking with the least fuel shuffling possible. The selected scheme can then be examined in greater detail with a more robust simulation tool. The unique geometry of the MITR core makes it difficult to develop a model that both runs very quickly and provides detailed power distribution information. Therefore, a correlation-based approach has been employed. Relationships between burnup, critical control blade position, core Um mass, and power distribution are used to predict fuel element U²³⁵ depletion, critical control blade motion, and power peaking. The tool applies the correlations to identify an optimal loading pattern, defined as the core which has the lowest maximum radial peaking factor in the set of valid solutions with the minimum number of fuel shuffling actions. The correlations that are utilized by the optimization tool were developed using data from simulations with MCODE-FM, a fuel management wrapper for the MCNP-ORIGEN linkage code MCODE. The correlations have been verified with results from additional MCODE-FM runs, and the code logic has been verified with the core loading solutions for a variety of input parameters. The verification found that the code is able to predict radial peaking, core mass, and general control blade motion with sufficient accuracy to develop a good refueling scheme. The tool provides the output solution in an interactive format, which allows the user to quickly examine small perturbations on the identified loading pattern. In addition to the optimization tool development, loading patterns for the mixed HEU-LEU fuel transition cores have been evaluated. This analysis identified general behavioral trends of the mixed-fuel cores, which serve as an initial basis for future transition core analysis.
by Heather M. Connaway.
S.M.
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29

Hingant, Bénédicte. "Les nanotechnologies dans l'enseignement secondaire : une recherche sur la compréhension des controverses "nanos" par des lycéens." Phd thesis, Université de Grenoble, 2013. http://tel.archives-ouvertes.fr/tel-00949146.

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Cette thèse en éducation aux sciences s'intéresse d'une part à la manière dont des lycéens peuvent comprendre les controverses soulevées par les nanotechnologies et d'autre part à la façon dont ils prennent de la distance face aux discours portés par différents acteurs sur ces développements technoscientifiques. Une analyse des controverses menée en utilisant des méthodologies de sociologie des sciences nous a d'abord permis de mettre en évidence que ce ne sont pas seulement les productions issues des nanotechnologies qui sont questionnées dans les débats sur les nanotechnologies en France. La manière dont ces programmes technoscientifiques existent et sont mis en œuvre dans nos sociétés démocratiques est également interrogée voire remise en cause. Cette analyse épistémologique et sociologique de la controverse a orienté l'élaboration d'une séquence pédagogique, suivant l'approche des recherches " design-based ". Les activités qui la compose ont été construites au travers d'un travail mené au lycée avec quatre classes de première S (élèves âgés de 15-17 ans). Elles s'articulent autour d'un jeu de rôle, d'une recherche documentaire et d'une séance de synthèse aboutissant à un document résumant le positionnement de la classe sur les nanotechnologies. L'analyse des productions orales et écrites des élèves a été effectuée d'une part, en utilisant le modèle de scolarisation des controverses socioscientifiques d'Albe (2007) afin de caractériser la compréhension collective que les élèves avaient de la controverse. Nous nous sommes ainsi intéressés aux savoirs qu'ils mobilisaient dans leurs interventions et leurs écrits. D'autre part, nous avons caractérisé leur prise de distance par rapport aux discours qu'ils rencontraient, notamment en identifiant les éventuelles argumentations fallacieuses dans leurs prises de paroles. Nous nous sommes pour cela appuyés sur la théorie pragma-dialectique de l'argumentation de van Eemeren et Grootendorst (1996, 2004). Ces analyses ont montré que les élèves s'étaient emparés d'une diversité d'aspects de la controverse. Ils se sont montrés capables de comprendre des documents directement issus de l'espace social et de questionner certains discours portés sur les nanotechnologies, en particulier les discours qu'ils percevaient comme des discours d'acceptabilité. Au moment de formuler leur avis, les lycéens ont eu cependant tendance à reproduire un discours vague et consensuel stipulant que le développement des nanotechnologies est bénéfique mais qu'il existe des "risques à prendre compte", et qu'il faut informer le public.
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30

Stewart, Sally. "Contemporary Kitsch: An examination through creative practice." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2015. https://ro.ecu.edu.au/theses/1717.

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This exegesis examines the theoretical concept of contemporary kitsch within a creative practice that incorporates sculptural and installation art. Kitsch is a distinct aesthetic style. Once designated to the rubbish bin of culture, kitsch was considered to be low class, bad taste cheap fakes and copies (Greenberg, 1961; Adorno & Horkheimer, 1991; Calinescu, 1987; Dorfles, 1969). I argue, however, that this is no longer the case. This research critically examines the way in which contemporary kitsch now plays a vital and positive role in social and individual aesthetic life. Although there are conflicting points of view and distinct variations between recent cultural commentators (Olalquiaga, 1992; Binkley, 2000; Attfield, 2006) on what kitsch is, there is a common sentiment that “the repetitive qualities of kitsch address . . . a general problem of modernity” (Binkley, p. 131). The research aligns the repetitive qualities to what sociologist Anthony Giddens (1991) refers to as “dissembeddedness” (1991) or “the undermining of personal horizons of social and cosmic security” (Binkley, 1991, p.131). The research investigates: how the sensory affect of sentimentality imbued in the kitsch experiences, possessions and material objects people covet and collect, offer a way of the individual moving from disembeddedness to a state of being re-embedded; and locates the ways in which the artist can facilitate the re-embedding experience. Through this lens it is demonstrated that kitsch has become firmly rooted in our “lifeworlds” (Habermas, 1971), as an aesthetic that reveals “how people make sense of the world through artefacts” (Attfield, 2006, p. 201) and everyday objects; that the sensory affect of sentimentality on connections to possessions and material objects that contemporary kitsch offers is shared across cultures and societies
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31

Guimarães, Marcelo Giovani. "Proposta de um método para a redução do lead time de desenvolvimento da indústria calçadista: um estudo de caso." Universidade do Vale do Rio do Sinos, 2009. http://www.repositorio.jesuita.org.br/handle/UNISINOS/2345.

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Made available in DSpace on 2015-03-05T17:04:35Z (GMT). No. of bitstreams: 0 Previous issue date: 27
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Este trabalho teve o propósito de desenvolver um método que possibilitasse a redução do tempo de desenvolvimento de produtos com ciclo de vida curto, como é o caso dos produtos da indústria calçadista. O método de pesquisa utilizado foi o Design Research, e a etapa empírica do trabalho foi realizada em uma empresa de calçados infantis do pólo do Vale dos Sinos. Esse método teve como base três fontes de informação. A primeira fonte é a conceitual, que foi embasada pelas teorias pertencentes ao paradigma da melhoria dos processos, como o Lean Project, a Engenharia Simultânea, a Teoria das Restrições e o Gerenciamento de Projetos. A segunda fonte foi fornecida pelo conhecimento empírico dos profissionais da empresa objeto de estudo e do próprio pesquisador. A terceira e última fonte foram os próprios dados gerados e as observações realizadas durante o processo, que serviram de realimentação e auxiliaram no aprimoramento do método, que foi aplicado e avaliado. Ao término da pesquisa, chegou-se a um método que int
This work aims to develop a theoretical method which allows companies that work with products with a short life cycle, such as the footwear industry, can reduce the time for development of new products. The research method used is the Design Research and the work´s empirical stage was be developed into a children shoes’ company in the cluster of Vale dos Sinos. The theoretical method was formed through three sources of information. The first is conceptual, which was embased in theories of the Paradigm of improving processes, like as Lean Project, Concurrent Engineering, Theory of Constrains and Project Management. The second was provided by empirical knowledge of professionals of the company and the researcher. Finally, the actual data generated and observations made in the process served as feedback and improvement of the method, that was be applied and evaluated. The result of this work was a method that integrates several techniques, which can reduce the total time of development of new products. The meth
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32

Cognat, Aurélie Sara. "Dynamique des rôles managériaux dans une administration publique en transformation : du manager idéal au management réparti." Thesis, Paris, ENMP, 2013. http://www.theses.fr/2013ENMP0090/document.

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Quand le contexte organisationnel d'une entreprise évolue, quelles sont les conséquences sur le rôle des managers ? La littérature traitant du travail managérial a longtemps considéré que le rôle du manager était stable et unique quel que soit l'environnement organisationnel dans lequel il prenait place. Pourtant les recherches en design organisationnel montrent que les évolutions profondes des modes de coordination ont un impact sur la hiérarchie et la chaîne d'encadrement verticale qui la caractérise, donc sur le rôle des managers dans la coordination. On peut alors se demander comment procéder pour faire évoluer les rôles managériaux. Quels leviers peuvent servir à transformer les pratiques des managers ? Pour étudier cette question, nous avons suivi pendant plusieurs années en recherche intervention une administration publique qui a entrepris de transformer ses rôles managériaux suite à une évolution forte de son environnement et de ses missions. Nous avons appliqué une grille d'analyse conçue à partir des travaux sur les dynamiques de rôles des managers qui permet d'étudier le nouveau rôle de manager et la capacité des managers à entrer dans ce rôle. Pour parvenir à jouer leur rôle les managers mobilisent des ressources cognitives, stratégiques et subjectives. Un diagnostic des ressources disponibles individuellement et collectivement est donc nécessaire pour étudier la capacité des managers à entrer dans le nouveau rôle.L'étude de la démarche de professionnalisation des managers mise en place dans cette administration montre la volonté de faire acquérir des compétences aux managers. Or nous démontrons la difficulté à expliciter et à transmettre ces compétences via ce type de formation. D'autre part les managers ne disposent pas collectivement des ressources stratégiques nécessaires pour faire ce qu'on leur demande. Et on constate parfois individuellement des déficits de ressources subjectives. On pourrait donc anticiper un blocage dans la dynamique d'appropriation des rôles.Une étude des évolutions sur plusieurs années permet de constater trois situations où les blocages sont levés :1. les rôles ne sont pas les mêmes pour tous les managers et certains disposent de davantage de ressources que les autres quand l'activité requiert une évolution forte de leur rôle. 2. quand ils ne disposent pas des ressources suffisantes, certains managers s'efforcent d'acquérir de nouvelles ressources 3. ou bien, il arrive que l'organisation évolue vers des situations de management partagé pour prendre en charge une fonction managériale que les managers ne peuvent prendre en charge, faute de ressources individuelles et/ou collectives suffisantes
When organisational context is evolving, what are the consequences for the role of managers ? Litterature about managerial work considered for a long time that the managerial role was single and steady whatever was its organisational background. Nevertheless, researches in organizational design point that a deep development of organizational configuration impact the company's hierarchy and the managerial role of coordination. How to proceed to change managerial roles ? Which actions can transform managers practices?This thesis adressed this issue on the basis of a several years collaborative research in a public administration. This administration decided to transform managerial roles after a deep change of its environment and its missions. We applied an analytical framework built from a review of managerial identity work litterature. The framework guides us to study the new managerial role and how managers can perform this new role. The study implies a diagnosis of cognitive, strategic and subjective ressources available for managers individually and collectivelly.The case of a procedure of management professionalization, set up in this administration, shows the means used to have managers acquire new competences. This also shows how difficult it is to explicit and to transfer the managerial competences by this type of training. Moreover, managers don't have collectively the required strategic ressources to do what they are supposed to do. Besides, some managers don't have individually the needed subjective ressources. Hence a block of role dynamic could be anticipated.A study of evolutions during severals years allow to show three situations where block are resolved :1. roles are not the same for all managers and some of them have more ressources than others when activity requires a deep role evolution. 2. when ressources are insufficient, some managers tried to acquire new ressources. 3. or, sometimes the organization evolved towards situations of shared management to take charge of the managerial function, which managers can't stand because of a lack of ressources, collectively and/or individually
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33

Sellami, Bachir. "Afgar : un système à base de connaissance basé sur les objets pour l'Aide à la Fabrication des Grilles de service des Agents Roulants de la SNCF." Compiègne, 1992. http://www.theses.fr/1992COMPD556.

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Cette thèse, effectuée à la demande de la SNCF, apporte une contribution à la résolution du problème des grilles de service des agents roulants. Elle a donné lieu à AFGAR. Le problème posé est un problème complexe, combinatoire, pour lequel il n'existe pas d'algorithme efficace. Concrètement il s'agit, partant d'un ensemble de journées de travail, de trouver si possible la meilleure succession de journées de travail et de repos périodiques qui respectent les contraintes temporelles, règlementaires et humaines. Le principe méthodologique de la démarche de modélisation a été de faire une séparation nette entre un modèle du processus avec sa logique de fonctionnement et un modèle de la stratégie de résolution (du problème) avec sa logique de raisonnement. Ayant à représenter deux types de connaissances (structurelles et fonctionnelles d'une part, expertes et déductives d'autre part), le choix d'un formalisme hybride (objets et règles) s'imposait. Nous avons donc opté pour le générateur (hybride : règles et objets) de systèmes experts SMECI. La partie raisonnement est basée sur le modèle systémique Opérand, Information et Décision (OID). La partie fonctionnement est basée sur une méthodologie objet qui permet de structurer tant les classes que les instances. En synthèse, nous proposons une ébauche de méthodologie de développement des systèmes à base de connaissances
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34

Giraud, Xavier. "Méthodes et outils pour la conception optimale des réseaux de distribution d'électricité dans les aéronefs." Phd thesis, Institut National Polytechnique de Toulouse - INPT, 2014. http://tel.archives-ouvertes.fr/tel-00955887.

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Dans le domaine aéronautique, la dernière décennie a été marquée par une augmentation constante et progressive du taux d'électrification des systèmes embarqués. L'avion plus électrique est aujourd'hui vu comme un axe d'amélioration majeure pour l'industrie aéronautique permettant d'atteindre des objectifs toujours plus ambitieux : réduction de l'impact environnemental, rationalisation des coûts de maintenance... Dans ce contexte, le réseau de distribution électrique joue un rôle majeur. Les architectes doivent imaginer de nouveaux concepts architecturaux afin d'assurer le " service " de fourniture d'électricité tout en minimisant la masse et le coût. Ainsi les travaux de cette thèse proposent des méthodes d'aide à la conception pour les architectes de réseau. Le manuscrit se divise en 2 parties pouvant être vues comme 2 études distinctes et qui sont introduites dans le chapitre 1. La 1ère partie, traitée dans les chapitres 2 et 3, développe des méthodes et outils afin de résoudre de manière automatique et optimale 2 tâches de l'architecte : la définition des reconfigurations du réseau et l'identification de l'allocation des charges. La formalisation de ces 2 problématiques met en lumière une caractéristique commune : l'explosion combinatoire. Ainsi les résolutions sont réalisées à l'aide de méthodes issues de la recherche opérationnelle. Un processus général est défini afin de traiter les 2 tâches de manière consistante. Les aspects liés à la reconfiguration sont traités à l'aide de : la théorie des graphes pour modéliser la connectivité du réseau, un système expert capturant les règles métiers et la programmation linéaire sélectionnant les reconfigurations les plus performantes. La méthode a été appliquée avec succès sur des réseaux avions existants (A400M et A350) ainsi que sur des réseaux plus électriques prospectifs. La deuxième tâche consistant en l'allocation des charges a été résolue à l'aide de méthodes stochastiques. L'algorithme génétique utilisant une méthode de nichage se révèle être le plus performant en proposant à l'architecte réseau des solutions performantes et variées. La 2ème partie, traitée dans le chapitre 4, s'intéresse à un nouveau concept le " cœur électronique modulaire et mutualisé ". Cet organe de distribution, étroitement lié à l'avion plus électrique, se caractérise par la mutualisation de " m " modules électronique de puissance pour " c " charges électriques. Les méthodes développées dans le chapitre 4 vise à concevoir de manière optimale ce nouveau cœur en ayant 2 degrés de liberté : le nombre " m " de modules et les reconfigurations entre les " m " modules et les " c " charges. De nouveau, la formalisation du problème met en évidence l'explosion combinatoire à laquelle est confronté le concepteur. Le principal objectif de cette étude est de proposer un cadre méthodologique pour la résolution de ce problème de conception. Ainsi une heuristique a été développée pour résoudre ce problème combinatoire. Une attention particulière a été portée pour développer des modèles de composants simples et génériques dans une procédure générale organisée. Enfin une cartographie a été réalisée afin de dégager d'une part les formes de solutions les plus performantes et d'identifier les éléments ayant les impacts les plus significatifs sur la masse du système complet.
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Ho, Wen-Ling, and 何文玲. "Application of Practice-led Research in Art and Design Instruction." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/57772673435728228617.

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博士
國立雲林科技大學
設計學研究所博士班
102
Abstract Recently, practice-led research has become a major trend in higher education in Europe, the U.S.A, and Australia. To enhance the art and design research abilities of college students in Taiwan, it is crucial to study the teaching content and methods of practice-led research. Therefore, this study aims to explore the application of practice-led research in art and design instruction through three sub-studies. The researcher adopts qualitative case study and action research, and attempts to explore the learning situations of college and graduate students under the instruction of practice-led research. Three sub-studies are involved: (a) Practice-led research in art instruction to 5 undergraduate art students, (b) Practice-led research in design instruction to 6 graduate students, and (c) practice-led research in art and design instruction to 42 undergraduate students. The objectives of this study are: (a) to inquire into the conceptions pertaining to art and design practice research; (b) to understand the 5 undergraduate students’ learning situations in integrating art creation and practice-led research as well as the influence of FTC( Form/ Theme/ Context) model (c) to understand the 6 graduate students’ learning situations and problems in conducting design practice-led research; (d) to explore the learning methods for improving practice-led research and examine their effectiveness; (e) to analyze students’ learning in both creation practice, and theory and writing, as well as combinations thereof; and (f) to analyze students’ learning situations in art and design practice-led research by using the FTCF( Form/ Theme/ Context/ Function) model. Firstly, in literature review, this study dealt with the meanings and types of art and design practice research as well as the related concepts. Secondly, three sub-studies were conducted. Adopting case study method, the first one explored the influence of using FTC model on individual student’s art quality, the whole effectiveness of applying FTC model, and reflections on teaching. The results show significant effectiveness in the quality of artworks. Adopting action research method, the second sub-study involved two cycles of design instruction. The first cycle indicated 2 problematic aspects: the linguistic components and research methods, and the use of the FTCF model. The second cycle showed that the students’ competency regarding the 2 aspects clearly improved. The potential in enhancing “linguistic and visual thinking,” “practice-led research and production,” and “design meta-cognition and creative problem-solving,” practice-led research can enrich the meaning of design work, and expand the knowledge dimensions of work through interpretation. Adopting case study method, the third sub-study found the problems related to learning and improvements for teaching methods, and creative uses of the FTCF model. Finally, the suggestions were discussed for future teaching and research of art and design practice-led research. Keywords: art and design practice research, art and design education in university, FTC model, FTCF model, practice-led research
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Hung, Ching-shun, and 洪卿舜. "A Research of None Light Pollution LED Street Lighting Design." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/98525338421341708900.

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碩士
國立中央大學
光電科學研究所碩士在職專班
100
The purpose of this paper is to use the TracePro optical simulation software to optimize design and analysis the none light pollution LED street lighting. Using the research result by Taguchi method previously,we got the best combination of parameters such as the diameter of tube is 20mm、the material from plastic of tube is PMMA、light cup and lamp spacing is 0.08mm、tube cutting angle on both sides is 0°、the gap between the tube and reflective surface is 0.1mm、tube surface property with AR coating。 Rotated the reflective surface angle of tube around 26° to 36°,the height of lamp from road around 4.4m to 5.8m;Using the TracePro optical simulation software to get the optimization average illuminance、illuminance uniformity from the road if can meet the official rule and specification。 After simulation,the best average illuminance is 20.24Lux (Over the specification:15Lux on the high way)and the illuminance uniformity is 0.44(Over the specification≧0.33)and better than tradition LED street lighting。 The none light pollution LED street lighting not only have the better illuminance uniformity than tradition LED street lighting but also reduce the light pollution around 38.71%compare with tradition LED street lighting。 Our design of the none light pollution LED street lighting not only have the better illuminance uniformity than tradition LED street lighting and meet the official rule and specification but also reduce the light pollution more better than tradition LED street lighting。
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37

CHEN, WAN-HSUAN, and 陳婉瑄. "Design and Research of LED Lighting Fixtures for Baseball Fields." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/3q327x.

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碩士
國立高雄科技大學
機械與自動化工程系
107
An investigation of Taiwan's professional baseball game venues found that no light emitting diodes (LEDs) were used as stadium lighting fixtures. Most lights used were traditional gas discharge lamps with high energy consumption and short lives. Because environmental protection and energy conservation have been heavily promoted globally in recent years, the use of LED lighting has gradually replaced traditional lighting and become indispensable. A few foreign baseball stadiums use LED lighting fixtures, but their lamps use array modules. In the group mode, numerous LED light sources are used to solve the problem of insufficient or uneven illumination. However, this practice neither reduces energy consumption nor completely replaces the traditional lighting fixtures.   This study focuses on the design of LED-source lighting fixtures specifically for baseball fields. Solidworks modeling software will create a 3D baseball field environment in which LightTools optical simulation software will simulate the lighting fixture paths on the baseball field. The problems of long-range illumination and large areas can be overcome by designing a lens with an asymmetric light distribution curve and complete optical structure. Importing the light distribution curve of the lamp into DIALux lighting design software allows the position and rotation direction of the lamp module to be analyzed. The light-shaped uniform stacking design reduces the number of LEDs used, so that each LED can exert its optimal effect. The average illumination and illumination uniformity of the LED lighting fixtures meet the standard of the JIS Z 9120-1995 professional competition level and reduce energy costs by 50%. In the future, it is hoped that LED lighting can replace the traditional lighting fixtures currently used in professional baseball fields in Taiwan, or be extended to wide-area lighting.
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38

Lai, Zheng Xian, and 賴政賢. "Research and Design of Variable-Wavelength LED System Via Scanning Regulation." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/02906215655868002367.

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碩士
明新科技大學
電機工程研究所
97
This research is mainly focused on the high power RGB LED optoelectronic devices and is also to design a set of controllable LED wavelength and its luminous intensity as a multiple lighting system. Color control circuit, is the idea to use the regular microcontroller and have it integrated simultaneously with the concept of scanning regulation for utilizing human’s eyes on the persistence of vision to achieve the color mixed effect. Therefore, it can reduce substantially the complexity of circuit design and the associated cost of its components. The circuit of luminous intensity is a type of flyback converter collocated with the circuit of constant current driver. The luminous intensity modular has the even effect on color and brightness. The spectrometer measuring system - Instrument Systems CAS-140B can be used further to proceed with the measurement of the related optical parameters. Eventually, Pspice is used to proceed with the simulation of flyback converter and constant current circuit. The outcome of the actual measurement is taken to verify its possibility.
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Lin, Huei-Jyun, and 林惠君. "Automatic Photo Power Control System Design for RGB LED Color Temperature Research." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/93212900136807893956.

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碩士
國立暨南國際大學
電機工程學系
99
The brightness of the Light Emitting Diode is proportional to the forward current. The constant forward current of LED provides a stable brightness. Temperature is an important factor of LED optical power. The photo-power decreases with increasing temperature. Therefore, an advanced control scheme is proposed. In this paper, a scheme of Automatic Photo-Power Control system (APC) based on Automatic Electrical Power Control system (AEC) with temperature compensation is proposed. It is confirmed that optical power is stable with the range of temperature from -30℃ to 85℃ in the system. Furthermore, the discussion of color rendering index (CRI) variation under the automatic color temperature control is also verified. Key words: Automatic Electrical Power Control (AEC); Automatic Photo Power Control (APC); Color temperature control; Light Emitting Diode
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40

"Transformation Is... An Arts Practice-Led Research in Dance, Design and Social Transformation." Master's thesis, 2014. http://hdl.handle.net/2286/R.I.25099.

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abstract: Transformation Is... is an arts practice-led research in Dance and Design, embodying and materializing concepts of structure, leadership and agency and their role in bringing about desired social transformation. My personal experiences as a foreign student interested in transformative experiences gave origin to this arts practice-led research. An auto-ethnographic approach informed by grounded theory methods shaped this creative inquiry in which dance was looked at as data and rehearsals became research fields. Within the context of social choreography, a transformational leadership style was applied to promote agency using improvisational movement scores to shape individual and collective creative explorations. These explorations gave birth to a flexible and transformable dance installation that served as a metaphor for social structure. Transformation revealed itself in this research as a sequence of process and product oriented stages that resulted in a final performance piece in which a site-specific interactive installation was built before the audience's eyes. This work became a metaphor of how individual actions and interactions effect the construction of social reality and how inner-transformation and collaboration are key in the process of designing and building new egalitarian social structures.
Dissertation/Thesis
M.F.A. Dance 2014
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41

Rubenis, Niklavs Andris. "The Ethics of Making: Design for Reuse and Repair : Developing an alternative strategy for studio-based craft and design in a world full of stuff." Phd thesis, 2018. http://hdl.handle.net/1885/164029.

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We exist at an interesting point in time. Waste is exponentially increasing; resources are diminishing; yet we are accumulating more and more possessions. The world is inundated with stuff; it is everywhere—in our houses, our offices, on our streets and littering our environments. Stuff has become a problem. This is a conundrum for studio-based craft and design (SBCD), the lens of this project, which, like many design endeavours, has a preoccupation with the design and the making of products. This reality raises challenges around roles, responsibilities and ethical imperatives that drive SBCD in the 21st Century. If it is acknowledged that design (action) and craft (making) is responsible for authoring the construction, altering and interaction of our built environment, then perhaps both are powerful tools in how we shape our physical existence on this planet. SBCD, however, appears to be in crisis often marginalised as a vocation taught and practiced bound to past models that fail to sufficiently make links with salient issues of our time. As such, over the last several years many educational programs that have supported SBCD across Australia have been discontinued or amalgamated into larger homogenous programs; the last decade or so has also seen a swag of cultural organisations move to drop “craft” from their titles; and there appears to be a decline of professional craftspeople. , , This presents as another conundrum and raises the question of the value and relevancy around SBCD’s offering to a rapidly changing and increasingly complex world. Yet SBCD has many worthy inherent attributes. It is a localised practice that supports a local ecology that further promotes high-level technical, material and creative skills. Because SBCD also focuses on an individual in a studio free from industrial constraints or imperatives, this gives a practitioner critical agency. But for SBCD to make a relevant and timely contribution to a world drowning in things will require a decoupling from existing modes of practice and a deeper understanding of design and its impact to social, cultural, political, economic, emotional, environmental, historical, ethical and technological imperatives—an exploration beyond lingering Modernist ideals of design as an aesthetic ‘form-giving’ pursuit. This is the motivation for this practice-led-research: To interrogate the ‘whys’ and ‘hows’ of practice and to seek and develop an alternate strategy for SBCD that squarely faces a question that essentially unravels the very core of what it does—why make more stuff? Through exploring a broader perspective of design and by focusing on universal issues that transcend any one discipline, this research considers that SBCD turn attention to dealing with that which already exists. This manifests with a focus on creative challenges and opportunities for design’s engagement with reuse and repair. Effectively, I use SBCD as an exploratory tool for inquiry into a) environmental concerns of waste and these links to design; b) as a strategy for giving alternative values to goods that have been discarded; c) and as a practice that engages with social, cultural and ethical concerns when presented with issues outside of domestic disciplinary concerns. Initially revolving around the sub-genre of furniture and objects, the practice that is presented here transforms into a much wider scope of what could define a model of SBCD within an Australian context. Through performing ‘micro-interventions’ into globalised flows of transient materiality, this research develops a case for SBCD. When recomposed within an ecology of practice, and by redirecting offerings that engage with issues beyond an object, SBCD has a relevant and worthy contribution to make to both the sustainment of the built environment and to material culture. This project is the beginnings of an alternative mode of practice.
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42

Ming, Chen Hung, and 陳鴻銘. "The Research and Design of Improving Luminous Decay of Di-Chromatic White LED." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/29049106582597599956.

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Abstract:
碩士
大葉大學
電機工程學系碩士在職專班
96
The pollution of the environment and demand for energy are more and more serious because of the speedy development in scientific technology. The new scientific technology of economizing energy and environmental protection is everyone's striving goal. Solid-state lighting source, such as white-light LED, is a light source component which accords with this goal. This thesis use di-chromatic and multi-chip white LED to produce emergency exit light. This method can improve luminous decay and increase life time of emergency exit light using white LED and make itself accord with the green products of economizing energy, no including mercury, and long life time.
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43

Su, Yi-Nan, and 蘇益楠. "Fishing/Working Lighting with LED for Fishing Boat of the Secondary Component Design and Research." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/8w3b9x.

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Abstract:
碩士
國立高雄應用科技大學
電機工程系博碩士班
102
Fish lamps is the use of biological phototaxis when fishing the fish gathered in the shed of a network-wide patch fishing equipment, thereby increasing the catch when fishermen. LED lights use the current set of fish still need to match the high intensity discharge lamp HID, in order to achieve the effect of fish aggregating and shipboard operations lighting. So this thesis sentence LED fish lamp pole in both the boat and night lighting dual language into a purpose in accordance with the current shortcomings did not im-prove the simulation and discussion, secondary optics designed to simulate the light source through the secondary optics the light pattern to meet the needs of these objec-tives, and in Dialux lighting simulation software to simulate on your sea and pass only on the deck only illumination distribution, in order to confirm the set of this study fish lamps can replace traditional HID fishing light reaching fish aggregating language ship-board operations lighting dual purpose analog comparator illumination lighting space.
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44

Lin, Chin-Sheng, and 林金生. "Design Research of Multi-Module Full-LED Vehicle Headlamp System for Complied with FMVSS Standard." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/86835501937911803046.

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45

"Design & Analysis of a 21st Century, Scalable, Student-Centric Model of Innovation at the Collegiate Level." Doctoral diss., 2020. http://hdl.handle.net/2286/R.I.63078.

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abstract: The Luminosity Lab, located at Arizona State University, is a prototype for a novel model of interdisciplinary, student-led innovation. The model’s design was informed by the following desired outcomes: i) the model would be well-suited for the 21st century, ii) it would attract, motivate, and retain the university’s strongest student talent, iii) it would operate without the oversight of faculty, and iv) it would work towards the conceptualization, design, development, and deployment of solutions that would positively impact society. This model of interdisciplinary research was tested at Arizona State University across four academic years with participation of over 200 students, who represented more than 20 academic disciplines. The results have shown successful integration of interdisciplinary expertise to identify unmet needs, design innovative concepts, and develop research-informed solutions. This dissertation analyzes Luminosity’s model to determine the following: i) Can a collegiate, student-driven interdisciplinary model of innovation designed for the 21st century perform without faculty management? ii) What are the motivators and culture that enable student success within this model? and iii) How does Luminosity differ from traditional research opportunities and learning experiences? Through a qualitative, grounded theory analysis, this dissertation examines the phenomena of the students engaging in Luminosity’s model, who have demonstrated their ability to serve as the principal investigators and innovators in conducting substantial discovery, research, and innovation work through full project life cycles. This study supports a theory that highly talented students often feel limited by the pace and scope of their college educations, and yearn for experiences that motivate them with agency, achievement, mastery, affinity for colleagues, and a desire to impact society. Through the cumulative effect of these motivators and an organizational design that facilitates a bottom-up approach to student-driven innovation, Luminosity has established itself as a novel model of research and development in the collegiate space.
Dissertation/Thesis
Doctoral Dissertation Systems Engineering 2020
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46

Teng-yu, Huang, and 黃登昱. "Research of design in individual aiding LED lightings equipped in the classrooms for elementary school children having weak sight." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/42179212199032907228.

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碩士
明志科技大學
工業管理研究所
95
Nowadays people are living in the knowledge-exploding age. 80% of messages are getting from people’s vision (Geruschat & Smith, 1997). The school children with amblyopia are often the minority of a school and are arranged to normal class with other students. The difficulty usually occurs when those children with inborn weak sight are learning in the normal environment. This research uses qualitative methodology and in depth interview to interview 12 school children with amblyopia in Taipei. The research aims at searching the factors which influence the learning of school children with weak sight. After the interview, this research uses content analysis to analyze the learning environmental demands for school children with weak sight. The demands include ten kinds, which are lighting, space, individuals, teaching aids, teaching material, auxiliaries, reading, appliances, environment and others. Then the research finds the method from the ten demands and concludes the regulations of classroom design for school children having amblyopia. The regulation from the conclusion of the research will be considered to choose the items which are suitable for applying to lighting equipment and then to design the auxiliary lighting equipment for individuals with weak sight in the classroom. To review the merits and drawbacks of the lighting equipment, a working model will be made for school children to practically use.
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47

YEE, LOE KIN, and 羅錦億. "Research of Function, Science and Technology on Creative Sport Fashion Design and Development-Particular Bike Shirt of Luminous, LED and Windage." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/se22wr.

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碩士
實踐大學
服裝設計學系碩士班
105
Sportswear is not only unique for sports , it is key members of the technology and fashion. Research and development of sport functional clothing was non-stop, but always lack of a combination fashion, after the research was published, cannot be successfully incorporated into a market. Combines fashion with sports suited to meet modern market demands. In addition, often find out creative design is not easy to convert to market products of wearable. Hopes go through this research to solve the blind spots of apparel design and development. Collection related information, analyses and do experiment bright, LED and wind resistance characteristics, analyze common possibilities, then proceeds to rider sportswear begins serving as the Center and then analyze the creative direction. As Fashion sportswear be are elements, in threes into technologies features fashion sportswear are market deficient. Technology used in fashion, sportswear and creative research on the design of creation, technology use and there is a certain degree of difficulty, principally because of lack of access to new electronic products use because of patent issues. Wind resistance experiments of the last creation due to financial problems can’t do the final test, but in the design of creative technology used in fashion, sportswear was greatly developed, from the understanding science and technology capabilities into fashion sportswear possibilities and transformation techniques, making sportswear evolved to a new era.
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48

Garnett, M. T. "Development and prototyping of a solid state lighting product for architectural and accent applications : a thesis presented in fulfilment of the requirements for the degree of Master of Product Development in Technology at Massey University, School of Engineering & Technology, Albany campus, New Zealand." 2009. http://hdl.handle.net/10179/1411.

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Far from being simply a necessary appliance to extend our day, artificial light has a great influence on human behaviour and wellbeing, perception of the surroundings and comfort. The energy needed for lighting is also a significant impact on our natural resources. For these two broad reasons lighting systems that improve the human visual and perceptual experience and reduce energy use are of widespread value. This work covers research into the application of LED technology as the next generation of mainstream lighting. It looks at the reasons why this technology is set to become the dominant way in which we light our lives, and the technical hurdles that are slowing this shift in lighting. It also presents the development, testing and prototyping of such an LED lighting product for use in the architectural market. This niche application is where LED lighting is currently most suited, due to the compactness, colour adjustability and lower colour rendering required. Establishing the technology here will help to gain consumer appreciation and acceptance of this beneficial and useful new paradigm in lighting. The design incorporates a shape that is pleasing to the eye with a simple oval profile. It was designed to be subtle and compact, blending into the ceiling as cleanly as possible. Practical testing on the finished prototype showed it to produce a wide range of colours and colour temperatures, while maintaining a safe LED temperature. The simplicity also makes the unit competitive in terms of cost.
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49

De, Kock Helene. "Die skep van ruimtelike dinamika in 'n roman / Helene de Kock." Thesis, 2014. http://hdl.handle.net/10394/11017.

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The primary aim of this study in creative writing is research into an aspect of the writing process, namely the creation of spatial dynamics in a novel. This objective required the creation of an artefact. A novel titled Somersneeu was written in order to examine the very process of generating spatial dynamics in this novel in particular, as well as in the novel as such. Somersneeu was published by Human & Rousseau in 2010. Practice-based as well as practice-led research was fundamental to this study. An artistic creator registers intellectually whatever unfolds during the creative process and so new knowledge can simultaneously be created. The process of creating a work of art as well as the reflection thereon is fundamental to practice-led research. In other words, the creative process of an artefact like the novel Somersneeu is the source of a certain kind of knowledge that gradually emerges and can eventually be verbalised. Therefore a design concept for creating spatial dynamics may be articulated. It is a fact that a definite coherence exists between space and spatial dynamics. These two concepts are in reality inseparable and this cohesion is what is also being investigated in this study. Space actually consists of spatial dynamics since all the different facets of space, concrete as well as abstract, have definite and inseparable repercussions upon one another, causing a dynamic interaction among all facets of space. Apart from concrete or physical space, numerous abstractions of space take part in this interplay. These spatial abstractions are, for instance culture, identity, zeitgeist and the all-encompassing human psyche. The intense interplay among all the facets of space triggers spatial dynamics. This is the case in real life as well as in fiction. The above mentioned discussion of space and spatial dynamics is followed by an intense and heuristic view of the process of creating spatial dynamics. In order to create spatial dynamics in a novel, a novelist should have a strong sense of place. The essence of creating spatial dynamics in a novel consists mainly of the transformation of sense of place. The main aim of this study is then to present a design concept for the creation of spatial dynamics in a novel. This design concept may be used by other writers in order to create spatial dynamics in a novel. The novel Somersneeu as well as the questionnaire, reception documents and a list of publications of the writer are included as appendixes.
PhD (Afrikaans and Dutch), North-West University, Potchefstroom Campus, 2014
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Hu, Jung-Hsiu, and 胡榮修. "The Research and Design of TFT-LCD Source driving circuits." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/97244486893412116432.

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Abstract:
碩士
長庚大學
光電工程研究所
93
This thesis is emphasized on the source driving circuits of the TFT-LCD display. We design a source driving circuits which includes 262144 colors (R-6bits, G-6bits, B-6bits) and could control 8 pixels (24 sub-pixels [R,G,B]) at a time. The source driving circuits are divided into two parts, digital circuits and analogy circuits. The digital one is designed by the Verilog in ISE condition, and the analogy one is designed by the Hspice with the TSMC 0.18um 1P6M 3.3V model. In the resolution of 1280x1024, this source driving circuits could work at the refresh rate above 75Hz.
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