Academic literature on the topic 'Culture augmentée'

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Journal articles on the topic "Culture augmentée":

1

Chapelain, Brigitte. "De nouvelles médiations numériques au service de la culture augmentée." Hermès 61, no. 3 (2011): 106. http://dx.doi.org/10.3917/herm.061.0106.

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CHAPELAIN, Brigitte. "De nouvelles médiations numériques au service de la culture augmentée (encadré)." Hermès, no. 61 (2011): , [ p.]. http://dx.doi.org/10.4267/2042/45513.

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Favre-Brun, Aurélie, and Livio De Luca. "De l'acquisition 3D à la réalité augmentée : le cas de l'église de la chartreuse pontificale de Villeneuve-lès-Avignon (Gard)." Revue Française de Photogrammétrie et de Télédétection, no. 196 (April 15, 2014): 52–58. http://dx.doi.org/10.52638/rfpt.2011.37.

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La chartreuse de Villeneuve-lès-Avignon (Gard), fondée au XIVème siècle par le pape Innocent VI, a subi de nombreux bouleversements tout au long de son existence, à l'image de son église. Construite en plusieurs temps, elle a atteint son apogée au XVIIIème siècle, avant d'être vendue puis divisée en lots et occupée par la population pauvre locale. Le XXème siècle marque sa renaissance à travers les expropriations et les restaurations. Elle est aujourd'hui un site touristique et un lieu de résidence pour artistes. Dans le cadre du programme 3D[Monuments] piloté par le Ministère de la Culture et de la Communication, l'église a été le théâtre de campagnes de relevés numériques et photographiques visant à reconstruire en 3D son état actuel. Une restitution hypothétique de son état postrévolutionnaire, basée sur les nombreuses et diverses sources documentaires, a également été proposée. Une base de données contenant la documentation liée aux objets 3D a été mise en place. L'élaboration de la maquette 3D a conduit l'équipe à s'interroger sur la fiabilité des informations transmises par les sources documentaires. La chartreuse a ainsi été choisie comme terrain d'expérimentation privilégié pour l'étude de l'incertitude des données documentaires réalisée dans le cadre d'une thèse de doctorat.
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Brault, Jean-Rémi. "Pivot, Bernard. Le métier de lire. Réponses à Pierre Nora; d’Apostrophes à Bouillon de culture. Nouvelle édition augmentée. [Paris] : Gallimard [2001]. 347 p. (Collection Folio, 3552)." Documentation et bibliothèques 48, no. 1 (2002): 29. http://dx.doi.org/10.7202/1030473ar.

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Bushinsky, D. A. "Effects of parathyroid hormone on net proton flux from neonatal mouse calvariae." American Journal of Physiology-Renal Physiology 252, no. 4 (April 1, 1987): F585—F589. http://dx.doi.org/10.1152/ajprenal.1987.252.4.f585.

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Bone mineral buffers protons during acute metabolic acidosis; whether parathyroid hormone (PTH) augments proton buffering is controversial. To determine whether PTH augments proton buffering by bone, we cultured neonatal mouse calvariae with or without PTH (10(-8) M) for 3 h in medium that was physiologically acid (pH approximately 7.20), neutral (pH approximately 7.40), or alkaline (pH approximately 7.60). Over the entire pH range studied there was less influx of protons into calvariae treated with PTH than into control calvariae, indicating that PTH does not augment but instead inhibits proton buffering by bone. To determine whether chronic exposure to PTH is necessary to augment proton buffering, calvariae were incubated with PTH for 24 h before a 3-h culture. Calcium efflux from calvariae exposed to PTH (10(-8) M) for 24 h exceeded that of controls. When these same calvariae were recultured for 3 h in fresh medium, PTH-treated and control calvariae behaved similarly, with net efflux of protons into acid, neutral, and alkaline media. Regardless of whether PTH is added at the time of exposure to acid medium or 24 h before calvariae cultured with PTH do not buffer protons to a greater extent than controls.
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Hashimoto, Shin-ichi, Muneo Yamada, Kazuo Motoyoshi, and Kiyoko S. Akagawa. "Enhancement of Macrophage Colony-Stimulating Factor–Induced Growth and Differentiation of Human Monocytes by Interleukin-10." Blood 89, no. 1 (January 1, 1997): 315–21. http://dx.doi.org/10.1182/blood.v89.1.315.

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Abstract Interleukin-10 (IL-10) has been reported to be a negative cytokine for monocytes/macrophages. In the present study, we showed that IL-10 is rather a positive cytokine and augments the growth and differentiation of human monocytes stimulated with macrophage colony-stimulating factor (M-CSF ). Highly purified adherent human monocytes were cultured for 7 days with M-CSF in the presence or absence of IL-10. The number of recovered cells increased in the culture of monocytes with M-CSF + IL-10 compared to the culture with M-CSF alone. IL-10 alone was not enough to maintain the survival and differentiation of monocytes into macrophages. Morphological change cultured in M-CSF was also accelerated by addition of IL-10, and macrophages cultured in M-CSF + IL-10 were more elongated compared to macrophages cultured with M-CSF alone. Binding of 125I-M-CSF to monocytes incubated with M-CSF + IL-10 was about 1.7-fold higher than that to monocytes incubated with M-CSF alone. In accordance with the binding study, Northern blot analysis showed that the levels of the expression of c-fms, M-CSF receptor, mRNA in macrophages cultured in M-CSF + IL-10 were higher than that in macrophages cultured in M-CSF alone. Macrophages cultured in M-CSF + IL-10 expressed higher level of FcγRI, II, III, and showed augmented Fcγ receptor mediated phagocytosis. The former also produced higher level of H2O2 and O−2 , when stimulated with zymosan, and of IL-6 when stimulated with lipopolysaccharide compared to the latter. These results taken together suggest that IL-10 augments the growth and differentiation of human monocytes cultured in M-CSF.
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Hashimoto, Shin-ichi, Muneo Yamada, Kazuo Motoyoshi, and Kiyoko S. Akagawa. "Enhancement of Macrophage Colony-Stimulating Factor–Induced Growth and Differentiation of Human Monocytes by Interleukin-10." Blood 89, no. 1 (January 1, 1997): 315–21. http://dx.doi.org/10.1182/blood.v89.1.315.315_315_321.

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Interleukin-10 (IL-10) has been reported to be a negative cytokine for monocytes/macrophages. In the present study, we showed that IL-10 is rather a positive cytokine and augments the growth and differentiation of human monocytes stimulated with macrophage colony-stimulating factor (M-CSF ). Highly purified adherent human monocytes were cultured for 7 days with M-CSF in the presence or absence of IL-10. The number of recovered cells increased in the culture of monocytes with M-CSF + IL-10 compared to the culture with M-CSF alone. IL-10 alone was not enough to maintain the survival and differentiation of monocytes into macrophages. Morphological change cultured in M-CSF was also accelerated by addition of IL-10, and macrophages cultured in M-CSF + IL-10 were more elongated compared to macrophages cultured with M-CSF alone. Binding of 125I-M-CSF to monocytes incubated with M-CSF + IL-10 was about 1.7-fold higher than that to monocytes incubated with M-CSF alone. In accordance with the binding study, Northern blot analysis showed that the levels of the expression of c-fms, M-CSF receptor, mRNA in macrophages cultured in M-CSF + IL-10 were higher than that in macrophages cultured in M-CSF alone. Macrophages cultured in M-CSF + IL-10 expressed higher level of FcγRI, II, III, and showed augmented Fcγ receptor mediated phagocytosis. The former also produced higher level of H2O2 and O−2 , when stimulated with zymosan, and of IL-6 when stimulated with lipopolysaccharide compared to the latter. These results taken together suggest that IL-10 augments the growth and differentiation of human monocytes cultured in M-CSF.
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Rouquet, Tristan. "Belot (Robert), Lucien Rebatet. Le fascisme comme contre-culture, Rennes, Presses universitaires de Rennes, coll. « Histoire », 2015, 440 p., réédition refondue, revue et augmentée de Lucien Rebatet, un itinéraire fasciste (Paris, Le Seuil, 1994)." Politix 115, no. 3 (2016): 229. http://dx.doi.org/10.3917/pox.115.0229.

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Okutsu, Mitsuharu, Kenji Ishii, Kai Jun Niu, and Ryoichi Nagatomi. "Cortisol-induced CXCR4 augmentation mobilizes T lymphocytes after acute physical stress." American Journal of Physiology-Regulatory, Integrative and Comparative Physiology 288, no. 3 (March 2005): R591—R599. http://dx.doi.org/10.1152/ajpregu.00438.2004.

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The aim of this study was to elucidate the mechanism responsible for lymphopenia after exercise. Seven young healthy men volunteered for this study. Peripheral blood mononuclear cells (PBMC) were cultured with cortisol and analyzed for C-X-C motif chemokine receptor 4 (CXCR4) expression by flow cytometry. To determine the effects of exercise, subjects performed exhaustive cycling exercise. PBMC were cultured with plasma obtained before and after the cycling exercise. Alternatively, PBMC obtained before and after exercise were cultured without plasma or glucocorticoid to examine whether PBMC were primed in vivo for CXCR4 expression. We analyzed cortisol- or plasma-treated PBMC to determine their ability to migrate through membrane filters in response to stromal cell-derived factor 1α/CXCL12. Cortisol dose- and time-dependently augmented CXCR4 expression on T lymphocytes, with <6 h of treatment sufficient to augment CXCR4 on T lymphocytes. Postexercise plasma also augmented CXCR4 expression. Cortisol or postexercise plasma treatment markedly enhanced migration of T lymphocytes toward CXCL12. Augmentation of CXCR4 on T lymphocytes by cortisol or plasma was effectively blocked by the glucocorticoid receptor antagonist RU-486. Thus exercise-elicited endogenous cortisol effectively augments CXCR4 expression on T lymphocytes, which may account for lymphopenia after exercise.
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Okada, M., M. Kitahara, S. Kishimoto, T. Matsuda, T. Hirano, and T. Kishimoto. "IL-6/BSF-2 functions as a killer helper factor in the in vitro induction of cytotoxic T cells." Journal of Immunology 141, no. 5 (September 1, 1988): 1543–49. http://dx.doi.org/10.4049/jimmunol.141.5.1543.

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Abstract rIL-6/B cell stimulatory factor 2 was found to augment CTL generation from mature as well as immature human T cells stimulated with UV-treated allogeneic cells. rIL-6 also acted on peanut agglutinin-positive murine thymocytes and Lyt-2-positive splenic T cells to give rise to CTL. rIL-6 alone could not induce CTL generation, the presence of IL-2 during the early phase of culture period was found to be essential for the IL-6 activity in the induction of CTL. The effect of rIL-6 was not mediated by the induction of IL-2 inasmuch as rIL-6 did not augment IL-2 production in MLC and anti-IL-2 antibody could not neutralize IL-6 activity. rIL-6 augmented CTL generation even when added 72 h after the initiation of cultures. The enhancing activity of rIL-6 could be neutralized with anti-IL-6 antibodies even when added 72 h after the initiation of cultures. The present data indicate that IL-6 acts in the late phase of CTL generation.

Dissertations / Theses on the topic "Culture augmentée":

1

Guerville-Ballé, Alice. "Valorisation du patrimoine et techniques multimédia : de nouvelles technologies pour de nouveaux publics, l'avenir de la valorisation patrimoniale?" Thesis, Pau, 2019. http://www.theses.fr/2019PAUU1067.

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Ce travail de thèse pose la question de l’utilisation des outils numériques dans la valorisation patrimoniale, et explore plus précisément le potentiel de la réalité augmentée. Alors même que le patrimoine traverse de profondes mutations et se heurte à des dynamiques conflictuelles, sa « mission » est devenue plus complexe et plus importante que jamais. La conception d’expériences patrimoniales voit l’ensemble de ses composantes transformé, que cela soit l’objet, le public ou encore les méthodes et les outils pour les faire se rencontrer. Face à des individus équipés numériquement, d’âges et d’origines sociales multiples, et dont la capacité de concentration et d’émerveillement a considérablement changé, la valorisation du patrimoine doit se réinventer. Nous soutenons dans ce travail que les outils numériques proposent des réponses pertinentes et inédites, mais qu’ils représentent aussi un défi à part entière pour être utilisés à bon escient. Loin d’être évidente, cette problématique requiert d’être replacée dans un cadre plus global qui implique plusieurs questionnements d’orientations philosophiques, tant sur le concept de patrimoine que sur les systèmes techniques et les nouvelles réalités numériques. Après avoir mis en place un cadre théorique et un vocabulaire stable (dont notre propre définition de la réalité augmentée), ce travail propose une approche à trois échelles distinctes : empirique, conjoncturelle et structurelle. Nous présentons le potentiel de la réalité augmentée pour le patrimoine et les éventuelles raisons des dysfonctionnements observés à un niveau conjoncturel. Nous proposons ensuite une réflexion sur les racines structurelles de ces problèmes ainsi qu’une modélisation du phénomène global qui, selon nous, sous-tend cette situation, à travers le concept de delta et de désajustement socio-technologique. Enfin, plusieurs études de cas sont présentées à travers la France, le Japon et le Brésil, ainsi que des restitutions d’entretiens
This thesis raises the question of the use of digital tools in heritage enhancement, and explores more precisely the potential of augmented reality. While heritage is going through profound changes and facing conflict dynamics, its ”mission” has become more complex and important than ever. Henceforth, the design of heritage experiences sees all its components transformed, whether it is the object, the audience, or the methods and tools to bring them together. The heritage is now dealing with an audience digitally equipped, of multiple ages and social origins, whose concentration and wonder abilities has changed considerably. The enhancement of heritage must be reinvented. In this thesis, we argue that digital tools offer relevant and innovative answers, but that they also represent a challenge in their own right to be used wisely. Far from being easy, this problem needs to be placed in a more global framework that involves several questions of philosophical orientations, both on the concept of heritage and on technical systems and new digital realities. After having established a theoretical framework and a stable vocabulary (including our own definition of augmented reality), this work proposes an approach at three distinct scales: empirical, situational and structural. We present the potential of augmented reality for heritage experiences and the possible reasons for the dysfunctions observed at a situational level. We propose a reflection on the structural roots of these problems as well as a theoretical model to illustrate the global phenomenon that, in our opinion, underlies this situation (through the concept of socio-technological delta and socio-technological discrepancy). Finally, several case studies are presented across France, Japan and Brazil, as well as the respective interviews and reports
2

Djeguede, V. Francis C. "La culture augmentée face à la crise de l'intégration socioculturelle : des rapports interculturels asymétriques à l'intégration symétrique." Electronic Thesis or Diss., Strasbourg, 2023. http://www.theses.fr/2023STRAG032.

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La cause systématique de la crise de l’intégration dans les politiques d’immigration-intégration actuelles en France serait liée à la persistance des rapports interculturels asymétriques. Face à cette crise de l’intégration nous proposons un modèle d’épistémologie interculturelle totale, celui de la culture augmentée, aux antipodes des catégories interculturelles asymétriques. La culture augmentée est la capacité intrinsèque à toute culture, par sa nature et sa forme, de se développer et de s’universaliser continuellement en intégrant symétriquement les autres entités socioculturelles. L’intégration symétrique ou co-apprentissage multilatéral et pluridimensionnel est la forme systématique de la culture augmentée et permet l’enrichissement interculturel indispensable au développement authentique et à l’universalisation des contenus culturels. L’intégration symétrique ou co-apprentissage multilatéral et pluridimensionnel induit et amplifie les procédés systématiques de la faculté universelle d’apprendre, forme universelle de la culture. Car apprendre c’est avant tout intégrer le réel en créant du sens. Ces procédés amplifiés dans l’intégration symétrique sont : la discussion argumentée ou intercompréhension ; la praxis intelligente et critique ou réappropriation à travers des rapports opératoires multimodaux suivant le protocole de l’essai-erreur ; la co-construction c’est-à-dire la co-validation et l’opérationnalisation des différents contenus culturels en présence
The systematic cause of integration crisis within politics of immigration in France, is related to persistence of intercultural asymetric relations. Confronted to this crisis, we have proposed the central concept of culture augmentée. Culture augmentee is the internally capacity of every culture, because of his nature and his form, to develop and universalize his self; by integrating symmetricaly the others sociocultural entities. The symmetrical integration or co-learning multilateral and pluridimensionnal facilitates the enrichment important for the authentic developpement and for universalisation of the cultural amounts. The symmetric integration implies and amplifies the systematic proceeds working in the universal faculty of learning, which constitutes the culture universal form. In fact, learn means integration. Those processes are: the argumented discussion or inter-understanding; the intelligent and critical practice or reappropraition by trial error protocol throughout operative and multimodal relations; the co-construction or co-validation and operationnalization of different cultural amounts
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Ghouaiel, Nehla. "Ingénierie de la conception de systèmes de réalité augmentée mobile : applications de la réalité augmentée mobile au tourisme culturel." Toulouse 3, 2014. http://thesesups.ups-tlse.fr/2538/.

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Le système M. A. R. T. S a été conçu avec l'objectif de proposer un nouveau mode de médiation au musée. Lorsque la visite au musée se déroule sans guide conférencier, les outils de médiation classiques comme l'audio-guide ou les étiquettes montrent rapidement leurs limites en termes d'interaction humaine. Nous proposons donc de permettre au visiteur d'interagir avec un guide humain virtuel appuyé de nos paradigmes d'interaction " Sélection Documentation Reconstruction", puisant leurs principes de la réalité augmentée. L'objectif, par le biais de nos propositions, est de créer les conditions propices à un contact riche avec la collection, et de donner au visiteur les outils nécessaires pour qu'il puisse vivre une expérience d'apprentissage riche au musée. Les expérimentations que nous avons menées vont dans ce sens, montrant l'efficacité de ce nouveau mode de médiation. Qui plus est, les principes d'interactions sont suffisamment généraux pour dépasser le cadre original de la visite guidée au musée et peuvent être exploitée pour une visite guidée à l'extérieur
M. A. R. T. S system was built in order to propose a new mode of museum mediation. When the museum visit take place without a human guide, classical mediation tools such as labels or audio-guide rapidly show their limits in terms of human interaction. We therefore propose to allow visitors to interact with a virtual human guide supported by our interaction paradigms "Selection Documentation Reconstruction", which are based on augmented reality. The aim behind our proposals is to ensure favorable conditions for a rich contact with collections, and provide the visitor with necessary tools enabling him to live a worthwhile learning experience in the museum. The experiments we have conducted go in this direction, showing the effectiveness of this new mode of museum mediation. Moreover, interactions principles are sufficiently general to be applied to other cultural heritage activities such as outdoor guided tours
4

Benarfa, Olfa. "Minorité dominante et construction identitaire : L’interaction des modes de consommation locaux, étrangers et globaux. Le cas de la commensalité au Qatar." Thesis, CY Cergy Paris Université, 2020. http://www.theses.fr/2020CYUN1054.

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En s’appuyant sur les théories du multiculturalisme et des intentions identitaires, et en tenant compte des limites des études sur les minorités ethniques qui ont été menées exclusivement dans des contextes occidentaux et qui ne permettent donc pas une généralisation théorique, cette thèse est une première tentative d’étudier les projets identitaires dans un contexte non-occidental, qui est l’état du Qatar. La présente recherche offre une perspective originale et unique sur l’étude des minorités en se focalisant sur le groupe d’accueil qui constitue ici le groupe minoritaire dominant culturellement. Les recherches passées se sont surtout penchées sur des situations opposées où les minorités sont principalement des immigrants qui sont culturellement dominés par une majorité d’accueil. Vu la nature collectiviste de la culture qatari et l’importance symbolique de l’expression identitaire dans la consommation alimentaire, le choix se porte sur l’étude de la commensalité en tant que prisme d’expression symbolique des projets identitaires des consommateurs. Ce champ d’étude constitue une autre des originalités et des apports de ce travail.Cette recherche mobilise plusieurs méthodes qualitatives et ethnographiques (les entretiens en profondeur, les focus groupes, la netnographie, la technique de photo élicitation, l’observation, les techniques projectives, etc.), ainsi qu’une nouvelle méthode qualitative empruntée à la discipline de la psychanalyse. Cette nouvelle technique est une réponse aux appels des spécialistes postcoloniaux à repenser l’utilisation des méthodes ethnographiques occidentales pour les communautés non occidentales. Le processus de mise en œuvre ainsi que les avantages et les limites de cette nouvelle technique sont également discutés.Les analyses suivent la logique de la phénoménologie et des approches herméneutiques, et les résultats montrent que la commensalité en tant que pratique culturelle et symbolique conduit au développement et à l’expression de différents projets identitaires que la littérature n’avait pas encore identifié. Les résultats ont également révélé que les consommateurs négocient continuellement entre des trajectoires identitaires concurrentes et parfois conflictuelles. Le but pour eux est de réussir à exprimer et à réduire une dissonance interne. Cette recherche s’inscrit dans la continuité des travaux de Oswald et de sa métaphore de l’oscillation identitaire, ainsi que de ceux d’Askegaard et ses collègues et leur métaphore du pendule oscillant. En effet, ce travail montre que les informants, non seulement oscillent entre différents projets identitaires où ils expérimentent une diversité d’intentions identitaires personnelles, mais se retrouvent très régulièrement autour d’une identité groupale commune et partagée dans le temps et dans l’espace où les projets identitaires personnels sont mis au second plan. L’auteur appelle cette dynamique identitaire le mouvement de l’accordéon pour rendre compte du mouvement élastique de dilatation vers des intentions identitaires multiples, puis de contracture vers une identité partagée traditionnelle et non négociée. Le mouvement de l’accordéon pourrait expliquer comment la société Qatarie réussi à rester unie malgré sa caractéristique minoritaire et comment les Qataris absorbent les codes culturels nouveaux en ayant le sentiment de ne pas mettre en danger leur cohésion culturelle
Drawing on multicultural and identity theories and based on a critique of studies on ethnic minorities that are exclusively conducted in Western contexts and do not allow for a theoretical consensus, this thesis is an initial attempt to investigate identity projects in a non-Western context, which is the state of Qatar. The current research offers an original and unique perspective on studying minorities by focusing on the local dominant minority group rather than the opposite classic situation where minorities are mainly immigrants who are dominated by a local majority group. Given the collectivistic nature of this context and the centrality of identity in food consumption, this research uses a very unique and an under-researched area of consumption, which is commensality, as a framework to study the symbolic meaning of this dimension and its impact on consumers’ identity negotiation and intentions.The current study uses several qualitative and ethnographic methods (e.g. semi-structured in-depth interviews, focus groups, netnography, photo elicitation, observation, projective techniques, etc.), as well as a new qualitative method borrowed from the psychoanalysis discipline. This technique comes as a response to postcolonial scholars’ calls for rethinking the use of Western ethnographic methods for non-Western communities. The implementation process and the advantages and limitations of this new technique are also discussed.Analyses follow the logic of phenomenology and hermeneutic approaches, and findings show that commensality as a cultural and symbolic practice led to the development and expression of different new identity projects that were not found in previous studies on minorities, and which depend on the contextual, historical and cultural forces. Results also reveal that consumers are continuously negotiating conflicting and competing trajectories of identities with the aim of reducing internal dissonance. Another interesting result emerges and expends Oswald’s idea of identity oscillation and Asckegaard et al.’s metaphor of the oscillating pendulum: it is a dynamic that the author named “the accordion movement”, where individuals not only oscillate between different identity projects, but they scatter and spread out in different directions where each has his/her own personal identity intentions, however they all meet at a common ground in favour of the group identity while putting on hold their personal identities. This elastic movement is akin to the accordion instrument expanding and contracting, and could explain how the Qatari society still manage to remain united despite their minority status, and how Qataris embrace and adopt new cultural codes without harming their cultural cohesion
5

Gay, Jean-Jacques. "Le spectateur augmenté face à l'Art Numérique comme organogenèse programmée." Electronic Thesis or Diss., Paris 8, 2018. http://www.theses.fr/2018PA080116.

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Depuis un demi siècle, les artistes des nouveaux médias nous montrent le chemin, les dangers et les promesses d’un monde électro-digital. Entre augmentation cognitive et totalitarisme des datas, en attendant l’Intelligence artificielle ; l’humanité numérique est en marche à travers les Cybermondes et les Nanomondes que nous offrent un monde fini.Avec les œuvres d’Art (dit) numériques, c’est le monde spectateur qui change de paradigme et s’hybride chaque jour. Univers d’un spectateur augmenté de prothèses et d’ubiquité consommatrice, dans une organogénèse digitale réticulée qui appelle à observer l’art d’aujourd’hui à l’aulne d’un nouveau coefficient spectateur.A la suite du coefficient d’art, coefficient d’interactivité, coefficient de numéricité et du coefficient d’expérience, nous allons proposer un coefficient spectateur destiné à faire la part des choses entre les œuvres d’art numériques et les outils électro-digitaux imaginés pour la médiation culturelle et la capture d'audience. Ce coefficient servirait à quantifier l’“aura spectateur” des œuvres praticables ou/et vivantes (génératives), qui augmente l’impact de la “rencontre spectateur” avec les œuvres reproductibles. Aura elle même issue des traces laissées par l’ensemble des spectateurs de ces œuvres d’art reproductibles. Pièces artistiques enrichies d’un palimpseste d’expériences qui renforcent la valeur de la magie de l’unicité de chaque création technologique. Œuvres praticables face auxquelles nous place jour après jour notre vie de spectateur contemporain
For half a century new media artists have been showing us the way, the dangers as well as the promises of an electro-digital world.Between cognitive augmentation and data totalitarianism and further expecting Artificial Intelligence; digital humanity is in motion through "Cyberworlds" and "Nanoworlds” brought to us by a finite world.Through pieces of so-called digital Art, the spectator universe goes through a paradigm shift and becomes more hybrid, every day. A spectator universe is augmented through protheses and consumer ubiquity inside a reticulated digital organogenesis that makes us contemplate today’s art through the yardstick of a novel ‘Spectator coefficient”.As a logical evolution from the “art coefficient”, “interactive coefficient”, “digital coefficient” and the “experience coefficient” we hereby propose a new “spectator coefficient” that is designed to differentiate between digital art work and electro-digital tools designed for cultural mediation and for audience-capturing purpose.This coefficient would be used to measure the “spectator aura” in practicable and/or living (or generative) artworks as it heightens the impact of reproducible works on the spectator experience. Works of art that are enriched with a palimpsest of experiences that reinforce the magical uniqueness of each technological creation. Works that, day after day, become practicable and in front of which our life of contemporary, augmented spectator places us
6

Gutkowski, Nicolas Joshua. "Designing Cultural Heritage Experiences for Head-Worn Augmented Reality." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103619.

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History education is important, as it provides context for current events today. Cultural heritage sites, such as historic buildings, ruins, or archaeological digs can provide a glimpse into the past. The use of different technologies, including augmented and virtual reality, to teach history has expanded. Augmented reality (AR) in particular can be used to enhance real artifacts and places to allow for deeper understanding. However, the experiences born out of these efforts primarily aim to enhance museum visits and are presented as handheld experiences on smartphones or tablets. The use of head-worn augmented reality for on-site history education is a gap. There is a need to examine how on-site historical experiences should be designed for AR headsets. This work aims to explore best practices of creating such experiences through a case study on the Solitude AR Tour. Additionally comparisons between designing for head-worn AR and handheld AR are presented.
Master of Science
There is a need for the general public to be informed on historical events which have shaped the present day. Informal education through museums or guided tours around historical sites provides an engaging method for people to become more knowledgeable on the details of a time period or a place's past. The use of augmented reality, which is the enhancement of the real-world through virtual content visible through some sort of display such as a smartphone, has been applied to history education in these settings. The educational apps created focus on adding onto museum exhibits, rather than historical locations such as buildings or other structures. Additionally they have focused on using smartphones or tablets as the medium for virtual content, rather than headsets, which involves wearing a display rather than holding one. This work aims to address the lack of headset-based, on-site history experiences by posing questions about what methods work best for designing such an app. Comparisons to handheld design are also made to provide information on how the approach differs.
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Bostanci, Gazi Erkan. "User tracking methods for augmented reality applications in cultural heritage." Thesis, University of Essex, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616992.

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Augmented Reality provides an entertaining means for displaying 3D reconstructions of ancient buildings in situ for cultural heritage. Finding the pose, position and orientation, of the user is crucial for such applications since this information will be used to define the viewpoint that will be used for rendering the models. Images acquired from a camera can be used as the background for such augmentations . To make the most out of this available information, these images can also be utilized to find a pose estimate. This thesis presents contributions for vision-based methods for estimating the pose of the user in both indoor and outdoor environments. First an evaluation of different feature detectors is presented, making use of spatial statistics to analyse the distribution of the features across the image, a property that is shown to affect the accuracy of the homography calculated from these features . An analysis of various filtering methods used for tracking was performed and an implementation of a SLAM system is presented. Due to several problems faced with this implementation, there is insufficient tracking accuracy due to linearity problems. An alternative, keyframe-based tracking algorithm is presented. Continuing with vision-based approaches, Kinect sensor was also used to find the pose of a user for in situ augmentations making use of the natural features in the environment. Skeleton-tracking was also found to be beneficial for such applications. The thesis then investigates combining the vision-based estimates with measurements from other sensors, GPS and DVIU, in order to improve the tracking accuracy in outdoor environments. The idea of using multiple models was investigated using a novel fuzzy rule-based approach to decide on the model that results in improved accuracy and faster convergence for the fusion filter. Finally, several AR applications are presented that make use of these methods . . The first one is for in situ augmentation for displaying historical columns and augmenting users , the second is a virtual visit to an ancient building and the third is a game which can also be played inside the augmentation of the building in the second application.
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RUGGERI, LUDOVICO. "Il facsimile digitale come strumento di interazione culturale. Realtà aumentata e virtuale per una fruizione immersiva e interattiva del Cultural Heritage." Doctoral thesis, Università Politecnica delle Marche, 2019. http://hdl.handle.net/11566/263262.

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L’obiettivo di questo lavoro di tesi è la ricerca e la definizione di un workflow che partendo dall’acquisizione e digitalizzazione del dato bi e tridimensionale di un Bene porti allo sviluppo di applicazioni di realtà virtuale e aumentata le quali, utilizzando le ultime tecnologie disponibili nel campo delle Information and Communication Technologies, permettano all’utente di fruire il patrimonio culturale secondo i linguaggi contemporanei. Seguendo il paradigma “learning by interacting” e utilizzando gli strumenti e le metodiche tipiche delle piattaforme di gaming, sono state sviluppate due applicazioni per la fruizione del Cultural Heritage: un’applicazione di realtà aumentata che permette di vedere, camminando direttamente sui resti del sito archeologico di Forum Sempronii, le principali architetture come erano un tempo e un’applicazione di realtà virtuale immersiva attraverso la quale è possibile navigare all’interno della ricostruzione del foro romano di Fanum Fortunae, vivendo una vera e propria esperienza interattiva e didattica. I principali temi trattati in questo lavoro sono stati quelli della digitalizzazione e della modellazione tridimensionale dei beni culturali in genere, volte da un lato alla tutela e preservazione del patrimonio culturale, dall’altro alla fruizione dello stesso tramite l’utilizzo delle più recenti tecnologie disponibili nel campo delle ICT. Un ruolo centrale in queste tematiche viene rivestito dal facsimile digitale: oggi la copia digitale è essa stessa patrimonio culturale. Questo lavoro inoltre mostra e sottolinea l’importanza della collaborazione tra diverse figure professionali (archeologi, architetti, informatici, grafici). Il risultato di questo lavoro è infatti costituito da diverse applicazioni dal forte carattere interdisciplinare, come auspicato dalle ultime direttive della Commissione Europea nell’anno europeo del patrimonio culturale.
The aim of this thesis is the research and the definition of a workflow that starting from the acquisition and digitization of bi and three-dimensional data of a cultural object leads to the development of virtual and augmented reality applications. These applications allow the user to exploit Cultural Heritage according to contemporary languages using the latest available Information and Communication Technologies. Two applications have been developed for the exploitation of Cultural Heritage, following the “learning by interacting” paradigm and using the tools and methods typical of gaming platforms: an augmented reality application that allows the user to see the main architectures as they were once, walking on the remains of the archaeological site of Forum Sempronii, and an immersive virtual reality application that allows the user to navigate within the virtual reconstruction of the Roman forum of Fanum Fortunae, experiencing a real interactive and didactic experience. The main themes faced in this work are the digitization and three-dimensional modeling of cultural heritage, aimed on the one hand at protecting and preserving cultural heritage and on the other on its exploitation through the use of the latest available technologies in the field of ICT. A central role in these issues is played by the digital facsimile: today the digital copy is itself cultural heritage. This work also shows and underlines the importance of collaboration between different professional figures (archaeologists, architects, informatics, graphic designers). The result of this work is in fact made up of different applications with a strong interdisciplinary character, as desired by the latest directives of the European Commission in the European Year of Cultural Heritage.
9

Maglieri, Giulia. "Augmented Reality per Cultural Heritage: un prototipo per le tombe di Koguryo." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.

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Seguendo l'onda del successo delle applicazioni di augmented reality si è pensato di realizzare un'applicazione web-based che sfrutta le tecnologie di realtà aumentata per favorire la valorizzazione di un sito archeologico patrimonio dell'UNESCO; ovvero le tombe del sito archeologico di Koguryo. La tesi è stata svolta in collaborazione con il Corso di Laurea Magistrale in Science for Conservation and Restoration of Cultural Heritage (dell’Ateneo di Bologna). Per poter procedere alla realizzazione del progetto ci si è posti tre obiettivi principali: • permettere a chi utilizza l’applicazione di poter immergersi in una ‘visita virtuale’ facendo sì che l’utente possa sentirsi trasportato direttamente in loco. • fornire tutte le informazioni necessarie per la miglior comprensione di ciò che si ha davanti e per fare questo si è cercato il metodo più diretto ed accattivante in modo che tali nozioni possano essere adatte a tutte le tipologie di visitatori che un ipotetico sito archeologico potrebbe ospitare. • come ultimo punto è stato fondamentale fornire il progetto finito di un web hosting in modo da renderlo accessibile sia da mobile che da desktop in qualsiasi momento e in qualsiasi luogo si voglia far partire questa esperienza. La realizzazione di questo prototipo è stata pensata come una sorta di apripista per il perfezionamento e innovamento di quest'ultimo integrando tutte le tecnologie più recenti e all'avanguardia della realtà aumentata.
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Karampelas, Stefanos. "Étude du changement de couleur des perles par traitement." Nantes, 2008. http://www.theses.fr/2008NANT2021.

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Nous avons démontré que les perles de culture d’eau douce des mollusques des genres Hyriopsis sont colorées, non pas par un seul pigment, mais par un mélange de pigments. Ces sont des « polyènes simples », non pas de caroténoïdes, ayant pour formule chimique générale R-(-CH=CH-)n-R’. Une série de pigments appartenant à la même famille est représentée dans les perles colorées et/où les coquilles des mollusques de 13 autres espèces. Les perles du genre Pinna sont les seules colorées par un mélange de caroténoïdes. Les perles et/où les coquilles colorées des mollusques des 7 espèces contiennent des porphyrines. Pour les pigments de quelques échantillons, nous avons pu décrire leurs caractéristiques spectroscopiques, mais pas leur nature exacte. Par exemple, la couleur jaune des perles de P. Maxima, P. Fucata et P. Margaritifera est due à la présence d’un pigment qui induit une absorption large entre environ 330 et 460 nm, avec deux maxima vers 355 et 435 nm. Les différentes couleurs des perles de P. Margaritifera sont causées par une superposition d’absorptions aux environs de 405, 435, 460, 495, 530, 585, 625, 650, 700 et 745 nm. Une grande partie des perles ayant une couleur obtenue par traitement présent une décomposition de la matière organique, provoquée par le traitement (pics Raman 1350 et 1600 cm-1 et absorptions centrées vers 280 nm ont des formes et des intensités relatives différentes par rapport à celles présentes dans les spectres des perles de couleur naturelle). De plus, quelques perles de couleur traitée présentent des pics Raman différents de ceux qui peuvent être observés pour les perles de couleur naturelle. La méthode déterminante pour la séparation des perles de couleur naturelle des perles de couleur traitée, est dépendante du mollusque d’origine. Quelquefois, il est nécessaire d’employer une combinaison de méthodes gemmologiques, dites « classiques », et de méthodes de laboratoire
This study demonstrates that natural colors of freshwater cultured pearls from mollusks of the Hyriopsis genus are due to colored mixtures of different pigments and not to a single pigment. This is a mixture of simple polyenes, not carotenoids, with general chemical formula R-(-CH=CH-)n-R’. A mixture of pigments from the same family is observed in colored pearls and/or the shells, from other 13 species. Pearls from the bivalve Pinna are the only pearls found until today with colors due to a mixture of carotenoids. Colored pearls and/or shells from 7 species contain a variety of porphyrins. In some samples it was not possible to identify the exact pigments but only their spectroscopic characteristics. The yellow color of pearls from P. Maxima, P. Fucata and P. Margaritifera is due to the reduction in reflectance from 330 to 460 nm, with peaks at about 355 and 435 nm. Different colors of pearls from P. Margaritifera are the result of a mixture of pigments with absorptions at 405, 435, 460, 495, 530, 585, 625, 650, 700 and 745 nm. The majority of treated-color samples show that treatments may decompose the pearls’ organic matter. Hence, their Raman spectra show broad bands at about 1350 and 1600 cm-1. Moreover, their reflectance spectra show differences in shape and relative intensities of peaks with center at 280 nm compared to the natural-colored samples. Additionally, some treated-color pearls show Raman peaks that have never observed to the natural-colored samples. Distinction between treated- and natural-color pearls strongly depends on the pearls’ mollusk. In some cases a combination of «classical» and advanced non-destructive gemological methods are necessary

Books on the topic "Culture augmentée":

1

Veltman, Kim H. Understanding new media: Augmented knowledge & culture. Calgary: University of Calgary Press, 2006.

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Batey, Jackie. Future fantasteek!: Issue no. 17. Jan. 2016. Brighton, UK: Damp Flat Books, 2016.

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Batey, Jackie. Future fantasteek!: Doom Scroll. Brighton, UK: Damp Flat Books, 2017.

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Batey, Jackie. Future fantasteek!: Fake News & Alternative Facts. Brighton, UK: Damp Flat Books, 2017.

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Baqué, Philippe. Un nouvel or noir: Le pillage des objets d'art en Afrique. Nouvelle édition revue et augmentée. Marseille: Agone, 2021.

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Polyakova, Anna, Tat'yana Sergeeva, and Irina Kitaeva. The continuous formation of the stochastic culture of schoolchildren in the context of the digital transformation of general education. ru: INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1876368.

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The material presented in the monograph shows the possibilities of continuous teaching of mathematics at school, namely, the significant potential of modern information and communication technologies, with the help of which it is possible to form elements of stochastic culture among students. Continuity in learning is considered from two positions: procedural and educational-cognitive. In addition, a distinctive feature of the book is the presentation of the digital transformation of general education as a way to overcome the "new digital divide". Methodological features of promising digital technologies (within the framework of teaching students the elements of the probabilistic and statistical line) that contribute to overcoming the "new digital divide": artificial intelligence, the Internet of Things, additive manufacturing, machine learning, blockchain, virtual and augmented reality are described. The solution of the main questions of probability theory and statistics in the 9th grade mathematics course is proposed to be carried out using a distance learning course built in the Moodle distance learning system. The content, structure and methodological features of the implementation of the stochastics course for students of grades 10-11 of a secondary school are based on the use of such tools in the educational process as an online calculator for plotting functions, the Wolfram Alpha service, Google Docs and Google Tables services, the Yaklass remote training, the Banktest website.<url>", interactive module "Galton Board", educational website "Mathematics at school". It will be interesting for students, undergraduates, postgraduates, mathematics teachers, as well as specialists improving their qualifications in the field of pedagogical education.
7

Schleiner, Anne-Marie. Transnational Play. NL Amsterdam: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.

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Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.
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Culture générale, 2e édition revue et augmentée. Ellipses, 2020. http://dx.doi.org/10.14375/np.9782340036499.

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Culture générale, 2e édition revue et augmentée. Ellipses, 2020. http://dx.doi.org/10.14375/np.9782340036499.

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dumont, rene. La culture du riz dans le delta du Tonkin, édition de 1935 revue, corrigée et augmentée. prince of songkla university, 1995.

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Book chapters on the topic "Culture augmentée":

1

Granova, Victoria, Atefeh Mashatan, and Ozgur Turetken. "Changing Hearts and Minds: The Role of Cybersecurity Champion Programs in Cybersecurity Culture." In Augmented Cognition, 416–28. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35017-7_26.

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Wright, Rewa. "Defacing the ‘Balloon Dog’: Art, Algorithmic Culture and Augmented Reality." In Augmented Reality Games II, 263–74. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6_12.

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Wright, Rewa. "Defacing the ‘Balloon Dog’: Art, Algorithmic Culture and Augmented Reality." In Augmented Reality Games II, 313–24. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0_15.

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Skwarek, Mark. "Augmented Reality Activism." In Springer Series on Cultural Computing, 3–29. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7_1.

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Skwarek, Mark. "Augmented Reality Activism." In Springer Series on Cultural Computing, 3–40. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5_1.

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Lv, Meiyu, Lei Wang, and Ke Yan. "Research on Cultural Tourism Experience Design Based on Augmented Reality." In Culture and Computing, 172–83. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50267-6_14.

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Fanini, Bruno, Alfonsina Pagano, Eva Pietroni, Daniele Ferdani, Emanuel Demetrescu, and Augusto Palombini. "Augmented Reality for Cultural Heritage." In Springer Handbooks, 391–411. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67822-7_16.

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Bartosik-Purgat, Małgorzata, and Tomasz Grzegorczyk. "Cross-cultural adoption of augmented reality – theories and practices." In International Business and Culture, 92–107. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781032636962-8.

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Oleas-Orozco, Jose A., Patricia Jara-Garzón, Nilton Marin-Tapia, Franklin Castillo, and Eduardo Navas. "Amazonian Pictograms, Ecuadorian Shuar Culture Applied in Augmented Reality AR for Cultural Dissemination." In Advances in Tourism, Technology and Systems, 103–14. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0337-5_9.

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Bryant, Peter T. "Evaluation of Performance." In Augmented Humanity, 199–223. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76445-6_7.

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AbstractAgents evaluate their performances to assess progress, learn, and improve. In doing so, they refer to criteria of various kinds. Some criteria are deeply encoded in mental models, organizational procedures, or cultural norms and logics, while other evaluative criteria are adaptive and may upregulate or downregulate, depending on the agent’s goals, expectations, and context. Here, too, digitalization is transformative. Artificial agents bring unprecedented power to the evaluation of performance, including the rapid intra-cyclical evaluation of ongoing processes. These mechanisms support feedforward guidance in real time. Therefore, when human and artificial agents combine in the evaluation of augmented performance, they face additional risks. Artificial evaluative processing could be fast and precise, while at the same time, human evaluation may be relatively sluggish and imprecise. Overall evaluations of performance could be distorted and dysfunctional.

Conference papers on the topic "Culture augmentée":

1

Aldama, Juan Alonso. "D’un état à l’autre : la question des limites." In Actes du congrès de l’Association Française de Sémiotique. Limoges: Université de Limoges, 2024. http://dx.doi.org/10.25965/as.8389.

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Dans un article publié en 2002, Claude Zilberberg signalait que « Seuils et limites apparaissent comme des points sensibles : quand ils sont approchés, atteints ou dépassés, ils déclenchent des programmes et des contre-programmes modaux d’assimilation et de dissimilation ». Les différentes formes de transition soulèvent, tant du point de vue moral qu’ontologique, la question des limites (l’humanité augmentée sera encore humaine, le changement climatique a atteint un point de non-retour, la transidentité effacera les frontières entre les sexes… ?) et suscitent des réactions, pour le dire avec les mots d’Umberto Eco, entre l’apocalyptique catastrophiste et l’intégration joyeuse. Cet article explore la notion de « limite » dans la sémiotique, en s’appuyant principalement sur les travaux de la sémiotique tensive et sur ceux de la sémiotique de la culture pour analyser les textes de loi sur la bioéthique de 2021 afin de comprendre de quelle manière ceux-ci « négocient » les limites entre l’impératif scientifique et social et principes éthiques.
2

Talha Farooqi, Abu, and Sourav Banerjea. "Visual Culture, Disciplinary Engagement and Drawing: Pedagogical Possibilities for an Indian Way of Architectural Thinking." In 2019 ACSA Teachers Conference. ACSA Press, 2019. http://dx.doi.org/10.35483/acsa.teach.2019.33.

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Architectural thinking and design process have always been dependent upon the representational medium and language of architecture – conventional drawings, diagramming, models, and iconography, to name a few. As a result of technological advancement (therefore possibilities) and socio-economic change, representation techniques have evolved, from conventional processes to ‘augment-ed reality’. Representation techniques and means in the production of architecture are critical to cover the conceptual range in which architecture can be created. This paper places this issue within the larger heterogeneous culture comprising technological, social, eco-nomic aspects and aims to unravel the conceptual underpinnings of the existing architectural thinking, representational culture in India. It examines ‘drawing’ as a convincing and disciplinary medium of language and representation and steers towards a ‘representation-al maxim’ between technology and value, discipline and consumption, tradition and modernity in the context of architectural thinking process in India.The forces of capitalism, globalization, consumer culture, celebrity and media culture, visual culture, technocracy have been instrumental in creating reality-based representational systems, which are reluctant to engage with the discipline of architecture and think beyond it. Steenson1 remarks about Augmented Reality “A novel form of spatial representation, which substitutes for the actual experience”. With access to augmented reality technology, the client no longer has to interpret the traditional plans, section and elevations, nor look into printed photomontage or virtual walkthroughs. He will be able to stand in his yet to come living room, go, on foot, from there to the kitchen, visit the bedrooms and, by doing so, get an ‘augmented’ experience of those spaces. Software is the agent of consumption, and it is only in the architectural process (thinking & delving), that this consumptive culture subsides, notwithstanding the fact that, for many architects and students, software and technology are steadily and consciously becoming ‘ends’ rather than ‘means’ in the design process.
3

Zhang, Yanxiang, and Fangbemi Abassin Sourou. ""Third-Person" Augmented Reality-Based Interactive Chinese Drama." In 2015 International Conference on Culture and Computing (Culture Computing). IEEE, 2015. http://dx.doi.org/10.1109/culture.and.computing.2015.21.

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Shim, Wonil, and Jong-Il Park. "Virtual Stamping to Arouse Interest Using Augmented Reality." In 2013 International Conference on Culture and Computing (Culture Computing). IEEE, 2013. http://dx.doi.org/10.1109/culturecomputing.2013.55.

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Seichter, Hartmut. "Benchworks - Augmented Reality Urban Design." In CAADRIA 2004: Culture, Technology and Architecture. CAADRIA, 2004. http://dx.doi.org/10.52842/conf.caadria.2004.937.

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Zhang, YanXiang, and Rongli Huang. "A Chinese Drama Rehearsal System Based on Phonetic Matching and Augmented Reality." In 2017 International Conference on Culture and Computing (Culture and Computing). IEEE, 2017. http://dx.doi.org/10.1109/culture.and.computing.2017.13.

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Gantzias, George. "AUGMENTED INTELLIGENT CULTURE IN HIGHER EDUCATION: THE MODEL "AUGMENTED INTELLIGENT SKILLS'." In 10th International Conference on Education and New Learning Technologies. IATED, 2018. http://dx.doi.org/10.21125/edulearn.2018.2572.

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Park, Soyoung, and Jin Won Choi. "Retrieving and Browsing Information of Building Equipment Using Augmented Reality Techniques." In CAADRIA 2004: Culture, Technology and Architecture. CAADRIA, 2004. http://dx.doi.org/10.52842/conf.caadria.2004.911.

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Mahmud, Abdullah Al, Dzmitry Aliakseyeu, and Jean-Bernard Martens. "Enabling Storytelling by Aphasics in an Augmented Home Environment." In People and Computers XXII Culture, Creativity, Interaction. BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/hci2008.20.

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Huang, Jiung-Yao, Chung-Hsien Tsai, Han-Ting Shang, and Azlina Ahmad. "Local Culture Learning with Mobile Augmented Reality Using Scaffolding." In Proceedings of the Serious Games Conference 2014. Singapore: Research Publishing Services, 2014. http://dx.doi.org/10.3850/978-981-09-0463-0_024.

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Reports on the topic "Culture augmentée":

1

Klochko, Oksana V., Vasyl M. Fedorets, Aleksandr D. Uchitel, and Vitaliy V. Hnatyuk. Methodological aspects of using augmented reality for improvement of the health preserving competence of a Physical Education teacher. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4405.

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The article deals with the results of the research aimed at the improvement of methodology of use of augmented reality for the development of health preserving competence of a Physical Education teacher under conditions of post-graduate education. From the point of Umwelt phenomenology, augmented reality is characterized by correspondence to nature, its cognitive, metaphoric, diverse, interactive, anthropomorphic nature. The article analyzes the vectors of using augmented reality in the professional activity of a Physical Education teacher, particularly the one that is aimed at health preservation. The software that may be used with this purpose has been described. The attitude of Physical Education teachers to the use of the augmented reality for preserving their students’ health and development of their motion skills, intellect and creativity was determined in the research. The results of the survey show that the majority of teachers positively react to the idea of using augmented reality in their professional activity. However, in some cases, not a fully formed understanding of this issue was observed. The ways of solving the stated problem could be the inclusion of augmented technologies’ techniques into the process of post-graduate education, taking into consideration the anthropological, ethical, cultural contexts as well as teacher involvement in the stated process.
2

Nezhyva, Liudmyla L., Svitlana P. Palamar, and Oksana S. Lytvyn. Perspectives on the use of augmented reality within the linguistic and literary field of primary education. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4415.

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The article analyzes the scientific sources on the problem of augmented reality in the educational field. There is a fragmentary rationale for new technology in primary school, to a greater extent the experience of scientists and practitioners relate to the integrated course “I am exploring the world”. The peculiarities of Ukrainian and foreign writers’ works with AR applications, which are appropriate to use during the classes of literary reading, are analyzed. The authors substantiated the prospect of augmented reality technology for mastering the artistic image of the world of literary work, the relevance of use of AR to modern educational challenges, and also demonstrated the possibility of immersion into the space of artistic creation and activation of students’ imagination with the help of AR applications. The article demonstrates the possibilities of use AR-technology for the development of emotional intelligence and creative thinking, solving educational tasks by setting up an active dialogue with literary heroes. The basic stages of the application of AR technologies in the literary reading lessons in accordance with the opportunities of the electronic resource are described: involvement; interaction; listening, reading and audition; research; creative work; evaluation. It is confirmed that in the process of using augmented reality technology during the reading lessons, the qualitative changes in the process of formation of the reader’s culture of the students of experimental classes appears, as well as the increase of motivation, development of emotional intelligence and creative thinking.
3

Palamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva, and Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4636.

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The article substantiates the importance of training future teachers to use AR technologies in the educational process of preschool and primary education. Scientific sources on the problem of AR application in education are analyzed. Possibilities of using AR in work with preschoolers and junior schoolchildren are considered. Aspects of research of the problem of introduction of AR in education carried out by modern foreign and domestic scientists are defined, namely: use of AR-applications in education; introduction of 3D technologies, virtual and augmented reality in the educational process of preschool and primary school; 3D, virtual and augmented reality technologies in higher education; increase of the efficiency of learning and motivating students through the use of AR-applications on smartphones; formation of reading culture by means of augmented reality technology; prospects for the use of augmented reality within the linguistic and literary field of preschool and primary education. The authors analyzed the specifics of toys with AR-applications, interactive alphabets, coloring books, encyclopedias and art books of Ukrainian and foreign writers, which should be used in working with children of preschool and primary school age; the possibilities of books for preschool children created with the help of augmented reality technologies are demonstrated. The relevance of the use of AR for the effective education and development of preschoolers and primary school children is determined. Problems in the application of AR in the educational process of modern domestic preschool education institutions are outlined. A method of diagnostic research of the level and features of readiness of future teachers to use AR in the educational process of preschool and primary education has been developed. Criteria, indicators are defined, the levels of development of the main components of the studied readiness (motivational, cognitive, activity) are characterized. The insufficiency of its formation in future teachers in the field of preschool and primary education; inconsistency between the peculiarities of training future teachers to use AR in professional activities and modern requirements for the quality of the educational process; the need to develop and implement a holistic system of formation of the studied readiness of future teachers in the conditions of higher pedagogical education are proved. A model of forming the readiness of future teachers to use AR in the educational process of preschool and primary education has been developed.
4

Audet, René, and Tom Lebrun. Livre blanc : L'intelligence artificielle et le monde du livre. Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique, September 2020. http://dx.doi.org/10.61737/zhxd1856.

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Québec et Montréal, le 21 septembre 2020 – L’intelligence artificielle (IA) dans le monde du livre est une réalité. En effet, elle n’est pas réservée aux plateformes de vente ou aux applications médicales. L’IA peut assister l’écriture, accompagner le travail éditorial ou encore aider le libraire. Elle peut répondre à des besoins criants ; malgré ses limites évidentes, elle permet d’envisager des applications inédites dans la chaîne du livre, qui font ici l’objet de recommandations précises. Ce livre blanc, rédigé par deux spécialistes du livre et de l’intelligence artificielle, vise à identifier des pistes d’action pour mettre l’IA au service des nombreux maillons du monde du livre. « Dans ce milieu, où doivent être menées les réflexions utiles à la planification de l’avenir immédiat de ce créneau culturel, l’idée d’une concertation de certains de ses acteurs sur l’utilisation d’IA (voire l’éventuelle mise en commun des données collectées) est une piste à suivre. » Cette concertation est appelée par nombre d’experts, qui témoignent dans ce Livre blanc des enjeux propres au contexte culturel actuel menacé par les géants du commerce : « Si l’IA appelle une vigilance constante concernant son utilisation, il paraît important pour les acteurs du monde du livre de rester très attentifs aux avancées technologiques, tant à ce qu’elles pourraient bousculer qu’à ce qu’elles pourraient apporter. » (Virginie Clayssen, Éditis / Commission numérique du Syndicat national de l’édition, France) Ainsi, « la voie dorée pour l’introduction d’IA, pensée comme intelligence augmentée, dans les différents maillons de la chaîne est sans aucun doute celle d’une exploitation des différentes données déjà disponibles ».
5

Lavadenz, Magaly, and Elvira Armas. An Exploratory Study of Bilingual Teacher Residencies in California. California Council on Teacher Education (CCTE), 2023. http://dx.doi.org/10.15365/ceel.article.2023.1.

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This research brief presents a study that explores the underexamined area of bilingual teacher residencies (BTRs) in California. The authors build upon research on teacher residencies to better understand the perspectives of program leaders- those who implement BTRs in Local Education Agencies (LEAs) and Institutions of Higher Education (IHEs). The study describes the program leaders’ insights into the implementation of BTRs at various stages of development and implementation based on the California Commission on Teacher Credentialing’s (CTC) funding phases from 2018 to 2023. Four findings are highlighted: 1) Forging New Relationships to Build on Community Cultural and Linguistic Wealth, 2) Designing Bilingual Teacher Residency District-University Partnerships and Programs, 3) The Burden of Support: Augmented Financial Barriers for Bilingual Teacher Residents and, 4) Bilingual Teacher Pedagogies: Critical Consciousness and Culturally Responsive Teaching. Based upon the findings, the research brief proposes three key recommendations for policy and practice to address the ongoing and projected California’s bilingual teacher shortages at the state and local levels: 1) Create Coherent and Articulated Cross-State Agency Efforts, 2) Differentiate Bilingual Networks of Support, and 3) Strengthen Bilingual Teacher Residency Communities of Practice.
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Arnett, Clint, Justin Lange, Ashley Boyd, Martin Page, and Donald Cropek. Expression and secretion of active Moringa oleifera coagulant protein in Bacillus subtilis. Engineer Research and Development Center (U.S.), August 2021. http://dx.doi.org/10.21079/11681/41546.

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Cationic polypeptide proteins found in the seeds of the tropical plant Moringa oleifera have coagulation efficiencies similar to aluminum and ferric sulfates without their recalcitrant nature. Although these proteins possess great potential to augment or replace traditional coagulants in water treatment, harvesting active protein from seeds is laborious and not cost-effective. Here, we describe an alternative method to express and secrete active M. oleifera coagulant protein (MO) in Bacillus subtilis. A plasmid library containing the MO gene and 173 different types of secretory signal peptides was created and cloned into B. subtilis strain RIK1285. Fourteen of 440 clones screened were capable of secreting MO with yields ranging from 55 to 122 mg/L of growth medium. The coagulant activity of the highest MO secreting clone was evaluated when grown on Luria broth, and cell-free medium from the culture was shown to reduce turbidity in a buffered kaolin suspension by approximately 90% compared with controls without the MO gene. The clone was also capable of secreting active MO when grown on a defined synthetic wastewater supplemented with 0.5% tryptone. Cell-free medium from the strain harboring the MO gene demonstrated more than a 2-fold reduction in turbidity compared with controls. Additionally, no significant amount of MO was observed without the addition of the synthetic wastewater, suggesting that it served as a source of nutrients for the effective expression and translocation of MO into the medium.
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Psuty, Norbert, Tanya Silveira, Andrea Habeck, Dennis Skidds, Sara Stevens, Katy Ames, and Glenn Liu. Northeast Coastal and Barrier Network geomorphological monitoring protocol: Part II ? coastal topography, version 2. National Park Service, 2024. http://dx.doi.org/10.36967/2301966.

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Coastal topography was ranked as one of the most important variables for monitoring following a review of potential vital signs in the coastal parks of the Northeast Coastal and Barrier Network (NCBN). Changes in coastal topography, whether caused by erosion or accretion, vary both spatially and temporally. Understanding these variations is key to early recognition of potential problems affecting natural and cultural resources in coastal parks. For managers, understanding spatial and temporal patterns of geomorphologic change is basic to optimal management of any coastal park because the interface of marine and land systems 1) is highly dynamic and driven by multiple forcing mechanisms, 2) results in alterations to resource patterns and dynamics at habitat and ecosystem levels, and 3) can eventually result in the loss of static resources. The establishment of local, long-term monitoring programs help us to understand the processes that are driving coastal change of beaches, dunes, and bluffs within the parks. This Coastal Topography Monitoring Protocol has been developed for use in the Northeast Coastal and Barrier Network parks. Monitoring is accomplished with survey-grade Global Positioning System (GPS)/Global Navigation Satellite Systems (GNSS) equipment that collects topographic data along pre-established transects spaced at regular intervals, augmented by more intense data-collection in areas of special concern to the parks. A network of high-quality survey control monuments (often referred to as benchmarks), used as accuracy assessment reference is located within each of the NCBN parks, providing a robust basis for long-term monitoring. Spring and/or fall surveys conducted in accordance with standard operating procedures generate coastal topography datasets that are organized and assembled by the NCBN data manager into a database for analysis and archival purposes. Dimensional parameters are measured to describe the beach-dune-bluff system, and attributes are compared and analyzed in a cross-shore and alongshore perspective, providing information about the temporal and spatial changes on beach-dune-bluff morphologies in the parks. The overall goal is to create a replicable means of data gathering that is efficient, adheres to scientific principles, and meets the management needs of the coastal parks.
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Bacharach, Eran, and Sagar Goyal. Generation of Avian Pneumovirus Modified Clones for the Development of Attenuated Vaccines. United States Department of Agriculture, November 2008. http://dx.doi.org/10.32747/2008.7696541.bard.

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Abstract (one page maximum, single spaced), include: List the original objectives, as defined in the approved proposal, and any revisions made at the beginning or during the course of project: The main goal described in our original proposal has been the development of a molecular infectious clone of the avian metapneumovirus subtype B (aMPV-B) and the modification of this clone to create mutated viruses for the development of attenuated vaccines. The Achievements and Appendix/Part I sections of this report describes the accomplishments in creating such a molecular clone. These sections also contain the results of a longitudinal study that we made in Israel, demonstrating the infiltration of field strains of aMPV into vaccinated flocks and emphasizing the need for the development of better vaccines. We also describe our unexpected findings regarding the ability of aMPV to establish persistent infection in cell cultures. Although this direction of research was not described in the original proposal we feel that it is highly important for the understanding of aMPV pathogenesis. For example, this direction has provided us with evidence showing that aMPV replication can augment influenza replication. Moreover, we observed that viruses that were produced from chronically-infected cells show reduced ciliostasis. Accordingly, we carried vaccination trials using such viruses. In the original grant proposal we also offered that the American lab will clone and express immunomodulators in the context of an aMPV -based replicon that the Israeli lab has generated. However, as we reported in our annual reports, further analysis of this replicon by the Israeli lab has revealed that the level of expression achieved by this vehicle is relatively poor; thus, the American lab has focused on sequencing the genomes of different aMPV-C isolates that differ in their virulence (including vaccine strains). Achievements and Appendix/Part II sections of this report include the summary of this effort. Background to the topic: The aMPVs belong to the paramyxoviridae family and cause mild to severe respiratory tract diseases mainly in turkeys and also in chickens. Four aMPV subgroups, A, B, C and D, have been characterized; in Israel aMPV-A and B are the common subtypes while in the USA type C is the prevalent one. Although vaccine strains do exist for aMPVs, they do not always provide full protection against virulent strains and the vaccines themselves may induce disease to some extent. Improved vaccines against aMPV are needed, to achieve better protection of the poultry industry against this pathogen. Major conclusions, solutions, achievements: We isolated aMPV-B from a diseased flock and accomplished the sequencing and cloning of its full-genome. In addition, we cloned the four genes encoding the viral replicase. These should serve as the platform for generation of modified aMPV-Bs from molecular clones. We also identified aMPVs that are attenuated in respect to their ciliostatic activity and accordingly showed the potential of such viruses as vaccine strains. For aMPV-C, the different mutations scattered along the genome of different isolates with varied virulence have been determined. Implications, both scientific and agricultural: The newly identified pattern of mutations in attenuated strains will allow better understanding of the pathogenicity of aMPV and the generation of aMPV molecular clones, together with isolation of strains with attenuated ciliostatic activity should generate improved vaccine strains Abstract (one page maximum, single spaced), include: List the original objectives, as defined in the approved proposal, and any revisions made at the beginning or during the course of project: The main goal described in our original proposal has been the development of a molecular infectious clone of the avian metapneumovirus subtype B (aMPV-B) and the modification of this clone to create mutated viruses for the development of attenuated vaccines. The Achievements and Appendix/Part I sections of this report describes the accomplishments in creating such a molecular clone. These sections also contain the results of a longitudinal study that we made in Israel, demonstrating the infiltration of field strains of aMPV into vaccinated flocks and emphasizing the need for the development of better vaccines. We also describe our unexpected findings regarding the ability of aMPV to establish persistent infection in cell cultures. Although this direction of research was not described in the original proposal we feel that it is highly important for the understanding of aMPV pathogenesis. For example, this direction has provided us with evidence showing that aMPV replication can augment influenza replication. Moreover, we observed that viruses that were produced from chronically-infected cells show reduced ciliostasis. Accordingly, we carried vaccination trials using such viruses. In the original grant proposal we also offered that the American lab will clone and express immunomodulators in the context of an aMPV -based replicon that the Israeli lab has generated. However, as we reported in our annual reports, further analysis of this replicon by the Israeli lab has revealed that the level of expression achieved by this vehicle is relatively poor; thus, the American lab has focused on sequencing the genomes of different aMPV-C isolates that differ in their virulence (including vaccine strains). Achievements and Appendix/Part II sections of this report include the summary of this effort. Background to the topic: The aMPVs belong to the paramyxoviridae family and cause mild to severe respiratory tract diseases mainly in turkeys and also in chickens. Four aMPV subgroups, A, B, C and D, have been characterized; in Israel aMPV-A and B are the common subtypes while in the USA type C is the prevalent one. Although vaccine strains do exist for aMPVs, they do not always provide full protection against virulent strains and the vaccines themselves may induce disease to some extent. Improved vaccines against aMPV are needed, to achieve better protection of the poultry industry against this pathogen. Major conclusions, solutions, achievements: We isolated aMPV-B from a diseased flock and accomplished the sequencing and cloning of its full-genome. In addition, we cloned the four genes encoding the viral replicase. These should serve as the platform for generation of modified aMPV-Bs from molecular clones. We also identified aMPVs that are attenuated in respect to their ciliostatic activity and accordingly showed the potential of such viruses as vaccine strains. For aMPV-C, the different mutations scattered along the genome of different isolates with varied virulence have been determined. Implications, both scientific and agricultural: The newly identified pattern of mutations in attenuated strains will allow better understanding of the pathogenicity of aMPV and the generation of aMPV molecular clones, together with isolation of strains with attenuated ciliostatic activity should generate improved vaccine strains.

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