Dissertations / Theses on the topic 'Design Agent'
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Juziuk, Joanna. "Design Patterns for Multi-Agent Systems." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20481.
Full textMiles, Simon. "Open systems design using agent interactions." Thesis, University of Warwick, 2004. https://eprints.soton.ac.uk/259457/.
Full textAlexiou, Aikaterini. "Understanding multi-agent design as coordination." Thesis, University College London (University of London), 2007. http://discovery.ucl.ac.uk/1446329/.
Full textHardman, Richard H. III. "Systemic Formation: Multi-Agent Simulations for Architecture." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin155351382588639.
Full textPoutakidis, David Alexander, and davpout@cs rmit edu au. "Debugging Multi-Agent Systems With Design Documents." RMIT University. Computer Science and Information Technology, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20081205.114106.
Full textPawloski, Joel S. "Modeling tactical level combat using a Multi-agent System Design Paradigm (GI Agent)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA391678.
Full textThesis advisors, Michael Zyda, John E. Hiles. Includes bibliographical references (p. 81-82). Also available online.
Stride, Eleanor Phoebe Jane. "Characterisation and design of ultrasound agent particles." Thesis, University College London (University of London), 2005. http://discovery.ucl.ac.uk/1446818/.
Full textLi, Xinyang. "Evolutionary mechanism design using agent-based models." Thesis, University of Bath, 2012. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.558876.
Full textChang, Meng. "Agent-orientated auction mechanism and strategy design." Thesis, Aston University, 2013. http://publications.aston.ac.uk/19146/.
Full textWaslander, Steven L. "Multi-agent systems design for aerospace applications /." May be available electronically:, 2007. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textLala, Divesh. "The design and implementation of dynamic interactive agents in virtual basketball." 京都大学 (Kyoto University), 2015. http://hdl.handle.net/2433/199434.
Full textTaratoukhine, Victor. "A multi-agent approach for design consistency checking." Thesis, De Montfort University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.250741.
Full textSingh, Sarvjit. "Echoing Awareness : Sound as a co-designing agent." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105758.
Full textKarande, Chinmay. "Algorithms and mechanism design for multi-agent systems." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37229.
Full textHuang, Qin. "A study of software agent design and implementation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0003/MQ40220.pdf.
Full textBussmann, Stefan Karl. "An agent-oriented design methodology for production control." Thesis, University of Southampton, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.398601.
Full textMEDEIROS, SIBELLE CARVALHO DE. "POCKET BOOKS: DESIGN PROJECT AS READING MEDIATING AGENT." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26077@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
A presente pesquisa tem por objetivo entender as visões projetuais que acompa-nham os livros de bolso pertencentes ao gênero de literatura infanto-juvenil no cenário nacional. Interessa-nos contribuir com a compreensão acerca de quais são as visões projetuais aplicadas aos livros de bolso e de como o design participa da mediação da leitura de um público inscrito na contemporaneidade. Temos por pressuposto que o design é agente mediador da leitura e que, consequentemente, o projeto gráfico característico das edições de bolso participa de forma ativa na construção de hábitos de leitura e na conversão de significados para o leitor. Como recorte de pesquisa, elegemos livros de bolso presentes no 16 Feira Nacional do Livro Infantil e Juvenil, ocorrida entre 28 de maio e 8 de junho de 2014 na cidade do Rio de Janeiro. Na pesquisa de campo, entramos em contato com as diferentes maneiras como os leitores se relacionam com essas edições. A partir do levantamento dos livros de bolso de literatura infanto-juvenil, realizamos a análise gráfica do design de nove deles, editados pela L&PM, BestBolso e Zahar, o que nos permitiu enxergar as visões projetuais dessas edições. Constatamos que nos livros de bolso publicados por essas editoras, é predominante a manutenção de parâmetros relacionados às caracte-rísticas históricas e formais deste objeto. Por fim, destacamos a importância do papel mediador do design na aproximação e formação de novos leitores e apontamos as potencialidades ainda não exploradas pelos projetos gráficos dos livros de bolso nacionais de literatura infanto-juvenil.
The present research aims to understand the project visions that accompany pocket books that belong to the gender of children and adolescent literature in the national scene. It interests us to contribute to the understanding of which are the project visions applied to pocket books and how Design participates in the mediation of reading of the contemporary public. We assume that Design is the mediator of reading and, consequently, that the graphic project of pocket editions participates actively in the reading habits and the creation of meaning for the reader. We have selected as a research focus the pocket books that were found in the 16th National Book Fair of Children and Adolescents, which occurred between May 28th and June 8th, 2014 in the city of Rio de Janeiro. In the field research, we have encountered the different ways in which readers relate to these editions. From the survey of children and adolescent books, we have made a graphic analysis of the design of nine of them, which were edited by L&PM, BestBolso and Zahar and allowed us to see the project visions of these editions. We have concluded that in the pocket books published by these publishing houses the maintenance of the parameters related to the historical and formal characteristics of this object is predominant. Finally, we highlight the importance of mediating role of Design on the approach and formation of new readers, pointing out the potentialities yet not explored by the graphic projects of national pocket books of children and adolescent literature.
Feroze, Hassan. "Multi-Agent Systems in Microgrids: Design and Implementation." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/34687.
Full textMaster of Science
Iachini, Valerio. "Agent-based simulation for renewable energy incentive design." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/8047/.
Full textRabelo, Mendizabal Luis C. (Luis Carlos) 1960. "What intelligent agent is smarter? : a comparison." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/91726.
Full textGu, Ning. "Dynamic Designs of Virtual Worlds Using Generative Design Agents." Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/984.
Full textGu, Ning. "Dynamic Designs of Virtual Worlds Using Generative Design Agents." Architecture, 2006. http://hdl.handle.net/2123/984.
Full textThis research aims at developing a different kind of virtual world that is dynamically designed and implemented as needed. Currently, most virtual world designs are considered static. Similar to the physical world, these worlds are pre-defined prior to their use. The resultant environments serve certain purposes but do not take into consideration possible changes to the purposes during their use, changes which often occur when the occupants interact with the environments and with each other. Virtual worlds as networked environments can be flexibly configured and programmed. This flexibility makes it possible to consider virtual world designs in terms of dynamics and autonomy, reflecting the changing needs of different moments. To achieve dynamic designs of virtual worlds, this study applies a computational approach using rational design agents. A Generative Design Agent (GDA) model is developed that specifies computational processes for reasoning and designing in virtual worlds. The GDAs serve as personal design agents to the virtual world occupants. Design formalisms for virtual worlds are also addressed. The design component of a GDA is supported by the application of a generative design grammar. On one hand, generative design grammars serve as the generative force to be applied by the GDAs for virtual world design automation. On the other hand, each grammar defines coherent stylistic characterisations shared by the virtual world designs it generates. The technical outcomes of the research consist of the GDA model and a generative design grammar framework. The framework provides guidelines and strategies to designers for developing generative design grammars that produce different design languages for virtual worlds, rather than predefine every detail of all possible virtual world designs. GDAs monitor the virtual worlds and the various activities that occur in the worlds, interpret the occupants’ needs in the virtual worlds and the state of the worlds based on these observations, hypothesise design goals in order to satisfy these needs, and finally apply generative design grammars to provide virtual world designs for the moment, or initiate other actions in the worlds, according to the current design goals, on behalf of the occupants. The development of the GDA model and the generative design grammar framework provides new perspectives for understanding and developing virtual worlds. The GDA model challenges the conventional way that virtual worlds are designed and implemented, and this leads to dynamic designs of virtual worlds. The generative design grammar framework provides a computational approach to formally defining design languages for virtual worlds.
Sreeram, R. T. "Resolving conflicts in agent-supported collaborative product development." Thesis, University of Bath, 2000. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.323588.
Full textFan, Chi-kit. "Design and analysis of agent-based FMS control systems." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B31580324.
Full textRodríguez, Aguilar Juan Antonio. "On the design and construction de agent-mediated institucions." Doctoral thesis, Universitat Autònoma de Barcelona, 2001. http://hdl.handle.net/10803/3033.
Full textA continuación presentamos un modelo computacional que emerge de y fielmente captura la formalización resultante de la noción de institución electrónica. Nuestro modelo computacional se define y explota sobre la base de la noción de mediación para fundamentar la construcción de infraestructuras para instituciones electrónicas. Así, proponemos construir instituciones electrónicas a partir de agentes institucionales ---agentes en los que la institución delega sus servicios e interagentes ---agentes software autónomos dedicados a mediar la interacción entre cada agente y la sociedad de agentes en el marco de una institución electrónica. De esta manera las instituciones electrónicas son concebidas computacionalmente como instituciones electrónicas mediadas por agentes, ya que tanto los servicios institucionales como las interacciones son mediados por agentes.
Ilustramos la construcción práctica de instituciones electrónicas mediadas por agentes describiendo el desarrollo de una casa electrónica de subastas inspirada en las lonjas de pescado tradicionales donde agentes heterogéneos (humanos y software) pueden comerciar.
Finalmente presentamos la evolución de la casa de subastas electrónicas a una plataforma para la experimentación en escenarios de subasta. Mostramos cómo en tales escenarios agentes compradores y vendedores de diferentes complejidades participan en subastas definidas de acuerdo a unas condiciones de mercado estandarizadas, siendo evaluados en función de su rendimiento en el mercado. Desde nuestro punto de vista tales escenarios competitivos constituyen interesantes y ricos dominios en los que estudiar cuestiones generales relacionadas con arquitecturas de agentes que comercian y, más específicamente, con sus comportamientos estratégicos.
This thesis focuses on the specification, design and implementation of open agent organisations. We argue that open agent organisations can be effectively designed and implemented as institutionalised electronic organisations (electronic institutions) composed of a vast amount of heterogeneous (human and software) agents playing different roles and interacting by means of speech acts. Then we take the view that the design and development of electronic institutions must be guided by a principled methodology. For this purpose we propose a formal specification of electronic institutions that founds their design, analysis and development.
Next we present a computational model that arises from and fully captures the resulting formalisation of electronic institution. Our computational model strongly relies on and exploits the notion of mediation for founding the realisation of electronic institutions' infrastructures. Thus we propose how to fully realise an electronic institution based on institutional agents ---the agents to which the institution delegates its services--- and interagents ---autonomous software agents devoted to mediating the interaction between each agent and the agent society in the framework of an electronic institution. Therefore electronic institutions are computationally conceived as agent-mediated electronic institutions since both institutional services and interactions are mediated by agents.
We illustrate the practical realisation of agent-mediated electronic institutions by describing the development of an electronic auction house inspired by the age old institution of the fish market where heterogeneous (software and human) agents may trade.
Lastly we present the evolution of the electronic auction house into a test-bed for experimenting with auction-based trading scenarios. We show how in these scenarios trading agents of arbitrary complexity participate in auctions under a collection of standardised market conditions and are evaluated according to their actual market performance. We argue that such competitive situations constitute convenient problem domains in which to study issues related with trading agent architectures in general and agent-based trading strategies in particular.
Ying, Weir Information Systems Technology & Management Australian School of Business UNSW. "Design methodology for ontology-based multi-agent applications (MOMA)." Awarded By:University of New South Wales. Information Systems, Technology & Management, 2009. http://handle.unsw.edu.au/1959.4/40717.
Full textFan, Chi-kit, and 樊智傑. "Design and analysis of agent-based FMS control systems." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B31580324.
Full textKvanli, Erik, and Eirik M. Hammerstad. "A Coalition based Agent Design for Heroes of Newerth." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26762.
Full textJacquel, Dominique. "Design for manufacturability : a feature-based agent-driven approach." Thesis, University of Edinburgh, 2000. http://hdl.handle.net/1842/12212.
Full textDash, Rajdeep K. "Distributed mechanisms for multi-agent systems : analysis and design." Thesis, University of Southampton, 2006. https://eprints.soton.ac.uk/262727/.
Full textBen, Romdhane Lamia. "A Multi-Agent Architecture Framework for Energy Systems Design." Electronic Thesis or Diss., université Paris-Saclay, 2020. http://www.theses.fr/2020UPASS141.
Full textIn recent years, multi-agent systems (MAS) have emerged as one of the most promising technologies for the design and development of intelligent energy systems, also known as Smart-Grid. However, the use of agent technology in systems engineering to model, control and simulate energy system’ behavior still faces many challenges: methodological; technical (generally related to MAS engineering); standardization and architectural exploration (specifically related to the Smart Grid domain). This thesis proposes an architectural framework in accordance with ISO 42010, containing all the conventions, principles and practices for the description of multi-agent architectures established in the field of Smart-Grids, as an adequate solution to solve the problems mentioned above. The architectural framework relies on Model Driven Engineering (MDE) to solve technical and methodological problems. This framework is supported by a methodology that adheres the use of agent and energy standards in the MAS analysis and design phases. The framework is based on a multi-agent architecture style evaluation approach to select the most appropriate style to meet non-functional requirements related to a specific application domain. In addition, a platform-independent agent modeling language was proposed to model MASs and analyze the developed models to verify their compliance with the selected MAS architecture style. The approach was prototyped in a Model Driven Engineering environment and evaluated on a representative application case from the Smarts-Grids domain
Jones, Malachi Gabriel. "Design and implementation of a multi-agent systems laboratory." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29617.
Full textCommittee Chair: Jeff Shamma; Committee Member: Eric Feron; Committee Member: Magnus Egerstedt. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Berker, Ilan. "Conflicts and Negotiations in Single Function Agent Based Design Systems." Digital WPI, 1999. https://digitalcommons.wpi.edu/etd-theses/1075.
Full textGallagher, Stephen. "An agent-based architecture to support engineering designing." Thesis, University of the West of Scotland, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.270669.
Full textGangat, Yasine. "Architecture Agent pour la modélisation et simulation de systèmes complexes multidynamiques : une approche multi-comportementale basée sur le pattern "Agent MVC"." Phd thesis, Université de la Réunion, 2013. http://tel.archives-ouvertes.fr/tel-01022620.
Full textCARVALHO, RICARDO ARTUR PEREIRA. "REFLECTIONS ON BOOK DESIGN AND READING: DESIGN CONSIDERING GUARANI HEALTH AGENT´S SCHOOLING LEVELS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=10352@1.
Full textFUNDAÇÃO NACIONAL DE SAÚDE
O design do livro é uma arte invisível? Depende do leitor. Mas como este leitor é considerado pelos designers de livros? Esta questão é o ponto de partida deste estudo, que busca investigar como o designer pode participar do processo de formação de escritores e leitores, compreendendo a inserção do Design, enquanto campo de vocação interdisciplinar, em projetos em que há a predominância do hibridismo, da mescla de vozes e da mescla de identidades.Sabendo que os designers de livro servem a três clientes: autor, leitor e editor, é verificado que apenas autor e editor interferem diretamente no trabalho do designer, enquanto este profissional considera o leitor apenas por uma noção pré-concebida. Desta forma, questiona-se a ausência do leitor nos projetos de design do livro,ao mesmo tempo em que se propõe a noção de Design da Leitura.O estudo considera as teorias que tratam da recepção e mediação da leitura, como em Chartier, e utiliza-se de um exercício etnográfico sobre os encontros presenciais do Projeto de Escolarização dos Agentes de Saúde voltado para o agentes Guarani das aldeias de Itaxi, Araponga, Sapukai e Rio Pequeno, na região de Angra dos Reis e Paraty. A partir da observação das práticas da leitura do grupo Guarani são levantadas questões para pensar uma abordagem que contemple as características destes leitores. Portanto, ao reconhecer a importância do leitor e das mediações, o Design da Leitura contempla também o letramento, ao tentar contribuir tanto para a alfabetização como para a formação das práticas sociais de leitura e escrita.
Is Book Design an invisible Art? How is the reader considered by book designers? These questions are the starting point for this study, which aims at investigating how can a designer contribute to the process of forming new writers and readers. Design is here approached as an interdisciplinary vocational area where hybrid projects occur; encompassing different voices and identities. We work on the assumption that book designers consider three kinds of clients - the author, reader and publisher - and that only author and publisher have traditionally interfered in the designer´s work more directly, while the reader exists more as a pre-conceived notion. By and large, the reader has been disregarded by book designers. We, then, try to propose what we call a Design for Reading or Reading Design. We consider theories that deal with reception and mediation in the reading process. We use theoretians like Roger Chartier and apply them to an Ethnographic exercise carried out at the Schooling Project with Guarani Health Agents in the Native Brazilian Villages of Itaxi, Araponga, Sapukai and Rio Pequeno in the Angra dos Reis and Paraty Regions. By observing the reading process by the Guarani Agents, we raise questions on how to encompass the specific profile of such a reader in the visual project, thereby recognizing the importance of the reader and mediation in the Reading Design. We also consider some aspects of literacy in order to contribute to new reading and writing. social processes.
Nebot, Roglá Patricio. "Agent-Based Architecture for Multirobot Cooperative Tasks: Design and Applications." Doctoral thesis, Universitat Jaume I, 2008. http://hdl.handle.net/10803/10380.
Full textIn order to validate this architecture, some cooperative applications have been implemented. The first one is an application where a group of robots must cooperate in order to safely navigate through an unknown environment. One robot with camera calculates the optical flow values from the images, and from these values calculates the "time to contact" values. This information is shared among the team so that any robot can navigate without colliding with the obstacles.
The second cooperative application consists of enabling the team of heterogeneous robots to create a certain formation and navigate maintaining this formation. The application consists of two parts or stages. The first one is the creation of the formation, where a robot with the camera can detect where the rest of the robots are in the environment and indicates to them which is their initial position in the formation. In the second stage the robots must be able to navigate through an environment following the path that the robot with the laser indicates. Due to the odometry errors of the robots, the camera of one of the robots is used so that robots which lose their correct position in the formation can re-align themselves.
Finally, in an attempt to facilitate access to the robots of the team and to the information that their accessories provide, a system for the teleoperation of the team has been implemented. This system can be used for teaching robotics or to facilitate the tasks of programming and debugging in the research tasks.
El, Karimi Naoual. "Design and implementation of a personal assistant using agent technology." Thesis, University of Ottawa (Canada), 2004. http://hdl.handle.net/10393/26632.
Full textSchoorl, André Peter. "An agent architecture for mobile network services, design and implementation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0002/MQ41377.pdf.
Full textCui, Hao. "Learning based multi-agent conceptual ship design decision support system." Thesis, University of Strathclyde, 2010. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=14372.
Full textVillanueva, Diane. "Reliability Based Design Including Future Tests and Multi-Agent Approaches." Phd thesis, Saint-Etienne, EMSE, 2013. http://tel.archives-ouvertes.fr/tel-00862355.
Full textMellouli, Sehl. "FATMAS: A Methodology to Design Fault-tolerant Multi-agent Systems." Thesis, Université Laval, 2005. http://www.theses.ulaval.ca/2005/22674/22674.pdf.
Full textA multi-agent system (MAS) consists of several agents interacting together. In a MAS, each agent performs several tasks. However, each agent is prone to individual failures so that it can no longer perform its tasks. This can lead the MAS to a failure. Ideally, the MAS should be able to identify the possible sources of failures and try to overcome them in order to continue operating correctly ; we say that it should be fault-tolerant. There are two kinds of sources of failures to an agent : errors originating from the environment with which the agents interacts, and programming exceptions. There are several works on fault-tolerant systems which deals with programming exceptions. However, these techniques does not allow the MAS to identify errors originating from an agent’s environment. In this thesis, we propose a design methodology, called FATMAS, which allows a MAS designer to identify errors originating from agents’ environments. Doing so, the designer can determine the sources of failures it could be able to control and those it could not. Hence, it can determine the errors it can prevent and those it cannot. Consequently, this allows the designer to determine the system’s boundary from its environment. The system boundary is the area within which the decision-taking process of the MAS has power to make things happen, or prevent them from happening.We distinguish between the system’s environment and an agent’s environment. An agent’s environment is characterized by the components (hardware or software) that the agent does not control. However, the system may control some of the agent’s environment components. Consequently, some of the agent’s environment components may not be a part of the system’s environment. The development of a fault-tolerant MAS (FTMAS) requires the use of a methodology to design FTMAS and of a reorganization technique that will allow the MAS designer to identify and control, if possible, different sources of system failure. However, current MAS design methodologies do not integrate such a technique. FATMAS provides four models used to design and implement the target system and a reorganization technique to assist the designer in identifying and controlling different sources of system’s failures. FATMAS also provides a macro process which covers the entire life cycle of the system development as well as several micro processes that guide the designer when developing each model. The macro-process is based on an iterative approach based on a cost/benefit evaluation to help the designer to decide whether to go from one iteration to another. The methodology has three phases : analysis, design, and implementation. The analysis phase develops the task-environment model. This model identifies the different tasks the agents will perform, their resources, and their preconditions. It identifies several possible sources of system failures. The design phase develops the agent model and the agent interaction model. The agent model describes the agents and their resources. Each agent performs several tasks identified in the task-environment model. The agent interaction model describes the messages exchange between agents. The implementation phase develops the implementation model, and allows an automatic code generation of Java agents. The implementation model describes the infrastructure upon which the MAS will operate and the development environment to be used when developing the MAS. The reorganization technique includes three techniques required to design a fault-tolerant system : a fault-prevention technique, a fault-recovery technique, and a fault-tolerance technique. The fault-prevention technique assists the designer in delimiting the system’s boundary. The fault-recovery technique proposes a MAS architecture allowing it to detect failures. The fault-tolerance technique is based on agent and task redundancy. Contrary to existing fault-tolerance techniques, this technique replicates tasks and agents and not only agents. Thus, it minimizes the system complexity by minimizing the number of agents operating in the system. Furthermore, FATMAS helps the designer to deal with possible physical component failures, on which the MAS will operate. It proposes a way to either control these components or to distribute the agents on these components in such a way that if a component is in failure, then the MAS could continue operating properly. The FATMAS methodology presented in this dissertation assists a designer, in its development process, to build fault-tolerant systems. It has the following main contributions : 1. it allows to identify different sources of system failure ; 2. it proposes to introduce new tasks in a MAS to control the identified sources of failures ; 3. it proposes a mechanism which automatically determines which tasks (agents) should be replicated and in which other agents ; 4. it reduces the system complexity by minimizing the replication of agents ; Abstract vii 5. it proposes a MAS reorganization technique which is embedded within the designed MAS and assists the designer to determine the system’s boundary. It proposes a MAS architecture to detect and recover from failures originating from the system boundary. Moreover, it proposes a way to distribute agents on the physical components so that the MAS could continue operating properly in case of a component failure. This could make the MAS more robust to fault prone environments. FATMAS alows to determine different sources of failures of a MAS. The MAS controls the sources of failures situated in its boundary. It does not control the sources of failures situated in its environments. Consequently, the reorganization technique proposed in this dissertation will be proven valid only in the case where the sources of failures are controlled by the MAS. However, it cannot be proven that the future system is fault-tolerant since faults originating from the environment or from coding are not dealt with.
Lynch, S. C. "Boris : a framework for multi-agent systems design and deployment." Thesis, Teesside University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.411188.
Full textPereira, Nuno Emanuel Nunes. "An agent-based evolutionary approach for manufacturing system layout design." Master's thesis, Faculdade de Ciências e Tecnologia, 2011. http://hdl.handle.net/10362/6240.
Full textIn this thesis it is presented an approach to the problem of layout design for a manufacturing system, which is an important part of its design stage, given that it has influence in the system efficiency and, therefore, in its output rate and fault handling capabilities. The presented approach is based on a Genetic Algorithm (GA) that, by using information provided by the the user through an ontology file, and by using algorithms from graph-theory, designs the layout of a manufacturing system. The instances of the ontology represent manufacturing resources and their characteristics that, when they are being used by the algorithm, are encoded in chromosomes and in their genes. The algorithm begins with a number of chromosomes with low fitness which, with the directed evolution provided by the algorithm, that is restricted by the control parameters that might be tunned by the user, improve with the passing of the new generations. It is considered that the fittest solution is the one that connects, in order, all the resources required by the manufacturing plan, described in the ontology, without the occurrence of overlaps when the layout is constructed. The configuration presented by the transport system that handles parts and materials, in the selected layout, is only dependent on the available resources and on the fitness function used by the GA, being that the last cannot be changed by the user. This approach differs from others by positioning simultaneously all the components of the manufacturing system and not only workstations or transport system. The solution is directed to evolvable assembly systems, purpose for which it was implemented inside an agent, so it can be integrated in a Multiagent System (MAS) to be used in the control of a manufacturing system with minimal changes. Keywords: layout design, manufacturing system, multiagent system, ontology, genetic algorithm.
Banala, Prashanthi. "OUTPUT FEEDBACK H-inf CONTROL DESIGN FOR MULTI-AGENT SYSTEMS." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/721.
Full textBachmann, Lea. "A provocation around the ethics in human-conversational agent relationships : A contribution to an ethically responsible future between humans and conversational agents." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-183959.
Full textHymes, Connor. "Above the Street: Connecting Buildings and People Through Agent-Based Design Interactions." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1491304988826573.
Full textWang, Lei. "Some approximation algorithms for multi-agent systems." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42726.
Full textWallis, Andrew. "A multi-agent system to facilitate co-ordination in distributed collaborative design." Thesis, Glasgow Caledonian University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.370006.
Full textCheng, Chi-Wen, and 鄭祺文. "Design of Personal Information Agent." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/93192832868394945104.
Full text國立交通大學
資訊工程系
88
As the Internet grows rapidly, we can get many information in the Internet. So, it’s more important to find the information that we want. Search engines may help us to find the relative information, it’s still user’s responsibility to actively use it. In this thesis, we design a tool, called Personal Information Agent (PIA), that can actively push information to users. In this thesis, we design a Personal Information Agent framework, it help us to develop the Personal Information Agent application by calling these objects or functions. We also implement a personal information application based on the framework to demonstrate the correctness and feasibility of our system architecture.