Academic literature on the topic 'Design agency'

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Journal articles on the topic "Design agency"

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Hofmann, Herwig C. H. "Agency Design in the European Union." Windsor Yearbook of Access to Justice 28, no. 2 (October 1, 2010): 309. http://dx.doi.org/10.22329/wyaj.v28i2.4501.

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This article gives a brief overview of the main features, functions and future perspectives of agencies in the European Union [EU]. It highlights the specific notion of the EU’s highly integrated, multi-level legal system as an explanatory factor for the specificities of agency design. The article looks at agencies in the EU through the lens of the structural and procedural arrangements for their independence and their accountability. The article comes to the conclusion that, generally speaking, accountability and independence are defined by and adapted to the position of an agency within the structure of administrative networks implementing EU law and policy. Their raison d’être is usually to coordinate Member State implementing activities rather than taking on these responsibilities themselves.Cet article présente un bref aperçu des caractéristiques principales, des fonctions et des perspectives d’avenir d’agences au sein de l’Union Européenne [UE]. Il met en évidence la notion particulière que les spécificités de la façon dont les agences sont structurées s’expliquent par le fait que le système juridique de l’UE est hautement intégré et à niveaux multiples. L’article examine des agences de l’UE dans la perspective des arrangements structuraux et procéduraux en vue de leur indépendance et de leur obligation de rendre compte. L’article conclut que de façon générale l’obligation de rendre compte et l’indépendance sont définies par, et adaptées à, la position d’une agence dans le cadre des réseaux administratifs qui appliquent la loi et les politiques de l’EU. Leur raison d’être est généralement de coordonner les activités d’application des États Membres plutôt que d’être chargées elles-mêmes de ces responsabilités.
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Saward, Michael. "Agency, design and ‘slow democracy’." Time & Society 26, no. 3 (May 4, 2015): 362–83. http://dx.doi.org/10.1177/0961463x15584254.

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Can democracy be resilient in an increasingly ‘high-speed society’? Social acceleration, some critics argue, poses a serious threat to the idea and practice of democracy. Others invoke but do not develop the idea of ‘slow democracy’ as one important response to this threat. Despite its importance, the critique and response lack analytical depth. In this context, and in an effort to rebuild the debate on a stronger and more fruitful base, the article underscores the potential of political agency to shape democracy’s temporality and reframes ‘slow democracy’ as a challenge of democratic design.
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Ruder, Alex I. "Agency Design, the Mass Media, and the Blame for Agency Scandals." Presidential Studies Quarterly 45, no. 3 (July 28, 2015): 514–39. http://dx.doi.org/10.1111/psq.12208.

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Akama, Yoko. "Designers’ Agency: Human-centred Design in Communication Design Practice." Design Principles and Practices: An International Journal—Annual Review 1, no. 2 (2007): 1–6. http://dx.doi.org/10.18848/1833-1874/cgp/v01i02/37593.

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Bakker, Wibo. "Total design: the archive of a Dutch design agency." Communication Design 3, no. 2 (July 3, 2015): 187–95. http://dx.doi.org/10.1080/20557132.2016.1219474.

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Mick, Carola. "Learner Agency." European Educational Research Journal 10, no. 4 (January 1, 2011): 559–71. http://dx.doi.org/10.2304/eerj.2011.10.4.559.

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This article presents first results of an ethnographic research project in a Luxembourgish primary school that accompanied the development of a school project by children from the fifth grade. Analysing the data children themselves collected with Kodak Zi8 cameras in order to document their project activities, it investigates their possibilities and constraints to become designers of a ‘third space’ within the educational institution. The author draws on Emile Durkheim's educational sociology in order to simultaneously analyse the educational processes of socialisation and subjectification that occur when children are legitimated to take part in the design of their own learning processes within school. The analysis focuses on the social languages children are drawing on and creating when shaping their school project in and through the collected data. It succeeds in depicting the interplay of structure and agency in children's practices and in demonstrating children's capability to contribute to their subjectification as social beings and to co-design the educational institution they are socialised by. However, it also points to the institution's mistrust and constant endangering of children's initiative and constitution as social actors. In this sense, the article deals with the possibilities of and obstacles to transformation of institutions of learning from within and bottom up.
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Svihla, Vanessa, Tryphenia Peele-Eady, and Amber Gallup. "Exploring Agency in Capstone Design Problem Framing." Studies in Engineering Education 2, no. 2 (December 21, 2021): 96. http://dx.doi.org/10.21061/see.69.

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Kovacic, William E., and David A. Hyman. "Competition Agency Design: What's on the Menu?" European Competition Journal 8, no. 3 (December 15, 2012): 527–38. http://dx.doi.org/10.5235/ecj.8.3.527.

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Brandes, Uta. "Body-Guard Design: Gedner, Violence an Agency." Cubic Journal, no. 2 (September 2019): 48–67. http://dx.doi.org/10.31182/cubic.2019.2.017.

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This essay focuses on one of the numerous aspects in design that illustrates the necessity of including gender. It discusses gender identities between subjection and agency within the broad realm of matters, textiles, and fashion. The article exemplarily wanders through various forms of social oppression and exploitation of women in history as well as today, but also offers perspectives of resilience and resistance. Although totally different from each other, they have one phenomenon in common: it is both the body and the material that matters. In the end, the possibility of transforming the social making of objectified and subjectified bodies into fluid identities is discussed.
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Sauer, Sabrina. "Material Agency In User-Centred Design Practices." Digital Culture & Society 1, no. 1 (September 1, 2015): 187–210. http://dx.doi.org/10.14361/dcs-2015-0112.

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Abstract This paper investigates (digital) materiality through an analysis of the “sociomaterial configuration” (Orlikowski 2009) of the participatory design project SensorLab (2010). In SensorLab, users were enrolled as designers: a group of high school students developed and tested smart pollution-sensing prototypes in a public park in Amsterdam. Concepts from science and technology studies, specifically the notion of the “dance of agency” (Pickering 1995), are used to trace how ‘smartness’ materialises in the form of the SensorLab’s prototypes. The exploratory case study draws conclusions about (1) how materiality performs its agency and invites improvisations during prototype design and (2) how the student-designers use their tacit knowledge as situated expertise to improvise with construction materials and technology. The deconstruction of the assemblage of human/material agency suggests that while the student- designers are readily accommodated to develop prototypes, the material agency of the sensor technology resists improvisation as compared with the other available materials. The extent to which the black-boxed sensor technology allows the student-designers to become ‘smart’ is therefore debatable.
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Dissertations / Theses on the topic "Design agency"

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Carlsson, Nicole. "Vulnerable data interactions — augmenting agency." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23309.

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This thesis project opens up an interaction design space in the InfoSec domain concerning raising awareness of common vulnerabilities and facilitating counter practices through seamful design.This combination of raising awareness coupled with boosting possibilities for deliberate action (or non-action) together account for augmenting agency. This augmentation takes the form of bottom up micro-movements and daily gestures contributing to opportunities for greater agency in the increasingly fraught InfoSec domain.
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Tostenson, Thomas Daniel. "Design for starting a chaplain agency." Theological Research Exchange Network (TREN), 2007. http://www.tren.com/search.cfm?p067-0008.

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Gasque, Travis M. "Design agency: Dissecting the layers of tabletop role-playing game campaign design." Thesis, Georgia Institute of Technology, 2016. http://hdl.handle.net/1853/55055.

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In the field of digital media, the study of interactive narratives holds the aesthetics of agency and dramatic agency as core to digital design. These principles hold that users must reliably be able to navigate the interface and the narrative elements of the artifact in order to have a lasting appeal. However, due to recent academic and critical discussions several digital artifacts are being focused on as possible new ways of engaging users. These artifacts do not adhere to the design aesthetics foundational to digital media, but represent a movement away from the principle of dramatic agency in interactive narratives. In an attempt to understand this separation and offer a solution to this developing issue, another non-digital interactive medium was studied: tabletop role-playing games. The designers of this medium were studied to understand the techniques and methods they employed to create dramatic interactive narratives for their users. These case studies suggested the designers used a third design aesthetic, design agency, to help balance the tension between agency and dramatic agency of the users of their medium. This design aesthetic could provide a balancing force to the current issues arising within interactive narrative.
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Matthews, Michael Thomas. "Learner Agency and Responsibility in Educational Technology." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6532.

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Though the topic of learner agency has received relatively little discussion in the literature of educational technology, it is nevertheless a significant and actually omnipresent concern of both scholars and practitioners. Through the journal-ready articles contained herein, I show how theories of learning and certain practices of instructional designers reflect implicit positions on the agency of learners. I also discuss agency in more concrete terms as the responsibility for learning that is shared with learners in instructional design contexts. In addition, I provide practical suggestions to help designers keep the learner at the forefront of their design thinking. Through this research, I hope to make the broad philosophical concept of agency more accessible and practical, and to outline some initial directions for further inquiry and practical application in the field of educational technology.
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Qually, Byron Alexander. "Design and democracy : transformative agency within indigenous structure." Thesis, Open University, 2018. http://oro.open.ac.uk/55017/.

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South African democracy is perceived and evidenced to be under duress. This research questions how design, when underpinned by transdisciplinarity and abduction, can articulate and address this problem. The literature is reviewed to map how designed objects, processes, and philosophy enable and hamper notions of democracy. Within this literature, two concepts are identified as key to a South African context, and require further research - Indigenous Knowledge Systems (IKS) and cosmopolitanism. The African concept of Ubuntu, a subset of IKS, is argued to function as an authentic context, however, its ability to influence urban and diverse environments is questioned. Cosmopolitan theory, and Dewey's focus on experimentation, is argued to promote normative organisation, and its application to facilitate urban and dynamic participation is questioned. The Cape Town precinct - Long Street - provides a case study with which to unpack these two key concepts, and obtain empirical data to answer the research questions. Qualitative data is firstly obtained, from key informants who have the authority to influence the case study delineation. Based on this data, an Abductive instrument (Ai), based on Experience Design (XD) and Designing For Participation (DFP) methods, obtains quantitative data from public actors. Findings from the research include: political philosophy is increasingly enabled and countered by design; design is required to deconstruct and not fortify South African democracy; design is capable of operationalising decolonisation as a constructive, and not reductive, act; indigeneity is being reclaimed in urban contexts, and reinterpreted by design; reflective participation, and not historical assimilation, is a fundamental challenge for political studies; publics experiment with, and not on, themselves. The key implication of the research is designing critical representation, which is at the intersection of design, IKS, and cosmopolitanism. Here, empowerment is an indigenous imperative, design synthesises direct and representative democracy, and design intent is hyper-transparent.
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Tewari, Manish. "SECURITY DESIGN THAT ADDRESSES AGENCY CONFLICTS AND INFORMATION ASYMMETRY." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3441.

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This study focuses on the role of structured derivative securities to meet diverse corporate financing objectives in the light of agency theory and asymmetric information. The focus is on the nonconvertible callable-puttable fixed-coupon bonds. The primary objective is to discern the marginal role of the put and put-deferred features in addressing the agency issues and asymmetric information. A sample of (159) securities issued over the period (1977-2005) are examined using Merton's (1974) structural contingent claims valuation model. The put option as well as the deferred put option incorporated in these securities is found to mitigate the asset substitution issue. It is also found that these contract features provide considerable insurance against the asymmetric information about the firm's downside risk. Specifically, the effects of asset substitution are mitigated because the put option reduces sensitivity of the security's value to the changes in the firm's volatility. Prior to this study, this effect was believed to be driven primarily by the conversion feature in the convertible bonds and the preferred stocks. In addition, the long-term performance of the underlying common stock indicates systematic negative performance for the protracted periods both prior and subsequent to the issuance, yet it is found that this decline in the equity value has only a limited negative impact on the security.
Ph.D.
Department of Finance
Business Administration
Business Administration PhD
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Qvarfordt, Johan, and Johan Ronner. "Agency Centric Design and Engaging Game Art in VR." Thesis, Blekinge Tekniska Högskola, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14660.

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This essay is a look into the future of games with new technology at hand, it serves as acloser look at new challenges and ways to overcome those challenges in VR game design.What new untapped way of acting on immersive storytelling can we convey with thisinteractive medium and how can we treat our players sense of agency within a VR world withthe necessary respect it deserves. This paper will dive into the idea of walking a mile insomeone else’s shoes and how to create a believable, narrative driven, non-restrictive gameexperience using aesthetic choices, world interactions and environmental storytelling as ourdesign tools. Aesthetic choices aren’t just a matter of achieving the highest realism thoughgraphical fidelity, instead it requires us to go deeper and look at a more traditional way ofdesigning our games art, to deeper convey immersion through minimalism and environmentaldesign to name a few. The goal is to understand how a world’s environments and the gameart in that environment could affect agency, all to support a more deeply focused, curious andin the end more immersive session of play.A virtual reality game called Norn have been produced alongside this paper to showcasethese features come into play. Norn is a narrative driven experience set in a stylistic old norsesetting where you play as a 18 year old girl named Thora and her sister Eira in a coming ofage story told in a different way.We have concluded that methods like the “Weenie”-method help to produce ways to guideplayers subconsciously but need carefully iterative improvements to work. We have also useddesign methods such as Bartle’s (1996) taxonomy of player types and Schell’s´(2008)“Pleasures” to build an inviting game environment and gameplay around to achieve personalagency. All while streamlining the games art both to overcome technical challenges but alsoto show how stylized environments can help accentuate the intended experiences compared toa realistic one.
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Gibbons, Sophie Elizabeth. "The Effects of Non Profit Agency Website Donation Button Design on Aid Agency Trust and Donation Compliance." Thesis, University of Canterbury. Psychology, 2010. http://hdl.handle.net/10092/3672.

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This research aimed to develop a deeper understanding of trust and non-profit agency website design, and specifically focussed on the ‘Donate Now’ button. Two experiments investigated the effects of varying levels of consumer certainty, manipulated by providing varying levels of donation relevant information on the web homepage donation buttons, on aid agency trust and donation compliance. Both experiments were based on Study 1, a preliminary survey of website donation button design. Experiment 1 investigated the effects of iconic manipulation of the ‘Donate Now’ button. Results suggested that varying levels of consumer certainty through iconic manipulation of the website donation button design did not effect aid agency trust and donation compliance. Experiment 2 extended the research of Burt and Dunham (2009) to investigate the effects of varying consumer certainty levels through the provision of crisis/need and response photographs on the donation buttons. Results suggested that whilst there was no effect of level of certainty on donation compliance, there was an effect on aid agency trust. Participants’ rated aid agency trust was increased to the greatest extent in the level of greatest certainty, when the donation button contained photographs of both the crisis/need and agency response. Collectively, these results suggest that aid agency trust can be enhanced through the considered manipulation of donation button design. Subsequently photographic images may be a more effective means with which to portray donation-relevant information and reduce uncertainty. Furthermore, in both experiments results showed that those individuals who reported higher aid agency trust also reported significantly higher donation intention. Thus, the current research has implications for the non-profit sector, suggesting that whilst the internet is a viable fundraising tool, the commercially driven process of online donation generation should not be isolated from the psychological concept of trust.
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Holmes, Robert D. "A multi-commodity network design for the Defense Logistics Agency." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA283499.

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Rahimi, Bafrani Raena. "The Agency of Earth on the Site of the Design." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/104163.

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Earth as a fundamental aspect of the existing conditions of a site has/can/should have agency in design, both historically and today. The aim of this study is to describe the agency of earth in design as a common premise between the disciplines of architecture and landscape architecture. The thesis question is "how can the earth on site have agency on the design?" Thinking of the physical earth, specifically the topography, as one of the basic structures of the existing conditions, the earth should be taken as the most important condition that both architecture and landscape architecture use and share; both disciplines have to deal with context; they both have to deal with surroundings, and then work within systems that exist around them. As landscape architecture has been incredibly important to civilization throughout history, this project looks at different ways that earth has agency in design through important periods of history, from Greeks to contemporary design. While there are many examples in which designers have worked with the existing topography, there are other cases across cultures where people have drastically altered topography. Thinking about those designs, there are many possible answers to this thesis question from using existing hills to making mountains. This thesis explores the creation of an artificial mound, as a monument to indigenous people, in order to revive the missed parts of the earth and empower the ground. The thesis rethinks the whole ground, protecting the earth by turning excavated soil into an important earthwork. The design is not only about creating an earthwork for people, it also transforms invisible earth into a visible structure. Based on the practices of Native American mound builders, the earthwork stands for the values of diversity and equality in the US, creating a gathering space for all people made of the native earth/soil.
Master of Landscape Architecture
Earth as one of the existing materials of a site constantly affects the process of the design. This study focuses on describing and improving the use and understanding this material shared by the disciplines of architecture and landscape architecture. As landscape architecture has been incredibly important to civilization throughout history, this project looks at different ways that earth has affected design through important periods of history, from Greeks to modern design. Considering many examples in which designers have worked with the current land, there are other cases across cultures where people have changed earth. Thinking about different designs, there are many possible answers to this thesis question from using existing hills to making mountains. This design is an artificial mound as a monument to indigenous people and it is about reviving the missed parts of the earth in order to empower the ground, rethinking the whole earth and protecting it, turning it into an important earthwork that is not only about something for people but also making it into something which in invisible situations it cannot be. Based on the tradition of Native American mound builders, part of this thesis is to affirm the value of diversity and equality in the US, through creating a gathering space for all people that pays special attention to indigenous culture.
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Books on the topic "Design agency"

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Ba, Harouna, Katherine McMillan Culp, and Margaret Honey. Design Make Play for Equity, Inclusion, and Agency. New York: Routledge, 2021. http://dx.doi.org/10.4324/9780203702345.

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Media agency: Neue Ansätze zur Medialität in der Architektur. Bielefeld: Transcript, 2020.

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Verbeek, Peter-Paul. What Things Do: Philosophical Reflections on Technology, Agency, And Design. University Park, Pennsylvania, USA: Pennsylvania State University Press, 2005.

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1945-, Pettit Philip, ed. Group agency: The possibility, design, and status of corporate agents. Oxford: Oxford University Press, 2011.

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Irving, Helen. Gender and the constitution: Equity and agency in comparative constitutional design. Cambridge: Cambridge University Press, 2008.

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Gender and the constitution: Equity and agency in comparative constitutional design. Cambridge: Cambridge University Press, 2008.

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Joseph, Kissan. Design of sales contracts with resource allocation: An agency theoretic perspective. West Lafayette, Ind: Institute for Research in the Behavioral, Economic, and Management Sciences, Krannert Graduate School of Management, Purdue University, 1990.

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Myers, Christopher W. Superfund remedial program improvement options: Evaluation design. Santa Monica, CA: Rand, 1986.

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Tompkins, Tracey. Design and implentation of an interactive web site for Drive L driving agency. Oxford: Oxford Brookes University, 2003.

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Society, Canadian Space. Supplementary notes for AER 407F Spacecraft Design Course, adapted from the interim design notes of the Canadian Space Agency. Toronto: Canadian Space Society, 1989.

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Book chapters on the topic "Design agency"

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Gerber, David Jason, Evangelos Pantazis, and Leandro Soriano Marcolino. "Design Agency." In Communications in Computer and Information Science, 213–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-47386-3_12.

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Faiver, Christopher. "Design an Agency." In The Group Therapist's Notebook, 14–18. 2nd edition. | New York : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315457055-3.

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Guarnieri, Claudio. "Agency for All, Privacy for None." In Design, 121–32. Bielefeld, Germany: transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839457603-007.

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Coval, S. C., and P. G. Campbell. "A Design Document for Pragma." In Agency in Action, 123–66. Dordrecht: Springer Netherlands, 1992. http://dx.doi.org/10.1007/978-94-011-2422-5_5.

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Esquivel, Gabriel. "Agency and Artificial Intelligence." In Design Technology and Digital Production, 63–86. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003251675-5.

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Flannery, John A., and Karen M. Smith. "Environmental Protection Agency Region 8 Headquarters." In Eco-Urban Design, 6–15. Dordrecht: Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-0369-8_1.

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Naik, Mukta. "Of Agency, Participation and Design." In How to Grow a Playspace, 65–91. Abingdon, Oxon ; New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315695198-9.

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Naik, Mukta. "Of Agency, Participation and Design." In How to Grow a Playspace, 65–91. Abingdon, Oxon ; New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315695198-ch7.

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Banks, Jeffrey S. "The Design of Institutions: An Agency Theory Perspective." In Institutional Design, 17–36. Dordrecht: Springer Netherlands, 1995. http://dx.doi.org/10.1007/978-94-011-0641-2_2.

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Jessop, Tansy. "From alienation to engagement in assessment design." In Student Agency and Engagement, 79–99. London: Routledge, 2023. http://dx.doi.org/10.4324/9780429347962-9.

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Conference papers on the topic "Design agency"

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Jahn, Gwyllim, Thomas Morgan, and Stanislav Roudavski. "Mesh Agency." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.135.

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ATKINSON, Paul. "Vapourware and the agency of ideas." In Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-112.

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Taron, Joshua, and Matthew Parker. "Bounded Agency: Integrating informed multi-agent systems within architectural subtractions." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.033.

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Vierlinger, Robert, and Klaus Bollinger. "Acommodating Change in Parametric Design." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.609.

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Wit, Andrew, Mahesh Daas, Shannon Buchanan, Adam Dally, and Caylon Beville. "(urbanNETWORK): Rethinking Urban Public Environments Through Global Interaction." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.023.2.

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Bruscia, Nicholas, and Christopher Romano. "project 3XLP - Porous Skin Prototype." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.063.2.

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Yao, Yuan. "Cellular Morphology in Los Angeles." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.239.

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Sanchez, Jose. "Polyomino: Reconsidering Serial Repetition in Comibatorics." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.095.

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Bieg, Kory. "Caret 6 and the Digital Revival of Gothic Vaults." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.199.

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Leach, Neil. "Emergent Inactivities: From the primitive hut to the cerebral hut." In ACADIA 2014: Design Agency. ACADIA, 2014. http://dx.doi.org/10.52842/conf.acadia.2014.145.

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Reports on the topic "Design agency"

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Jayachandran, Seema, Monica Biradavolu, and Jan Cooper. Using Machine Learning and Qualitative Interviews to Design a Five-Question Women's Agency Index. Cambridge, MA: National Bureau of Economic Research, March 2021. http://dx.doi.org/10.3386/w28626.

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Landon, Tess, and Harald Hochreiter. Randomised controlled trials and other experimental approaches in the Austrian Research Promotion Agency. Fteval - Austrian Platform for Research and Technology Policy Evaluation, April 2022. http://dx.doi.org/10.22163/fteval.2022.554.

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The objective of this paper/presentation is to highlight how experimental approaches, specifically Randomised Controlled Trials (RCTs), can be leveraged to evaluate and measure the impact of new programmes, support programme development and test new services in funding and innovation agencies. RCTs are seen in many facets of public policy, however RCTs as a method for innovation agencies to evaluate new initiatives is relatively new. We present three RCTs implemented in the Austrian Research Promotion Agency (FFG) that have received funding from the European Union’s Horizon 2020 research and innovation programme. The trials are implemented to evaluate the effectiveness of new measures intended to help strengthen R&I in start-ups and SMEs. Through these three examples, we aim to demonstrate the advantages in which RCTs can augment the evaluation of new services as well as challenges that come with implementing RCTs. For one RCT, we will present final results. Two RCTs are ongoing, and we will present the trial design. We also discuss the operational aspects of incorporating experimentation in an innovation agency.
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3

Weinschelbaum, Federico, and Leandro Arozamena. Incentive Schemes in Export and Investment Promotions. Inter-American Development Bank, October 2012. http://dx.doi.org/10.18235/0011419.

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This study examines the use of incentive mechanisms for employees in export and investment promotion agencies intended to improve their performance. It briefly describes these organizations and presents the contributions from economic theory that are useful to understand the agency problems that arise. It proposes a framework to study the issues that need to be considered to design a sound incentive mechanism. The study concludes that such a design should be carried out carefully, analyzing all of the possible drawbacks of rewarding each measure of employee performance, and identifies the main issues that need to be resolved.
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Dunston, Amy Gale, and Peter C. Miller. Improving community based family planning services and the potential for increasing contraceptive prevalence in Bangladesh. Population Council, 1995. http://dx.doi.org/10.31899/rh1995.1029.

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This report contains descriptions of 13 family planning (FP) projects recently implemented in Bangladesh. The results in terms of the contraceptive prevalence rate (CPR) are analyzed to investigate the degree to which improved FP service delivery in Bangladesh can increase contraceptive use in the present status of demand, investigate the programmatic factors most associated with increased prevalence, and make these projects more widely known. Criteria for inclusion included coverage of a geographic area where household distribution of contraceptive supplies was available, and where at least one measurement of CPR has been made through credible survey efforts since July 1988. The projects varied in design, intensity, programmatic focus, geographic area, implementing agency, and evaluating agency. All were rural or largely so. Primary conclusions are that improvements in the national program can be expected to lead to substantial increases in contraceptive prevalence; increased visitation rates, and greater efforts in basic training, density of fieldworkers, and use of NGO fieldworkers may be particularly effective in meeting unmet demand; although direct provision of services by NGOs seems most associated with high performance, the implication of this for the national program requires careful analysis.
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5

Edwards, Frannie, Kaikai Liu, Amanda Lee Hughes, Jerry Zeyu Gao, Dan Goodrich, Alan Barner, and Robert Herrera. Best Practices in Disaster Public Communications: Evacuation Alerting and Social Media. Mineta Transportation Institute, December 2022. http://dx.doi.org/10.31979/mti.2022.2254.

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This research project examines the current state of the practice for disaster public communication, the distrust of government, the training available to public information officers, and the literature available to guide the design of effective public outreach messaging, especially for rapid on-set events. Growing distrust in government had led to lack of public confidence in public agency messaging during emergencies, yet public agency public information officers are using multiple pathways, including both traditional and social media resources, to try to reach impacted communities effectively. The introduction explains the development of wildfire events in the West and their context. A literature review displays the sociological and political research that guides the development of public outreach, warning and evacuation. The findings display the SCU Complex Fire and CZU Complex Fire of 2020 as case studies of outreach efforts during rapid onset wildfire events and explains techniques of data scraping that could enhance public messaging. The analysis categorizes a variety of best practices in disaster communications. The project concludes with a white paper outlining a pathway toward creating a cell phone app that would provide event, time and location specific information about a disaster event, using official sources and social media.
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Burns, Danny, Marina Apgar, and Anna Raw. Designing a Participatory Programme at Scale: Phases 1 and 2 of the CLARISSA Programme on Worst Forms of Child Labour. Institute of Development Studies (IDS), July 2021. http://dx.doi.org/10.19088/clarissa.2021.004.

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CLARISSA (Child Labour: Action-Research-Innovation in South and South-Eastern Asia) is a large-scale Participatory Action Research programme which aims to identify, evidence, and promote effective multi-stakeholder action to tackle the drivers of the worst forms of child labour in selected supply chains in Bangladesh, Nepal, and Myanmar. CLARISSA places a particular focus on participants’ own ‘agency’. In other words, participants’ ability to understand the situation they face, and to develop and take actions in response to them. Most of CLARISSA’s participants are children. This document shares the design and overarching methodology of the CLARISSA programme, which was co-developed with all consortium partners during and since the co-generation phase of the programme (September 2018–June 2020). The immediate audience is the CLARISSA programme implementation teams, plus the Foreign, Commonwealth & Development Office (FCDO). This design document is also a useful reference point for other programmes trying to build large-scale participatory processes. It provides a clear overview of the CLARISSA programmatic approach, the design, and how it is being operationalised in context.
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Heide-Ottosen, Sif, Yahye Abdi, Abdullahi Ahmed Nor, James Khalil, and Martine Zeuthen. Journeys through Extremism: The Experiences of Former Members of Al-Shabaab. RESOLVE Network, October 2022. http://dx.doi.org/10.37805/cbags2022.3.

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This research report applies the Attitudes-Behaviors Corrective (ABC) Model of Violent Extremism to map personal journeys in and out of al-Shabaab, the al-Qaeda affiliate operating in Somalia and the wider Horn of Africa. The ABC Model provides a framework through which to analyze individual trajectories in relation to sympathy for and actual involvement in violent extremism. The study was designed to deliver key insights for policy and practice by revealing the extent to which these journeys vary between respondents. The ABC Model was also designed as a platform through which to explore drivers of attitudinal and behavioral change, offering a granular understanding of the processes of joining and leaving the group. This report features the findings from interviews with thirteen ex-members of the group, including those from its intelligence agency (the Amniyat), military wing (the Jabhat), and police force (the Hizbah), as well as drivers, teachers, and others in support roles. These findings provide important considerations for the design of interventions to prevent further involvement and to facilitate disengagements from the group, including recommendations for communications campaigns, rehabilitation services, and the relevance of territorial control.
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Ramírez Rodríguez, Santiago, Yuri Soares, and Chloe Fevre. Approach Paper: Violence and Crime Prevention in Latin America and the Caribbean: Operational and Strategic Evaluations of the IDB's Contribution 2012-2013. Inter-American Development Bank, March 2012. http://dx.doi.org/10.18235/0010421.

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In 2012, OVE will undertake an in-depth comparative review of five citizen security projects with the objective of drawing practical lessons on what works best in the design and implementation of inter-agency, multi-level, and participatory operations to lessen crime and violence in the region. Building on these findings, in 2013 OVE will conduct a comprehensive evaluation of crime and violence prevention at the IDB to investigate the strategic positioning of the institution in the area. The 2012 study will use the standard OECD-DAC guiding framework of relevance, effectiveness, efficiency and sustainability. Each of the five case studies will combine a comprehensive review of literature, a desk review of project documentation, semi-structured interviews of stakeholders, and a review of existing data on results.
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Waisner, Scott, Victor Medina, Charles Ellison, Jose Mattei-Sosa, John Brasher, Jacob Lalley, and Christopher Griggs. Design, construction, and testing of the PFAS Effluent Treatment System (PETS), a mobile ion exchange–based system for the treatment of per-, poly-fluorinated alkyl substances (PFAS) contaminated water. Engineer Research and Development Center (U.S.), March 2022. http://dx.doi.org/10.21079/11681/43823.

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Poly-,Per-fluorinated alkyl substances (PFAS) are versatile chemicals that were incorporated in a wide range of products. One of their most important use was in aqueous film-forming foams for fighting liquid fuel fires. PFAS compounds have recently been identified as potential environmental contaminants. In the United States there are hundreds of potential military sites with PFAS contamination. The ERDC designed and constructed a mobile treatment system to address small sites (250,000 gallons or less) and as a platform to field test new adsorptive media. The PFAS Effluent Treatment System (PETS) has cartridge filters to remove sediments and a granular activated carbon (GAC) media filter to remove organic compounds that might compete with PFAS in the ion exchange process, although it may also remove PFAS too. The last process is an ion exchange resin specifically designed to remove PFAS to a target level of 70 ng/L or less (equivalent to the US Environmental Protection Agency (EPA) Drinking Water Health Advisory). The system was tested at Hurlburt Field, a US Air Force facility in Florida and at Naval Support Activity (NSA) Mid-South in Millington, TN.
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She, Ruifeng, and Yanfeng Ouyang. Generalized Link-Cost Function and Network Design for Dedicated Truck-Platoon Lanes to Improve Energy, Pavement Sustainability, and Traffic Efficiency. Illinois Center for Transportation, November 2021. http://dx.doi.org/10.36501/0197-9191/21-037.

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Recent development of autonomous and connected trucks (ACT) has provided the freight industry with the option of using truck platooning to improve fuel efficiency, traffic throughput, and safety. However, closely spaced and longitudinally aligned trucks impose frequent and concentrated loading on pavements, which often accelerates pavement deterioration and increases the life cycle costs for the highway agency. Also, effectiveness of truck platooning can be maximized only in dedicated lanes; and its benefits and costs need to be properly balanced between stakeholders. This paper proposes a network-design model to optimize (i) placement of dedicated truck-platoon lanes and toll price in a highway network, (ii) pooling and routing of ACT traffic from multiple origins and destinations to utilize these lanes, and (iii) configuration of truck platoons within these lanes (e.g., lateral displacements and vehicle separations). The problem is formulated as an integrated bi-level optimization model. The upper level makes decisions on converting existing highway lanes into dedicated platoon lanes, as well as setting user fees. The lower-level decisions are made by independent shippers regarding the choice of routes and use of platoon lanes vs. regular lanes; and they collectively determine truck traffic in all lanes. Link-cost functions for platoon lanes are obtained by simultaneously optimizing, through dynamic programming, pavement-rehabilitation activities and platoon configuration in the pavement's life cycle. A numerical case study is used to demonstrate the applicability and performance of the proposed model framework over the Illinois freeway system. It is shown that the freight traffic is effectively channelized on a few corridors of platoon lanes and, by setting proper user fees to cover pavement-rehabilitation costs, systemwide improvements for both freight shippers and highway agencies can be achieved.
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