Academic literature on the topic 'Degree Discipline: Computer Graphics'

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Journal articles on the topic "Degree Discipline: Computer Graphics"

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Nasritdinova, Umida. "Test problems composition methodology of different degrees of difficulties for the "Computer graphics" discipline." E3S Web of Conferences 264 (2021): 03007. http://dx.doi.org/10.1051/e3sconf/202126403007.

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Improving the effectiveness of education in the teaching of computer graphics is the organization of the educational process using new information and communication technologies, as well as quality control of the learning modules. With this in mind, the article provides a theoretical analysis of the methodology of compiling test questions from computer graphics and some related graphic disciplines. The relationship of factor theory to the graphical sciences has been identified. As a result, the three-level test task system structure based on specific formulas and their factors has been studied so far. Also, the system of assessment of students in four categories was tested using a general automated software tool for questionnaires and test control. Based on the results, mathematical statistical analysis was performed, and the range of variation of the four categories was shown.
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Филимонова, О., and O. Filimonova. "“Engineering and Computer Graphics” Discipline in the System of Higher Military Education." Geometry & Graphics 6, no. 4 (January 29, 2019): 88–99. http://dx.doi.org/10.12737/article_5c21fba3f26c35.85693389.

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In this paper features for creation of educational process in a military higher education institution when studying “Engineering and Computer Graphics” discipline are revealed. Military education is a part of the Russian Federation’s education system. In conditions of the Armed Forces modernization and development of new methods and ways for conduct of operations the young officers’ perfection acquires a big significance. Requirements applicable to military specialists reflect the concept of educational activity in general – possession of strong theoretical knowledge and formed practical skills at the tasks solution. The big part in the system of development for military engineering education is assigned to practical orientation of training. Future officer has to understand the processes for design, production and operation of cars and mechanisms with varying complexity, therefore be able to work with design documentation of any kind. In the course of “Engineering and Computer Graphics” discipline studying cadets are learned to read and carry out drawings, to develop their technical support, and also to design and model both two, and three-dimensional objects on a plane and in space. The efficiency of graphic training in a greater degree depends on educational activity’s organization. Application of education traditional forms in combination with innovative practice and methods, development of the system of didactic tools focused on increase in educational process’s intensity is the most optimal one for achievement of training maximum results. During realization of the tasks set by the state for training of competent military specialists, the educational process based on principles of personally focused training with developing orientation has been organized by “Engineering and Computer Graphics” discipline teachers of Military Academy of Troops Air Defense of Russian Federation Armed Forces. The developed system of didactic tools enhances the intensity and productivity of cadets’ educational activity, helps to cultivate professional qualities of future military specialists.
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Osadcha, Kateryna P., and Hanna Yu Chemerys. "ФОРМУВАННЯ ГРАФІЧНОЇ КОМПЕТЕНТНОСТІ БАКАЛАВРІВ КОМП'ЮТЕРНИХ НАУК У ПРОЦЕСІ НАВЧАННЯ ПРОТОТИПУВАННЯ ПРОГРАМНИХ ІНТЕРФЕЙСІВ." Information Technologies and Learning Tools 67, no. 5 (October 30, 2018): 104. http://dx.doi.org/10.33407/itlt.v67i5.2275.

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The article deals with some aspects of the process of forming the future computer science bachelor's graphic competency at the stage of user's interface prototyping in the course of software development. The modern situation has been studied and the urgency of the stage of user's interface prototyping as a mediator in the man-machine coordination during the process of software development is proved. The Conceptual set in the sphere of prototyping is examined, namely — the concepts of wireframe, prototype and mockup. The factors of projects successfulness, the problems in the coordination of the project participants and the methods of their overcoming are being considered. The comparison of the essence and the analysis and the main methods of prototyping and correlating their value during the software development are given. The comparative analysis of the software and on-line resources for prototyping according to the detalization degree and taking into account the basic characteristics of a means, types and stages of prototyping, portability and using the means is carried out. The necessary base of knowledge, skills and knacks, forming during the study of such disciplines as “Computer Graphics” and “The Essential of Computer Design”, as well as essentials of composition, colour theory, ergonomics and typography is determined. The necessity of both the student's mastering an amount of theoretical knowledge and its successful using in his practical activity is stressed. The results of the research can be a substratum for improving the content of the educational and methodical complex in the discipline “Software Projecting” for computer science bachelors by means of introducing the teaching of prototyping from the low-fidelity to high fidelity detalization. The influence of user's interface prototyping on the formation of the future computer science bachelor's professional qualities is determined.
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Абросимов, С., S. Abrosimov, Д. Тихонов-Бугров, D. Tikhonov-Bugrov, К. Глазунов, and K. Glazunov. "Geometric-Graphic Student Olympiad in St. Petersburg." Geometry & Graphics 7, no. 2 (August 15, 2019): 76–86. http://dx.doi.org/10.12737/article_5d2c350baf0b28.40160405.

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Two geometric-graphic Olympiads are held in St. Petersburg: the urban Olympiad in descriptive geometry, initiated by BSTU “VOENMECH” since 1979, and the Olympiad called “Engineering Computer Graphics”, conducted by LETI and ITMO. The peculiarity of the Olympiad in descriptive geometry is its democracy. Its content and organization features are supervised by the professional community, which is united by the section “Geometry, Graphics, Design” of the House of Scientists named after M. Gorky. Competition tasks are developed not only by the organizers. Accepted and suggestions of participants. The content of the Olympiad eventually changes, contributing to its development. Thus, at the suggestion of a number of participants, a comprehensive task was introduced to know the main sections of the course, the task of composition of the task. Despite the withdrawal of the course of descriptive geometry from a number of standards, the fundamentals of this discipline are kept up to date with engineering graphics, which ensures participation in the Olympiad of 7–10 leading technical universities of the city. Olympiad in engineering computer graphics can be attributed to the problem: the level of tasks, focused exclusively on the bachelor degree; on the principles of organization (problem bank of tasks, features of the appeals process); authoritarian chairman of the jury. As a result, it was boycotted by universities, which, unlike the winners, show decent results at All-Russian Olympiads. Among the All-Russian Olympiads, the Olympiad held by MIT stands out. The organizers managed to create a complex competition, which included the ability to solve interesting applied problems on an orthogonal drawing, possession of tools for creating three-dimensional models and drawings of technical products. Given the experience of MIT, the need to create in St. Petersburg an alternative computer graphics competition that is not purely instrumental in nature, the GUT organized an Olympiad called “Total Drawing”. This competition, held under the direction of the chairman of the jury of Professor D.Voloshinov, is gaining popularity. The article discusses and analyzes the principles of organization and the content of these competitions, offers for their modernization and development.
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Новожилова, S. Novozhilova, Егорычева, and E. Egorycheva. "Information support in modern technologies of graphic disciplines training." Geometry & Graphics 1, no. 3 (December 3, 2013): 33–35. http://dx.doi.org/10.12737/2130.

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The paper is devoted to the solution of an actual task on improvement of technologies related to training in «Engineering Graphics» course that is in turn inseparably linked with application of information technologies’ complex means. Creation and use of computer textbook on construction and technical plotting which can be used during performing of tasks on construction plotting, and also during performing of academic year and degree projects by students of all specialties are considered in this work.
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Matviiczuk-Yudina, Olena V. "ВІТЧИЗНЯНИЙ ТА ЗАРУБІЖНИЙ ДОСВІД ФОРМУВАННЯ ЗМІСТУ НАВЧАННЯ КОМП’ЮТЕРНОЇ ГРАФІКИ МАЙБУТНІХ БАКАЛАВРІВ КІБЕРБЕЗПЕКИ." Information Technologies and Learning Tools 62, no. 6 (December 30, 2017): 264. http://dx.doi.org/10.33407/itlt.v62i6.1938.

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The article defines and analyzes the peculiarities of the formation of the content of the academic discipline "computer graphics" in the process of professional training of bachelors in cyber security. A detailed comparative analysis of the content of educational plans, training and work programs for the preparation of bachelor's degrees in cyber-security of higher educational institutions in Ukraine, Poland, Kazakhstan, and Russia has been carried out. The analysis of the world experience shows that the training of highly skilled bachelor level individuals is more or less focused on the creation of favorable conditions for the formation of professional competencies for solving a wide range of production tasks. Despite the fact that educational activity of each country is based on its own system of standardization, legal and economic support take into account the directions of using specialists in accordance with the needs of a particular labor market and services. The results of the study can serve as the fundamental basis for determining the content of the methodological educational complex for the subject "computer graphics", that should be focused on the consideration of the following topics: formats and methods of compression of digital images, steganographic methods of information protection in modern graphic formats, holography, etc., that will significantly contribute to the formation of professional competences of future Bachelors of Cyber Security.
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Ignat'ev, S., Z. Tret'yakova, and Marianna Voronina. "Augmented Reality Technologies in Students Project Activities." Geometry & Graphics 8, no. 2 (August 17, 2020): 51–57. http://dx.doi.org/10.12737/2308-4898-2020-51-57.

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This study’s relevance is determined by the absence of serious research, science-based, tested and verified programs and training materials related to the use of Augmented Reality (AR) technologies when getting students education in Engineering and Computer Graphics (ECG). The study’s aim was the introduction of AR-technologies in the project activities of first-year students. The study was conducted on the base of St. Petersburg Mining University. 48 first-year students of the Civil Engineering Faculty, pursuing a specialist's degree in “Construction of Unique Buildings and Structures”, participated in the project activity. The students' project activities results showed that at present, AR-technologies have gained popularity not only among designers and planners, but also among schoolteachers, as well as among lecturers and students of technical universities. A student team of St. Petersburg Mining University solved the design problem using AR-technology and created an informational 3-D model of the building structure. The existing methods related to students training have been completed and updated with the method of graphical presentation for the students' project activities results with the help of AR-technologies. As a result of the students’ project activities study, has been revealed the thoroughly obvious need for teaching a new generation of students to use AR-technologies. The aim is implementation of AR-technologies by students in the perspective, with continuous and subsequent self-education, as well as teaching future designers of rational use of AR-technologies to solve educational and practical problems, including areas of engineering and computer graphics. The study had showed that currently there is not enough of scientifically based learning materials for the organization of students' project activities using AR-technologies. Has been revealed the need for further scientific research in the field of AR-technologies implementation in the students’ project activities within the framework of ECG academic discipline. The paper materials can be useful for lecturers of all levels.
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Kuzminskyi, Anatoliy I., Оleksandr V. Kuchai, and Olena A. Bida. "ВИКОРИСТАННЯ ПОЛЬСЬКОГО ДОСВІДУ ПІДГОТОВКИ ФАХІВЦІВ З ІНФОРМАТИКИ В СИСТЕМІ ПЕДАГОГІЧНОЇ ОСВІТИ УКРАЇНИ." Information Technologies and Learning Tools 68, no. 6 (December 27, 2018): 206. http://dx.doi.org/10.33407/itlt.v68i6.2636.

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The authors of the article have determined the content basis of specialist in computer science vocational training which was grounded on the functional approach in the research process. In particular, the content of relevant curricula and programs has been analyzed. The curricula of Poland and Ukraine provide a set of disciplines that ensure the formation of the professional competence of a specialist in computer science. Based on the state standard of a specialist in computer science, we have identified the following teacher of informatics competences: information system, operative-informatics, computer networks, competence in the field of programming. We considered their formation through the prism of the disciplines that they form. The curricula for the training of computer science specialists from Poland and Ukraine have been analyzed. We note that the group of disciplines in the humanities and socio-economic training cycle to a lesser degree, as well as the cycle of educational disciplines of professional and practical training, to a greater extent serve as a fundamental basis for the formation of the professional competence of a specialist in informatics. As for the disciplines of the group of professional and practical training, we note that among the disciplines that contribute to the formation and development of teacher of informatics competence, there are subjects that are characteristic for all higher educational institutions, such as: programming (including systemic, object- oriented, WEB-programming), database design, computer network administration, computer architecture, computer networks, computer graphics, operating systems. Therefore, in higher education institutions which train specialists in computer science, the curriculum provides a large number of disciplines, the content of which is aimed at forming the computer science specialists professional competence. On the basis of the comparative analysis of the training of the future computer science specialists in Poland and Ukraine, the authors have made the conclusion that advanced ideas of the Polish experience of training future specialists of informatics could be used in the Ukrainian system of pedagogical education.
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Ilhan, Ali O. "Growth of Undergraduate Education in Design in the United States, 1988–2012." Design Issues 33, no. 4 (October 2017): 17–29. http://dx.doi.org/10.1162/desi_a_00458.

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As part of a larger project that analyzes disciplinary and interdisciplinary growth in the United States, this article quantitatively investigates the expansion of undergraduate education in design at four-year colleges and universities between 1988 and 2012. It utilizes data from the US Integrated Postsecondary Education Data Survey (IPEDS), which is especially suitable for investigating field-level change. Results show that undergraduate design education is growing in both absolute and relative terms, but this growth varies according to different institution types and conditions. Hence, variables such as control type (i.e., public vs. private), Carnegie classification type, institution size, and institutional revenues have differential influences on the diffusion of bachelor's degree-granting programs and the share of bachelor's degrees. This study provides valuable insights to policymakers, administrators, and design educators who seek to make meaningful interventions within the academy, and it will advance our understanding of the changing institutional organization of design education and the future of design disciplines in the United States.
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Игнатьев, S. Ignat'ev, Мороз, O. Moroz, Третьякова, Z. Tret'yakova, Фоломкин, and A. Folomkin. "Experience In Development of E-Learning Tools For Teaching of Geometry And Graphic Disciplines." Geometry & Graphics 5, no. 2 (July 4, 2017): 84–92. http://dx.doi.org/10.12737/article_5953f362d92c46.58282826.

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In conditions of global information system development, when work on creation of software training resources has been transferred in the rank of priority tasks for Russian Federation’s education modernization, it’s really necessary for each high educational institution to develop its own e-learning tools that meet not only the Federal state educational standards, but also academic disciplines’ work programs approved by the higher educational institution, its industry-based specificity, as well as higher educational institution’s established traditions. This paper’s aim is to present the experience in development of e-learning tools for geometric and graphic disciplines of Saint Petersburg Mining University’s “Descriptive Geometry and Graphics" chair. In the paper has been carried out an overview of e-learning tools used in students training on geometric and graphic disciplines. Have been identified and analyzed visiting statistics and content for various websites of geometrical-graphic profile. Have been performed a patent search and analysis of available information on the Federal Institute of Industrial Property’s official website. Have been analyzed the current requirements for e-learning systems, based on which has been designed a software complex for students’ independent work in bachelor’s degrees 09.03.01 ("Information and Computer Science") and 11.03.04 ("Electronics and Nano-electronics"). The problems related to development of e-learning tools by Borland Delphi, and their features have been considered. Has been described an interface for computer program, and have been presented examples for modeling of typical tasks solved by students of listed bachelor’s degrees at Mining University’s “Descriptive Geometry and Graphics" chair. A structure and content of test questions’ database have been developed using the Microsoft Access database management system. Conclusions as well as software system’s further advanced development and improvement trends have been presented.
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Dissertations / Theses on the topic "Degree Discipline: Computer Graphics"

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Finnigan, Gordon Thomas. "Arbitrary Degree T-Splines." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2453.pdf.

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Zhang, Jessie Xin. "Audio segmentation, classification and visualization a thesis submitted to Auckland University of Technology in fulfilment of the requirements for the degree of Doctor of Philosophy (PhD), 2009 /." Click here to access this resource online, 2009. http://hdl.handle.net/10292/802.

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Chan, Kah Hoe. "Understanding empathy in children : a thesis submitted to the Victoria University of Wellington in fulfilment of the requirements for the degree of Master of Design /." ResearchArchive@Victoria e-Thesis, 2009. http://hdl.handle.net/10063/1191.

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Rountree, Richard John. "Novel technologies for the manipulation of meshes on the CPU and GPU : a thesis presented in partial fulfilment of the requirements for the degree of Masters of Science in Computer Science at Massey University, Palmerston North, New Zealand." Massey University, 2007. http://hdl.handle.net/10179/700.

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This thesis relates to research and development in the field of 3D mesh data for computer graphics. A review of existing storage and manipulation techniques for mesh data is given followed by a framework for mesh editing. The proposed framework combines complex mesh editing techniques, automatic level of detail generation and mesh compression for storage. These methods work coherently due to the underlying data structure. The problem of storing and manipulating data for 3D models is a highly researched field. Models are usually represented by sparse mesh data which consists of vertex position information, the connectivity information to generate faces from those vertices, surface normal data and texture coordinate information. This sparse data is sent to the graphics hardware for rendering but must be manipulated on the CPU. The proposed framework is based upon geometry images and is designed to store and manipulate the mesh data entirely on the graphics hardware. By utilizing the highly parallel nature of current graphics hardware and new hardware features, new levels of interactivity with large meshes can be gained. Automatic level of detail rendering can be used to allow models upwards of 2 million polygons to be manipulated in real time while viewing a lower level of detail. Through the use of pixels shaders the high detail is preserved in the surface normals while geometric detail is reduced. A compression scheme is then introduced which utilizes the regular structure of the geometry image to compress the floating point data. A number of existing compression schemes are compared as well as custom bit packing. This is a TIF funded project which is partnered with Unlimited Realities, a Palmerston North software development company. The project was to design a system to create, manipulate and store 3D meshes in a compressed and easy to manipulate manner. The goal is to create the underlying technologies to allow for a 3D modelling system to become integrated into the Umajin engine, not to create a user interface/stand alone modelling program. The Umajin engine is a 3D engine created by Unlimited Realities which has a strong focus on multimedia. More information on the Umajin engine can be found at www.umajin.com. In this project we propose a method which gives the user the ability to model with the high level of detail found in packages aimed at creating offline renders but create models which are designed for real time rendering.
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Malina, Jakub. "Vytvoření interaktivních pomůcek z oblasti 2D počítačové grafiky." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2013. http://www.nusl.cz/ntk/nusl-219924.

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In this master’s thesis we focus on the basic properties of computer curves and their practical applicability. We explain how the curve can be understood in general, what are polynomial curves and their composing possibilities. Then we focus on the description of Bezier curves, especially the Bezier cubic. We discuss in more detail some of fundamental algorithms that are used for modelling these curves on computers and then we will show their practical interpretation. Then we explain non uniform rational B-spline curves and De Boor algorithm. In the end we discuss topic rasterization of segment, thick line, circle and ellipse. The aim of master’s thesis is the creation of the set of interactive applets, simulating some of the methods and algorithm we discussed in theoretical part. This applets will help facilitate understanding and will make the teaching more effective.
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Chang, Ling, and 張齡. "The discipline and technique of Mucha-style and 2D Computer Graphics." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/40750960061492355717.

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碩士
世新大學
新聞學研究所(含碩專班)
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Abstract Alphonse Mucha, a Czech painter, was one of the most famous Art Nouveau artists in the late 19th century. His works has influenced modern graphic design and modern commercial design. Meanwhile, His works has inspired lots of derivative works as well. Nowadays, Computer Graphic (CG) technique is the mainstream way of doing graphic design. The purpose of the current study is to explore the operation model of discipline, which exists between new-technology and art creators, by analyzing the Mucha-Style CG works, and comprehending the intention and experience of using CG technique. Today, it is very common to design the Mucha-style graphics by using CG technique. Especially, the themes such as comics and animates, which are welcomed by artists. However, how to create the Mucha-style by CG technique? What is the point of designing Mucha-style works? What's the rationale for they to design the Mucha-style works? In a nutshell, what elements do creators need to achieve the Mucha-style? How to design the Mucha-style work by CG technique? Besides the technical point of view, the operation of discipline and power through the design process is an important part of this study. There should be an operational mode that's different from the past. The current study intended to prove that "designing the Mucha-style works by CG technique" includes complicate, delicate operational mode of discipline indeed by analyzing the process of creating the Mucha-style works, which including the Mucha-style elements and the ideologies within the discourses. The current study proves that discipline permeates the whole process. Starting from the technical approach, the current study intended to amphasize the importance of linking technique to creators, combine technique to theory, and link CG technique to communicate academy.
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Books on the topic "Degree Discipline: Computer Graphics"

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Levine, David Asher. An accurate and dynamic computer graphics muscle model: Thesis presented to the faculty of the Graduate School of the University of Texas at Austin in partial fulfillment of the requirements for the degree of Master of Science in Engineering. [Austin, Tex.]: University of Texas at Austin, 1997.

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Lobanov, Aleksey. Medical and biological bases of safety. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1439619.

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The textbook considers the subject and tasks of the discipline, highlights the medical and biological foundations of ensuring human security in the conditions of natural, man-made and biological-social emergencies, as well as when using modern weapons of destruction by a probable enemy. Briefly, but quite informative, the structure of the human body and the basics of its functioning are described. The specificity and mechanism of the toxic effect of harmful substances on a person, the energy effect and the combined effect of the main damaging factors of the sources of emergency situations of peacetime and wartime are shown. The article highlights the medical and biological aspects of ensuring the safe life of people in adverse environmental conditions, including in regions with hot and cold climates (the Arctic). The methods of forecasting and assessing the medical situation in emergency zones and lesions are presented. The means and methods of medical and biological protection and first aid to the affected are shown. The main tasks and organizational structure of formations and institutions of the medical rescue service of the GO, the All-Russian Service of Disaster Medicine and medical formations of the EMERCOM of Russia are considered. Organizational issues of medical and biological protection in emergency situations are highlighted. The features of the organization of medical support for those affected by terrorist attacks are considered. It is intended for students and cadets of educational institutions of higher education studying under the bachelor's degree program in the following areas of training: "Technosphere security", "Infocommunication technologies and communication systems", "Information systems and technologies", "State and municipal management", "Economics", "Mechatronics and robotics", "Operation of transport and technological machines and complexes", "Informatics and computer engineering", "Air Navigation", "System analysis and management". It can also be useful for researchers and a wide range of specialists engaged in practical work on planning and organizing medical and biological protection of the population.
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A book from/about/for those who go beyond the territory of their discipline: Eight stories from beyond the borders : Fehlbaum/Fella/Kalman/Makela/North/Rea/Saup/Tomato. [Frankfurt am Main]: Rat für Formgebung, 2000.

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Ramsay, Stephen. ’Patacomputing. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252036415.003.0005.

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This chapter surveys some of the newer text-analytical tools—claiming them, unabashedly, as potential instruments of algorithmic criticism. It demonstrates that the degree to which the text-analysis systems WordHoard, Text Analysis Portal for Research (TAPoR), HyperPo, and MONK (Metadata Offer New Knowledge) show the way forward, they do so largely by embracing the contingencies that once threatened the discipline of rhetoric, but that, like rhetoric, may come to form the basis for new kinds of critical acts. In an age when the computer itself has gone from being a cold arbiter of numerical facts to being a platform for social networking and self-expression, one may well wonder whether those new kinds of critical acts are in fact already implicit in the many interfaces that seek only to facilitate thought, self-expression, and community.
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Book chapters on the topic "Degree Discipline: Computer Graphics"

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Haitao, Wei, Lu Hanrong, Xiong Jiajun, Gao Yan, Hu Jinsheng, and Wu Caihua. "Building Computer Graphics into an Independent Sub-discipline." In Advances in Intelligent and Soft Computing, 673–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27708-5_93.

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Carreras, Cèsar. "Evaluation Models for E-Learning." In E-Learning Methodologies and Computer Applications in Archaeology, 64–78. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-759-1.ch005.

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E-learning is still a quite young discipline that undergoes a continuous process of change due to new potentials that technology brings every day. After hardly 10 years of experience, it is difficult to envisage what is the degree of success of such new approaches to learning. Of course, the number of virtual students is increasing day by day because of the flexibility of such new environments that overcome constraints of time and space (Salmon, 2000; Palloff & Pratt, 2003). However, no such effort has been put into evaluating how the process of learning is taking place and comparing e-learning results with traditional distance learning studies, or even presential courses. The present chapter attempts to show some evaluation models for e-learning and how their results may contribute to define future research agenda and new technological implementations. Our experience of coordinating and teaching courses in archaeology and ancient history in the UOC (Open University of Catalonia) may shed some light into such a complex issue.
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Kowalski, Marek A., Krzystof A. Sikorski, and Frank Stenger. "Splines." In Selected Topics in Approximation and Computation. Oxford University Press, 1995. http://dx.doi.org/10.1093/oso/9780195080599.003.0005.

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Spline functions are important approximation tools in numerous applications for which high degree polynomial methods perform poorly, such as in computer graphics and geometric modelling, as well as for various engineering problems—especially those involving graphing of numerical solutions and noisy data. Algorithms based on spline functions enjoy minimal approximation errors in wide classes of problems and minimal complexity bounds. In this Chapter we provide a brief introduction to basic classes of polynomial splines, B-Splines, and abstract splines. Further study of spline algorithms as applied to linear problems is outlined in Chapter 7. In this section we define polynomial spline functions, exhibit their interpolatory properties, and construct algorithms to compute them. It turns out that these splines provide interpolating curves that do not exhibit the large oscillations associated with high degree interpolatory polynomials. This is why they find applications in univariate curve matching in computer graphics.
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Lamer, Antoine, Naima Oubenali, Romaric Marcilly, Mathilde Fruchart, and Benjamin Guinhouya. "Master’s Degree in Health Data Science: Implementation and Assessment After Five Years." In Studies in Health Technology and Informatics. IOS Press, 2022. http://dx.doi.org/10.3233/shti220906.

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Health data science is an emerging discipline that bridges computer science, statistics and health domain knowledge. This consists of taking advantage of the large volume of data, often complex, to extract information to improve decision-making. We have created a Master’s degree in Health Data Science to meet the growing need for data scientists in companies and institutions. The training offers, over two years, courses covering computer science, mathematics and statistics, health and biology. With more than 60 professors and lecturers, a total of 835 hours of classes (not including the mandatory 5 months of internship per year), this curriculum has enrolled a total of 53 students today. The feedback from the students and alumni allowed us identifying new needs in terms of training, which may help us to adapt the program for the coming academic years. In particular, we will offer an additional module covering data management, from the edition of the clinical report form to the implementation of a data warehouse with an ETL process. Git and application lifecycle management will be included in programming courses or multidisciplinary projects.
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Woodfield, Ruth. "Gender and Employability Patterns amongst UK ICT Graduates." In Globalization, Technology Diffusion and Gender Disparity, 184–99. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0020-1.ch016.

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This chapter explores the employment patterns of male and female Computer Science graduates in the UK. It is shown that women Computer Science graduates fare less well than men on a variety of measures of employment success, despite being more likely to leave university with a better degree. Their performance is compared to that of women from a comparable scientific and male-dominated discipline: engineering. The results show that women graduates from Computer Science degrees enjoy less success in securing graduate-level work than that experienced by other groups of women, including those graduating from engineering. Most notably, women computer science graduates are less likely to secure graduate-level work within the work sphere that their degree has prepared them for: ICT. The utility of explanations focusing on individual preferences, versus those focusing on extra-individual, demand-side factors, is discussed in the context of the findings.
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Snoke, Robert, and Alan Underwood. "Generic Attributes of IS Graduates." In Advances in Global Information Management, 370–84. IGI Global, 2002. http://dx.doi.org/10.4018/978-1-930708-43-3.ch023.

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This chapter describes the final phase of a study that validates a group of generic attributes of graduates of Australian undergraduate degree programs with majors in Information Systems (IS). The study, sponsored by the Australian Computer Society (ACS), involved 105 academics from all Australian universities that offer IS undergraduate degree programs of study and 53 industry representatives. A three-round Delphi questionnaire was used in the study. The results of this study are compared with a previous study of generic attributes conducted by the authors in Queensland, Australia. Differences between academe and industry are identified. The top three attributes in each study are the same, although the order is reversed in the national study. Some of the differences include the higher ranking of interpersonal skills, teamwork, and knowledge of the IS discipline by academics compared with the higher ranking by industry of self-motivation and the ability to learn independently. Other major findings include the high ratings of the attributes of team participation and the commitment to further learning and intellectual development. Oral and written communications are significantly rated as more important than a comprehensive knowledge of IS. This study has a very strong overall correlation with the previous Queensland study.
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Dasgupta, Subrata. "Glimpses of a Scientific Style." In It Began with Babbage. Oxford University Press, 2014. http://dx.doi.org/10.1093/oso/9780199309412.003.0014.

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In august 1951, David Wheeler submitted a PhD dissertation titled Automatic Computing with the EDSAC to the faculty of mathematics (D. F. Hartley, personal communication, September 7, 2011) at the University of Cambridge. The year after, in November 1952, another of Maurice Wilkes’s students, Stanley Gill, submitted a thesis titled The Application of an Electronic Digital Computer to Problems in Mathematics and Physics. Wheeler’s was not the first doctoral degree awarded on the subject of computing. That honor must surely go to Herman Hollerith for his thesis submitted to Columbia University in 1890 on his invention of an electrical tabulating system (see Chapter 3, Section IV). Nor was Wheeler’s the first doctoral degree on a subject devoted to electronic computing. In December 1947, Tom Kilburn (codesigner with Frederic C. Williams of the Manchester Mark I [see Chapter 8, Section XIII]) had written a report on the CRT-based memory system he and Williams had developed (but called the Williams tube). This report was widely distributed in both Britain and the United States (and even found its way to Russia), and it became the basis for Kilburn’s PhD dissertation awarded in 1948 by the University of Manchester (S. H. Lavington, personal communication, August 31, 2011). Wheeler’s doctoral dissertation, however, was almost certainly the first on the subject of programming. And one might say that the award of these first doctoral degrees in the realm of computer “hardware” (in Kilburn’s case) and computer “software” (in Wheeler’s case) made the invention and design of computers and computing systems an academically respectable university discipline. As we have witnessed before in this story, establishing priority in the realm of computing is a murky business, especially at the birth of this new discipline. Thus, if by “computer science” we mean the study of computers and the phenomena surrounding computers (as three eminent computer scientists Allan Newell, Alan Perlis (1922–1990), and Herbert Simon suggested in 1967), then—assuming we agree on what “computers” are—the boundary between hardware and soft ware, between the physical computer and the activity of computing, dissolves.
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Halder, Susmita. "Application of Virtual Reality in Cognitive Rehabilitation." In Emerging Advancements for Virtual and Augmented Reality in Healthcare, 217–32. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8371-5.ch013.

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Virtual reality (VR) is defined as a simulation of the real world using computer graphics. The basic components of a VR application or program are interaction and immersion. Human-computer interaction is achieved through multiple sensory channels that allow individuals to explore virtual environments through senses. Immersion is considered the degree to which the individual feels engrossed or enveloped within the virtual environment. Scope of virtual reality is quite wide and varied, including technology, industry, education, and health. In the health sector, it has a significant role in assessment as well as intervention. Specific to human behavior and cognition, virtual reality's (VR) application is for cognitive assessment and rehabilitation. VR offers the potential to develop human testing and training environments that allow for the precise control of complex stimulus presentations in which human cognitive and functional performance can be accurately assessed and rehabilitated.
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Boden, Margaret. "Pioneer of artificial life." In The Turing Guide. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198747826.003.0044.

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Alan Turing’s 1952 account of ‘The chemical basis of morphogenesis’ pioneered the use of reaction–diffusion equations in explaining the origin of bodily form. This exciting paper showed how it is possible for various familiar biological structures to develop by referring to chemical ‘morphogens’ whose actual identity was still unknown. Some forty years later, his work began to inspire research in computer graphics, artificial life, and structuralist developmental biology: the follow-up had needed to await huge advances in computer power, computer graphics, and experimental biochemistry. Turing’s unpublished mathematical notes found after his death are still not fully understood: they very probably contain further insights into biological form. In 1794 the Romantic poet William Blake asked a deep question:… Tyger! Tyger! burning bright In the forests of the night, What immortal hand or eye Could frame thy fearful symmetry? . . . Did He who made the Lamb make thee?... The answer was a mystery. But Blake apparently assumed that it must involve some supernatural power—perhaps the Christian God. Most of his contemporaries would have agreed with him. Even 150 years later, in the middle of the 20th century, this answer was still widely accepted. But by this time the study of embryology had progressed enough to suggest that the marvellous development of an undifferentiated egg-cell into an embryo of increasingly complex form could in principle be given a scientific answer. Moreover, embryologists believed that the answer would refer to chemicals—called ‘organizers’—that cause successive changes in the cytoplasm as the egg gradually develops into organs of differing types. But this was about as far as it went. Just what those so-called organizers were was unknown; how they might be able to produce not merely chemical changes but also novel patterns and shapes—like the tiger’s stripes and its magnificent muscles and head—was equally mysterious. The then-fashionable talk of ‘self-organization’ served more to prohibit reference to Blake’s immortal hand or eye than to offer specific answers: indeed, that notion was a highly abstract one. It was understood as the spontaneous emergence (and maintenance) of order out of an origin that is ordered to a lesser degree—where ‘spontaneous’ meant not magical or supernatural, but somehow caused by the inner nature of the system itself. However, the ‘order’ and ‘origin’ (not to mention ‘emergence’ and ‘maintenance’) were unspecified.
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Li, Qing, Yi Zhuang, Jun Yang, and Yueting Zhuang. "Multimedia Information Retrieval at a Crossroad." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 986–94. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch134.

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From late 1990s to early 2000s, the availability of powerful computing capability, large storage devices, high-speed networking, and especially the advent of the Internet, led to a phenomenal growth of digital multimedia content in terms of size, diversity, and impact. As suggested by its name, “multimedia” is a name given to a collection of data of multiple types, which include not only “traditional multimedia” such as images and videos, but also emerging media such as 3D graphics (like VRML objects) and Web animations (like Flash animations). Furthermore, relevant techniques have been developed for a growing number of applications, ranging from document editing software to digital libraries and many Web applications. For example, most people who have used Microsoft Word have tried to insert pictures and diagrams into their documents, and they have the experience of watching online video clips such as movie trailers from Web sites such as YouTube.com. Multimedia data have been available in every corner of the digital world. With the huge volume of multimedia data, finding and accessing the multimedia documents that satisfy people’s needs in an accurate and efficient manner becomes a nontrivial problem. This problem is referred to as multimedia information retrieval. The core of multimedia information retrieval is to compute the degree of relevance between users’ information needs and multimedia data. A user’s information need is expressed as a query, which can be in various forms such as a line of free text like “Find me the photos of George Washington,” a few keywords like “George Washington photo,” a media object like a sample picture of George Washington, or their combinations. On the other hand, multimedia data are represented using a certain form of summarization, typically called index, which is directly matched against queries. Similar to a query, the index can take a variety of forms, including keywords, visual features such as color histogram and motion vector, depending on the data and task characteristics. For textual documents, mature information retrieval (IR) technologies have been developed and successfully applied in commercial systems such as Web search engines. In comparison, the research on multimedia retrieval is still in its early stage. Unlike textual data, which can be well represented by term vectors that are descriptive of data semantics, multimedia data lack an effective, semantic-level representation that can be computed automatically, which makes multimedia retrieval a much harder research problem. On the other hand, the diversity and complexity of multimedia data offer new opportunities for the retrieval task to be leveraged by the techniques in other research areas. In fact, research on multimedia retrieval has been initiated and investigated by researchers from areas of multimedia database, computer vision, natural language processing, human-computer interaction, and so forth. Overall, it is currently a very active research area that has many interactions with other areas. In the coming sections, we will overview the techniques for multimedia information retrieval, followed by a review on the applications and challenges in this area. Then, the future trends will be discussed, and some important terms in this area are defined at the end of this chapter.
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Conference papers on the topic "Degree Discipline: Computer Graphics"

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Cunningham, Steve, Barbara Mones-Hattal, and Deborah Sokolove. "Computer graphics as a discipline (panel session)." In the twenty-first SIGCSE technical symposium, Chair Jeffrey J. McConnell. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/323410.323418.

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Bertoline, Gary R., and Cary Laxer. "A knowledge base for the computer graphics discipline." In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242075.

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Alley, Tony, Cary Laxer, Tereza Flaxman, Joe Geigel, Susan Gold, Lewis Hitchner, Genevieve Orr, and Bary W. Pollack. "knowledge base for the emerging discipline of computer graphics." In ACM SIGGRAPH 2006 Educators program. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179295.1179328.

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Hao, Yong-Xia, Ren-Hong Wang, and Chong-Jun Li. "Polynomial Minimal Surfaces of Arbitrary Degree with Isothermal Parameter." In 2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2013. http://dx.doi.org/10.1109/cadgraphics.2013.83.

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Guznenkov, Vladimir N., and Pavel A. Zhurbenko. "The Academic Discipline “Computer Graphics” for the Open Education System." In 2018 IV International Conference on Information Technologies in Engineering Education (Inforino). IEEE, 2018. http://dx.doi.org/10.1109/inforino.2018.8581738.

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Tikhonov-Bugrov, Dmitry Evgenievich, Aleksandr Nikolaevich Lyzlov, and Evgeny Alekseevich Solodukhin. "Students' self-determination through the discipline "Engineering and Computer Graphics"." In X International Research and Practice Conference. TSNS Interaktiv Plus, 2017. http://dx.doi.org/10.21661/r-463008.

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Chen, Xiao-Diao, Weiyin Ma, and Yangtian Ye. "Multi-degree reduction of Bezier curves with higher approximation order." In 2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2013. http://dx.doi.org/10.1109/cadgraphics.2013.80.

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Akinfeyeva, I. I. "REVIEW OF CREATIVE TASKS IN THE DISCIPLINE «GRAPHICS AND PAINTING» DIRECTION 54.04.01 DESIGN (MASTER'S DEGREE LEVEL)." In INNOVATIONS IN THE SOCIOCULTURAL SPACE. Amur State University, 2021. http://dx.doi.org/10.22250/iss.2021.2.9.

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Shi, Mao. "Degree Reduction of Classic Disk Rational Bézier Curves in L2 Norm." In 2015 14th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2015. http://dx.doi.org/10.1109/cadgraphics.2015.36.

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Zhao, Yu, and Hongwei Lin. "The PIA Property of Low Degree Non-uniform Triangular B-B Patches." In 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2011. http://dx.doi.org/10.1109/cad/graphics.2011.73.

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Reports on the topic "Degree Discipline: Computer Graphics"

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Brokert, V. V., and O. N. Nazarova. Electronic tests for the current control of knowledge in the discipline "Applied Geometry and Engineering Graphics" (training direction: 160000 Aviation and rocket and space technology, the level of higher education - specialty, bachelor's degree). Science and Innovation Center Publishing House, January 2017. http://dx.doi.org/10.12731/brokertnazarova17012017.22528.

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