Dissertations / Theses on the topic 'Decision making and game theory'
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Avanesyan, Galina. "Decision making in Ultimatum Game." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-197616.
Full textBAZ, ABDULLAH. "AUTONOMOUS VEHICLE DECISION MAKING AT INTERSECTION USING GAME THEORY." University of Akron / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=akron1530541445631072.
Full textCardella, Eric. "An Investigation of Behavioral Influences in Strategic Decision Making." Diss., The University of Arizona, 2012. http://hdl.handle.net/10150/222632.
Full textStauffer, Griffin K. "Design-build vs design-bid-build a procurement method selection framework." Thesis, (8 MB), 2006. http://handle.dtic.mil/100.2/ADA471905.
Full text"August 2006." Description based on title screen as viewed on June 9, 2010. DTIC Descriptor(s): Decision Making, Construction, Game Theory, Procurement, Models, Facilities, Standards, Selection. DTIC Identifier(s): Construction Projects, Utility Theory, Thresholds, Frameworks, Procurement Criteria, Project Delivery, Procurement Methods, DB (Design-Build), DBB (Design-Bid-Build) Includes bibliographical references (leaves 31-32). Also available in print.
Briceño, Simón Ignacio. "A game-based decision support methodology for competitive systems design." Diss., Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26671.
Full textCosta-Gomes, Miguel A. "Essays on behavior and cognition in experimental game theory /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1998. http://wwwlib.umi.com/cr/ucsd/fullcit?p9907666.
Full textCook, Edward. "Group Decision-Making." VCU Scholars Compass, 2019. https://scholarscompass.vcu.edu/etd/5928.
Full textIriberri, Nagore. "Essays in behavioral game theory : auctions, hide and seek, and coordination /." Diss., Connect to a 24 p. preview or request complete full text in PDF formate. Access restricted to UC campuses, 2006. http://wwwlib.umi.com/cr/ucsd/fullcit?p3244177.
Full textBriceñ̃o, Simón Ignacio. "A game-based decision support methodology for competitive systems design." Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26671.
Full textCommittee Chair: Mavris, Dimitri; Committee Member: Hollingsworth, Peter; Committee Member: Kavadias, Stylianos; Committee Member: Schrage, Daniel; Committee Member: Volovoi, Vitali. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Johansson, Alexander. "Strategic Decision-Making in Platoon Coordination." Licentiate thesis, KTH, Reglerteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-275670.
Full textUnder de kommande decennierna förväntas efterfrågan på transport av varor och passagerare mångfaldigas, vilket innebär att behovet av hållbara transportlösningar är brådskande. En lovande lösning är konvojkörning, som visar stor potential att minska bränsleförbrukningen och driftskostnaderna för lastbilar. För att utnyttja fördelarna med konvojkörning till fullo behöver lastbilar koordineras för att effektivt mötas och bilda konvojer. Den här avhandlingen behandlar koordinering av lastbilar som kan bilda konvojer på transporthubbar, där vissa lastbilar måste vänta på andra lastbilar för att bilda konvojer, och det finns en belöning för konvojkörning och en kostnad för att vänta. Tre bidrag som behandlar konvojkoordinering presenteras i den här avhandlingen. Det första bidraget behandlar koordinering av lastbilar med förutbestämda rutter i ett transportnätverk med deterministiska eller stokastiska restider. Lastbilarna ägs av konkurrerande transportföretag, och varje lastbil beslutar om sina väntetider på hubbarna längs med sin rutt för att optimera sin driftskostnad. Vi antar att lastbilar bildar en konvoj om de avgår från en hubb och kör in på vägen samtidigt. Den strategiska interaktionen mellan lastbilar när de koordinerar för konvojbildning modelleras med icke-kooperativ spelteori, och vi betraktar Nashjämvikt som lösningskoncept när lastbilarna beslutar om sina väntetider i början av sina resor. I fallet med stokastiska restider utvecklar vi även lösningar där lastbilarna tillåts uppdatera sina väntetider längs med sina resor. I en simuleringsstudie över det svenska transportnätverket visas att när lastbilarna tillåts uppdatera sina väntetider uppnås en konjovkörningsgrad på 60%. I det andra bidraget utreds modeller för att dela på vinsten från konvojkörning. Fördelarna med konvojkörning är inte lika för alla lastbilar i en konvoj; vanligtvis är fördelen större för följarlastbilarna än för ledarlastbilen. Således kan incitamenten för transportföretag att samarbeta i form av konvojkörning vara låga om inte vinsterna från konvojkörning delas. Baserat på vinstdelningsmodeller formulerar vi konvojkoordineringsspel. I en simulering av en transporthubb utvärderar vi utfallet från konvojkoordinationsspelen. Det visar sig att den totala vinsten som uppnås när lastbilarna försöker maximera sina egna vinster, men vinsten från konvojkörning jämnas ut helt bland konvojmedlemmar, är nästan lika hög som när varje lastbil försöker att maximera den totala vinsten i systemet. I det sista bidraget studeras ett koordineringsproblem där lastbilar anländer till en transporthubb enligt en stokastisk ankomstprocess. Lastbilarna delar inte förhandsinformation om sina ankomster; detta kan vara känslig information att dela. En koordinator bestämmer, baserat på den statistiska sannolikhetsfördelningen av ankomster, när lastbilarna på transporthubben ska släppas iväg i form av en konvoj. Under antagandet att ankomsterna är statistiskt oberoende och likafördelade, visar vi att det är optimalt att släppa iväg lastbilarna från transporthubben i form av en konvoj när antalet lastbilar överskrider en viss tröskel. Detta bidrag visar att enkla och dynamiska koordineringsmetoder kan erhålla en hög vinst från konvojkörning, även under hög osäkerhet och begränsad förhandsinformation.
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Muggy, Timothy Luke. "Quantifying and mitigating decentralized decision making in humanitarian logistics systems." Diss., Kansas State University, 2015. http://hdl.handle.net/2097/19794.
Full textDepartment of Industrial & Manufacturing Systems Engineering
Jessica L. Heier Stamm
Humanitarian and public health logistics systems are often characterized by decentralized decision makers in the form of response agencies who establish supply chains and the beneficiaries who access them. While classical models assume there is a single decision maker with a global objective and authority, decentralized systems consist of multiple decision makers, each with accomplishing his own objective and scope of control. The literature demonstrates that decentralized systems often perform poorly when compared to their hypothetical centralized counterparts. However, there exist few models in the literature to quantify the impact of decentralization and mechanisms for its mitigation are deficient. This research advances knowledge of decentralized systems through new game theory and optimization models, solution methodologies and theoretical characterizations of system performance. First, the author presents a literature review that synthesizes research regarding the facets of humanitarian operations that can benefit from the application of game theory. The author finds that models of decentralized behavior lack realism, neglecting sources of uncertainty, dynamism and personal preferences that influence individuals' decisions. These findings motivate the remaining components of the thesis. Next, the author focuses on decentralization on the part of response agencies who open service facilities. Decentralization can adversely impact patient access and equity, both critical factors in humanitarian contexts. A dynamic, robust facility location model is introduced to enable a comparison between a given decentralized response and a hypothetical coordinated response using identical resources. The value of the model is demonstrated through a computational study of the response to a recent cholera epidemic. Finally, the author introduces game theory models that represent the decisions of beneficiaries seeking relief. The models account for distance, congestion, and the relative importance an individual places on the two. The author constructs an algorithm that computes a decentralized solution in polynomial time. The author quantifies decentralized system performance in comparison to centralized control, bounding the cost of decentralized decision making for the least and most costly outcomes. The author identifies coordination mechanisms encourage centrally optimal decisions within decentralized systems.
Namuduri, Savitha. "Analysis of resource-sharing decisions in dyadic collaborative knowledge creation a game-theoretic approach /." unrestricted, 2005. http://etd.gsu.edu/theses/available/etd-02102006-141305/.
Full textTitle from title screen. Dr. Subhashish (Sub) Samaddar, committee chair; William Bogner, Arun Rai, Thomas Whalen, committee members. Electronic text (174 p. : ill. (some col.)) : digital, PDF file. Description based on contents viewed June 29, 2007. Includes bibliographical references (p. 164-173).
Li, Mingfei. "Strategies in repeated games." Diss., Connect to online resource - MSU authorized users, 2008.
Find full textAllars, M. N. "Coordination and administrative discretion." Thesis, University of Oxford, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.371505.
Full textMoskalenko, Anna. "Essays on Collective Decision-Making." Doctoral thesis, Universitat Rovira i Virgili, 2019. http://hdl.handle.net/10803/666290.
Full textEsta tesis consiste de cuatro capítulos independientes relacionados con la toma de decisiones colectiva. En primer lugar, se analizan la dinámica en un partido político en presencia de conflicto enterno. Se muestra cómo la incorporación de la democracia interna (en particular, la introducción de las primarias) puede ayudar a resolver el conflicto dentro del partido. En segundo lugar, se estudia el problema que se crea cuando un grupo de agentes debe elegir un ganador entre ellos. Existe un ganador merecido a quien todos los agentes conocen. Sin embargo, cada agente es egoísta: siempre quiere ser el ganador. Se construye el mecanismo de veto, que siempre elige al ganador merecido independientemente de las preferencias egoístas de los agentes. En tercer lugar, se cuestiona la suposición de la nocividad de la regla de votación dictatorial indeseable. El objetivo del análisis es alejarse de la regla de votación dictatorial, buscando la regla que está más alejada de la regla dictatorial más cercana, e identificar las reglas que equilibren todas las reglas dictatoriales. El primer resultado encuentra la regla de pluralidad inversa como la más alejada de la regla de votación dictatorial más cercana. Desafortunadamente, esta regla viola algunas propiedades aparentemente deseables. El segundo resultado concluye que la regla de pluralidad es la que equilibra el acuerdo entre todas las reglas de votación dictatoriales. En cuarto lugar, se analiza la relación entre dos propiedades incompatibles, la dictadura y la manipulabilidad, en términos de ciertos índices de manipulabilidad y no-dictadura. El objetivo es arrojar algo de luz sobre el problema de elegir entre las reglas de votación.
This thesis consists of four independent chapters related to collective decision-making. First, intra-party dynamics is analyzed in the presence of intra-party conflict. It is shown how the incorporation of intra-party democracy (in particular, the introduction of primaries) may help to resolve intra-party conflict. Second, the problem arising when a group of agents must choose a winner among themselves is studied. There exists a deserving winner, whom all agents know. Nevertheless, each agent is selfish: he always wants to be the winner. A veto mechanism is proposed that always chooses the deserving winner irrespective of the selfish preferences of the agents. Third, the assumption of the harmfulness of dictatorial voting rule is questioned. The aim is to get away from dictatorial voting rules, by searching for the rule that is the furthest away from the closest dictatorial rule, and to identify the rules balancing all dictatorial rules. The first result finds the reverse-plurality rule as the furthest from the closest dictatorial voting rule. Unfortunately, this rule violates some apparently desirable properties. The second result states that the plurality rule is the one that balances the agreement between all dictatorial voting rules. Fourth, the relationship between two incompatible properties of dictatorship and manipulability is analyzed, in terms of certain indices of manipulability and non-dictatorship. The aim is to shed some light on the problem of choosing between voting rules.
Dauberman, Jamie. "Making decisions about screening cargo containers for nuclear threats using decision analysis and optimization." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2240.
Full textJustin, Cedric Y. "A quantitative real options method for aviation technology decision-making in the presence of uncertainty." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54452.
Full textRobinson, A. Emanuel. "The Impact of Causality, Strategies, and Temporal Cues on Games of Decision." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/11488.
Full textLuo, Yi. "DECISION MAKING UNDER UNCERTAINTY IN DYNAMIC MULTI-STAGE ATTACKER-DEFENDER GAMES." Diss., The University of Arizona, 2011. http://hdl.handle.net/10150/204331.
Full textTong, Ching Hua. "Social networks and dynamic interaction among imperfectly rational agents /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1997. http://wwwlib.umi.com/cr/ucsd/fullcit?p9812498.
Full textRojas-Ferrer, Isabel. "Individual Variation In Information and Its Use." Thesis, Université d'Ottawa / University of Ottawa, 2021. http://hdl.handle.net/10393/42105.
Full textYin, Jin. "Evolving game theory based decision making systems for NETA power market modelling, analysis and trading strategy development." Thesis, University of Glasgow, 2005. http://theses.gla.ac.uk/1514/.
Full textBella, Aimee Adjoua. "Conflict analysis under climatic uncertainties: The upper Rio Grande basin." Diss., The University of Arizona, 1996. http://hdl.handle.net/10150/187489.
Full textAntos, Dimitrios. "Deploying Affect-Inspired Mechanisms to Enhance Agent Decision-Making and Communication." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10107.
Full textEngineering and Applied Sciences
servati, mohsen. "game of change; a game theoretic approach to organizational change management." Thesis, Jönköping University, JTH, Industrial Engineering and Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12707.
Full textOrganizational change and game theory were separately investigated over time. Due to lack of scientific research on the relationships of those two fields of knowledge, an investigation of the game theoretic applications in managing change was performed in this research. Game theoretic applications were structured concerning the analytical use of game theory, strategic formulation with game theory and equilibrium analysis. By a qualitative flexible research method, main problematic areas of organizational change were identified with suitable game theoretic applications. Those problem areas are: making cooperation and coalition in change, group dynamic difficulties and the problem of incentive rewards. In each problem area, game theoretic solutions were discussed to help managers to make better decisions. Four mechanisms were inferred to support the game theoretic analysis of change management problems. Those mechanisms are: sub games, practical games, specific modeling and behavioral studies of games. Finally, an instructional framework was developed to conclude findings and illuminate the game theoretic approach in organizational change.
Sgroi, Daniel. "Theories of learning in economics." Thesis, University of Oxford, 2000. http://ora.ox.ac.uk/objects/uuid:b8d832af-57e7-45c2-a846-b69de3d25ec0.
Full textSprumont, Yves. "Three essays in collective choice theory." Diss., Virginia Tech, 1990. http://hdl.handle.net/10919/40872.
Full textVasconcelos, Carlos Pontes de. "O Processo da Tomada de Decisão e os seus efeitos num contexto escolar." Master's thesis, Instituto Superior de Ciências Sociais e Políticas, 2016. http://hdl.handle.net/10400.5/12806.
Full textO processo de tomada de decisão no seio das organizações e a definição das estratégias constituem desde sempre um dos maiores desafios para a Administração Pública, sobretudo se se considerar a forma cada vez mais rápida como a realidade se altera. Este processo é ainda mais exigente se for tido em conta a crescente necessidade das entidades públicas pautarem a sua atividade, por níveis de eficiência cada vez maiores. É com este pano de fundo que o presente estudo procura analisar a forma da tomada de decisão, no seio da comunidade escolar e medir o alcance dos seus efeitos. Estes efeitos não se cingem apenas à realidade educativa das escolas, na medida em que, sendo a escola uma importante parcela da comunidade é também sobre esta, que se produzem alterações. Para este enquadramento foi importante integrar a realidade Escola no meio onde existem outras instituições de ensino num contexto onde as instituições passaram a se reger segundo uma realidade concorrencial e nesta perspetiva, foi importante estuda-la com recurso à Teoria dos Jogos. Como opções metodológicas, a investigação adota o estudo caso e, nesse ambiente, recorre por um lado à análise documental no contexto escolar e, por outro, ao estudo estatístico como forma de relacionar variáveis e verificar hipóteses. O estudo aponta, como consequência da tomada de decisão, não apenas alterações sobre a realidade escolar, mas também sobre a realidade social envolvente.
One of the major challenges for Public Administration has always been the adoption within its various institutions of decision making processes that lead to optimal decision making and the design and implementation of effective strategies. Decision making in the Public Administration is perhaps more complex and demanding nowadays than it has ever been. This is not only because reality changes at a very fast pace, but also because of the increasing pressure put on public institutions to become more efficient. Having this context as background, the present study discusses decision making within schools, analyses one particular decision made by one school and carefully measures its implications. The study follows the Case Study method approach. The research done is based both on documental analysis and on statistical analysis as a way of finding associations between variables and testing hypothesis. Because the decision considered in the study is made in a situation where more than one school serves the same community and schools compete for students, Game Theory considerations are also used in the analysis of the decision. The study suggests that decisions made by one school may have unintended negative consequences for that school. It also suggests that such decisions may also have implications for the way competing schools interact and for the community that they serve.
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Green, Ellen P. "A Study of Human Decision-Making in Economic Games." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/29505.
Full textPh. D.
Nwadiora, Chinedum D. "A Dual-Role Analysis of Game Form Misconception and Cognitive Bias in Financial and Economic Decision Making." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/td/2350.
Full textRajabi, Mohammad. "New decision support systems for Public Private Partnership projects." Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/25747.
Full textJones, Malachi G. "Asymmetric information games and cyber security." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50284.
Full textZEKRI, Mariem. "Mobility management and vertical handover decision making in heterogeneous wireless networks." Phd thesis, Institut National des Télécommunications, 2012. http://tel.archives-ouvertes.fr/tel-00814578.
Full textCollins, Michael. "Trust Discounting in the Multi-Arm Trust Game." Wright State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=wright1607086117161125.
Full textPark, Young Joon. "Essays on biased self image." Diss., [La Jolla] : University of California, San Diego, 2009. http://wwwlib.umi.com/cr/ucsd/fullcit?p3379204.
Full textTitle from first page of PDF file (viewed November 17, 2009). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
Salmon, John LaNay. "A methodology for quantitative and cooperative decision making of air mobility operational solutions." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/49039.
Full textZekri, Mariem. "Mobility management and vertical handover decision making in heterogeneous wireless networks." Thesis, Evry, Institut national des télécommunications, 2012. http://www.theses.fr/2012TELE0002/document.
Full textMobility management over heterogeneous wireless networks is becoming a major interest area as new technologies and services continue to proliferate within the wireless networking market. In this context, seamless mobility is considered to be crucial for ubiquitous computing. Service providers aim to increase the revenue and to improve users’ satisfaction. However there are still many technical and architectural challenges to overcome before achieving the required interoperability and coexistence of heterogeneous wireless access networks. Indeed, the context of wireless networks is offering multiple and heterogeneous technologies (e.g. 2G to 4G, WiFi, Wimax, TETRA,...). On the one hand, this rich environment allows users to take profit from different capacities and coverage characteristics. Indeed, this diversity can provide users with high flexibility and allow them to seamlessly connect at any time and any where to the access technology that best fits their requirements. Additionally, cooperation between these different technologies can provide higher efficiency in the usage of the scarce wireless resources offering more economic systems for network providers. On the other hand, the heterogeneity of technologies and architectures and the multiplication of networks and service providers creates a complex environment where cooperation becomes challenging at different levels including and not limited to mobility management, radio resource provisioning, Quality of Service and security guarantees. This thesis is focusing on mobility management and mainly on decision making for Vertical handover within heterogeneous wireless network environments. After the analysis of the related state of the art, we first propose a reputation based approach that allows fast vertical handover decision making. A decision making scheme is then built on that approach. Network’s reputation, is a new metric that can be gathered from previous users’ experiences in the networks. We show that it is an efficient construct to speed up the vertical handover decision making thanks to anticipation functionalities. While the main objective remains guaranteeing the best Quality of Service and optimal radio resource utilization, economical aspects have also to be considered including cost minimization for users and revenue maximization for network providers. For this aim, we propose, in the second part of the thesis, a game theoretic based scheme that allows maximizing benefits for both networks and users. In this solution, each available network plays a Stackelberg game with a finite set of users, while users are playing a Nash game among themselves to share the limited radio resources. A Nash equilibrium point, that maximizes the user’s utility and the service provider revenue, is found and used for admission control and vertical handover decision making. The analyses of the optimal bandwidth/prices and the revenue at the equilibrium point show that there are some possible policies to use according to user’s requirements in terms of QoS and to network capacities. For instance, we pointed out that networks having same capacities and different reputation values should charge users with different prices which makes reputation management very important to attract users and maximize networks’ revenue. In the third part of this thesis, we provide and discuss two different architectural and implementation solutions on which our proposed vertical handover decision mechanisms can be integrated. The first proposed architecture is a centralized one. It is based on the IEEE 802.21 standard to which some extensions are proposed. The second proposed architecture is distributed. It is based on an overlay control level composed of two virtualization layers able to make reasoning on behalf of physical entities within the system. This architecture allows higher flexibility especially for loosely coupled interconnected networks
Xie, Xiuye. "Effects of Situated Game Teaching through Set Plays on Secondary Students’ Tactical Knowledge and Situational Interest in Physical Education." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu152407383868956.
Full textDi, Teodoro Alessandro. "Teoria dei giochi e Multi-criteria decision-making per reti mobili Ad-hoc: un protocollo di routing." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6594/.
Full textKhambete, Surendra S. "MANAGING RATIONAL DIVERGENCE: TESTING THE EFFECTS OF A COGNITIVE BEHAVIORAL THERAPY (CBT) TECHNIQUE ON COLLABORATIVE VERSUS COMPETITIVE BEHAVIORS IN A GAME THEORETIC SETTING." Case Western Reserve University School of Graduate Studies / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=case1606306856751918.
Full textHeier, Stamm Jessica L. "Design and analysis of humanitarian and public health logistics systems." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37137.
Full textFerreira, André Luíz. "Contribuição e distribuição de recursos : uma análise comportamental do Jogo dos Bens Públicos." Universidade Federal de São Carlos, 2017. https://repositorio.ufscar.br/handle/ufscar/8940.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Corruption is an object of study in several researches, but only recently it began to be investigated experimentally. Despite the progress, some gaps remain open, particularly in regards to the variables of which the observed behaviors are function, one aspect in which behavior analysis can contribute to operationalize the phenomenon and investigate the environmental variables that control these behaviors characterized as corrupt. One way to study this phenomenon is to expose the participants to a context in which they need to contribute to producing a particular public good, and then need to make decisions about how this good will be distributed among all participants. In this context, the participant can make three decisions: distribute in an egalitarian way; Distribute in an unequal way, favoring others, or distribute in an unequal way, favoring their own gains. A participant who makes distributions unequally for his own benefit shall behaving in a manner analogous to that described in the crime of embezzlement. Through the Public Goods Game (JBP), by modifying its original protocol, allowing the participants to manage the public resource, deciding how it will be distributed, it is possible to experimentally study this type of corrupt behavior. The aim was to investigate how the participants managed public resources under a PGG. Six participants were exposed to the procedure. They had to decide how the resource produced by her/his own contribution and that of the other players would be distributed among them. Five participants made unequal distributions, i.e, allocated most of the resources to themselves. This type of distribution is in correspondence with an embezzlement definition, allowing an approximation to real contexts. From these results, we suggest changes in the contingencies that control the occurrence of this type of behavior.
A corrupção foi objeto de estudo em diversas pesquisas, mas apenas recentemente ela passou a ser investigada experimentalmente. Apesar dos avanços obtidos, algumas lacunas permanecem em aberto, principalmente no que diz respeito as variáveis das quais os comportamentos observados são função, aspecto em que a Análise do Comportamento pode contribuir ao operacionalizar o fenômeno e investigar as variáveis ambientais que controlam estes comportamentos caracterizados como corruptos. Uma maneira de estudar este fenômeno é expor os participantes a um contexto em que eles precisem contribuir para produzir um determinado bem público, e em seguida, precisem tomar decisões a respeito da maneira como este bem será distribuído entre todos. Neste contexto, o participante pode tomar três decisões: distribuir de maneira igualitária; distribuir de maneira desigual, favorecendo os demais, ou distribuir de maneira desigual, favorecendo os seus próprios ganhos. Um participante que faça distribuições desigualmente em benefício próprio estará de comportando de maneira análoga a descrita no crime de peculato. Utilizando o Jogo dos Bens Públicos (JBP), modificando o seu protocolo original, é possível permitir que os participantes façam a gestão do recurso público, decidindo como ele será distribuído entre si mesmo e os demais participantes, o que torna possível estudar experimentalmente este tipo de comportamento corrupto. O objetivo deste estudo foi investigar o comportamento de contribuir e distribuir recursos públicos sob controle da quantidade de recursos produzidos pela contribuição de todos os participantes. Ao todo, seis participantes foram recrutados. As contingências programadas no presente estudo foram o número de fichas que um participante possuía em sua “carteira” no início da tentativa (condição antecedente), a resposta de contribuir e distribuir as fichas e o ganho obtido pela contribuição e distribuição efetuada. Como resultado, todos os participantes emitiram respostas de contribuições desiguais, isto é, contribuíram menos do que os demais participantes, e cinco destes participantes emitiram respostas de distribuições desiguais, isto é, distribuíram para si mesmos a maior parte das fichas produzidas. Esse tipo de distribuição encontra correspondência na definição de peculato, o que permite aproximar este estudo de contextos reais. A partir dos resultados discute-se mudanças nas contingências em vigor para controlar a ocorrência deste tipo de comportamento.
Kang, Kyungwon. "Enhancing Freeway Merge Section Operations via Vehicle Connectivity." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/103198.
Full textDoctor of Philosophy
Driving behaviors considerably affect the traffic flow; especially a lane change occasionally forces rear vehicles in a target lane to decrease speed or stop, hence it is considered as one of primary sources causing traffic congestion. U.S. Department of Transportation (DOT) announced that freeway bottleneck including merge section contributes to freeway traffic congestion more than 40 percent while traffic incidents count for only 25 percent of freeway congestion. This study, therefore, selected a freeway merge section, where mandatory lane changes are required, as a target area for the study. The emerging technologies, such as autonomous vehicles (AVs) and vehicle connectivity, are expected to bring about improvement in mobility, safety, and environment. Based upon these backgrounds, the objective of this study was determined to enhance freeway merge section operations based on the advanced technologies. To achieve the objective, first this study focused on understanding driving behaviors of human drivers. Decision-making for lane-changing behaviors is complicated as the closest following vehicle in the target lane also behaves concerning to the lane change (reaction to the lane-changing intention), i.e., there is apparent interaction between drivers. For example, the vehicle sometimes interferes the merging vehicle's lane-changing by decreasing a gap. To model the decision-making properly, this study modeled the non-cooperative merging behaviors using a game theoretical approach which mathematically explains the interaction (e.g., cooperation or conflict) between intelligent decision-makers. It was modeled for two vehicles, i.e., the merging vehicle in acceleration lane and a following vehicle in freeway rightmost lane, with possible actions of each vehicle. This model includes how each vehicle chooses an action in consideration of rewards. The developed model showed prediction accuracy of approximately 86% against empirical data collected at a merge section on US 101 highway. This study additionally evaluated the proposed model's rational decision-making performance in various merging situations using an agent-based simulation model. These evaluation results indicate that the developed model can depict merging maneuvers based on practical decision-making. Since most existing lane-changing models were developed from the standpoint of the lane-changing vehicle only, this study anticipates that a lane-changing model including practical decision-making process can be used to precisely analyze traffic flow in microscopic traffic simulation. Additionally, an AV should behave as a human-driven vehicle in order to coexist in traditional transportation system, and can predict surrounding vehicle's movement. The developed model in this study can be a part of AV's driving strategy based on perception of human behaviors. In a future transportation environment, vehicle connectivity enables to identify the surrounding vehicles and transfer the data between vehicles. Also, autonomous driving behaviors can be programmed to reduce competition by predicting behaviors of surrounding human-driven vehicles. This study proposed the cooperative maneuver planning which future connected and automated vehicles (CAVs) avoid choosing the non-cooperative actions based on the game model. If a competitive action is anticipated, in other words, a CAV changes its action to be cooperative without selfish driving. Simulation results showed that the proposed cooperative maneuver planning can improve traffic flow at a freeway merge section. Lastly, the optimal lane selection (OLS) algorithm was also proposed to provide a driver the more efficient lane information in consideration of real-time downstream traffic data transferred via a long-range wireless communication. Simulation case study on I-66 highway proved that the proposed OLS can improve the system-wide freeway traffic flow and lane allocation. Overall, the present work addressed developing the game model for merging maneuvers in a traditional transportation system and suggesting use of efficient algorithms in a CAV environment. These findings will contribute to enhance performance of the microscopic simulator and prepare the new era of future transportation system.
Mantovani, Marco. "Essays in forward looking behavior in strategic interactions." Doctoral thesis, Universite Libre de Bruxelles, 2013. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/209492.
Full textIn the first essay, we present a general out-of-equilibrium framework for strategic thinking in sequential games. It assumes the agents to take decisions on restricted game trees, according to their (limited) foresight level, following backward induction. Therefore we talk of limited backward induction (LBI). We test for LBI using a variant of the race game. Our design allows to identify restricted game trees and backward reasoning, thus properly disentangling LBI behavior. The results provide strong support in favor of LBI. Most players solve intermediate tasks - i.e. restricted games - without reasoning on the terminal histories. Only a small fraction of subjects play close to equilibrium, and (slow) convergence toward it appears, though only in the base game. An intermediate task keeps the subjects off the equilibrium path longer than in the base game. The results cannot be rationalized using the most popular models of strategic reasoning, let alone equilibrium analysis.
In the second essay, a subtle implication of the model is investigated: the sensitivity of the players’ foresight to the accessibility and completeness of the information they have, using a Centipede game. By manipulating the way in which information is provided to subjects, we show that reduced availability of information is sufficient to shift the distribution of take-nodes further from the equilibrium prediction. On the other hand, similar results are obtained in a treatment where reduced availability of information is combined with an attempt to elicit preferences for reciprocity, through the presentation of the centipede as a repeated trust game. Our results could be interpreted as cognitive limitations being more effective than preferences in determining (shifts in) behavior in our experimental centipede. Furthermore our results are at odds with the recent ones in Cox [2012], suggesting caution in generalizing their results. Reducing the availability of information may hamper backward induction or induce myopic behavior, depending on the strategic environment.
The third essay consists of an experimental investigation of farsighted versus myopic behavior in network formation. Pairwise stability Jackson and Wolinsky [1996] is the standard stability concept in network formation. It assumes myopic behavior of the agents in the sense that they do not forecast how others might react to their actions. Assuming that agents are perfectly farsighted, related stability concepts have been proposed. We design a simple network formation experiment to test these extreme theories, but find evidence against both of them: the subjects are consistent with an intermediate rule of behavior, which we interpret as a form of limited farsightedness. On aggregate, the selection among multiple pairwise stable networks (and the performance of farsighted stability) crucially depends on the level of farsightedness needed to sustain them, and not on efficiency or cooperative considerations. Individual behavior analysis corroborates this interpretation, and suggests, in general, a low level of farsightedness (around two steps) on the part of the agents.
Doctorat en Sciences économiques et de gestion
info:eu-repo/semantics/nonPublished
Silveira, Luciana Torrezan. "Procedimento para análise de decisão quanto à prevenção de doenças em animais: uma aplicacão da Teoria dos Jogos." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/11/11132/tde-22072008-163512/.
Full textThe basic hypothesis of this study is that producers do not perceive, individually, the importance of adopting prevention measures, even when aware of the economic risks for them and for the local economy, because the outbreaks of some diseases are not frequent. Moreover, the presence of externalities is such that the action of one producer regarding sanitary measures of the herd affects other producers in the same region, which also cannot be perceived by them. This study aims to develop a theoretical procedure to infer about strategic decisions taken by producers to prevent animal disease in their herds, in face of the risk of contamination. The development of the model is based on the Game Theory, and the benefit cost analysis as support for producer\'s decision. After modeling the problem and determining the equilibriums, these are used to elaborate inferences about possible actions of the government through economic incentives (such as indemnities and fines) to encourage the prevention. Then, the theoretical model is applied to a specific case of a foot-and-mouth disease (FMD) outbreak in Brazil. The results indicate that in the absence of a differential market for non-vaccinated animals, the game equilibrium tends to the situation where producer\'s decisions are to vaccinate their herd, suggesting that government intervention is not necessary. Even though, the Brazilian government uses incentive policies for the cattle vaccination since some producers do not vaccinate their animals, despite of their awareness of the risks, which suggests lack of rationality. Considering the irrationality of some producers, this study is important for them to delineate decisions scenes, identifying the best actions to be taken in the collective context.
Brynielsson, Joel. "A gaming perspective on command and control." Doctoral thesis, Stockholm, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4029.
Full textKolář, Vít. "Umělá inteligence ve hře Bang!" Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-235543.
Full textCuoghi, Kaio Guilherme. "Avaliação das alternativas na construção da Usina Hidrelétrica Belo Monte pela aplicação de métodos multicritério de análise da decisão." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/96/96132/tde-22022016-170746/.
Full textAmazon is the largest existing rainforest in the world and offers several essential ecosystem services. In Brazil, Amazon watersheds are sources of the greatest potential of electric power supply that dam complexes have not used yet. In this context, the construction of Belo Monte Dam Complex shall be highlighted as an iconic project in Brazil, although marked by several conflicts due to its generation of permanent diversified environmental impacts in Amazonian biodiversity. This way, the general objective of this research was to analyze the application of two MCDA methods to demonstrate to what extent those methods may be used to analyze the referred decision-making process. The methods used were ELECTRE III, a non-compensatory method; and a group approach Game Theory-based method that used Nash Equilibrium on the alternatives of the construction of Belo Monte Dam Complex. Therefore, the main problems involved in the construction of the facility were identified. Also, two decision matrixes were created, with its alternatives and criteria, and applied to both MCDA methods. It was observed that the alternative concerning the 516 km2 reservoir area, which was the real one adopted in the construction of the referred facility, was considered the most appropriate alternative in group approach as well as in the opinion of most players in the individual approaches for both methods. The alternative concerning flows close to the river\'s natural ones, which was not adopted on the construction of Belo Monte Dam Complex, was identified as the most appropriate alternative on group approach as well as in the opinion of all players in individual approach. The contributions provided by this study are: the provision of the modelling of Belo Monte Dam Complex problem; the demonstration that MCDA methods may consist in a primarily step in discussions concerning complex problems; the provision of help for managers on decision-making process who often underlie their fostering decision mechanisms in technical and specific documents; and the allowance of a greater formal participation of several decision makers in the decision-making processes.
Souza, Juliete Susann Ferreira de [UNESP]. "Teoria dos Jogos aplicada à inteligência competitiva organizacional no âmbito da Ciência da Informação." Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/136224.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
O foco desta pesquisa centra-se nos processos e atividades de cooperação e competição [coopetição] que as organizações contemporâneas desenvolvem visando estratégias de ação de curto, médio e longo prazo, no intuito de obter melhoria contínua em seus processos organizacionais, em especial o processo decisório. As ações voltadas à cooperação e à competição realizadas pelas organizações instigam o compartilhamento de informação e de conhecimento que, por sua vez, impulsionam a criação de alianças estratégias entre as organizações envolvidas. No entanto, evidencia-se que cooperar para competir ainda é um dilema para as organizações, uma vez que, ainda, não possuem a percepção de que ao criarem alianças estratégicas e estabelecerem acordos de cooperação, geram benefícios que contribuem significativamente para uma melhor atuação frente ao mercado altamente competitivo em que atuam. Nessa perspectiva, buscou-se a Teoria dos Jogos para compreender a evolução do comportamento cooperativo e competitivo entre diferentes agentes, como uma maneira de gerar benefícios para as organizações envolvidas. O objetivo geral desta pesquisa é propor um modelo baseado na Teoria dos Jogos contemplando o comportamento informacional e a competência em informação essencial para o ambiente de coopetição. No que tange aos procedimentos metodológicos, a pesquisa é de natureza qualitativa, do tipo descritivo e exploratória, cuja pesquisa de campo foi realizada no Centro Incubador “Miguel Silva”, pois vem contribuindo efetivamente para a economia local e regional. Para realização da coleta e análise dos dados da pesquisa de campo optou-se pela entrevista semiestruturada e pelo método „Análise Textual Discursiva‟. Como resultado acredita-se que houve a contribuição efetiva para o avanço dos estudos relacionados ao processo de inteligência competitiva organizacional, mais especificamente nos aspectos relativos à cultura informacional, ao comportamento informacional e à competência em informação. Foi possível evidenciar a partir da análise dos dados que, as organizações incubadas ainda não cooperam entre si para competir. Os sujeitos de pesquisa possuem a percepção da importância de tal ação para gerar compartilhamento, aprendizagem, inovação e desenvolvimento mútuo. No entanto, ainda necessitam reconhecer as próprias competências existentes, bem como as existentes nas outras empresas, para alcançar o equilíbrio entre cooperar e competir, de modo a agir coletivamente quando necessário e, assim, gerar diferenciais competitivos e obter vantagem competitiva no mercado em que atuam.
The focus of this research is centered on processes and activities of cooperation and competition [coopetition] that contemporary organizations aiming to develop action strategies the short, medium and long term in order to achieve continuous improvement in their organizational processes, particularly decision-making process. The actions aimed at cooperation and competition of the organizations instigate the information and knowledge sharing that, in turn, boost the creation of strategic alliances between the organizations involved. However, it is evident that cooperate to compete is still a dilemma for organizations, because do not yet have the perception that by creating strategic alliances and establish cooperation agreements, generate benefits that contribute significantly to a better performance front of highly competitive market in which they operate. From this perspective, we sought to Game Theory to understand the evolution of cooperative and competitive behavior between different agents, as a way to generate benefits for the organizations involved. The objective of this research is to propose a model based on game theory contemplating the information behavior and competence in essential information for coopetition environment. Regarding the methodological procedures, the research is qualitative, descriptive and exploratory, of which field research will be held at the Incubator Center „Miguel Silva‟, that has contributed effectively to the local and regional economy. As a result it is believed that there was the effective contribution to the advancement of studies related to organizational competitive intelligence process, specifically on aspects relating to information culture, the information behavior and information literacy. It became clear from the analysis of the data, the incubated organizations not cooperate to compete. Research individuals have the awareness of the importance for such action to generate sharing, learning, innovation and mutual development. However, still need to recognize their own existing skills as well as the existing in other companies to reach equilibrium between cooperation and competition in order to act collectively when needed and thus generate competitive differentiators and gain competitive advantage in the market in which act.
Krtička, Miroslav. "Modelové řešení energetického zásobení místní dopravy a přepravy alternativními zdroji." Doctoral thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-72678.
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