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Dissertations / Theses on the topic 'Design education'

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1

DeVore, Kelly C. O'Gorman. "Design Activism and Design Education: Seeds for Responsive Design Education." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1342817424.

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2

Yuncu, Onur. "Research By Design In Architectural Design Education." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610061/index.pdf.

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Research by design refers to the design of architectural research as an integral part of architectural design processes. In 1980s, it emerged as a third way in design research that was dominated until then by the methods of natural sciences and humanities. With this new formulation of design research, a methodological and epistemological transformation occurs, leading to the integration of practical knowledge into architectural research. The primary epistemological question transforms from knowing what design is and knowing how to design to knowing what through the act of design. The integration of the act of design in research transforms the status of design in design research from being an object of inquiry to being a research approach. In the literature on research by design, this transformation is often related with Donald Schö
n&rsquo
s conceptualization of &ldquo
reflective practice.&rdquo
The main discussion of reflective practice is primarily methodological rather than epistemological. Although it provides methodological insights, it is not sufficient to constitute an epistemological basis for research by design. Thus, the epistemological basis of research by design has not yet been adequately defined. In this study, the notion of &ldquo
reflective practice&rdquo
is investigated in a broader context relating it to its sources in the concepts of &ldquo
tacit knowledge&rdquo
and &ldquo
action research.&rdquo
A conceptual framework for research by design is constructed by relating these concepts with the discussions on research by design and with practical philosophy, the implications of which has remained rather uninvestigated in this context. Aristotle&rsquo
s elaboration of knowledge generation in action and the concept of phron&
#275
sis (practical knowledge, prudence, or practical wisdom) constitute the underpinning of this conceptual framework. The conceptual framework that is constructed on the basis of the key concepts in practical philosophy is discussed in the context of architectural design education. When architectural design education is formulated as a process of research by design within this framework, knowledge generated in the educational design processes promises not only to improve the particular educational context and architectural education but eventually to contribute to architectural knowledge.
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3

Saurus, Chauncey Anderson. "Co-design processes in industrial design education." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44743.

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Co-design is a process that allows designers to develop products with greater insight to user needs through the participation of users in the design process. During this process what users say, make, and do is investigated using common research methods in combination with newer generative and exploratory approaches created for this purpose. Co-design encompasses many design practices. Despite the prevalence of the co-design process, a lack of studies into the education of designers on co-design have been implemented, leaving a gap of information that needs to be filled in order for co-design to become integrated into design education and practice. The purpose of this project is to understand the current state of co-design education in the U.S. and to assimilate popular teaching techniques, by surveying teaching methods of co-design within Industrial Design programs at U.S. Universities with reputations as leaders in the field. This project also aims to design a learning aid for Industrial Design students derived from the findings of interviews, materials review, and literature. A snowball sampling was performed with schools leaders in co-design. Schools were contacted and given a survey, interviewed with selected participants and assessed on their materials and practices on co-design. Various qualitative data analysis was performed with the surveys, interviews and materials. The conclusion includes a composite of common methods for teaching co-design, which are assembled into a learning aid artifact. The artifact incorporates findings into a practical outcome. The significance of this project is to further research into teaching methods of co-design as well as providing a common framework for design educators to follow in higher level learning institutions.
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4

Gerstheimer, Oliver, Romy Kniewel, Sebastian Frei, and Felix Kranert. "Design-Education: Die Siemens HMI-Design Masterclass." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2019. https://tud.qucosa.de/id/qucosa%3A36945.

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Wie kann man die internationale Anlagen - und Maschinenindustrie zum „Besseren Entwerfen von Mensch-Maschine-Benutzeroberflächen“ verführen. Das war die Ausgangssituation und Aufgabenstellung. [...] Mit der Erkenntnis, dass nutzerorientiertes HMI-Design ein wesentlicher Erfolgsfaktor ist, stellte sich das Unternehmen Siemens die Frage, wie es nachhaltig und schrittweise die weltweiten Kunden zum „besseren Design“ anleiten und die tägliche Arbeit der Anwender in den Maschinen-Produktionshallen der Welt spürbar verbessern könnte. In Zusammenarbeit mit chilli mind entstand mit der HMI-Design Masterclass eine erfolgversprechende Antwort: Man braucht ein zeiteffizientes und unterhaltsames Lernformat, verbunden mit praktischen und pragmatischen Lerninhalten, um die Zielgruppe der weltweiten Maschinenbauer für eine „bessere HMI-Gestaltung“ zu gewinnen und zur Teilnahme zu bewegen. (Kranert et al. 2018) Dieser Beitrag beantwortet u.a. folgende drei Fragen: 1. Welche Charakteristika von Content Marketing, Microlearning und Storytelling greifen ineinander, um zum Lernerfolg der Zielgruppe zu führen? 2. Wie sieht das Konzept der HMI-Design Masterclass konkret aus? 3. Welche messbaren Erfolge konnten mit der HMI-Design Masterclass erzielt werden? [... aus der Einleitung]
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5

Durovy, David Edward. "Breaking educational paradigms : empowering design education through multi-disciplinary collaboration." Thesis, Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/17503.

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6

Zelenock, Julie Ann. "Ecology, architecture, education, design." PDF viewer required Home page for entire collection, 2008. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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7

Delport, Hermie Elizabeth. "Towards design-build architectural education and practice : exploring lessons from educational design-build projects." Thesis, Cape Peninsula University of Technology, 2016. http://hdl.handle.net/20.500.11838/2393.

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Thesis (DTech (Architectural Technology))--Cape Peninsula University of Technology, 2016.
This research explores design-build projects in architectural education. The design-build studio is an alternative to the conventional theory-oriented studio. In design-build projects students both design and build real buildings. Internationally, design-build projects have increased rapidly in architectural programmes over the past decade. Literature suggests that design-build projects are relevant for architectural education, but that there is a definite need for more theoretical and critical exploration. Design-build projects in the context of this study are defined as socially responsive, inhabitable, full-scale investigations. The value of this pedagogical construct for educators, students, architectural practice and society in general was an underpinning theme guiding this exploration. Design-build projects are located on the boundary between theory and practice. This research provides a view into my journey across this boundary, immersing myself in both the theoretical and practical. Principles of the designbuild process and design research mapped the research path. The research process commenced with the initiation of and active participation in a number of design-build constructions. Through critical reflection on the construction experiences and the literature, specific pedagogical and practice implications were explored. Cultural historical activity theory provided me with a sense of theoretical direction in this journey. Collaboration as a pedagogical tool and the possibility of exposing students to alternative practice possibilities were foregrounded as being uniquely situated within the design-build project. The value of this research is the contribution it makes to the current international call for a clearer understanding of the pedagogical and practice merit of design-build projects.
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8

Strouse, Robert V. "Design Research in Design Education: Relevance and Implementation." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1275442520.

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9

Arnold, Raymond Douglas. "An analytic philosophy of design and design education : major paradigms and implications for art & design education." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28149.

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This study is based on the premise that both the theoretical and practical work of curriculum development requires the support of generally understood and agreed concepts and terminology. The use of the term 'design' within the fields of design methodology, art & design education, and the design professions is analyzed for the purpose of distinguishing and correlating the various domains of attached meanings. This 'Analytic Philosophy' seeks to clarify to what extent the term 'design' is reliable when applied to the task of determining the purpose and content of design-related activities within art curricula. Two major paradigms related to the notions of design as a 'problem-solving-process' and as a 'basic human capacity' are isolated and offered as dominant orientations towards design methodology and design curriculum development. Assumptions, beliefs, claims, and counter-claims seen to undergird these paradigms are mapped and analyzed along with the design-related content of Canadian provincial secondary art curriculum guides. It is shown that the term 'design' commonly finds different meanings within different contexts and that agreement regarding the meaning of the term is difficult to establish both within and across the various design and art & design education domains. It is also evident that many of the claims which work to support the theoretical frameworks of the paradigms cannot be substantiated. It is concluded that the notion of 'design', as a result, remains conceptually and contextually vague and ambiguous. It is further concluded that while such conceptual confusion might be of little consequence to the practical activities of the design professions, it can serve to complicate and inhibit communications and work particularly related to design education issues and curriculum development. Therefore the term 'design' is seen as unreliable when applied to the task of determining the purpose and content of design-related activities within art curricula.
Education, Faculty of
Curriculum and Pedagogy (EDCP), Department of
Graduate
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10

Ozturk, Elif. "Online Distance Education: A New Approach To Industrial Design Education." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612241/index.pdf.

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Today, the impact of information technologies on education field is ever more clarified with the integration of new tools and methods to the education. Education has been becoming away from the traditional classroom environment through virtual environment. Besides education of theoretical disciplines, education of practice based disciplines, like design related disciplines are moving toward virtual environments. One of these is Industrial Design (ID) education which also has made the transition to the virtual world. This thesis aims to explore and scrutinize the latest forms of ID education, especially the online distance ID education. In order to comprehend the technological progress of ID education and its possible future, an overview of the origins and an evaluation of the current state of distance online ID education are made. By this study, it is expected to shed light to the design educators and the educational systems&rsquo
developers, for designing these environments. At the end of this research, it is concluded that it is not possible to imagine a future of ID education without technology integration. However, it would be better to apply both technological and traditional methods. In fact, the key people in the development of these educational systems and tools would be the designers themselves.
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11

Dolan, Timothy D. "Designers' perceptions of interdisciplinary design education." [Johnson City, Tenn. : East Tennessee State University], 2003. http://etd-submit.etsu.edu/etd/theses/available/etd-0710103-093353/unrestricted/DolanT071803f.pdf.

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Thesis (M.S.)--East Tennessee State University, 2003.
Title from electronic submission form. ETSU ETD database URN: etd-0710103-093353. Includes bibliographical references. Also available via Internet at the UMI web site.
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12

Ricardo, Verheul. "Remote Education : Bringing the classroom home." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172620.

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The project started looking at the broader spectrum of remote education during research. After a field trip to Dublin and brainstorm workshops the decision was made to focus on the teachers and students at home as this area showed the need for improvement to the current standard. Bringing the classroom home focuses on the transition of switching from on-campus to fully remote education at home and the hardware solutions that can help improve these situations for both teachers and students. Teacher’s pedagogical education does not prepare them to be online teachers and does not focus on things like the need to create engaging content and live lectures that includes and interact with the students on the other end of the screen. The Classmate Live is an all-in-one solution with optimized camera and audio to serve the live streaming and content creation needs of the online teachers. The device is adjustable in height and together with its extra wide curved display allows for ergonomically improved freedom whether you want to sit down or stand up during your lectures. Running Webex UniversityOS, inspired by streaming platforms such as Twitch, allows the teachers to easily transition between programs and input from external devices like a laptop. The Classmate Live allows for interactive and engaging live sessions without the clutter of various products on the desk. Keeping the workspace clean and easy to use, even if you are not a tech wizard. The students are challenged by the fact they tend to feel alone on the other side of the screen, lectures are not built for remote learning in the first place. Keeping a student’s attention and engagement level up can be quite challenging. The Classmate Connect products allow the user to transform a TV or display into an extended online learning environment in one’s living room. It consists of the Connect Hub and the Connect Camera combined together with Webex University app on one’s smartphone or tablet allows for remote control and transforms every living room into an interactive learning experience. a digital assistant allows for voice control and the Connect camera recognizes in session gestures like raising one’s hand to imitate classroom interactions as much as possible.
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13

Narita, Yusuke. "Approaches to education market design." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/104479.

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Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 199-210).
This thesis consists of essays about how to improve education markets through analyzing data generated by such markets. In chapter 1, I start with looking at how families decide which school to attend in a school choice system. Though such systems are designed assuming that families make well-informed choices upfront, I use data from NYC's high school choice system to show that families' choices change after the initial match as they learn about schools. I develop an empirical model of evolving demand for schools under learning, switching costs, and demand responses to prior assignments. The estimates suggest that there are even more changes in underlying demand, undermining the welfare performance of the initial match. To alleviate the cost of demand changes, I investigate dynamic mechanisms that best accommodate choice changes. These mechanisms improve on the existing discretionary reapplication process. In addition, the gains from the mechanisms dramatically change depending on the extent of demand-side inertia caused by switching costs. Thus, the gains from a centralized market depend not only on its design but also on demand-side frictions (such as demand changes and inertia). In chapter 2, I turn to education production after students start attending schools. In centralized school admissions systems, rationing at oversubscribed schools often involves lotteries on top of preferences of students and schools. This random assignment is extensively used by empirical researchers to identify the effect of getting in a school on outcomes such as test scores. I theoretically study whether a popular empirical research design extracts a random assignment as intended, providing a condition under which the research design successfully extracts a random assignment. Chapter 3 (with Atila Abdulkadiroglu, Josh Angrist and Parag Pathak) considers the complementary question of how best to use the lottery-generated variation for impact evaluation. We develop easily-implemented strategies that fully exploit the random assignment embedded. We apply these methods to find large achievement gains from charter school attendance in Denver. By analyzing test-score consequences, chapters 2 and 3 complement chapter l's analysis of welfare/happiness consequences of school attendance.
by Yusuke Narita.
Ph. D.
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14

Nuccitelli, Saul A. (Saul Augustine). "Design education--theories and practice." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/12309.

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15

Lindner, Annelotte. "Localisation and Education : A tool for building futures." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76709.

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Teachers, locals, a designer, communities, students, materials and co-design are the resources of this written report. These elements have tried to find a balance between each other during the process to stimulate the core of the project: a sustainable future in the local community of Älmhult. Starting of through of changing the global perspective of education to a more local sharing-learning experiences, the project made a turn to focus more on a problematic community namely that of Älmhult, Sweden. This local community has in the recent years changed dramatically because of growth in population and cultures. The community in which international and local do not mingle enough, has split. Instead of using these possibilities of learning from each other’s cultures and languages they have decided to live in mostly separate communities. Through the course of this project a network was built of people from both these communities to start building a stronger community in Älmhult. Education has been used as tool to stimulate this change, bringing the local community to the students. Teaching the students about strong communities they are the tool to develop this into the future. Thereby the student is the seed of change. The project has worked with co-design, using the tools to connect teachers and local initiators to create these meetings between student and local community. The research can be a learning tool to build communities, by using the knowledge of its inhabitants.
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16

Acayo, Penina Christine. "Design Education for Ugandan Secondary Schools." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1364638399.

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17

Dmytryuk, S. "Educational technologies in art and design higher education of great britain." Thesis, Diamond trading tour, 2017. https://er.knutd.edu.ua/handle/123456789/8263.

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The article provides an overview of different types educational technologies used for learning and teaching in Art and Design higher education of Great Britain. In particular, special attention is paid to the use of 3D visualization technology for educational purposes.
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18

Lugli, Daniele Moraes. "Human-centered education : uma proposta para educação em design." reponame:Repositório Institucional da UFPR, 2016. http://hdl.handle.net/1884/45696.

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Orientador: Prof. Dr. Adriano Heemann
Dissertação (mestrado) - Universidade Federal do Paraná, Setor de Artes, Comunicação e Design, Programa de Pós-Graduação em Design. Defesa: Curitiba, 29/09/2016
Inclui referências : f. 115-120
Resumo: O presente estudo investiga a integração das abordagens human-centered design e student-centered learning no contexto de um curso superior em Design. Partindo da compreensão da educação como experiência, discute-se o papel de docentes, discentes e demais stakeholders no processo, bem como possibilidades de aplicação de ferramentas inovadoras do design e da educação para o desenvolvimento de estratégias pedagógicas compatíveis com tal concepção. A fim de verificar a aplicabilidade da proposta, realizou-se uma pesquisa-ação que resultou na cocriação da estrutura de uma unidade curricular, com a participação de diversos stakeholders. Posteriormente, uma pesquisa participante descreve o desenvolvimento das aulas dessa unidade curricular ao longo de um semestre. Por meio de dados quantitativos e qualitativos, os resultados apresentam a percepção dos stakeholders em comparação à experiência dos anos anteriores. Na análise desse feedback, percebem-se aspectos positivos derivados da abordagem human- centered, mas também empecilhos na implementação relativos aos fatores humanos intrínsecos a ela. A participação dos stakeholders resultou em insights que não seriam alcançados apenas pela pesquisadora, e a possibilidade de iteração prevista no método permitiu o desenvolvimento flexível de aulas voltadas às necessidades dos estudantes, mapeadas semana a semana. O processo, como um todo, apontou a importância da colaboração entre a equipe educacional e as dificuldades percebidas quando esta não ocorre de fato. O estudo pode servir como guia para instituições que desejem implementar modelos pedagógicos mais humanizados, pois considera-se o método aplicável a outras unidades curriculares e até mesmo a outros cursos, devido à sua adaptação às necessidades contextuais. Palavras-chave: Human-centered design. Student-centered learning. Educação em design. Competências. Colaboração.
Abstract: This study investigates the integration of the human-centered design and student- centered learning approaches in the context of an undergraduate Design program. From the understanding of education as an experience, the role of professors, students and other stakeholders involved in the process is discussed, as well as the possibilities of using innovative tools from design and education fields to develop teaching strategies that are consistent with this concept. In order to verify the applicability of this proposal, an action research was conducted and resulted in the cocreation of the structure of a course unit with the participation of various stakeholders. Subsequently, a participant research describes the development of the classes over a semester. Through quantitative and qualitative data, the results showed the perception of stakeholders in comparison to the experience of previous years. After analyzing this feedback, positive aspects derived from the human-centered approach are perceived as well as obstacles to its implementation related to the human factors that are intrinsic to it. The participation of different stakeholders resulted in insights that would not be achieved by the researcher alone, and the possibility of iteration, as provided in the method, allowed the flexible development classes geared to the weekly mapped needs of students. The process as a whole highlighted the importance of collaboration in an educational team and the difficulties perceived when it does not occur in fact. The research can work as a guide for institutions wishing to implement more humane pedagogical models, since the method is applicable to other courses and even other programs due to its adaptation to contextual needs. Keywords: Human-centered design. Student-centered learning. Design education. Competencies. Collaboration.
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19

Shaduik, D. "Retrospective of design education in Ukraine." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/11394.

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20

De, Eyto Adam. "Sustainable design education : learning strategies for multidisciplinary education of undergraduates and professionals." Thesis, Bournemouth University, 2010. http://eprints.bournemouth.ac.uk/15097/.

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The concept of sustainable design as a specialism within design, business and manufacture is not a new one. Writers and educators such as Victor Papanek (Papanek 1971) and Buckminster Fuller (Fuller and Snyder 1969) were advocating a change in the way we taught students how to design and look at the world in which they live. In parallel with this, many other experts (Carson 1962; Lovelock 1979) were highlighting the difficulties being caused by industrialisation and global trade in the natural environment. Issues such as the dramatic impact of the global population on ecosystems; the strains on the global and local economic systems and the challenges meted by social inequity were starting to be raised by scientists, economists and even designers as early as the 1960s. These are now finally accepted as real problems for today's students and professionals and for the world as a whole. They now provide clear opportunity both to graduates and to businesses as fields in which they can provide and develop expertise with a view to mitigating past and future problems. This research grew out of an opportunity to examine how students and professionals learn to contextualise their design training through a sustainable design lens. Over a five year period from 2004-09 the research sought to evaluate how the learner understands and· applies their knowledge and skills and to begin the process of developing a sustainable design mindset. Through the development of a series of case studies the research goes on to develop learning strategies that can assist the learner to work in a multidisciplinary environment and to develop a sustainable literacy with their colleagues from non design disciplines. The work outlined here deals with how undergraduate students learn about sustainable design in a studio based environment over an extended period. It looks at the use of elearning, multidisciplinary project work, live projects and the mixing students with professionals all through the vehicle of sustainable design. The research also develops a number of strategies for assisting both SME (Small and Medium Enterprises) and practicing design professionals to learn about sustainable design. These strategies encourage the professionals to look at sustainability in a holistic manner and to develop a personal understanding about how it can influence their business and their design practice. The principal research question is: How can the third level effectively educate students, SMEs and professionals in sustainable design so as to be able to apply their knowledge, skills and competencies to design and industry practice in an effective manner within a complex and rapidly changing world paradigm? This body of research is a first comprehensive comparison of how undergraduate students, SME professionals and design professionals learn about sustainable design. It develops a number of learning strategies and proposes a sustainable design learning model based on the findings of the applied research.
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21

Elder, Hinshaw Rebecca. "Universal Design for Learning procedures in special education teacher education." [Bloomington, Ind.] : Indiana University, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3319893.

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Thesis (Ph.D.)--Indiana University, School of Education, 2008.
Title from home page (viewed on May 11, 2009). Source: Dissertation Abstracts International, Volume: 69-08, Section: A, page: 3106. Adviser: Gretchen Butera.
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22

Lam, King Lancelot, and 林兢. "Metamorphosing education: an alternative design approach to secondary school design." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31984630.

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23

Huang, Chiwu. "Design for ease of use : product semantics and design education." Thesis, Manchester Metropolitan University, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307595.

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24

Mulvey, Christopher P. (Christopher Paul) 1975. "Probing the black box : experiments in design and design education." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/68804.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000.
Includes bibliographical references (leaves 75-77).
Conventional analysis and design methods based on preexisting methods and assumptions preconditions and limits the designer's level of engagement with the specific context that is under investigation. A structural analysis is concerned with the disclosure of [subconscious] tendencies and agendas from within a form or site. This thesis develops methods that facilitate the organization and evaluation of 'design information' gathered from a structural analysis. The methodologies developed in this thesis place an equal emphasis on excavating the logic and tendencies of both the physical context and the logic of the conceptual structuring of the designer's processes. This approach acknowledges that each situation offers its own specific truths and that each project needs to readdress the issue as to what constitutes the discipline of architecture. The methodologies developed in this thesis analyze the site through the lens of events as a means to suspend preconceptions and investigate the tendencies of the designer. It takes as axiom that some thoughts and intentions cannot be reached frontally, but rather require analogies, metaphors or other such strategies to uncover the subconscious meaning. The design methodology developed in this research is a proposal for such a strategy. This suspension allows for the emergence of intuitions and strategies directly from site and the context. These methods also become a means to elicit, record and classify the 'conceptual schema' or the structure of the designer's thought. They attempt, in a constructivist manner, to aid the students in clarifying their thought processes. This thesis will explore the mapping of concepts and approaches clearly and externally as a means to create an intellectual space for the designer to work within. This space becomes a way to test and evaluate ideas, and intuitions within a 'conversational approach'. This approach defines the role of the designer as both writer and reader.
by Christopher P. Mulvey.
S.M.
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Lam, King Lancelot. "Metamorphosing education : an alternative design approach to secondary school design /." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25952481.

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Abdulla, Danah. "Design otherwise : towards a locally-centric design education in Jordan." Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/23246/.

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This research considers the possibility of a locally-centric design education curricula in Amman, Jordan by investigating the philosophies, theories, practices and models of curriculum and pedagogy most appropriate for design education. It describes perceptions of design and examines the possibilities for shifting these perceptions to move towards transforming design education. Jordan is a neopatriarchal society, and education re-enacts the dominant structures of the state within curriculum and pedagogy centred on the authority of the educator. This thesis argues for a decolonised design education based on a student-centred pedagogy drawn from the process and praxis curriculum models - a design education and design otherwise. Working with a range of designers, students and educators, it investigates the potential of these actors to contribute to the development of a pedagogy for design education in Jordan that is relevant to the milieu and locality. It poses the following questions: What philosophies, theories, practices, models of curriculum, and pedagogy are appropriate?; What potential shifts could this require and create?; How do we shift perceptions? This qualitative research uses interviews, focus groups, and design charrettes for data collection. Through participation and engagement with people that have most at stake in design education - designers, design educators and design students - I argue for an emancipatory design education that reflects on design beyond its traditional service-provider definition. Drawing on scholarship from design and education studies, and literature from fields such as history, decolonial studies, architecture and urbanism, political science, economics and philosophy, I argue for a curriculum model and student-centred pedagogy that considers design's role in society. Literature on Arab higher education is preoccupied with reforms to help the Arab region build a knowledge-society without considering the role of curriculum models and pedagogy nor addressing power structures. In addition, within design, little literature exists on the Arab region or Jordan, leaving its design culture(s) largely undocumented. My thesis investigates design education in higher education in Jordan by concentrating on models of pedagogy and curriculum and provides an overview of Jordan's contemporary design culture.
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Schwartz, Stephanie. "Learned Ladies- an education through design." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/11584.

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Learned Ladies opened on February 7, 2008 and ran until February 16th, 2008 at the Frederic Wood Theatre. It was directed by Patrick Gauthier, with scenery by Stephanie Schwartz, costumes by Carmen Alatorre, Lighting by Kristen Robinson, and sound by Craig Alfredson, Patrick Caracas, and James Chen. Designing the production of “Learned Ladies” for the Frederic Wood Theater was a true education in design. Not only did the production provide the artistic challenge of bringing an antiquated play to modern audiences, it also provided the technical challenge of designing a set that worked harmoniously with over-the-top costumes and video technology. The designers of the show were asked to create a look that married the lines of the historic period and the palette of today’s. Furthermore, due to the static nature of the scenes, the director, Patrick Gauthier, gave me the task of creating a playground for the actors to physically express themselves beyond the confines of the text. He was also keen to use my initial suggestion of having the actors use projected slides in a gilded frame as a “television” of sorts, with changing ”channels” reflecting the mood. This frame would also aid in the opening “dumb show” as a bearer of text and titles, and continue to announce the different acts throughout the show. The set itself needed to appear large and as expansive as a real Salon would have at the time; this was accomplished by opening up the stage to almost its full depth. A sense of height was conveyed by hanging long sheer curtain panels. Furniture was modified to give a period line with modern fabrics that complimented the curtains and floor. The final touch entailed creating large stacks of loose and fixed books that the actors could run around, sit on, and throw. The excess of books littering the stage was meant to be a visual statement of play’s theme about the abuse and misuse of education. Overall, the set succeeded in being a battleground for the sexes as the story unfolded.
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Press, Joseph. "Emergent pedagogies in design research education." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/69369.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1997.
Includes bibliographical references (leaves 63-64).
Recent demand for applied knowledge within architectural practice has resulted in the proliferation of university based research groups. Given the role advanced degree programs play in educating architectural researchers, an opportunity exists to educate architects towards bridging the traditional gap between practice and academia, as well as addressing the dichotomy of research and teaching within the university. Traditionally, research methods from other disciplines are taught in an attempt to redress the research deficiencies of a professional education. This investigation begins with a different premise: the operations of design, central to an architect's intellectual and operational repertoire, should be the catalyst for developing research methods specific to architecture. Further, these methods should be accompanied by a knowledge base which expresses the operations of design. A modified educational paradigm consisting of methods, knowledge, and the building of abilities through 'thoughtful performances', structures an experimental curriculum. Each attribute becomes a dimension for substantiation and assessment. Student engagement and entanglement within this locus reveals the potential directions of design research education. The subsequent analyses of the student work indicates four major trends: Intersubjectivity the need for common understanding; Transparency- the effortless application of methods, Emergence- acknowledgment of form's evolution; and Apprentissage- French for learning which occurs from within apprenticeship. Given these attributes, and the subsequent imperative to redefine architectural research, we formulate a paradigmatic architectural researcher, the "Architect Scholar' and speculate on an educational program designed to foster these characteristics within students.
by Joseph Press.
M.S.
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29

Bateman, James. "Virtual patient design in undergraduate education." Thesis, University of Warwick, 2013. http://wrap.warwick.ac.uk/62110/.

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Background Virtual patients (VPs) are computerised online representations of realistic clinical cases. Recent technology and software advances position VPs as a standardised, accessible, collaborative teaching tool. We do not know how they should be designed. My research question is: how do different VP design principles influence student experiences when completing VPs? The aim of this study is to provide qualitative and quantitative research evidence to support VP design and development. Methods This research project uses qualitative and quantitative methods to evaluate how VP design influences medical student learning, based on groups of students from three UK medical schools (Warwick, Birmingham, Keele). The initial qualitative research component is a grounded theory (GT) focus group study evaluating VP design properties. The literature review and qualitative research identified the two most important VP properties to research were: (1) branching within the cases; and (2) structured clinical reasoning instruction (SR) intended to promote good clinical decision making in the VPs. The quantitative research component is a multi-centre randomised experimental 2x2 factorial study of undergraduate students at three UK medical schools, conducted to a published protocol. I investigate two most important independent VP design variables: (1) branching, present or absent; (2) SR, present or absent. Outcomes including: (a) VP scores; (b) VP student evaluations; (c) metrics collected from the VP environment; (d) student self-reported case preferences and (e) summative assessment results. The study has institution ethics approval. Results In the qualitative study of six focus groups (n=46), I produced a model describing how VP design influences learning. In the quantitative research, 572 students completed 1773 VPs, and 1223 evaluations, with 296 (50.1%) students completing all four VPs (1184). Key findings were: student expressed preferred SR when present (70.5% of student, P<0.001); there were no significant differences in adjusted global VP scores or evaluation scores (all p>0.3 for the independent variables); institution factors played an important role with higher scores at one centre (p<0.001); and there were significant improvements in Bayesian reasoning with SR present (7% improvement, p<0.001). Discussion This original research is the first GT study into VPs. The quantitative component is the largest study to date in the literature exploring VP design variables. It provides practical lessons for authors and institutions for design and delivery of VPs. All VPs used are available as open education resources.
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Ortiz, Perez Mariela. "Finland's Education: A Methodology for Design." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522342170846077.

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NUTTER, KRISTA ATKINS. "TRACING THE PATHS OF INTERIOR DESIGN EDUCATION." University of Cincinnati / OhioLINK, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=ucin990129600.

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Ngimwa, Pauline Gachaki. "A collaborative design process for educational digital resources in African higher education." Thesis, Open University, 2012. http://oro.open.ac.uk/54233/.

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Within Africa, access to digital library systems is critical in supporting higher level teaching, learning and research. Currently there is a high demand with inadequate resources which often produces poorly supported learning outcomes. The effectiveness of current resources is further limited by poor design processes, which is worsened by stakeholders (academics, e-learning technologists and digital librarians and designers) often working in isolation. Ultimately, designed resources become less user-centred and sustainable. This thesis sought to provide empirically developed collaborative design process guidance for design stakeholders developing educational digital resources within African higher education. Following a Human Computer Interaction research approach, eleven best practice digital library projects identified from three case studies of African universities (in Kenya, Uganda and South Africa) were investigated. Data was drawn from interviews, observations and an examination of documents. This investigation identified three interrelated factors that impacted on the design process (i. e. human relationships, innovative technologies and policies). The human relationships factor comprised multidisciplinary design stakeholders and included a subset i. e. design champions (multidisciplinary and domain champions) whose role changed the facilitation and eventual output of the other stakeholders in the design process. The multidisciplinary champions took on a participatory approach to engagement while the domain champions assumed an approach that was less engaging. The innovative technologies factor comprised universal technologies and 'flexible' technologies (i. e. Web 2.0 applications and the Open Source Software) which supported the design process and enhanced user-centeredness and sustainability of the projects. Existing institutional and national policies supported stakeholder collaboration and application of the innovative technologies. The absence of any of these factors in the digital library projects weakened the design process and reduced effectiveness of digital resources. These three factors have been used to develop the Collaborative Educational Resources Design (CERD) process model as a guidance tool to support multidisciplinary design stakeholders indesigning effective digital resources.
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Foster, Jason. "Understanding and Improving Undergraduate Engineering Education." Thesis, University of Waterloo, 2001. http://hdl.handle.net/10012/849.

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This thesis seeks to understand the past and present state of engineering education and to plot a course for its future evolution. This research is limited to engineering education as it has taken place in North American universities during the last half of the 20th century. Within this context, broad trends are described. The description is supplemented with a case study of a unique and innovative engineering programme. The trends and case study form the foundation of a synthesis, and alternative vision, for higher education and engineering education. The intended audience of this thesis includes those who teach, design curriculum, or administer engineering education programmes. The description of the current state of engineering education contains analyses of the state and of the gaps within it. Both of these analyses are based almost exclusively on publicly available documentation. The present state of engineering is drawn from accreditation criteria. Critiques of the current state and suggestions for future change are drawn from reports commissioned by groups affiliated with professional engineering. The discussions identify recurring themes and patterns. Unlike the analysis of the literature, the case study merges interview evidence and personal experience with the available documentation. The synthesis and visions continue the trend away from formal sources towards experiences and beliefs. Engineering education research is in its infancy and shows few signs of maturing. There is no documented, common framing of engineering education nor have there been any efforts in this regard. Few sources address broad issues and those that do lack theoretical rigour. The visions for engineering education are simple amalgams of visions for the profession and for general higher education. The Department of Systems Design Engineering has enjoyed great past successes because of its unique vision that combines the theories of systems, complexity, and design with the discipline of engineering. Its recent decay can be traced to its faculty having collectively lost this vision. The original vision for Systems Design Engineering holds promise as a means to reinvent and reinvigorate both the engineering profession and engineering education. For this renaissance to be successful a theoretically rigorous research programme assessing the past, present, and future of engineering and engineering education must be developed.
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Coleman, Emma Elizabeth. "Comparisons of Design Thinking for Engineering Education." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/85867.

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Design thinking ability is vital for engineers who are tasked with solving society's toughest sustainable development challenges. Prior research identified that the percentage of design thinkers among freshmen engineering students is greater than the percentage among the general population. However, engineering education's lack of attention to fostering creative ability may cause the design thinking ability of senior engineering students to suffer. The research addressed in this thesis compares the design thinking ability of engineering students across age groups, and compares design thinking ability between the design disciplines of engineering and architecture. To draw design thinking comparisons between these groups, a survey with a nine item design thinking instrument was distributed nationally to freshmen engineering students (n= 2,158), senior engineering students (n= 1,893), and senior architecture students (n= 336). The survey instrument was validated by conducting confirmatory factor analysis on the senior engineering and senior architecture samples' data. The Analysis of Variance (ANOVA) test was utilized to statistically compare scores across sample groups. Both the freshmen engineering students (2.80) and senior architecture students (3.30) scored significantly higher on the design thinking scale than senior engineering students (2.59). These results have important implications for engineering educators as engineering education may contribute to a decrease in design thinking among senior engineering students. A lower design thinking score among seniors was consistent across all engineering sub-disciplines and should be of concern to engineering educators, since design thinking skills are critical for the development of engineering solutions to grand societal challenges.
Master of Science
Design thinking is a way of thinking about the design process which places the user at the center of the design. Thinking about design in this way is a vital ability for engineers and other design professionals to develop because it enables them to solve “wicked” problems like sustainable development challenges. Wicked problems are those which are difficult to solve due to the number of conflicting components involved. Prior research has found that design thinkers are more prevalent among engineering students in their first year of study than among students in other majors. However, engineering education does not attribute much attention to the development of creative ability which could cause the design thinking ability of engineering students in their final year of study to be worse than the ability of those in their first year, as well as worse than the ability of students who study other design disciplines like architecture. This study compared the design thinking abilities of engineering students in their final year of study to engineering students in their first year and to architecture students in their final year. The goal of making these comparisons was to explore if engineering education helps or hinders the development of design thinking. A survey with nine questions related to design thinking was distributed nationwide. The data from the survey was collected and statistically analyzed. The results showed that the design thinking ability of engineering students in their final year was significantly lower than the ability of first year engineering students and significantly lower than the ability of final year architecture students. A decrease in design thinking ability between freshmen and senior year must be addressed by engineering educators. The National Academy of Engineers and industry leaders are calling for the development of engineers who are design thinkers, and the results of this paper suggest that some changes may need to occur within the engineering education curriculum to accommodate this need.
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Pattison, David R. "Identifying the Educational and Character Development Benefits of Two Outdoor Education Programs in International Schools." Thesis, Regent University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10270610.

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For many years, two international schools in Southeast Asia have had, as part of their high school curricular program, annual extended cross-cultural service-learning Outdoor Education (OE) trips in which the entire student bodies participated. The purpose of this study was to identify the educational and character development benefits to students experiencing the OE programs. The study sought to identify and describe from the students’ perspectives how the OE programs contributed to the students’ growth in social-emotional and character development (SECD), 21st-century skills, and their schools’ global learning outcomes (GLOs). Additionally, the study sought to determine which components of the OE programs the students perceived as contributing to their growth. In this ethnographic intrinsic case study, the methodology for gathering data employed reflexive photography and photo elicitation interviews that resulted in photos submitted by students documenting their OE experiences, photo journals they kept during the trips, and transcripts of the interviews conducted soon after their trips. The student data were categorized and hand coded to identify 33 themes arranged in an explanatory schema. From the student data, 15 design-and-activity components were identified that facilitated 14 resultant design and activity outcomes. Additionally, four distinctive themes highlighted the importance of providing students with opportunities to experience collaboration, service, spiritual input, reflection, close communal living, reciprocity, and natural beauty. The components and outcomes were compared to the five aspects and selected character traits of SECD, selected 21st-century skills, and each of the school’s GLOs. The results of this study showed that students perceived that growth in SECD, 21st-century skills, and their schools’ GLOs was attributable to the 15 identified components. These components worked together to create challenging conditions and tasks that students experienced, performed, and learned during the OE program. A science course analogy can be applied to OE. In this analogy, students get the lecture portion of the course at home, school, and church, while the laboratory portion is experienced through OE. During OE, students have opportunities to apply and practice the knowledge and skills they have been learning in the lectures.

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Inal, Yavuz. "Physically Interactive Educational Game Design For Children: Defining Design Principles." Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613972/index.pdf.

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Physically Interactive Games (PIGs) have emerged as a new game genre and potential as an educational tool in classrooms. In PIGs, children are allowed to interact with game environment and solving problems by using their bodily movements and voices without using mouse or keyboard by being active physically and cognitively. Designing PIGs is critical and difficult process because it is vital that educational content and entertainment parts of a game should be balanced properly considering interaction between children and game environment. The current dissertation aims to explore principles of designing and developing physically interactive educational games for children. Mainly, qualitative data collection techniques were used in the study. Also, Reeves&rsquo
Development Research Model was administered under the Design-Based Research. Both Mathematics and Physical Education subjects were integrated within the game environments. Totally four physically interactive games were designed and developed. During the design and development phases, field experts, subject-matter experts and children&rsquo
s expectations, needs and recommendations were taken into account. During the development phase, 5 teachers with 3 Mathematics and 2 Physical Education teachers as subject matter experts participated to the study. Also, 10 v children with 5 boys and 5 girls participated to the design phase. In the implementation phase, 30 children with 17 boys and 13 girls participated in Pilot Implementation and 50 children with 27 boys and 23 girls participated to the Final Implementation phase. The study revealed that camera screen was the main deterministic factor in order to play physically interactive educational games properly. Girls and boys had different considerations about the developed games. The bigger camera screen physically interactive games had, the higher motivation children had during gameplay. At the end of the study, design principles of physically interactive educational games were defined.
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Morgan, Thea Rose. "Constructivism, complexity, and design : reflecting on group project design behaviour in engineering design education." Thesis, University of Bristol, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.738243.

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Fan, Siyuan. "Integrating design into interactive personal medicine education experience." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1378195790.

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39

Olafsson, Brynjar, and Gisli Thorsteinsson. "Design and Craft Education in Icelandic Schools." 名古屋大学大学院教育発達科学研究科 技術・職業教育学研究室, 2012. http://hdl.handle.net/2237/17030.

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Bill, Amanda Elizabeth. "Creative girls: fashion design education and governmentality." Thesis, University of Auckland, 2009. http://hdl.handle.net/2292/4234.

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This thesis is concerned with creativity as an object of educational governance and a category of subjective identification. It studies a ‘creativity explosion’ in higher education in New Zealand, focusing on how fashion design students are being mobilized as subjects of creativity through ‘joined up’ modes of governance and technologies of educational choice. Using a poststructural ethnographic ‘methodology’ I explain how, from the late 1990s, models of educational governance began to appear dysfunctional and unable to deliver the attributes and capacities expected of citizens in a knowledge economy. I argue that creativity gained significance as a result of new ways of ‘thinking culture and economy together’. Neoliberal rhetorics representing creativity as flexible human capital and a generic, transferable skill needed by workers in the new economy, were articulated with liberal humanist notions about creativity, which are commonly understood and performed through the social categories of art. All kinds of individual and institutional actors took advantage of these shifting opportunity structures to position themselves with ‘creative’ identities. Within various cultural organisations, including universities, moves to strengthen a liberal agenda and retain creativity as a form of ‘arts knowledge’ with high cultural capital, rubbed up against counter-hegemonic strategies to enlist and develop more universal concepts about creativity as a collaborative endeavour, vital to new forms of capitalist enterprise. By historicising the context in which a new ‘normative doctrine’ of creativity has emerged, and by treating its theorisation as culturally performative, I develop the position that fashion design graduates, as ‘creative girls’, are highly productive performers in the new categories of cultural economy. However I argue that the creative girl occupies a subject position fitted to after-neoliberalised social and economic arrangements, not because she is shaped by neoliberal ideologies, but because she is made up by techniques and tactics of an ‘after-neoliberal’ governmentality. This demonstrates the mutual constitution of ‘creative economy’ and ‘creative persons’ and underlines the fact that despite after-neoliberal ambitions for managing education, there can be no simple cause and effect relation between higher education and economic performance.
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Whyte, Andrew. "Building design team communication : practice and education." Thesis, Robert Gordon University, 1996. http://hdl.handle.net/10059/575.

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This study examined three propositions: - (i) there are problems in the building design team created by difficulties of communication between different professional disciplines, (ii) communication difficulties are primarily a function of cultural differences instilled by vocational education, and (iii) communication gaps require educational initiatives able to bridge cultural differences instilled by vocational traditions in the educational process. To achieve the most efficient process and ultimately a more effective product, building design team professionals must maximise their capacity for integrated activity and inter-professional communication. The nature of inter-professional relationships, and their development through the group formation process, is presented as a central consideration in the analysis of building design team communication. The rationale and methodological development of the study seeks to understand whether differences in inter-professional interaction are largely a matter of values and attitudes, and whether these can be modified by training to improve communication in the building design team. Research examines whether influencing positively professional attitudes at the formative stage addresses inter-disciplinary dissonance. This study establishes a link between education for the construction industry, and the adverse affects of perceived professional discord. This study goes beyond current conflictual opinion regarding the structure of specialised education for construction, and presents evidence that, handled correctly, future tertiary education can provide the most suitable antecedent for a more efficiently integrated building industry.
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Gröppel-Wegener, Alke-Christiane. "The role of writing in design education." Thesis, Manchester Metropolitan University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.411702.

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43

OLIVEIRA, ALEXANDRE SANTOS DE. "CULTURAL IDENTITY AND DESIGN EDUCATION IN AMAZONAS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2013. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=23428@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE DOUTORADO NO PAÍS COM ESTÁGIO NO EXTERIOR
Esta pesquisa tem como objetivo propor recomendações para o ensino do design no Amazonas a partir do conceito de identidade cultural. Utilizando-se de uma abordagem qualitativa, através da pesquisa bibliográfica e da técnica do grupo focal, a investigação teve como fios condutores duas vertentes discursivas: uma teórica e outra empírica. Na vertente teórica estão as discussões sobre as categorias da racionalidade moderna e da modernização e suas implicações para a compreensão da identidade cultural, no âmbito do ensino do design no Amazonas. No que respeita à empiria e a partir da realização dos grupos focais, encontram-se os registros dos conceitos sobre identidade cultural, lidos sob uma perspectiva crítica que advém da ideia de emancipação social. Os dados obtidos forneceram subsídios para a indicação de princípios pedagógicos, metodológicos e epistemológicos, a serem observados, no contexto do ensino do design no Amazonas, com vistas à consecução de processos de ensino contextualizados e assentes nas especificidades socioculturais desta porção do Brasil.
This research has as objective to propose recommendations for design education in Amazonas, parting from the concept of cultural identity. By using a qualitative approach, through bibliographic research and the focal group technique, the investigation had for guidelines two discursive strands: one theoretical an the other empiric. In the theoretical strand there are discussions about categories of modern rationality as well as modernization and their implications for comprehending cultural identity, in the scope of design education in Amazonas. About the empirical aspect and parting from the focal groups accomplished, registries of concepts about cultural identity are found, and then read under a critical perspective which comes from the idea of social emancipation. The data obtained provided subsidies for indicating educational, methodological and epistemological principles to be observed in the context of design education in Amazonas, aiming at the attainment of contextualized educational processes, such processes also being based in the sociocultural specificities of this portion of Brazil.
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Dubrivna, Antonina. "Online teaching in the Design Education System." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18173.

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In the article was analyzed the features of online teaching in the Design Education System. It is identified the problems faced by instructors and students. It was proposed effective methods and teaching technologies to solve problems in order to optimize the educational process.
У статті проаналізовано особливості онлайн-викладання в системі дизайну освіти. Визначено проблеми, з якими стикаються викладачі та студенти. Запропоновано ефективні методи та технології навчання для вирішення проблем з метою оптимізації навчального процесу.
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Івашина, Каріна Олександрівна, and Л. В. Роєнко. "Interior design features in preschool education institutions." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18246.

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Cameron, Nancy G. "User Experience Design in Online Nursing Education." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/7045.

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Kutchin, Kayla Elizabeth. "Evaluating the Future of Web-Based Design Education." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1563198386141358.

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48

Oktem, Zeynep. "Design Guidelines For Special Education Schools For Children With Autism Design And Appraisal Of Private Ilgi Special Education School." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/2/12611476/index.pdf.

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Autism is a pervasive developmental disorder that is seen more and more in the society and it significantly affects the lives of not only those who have autism but also their families and close ones. There is no known cure for autism, the most effective treatment is education. The choice between the several approaches regarding the education of autistic children is shaped according to education choices, children&rsquo
s age, the severity of symptoms and children&rsquo
s intellectual capabilities. The thesis focuses on the architectural design of special education schools among other education opportunities. The aim is to draw architectural guidelines for the design of a special school for children who are diagnosed with autism and who require special education support. These architectural guidelines are hoped to aid architects who will work with similar architectural programs in the future. The study concludes with an appraisal of the design of Private ilgi Special Education School, realized by the author of this thesis and architect Kadri AtabaS. In the light of information gathered during the study, the preliminary design is evaluated. Suggestions are offered concerning the architectural design, in the subjects of program elements, natural lighting, layout of education and circulation spaces, acoustics and color scheme.
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Lee, Dong Yeong. "Interaction of cultures through design : Cross-Cultural Design (CCD) learning model : the development and implementation of CCD design education in South Korean higher education." Thesis, Goldsmiths College (University of London), 2016. http://research.gold.ac.uk/19468/.

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This research has arisen from an awareness of the emerging discourses about the future of design education in Korea. The country today is synonymous with advanced technology and high-quality products made by companies such as Samsung. The development of capacity for creativity and innovation in design has not yet been successfully implemented, and it has been argued that much of the responsibility lies with the education system. Currently Korean design education is focused on function, technology and solutions as well as aesthetic values; it drives students to be technically capable without understanding the value of design as a cultural activity. In order to tackle this issue, Korea has been introducing various initiatives in its design education system. These initiatives have focused on the convergence of design specialisms, as well as other disciplines outside of design. Parallel to these, this thesis suggests Cross-Cultural Design (CCD) as one of the possible elements that could aid this transformation. The findings of this thesis suggest that it is important for design students as well as educators to realise design is an activity of cultural production that can improve the quality of our lives. Cross-Cultural Design is not a new concept. There are many definitions and practical implementations found in the various fields of study and within the design industry. Although considerable efforts are being made to explore and understand cross-cultural relationships as a result of globalisation today, there has been limited discussion about cross-cultural concerns from a design practice context. Previous studies on cross-culture have focused almost exclusively on anthropology, sociology and more recently, international business and marketing. This thesis, therefore, seeks to address this gap by examining the potential of Cross-Cultural Design (CCD) practices and develop a Cross-Cultural Design (CCD) educational framework for Korean higher education that encourages designers, design students and Korean universities to become more culturally engaged. Firstly, this thesis begins by examining the current issues facing the Korean education system in Chapter 2. Chapters three and four discuss a general contribution to new knowledge by exploring the key characteristics of CCD, which are: 1) Cross-cultural understanding - understanding the cultural context for designers and the design concepts derived from an in-depth understanding of cultural differences. 2) Originality - enriched creative outputs from cross cultural practice. An ability to think creatively and design whilst retaining unique and novel ideas. 3) Practicality - new design ideas from mixing cultural codes/needs. Creation of usable design for everyday life through combined cultures. 4) Universal design - consolidated cultural needs to achieve Universal design ideas, when appropriate. Universally understandable design with minimised cultural errors and misunderstanding. 5) Cultural identity - celebrating cultural specificity to promote core identities, when appropriate. Cultural identity is also defined through culturally distinctive design, which plays an important role in structuring the Cross-Cultural Design reflection tool and template by providing a set of criteria. The five key characteristics of Cross-Cultural Design presented above are based on various findings of what constitutes the elements within the CCD model (Chapter 3 & 4). This thesis investigates design education through the development of intensive project-based short course learning activities in Chapter 5. As part of the study, five of these CCD short course activities were conducted over five years, starting in 2010. The programmes were developed and conducted in collaboration with Goldsmiths, University of London (UK), Kyung Hee University (Korea), and the Korea Institute of Design Promotion (KIDP). The focus of these education programmes moved from the inspirational benefits of cross-cultural experience, to the practicality and marketability of culturally engaged design. As a result, a CCD learning model was proposed and developed. This thesis concludes that the CCD learning model can help give a new direction to Korean design education in order to make it more process-oriented, whilst paying attention to cultural issues. This model of education could help create more user-oriented and culturally located design. Korean design education is traditionally built on art education. Cross-Cultural Design education can provide a socio-cultural contribution to the education framework, and introduce a methodological approach to designing as a cultural activity, as well as a reflective approach. Secondly, systemic problems in Korean design education means it is currently not able to meet the social and industrial demands and changes required in a developing Korean society. This thesis proposes that Cross-Cultural Design education can help develop a wider spectrum of design fields, such as convergence design education. Lastly, with regards to social problems, Korean design education suffers from a narrow conception of the possibilities of design, and does not recognise that design can extend to work with other subjects within the university. However, Cross-Cultural Design education helps students and designers understand the importance of design in our everyday lives, and more importantly, the significance of culture within design activities. In a broader context, educators can also benefit from diverse teaching methodologies; supporters such as governments can promote their national culture and boost their design industries. More importantly, consumers will have access to culturally rich and diverse products and services. The potential input of this CCD framework is to contribute to transforming Korean higher education. This framework could also be applied to other geographical contexts, but this is outside of the scope of this thesis.
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50

Theuri, S. "Black African students and the art and design education space : narratives of journeys to higher education art and design." Thesis, University of Salford, 2016. http://usir.salford.ac.uk/38061/.

Full text
Abstract:
This qualitative research, with a narrative inquiry approach, focuses on the Black African sector of our community and explores how Black African students access, enter and progress through HE Art and Design and what facilitates this progress. It also questions what limiting barriers are visible in the art and design educational journeys of the participants in the study and to what extent these barriers have had an impact on the participants’ educational journeys. As a result, this study has included both students and graduates who studied art and design at Higher Education (HE) as well those who considered studying art and design at HE but chose not to. Within this research I will define ‘Black African’ as all those who would situate their heritage as being sub-Saharan African as opposed to Caribbean. This study has analysed a range of narratives given by 14 participants of Black African heritage in regards to their experiences of access and entry to and progression in HE Art and Design. This is a small scale research project in which the focus is on depth of understanding and the production of rich data with thick descriptions. This research does not look to generalise to all Black African students, but to provide theoretical insight into the experiences of a small group of this population Research on Black and Minority Ethnic (BME) HE art and design students overall and specifically Black African HE art and design students in the UK in terms of access, entry, progression, and overall HE experience is currently lacking in the field (Okon 2005), therefore this specific group is considered in order to bring it out of its anonymity within the field of HE Art and Design.
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