Academic literature on the topic 'Degree Name: Master of Landscape Architecture'

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Journal articles on the topic "Degree Name: Master of Landscape Architecture"

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Vignola, M., D. Bosia, R. Pennacchio, and M. Zerbinatti. "MORTARS AND PLASTERS PRODUCED WITH EARTH-BASED SUSTAINABLE MIXES: A METHODOLOGY PROPOSAL FOR RECOVERY OF VERNACULAR ARCHITECTURE IN ROERO, PIEDMONT (ITALY)." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIV-M-1-2020 (July 24, 2020): 1049–56. http://dx.doi.org/10.5194/isprs-archives-xliv-m-1-2020-1049-2020.

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Abstract. The work presented is the achievement of a master degree project, developed at Politecnico di Torino. The paper aims to provide standards for the formulation and mixing of earth-based mortars, for the rehabilitation of historic buildings of the Roero area, in Piemonte region. Roero presents a large architectural heritage, consisting mainly of fired or earth bricks rural and residential buildings, which was anciently protected using lime or earth-based plasters perfectly integrated with local landscape and environment colours appearance. In recent decades (and still to present days), vernacular plasters are frequently replaced by cement-based products, resulting hardly compatible with local bearing walls materials and landscape aesthetic features. While Roero traditional buildings plasters were produced using local earth and sands coming from streams, today, aggregates extraction in watercourses proximity is not allowed, or strictly regulated by rules and regional regulations. The paper presents a classification of the characteristics of different soils from Roero area, through different types of particle distribution size analysis and diffractometric tests, and propose a method for the production of local earth-based plasters stabilized with lime, making use of earth and rocks from local excavation sites, considered in Italy as secondary raw materials or special waste. Produced plasters compressive and bending strength have been tested, while their suitability for building maintenance and restoration, as their compatibility with Roero architecture and landscape, have been verified through spectrophotometric measures.
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Shipitsyna, Olga A., and Nadezhda S. Solonina. "A CONCEPT FOR TRAINING ‘MASTER OF ARCHTECTURE’ DEGREE PROFESSIONALS WITH REFERENCE TO THE REVALORIZATION OF HISTORICAL INDUSTRIAL TERRITORIES IN THE MIDDLE URALS." Architecton: Proceedings of Higher Education, no. 3(71) (September 29, 2020): 18. http://dx.doi.org/10.47055/1990-4126-2020-3(71)-18.

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The article substantiates the need for training architects in the field of industrial heritage conservation and re-use. Based on a review of European and domestic experiences in industrial heritage revalorization and advanced approaches to the training of such professionals, a concept of master’s degree course is proposed to be delivered at the Ural States University of Architecture and Art within the discipline “Architectural Design of Urban Industrial Infrastructure”. Theoretical and methodological foundations of the course are defined within the framework of a concept of comprehensive revalorization of the Middle Urals mining and metal-making landscape. This concept allows for the historical background of this Russian old industrial region and includes a specially developed methodology for conducting research at different levels and developing re-use projects. In conclusion, a detailed consideration is given to how relevant research and design skills should be developed in students by engaging them in individual and team work based on specialized historical and theoretical knowledge in the field of industrial heritage management.
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Verozub, Natalia, Vitaly Proskurin, and Rakim Makhmudov. "Methodology for determining the landscape potential for the development of recreational environmental use (on the example of the urban district of the Kislovodsk resort city)." InterCarto. InterGIS 27, no. 1 (2021): 126–40. http://dx.doi.org/10.35595/2414-9179-2021-1-27-126-140.

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The article presents the results of determining the landscape potential (hereinafter—LP) of the territory on the example of the urban district of the resort city of Kislovodsk. The work on the identification of new promising areas for the development of recreation is presented in three stages: the identification of areas with the highest integral points of recreational potential, the identification of areas with the highest integral points of resistance to recreational loads, the total assessment of landscape potential and the calculation of the recreational capacity of natural complexes. The method of determining the recreational potential of the territory is based on the point classification of territorial units using program the Quantum GIS for several parameters of one indicator: contrast and expressiveness of the terrain (vertical and horizontal dissection of the terrain), mosaic landscape (type of vegetation cover, its seasonal dynamics and color scheme), the number of water bodies (length of the riverbed, the area of the water mirror, the number of mineral springs). The determination of the stability of natural complexes was carried out according to the following indicators: morphometry of the terrain (steepness of slopes, density of vertical dissection), intensity of exogenous processes, species composition of vegetation cover, the degree of anthropogenic variability of the landscape. According to the obtained data of the integrated assessment, the conclusion is made about the most promising territories for improvement and inclusion in the development plans of the city district. In addition, for the territories planned for use, the indicator of recreational capacity (the permissible one-time number of people) is calculated. The results of the work carried out are the justification of the relevant thematic sections in the territorial planning documents, in particular, the general plan of the city district and the master plan for the development of the tourist territory.
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Nikitin, Andrii. "ART PROSPECTION OF YURI RUBASHOV." Research and methodological works of the National Academy of Visual Arts and Architecture, no. 28 (December 15, 2019): 124–29. http://dx.doi.org/10.33838/naoma.28.2019.124-129.

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Rubashov — Honored Artist of Ukraine, Member of the National Union of Artists in Ukraine, Associ- ate Professor of the Department of Drawing the National Academy of Fine Arts and Architecture.Yurii Rubashov was born in Kyiv in 1947. After the end of the RCSU with the name of T. Shevchenko in 1965, he joined KSAI and till 1971 he studied in prominent Ukrainian graphists: V. Kasyana, I. Selivanov, V. Chebanyk.The artist turns to historical subjects and initiates graphic cycle, dedicated to the history of Kiev Rus and the activities of the kings who influenced the historical passing of events of that time.First of this thesis topic was a series of lithographs "Yaroslav the Wise" (1971), later — a series of graphic com- positions "Kiev Rus" (1979), a series of colored prints "Prince of Kiev", "Princess Olga, Svyatoslav, Vladimir, and Yaroslav the Wise (1992).The artist shows the greatest creative interest in landscape painting (cycles "On the Spain" (1982), "On the Sweden" (1985), "On the Jordan" (1983), "On the Armenia" (1983), "Roads of the Ukraine" (1996) and still life (Sweden Series, 2012–2013).It can be argued that Yu. Rubashov’s works absorbed the lyrics of landscapes with characteristic features of both southern and northern colors, and his still life is characterized by precise organization, a variety of styl- ized forms, which show confidence in the possession of the material and a balanced sense of compositional harmony. In the process of forming the author’s technique, he chooses the path of innovation and experiment, which in turn causes a peculiar interpretation of different technical means — a combination of materials and technologies of different nature. The artist exploits and applies multicolored pigments, oil pastels, watercolors and acrylic paints and the like, mixing everything with different solvents, which gives the opportunity to original express and crystallize a peculiar, author’s style.Drawing on the foundations of academic education, the artist experiments, seeks creative ideas and success- fully incorporates contemporary artistic problems into new imaginative solutions. This is a valuable example of growing skill and formation creative personality.In 2000 and 2015 he received first-degree diplomas All-Ukrainian Triennial of Graphic Arts, in 2012 — Di- ploma of the third stage of the exhibition-competition named G.Yakutovich.Yu. Rubashov fruitfully combines creative work with teaching. In the process of teaching his students, Yu. Rubashov not only lays the foundations of academic drawing, but also encourages to analyze creative material, to study and master the various drawing techniques and opportunities inherent in them.In the general process of contemporary search for an art, together with the academic pragmatism of the cur- riculum, the teacher, especially in the first courses of the Faculty of Fine Arts and Restoration, draws attention of the students in different artistic trends, teaches analytical and creative perception of natural objects and consciously approach the transformation of three-dimensional forms on a two-dimensional work plane of a paper sheet. These methodological principles meet the needs of modern times.The stylistic language of his works is recognizable and special. Not dwelling on what he has achieved, he im- parts his experience to the students, demonstrating the inexhaustible possibilities of drawing and the technical means of its implementation, including pastels. The high level of his works makes it possible to claim that Yu. Rubashov is a master of pastels and his contribution to the development of Ukrainian art is indisputable.
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Xing, Fei, Yi Ping Yao, Zhi Wen Jiang, and Bing Wang. "Fine-Grained Parallel and Distributed Spatial Stochastic Simulation of Biological Reactions." Advanced Materials Research 345 (September 2011): 104–12. http://dx.doi.org/10.4028/www.scientific.net/amr.345.104.

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To date, discrete event stochastic simulations of large scale biological reaction systems are extremely compute-intensive and time-consuming. Besides, it has been widely accepted that spatial factor plays a critical role in the dynamics of most biological reaction systems. The NSM (the Next Sub-Volume Method), a spatial variation of the Gillespie’s stochastic simulation algorithm (SSA), has been proposed for spatially stochastic simulation of those systems. While being able to explore high degree of parallelism in systems, NSM is inherently sequential, which still suffers from the problem of low simulation speed. Fine-grained parallel execution is an elegant way to speed up sequential simulations. Thus, based on the discrete event simulation framework JAMES II, we design and implement a PDES (Parallel Discrete Event Simulation) TW (time warp) simulator to enable the fine-grained parallel execution of spatial stochastic simulations of biological reaction systems using the ANSM (the Abstract NSM), a parallel variation of the NSM. The simulation results of classical Lotka-Volterra biological reaction system show that our time warp simulator obtains remarkable parallel speed-up against sequential execution of the NSM.I.IntroductionThe goal of Systems biology is to obtain system-level investigations of the structure and behavior of biological reaction systems by integrating biology with system theory, mathematics and computer science [1][3], since the isolated knowledge of parts can not explain the dynamics of a whole system. As the complement of “wet-lab” experiments, stochastic simulation, being called the “dry-computational” experiment, plays a more and more important role in computing systems biology [2]. Among many methods explored in systems biology, discrete event stochastic simulation is of greatly importance [4][5][6], since a great number of researches have present that stochasticity or “noise” have a crucial effect on the dynamics of small population biological reaction systems [4][7]. Furthermore, recent research shows that the stochasticity is not only important in biological reaction systems with small population but also in some moderate/large population systems [7].To date, Gillespie’s SSA [8] is widely considered to be the most accurate way to capture the dynamics of biological reaction systems instead of traditional mathematical method [5][9]. However, SSA-based stochastic simulation is confronted with two main challenges: Firstly, this type of simulation is extremely time-consuming, since when the types of species and the number of reactions in the biological system are large, SSA requires a huge amount of steps to sample these reactions; Secondly, the assumption that the systems are spatially homogeneous or well-stirred is hardly met in most real biological systems and spatial factors play a key role in the behaviors of most real biological systems [19][20][21][22][23][24]. The next sub-volume method (NSM) [18], presents us an elegant way to access the special problem via domain partition. To our disappointment, sequential stochastic simulation with the NSM is still very time-consuming, and additionally introduced diffusion among neighbor sub-volumes makes things worse. Whereas, the NSM explores a very high degree of parallelism among sub-volumes, and parallelization has been widely accepted as the most meaningful way to tackle the performance bottleneck of sequential simulations [26][27]. Thus, adapting parallel discrete event simulation (PDES) techniques to discrete event stochastic simulation would be particularly promising. Although there are a few attempts have been conducted [29][30][31], research in this filed is still in its infancy and many issues are in need of further discussion. The next section of the paper presents the background and related work in this domain. In section III, we give the details of design and implementation of model interfaces of LP paradigm and the time warp simulator based on the discrete event simulation framework JAMES II; the benchmark model and experiment results are shown in Section IV; in the last section, we conclude the paper with some future work.II. Background and Related WorkA. Parallel Discrete Event Simulation (PDES)The notion Logical Process (LP) is introduced to PDES as the abstract of the physical process [26], where a system consisting of many physical processes is usually modeled by a set of LP. LP is regarded as the smallest unit that can be executed in PDES and each LP holds a sub-partition of the whole system’s state variables as its private ones. When a LP processes an event, it can only modify the state variables of its own. If one LP needs to modify one of its neighbors’ state variables, it has to schedule an event to the target neighbor. That is to say event message exchanging is the only way that LPs interact with each other. Because of the data dependences or interactions among LPs, synchronization protocols have to be introduced to PDES to guarantee the so-called local causality constraint (LCC) [26]. By now, there are a larger number of synchronization algorithms have been proposed, e.g. the null-message [26], the time warp (TW) [32], breath time warp (BTW) [33] and etc. According to whether can events of LPs be processed optimistically, they are generally divided into two types: conservative algorithms and optimistic algorithms. However, Dematté and Mazza have theoretically pointed out the disadvantages of pure conservative parallel simulation for biochemical reaction systems [31]. B. NSM and ANSM The NSM is a spatial variation of Gillespie’ SSA, which integrates the direct method (DM) [8] with the next reaction method (NRM) [25]. The NSM presents us a pretty good way to tackle the aspect of space in biological systems by partitioning a spatially inhomogeneous system into many much more smaller “homogeneous” ones, which can be simulated by SSA separately. However, the NSM is inherently combined with the sequential semantics, and all sub-volumes share one common data structure for events or messages. Thus, directly parallelization of the NSM may be confronted with the so-called boundary problem and high costs of synchronously accessing the common data structure [29]. In order to obtain higher efficiency of parallel simulation, parallelization of NSM has to firstly free the NSM from the sequential semantics and secondly partition the shared data structure into many “parallel” ones. One of these is the abstract next sub-volume method (ANSM) [30]. In the ANSM, each sub-volume is modeled by a logical process (LP) based on the LP paradigm of PDES, where each LP held its own event queue and state variables (see Fig. 1). In addition, the so-called retraction mechanism was introduced in the ANSM too (see algorithm 1). Besides, based on the ANSM, Wang etc. [30] have experimentally tested the performance of several PDES algorithms in the platform called YH-SUPE [27]. However, their platform is designed for general simulation applications, thus it would sacrifice some performance for being not able to take into account the characteristics of biological reaction systems. Using the similar ideas of the ANSM, Dematté and Mazza have designed and realized an optimistic simulator. However, they processed events in time-stepped manner, which would lose a specific degree of precisions compared with the discrete event manner, and it is very hard to transfer a time-stepped simulation to a discrete event one. In addition, Jeschke etc.[29] have designed and implemented a dynamic time-window simulator to execution the NSM in parallel on the grid computing environment, however, they paid main attention on the analysis of communication costs and determining a better size of the time-window.Fig. 1: the variations from SSA to NSM and from NSM to ANSMC. JAMES II JAMES II is an open source discrete event simulation experiment framework developed by the University of Rostock in Germany. It focuses on high flexibility and scalability [11][13]. Based on the plug-in scheme [12], each function of JAMES II is defined as a specific plug-in type, and all plug-in types and plug-ins are declared in XML-files [13]. Combined with the factory method pattern JAMES II innovatively split up the model and simulator, which makes JAMES II is very flexible to add and reuse both of models and simulators. In addition, JAMES II supports various types of modelling formalisms, e.g. cellular automata, discrete event system specification (DEVS), SpacePi, StochasticPi and etc.[14]. Besides, a well-defined simulator selection mechanism is designed and developed in JAMES II, which can not only automatically choose the proper simulators according to the modeling formalism but also pick out a specific simulator from a serious of simulators supporting the same modeling formalism according to the user settings [15].III. The Model Interface and SimulatorAs we have mentioned in section II (part C), model and simulator are split up into two separate parts. Thus, in this section, we introduce the designation and implementation of model interface of LP paradigm and more importantly the time warp simulator.A. The Mod Interface of LP ParadigmJAMES II provides abstract model interfaces for different modeling formalism, based on which Wang etc. have designed and implemented model interface of LP paradigm[16]. However, this interface is not scalable well for parallel and distributed simulation of larger scale systems. In our implementation, we accommodate the interface to the situation of parallel and distributed situations. Firstly, the neighbor LP’s reference is replaced by its name in LP’s neighbor queue, because it is improper even dangerous that a local LP hold the references of other LPs in remote memory space. In addition, (pseudo-)random number plays a crucial role to obtain valid and meaningful results in stochastic simulations. However, it is still a very challenge work to find a good random number generator (RNG) [34]. Thus, in order to focus on our problems, we introduce one of the uniform RNGs of JAMES II to this model interface, where each LP holds a private RNG so that random number streams of different LPs can be independent stochastically. B. The Time Warp SimulatorBased on the simulator interface provided by JAMES II, we design and implement the time warp simulator, which contains the (master-)simulator, (LP-)simulator. The simulator works strictly as master/worker(s) paradigm for fine-grained parallel and distributed stochastic simulations. Communication costs are crucial to the performance of a fine-grained parallel and distributed simulation. Based on the Java remote method invocation (RMI) mechanism, P2P (peer-to-peer) communication is implemented among all (master-and LP-)simulators, where a simulator holds all the proxies of targeted ones that work on remote workers. One of the advantages of this communication approach is that PDES codes can be transferred to various hardwire environment, such as Clusters, Grids and distributed computing environment, with only a little modification; The other is that RMI mechanism is easy to realized and independent to any other non-Java libraries. Since the straggler event problem, states have to be saved to rollback events that are pre-processed optimistically. Each time being modified, the state is cloned to a queue by Java clone mechanism. Problem of this copy state saving approach is that it would cause loads of memory space. However, the problem can be made up by a condign GVT calculating mechanism. GVT reduction scheme also has a significant impact on the performance of parallel simulators, since it marks the highest time boundary of events that can be committed so that memories of fossils (processed events and states) less than GVT can be reallocated. GVT calculating is a very knotty for the notorious simultaneous reporting problem and transient messages problem. According to our problem, another GVT algorithm, called Twice Notification (TN-GVT) (see algorithm 2), is contributed to this already rich repository instead of implementing one of GVT algorithms in reference [26] and [28].This algorithm looks like the synchronous algorithm described in reference [26] (pp. 114), however, they are essentially different from each other. This algorithm has never stopped the simulators from processing events when GVT reduction, while algorithm in reference [26] blocks all simulators for GVT calculating. As for the transient message problem, it can be neglect in our implementation, because RMI based remote communication approach is synchronized, that means a simulator will not go on its processing until the remote the massage get to its destination. And because of this, the high-costs message acknowledgement, prevalent over many classical asynchronous GVT algorithms, is not needed anymore too, which should be constructive to the whole performance of the time warp simulator.IV. Benchmark Model and Experiment ResultsA. The Lotka-Volterra Predator-prey SystemIn our experiment, the spatial version of Lotka-Volterra predator-prey system is introduced as the benchmark model (see Fig. 2). We choose the system for two considerations: 1) this system is a classical experimental model that has been used in many related researches [8][30][31], so it is credible and the simulation results are comparable; 2) it is simple but helpful enough to test the issues we are interested in. The space of predator-prey System is partitioned into a2D NXNgrid, whereNdenotes the edge size of the grid. Initially the population of the Grass, Preys and Predators are set to 1000 in each single sub-volume (LP). In Fig. 2,r1,r2,r3stand for the reaction constants of the reaction 1, 2 and 3 respectively. We usedGrass,dPreyanddPredatorto stand for the diffusion rate of Grass, Prey and Predator separately. Being similar to reference [8], we also take the assumption that the population of the grass remains stable, and thusdGrassis set to zero.R1:Grass + Prey ->2Prey(1)R2:Predator +Prey -> 2Predator(2)R3:Predator -> NULL(3)r1=0.01; r2=0.01; r3=10(4)dGrass=0.0;dPrey=2.5;dPredato=5.0(5)Fig. 2: predator-prey systemB. Experiment ResultsThe simulation runs have been executed on a Linux Cluster with 40 computing nodes. Each computing node is equipped with two 64bit 2.53 GHz Intel Xeon QuadCore Processors with 24GB RAM, and nodes are interconnected with Gigabit Ethernet connection. The operating system is Kylin Server 3.5, with kernel 2.6.18. Experiments have been conducted on the benchmark model of different size of mode to investigate the execution time and speedup of the time warp simulator. As shown in Fig. 3, the execution time of simulation on single processor with 8 cores is compared. The result shows that it will take more wall clock time to simulate much larger scale systems for the same simulation time. This testifies the fact that larger scale systems will leads to more events in the same time interval. More importantly, the blue line shows that the sequential simulation performance declines very fast when the mode scale becomes large. The bottleneck of sequential simulator is due to the costs of accessing a long event queue to choose the next events. Besides, from the comparison between group 1 and group 2 in this experiment, we could also conclude that high diffusion rate increased the simulation time greatly both in sequential and parallel simulations. This is because LP paradigm has to split diffusion into two processes (diffusion (in) and diffusion (out) event) for two interactive LPs involved in diffusion and high diffusion rate will lead to high proportional of diffusion to reaction. In the second step shown in Fig. 4, the relationship between the speedups from time warp of two different model sizes and the number of work cores involved are demonstrated. The speedup is calculated against the sequential execution of the spatial reaction-diffusion systems model with the same model size and parameters using NSM.Fig. 4 shows the comparison of speedup of time warp on a64X64grid and a100X100grid. In the case of a64X64grid, under the condition that only one node is used, the lowest speedup (a little bigger than 1) is achieved when two cores involved, and the highest speedup (about 6) is achieved when 8 cores involved. The influence of the number of cores used in parallel simulation is investigated. In most cases, large number of cores could bring in considerable improvements in the performance of parallel simulation. Also, compared with the two results in Fig. 4, the simulation of larger model achieves better speedup. Combined with time tests (Fig. 3), we find that sequential simulator’s performance declines sharply when the model scale becomes very large, which makes the time warp simulator get better speed-up correspondingly.Fig. 3: Execution time (wall clock time) of Seq. and time warp with respect to different model sizes (N=32, 64, 100, and 128) and model parameters based on single computing node with 8 cores. Results of the test are grouped by the diffusion rates (Group 1: Sequential 1 and Time Warp 1. dPrey=2.5, dPredator=5.0; Group 2: dPrey=0.25, dPredator=0.5, Sequential 2 and Time Warp 2).Fig. 4: Speedup of time warp with respect to the number of work cores and the model size (N=64 and 100). Work cores are chose from one computing node. Diffusion rates are dPrey=2.5, dPredator=5.0 and dGrass=0.0.V. Conclusion and Future WorkIn this paper, a time warp simulator based on the discrete event simulation framework JAMES II is designed and implemented for fine-grained parallel and distributed discrete event spatial stochastic simulation of biological reaction systems. Several challenges have been overcome, such as state saving, roll back and especially GVT reduction in parallel execution of simulations. The Lotka-Volterra Predator-Prey system is chosen as the benchmark model to test the performance of our time warp simulator and the best experiment results show that it can obtain about 6 times of speed-up against the sequential simulation. The domain this paper concerns with is in the infancy, many interesting issues are worthy of further investigated, e.g. there are many excellent PDES optimistic synchronization algorithms (e.g. the BTW) as well. Next step, we would like to fill some of them into JAMES II. In addition, Gillespie approximation methods (tau-leap[10] etc.) sacrifice some degree of precision for higher simulation speed, but still could not address the aspect of space of biological reaction systems. The combination of spatial element and approximation methods would be very interesting and promising; however, the parallel execution of tau-leap methods should have to overcome many obstacles on the road ahead.AcknowledgmentThis work is supported by the National Natural Science Foundation of China (NSF) Grant (No.60773019) and the Ph.D. Programs Foundation of Ministry of Education of China (No. 200899980004). The authors would like to show their great gratitude to Dr. Jan Himmelspach and Dr. Roland Ewald at the University of Rostock, Germany for their invaluable advice and kindly help with JAMES II.ReferencesH. Kitano, "Computational systems biology." Nature, vol. 420, no. 6912, pp. 206-210, November 2002.H. Kitano, "Systems biology: a brief overview." 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Blom, "Spatial stochastic modelling of the phosphoenolpyruvate-dependent phosphotransferase (pts) pathway in escherichia coli," Bioinformatics, vol. 22, no. 15, pp. 1895-1901, August 2006.D. Ridgway, G. Broderick, and M. Ellison, "Accommodating space, time and randomness in network simulation," Current Opinion in Biotechnology, vol. 17, no. 5, pp. 493-498, October 2006.J. V. Rodriguez, J. A. Kaandorp, M. Dobrzynski, and J. G. Blom, "Spatial stochastic modelling of the phosphoenolpyruvate-dependent phosphotransferase (pts) pathway in escherichia coli," Bioinformatics, vol. 22, no. 15, pp. 1895-1901, August 2006.W. G. Wilson, A. M. Deroos, and E. Mccauley, "Spatial instabilities within the diffusive lotka-volterra system: Individual-based simulation results," Theoretical Population Biology, vol. 43, no. 1, pp. 91-127, February 1993.K. Kruse and J. Elf. Kinetics in spatially extended systems. In Z. Szallasi, J. Stelling, and V. Periwal, editors, System Modeling in Cellular Biology. From Concepts to Nuts and Bolts, pages 177–198. MIT Press, Cambridge, MA, 2006.M. A. Gibson and J. Bruck, "Efficient exact stochastic simulation of chemical systems with many species and many channels," The Journal of Physical Chemistry A, vol. 104, no. 9, pp. 1876-1889, March 2000.R. M. Fujimoto, Parallel and Distributed Simulation Systems (Wiley Series on Parallel and Distributed Computing). Wiley-Interscience, January 2000.Y. Yao and Y. Zhang, “Solution for analytic simulation based on parallel processing,” Journal of System Simulation, vol. 20, No.24, pp. 6617–6621, 2008.G. Chen and B. K. Szymanski, "Dsim: scaling time warp to 1,033 processors," in WSC '05: Proceedings of the 37th conference on Winter simulation. Winter Simulation Conference, 2005, pp. 346-355.M. Jeschke, A. Park, R. Ewald, R. Fujimoto, and A. M. Uhrmacher, "Parallel and distributed spatial simulation of chemical reactions," in 2008 22nd Workshop on Principles of Advanced and Distributed Simulation. Washington, DC, USA: IEEE, June 2008, pp. 51-59.B. Wang, Y. Yao, Y. Zhao, B. Hou, and S. Peng, "Experimental analysis of optimistic synchronization algorithms for parallel simulation of reaction-diffusion systems," High Performance Computational Systems Biology, International Workshop on, vol. 0, pp. 91-100, October 2009.L. Dematté and T. Mazza, "On parallel stochastic simulation of diffusive systems," in Computational Methods in Systems Biology, M. Heiner and A. M. Uhrmacher, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008, vol. 5307, ch. 16, pp. 191-210.D. R. Jefferson, "Virtual time," ACM Trans. Program. Lang. Syst., vol. 7, no. 3, pp. 404-425, July 1985.J. S. Steinman, "Breathing time warp," SIGSIM Simul. Dig., vol. 23, no. 1, pp. 109-118, July 1993. [Online]. Available: http://dx.doi.org/10.1145/174134.158473 S. K. Park and K. W. Miller, "Random number generators: good ones are hard to find," Commun. ACM, vol. 31, no. 10, pp. 1192-1201, October 1988.
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6

Hansen, Jesper. "Offertradition og religion i ældre jernalder i Sydskandinavien – med særlig henblik på bebyggelsesofringer." Kuml 55, no. 55 (October 31, 2006): 117–75. http://dx.doi.org/10.7146/kuml.v55i55.24692.

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Sacrificial Tradition and Religion during the Early Iron Age in South Scandinavia – with Special Reference to Settlement SacrificesSacrificial customs and religion during the Early Iron Age (500 BC–400 AD) has occupied archaeologists from the infancy of archaeology. Most would probably agree that the religion was primarily fertility related, originating as it was in the existing peasant society. The literature does not reflect any disagreement about the religion of the Early Iron Age being polytheistic and consequently concerned a variety of gods. However, it is still unknown how the religion was integrated in the everyday life, and under which conditions it was practiced.The research interest and the overall synthesis framework have especially addressed sacrifices in bogs and wetlands (for instance weapon sacrifices, bog bodies, deposited earthenware, anthropomorphic wooden figures, domestic animals, cauldrons, ring sacrifices, etc.). Strongly simplified, the existing consensus may be expressed in one single sentence: The overall society-related sacrificial traditions develop from being almost exclusively connected with wetland areas during the Early Iron Age (until c.400 AD) to being primarily connected with dry land after this time, cf. Fig. 1.The question is whether – based on the intense data collection over the recent decades – archaeology can or should maintain this very simple picture of the development of the sacrificial traditions and the religions during the Iron Age? Is it possible that we – rooted in for instance narrow definitions of sacrificial finds, habitual thinking, and a “delusion” consisting of the numerous well-preserved, well-documented, spectacular, and impressive finds of bog sacrifices – fail to see numerous forms of deposits, which (as opposed to the impressive finds of sacrifices in bogs) are hidden in the archaeological material?The settlements of the Iron Age have been excavated in large numbers over the recent decades, and it is the ritual finds from these localities that provide the background for this article.The ritual deposits from the settlements can be divided into two superior groups distinguished by the physical context. One comprises sacrifices made to constructions, which are characterized by being directly connected to a specific structure; the other encompasses settlement sacrifices that are to a higher degree characterized by an overriding affiliation to the settlement. The establishment of a sacrifice definition suitable for scanning the archaeological material for relevant finds is of vital importance. As the definition should not beforehand restrict the search through the material, it is important not to narrow the basis by concentrating only on the physical characteristics of the individual artefacts. The general idea behind the present presentation is that the different ritual dimensions of a society are internally connected as they function within the same overall conventions and, as a consequence, make up parts of a general mental structure, which can leave physically recognizable traces across the different ritual dimensions, cf. Fig. 2. This principal viewpoint creates a theoretical starting point for my work and the established definition of sacrificial finds: All intentionally deposited objects, which analytically show significant similarities as regards their physical appearance and/or their deposition context with other recognized ritual objects/contexts, and which are closely connected to these in time and space, should, when analysed, be considered sacrificial finds.The British religious historian, Ninian Smart, describes religion as consisting of seven thematically describing situations, which – albeit not completely unconnected – may be described individually:1) A dogmatic and philosophical dimension, comprising doctrine systems.2) A mythical and narrative dimension, comprising tales of the deities, of the creation, etc.3) An ethical and judicial dimension, comprising the consequences of the religion in relation to the shaping of the life of the individual.4) A social and institutional dimension comprising organisations and institutions that tie together the individual religious society.5) An empirical and emotional dimension comprising the individual’s experience of god and the divine.6) A ritual and practical dimension comprising prayer, sacrifices, worship, etc.7) A materiel dimension comprising architecture, art, sacred places, buildings, and iconography.As archaeologists, we have a very limited possibility of investigating the very thoughts behind the practiced religion. It is therefore natural to concentrate to a higher extent on the overall setting for it – the ritual dimension and the materiel dimension respectively. The ritual dimension and in particular its sacrificial aspect is traditionally divided into groups characterised by their significance level within the religion as such.1) The first and most “important” group consists of cult rituals. These are characterized by being calendar rites based on the myths of the religion or the history of the people, and by playing a part in the events of the year.2) The next group comprises transition rites (rite de passage), which follow the life cycle of the individual.3) The last group comprises rites of crises, which serve the purpose of averting danger, illness, etc.It is important to realize that the two first ritual groups are predictable cyclic rituals addressing the gods, the myths, and/or the people/the individual respectively. Only the third and least central group of rituals is determined by non-predictable and “not-always” occurring incidences. On this background, it becomes central to analyse, which category one is facing when one wants to assess its importance for the religion as such, in order to evaluate the primary character of the religion.In an attempt to understand the overall importance of a specific ritual practice, one cannot ignore a very complicated problem, which is to evaluate whether the sacrifices were practiced by single individuals or by a larger group of people as part of more common and society-supporting rituals. The issue of the relation between different sacrifice types and the groups causing these has been addressed repeatedly. Often, narrow physical interpretation frames as to who sacrificed what are advanced (i.e. Fig. 3). However, the question is how suitable are these very narrow and rigid interpretation models? As mentioned above, a sacrifice is defined by the intention (context) that caused it rather than by the specific physical form of the object!The above mentioned methodical and theoretical issues provide the background for the author’s investigation of the archaeological sources, in which he focused especially on the relationship between ritual actions as they are expressed in bog deposits and in burial grounds and measured them against the contemporary finds from the settle­ments.The analysis of the archaeological material is based on those find groups (sacrifices of cauldrons, magnificent chariots, humans, animals, metals, and weapons), which have traditionally been presented as a proof that society supporting and more community influenced ritual sacrifices were carried out beside the bogs.The examination of the material supports that sacrifices of cauldrons, magnificent chariots, humans, animals, and earthenware are found in both settlements and wetlands (Figs. 4-12), and that the deposits seem to follow superior ritual conventions, i.e. Fig. 2. The sacrifices were not made in fixed sacred places but in a momentary sacred context, which returns to its daily secular sphere once the rituals have been carried out. Often, the ceremony consists of a ritual cutting up of the sacrificed object, and the pars pro toto principle occurs completely integrated in connection with both burial customs, wetland sacrifice customs, and settlement sacrifice customs. Sacrifices often occur as an expression of a rite de passage connected to the structures, fields, or infrastructure of the village. However, the repeated finds of earthenware vessels, humans, and animals in both wetland areas and in the villages indicates that fertility sacrifices were made regularly as part of the cyclic agricultural world. This places the find groups in a central position when it comes to understanding the religious landscape of the Early Iron Age. In a lot of respects, the settlement finds appear as direct parallel material to the contemporary wetland-related sacrificial custom and so one must assume that major religious events also took place in the settlements, for instance when a human or a cauldron was handed over to the next world. Both the selection of sacrificial objects, the form of depositing, and the preceding ceremonial treatment seem to follow superior ritual structures applying to both funerary rites and wetland sacrifices in Iron Age society.Often, the individual settlement-related sacrificial find seems to be explained by everyday doings, as largely all sacrifice-related objects of the Early Iron Age have a natural affiliation with the settlement and the daily housekeeping. However, it is clear that if the overwhelming amount of data is made subject to a comprehensive and detailed contextual analysis, settlement related find groups and attached action patterns appear, which have direct parallels in the ritual interpretation platform of the bog context. These parallels cannot be explained by pure practical or coincidence-related explanation models!As opposed to ploughed-up Stone Age axe deposits or impressive bronze depots from the Bronze Age and gold depots from the Late Iron Age, a ploughed-up collection of either earthenware, bones, human parts, etc. are not easily explained as sacrificial deposits. However, much indicates that the sacrificial settlement deposits of the Iron Age were not placed very deeply, and so they occur in the arable soil of later times. We must therefore assume that these very settlement-related sacrificial deposits from the Early Iron Age are extremely underrepresented in the available archaeological material. In order to clarify the sacrifice traditions in the Early Iron Age settlements, it is therefore necessary to have localities, which comply with a very rarely occurring find situation. The sites must have fine preservation conditions for bone material and, equally important, thick, continuously accumulated deposits of culture layers, as these preserve the usually shallowly deposited sacrifices. Further, it would be a great advantage if the site has a high degree of settlement continuity, as under optimal conditions, the investigation should comprise the activities of several centuries on the same spot.The Aalborg area holds Early Iron Age localities, which meet all of the above-mentioned conditions – for instance the settlement mound of Nr. Tranders, from which a few results will be pointed out. Time wise, the locality covers all of the Pre-Roman Iron Age and the fist part of the Early Roman Iron Age. Around ten farm units have been excavated from the settlement, each of which can be traced across a period of several hundred years. The houses were constructed with chalk floors (cf. Fig. 13), which give optimal preservation conditions for bone material, and the culture deposits assumed a thickness of up to 2 metres. Around 150 houses were excavated at this site (cf. Fig. 14). The author systematically checked the comprehensive find material, and starting from the theoretical and methodical approach presented in this article, was able to isolate 393 sacrificial deposits – a very comprehensive material in comparison with the sacrificial wetland sites!In 279 cases, it was possible to isolate sacrifices in connection with constructions. These comprised such different items as Stone Age axes, fossils, dress pins, a bronze fibula, iron knives, iron arrowheads, a bronze ring, an iron axe, various pottery sacrifices, amber, bone stilettos, bone spearheads, a bone arrowhead, complete animal skeletons, animal skulls and jaws, various animal bones, an infant, humane skull fragments, etc. (cf. Fig. 15). Just as the sacrificed objects themselves vary, so does the sacrifice intensity in the different constructions. Thus, houses without any registered construction sacrifices occur, whereas other constructions showed up to 5-15 sacrifices. These intense sacrifice activities are mainly connected with the later settlement phases from the Late Pre-Roman and the Early Roman Iron Age.The most ordinary find groups are different animal bones, pottery, Stone Age axes, fossils, and various pointed or edged tools. It is a characteristic of the construction sacrifices that they almost never show any signs of having been burnt prior to the depositing. The fact that all finds are not comparable merely because they are related to a construction is obvious, as the find group comprises as different objects as a sea urchin and an infant! Whereas the first should probably be considered an amulet, human sacrifices are traditionally considered a far more radical and ultimate act, and thus a sacrifice concerning a wider circle than the individual household. The highly varied sacrifice material causes the traditional link between construction sacrifices and an extremely narrow celebrant group to be reassessed. The excavations at Nr. Tranders also stress the fact that the amount of registered construction sacrifices are highly dependant on the preservation conditions and context registration as well as an open mind towards ritual interpretations in a traditionally secular research setting.In 114 cases, it was possible to determine settlement sacrifices at Nr. Tranders (cf. Fig. 16). The variation between the sacrificed objects closely follows the above described construction sacrifice and bog sacrifice traditions – both as regards temporary intensity in the centuries around the birth of Christ and which objects were deposited. From a superior view, the settlement sacrifices are characterized by often having been deposited in small, independent sacrificial pits, which were merely dug down a few centimetres from the surface level of the time, and rarely more than 25 cm. This very limited deposition depth emphasizes the enormous problems and distorting factors, which are probably the reason why the settlement sacrifices are so anonymous in most Iron Age settlements. They were simply ploughed away! The dominating sacrificial animal in the settlements was the sheep, often a lamb. However, the dog, the horse, and the cow also occur frequently in the material, whereas the pig is rarely included in the finds. To judge from both settlement and structure sacrifices, the distribution of sacrificial animals seem to be a direct mirror image of the life basis of the Early Iron Age society in the Aalborg area.One ritual element in particular, however, fundamentally separates the group of settlement sacrifices from those connected to structures, namely fire. Whereas fire does not seem to be part of the ritual make-up concerning structure sacrifices, both burnt and unburnt sacrifices appear in the settlement sacrifice material (cf. Fig. 17 & 18). This condition is especially obvious when examining the deposited animal and human bones. The two maps on Fig. 19 show the finds of burnt and unburnt bone deposits respectively. On the background of these two plots (x, y, and z coordinates) the following analysis has been made: (interpolation “unburnt”)-(interpolation “burnt”), cf. Fig. 20. The analysis clearly points out that the relation between burnt and unburnt bone deposits is time related: the burnt deposits were made in the time before the birth of Christ, whereas the unburnt deposits were made during the following centuries. If this is related to the contemporary development of the grave custom in North Jutland, it is noteworthy that we can establish an obvious parallel development. Thus, the burial custom also changes around the beginning of the birth of Christ from a cremation grave custom to an inhumation grave custom. This coincidence probably indicates that within the two different religious and ritual contexts, the “ritual language” is to some degree identical when it comes to passing on humans and sacrificial animals.Irrespective of the superior sacrificial context – a bog, a lake, a field, a meadow, a structure, or a settlement – both the sacrifice intensity and the sacrificed objects seem to be based on objects from the daily household. As shown in the case of Nr. Tranders, the sacrifices occur in such large numbers on settlements with optimal preservation conditions that it is impossible to maintain the thesis that the Iron Age people had an especially one-sided preference for performing the sacrificial rituals in connection with wetland areas.As a supplement to the archaeological evidence, archaeologists have often sought support in historical accounts written by Romans in the centuries around the birth of Christ. The Roman historian Tacitus’ description of the religious activities of the Teutons is particularly describing and geographically differentiated. He mentions some general features such as the Teutons mainly worshipping Mercury (Mercury is the god of fertility, shepherds, etc.) and that they consider it a sacred duty even to bring him a human sacrifice on fixed days (i.e. a sacrifice cycle). Hercules and Mars (gods of strength and war) can only be reconciled with the allowed animal sacrifices. Besides, the Teutons consider it incompatible with the grandness of the heavenly powers to close them in behind walls and give them human features (cf. the lacking iconography). Tacitus´ overall description of the religion of the Teutons is thus primarily dealing with fertility sacrifices in relation to Mercury and the sacrifice of humans on certain days, i.e. a sacrifice cycle.More specifically, Tacitus describes the religious practice performed by tribes in South Scandinavia and North Germany at the time immediately succeeding the birth of Christ:“Nor in one of these nations does aught remarkable occur, only that they universally join in the worship of Nerthus; that is to say, the Mother Earth [Nerthus is phonetically concordant with the name Njord, a fertility goddess known from Norse mythology]. Her they believe to interpose in the affairs of man, and to visit countries. In an island of the ocean stands the wood Castum: in it is a chariot dedicated to the Goddess, covered over with a curtain, and permitted to be touched by none but the Priest. Whenever the Goddess enters this her holy vehicle, he perceives her; and with profound veneration attends the motion of the chariot, which is always drawn by yoked cows. Then it is that days of rejoicing always ensue, and in all places whatsoever which she descends to honour with a visit and her company, feasts and recreation abound. They go not to war; they touch no arms; fast laid up is every hostile weapon; peace and repose are then only known, then only beloved, till to the temple the same priest reconducts the Goddess when well tired with the conversation of mortal beings. Anon the chariot is washed and purified in a secret lake, as also the curtains; nay, the Deity herself too, if you choose to believe it. In this office it is slaves who minister, and they are forthwith doomed to be swallowed up in the same lake. Hence all men are possessed with mysterious terror; as well as with a holy ignorance what that must be, which none see but such as are immediately to perish.”Traditionally, the text is solely related to the numerous bog finds from the period. The question is, however, whether this is appropriate? Even a very limited analysis of the content of the text clearly reveals that the described religious exertion and the traces it must have left in the archaeological material can only be partly described from the numerous sacrificial bogs. The account of Nerthus may be split into two separate parts. One part that describes the common religious actions and another part comprising rituals carried out by a narrower group of people. The ritual mentioned with a severely limited circle (priest and slaves) comprises the washing of the goddess’ chariot by a lake and the succeeding sacrifice of the slaves chosen for the task. Far larger does the participant group appear throughout the rest of the Nerthus story. At first, there is a short mentioning of Nerthus driving about to the different tribes! This may be interpreted in such a way that the rituals described comprise actions, which take place where people are primarily moving about, i.e. in the villages! Perhaps the larger settlements of the Early Iron Age play a central part in relation to such common society-supporting ritual traditions. Tacitus decribes the physical context to be able to change its rules and norms at this sudden religious activity (cf. “They go not to war; they touch no arms.”) and in this way change sphere from an everyday, secular context to a religious context – a sacrosanct condition arises. The settlement thus enters different spheres at different times! Tacitus´ account of the execution of and the setting for the practiced ritual structure thus closely follows the structure known from archaeological excavations of bogs and settlements.How, then, does the religious practice of the Early Iron Age – and its sacrificial part in particular – appear on the background of the analyses above? (Fig. 22). May the sacrificial activity in actual fact be divided into two overriding groups, as was previously the tradition – individual structure sacrifices on settlements and both common and individual sacrifices in wetland areas – or is it necessary to revise and differentiate this view of Early Iron Age religion and the sacrificial customs in particular?The very unbalanced picture of the ritual displays of the society, involving chosen bogs as an almost “church-like” forum, is neither expressed in the archaeological material nor in the few written sources. On the contrary, the sacrificial activity appears as a very complex area, completely connected to the time and the regional development of the society of which it was part. Sacrificial objects primarily comprising everyday objects in the form of food, earthenware, animals, and humans did not differ from the secular culture until the actual ritual act took place.Considering the fact that the sacrificial objects comprised a wide range of everyday items, it is perhaps not so strange that the context in which the objects were sacrificed also varied considerably. It thus seems as if the conventional sacrificial customs were attached to the complete active resource area of the settlements, both in the form of wetland areas, and to the same degree of settlements. The conditions concerning burial sites, field systems, grazing areas, border markings, etc. still appear unclear, although it can be established that here, too, ritual activities took place according to the same conventions.The exertion of the rituals constituted a just as varied picture during the Early Iron Age as did the choice of sacrificial objects and place of sacrifice. Thus, we see objects deposited intact, as pars pro toto, smashed, burnt, etc. In spite of this very complex picture, patterns do seem to occur. There are thus strong indications that the rituals connected to settlement sacrifices of humans and animals during the Early Iron Age are closely connected with the rituals attached to the burial custom, and as such mirror a conventional communication form between humans and gods. Conversely, it seems as if structure sacrifices through all of the Early Iron Age primarily occur unburnt and that the ritual make-up connected to the finds of structure sacrifices is thus detached from the previously mentioned types of sacrifice, whereas the actual selection of the sacrificial objects seem to follow the same pattern.It is a characteristic of the ritual environments of the Early Iron Age that they appear momentary and as part of the daily life in the peasant community. Much thus indicates that permanent sacred environments and buildings did not exist to any particularly large degree. This does not imply that people would not return to the same sacred sacrificial places but rather that in between the sacrifices, these places formed part of the daily life, just as all the other parts of the cultural landscape.The examination of both published and unpublished material shows that the settlements were parallel contexts to the wetland areas and that these two contexts probably supplemented each other within the religious landscape of the Early Iron Age. In the light of the sacrificial find material there is no need to make a strong distinction between the religious societal roles of the settlements as opposed to the wetlands. The context (wetland and settlement) cannot in itself be understood as a useful parameter for determining whether we are dealing with large collective society-supporting ritual sites or sites connected to a minor village community. The question is whether the variation of sacrificial contexts should be related to different deities and myths, i.e. the mythical and narrative dimension of the religion, rather than to the size of the group of participants. On a few settlements, metal vessels, chariots, and humans were sacrificed – find types that are traditionally associated with the bogs and with groups of participants from a larger area than the individual settlement. This interpretation should also be applied to the settlements.In spite of the fact that from an overall perspective, the practiced religion in South Scandinavia seems homogenous, there is neither archaeological nor historical evidence for the presence of real ritual and religious units comprising large areas, such as complete provinces. However, we must assume that sacrifices of for instance humans, chariots, cauldrons, and the large weapon accumulations were made by groups of people exceeding the number of inhabitants in a single settlement. We thus have no reason for questioning the traditional concept that chosen wetland areas functioned as sacred places from time to time to major sections of the population – whether the sacrifices were brought about by for instance acts of war or as part of a cyclic ritual. The question is whether the large settlements of the Early Iron Age did not play a similar part to a hinterland consisting of a number of minor settlements, as the comprehensive finds from for instance the settlement mounds near Aalborg seem to indicate.During the Late Roman Iron Age and Early Germanic Iron Age, the previously so comprehensive sacrificial activity connected to the wetlands declined considerably. Parallel to this, the frequent settlement-related fertility sacrifices of bones and earthenware vessels in the Early Iron Age recede into the background in favour of knives, lances, craftsmen’s tools, and prestigious items representing the changed society of these centuries. During the Late Iron Age, the iconographic imagery, after having been throttled down for almost a millennia, regains a central role within the religion. This happens by virtue of a varied imagery on prestigious items such as bracteates and “guldgubber,” cf. Fig. 21. Seen as a whole, it seems as if – parallel to the development of the society during the Late Roman Iron Age and the Early Germanic Iron Age – there is a dimension displacement within the ritual and religious world, which manifests itself in an increased focus on the material dimension. The question is whether this very dimension displacement is not reflecting the religious development from the fertility-related Vanir faith to the more elitist Æsir faith.Jesper HansenOdense Bys Museer Translated by Annette Lerche Trolle
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Tua, Kenneth Javier, Gabriel Victor Aves Caballero, and Susan C. Aquino-Ong. "Philippine landscape heritage education: review of the preparedness of landscape architecture curricula in the Philippines for cultural landscape heritage conservation specialization." Journal of Cultural Heritage Management and Sustainable Development, September 28, 2022. http://dx.doi.org/10.1108/jchmsd-11-2021-0194.

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PurposeThis paper serves as a pilot study for the education of cultural landscape heritage conservation (CLHC) and review the preparedness of landscape architecture curricula in the Philippines for the CLHC specialization. It proposes the utilization of the “Geodesign” framework in formulating a developmental process and validation of the interrelationship and collaborative activity created by the thematic areas towards landscape heritage education and professionalization. The goal of the study is to create new possibilities for the profession through the study and professionalization of cultural landscapes, thus, raising awareness and significance of cultural heritage and heritage conservation in the lenses of the Philippine landscapes.Design/methodology/approachThe research opted for literature reviews, comprehensive desktop reviews of the landscape architecture syllabi of higher education institutions (HEIs) and SWOT and PESTEL analyses as qualitative assessments, including stakeholder feedback discussions with the current four (4) HEIs, Philippine Association of Landscape Architects (PALA), Technical Committee for Landscape Architecture, Commission on Higher Education (TCLA CHED), Professional Regulation Commission–Board of Landscape Architecture (PRC–BOLA) and the ICOMOS IFLA International Scientific Committee on Cultural Landscapes, National Philippine Committee (Philippine NSCCL). The data were complemented by a quantitative assessment using Leopold and Lohani and Thann assessment matrix on importance (without considering magnitude), and for this study, it is the level of preparedness and integration.FindingsThe paper brings forth to the conclusion that the landscape architecture curricula at the bachelor's degree level of the University of the Philippines – Diliman (UP – Diliman) in Quezon City and University of San Carlos (USC) in Cebu are prepared to integrate and/or consider updating their respective curriculum in accordance to the CLHC specialization. The curricula of Bulacan State University (BulSU) in Malolos, Bulacan, and the University of San Agustin (USA) in Iloilo may need to consider introducing courses related to the thematic areas to be able to create an area of basis for integration.Research limitations/implicationsThe study is initiated as part of the International Council on Monuments and Sites (ICOMOS) Philippines Internship programme during a master degree study wherein the research is bounded within the limit of its duration. Therefore, the study was able to only identify and chose the possible thematic areas and course concentrations for the specialization of CLHC; select, review and propose courses related to CLHC; screen courses from the landscape architecture curricula of the universities based on its course title, course information (if provided) and cross–checked with Government syllabi; and allocation of units and time per identified course as well as required prerequisite from thematic areas was not covered in this study.Practical implicationsThe paper can be used as a tool to engage discussions with the PRC–BOLA in its development of the specialization of CLHC currently being planned. Study topics and themes identified can be the starting point of training programmes that can benefit students of the current four universities in the study and landscape architecture professionals alike. This will eventually translate to benefits to society as heritage conservation methodologies are developed by practitioners who can apply such knowledge to places of cultural and natural significance and develop learnings to concrete heritage laws and policies protecting landscapes.Originality/valueThis paper serves as a pilot study for the education and professionalization of CLHC in the Philippines. Significantly, the development of CLHC specialization in the Philippines shall open various opportunities in developing Philippine cultural landscape heritage conservationists trained at the local context.
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Li, Jianwei, Guo'ao Li, Jingang Li, and Aoran Liu. "Integrating conformance and performance for the evaluation of urban planning implementation from a goal-oriented perspective." Environment and Planning B: Urban Analytics and City Science, June 29, 2021, 239980832110255. http://dx.doi.org/10.1177/23998083211025535.

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Urban planning implementation evaluation (UPIE) is an important tool for the supervision and inspection of the outcomes, processes and effectiveness of planning implementation. Conformance-based evaluation refers to the exploration of the degree of coincidence between actual situations and planning contents. Decision-centred performance evaluation focuses on exploring the role and purpose of plans in the implementation process. Although consensus has been reached on conformance and decision-centred performance evaluation, goal-oriented performance evaluation needs further development. Therefore, the integrated theoretical framework of UPIE, which emphasizes social effectiveness, has been constructed with goal-oriented performance in mind. It is suggested that performance-based evaluation that focuses on social effectiveness reveals the gap between actual situations and planning goals and can be established by the degree of realization of planning goals. Meanwhile, it has put forward a service-capabilities-based evaluation methodology which relies on the spatial matching between service supply and user group demands. Taking the Urban Master Plan of Xi’an (2008–2020) as an example, the results of UPIE show that this blueprint needs further revisions and adjustments. Through a goal-oriented methodology, the integrated theoretical framework can attract more attention to social effectiveness.
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Goodall, Jane. "Looking Glass Worlds: The Queen and the Mirror." M/C Journal 19, no. 4 (August 31, 2016). http://dx.doi.org/10.5204/mcj.1141.

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As Lewis Carroll’s Alice comes to the end of her journey through the looking glass world, she has also come to the end of her patience with its strange power games and arbitrations. At every stage of the adventure, she has encountered someone who wants to dictate rules and protocols, and a lesson on table manners from the Red Queen finally triggers rebellion. “I can’t stand this any more,” Alice cries, as she seizes the tablecloth and hurls the entire setting into chaos (279). Then, catching hold of the Red Queen, she gives her a good shaking, until the rigid contours of the imperious figure become fuzzy and soft. At this point, the hold of the dream dissolves and Alice, awakening on the other side of the mirror, realises she is shaking the kitten. Queens have long been associated with ideas of transformation. As Alice is duly advised when she first looks out across the chequered landscape of the looking glass world, the rules of chess decree that a pawn may become a queen if she makes it to the other side. The transformation of pawn to queen is in accord with the fairy tale convention of the unspoiled country girl who wins the heart of a prince and is crowned as his bride. This works in a dual register: on one level, it is a story of social elevation, from the lowest to the highest rank; on another, it is a magical transition, as some agent of fortune intervenes to alter the determinations of the social world. But fairy tales also present us with the antithesis and adversary of the fortune-blessed princess, in the figure of the tyrant queen who works magic to shape destiny to her own ends. The Queen and the mirror converge in the cultural imaginary, working transformations that disrupt the order of nature, invert socio-political hierarchies, and flout the laws of destiny. In “Snow White,” the powers of the wicked queen are mediated by the looking glass, which reflects and affirms her own image while also serving as a panopticon, keep the entire realm under surveillance, to pick up any signs of threat to her pre-eminence. All this turbulence in the order of things lets loose a chaotic phantasmagoria that is prime material for film and animation. Two major film versions of “Snow White” have been released in the past few years—Mirror Mirror (2012) and Snow White and the Huntsman (2012)—while Tim Burton’s animated 3D rendition of Alice in Wonderland was released in 2010. Alice through the Looking Glass (2016) and The Huntsman: Winter’s War, the 2016 prequel to Snow White and the Huntsman, continue the experiment with state-of-the-art-techniques in 3D animation and computer-generated imaging to push the visual boundaries of fantasy. Perhaps this escalating extravagance in the creation of fantasy worlds is another manifestation of the ancient lore and law of sorcery: that the magic of transformation always runs out of control, because it disrupts the all-encompassing design of an ordered world. This principle is expressed with poetic succinctness in Ursula Le Guin’s classic story A Wizard of Earthsea, when the Master Changer issues a warning to his most gifted student: But you must not change one thing, one pebble, one grain of sand, until you know what good and evil will follow on that act. The world is in balance, in Equilibrium. A wizard's power of Changing and Summoning can shake the balance of the world. It is dangerous, that power. (48)In Le Guin’s story, transformation is only dangerous if it involves material change; illusions of all kinds are ultimately harmless because they are impermanent.Illusions mediated by the mirror, however, blur the distinction Le Guin is making, for the mirror image supposedly reflects a real world. And it holds the seductive power of a projected narcissism. Seeing what we wish for is an experience that can hold us captive in a way that changes human nature, and so leads to dangerous acts with material consequences. The queen in the mirror becomes the wicked queen because she converts the world into her image, and in traditions of animation going back to Disney’s original Snow White (1937) the mirror is itself an animate being, with a spirit whose own determinations become paramount. Though there are exceptions in the annals of fairy story, powers of transformation are typically dark powers, turbulent and radically elicit. When they are mediated through the agency of the mirror, they are also the powers of narcissism and autocracy. Through a Glass DarklyIn her classic cultural history of the mirror, Sabine Melchior-Bonnet tracks a duality in the traditions of symbolism associated with it. This duality is already evident in Biblical allusions to the mirror, with references to the Bible itself as “the unstained mirror” (Proverbs 7.27) counterpointed by images of the mortal condition as one of seeing “through a glass darkly” (1 Corinthians 13.12).The first of these metaphoric conventions celebrates the crystalline purity of a reflecting surface that reveals the spiritual identity beneath the outward form of the human image. The church fathers drew on Plotinus to evoke “a whole metaphysics of light and reflection in which the visible world is the image of the invisible,” and taught that “humans become mirrors when they cleanse their souls (Melchior-Bonnet 109–10). Against such invocations of the mirror as an intermediary for the radiating presence of the divine in the mortal world, there arises an antithetical narrative, in which it is portrayed as distorting, stained, and clouded, and therefore an instrument of delusion. Narcissus becomes the prototype of the human subject led astray by the image itself, divorced from material reality. What was the mirror if not a trickster? Jean Delumeau poses this question in a preface to Melchior-Bonnet’s book (xi).Through the centuries, as Melchior-Bonnet’s study shows, these two strands are interwoven in the cultural imaginary, sometimes fused, and sometimes torn asunder. With Venetian advances in the techniques and technologies of mirror production in the late Renaissance, the mirror gained special status as a possession of pre-eminent beauty and craftsmanship, a means by which the rich and powerful could reflect back to themselves both the self-image they wanted to see, and the world in the background as a shimmering personal aura. This was an attempt to harness the numinous influence of the divinely radiant mirror in order to enhance the superiority of leading aristocrats. By the mid seventeenth century, the mirror had become an essential accessory to the royal presence. Queen Anne of Austria staged a Queen’s Ball in 1633, in a hall surrounded by mirrors and tapestries. The large, finely polished mirror panels required for this kind of display were made exclusively by craftsmen at Murano, in a process that, with its huge furnaces, its alternating phases of melting and solidifying, its mysterious applications of mercury and silver, seemed to belong to the transformational arts of alchemy. In 1664, Louis XIV began to steal unique craftsmen from Murano and bring them to France, to set up the Royal Glass and Mirror Company whose culminating achievement was the Hall of Mirrors at Versailles.The looking glass world of the palace was an arena in which courtiers and visitors engaged in the high-stakes challenge of self-fashioning. Costume, attitude, and manners were the passport to advancement. To cut a figure at court was to create an identity with national and sometimes international currency. It was through the art of self-fashioning that the many princesses of Europe, and many more young women of title and hereditary distinction, competed for the very few positions as consort to the heir of a royal house. A man might be born to be king, but a woman had to become a queen.So the girl who would be queen looks in the mirror to assess her chances. If her face is her fortune, what might she be? A deep relationship with the mirror may serve to enhance her beauty and enable her to realise her wish, but like all magical agents, the mirror also betrays anyone with the hubris to believe they are in control of it. In the Grimm’s story of “Snow White,” the Queen practises the ancient art of scrying, looking into a reflective surface to conjure images of things distant in time and place. But although the mirror affords her the seer’s visionary capacity to tell what will be, it does not give her the power to control the patterns of destiny. Driven to attempt such control, she must find other magic in order to work the changes she desires, and so she experiments with spells of self-transformation. Here the doubleness of the mirror plays out across every plane of human perception: visual, ethical, metaphysical, psychological. A dynamic of inherent contradiction betrays the figure who tries to engage the mirror as a servant. Disney’s original 1937 cartoon shows the vain Queen brewing an alchemical potion that changes her into the very opposite of all she has sought to become: an ugly, ill-dressed, and impoverished old woman. This is the figure who can win and betray trust from the unspoiled princess to whom the arts of self-fashioning are unknown. In Tarsem Singh’s film Mirror Mirror, the Queen actually has two mirrors. One is a large crystal egg that reflects back a phantasmagoria of palace scenes; the other, installed in a primitive hut on an island across the lake, is a simple looking glass that shows her as she really is. Snow White and the Huntsman portrays the mirror as a golden apparition, cloaked and faceless, that materialises from within the frame to stand before her. This is not her reflection, but with every encounter, she takes on more of its dark energies, until, in another kind of reversal, she becomes its image and agent in the wider world. As Ursula Le Guin’s sage teaches the young magician, magic has its secret economies. You pay for what you get, and the changes wrought will come back at you in ways you would never have foreseen. The practice of scrying inevitably leads the would-be clairvoyant into deeper levels of obscurity, until the whole world turns against the seer in a sequence of manifestations entirely contrary to his or her framework of expectation. Ultimately, the lesson of the mirror is that living in obscurity is a defining aspect of the human condition. Jorge Luis Borges, the blind writer whose work exhibits a life-long obsession with mirrors, surveys a range of interpretations and speculations surrounding the phrase “through a glass darkly,” and quotes this statement from Leon Bloy: “There is no human being on earth capable of declaring with certitude who he is. No one knows what he has come into this world to do . . . or what his real name is, his enduring Name in the register of Light” (212).The mirror will never really tell you who you are. Indeed, its effects may be quite the contrary, as Alice discovers when, within a couple of moves on the looking glass chessboard, she finds herself entering the wood of no names. Throughout her adventures she is repeatedly interrogated about who or what she is, and can give no satisfactory answer. The looking glass has turned her into an estranged creature, as bizarre a species as any of those she encounters in its landscapes.Furies“The furies are at home in the mirror,” wrote R. S. Thomas in his poem “Reflections” (265). They are the human image gone haywire, the frightening other of what we hope to see in our reflection. As the mirror is joined by technologies of the moving image in twentieth-century evolutions of the myth, the furies have been given a new lease of life on the cinema screen. In Disney’s 1937 cartoon of Snow White, the mirror itself has the face of a fury, which emerges from a pool of blackness like a death’s head before bringing the Queen’s own face into focus. As its vision comes into conflict with hers, threatening the dissolution of the world over which she presides, the mirror’s face erupts into fire.Computer-generated imaging enables an expansive response to the challenges of visualisation associated with the original furies of classical mythology. The Erinyes are unstable forms, arising from liquid (blood) to become semi-materialised in human guise, always ready to disintegrate again. They are the original undead, hovering between mortal embodiment and cadaverous decay. Tearing across the landscape as a flock of birds, a swarm of insects, or a mass of storm clouds, they gather into themselves tremendous energies of speed and motion. The 2012 film Snow White and the Huntsman, directed by Rupert Sanders, gives us the strongest contemporary realisation of the archaic fury. Queen Ravenna, played by Charlize Theron, is a virtuoso of the macabre, costumed in a range of metallic exoskeletons and a cloak of raven’s feathers, with a raised collar that forms two great black wings either side of her head. Powers of dematerialisation and rematerialisation are central to her repertoire. She undergoes spectacular metamorphosis into a mass of shrieking birds; from the walls around her she conjures phantom soldiers that splinter into shards of black crystal when struck by enemy swords. As she dies at the foot of the steps leading up to the great golden disc of her mirror, her face rapidly takes on the great age she has disguised by vampiric practices.Helena Bonham Carter as the Red Queen in Burton’s Alice in Wonderland is a figure midway between Disney’s fairy tale spectre and the fully cinematic register of Theron’s Ravenna. Bonham Carter’s Queen, with her accentuated head and pantomime mask of a face, retains the boundaries of form. She also presides over a court whose visual structures express the rigidities of a tyrannical regime. Thus she is no shape-shifter, but energies of the fury are expressed in her voice, which rings out across the presence chamber of the palace and reverberates throughout the kingdom with its calls for blood. Alice through the Looking Glass, James Bobin’s 2016 sequel, puts her at the centre of a vast destructive force field. Alice passes through the mirror to encounter the Lord of Time, whose eternal rule must be broken in order to break the power of the murdering Queen; Alice then opens a door and tumbles in free-fall out into nothingness. The place where she lands is a world not of daydream but of nightmare, where everything will soon be on fire, as the two sides in the chess game advance towards each other for the last battle. This inflation of the Red Queen’s macabre aura and impact is quite contrary to what Lewis Carroll had in mind for his own sequel. In some notes about the stage adaptation of the Alice stories, he makes a painstaking distinction between the characters of the queen in his two stories.I pictured to myself the Queen of Hearts as a sort of embodiment of ungovernable passion—a blind and aimless Fury. The Red Queen I pictured as a Fury, but of another type; her passion must be cold and calm—she must be formal and strict, yet not unkindly; pedantic to the 10th degree, the concentrated essence of governesses. (86)Yet there is clearly a temptation to erase this distinction in dramatisations of Alice’s adventures. Perhaps the Red Queen as a ‘not unkindly’ governess is too restrained a persona for the psychodynamic mythos surrounding the queen in the mirror. The image itself demands more than Carroll wants to accord, and the original Tenniel illustrations give a distinctly sinister look to the stern chess queen. In their very first encounter, the Red Queen contradicts every observation Alice makes, confounds the child’s sensory orientation by inverting the rules of time and motion, and assigns her the role of pawn in the game. Kafka or Orwell would not have been at all relaxed about an authority figure who practises mind control, language management, and identity reassignment. But here Carroll offers a brilliant modernisation of the fairy story tradition. Under the governance of the autocratic queen, wonderland and the looking glass world are places in which the laws of science, logic, and language are overturned, to be replaced by the rules of the queen’s games: cards and croquet in the wonderland, and chess in the looking glass world. Alice, as a well-schooled Victorian child, knows something of these games. She has enough common sense to be aware of how the laws of gravity and time and motion are supposed to work, and if she boasts of being able to believe six impossible things before breakfast, this signifies that she has enough logic to understand the limits of possibility. She would also have been taught about species and varieties and encouraged to make her own collections of natural forms. But the anarchy of the queen’s world extends into the domain of biology: species of all kinds can talk, bodies dissolve or change size, and transmutations occur instantaneously. Thus the world-warping energies of the Erinyes are re-imagined in an absurdist’s challenge to the scientist’s universe and the logician’s mentality.Carroll’s instinct to tame the furies is in accord with the overall tone and milieu of his stories, which are works of quirky charm rather than tales of terror, but his two queens are threatening enough to enable him to build the narrative to a dramatic climax. For film-makers and animators, though, it is the queen who provides the dramatic energy and presence. There is an over-riding temptation to let loose the pandemonium of the original Erinyes, exploiting their visual terror and their classical association with metamorphosis. FashioningThere is some sociological background to the coupling of the queen and the mirror in fairy story. In reality, the mirror might assist an aspiring princess to become queen by enchanting the prince who was heir to the throne, but what was the role of the looking glass once she was crowned? Historically, the self-imaging of the queen has intense and nervous resonances, and these can be traced back to Elizabeth I, whose elaborate persona was fraught with newly interpreted symbolism. Her portraits were her mirrors, and they reflect a figure in whom the qualities of radiance associated with divinity were transferred to the human monarch. Elizabeth developed the art of dressing herself in wearable light. If she lacked for a halo, she made up for it with the extravagant radiata of her ruffs and the wreaths of pearls around her head. Pearls in mediaeval poetry carried the mystique of a luminous microcosm, but they were also mirrors in themselves, each one a miniature reflecting globe. The Ditchely portrait of 1592 shows her standing as a colossus between heaven and earth, with the changing planetary light cycle as background. This is a queen who rules the world through the mediation of her own created image. It is an inevitable step from here to a corresponding intervention in the arrangement of the world at large, which involves the armies and armadas that form the backdrop to her other great portraits. And on the home front, a regime of terror focused on regular public decapitations and other grisly executions completes the strategy to remaking the world according to her will. Renowned costume designer Eiko Ishioka created an aesthetic for Mirror Mirror that combines elements of court fashion from the Elizabethan era and the French ancien régime, with allusions to Versailles. Formality and mannerism are the keynotes for the palace scenes. Julia Roberts as the Queen wears a succession of vast dresses that are in defiance of human scale and proportion. Their width at the hem is twice her height, and 100,000 Svarovski crystals were used for their embellishment. For the masked ball scene, she makes her entry as a scarlet peacock with a high arching ruff of pure white feathers. She amuses herself by arranging her courtiers as pieces on a chess-board. So stiffly attired they can barely move more than a square at a time, and with hats surmounted by precariously balanced ships, they are a mock armada from which the Queen may sink individual vessels on a whim, by ordering a fatal move. Snow White and the Huntsman takes a very different approach to extreme fashioning. Designer Colleen Atwood suggests the shape-shifter in the Queen’s costumes, incorporating materials evoking a range of species: reptile scales, fluorescent beetle wings from Thailand, and miniature bird skulls. There is an obvious homage here to the great fashion designer Alexander McQueen, whose hallmark was a fascination with the organic costuming of creatures in feathers, fur, wool, scales, shells, and fronds. Birds were everywhere in McQueen’s work. His 2006 show Widows of Culloden featured a range of headdresses that made the models look as if they had just walked through a flock of birds in full flight. The creatures were perched on their heads with outstretched wings askance across the models’ faces, obscuring their field of vision. As avatars from the spirit realm, birds are emblems of otherness, and associated with metempsychosis, the transmigration of souls. These resonances give a potent mythological aura to Theron’s Queen of the dark arts.Mirror Mirror and Snow White and the Huntsman accordingly present strikingly contrasted versions of self-fashioning. In Mirror Mirror we have an approach driven by traditions of aristocratic narcissism and courtly persona, in which form is both rigid and extreme. The Queen herself, far from being a shape-shifter, is a prisoner of the massive and rigid architecture that is her costume. Snow White and the Huntsman gives us a more profoundly magical interpretation, where form is radically unstable, infused with strange energies that may at any moment manifest themselves through violent transformation.Atwood was also costume designer for Burton’s Alice in Wonderland, where an invented framing story foregrounds the issue of fashioning as social control. Alice in this version is a young woman, being led by her mother to a garden party where a staged marriage proposal is to take place. Alice, as the social underling in the match, is simply expected to accept the honour. Instead, she escapes the scene and disappears down a rabbit hole to return to the wonderland of her childhood. In a nice comedic touch, her episodes of shrinking and growing involve an embarrassing separation from her clothes, so divesting her also of the demure image of the Victorian maiden. Atwood provides her with a range of fantasy party dresses that express the free spirit of a world that is her refuge from adult conformity.Alice gets to escape the straitjacket of social formation in Carroll’s original stories by overthrowing the queen’s game, and with it her micro-management of image and behaviour. There are other respects, though, in which Alice’s adventures are a form of social and moral fashioning. Her opening reprimand to the kitten includes some telling details about her own propensities. She once frightened a deaf old nurse by shouting suddenly in her ear, “Do let’s pretend that I’m a hungry hyaena and you’re a bone!” (147). Playing kings and queens is one of little Alice’s favourite games, and there is more than a touch of the Red Queen in the way she bosses and manages the kitten. It is easy to laud her impertinence in the face of the tyrannical characters she meets in her fantasies, but does she risk becoming just like them?As a story of moral self-fashioning, Alice through the Looking Glass cuts both ways. It is at once a critique of the Victorian social straitjacket, and a child’s fable about self-improvement. To be accorded the status of queen and with it the freedom of the board is also to be invested with responsibilities. If the human girl is the queen of species, how will she measure up? The published version of the story excludes an episode known to editors as “The Wasp in a Wig,” an encounter that takes place as Alice reaches the last ditch before the square upon which she will be crowned. She is about to jump the stream when she hears a sigh from woods behind her. Someone here is very unhappy, and she reasons with herself about whether there is any point in stopping to help. Once she has made the leap, there will be no going back, but she is reluctant to delay the move, as she is “very anxious to be a Queen” (309). The sigh comes from an aged creature in the shape of a wasp, who is sitting in the cold wind, grumbling to himself. Her kind enquiries are greeted with a succession of waspish retorts, but she persists and does not leave until she has cheered him up. The few minutes devoted “to making the poor old creature comfortable,” she tells herself, have been well spent.Read in isolation, the episode is trite and interferes with the momentum of the story. Carroll abandoned it on the advice of his illustrator John Tenniel, who wrote to say it didn’t interest him in the least (297). There is interest of another kind in Carroll’s instinct to arrest Alice’s momentum at that critical stage, with what amounts to a small morality tale, but Tenniel’s instinct was surely right. The mirror as a social object is surrounded by traditions of self-fashioning that are governed by various modes of conformity: moral, aesthetic, political. Traditions of myth and fantasy allow wider imaginative scope for the role of the mirror, and by association, for inventive speculation about human transformation in a world prone to extraordinary upheavals. ReferencesBorges, Jorge Luis. “Mirrors of Enigma.” Labyrinths: Selected Stories and Other Writings. Eds. Donald A. Yates and James Irby. New York: New Directions, 2007. 209–12. Carroll, Lewis. Alice through the Looking Glass. In The Annotated Alice. Ed. Martin Gardner. London: Penguin, 2000.The King James Bible.Le Guin, Ursula. The Earthsea Quartet. London: Penguin, 2012.Melchior-Bonnet, Sabine. The Mirror: A History. Trans. Katherine H. Jewett. London: Routledge, 2014.Thomas, R.S. “Reflections.” No Truce with the Furies, Collected Later Poems 1988–2000. Hexham, Northumberland: Bloodaxe, 2011.
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Meakins, Felicity. "Reknowing the Bicycle;." M/C Journal 3, no. 6 (December 1, 2000). http://dx.doi.org/10.5204/mcj.1884.

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Abstract:
Different forms of transport have always had different effects on the cityscape, landscape, nationscape and airscape. Modes of moving from A to B have consumed, manipulated and divided this space, often requiring other activities to operate around it. This division is seen most obviously in roads and their effect on community (see for example The Castle), but also in other scapes such as the control of airspace through flight paths which has had a marked effect on, for example, the migratory flight paths of birds. With the adoption of new transport technologies, scapes are manipulated to accommodate the needs of this technology. The bicycle is an interesting example of a technology, which in its popularity last century began to affect the architecture of the landscape, before the automobile left its indelible imprint. With the disenchantment with cars in the Western world, it is interesting to ponder on the effect that bicycles are now having with the resurgence of their popularity. At this point, it must be noted that this is a purely Western orientated study and it would be worthwhile comparing these spatial effects to the scapes in a highly cycle-dominated country such as China. The popularity of bicycles peaked in the 1880-90s (Bardou et al. 7). This craze was partly due to the attraction of the technology, but also due to an associated sense of freedom and escape. This attitude to the bicycle is expressed in H.G. Wells's novella, Wheels of Chance (based in 1895) where the main character, a draper called Mr Hoopdriver, undertakes a cycling tour of the south coast of England. Freedom takes on two meanings -- firstly, Mr Hoopdriver finds a sense of freedom in being able to escape from his mundane life and travel the long distances solo and in a shorter time. He also observes another type of freedom in the form of the Young Lady in Grey who is also on a cycling tour. Mr Hoopdriver is shocked to see a woman exerting herself physically and wearing pants, yet realises that there is no question of women cycling side saddle wearing a skirt. It seems that in this form of transport, the emancipation of women progresses a little further. This freedom led to the enormous popularity of bicycles and as a result, bicycle organisations began to petition for the improvement and expansion of roads which were in a poor state due to the use of horses (Fink 8). And so bicycles began to impose their needs on the landscape and with the expansion of road networks, the landscape was altered markedly. Interestingly enough, these roadworks were one factor which led to the bicycle's demise in popularity and the accelerated manufacture of cars (Bardou et al. 9). At the time that roads were being improved, farmers in the United States were becoming distressed by the railway's monopolised power over mass transport. Due to the improved roads, the agricultural industry pushed towards using these roads for transporting produce. A number of automobiles had been designed and tested since Leonardo da Vinci first sketched the idea. 1860-90 had seen a number of reasonable size steam engines which had reasonable power/weight radio, and an electric car, invented by William Morrison (US) in 1890, had a running time of 13 hours at 14 mph (Fink 9). However, it was the internal combustion engine that revolutionised this form of transport, and it did not take long before the utopia was conceived. Not only could cars move faster than a horse and cart, they were originally deemed cleaner and healthier, according to an 1899 article from the Scientific American: The improvement in city conditions by the general adoption of the motorcar can hardly be overestimated. Streets clean, dustless and odourless, with light rubber tired vehicles moving swiftly and noiselessly over the smooth expanse, would eliminate a greater part of the nervousness, distraction, and strain of modern metropolitan life. (Conyngton 19660) There existed some initial resistance to the introduction of cars. Pedestrians, horse owners and cyclists began to feel that their road space was being impinged upon and speed laws were introduced to attempt to counteract the fanaticism (Flink 25). However, little could be done to dissuade the masses about the benefits of the car. Given the car's enormous popularity and the spatial needs of this vehicle, it is interesting to consider the architectural changes to the city and landscapes necessary to account for the requirements of the car. As the rail trucks needed tracks, so too the cars needed roads. Already existing roads in cities were altered significantly and in particular, enormous amounts of money were injected into building highways to link major cities. Examples of these projects are the now defunct Highway Trust Fund in the United States and the Pacific Highway system in Australia. These roads have always been built with great opposition from people whose homes or land were rezoned for use by governing bodies. The consumption and division of established city scapes to accommodate for the cars' needs has severely altered the spatial priorities. Leavitt (1970) suggests that previously cohesive neighbourhoods have become socially and spatially divided as a result. Small corner stores have closed down due to bypasses, neighbours cannot visit each other on foot due to uncrossable motorways, animals are killed as a result of normal routes being intersected by highways, and the airscape has become dominated by the engine fumes especially in places such as Mexico City. On a larger scale, it may be suggested that cars has had scape-altered effects on a national and transnational level. The rise of the use of motorised transport can be considered in conjunction with the growing popularity of communication systems, more specifically at this time, the telephone. Both the car and the telephone have changed the perception of space between previously distant neighbours. Travelling time and communication time have decreased as a result of the use of these devices, resulting in a greater unification of the nation state. The negative corollary to this is the disintegration of these nation states through war. The use of cars and the expanded and improved highway systems had devastating effects in World War II. The increased mobilisation of soldiers and weaponry increased the efficiency of destruction, resulting in razed city and landscapes and a shift in national borders and nation space. Thus the demands of cars have altered these scapes and subsequently dictate the use of this space. It may be suggested that the car no longer is a tool for humans, but tends to control human activity within the space it dominates. People must use a bypass to drive further for a loaf of bread which was previously bought from the corner shop now closed from a lack of business due to the same bypass. Commuters in Mexico City are forced back into cars to escape the hazardous chemicals now dominating this space. This almost master/servant relationship over space allocation in the land, city and airscapes led to the disenchantment with cars which began in the 70s. One of the results of this disenchantment was to reconsider the bicycle as an alternate, less impinging form of transport. It has taken a number of decades but, in terms of space and scapes, an interesting phenomenon is occurring with the resurgence of the popularity of bicycles in the Western world. Cycling advocate groups are highlighting the advantages of this mode of transport. Cycling is no longer discussed in the 1890 discourses of freedom and adventure, but in terms of the environment and health. The environmental rhetoric, in particular, can be framed in terms of space. For example, it may be suggested that bicycles do not tend to permeate the airscape to the degree that cars do. It is through these types of discourses that advocate groups have been arguing for the right to take back some of the space that cars have since subsumed. A struggle exists over this space. For example, in many European cities, bicycle lanes on the far left of the road (between the footpath and carlanes) have been drawn on many intra-urban roads. In Amsterdam, vehicle access is colour coded, with bikeways being marked by red bricks (Poindexter). The cityscape is not altered as a result, but challenges to the space already filled by cars are made. In Australian capital cities, these bikelanes are less successful. Many of these bike lanes exist where car parking is permitted and a line of parked cars potentially subsumes this designated space, such that it no longer exists. Thus many cyclists resort to using pathways, some specific to cyclists, others shared with pedestrians. Other innovations from the Netherlands, which have perpetuated this challenge to the car's control of space, are traffic lights with special signals for bicycles and right-of-way laws which include specific give way to cyclists rules (Poindexter). These practices question the dominion of cars in travelling spaces and go towards changing this transport paradigm. As natural resources are depleted further and little progress is made on green cars, bicycles may again find their niche. It will be interesting to see another architectural evolution of the city, land, air and nationscapes as this space changes to accommodate another shift in transport trends. References Bardou, Jean-Pierre, Jean-Jacques Chanaron, Patrick Fridenson and James Laux. The Automobile Revolution: The Impact of an Industry. Chapel Hill (US): North Carolina UP, 1982. Conyngton, Thomas. "Motor Carriages and Street Paving." Scientific American Supplement 48 (1899): 196660. Fink, James. The Car Culture. Cambridge: MIT Press, 1975. Leavitt, Helen. Superhighway -- Super Hoax. New York: Doubleday, 1970. Poindexter, Miles. "Are Bicycle Lanes the Answer?" Self-Propelled City 31 January 1999. 13 November 2000 <http://www.self-propelled-city.com>. Wells, H.G. The Wheels of Chance. London: Dent; New York: Dutton, 1935. Citation reference for this article MLA style: Felicity Meakins. "Reknowing the Bicycle; Renewing its Space." M/C: A Journal of Media and Culture 3.6 (2000). [your date of access] <http://www.api-network.com/mc/0012/bike.php>. Chicago style: Felicity Meakins, "Reknowing the Bicycle; Renewing its Space," M/C: A Journal of Media and Culture 3, no. 6 (2000), <http://www.api-network.com/mc/0012/bike.php> ([your date of access]). APA style: Felicity Meakins. (2000) Reknowing the bicycle; renewing its space. M/C: A Journal of Media and Culture 3(6). <http://www.api-network.com/mc/0012/bike.php> ([your date of access]).
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Dissertations / Theses on the topic "Degree Name: Master of Landscape Architecture"

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Hershey, Dustin Sieracki Jennifer. "A practicum for the development of a community-based master plan for the Jefferson-Chalmers area parks a practicum submitted in partial fulfillment ... for the degree of Master of Lanscape Architecture ... /." 1996. http://books.google.com/books?id=VXBRAAAAMAAJ.

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Popov, Nikolay Nikolov. "LAS (Landscape Architectural Simulations) : how can Netlogo be used in the landscape architectural design process? An explanatory document submitted in partial fulfillment of the requirements for the degree of Master of Landscape Architecture, Unitec New Zealand /." Diss., 2007. http://www.coda.ac.nz/cgi/viewcontent.cgi?article=1001&context=unitec_landsc_di.

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