Journal articles on the topic 'Degree Discipline: Computer Graphics'

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1

Nasritdinova, Umida. "Test problems composition methodology of different degrees of difficulties for the "Computer graphics" discipline." E3S Web of Conferences 264 (2021): 03007. http://dx.doi.org/10.1051/e3sconf/202126403007.

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Improving the effectiveness of education in the teaching of computer graphics is the organization of the educational process using new information and communication technologies, as well as quality control of the learning modules. With this in mind, the article provides a theoretical analysis of the methodology of compiling test questions from computer graphics and some related graphic disciplines. The relationship of factor theory to the graphical sciences has been identified. As a result, the three-level test task system structure based on specific formulas and their factors has been studied so far. Also, the system of assessment of students in four categories was tested using a general automated software tool for questionnaires and test control. Based on the results, mathematical statistical analysis was performed, and the range of variation of the four categories was shown.
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Филимонова, О., and O. Filimonova. "“Engineering and Computer Graphics” Discipline in the System of Higher Military Education." Geometry & Graphics 6, no. 4 (January 29, 2019): 88–99. http://dx.doi.org/10.12737/article_5c21fba3f26c35.85693389.

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In this paper features for creation of educational process in a military higher education institution when studying “Engineering and Computer Graphics” discipline are revealed. Military education is a part of the Russian Federation’s education system. In conditions of the Armed Forces modernization and development of new methods and ways for conduct of operations the young officers’ perfection acquires a big significance. Requirements applicable to military specialists reflect the concept of educational activity in general – possession of strong theoretical knowledge and formed practical skills at the tasks solution. The big part in the system of development for military engineering education is assigned to practical orientation of training. Future officer has to understand the processes for design, production and operation of cars and mechanisms with varying complexity, therefore be able to work with design documentation of any kind. In the course of “Engineering and Computer Graphics” discipline studying cadets are learned to read and carry out drawings, to develop their technical support, and also to design and model both two, and three-dimensional objects on a plane and in space. The efficiency of graphic training in a greater degree depends on educational activity’s organization. Application of education traditional forms in combination with innovative practice and methods, development of the system of didactic tools focused on increase in educational process’s intensity is the most optimal one for achievement of training maximum results. During realization of the tasks set by the state for training of competent military specialists, the educational process based on principles of personally focused training with developing orientation has been organized by “Engineering and Computer Graphics” discipline teachers of Military Academy of Troops Air Defense of Russian Federation Armed Forces. The developed system of didactic tools enhances the intensity and productivity of cadets’ educational activity, helps to cultivate professional qualities of future military specialists.
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Osadcha, Kateryna P., and Hanna Yu Chemerys. "ФОРМУВАННЯ ГРАФІЧНОЇ КОМПЕТЕНТНОСТІ БАКАЛАВРІВ КОМП'ЮТЕРНИХ НАУК У ПРОЦЕСІ НАВЧАННЯ ПРОТОТИПУВАННЯ ПРОГРАМНИХ ІНТЕРФЕЙСІВ." Information Technologies and Learning Tools 67, no. 5 (October 30, 2018): 104. http://dx.doi.org/10.33407/itlt.v67i5.2275.

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The article deals with some aspects of the process of forming the future computer science bachelor's graphic competency at the stage of user's interface prototyping in the course of software development. The modern situation has been studied and the urgency of the stage of user's interface prototyping as a mediator in the man-machine coordination during the process of software development is proved. The Conceptual set in the sphere of prototyping is examined, namely — the concepts of wireframe, prototype and mockup. The factors of projects successfulness, the problems in the coordination of the project participants and the methods of their overcoming are being considered. The comparison of the essence and the analysis and the main methods of prototyping and correlating their value during the software development are given. The comparative analysis of the software and on-line resources for prototyping according to the detalization degree and taking into account the basic characteristics of a means, types and stages of prototyping, portability and using the means is carried out. The necessary base of knowledge, skills and knacks, forming during the study of such disciplines as “Computer Graphics” and “The Essential of Computer Design”, as well as essentials of composition, colour theory, ergonomics and typography is determined. The necessity of both the student's mastering an amount of theoretical knowledge and its successful using in his practical activity is stressed. The results of the research can be a substratum for improving the content of the educational and methodical complex in the discipline “Software Projecting” for computer science bachelors by means of introducing the teaching of prototyping from the low-fidelity to high fidelity detalization. The influence of user's interface prototyping on the formation of the future computer science bachelor's professional qualities is determined.
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Абросимов, С., S. Abrosimov, Д. Тихонов-Бугров, D. Tikhonov-Bugrov, К. Глазунов, and K. Glazunov. "Geometric-Graphic Student Olympiad in St. Petersburg." Geometry & Graphics 7, no. 2 (August 15, 2019): 76–86. http://dx.doi.org/10.12737/article_5d2c350baf0b28.40160405.

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Two geometric-graphic Olympiads are held in St. Petersburg: the urban Olympiad in descriptive geometry, initiated by BSTU “VOENMECH” since 1979, and the Olympiad called “Engineering Computer Graphics”, conducted by LETI and ITMO. The peculiarity of the Olympiad in descriptive geometry is its democracy. Its content and organization features are supervised by the professional community, which is united by the section “Geometry, Graphics, Design” of the House of Scientists named after M. Gorky. Competition tasks are developed not only by the organizers. Accepted and suggestions of participants. The content of the Olympiad eventually changes, contributing to its development. Thus, at the suggestion of a number of participants, a comprehensive task was introduced to know the main sections of the course, the task of composition of the task. Despite the withdrawal of the course of descriptive geometry from a number of standards, the fundamentals of this discipline are kept up to date with engineering graphics, which ensures participation in the Olympiad of 7–10 leading technical universities of the city. Olympiad in engineering computer graphics can be attributed to the problem: the level of tasks, focused exclusively on the bachelor degree; on the principles of organization (problem bank of tasks, features of the appeals process); authoritarian chairman of the jury. As a result, it was boycotted by universities, which, unlike the winners, show decent results at All-Russian Olympiads. Among the All-Russian Olympiads, the Olympiad held by MIT stands out. The organizers managed to create a complex competition, which included the ability to solve interesting applied problems on an orthogonal drawing, possession of tools for creating three-dimensional models and drawings of technical products. Given the experience of MIT, the need to create in St. Petersburg an alternative computer graphics competition that is not purely instrumental in nature, the GUT organized an Olympiad called “Total Drawing”. This competition, held under the direction of the chairman of the jury of Professor D.Voloshinov, is gaining popularity. The article discusses and analyzes the principles of organization and the content of these competitions, offers for their modernization and development.
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Новожилова, S. Novozhilova, Егорычева, and E. Egorycheva. "Information support in modern technologies of graphic disciplines training." Geometry & Graphics 1, no. 3 (December 3, 2013): 33–35. http://dx.doi.org/10.12737/2130.

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The paper is devoted to the solution of an actual task on improvement of technologies related to training in «Engineering Graphics» course that is in turn inseparably linked with application of information technologies’ complex means. Creation and use of computer textbook on construction and technical plotting which can be used during performing of tasks on construction plotting, and also during performing of academic year and degree projects by students of all specialties are considered in this work.
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Matviiczuk-Yudina, Olena V. "ВІТЧИЗНЯНИЙ ТА ЗАРУБІЖНИЙ ДОСВІД ФОРМУВАННЯ ЗМІСТУ НАВЧАННЯ КОМП’ЮТЕРНОЇ ГРАФІКИ МАЙБУТНІХ БАКАЛАВРІВ КІБЕРБЕЗПЕКИ." Information Technologies and Learning Tools 62, no. 6 (December 30, 2017): 264. http://dx.doi.org/10.33407/itlt.v62i6.1938.

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The article defines and analyzes the peculiarities of the formation of the content of the academic discipline "computer graphics" in the process of professional training of bachelors in cyber security. A detailed comparative analysis of the content of educational plans, training and work programs for the preparation of bachelor's degrees in cyber-security of higher educational institutions in Ukraine, Poland, Kazakhstan, and Russia has been carried out. The analysis of the world experience shows that the training of highly skilled bachelor level individuals is more or less focused on the creation of favorable conditions for the formation of professional competencies for solving a wide range of production tasks. Despite the fact that educational activity of each country is based on its own system of standardization, legal and economic support take into account the directions of using specialists in accordance with the needs of a particular labor market and services. The results of the study can serve as the fundamental basis for determining the content of the methodological educational complex for the subject "computer graphics", that should be focused on the consideration of the following topics: formats and methods of compression of digital images, steganographic methods of information protection in modern graphic formats, holography, etc., that will significantly contribute to the formation of professional competences of future Bachelors of Cyber Security.
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Ignat'ev, S., Z. Tret'yakova, and Marianna Voronina. "Augmented Reality Technologies in Students Project Activities." Geometry & Graphics 8, no. 2 (August 17, 2020): 51–57. http://dx.doi.org/10.12737/2308-4898-2020-51-57.

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This study’s relevance is determined by the absence of serious research, science-based, tested and verified programs and training materials related to the use of Augmented Reality (AR) technologies when getting students education in Engineering and Computer Graphics (ECG). The study’s aim was the introduction of AR-technologies in the project activities of first-year students. The study was conducted on the base of St. Petersburg Mining University. 48 first-year students of the Civil Engineering Faculty, pursuing a specialist's degree in “Construction of Unique Buildings and Structures”, participated in the project activity. The students' project activities results showed that at present, AR-technologies have gained popularity not only among designers and planners, but also among schoolteachers, as well as among lecturers and students of technical universities. A student team of St. Petersburg Mining University solved the design problem using AR-technology and created an informational 3-D model of the building structure. The existing methods related to students training have been completed and updated with the method of graphical presentation for the students' project activities results with the help of AR-technologies. As a result of the students’ project activities study, has been revealed the thoroughly obvious need for teaching a new generation of students to use AR-technologies. The aim is implementation of AR-technologies by students in the perspective, with continuous and subsequent self-education, as well as teaching future designers of rational use of AR-technologies to solve educational and practical problems, including areas of engineering and computer graphics. The study had showed that currently there is not enough of scientifically based learning materials for the organization of students' project activities using AR-technologies. Has been revealed the need for further scientific research in the field of AR-technologies implementation in the students’ project activities within the framework of ECG academic discipline. The paper materials can be useful for lecturers of all levels.
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Kuzminskyi, Anatoliy I., Оleksandr V. Kuchai, and Olena A. Bida. "ВИКОРИСТАННЯ ПОЛЬСЬКОГО ДОСВІДУ ПІДГОТОВКИ ФАХІВЦІВ З ІНФОРМАТИКИ В СИСТЕМІ ПЕДАГОГІЧНОЇ ОСВІТИ УКРАЇНИ." Information Technologies and Learning Tools 68, no. 6 (December 27, 2018): 206. http://dx.doi.org/10.33407/itlt.v68i6.2636.

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The authors of the article have determined the content basis of specialist in computer science vocational training which was grounded on the functional approach in the research process. In particular, the content of relevant curricula and programs has been analyzed. The curricula of Poland and Ukraine provide a set of disciplines that ensure the formation of the professional competence of a specialist in computer science. Based on the state standard of a specialist in computer science, we have identified the following teacher of informatics competences: information system, operative-informatics, computer networks, competence in the field of programming. We considered their formation through the prism of the disciplines that they form. The curricula for the training of computer science specialists from Poland and Ukraine have been analyzed. We note that the group of disciplines in the humanities and socio-economic training cycle to a lesser degree, as well as the cycle of educational disciplines of professional and practical training, to a greater extent serve as a fundamental basis for the formation of the professional competence of a specialist in informatics. As for the disciplines of the group of professional and practical training, we note that among the disciplines that contribute to the formation and development of teacher of informatics competence, there are subjects that are characteristic for all higher educational institutions, such as: programming (including systemic, object- oriented, WEB-programming), database design, computer network administration, computer architecture, computer networks, computer graphics, operating systems. Therefore, in higher education institutions which train specialists in computer science, the curriculum provides a large number of disciplines, the content of which is aimed at forming the computer science specialists professional competence. On the basis of the comparative analysis of the training of the future computer science specialists in Poland and Ukraine, the authors have made the conclusion that advanced ideas of the Polish experience of training future specialists of informatics could be used in the Ukrainian system of pedagogical education.
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Ilhan, Ali O. "Growth of Undergraduate Education in Design in the United States, 1988–2012." Design Issues 33, no. 4 (October 2017): 17–29. http://dx.doi.org/10.1162/desi_a_00458.

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As part of a larger project that analyzes disciplinary and interdisciplinary growth in the United States, this article quantitatively investigates the expansion of undergraduate education in design at four-year colleges and universities between 1988 and 2012. It utilizes data from the US Integrated Postsecondary Education Data Survey (IPEDS), which is especially suitable for investigating field-level change. Results show that undergraduate design education is growing in both absolute and relative terms, but this growth varies according to different institution types and conditions. Hence, variables such as control type (i.e., public vs. private), Carnegie classification type, institution size, and institutional revenues have differential influences on the diffusion of bachelor's degree-granting programs and the share of bachelor's degrees. This study provides valuable insights to policymakers, administrators, and design educators who seek to make meaningful interventions within the academy, and it will advance our understanding of the changing institutional organization of design education and the future of design disciplines in the United States.
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Игнатьев, S. Ignat'ev, Мороз, O. Moroz, Третьякова, Z. Tret'yakova, Фоломкин, and A. Folomkin. "Experience In Development of E-Learning Tools For Teaching of Geometry And Graphic Disciplines." Geometry & Graphics 5, no. 2 (July 4, 2017): 84–92. http://dx.doi.org/10.12737/article_5953f362d92c46.58282826.

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In conditions of global information system development, when work on creation of software training resources has been transferred in the rank of priority tasks for Russian Federation’s education modernization, it’s really necessary for each high educational institution to develop its own e-learning tools that meet not only the Federal state educational standards, but also academic disciplines’ work programs approved by the higher educational institution, its industry-based specificity, as well as higher educational institution’s established traditions. This paper’s aim is to present the experience in development of e-learning tools for geometric and graphic disciplines of Saint Petersburg Mining University’s “Descriptive Geometry and Graphics" chair. In the paper has been carried out an overview of e-learning tools used in students training on geometric and graphic disciplines. Have been identified and analyzed visiting statistics and content for various websites of geometrical-graphic profile. Have been performed a patent search and analysis of available information on the Federal Institute of Industrial Property’s official website. Have been analyzed the current requirements for e-learning systems, based on which has been designed a software complex for students’ independent work in bachelor’s degrees 09.03.01 ("Information and Computer Science") and 11.03.04 ("Electronics and Nano-electronics"). The problems related to development of e-learning tools by Borland Delphi, and their features have been considered. Has been described an interface for computer program, and have been presented examples for modeling of typical tasks solved by students of listed bachelor’s degrees at Mining University’s “Descriptive Geometry and Graphics" chair. A structure and content of test questions’ database have been developed using the Microsoft Access database management system. Conclusions as well as software system’s further advanced development and improvement trends have been presented.
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Pouso-Iglesias, Pablo Xosé, Gustavo Arcones-Pascual, Santiago Bellido-Blanco, and David Villanueva Valentín-Gamazo. "Abandoned rural pre-industrial heritage: study of the Riamonte mil complex (Galicia, Spain)." Virtual Archaeology Review 14, no. 28 (January 11, 2023): 95–109. http://dx.doi.org/10.4995/var.2023.18652.

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Highlights: Graphic tools and virtual reconstruction applied to watermills contribute to their overall understanding as an anthropogenic landscape. Virtual reconstruction of the milling mechanisms allows us to understand the mill operation beyond the mere construction preservation. The Riamonte mills are an example of a group of canal mills linked to a single dam and with a social typology of inheriting turns to grind. Abstract: Each concello (municipality) in Galicia is home to a large number of pre-industrial rural heritage assets integrated into the landscape. Among them are the water mills, usually made up of small constructions that are difficult to reuse in their original function. They are not easily compatible with other uses either. Their current state of abandonment requires their cataloguing and correct valorization as pre-industrial archaeological heritage. These constructions must be conceived as interrelated constructive groupings, in their original physical and social context. A good example of this is the unpublished sample of the Riamonte milling complex. Its study, digitalization and virtual recreation by means of computer-assisted graphics have great potential for dissemination to the public and better integration into the nature trail near the riverbed. Graphically presenting archaeological heritage through virtual media helps to promote social understanding in order to raise awareness of the importance of its protection and irreplaceable nature, especially in case of those vestiges lacking sufficient security to survive. Due to the large amount of vegetation around the wall remains, a rigorous planimetric survey of the entire complex was carried out, followed by three-dimensional (3D) modelling of representative elements. In addition, applying a rigorous principle of transparency, a chromatic differentiation is made in the 2D and 3D virtual reconstructions between already existing and newly added elements. Regarding the 3D model, a historical-archaeological evidence scale is used, allowing a graphic identification of the authenticity degree required to provide reliability in the reconstruction of lost or altered parts. This facilitates virtual recreation interpretation among future researchers from different disciplines. The Riamonte mill complex is part of a typology typical of the region, in which the use of virtual models makes it possible to reach the scales of the territory, the building and the machinery, facilitating the correct understanding of this cultural heritage.
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Cunningham, Steve, Barbara Mones-Hattal, Deborah Sokolove, and Jeffrey J. McConnell. "Computer graphics as a discipline (panel session)." ACM SIGCSE Bulletin 22, no. 1 (February 1990): 257. http://dx.doi.org/10.1145/319059.323418.

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Kuznetsova, Evgeniia Iu, and Natalia V. Vinogradova. "FEATURES OF DESIGNING THE CONTENT COMPONENT OF THE DISCIPLINE «COMPUTER GRAPHICS» WHEN EDUCATING FUTURE TEACHERS OF FINE ARTS." Volga Region Pedagogical Search 35, no. 1 (2021): 28–36. http://dx.doi.org/10.33065/2307-1052-2021-1-35-28-36.

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The article presents arguments in favour of implementing the discipline «Computer Graphics» when educating the future teachers of Fine Arts. The study analysed the principles of designing the content of the discipline through various creative programs of higher education; the content of educational programs in the leading educational institutions of the country. The article describes the rationale and features of implementing the discipline “Computer Graphics” in the Volga State Orthodox Institute. The authors developed and presented the content of this discipline, based on the principles of combining technical skills in the field of computer graphics, knowledge and skills in the field of fine arts, the basics of design and the prospective use of computer graphics in the framework of pedagogical and artistic activities. The article describes the results of the discipline implementation: the introduction of an innovative component in classical art education, increasing the level of computer literacy, mastering the basic skills of working in related professions by students, and the possibility of subsequent independent implementation of educational programs in the field of computer technology.
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Алексюк, А., and A. Aleksyuk. "Laboratory Practicum on Computer Graphics." Geometry & Graphics 5, no. 3 (September 28, 2017): 78–85. http://dx.doi.org/10.12737/article_59bfa72b151052.53229281.

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To master such important section of computer graphics as “Geometric Transformations of Coordinates” have been proposed laboratory works on discipline “Engineering and Computer Graphics” for MSUN students of specialties 27.03.04 “Management in Engineering Systems” and 09.03.01 “Informatics and Computer Engineering”. In contrast to existing laboratory works on computer graphics, demanding the knowledge of algorithmic languages and programming essentials, the presented tasks are performed in a MathCAD package, which allows represent results in the form of geometrical drawings without writing complicated computer programs. In this paper are considered elementary geometrical transformations and their compositions. Matrixes of object coordinates transformations at transfer, rotation and scaling on the plane and in space have been described. Constructions of orthogonal, axonometric and central projections on screen plane have been considered. Distinctions in algorithms for objects’ geometrical transformations above reference zero and arbitrary point have been noted. It has been showed that the end result of complex transformations depends on sequence of elementary transformations. A large number of examples covering the laboratory practicum’s content have been provided. Results have been presented in the form of numbers and drawings using MathCAD. In the first laboratory work have been considered the objects geometrical transformations (transfer, rotation and scaling) on the plane and in space; in the second one – construction of central, orthogonal and axonometric projections for three-dimensional objects on a computer screen (plane). Have been developed methodological instructive regulations for performance of laboratory and independent works which are used for students training on the MSUN’s descriptive geometry and graphics chair.
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Hrytsyna, N., and I. Hrytsyna. "USE OF COMPUTER-ORIENTED METHODICAL APPROACHES OF TEACHING THE DISCIPLINE «ENGINEERING AND COMPUTER GRAPHICS»." Modern problems of modeling 16 (February 3, 2019): 98–104. http://dx.doi.org/10.33842/2313-125x/2019/16/98/104.

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Romanova, L. A. "Some aspects of application of computer technologies during studying discipline «Graphics Techniques»." Educational Dimension 18, no. 2 (May 10, 2007): 318–24. http://dx.doi.org/10.31812/educdim.5989.

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The article deals with the issues of computer technologies application while studying the course of «Graphics Techniques». The author comes to conclusion that using digital technologies gives better academic results in flexibility and variation, promotes a complex approach to studying, development of artistic thinking, a further development of students ' artistic consciousness. Computer technologies may promote the improvement of students' aesthetic taste, shape their artistic needs and an ability to self-realization and environment management by laws of beauty.
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Bremner, Craig, and Paul Rodgers. "Design Without Discipline." Design Issues 29, no. 3 (July 2013): 4–13. http://dx.doi.org/10.1162/desi_a_00217.

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Панченко, Владимир, and Vladimir Panchenko. "Modern Means of Graphic Disciplines Teaching for Extramural Students." Geometry & Graphics 6, no. 4 (January 29, 2019): 72–87. http://dx.doi.org/10.12737/article_5c21fa732f6b62.81431444.

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When studying ''Engineering and Computer Graphics'' discipline, extramural students are faced with a number of difficulties. Age groups of these students differ from full-time students from behind a greater number of students related to more age categories. Also, unlike full-time students, the level of extramural students’ primary education is higher, but it has been acquired for a long time, and knowledge, in the vast majority of cases, leaves much to be desired. In addition to the described differences it is possible to report a lesser amount of free time, which an extramural student can use for his independent work because of his primary employment’s strained activity timetable. An important moment that plays a key role in discipline understanding is the complexity of "Engineering and Computer Graphics" subject itself, which requires drawing skills (in the school some students did not even have such a discipline) and the ability for spatial thinking. In the presented paper have been considered features on age groups, primary education and drawing skill level for two streams of extramural students learning on the "Railway Operations" specialty in the Russian University of Transport (MIIT). In view of students’ contingent peculiarities the use of modern teaching tools in the process of studying "Engineering and Computer Graphics" discipline has been suggested as a method for enhancement of effectiveness for understanding of educational material. As an illustration of obtained theoretical concepts has been presented a plan for carrying out a laboratory work on "Engineering and Computer Graphics" discipline using modern teaching techniques. In the process of performing the laboratory work, modern teaching tools are used, and after its completion the trainees receive a useful solid piece (a stand for a smartphone) made on a 3D printer, obtained with the help of a three-dimensional model prepared by students, that increases the efficiency of received material’s understanding.
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Glushko, R. J. "Designing a service science discipline with discipline." IBM Systems Journal 47, no. 1 (2008): 15–27. http://dx.doi.org/10.1147/sj.471.0015.

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Alsnayyan, A. M. A., and B. Shanker. "Laplace-Beltrami based multi-resolution shape reconstruction on subdivision surfaces." Journal of the Acoustical Society of America 151, no. 3 (March 2022): 2207–22. http://dx.doi.org/10.1121/10.0009851.

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The eigenfunctions of the Laplace-Beltrami operator have widespread applications in a number of disciplines of engineering, computer vision/graphics, machine learning, etc. These eigenfunctions or manifold harmonics (MHs) provide the means to smoothly interpolate data on a manifold and are highly effective, specifically as it relates to geometry representation and editing; MHs form a natural basis for multi-resolution representation (and editing) of complex surfaces and functions defined therein. In this paper, we seek to develop the framework to exploit the benefits of MHs for shape reconstruction. To this end, a highly compressible, multi-resolution shape reconstruction scheme using MHs is developed. The method relies on subdivision basis sets to construct boundary element isogeometric methods for analysis and surface finite elements to construct MHs. This technique is paired with the volumetric source reconstruction method to determine an initial starting point. The examples presented highlight efficacy of the approach in the presence of noisy data, including a significant reduction in the number of degrees of freedom for complex objects, accuracy of reconstruction, and multi-resolution capabilities.
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Caires, Luís, and João C. Seco. "The type discipline of behavioral separation." ACM SIGPLAN Notices 48, no. 1 (January 23, 2013): 275–86. http://dx.doi.org/10.1145/2480359.2429103.

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Madaminov, Javlonbek Zafarjonovich. "Methods of developing students’ design competencies in the discipline “engineering and computer graphics”." ACADEMICIA: An International Multidisciplinary Research Journal 10, no. 5 (2020): 66. http://dx.doi.org/10.5958/2249-7137.2020.00221.9.

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Filimonova, Olga Sergeevna. "THE DISCIPLINE OF ENGINEERING AND COMPUTER GRAPHICS IN THE SYSTEM OF HIGHER EDUCATION." Sovremennye issledovaniya sotsialnykh problem, no. 6 (June 30, 2016): 53. http://dx.doi.org/10.12731/2218-7405-2016-6-53-63.

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Yuksel, Cem. "High-Performance Polynomial Root Finding for Graphics." Proceedings of the ACM on Computer Graphics and Interactive Techniques 5, no. 3 (July 25, 2022): 1–15. http://dx.doi.org/10.1145/3543865.

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We present a computationally-efficient and numerically-robust algorithm for finding real roots of polynomials. It begins with determining the intervals where the given polynomial is monotonic. Then, it performs a robust variant of Newton iterations to find the real root within each interval, providing fast and guaranteed convergence and satisfying the given error bound, as permitted by the numerical precision used. For cubic polynomials, the algorithm is more accurate and faster than both the analytical solution and directly applying Newton iterations. It trivially extends to polynomials with arbitrary degrees, but it is limited to finding the real roots only and has quadratic worst-case complexity in terms of the polynomial's degree. We show that our method outperforms alternative polynomial solutions we tested up to degree 20. We also present an example rendering application with a known efficient numerical solution and show that our method provides faster, more accurate, and more robust solutions by solving polynomials of degree 10.
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Schulze, Sandro, Jörg Liebig, Janet Siegmund, and Sven Apel. "Does the discipline of preprocessor annotations matter?" ACM SIGPLAN Notices 49, no. 3 (March 5, 2014): 65–74. http://dx.doi.org/10.1145/2637365.2517215.

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Kypshakbayeva, A. K., Zh N. Bissenbayeva, and Sh Tukhmarova. "METHODS OF TEACHING COMPUTER SCIENCE AT THE UNIVERSITY." BULLETIN 2, no. 390 (April 15, 2021): 322–26. http://dx.doi.org/10.32014/2021.2518-1467.87.

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This article discusses the definition of teaching methods as a science, its object and subject, and features. The main components of the connection between the methodology of teaching computer science as a science and the main concepts of the educational process are also identified. The main focus is on generalizing the experience of teaching the discipline "Informatics" to students of humanitarian universities and highlighting interdisciplinary connections. The purpose of the article is to describe the intermediate results obtained during the study of the effective use of information technologies in the course of teaching students of a humanitarian university in the discipline "Informatics". The structure of the e-course in the self-study support system is presented. The place of the discipline "Informatics" in the training programs of students of the 1st year of the bachelor's degree in the areas of "Economics" is highlighted, the types of tasks for independent work of students are described, and an example of the design of educational materials for the case in the discipline "Informatics" is given. The main directions of improving the methodology of teaching the discipline "Informatics" are also outlined.
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Tropin, S. L., N. G. Surkova, and L. R. Yurenkova. "Improving the methodology of teaching the discipline «Engineering graphics»." Glavnyj mekhanik (Chief Mechanic), no. 1 (January 1, 2023): 57–63. http://dx.doi.org/10.33920/pro-2-2301-08.

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The article presents an innovative methodology for teaching the discipline «Engineering Graphics», aimed at increasing the level of preparedness of students of engineering specialties to perform drawings of parts of complex geometric shapes. Students experience the greatest difficulties when applying dimensions due to the fact that they do not have sufficient knowledge of the production technology of practical experience. The novelty of the technique lies in the application of some provisions of the section of geometry called «Graph Theory». Training maps have been developed that contain algorithms of actions for the stage of applying dimensions to drawings. Particular attention of students is drawn to the knowledge gained in the study of the section of descriptive geometry «Surfaces». As the experience of introducing the new methodology has shown, thanks to the algorithms that organize the sequence of actions of students when applying dimensions to drawings, it is possible not only to help students overcome difficulties in completing an educational task. In addition, since the «Graph Theory» has some elements of the game, it is possible to captivate students with the task. It would not be superfluous to quote the words of the French writer Anatole France (1844-1924): «Only by having fun, they learn.»
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Korobanov, Andrey Viktorovich, and Aleksandra Vitalievna Chertkova. "Methodological issues of the research of the formation of computer graphics skills in bachelor students of art and pedagogical education." KANT 38, no. 1 (March 2021): 269–73. http://dx.doi.org/10.24923/2222-243x.2021-38.55.

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The purpose of the study is to identify the needs of bachelor students of various areas in the field of fine arts in the skills of mastering computer graphics and using its various types in professional activities. The Federal State Educational Standard (FSES) in the areas of education, general and professional competencies associated with the possession of computer graphics, methods and techniques of work necessary for organizing a holistic process in this discipline are analyzed.
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29

Green, M., and L. Hodges. "VRAIS 97 Highlights the Maturing of a Discipline." IEEE Computer Graphics and Applications 17, no. 6 (November 1997): 21–22. http://dx.doi.org/10.1109/mcg.1997.626963.

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30

Сальков and Nikolay Sal'kov. "Descriptive Geometry — the Base of Computer Graphics." Geometry & Graphics 4, no. 2 (June 18, 2016): 37–47. http://dx.doi.org/10.12737/19832.

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Everyone knows that descriptive geometry is a science, but there is no definition of the computer graphics. If computer graphics is announced as a science, you can continue to call descriptive geometry outdated and to demand of its abolition. But if the computer graphics has nothing to do with the science, and if it is only a tool to perform the procedures of descriptive geometry and other branches of geometry, everyone who tried to discredit descriptive geometry, will be in a difficult position: they will have nothing more to say, because in it is unwise to replace science on tool. It is known that engineering graphics so far does not have the status of science. It is a discipline that fully applies the laws of other geometrical sciences. There are many questions such as: why are there claims that descriptive geometry is 2D? Why do some specialists claim that descriptive geometry is a projection on a single plane? They forgot that descriptive geometry uses the method of two images or method of two traces. But this method of two images is used everywhere! On the first lecture we tell students: the projection is carried out on two planes of projection, a point in space can be fixed only by means of three coordinates and the point must have at least two projections. It means, that descriptive geometry works with three coordinates, in other words — in 3D. The image produced on the display screen in the so-called 3D, is neither more nor less than axonometric projection on the plane — appropriate section of descriptive geometry. In conclusion, the author offers to classify the computer graphics as a tool for the experience of all branches of geometrical science, but not as a free-standing science.
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31

Cui, Xiuyun. "Academic Influence of China’s Sports Social Discipline Based on Bibliometrics." Mobile Information Systems 2021 (May 18, 2021): 1–9. http://dx.doi.org/10.1155/2021/9988847.

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Background. To accurately evaluate sports social discipline’s academic influence in China, a model of academic influence evaluation of sports social discipline in China based on bibliometrics is proposed. Objective. A statistical model of the academic influence of sports social discipline is constructed, the word frequency statistics method is used to measure the literature, and the semantic characteristic quantity of the sports social discipline academic influence is extracted, using the literature method and logical analysis method to analyze sports’ social value in the Internet era from healthy sports. The combination of sports and medical treatment can comprehensively promote physical and mental health. Methods. The dual semantic feature decomposition method is used to analyze sports social discipline’s academic influence. The statistical analysis model of sports social discipline academic influence is established. The principles of fuzzy pattern recognition include the principle of maximum membership degree and proximity degree. Results. The comprehensive relative closeness of the distribution of literature statistics on sports and social disciplines’ academic influence is constructed. The linear programming analysis of literature statistics is carried out using the standardized grid computing method. Conclusions. The combination of association rule feature extraction and semantic feature extraction is used to realize the quantitative calculation of literature statistics and academic influence. The simulation results show that the statistical analysis of the academic influence of sports and social discipline by this method is accurate, and the level of confidence is high.
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32

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "3D-MODELLING OF THE AIRCRAFT ASSEMBLIES AND PARTS USING COMPAS-3D. AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (HOLDERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 281 (August 2020): 44–56. http://dx.doi.org/10.14489/hb.2020.08.pp.044-056.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – holders) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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33

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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34

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "3D-MODELLING OF THE AIRCRAFT ASSEMBLIES AND PARTS USING COMPAS-3D. AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (HOLDERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 281 (August 2020): 44–56. http://dx.doi.org/10.14489/hb.2020.08.pp.044-056.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – holders) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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35

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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36

Korobanov, Andrey, and Aleksandra Chertkova. "Introduction of computer graphics in training students of a direction "applied and decorative arts"." KANT 35, no. 2 (June 2020): 259–63. http://dx.doi.org/10.24923/2222-243x.2020-35.54.

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The article discusses the issue of introducing computer graphics into the curriculum of students in the "Decorative and Applied Arts" direction and the role of computer technologies in the curriculum of art direction students. The author conducts an experimental research on the problem, during which the program developed for this discipline was tested. The aim of the study is to develop students' skills and abilities necessary for successful work in the field of visual arts in the realities of modern times. An analysis of the results of the experiment has been given, various aspects of its implementation have been disassembled, and the features of teaching computer graphics to students of artistic styles have been described.
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37

Korostel, Petro. "PROFESSIONAL ORIENTATION OF THE COURSE «BASICS OF COMPUTER GRAPHICS» IN THE SYSTEM OF TRAINING OF A PEDAGOGUE OF PROFESSIONAL LEARNING." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 1(48) (May 27, 2021): 189–93. http://dx.doi.org/10.24144/2524-0609.2021.48.189-193.

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The urgency of the research is conditioned by the social order of society, the needs of the labor market and the rapidly developing economy in the information environment. The application of new areas of computer graphics form a professional competence of an increasing number of teachers of vocational training, which must be able to organize and carry out professional activities. The purpose of the article is to justify approaches to the formation of the content of the course «Basics of Computer Graphics», which has a professional direction for learning this discipline. The main methods used in the study are divided into the theoretical (study of scientific and pedagogical literature, general and special works on pedagogy, analysis of textbooks and methodological manuals), empirical (observation, study and generalization of creative experience), statistical method in order to increase the validity of conclusions. The current state and problems of studying computer graphics in the process of training of future teachers of vocational training are analyzed. Attention is focused on the new approach to the formation of the content of the course «Basics of Computer Graphics», which has a professional direction for further mastering of educational disciplines of professional training. Practical recommendations for the reorganization of traditional forms of educational work in teaching discipline are proposed. The necessity of constant communication of graphic and special professional disciplines is substantiated. Action algorithm and a list of recommendations are defined, which is to increase the level of efficiency of student training, taking into account modern education requirements.
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38

Korostel, P. V. "METHODICAL PRINCIPLES STUDIES COMPUTER GRAPHICS OF FUTURE TEACHERS VOCATIONAL TRAINING." Innovative Solution in Modern Science 2, no. 38 (March 30, 2020): 119. http://dx.doi.org/10.26886/2414-634x.2(38)2020.10.

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Based on the analysis of the labour market and the rapid development of the educational process are determined by the priorities of the new educational methods of computer graphics, developing the potential of students, their creativity, innovation and professionalism. The search for new methodological approaches to training of a competent specialist, rationale and implementation components of the methods of teaching computer graphics, development of guidance and manuals for studying of the discipline «Computer graphics» – all that remains open and requires further implementation. In the study the following methods were used: analysis and studying training programs and plans, manuals, monographs, training and regulatory documentation, psychological, pedagogical, methodological and special literature, articles, conference proceedings, and periodicals to determine the status and prospects of the research problem, the conversation with scientists and students, observation during the learning process; the generalization of private teaching experience.The article is scientifically justified methods of teaching computer graphics, which includes items related to the selection of appropriate methods and forms. The analysis, systematization and classification of means of studying two-dimensional vector graphics editor in the process of professional training of future teachers of vocational training. The study of this topic suggests that the provision of the developed technique of training of computer graphics provides advanced training for students from the perspective of the requirements of the education region, which will improve the efficiency of formation of subject competences, the development of aesthetic taste, spatial imagination and creative abilities of future teachers.Key words: method, model, methodology of teaching, information and communication technology, visualization.
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39

Łukasiewicz, K., and J. Miler. "Improving agility and discipline of software development with the Scrum and CMMI." IET Software 6, no. 5 (2012): 416. http://dx.doi.org/10.1049/iet-sen.2011.0193.

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40

Willey, D. "Computer discipline and the design practice shaping our future." Computer-Aided Design 23, no. 6 (July 1991): 462. http://dx.doi.org/10.1016/0010-4485(91)90016-p.

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41

Staniychuk, Alexander Vladimirovich. "The systemic organization of the educational process in teaching the discipline of engineering and computer graphics." Вестник Амурского государственного университета. Серия: Гуманитарные науки, no. 96 (2022): 103–6. http://dx.doi.org/10.22250/20730284_2022_96_103.

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42

Goldberg, R. "Software engineering: An emerging discipline." IBM Systems Journal 25, no. 3.4 (1986): 334–53. http://dx.doi.org/10.1147/sj.253.0334.

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43

Morozenko, Olena Petrivna, and Nataliia Yuriivna Hrybanova. "Innovative approaches to improving the quality of teaching discipline "Computer methods of descriptive geometry and engineering graphics"." System technologies 4, no. 123 (October 12, 2019): 28–33. http://dx.doi.org/10.34185/1562-9945-4-123-2019-03.

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We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplines We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplinesVarious approaches to teaching computer graphics in the course of descriptive geometry and engineering graphics are shown, and the chosen teaching method for the “Computer Sciencies and Information Technology” training area is substantiated. It is most efficient to organize the learning process in parallel, optimally connecting the manual and computer execution of the drawings.The teaching of graphic disciplines using modern information technology significantly increases the quality of engineering education.
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44

Nazarova, Olga. "“Applied Geometry” Discipline Adaptation to Undergraduate for Exploitative Specialities of an Aviation High Educational Institution." Geometry & Graphics 8, no. 1 (April 20, 2020): 57–64. http://dx.doi.org/10.12737/2308-4898-2020-57-64.

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The problem of teaching and formulating the tasks for the “Applied Geometry” discipline is considered in this paper. Currently, in aviation high educational institutions there is a tendency to reduce the number of hours allocated to graphic disciplines; in addition, “Descriptive Geometry” – the habitual name of the discipline – has been replaced by name “Applied Geometry”. This is certainly connected with the transition to learning on undergraduate programs, that implies a competency-based approach, i.e., training in accordance with the necessary knowledge and methods of activity in a particular area [4; 9; 23; 29; 30; 34]. The planned results of learning in “Applied Geometry” include knowledge of methods for solving applied engineering-geometric problems, as well as the ability to use the basic elements of applied geometry and engineering graphics in professional activities, and to solve specific applied problems of geometric modeling [4; 14; 20; 22; 32]. For these reasons arises the question of the need to adapt “Descriptive Geometry” to the requirements and programs for the training of bachelors, bringing it to conformity with the name “Applied Geometry” of the discipline. According to the results of “Applied Geometry” studying, students ought to gain experience and have the ability to independently solve cognitive, organizational and other problems related to their future professional activities [28–30]. In this paper is proposed a general approach to the formulation of “Applied Geometry” problems for cadets pursuing a bachelor's degree in “Air Navigation” (25.03.03) and “Operation of Airports and Flight Support of Aircraft” (25.03.04). Using rather simple examples, has been considered the possibility to formulate the problem in such a way that instead of the traditional formulation it could be applied for a specific bachelor's degree. As well has been considered a complex applied problem, which is suitable as a task for performing a computational and graphic work, since it integrates several topics of the discipline.
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45

BOIKO, V. "COMPONENTS OF GRAPHIC TRAINING CONCEPT FOR FUTURE MECHANICAL ENGINEERS." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 29 (September 10, 2022): 38–42. http://dx.doi.org/10.33989/2075-146x.2022.29.264249.

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The article considers the components of graphic training concept for future mechanical engineers in institutions of higher and vocational education. The definition of «concept» is analyzed in various aspects of application. The essence of «didactic concept» is clarified and pedagogical theories that are embedded in the concept of the developed methodology are identified. It is determined that on the basis of the theory the methodology of learning at university is formed. It is proved that the implementation of this approach in training is based on both purely didactic principles and didactic principles of production training: polytechnic principle, the principle of combining learning with practical activities, the principle of modeling professional activity in the educational process, the principle of professional mobility, the principle of modularity, the principle of self-management in cognitive and production training, the principle of computerization of the pedagogical process, the principle of individuality, the principle of subjectivity, the principle of free choice, the principle of creative realization, the principle of developing potential. Principles of production training have their own characteristics, which are characterized in the article. It is determined that the detailed stage of the concept expresses the specific subject methodology and includes: the goals of teaching engineering graphics by means of computer modeling at the level of engineering and graphic training of future mechanical engineers, at the level of training of engineering and graphic disciplines (in particular, the educational discipline «Descriptive geometry, engineering and computer graphics»), at the level of organization of educational and cognitive subject activities training; didactic principles of structuring the content of engineering and graphic disciplines (including the discipline «Descriptive geometry, engineering and computer graphics»); interactive style of learning engineering graphics by means of computer modeling; criteria, indicators and levels of engineering and graphic training of students as a result of teaching engineering and graphic disciplines.
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46

Taranchuk, V. B. "FEATURES OF FUNCTIONAL PROGRAMMING OF INTERACTIVE GRAPHICAL APPLICATIONS." Vestnik of Samara University. Natural Science Series 21, no. 6 (May 17, 2017): 178–89. http://dx.doi.org/10.18287/2541-7525-2015-21-6-178-189.

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In the article methodical and technical solutions which essentially expand capabilities of creation of the electronic intelligent educational resources contain- ing mathematical notation of any level of complexity and graphics illustrations of all types and categories are discussed. Base units of program modules, key constructions of codes, functions and options of language of the system of com- puter algebra Mathematica are explained. Main rules of preparation of freely distributed interactive program applications of CDF format are noted. Exam- ples from practice of preparation of teaching materials of discipline ”Computer Graphics” are given. User interface and results of execution of program modules are illustrated.
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47

Cross, Nigel. "Designerly Ways of Knowing: Design Discipline Versus Design Science." Design Issues 17, no. 3 (July 2001): 49–55. http://dx.doi.org/10.1162/074793601750357196.

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48

Mayisela, Tabisa. "A Practice-Based Approach to Developing First-Year Higher Education Students' Digital Literacy." International Journal of Mobile and Blended Learning 14, no. 3 (July 1, 2022): 1–14. http://dx.doi.org/10.4018/ijmbl.314582.

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This paper contributes to the conceptualisation of digital literacy as a social practice. While previous studies have focused on student digital skills and digital practices in well-resourced environments, there is a research gap concerning digital literacy as a social practice in resource constrained environments, such as South African universities. A qualitative approach is used to explore the acquisition of discipline-specific digital literacy practices by a purposive sample of three first-year students from two extended degree programme courses. The findings reveal that the discipline-specific learning and assessment activities instantiated students' digital literacy practices in the technical, cognitive, and social-emotional dimensions. Furthermore, the participants acquired digital literacies in the technical and cognitive dimension. The research findings provide insight to how other higher education educators in developing contexts could integrate digital literacies into course curricula as a means of building students' capacity on discipline-specific digital literacies.
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49

Thoring, Katja, Roland M. Mueller, Pieter Desmet, and Petra Badke-Schaub. "Toward a Unified Model of Design Knowledge." Design Issues 38, no. 2 (2022): 17–32. http://dx.doi.org/10.1162/desi_a_00679.

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Abstract The theoretical understanding of design knowledge is a crucial concern for research in the design discipline. This article extends the rich existing research on design knowledge by providing a unifying model of design knowledge. The insights are derived from a rigorous review of existing literature. The resulting model presents an original framework of design knowledge that can help practitioners, scholars, and educators from the design discipline to better understand the characteristics of design knowledge and the possibilities for transferring it.
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50

Сherkasov, Volodymyr. "Model of formation of readyness of future teachers of fine arts for use of computer graphics in professional activity." Academic Notes Series Pedagogical Science 1, no. 189 (August 2020): 85–90. http://dx.doi.org/10.36550/2415-7988-2020-1-189-85-90.

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The model of formation of readiness of future teachers of fine arts to use computer graphics in professional activity in the context of a subject field of our research contains three blocks, namely: methodological and target (the purpose, tasks, approaches, principles); content-procedural (stages, content, forms, methods, technologies); diagnostic and effective (criteria, indicators, levels of readiness). Сomputer graphics are used in almost all areas of human life, and above all, in art education, in the creation of images and processing of visual information obtained during the study of various arts, communication with various arts. With this approach, we consider it appropriate to determine the essence of computer graphics in the scientific environment and its place in the system of disciplines. At present, it is worth noting that computer graphics is a component of computer science and is studying the means and methods of creating and processing graphic images using computer technology. Computer graphics is a scientific discipline that develops a set of tools and techniques for automating coding and decoding graphic information. Computer graphics studies the methods of digital synthesis and processing of visual content. Our proposed model of forming the readiness of future teachers of fine arts to use computer graphics in professional activities contains three blocks: methodological-target, content-procedural and diagnostic-effective. For liquidity of research and experimental work the purpose is defined, tasks are developed, approaches and principles of the specified phenomenon of research are substantiated. The second block proposes the stages, content, forms, methods and technologies of forming the readiness of future teachers of fine arts to use computer graphics. In addition, at the diagnostic and effective stage of the experimental study, the criteria, indicators and levels of readiness are motivated. In addition, we have proposed pedagogical conditions aimed at improving the effectiveness of this phenomenon, including: purposeful motivation of future teachers of fine arts to use computer graphics in professional activities in the study of professional disciplines; mastering by future teachers of fine arts theoretical knowledge about the essence, content of computer graphics and methods of its use; improving practical skills and abilities to form the readiness of future teachers of fine arts to use computer graphics in professional activities.
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