Academic literature on the topic 'Culture augmentée'
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Journal articles on the topic "Culture augmentée":
Chapelain, Brigitte. "De nouvelles médiations numériques au service de la culture augmentée." Hermès 61, no. 3 (2011): 106. http://dx.doi.org/10.3917/herm.061.0106.
CHAPELAIN, Brigitte. "De nouvelles médiations numériques au service de la culture augmentée (encadré)." Hermès, no. 61 (2011): , [ p.]. http://dx.doi.org/10.4267/2042/45513.
Favre-Brun, Aurélie, and Livio De Luca. "De l'acquisition 3D à la réalité augmentée : le cas de l'église de la chartreuse pontificale de Villeneuve-lès-Avignon (Gard)." Revue Française de Photogrammétrie et de Télédétection, no. 196 (April 15, 2014): 52–58. http://dx.doi.org/10.52638/rfpt.2011.37.
Brault, Jean-Rémi. "Pivot, Bernard. Le métier de lire. Réponses à Pierre Nora; d’Apostrophes à Bouillon de culture. Nouvelle édition augmentée. [Paris] : Gallimard [2001]. 347 p. (Collection Folio, 3552)." Documentation et bibliothèques 48, no. 1 (2002): 29. http://dx.doi.org/10.7202/1030473ar.
Bushinsky, D. A. "Effects of parathyroid hormone on net proton flux from neonatal mouse calvariae." American Journal of Physiology-Renal Physiology 252, no. 4 (April 1, 1987): F585—F589. http://dx.doi.org/10.1152/ajprenal.1987.252.4.f585.
Hashimoto, Shin-ichi, Muneo Yamada, Kazuo Motoyoshi, and Kiyoko S. Akagawa. "Enhancement of Macrophage Colony-Stimulating Factor–Induced Growth and Differentiation of Human Monocytes by Interleukin-10." Blood 89, no. 1 (January 1, 1997): 315–21. http://dx.doi.org/10.1182/blood.v89.1.315.
Hashimoto, Shin-ichi, Muneo Yamada, Kazuo Motoyoshi, and Kiyoko S. Akagawa. "Enhancement of Macrophage Colony-Stimulating Factor–Induced Growth and Differentiation of Human Monocytes by Interleukin-10." Blood 89, no. 1 (January 1, 1997): 315–21. http://dx.doi.org/10.1182/blood.v89.1.315.315_315_321.
Rouquet, Tristan. "Belot (Robert), Lucien Rebatet. Le fascisme comme contre-culture, Rennes, Presses universitaires de Rennes, coll. « Histoire », 2015, 440 p., réédition refondue, revue et augmentée de Lucien Rebatet, un itinéraire fasciste (Paris, Le Seuil, 1994)." Politix 115, no. 3 (2016): 229. http://dx.doi.org/10.3917/pox.115.0229.
Okutsu, Mitsuharu, Kenji Ishii, Kai Jun Niu, and Ryoichi Nagatomi. "Cortisol-induced CXCR4 augmentation mobilizes T lymphocytes after acute physical stress." American Journal of Physiology-Regulatory, Integrative and Comparative Physiology 288, no. 3 (March 2005): R591—R599. http://dx.doi.org/10.1152/ajpregu.00438.2004.
Okada, M., M. Kitahara, S. Kishimoto, T. Matsuda, T. Hirano, and T. Kishimoto. "IL-6/BSF-2 functions as a killer helper factor in the in vitro induction of cytotoxic T cells." Journal of Immunology 141, no. 5 (September 1, 1988): 1543–49. http://dx.doi.org/10.4049/jimmunol.141.5.1543.
Dissertations / Theses on the topic "Culture augmentée":
Guerville-Ballé, Alice. "Valorisation du patrimoine et techniques multimédia : de nouvelles technologies pour de nouveaux publics, l'avenir de la valorisation patrimoniale?" Thesis, Pau, 2019. http://www.theses.fr/2019PAUU1067.
This thesis raises the question of the use of digital tools in heritage enhancement, and explores more precisely the potential of augmented reality. While heritage is going through profound changes and facing conflict dynamics, its ”mission” has become more complex and important than ever. Henceforth, the design of heritage experiences sees all its components transformed, whether it is the object, the audience, or the methods and tools to bring them together. The heritage is now dealing with an audience digitally equipped, of multiple ages and social origins, whose concentration and wonder abilities has changed considerably. The enhancement of heritage must be reinvented. In this thesis, we argue that digital tools offer relevant and innovative answers, but that they also represent a challenge in their own right to be used wisely. Far from being easy, this problem needs to be placed in a more global framework that involves several questions of philosophical orientations, both on the concept of heritage and on technical systems and new digital realities. After having established a theoretical framework and a stable vocabulary (including our own definition of augmented reality), this work proposes an approach at three distinct scales: empirical, situational and structural. We present the potential of augmented reality for heritage experiences and the possible reasons for the dysfunctions observed at a situational level. We propose a reflection on the structural roots of these problems as well as a theoretical model to illustrate the global phenomenon that, in our opinion, underlies this situation (through the concept of socio-technological delta and socio-technological discrepancy). Finally, several case studies are presented across France, Japan and Brazil, as well as the respective interviews and reports
Djeguede, V. Francis C. "La culture augmentée face à la crise de l'intégration socioculturelle : des rapports interculturels asymétriques à l'intégration symétrique." Electronic Thesis or Diss., Strasbourg, 2023. http://www.theses.fr/2023STRAG032.
The systematic cause of integration crisis within politics of immigration in France, is related to persistence of intercultural asymetric relations. Confronted to this crisis, we have proposed the central concept of culture augmentée. Culture augmentee is the internally capacity of every culture, because of his nature and his form, to develop and universalize his self; by integrating symmetricaly the others sociocultural entities. The symmetrical integration or co-learning multilateral and pluridimensionnal facilitates the enrichment important for the authentic developpement and for universalisation of the cultural amounts. The symmetric integration implies and amplifies the systematic proceeds working in the universal faculty of learning, which constitutes the culture universal form. In fact, learn means integration. Those processes are: the argumented discussion or inter-understanding; the intelligent and critical practice or reappropraition by trial error protocol throughout operative and multimodal relations; the co-construction or co-validation and operationnalization of different cultural amounts
Ghouaiel, Nehla. "Ingénierie de la conception de systèmes de réalité augmentée mobile : applications de la réalité augmentée mobile au tourisme culturel." Toulouse 3, 2014. http://thesesups.ups-tlse.fr/2538/.
M. A. R. T. S system was built in order to propose a new mode of museum mediation. When the museum visit take place without a human guide, classical mediation tools such as labels or audio-guide rapidly show their limits in terms of human interaction. We therefore propose to allow visitors to interact with a virtual human guide supported by our interaction paradigms "Selection Documentation Reconstruction", which are based on augmented reality. The aim behind our proposals is to ensure favorable conditions for a rich contact with collections, and provide the visitor with necessary tools enabling him to live a worthwhile learning experience in the museum. The experiments we have conducted go in this direction, showing the effectiveness of this new mode of museum mediation. Moreover, interactions principles are sufficiently general to be applied to other cultural heritage activities such as outdoor guided tours
Benarfa, Olfa. "Minorité dominante et construction identitaire : L’interaction des modes de consommation locaux, étrangers et globaux. Le cas de la commensalité au Qatar." Thesis, CY Cergy Paris Université, 2020. http://www.theses.fr/2020CYUN1054.
Drawing on multicultural and identity theories and based on a critique of studies on ethnic minorities that are exclusively conducted in Western contexts and do not allow for a theoretical consensus, this thesis is an initial attempt to investigate identity projects in a non-Western context, which is the state of Qatar. The current research offers an original and unique perspective on studying minorities by focusing on the local dominant minority group rather than the opposite classic situation where minorities are mainly immigrants who are dominated by a local majority group. Given the collectivistic nature of this context and the centrality of identity in food consumption, this research uses a very unique and an under-researched area of consumption, which is commensality, as a framework to study the symbolic meaning of this dimension and its impact on consumers’ identity negotiation and intentions.The current study uses several qualitative and ethnographic methods (e.g. semi-structured in-depth interviews, focus groups, netnography, photo elicitation, observation, projective techniques, etc.), as well as a new qualitative method borrowed from the psychoanalysis discipline. This technique comes as a response to postcolonial scholars’ calls for rethinking the use of Western ethnographic methods for non-Western communities. The implementation process and the advantages and limitations of this new technique are also discussed.Analyses follow the logic of phenomenology and hermeneutic approaches, and findings show that commensality as a cultural and symbolic practice led to the development and expression of different new identity projects that were not found in previous studies on minorities, and which depend on the contextual, historical and cultural forces. Results also reveal that consumers are continuously negotiating conflicting and competing trajectories of identities with the aim of reducing internal dissonance. Another interesting result emerges and expends Oswald’s idea of identity oscillation and Asckegaard et al.’s metaphor of the oscillating pendulum: it is a dynamic that the author named “the accordion movement”, where individuals not only oscillate between different identity projects, but they scatter and spread out in different directions where each has his/her own personal identity intentions, however they all meet at a common ground in favour of the group identity while putting on hold their personal identities. This elastic movement is akin to the accordion instrument expanding and contracting, and could explain how the Qatari society still manage to remain united despite their minority status, and how Qataris embrace and adopt new cultural codes without harming their cultural cohesion
Gay, Jean-Jacques. "Le spectateur augmenté face à l'Art Numérique comme organogenèse programmée." Electronic Thesis or Diss., Paris 8, 2018. http://www.theses.fr/2018PA080116.
For half a century new media artists have been showing us the way, the dangers as well as the promises of an electro-digital world.Between cognitive augmentation and data totalitarianism and further expecting Artificial Intelligence; digital humanity is in motion through "Cyberworlds" and "Nanoworlds” brought to us by a finite world.Through pieces of so-called digital Art, the spectator universe goes through a paradigm shift and becomes more hybrid, every day. A spectator universe is augmented through protheses and consumer ubiquity inside a reticulated digital organogenesis that makes us contemplate today’s art through the yardstick of a novel ‘Spectator coefficient”.As a logical evolution from the “art coefficient”, “interactive coefficient”, “digital coefficient” and the “experience coefficient” we hereby propose a new “spectator coefficient” that is designed to differentiate between digital art work and electro-digital tools designed for cultural mediation and for audience-capturing purpose.This coefficient would be used to measure the “spectator aura” in practicable and/or living (or generative) artworks as it heightens the impact of reproducible works on the spectator experience. Works of art that are enriched with a palimpsest of experiences that reinforce the magical uniqueness of each technological creation. Works that, day after day, become practicable and in front of which our life of contemporary, augmented spectator places us
Gutkowski, Nicolas Joshua. "Designing Cultural Heritage Experiences for Head-Worn Augmented Reality." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103619.
Master of Science
There is a need for the general public to be informed on historical events which have shaped the present day. Informal education through museums or guided tours around historical sites provides an engaging method for people to become more knowledgeable on the details of a time period or a place's past. The use of augmented reality, which is the enhancement of the real-world through virtual content visible through some sort of display such as a smartphone, has been applied to history education in these settings. The educational apps created focus on adding onto museum exhibits, rather than historical locations such as buildings or other structures. Additionally they have focused on using smartphones or tablets as the medium for virtual content, rather than headsets, which involves wearing a display rather than holding one. This work aims to address the lack of headset-based, on-site history experiences by posing questions about what methods work best for designing such an app. Comparisons to handheld design are also made to provide information on how the approach differs.
Bostanci, Gazi Erkan. "User tracking methods for augmented reality applications in cultural heritage." Thesis, University of Essex, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616992.
RUGGERI, LUDOVICO. "Il facsimile digitale come strumento di interazione culturale. Realtà aumentata e virtuale per una fruizione immersiva e interattiva del Cultural Heritage." Doctoral thesis, Università Politecnica delle Marche, 2019. http://hdl.handle.net/11566/263262.
The aim of this thesis is the research and the definition of a workflow that starting from the acquisition and digitization of bi and three-dimensional data of a cultural object leads to the development of virtual and augmented reality applications. These applications allow the user to exploit Cultural Heritage according to contemporary languages using the latest available Information and Communication Technologies. Two applications have been developed for the exploitation of Cultural Heritage, following the “learning by interacting” paradigm and using the tools and methods typical of gaming platforms: an augmented reality application that allows the user to see the main architectures as they were once, walking on the remains of the archaeological site of Forum Sempronii, and an immersive virtual reality application that allows the user to navigate within the virtual reconstruction of the Roman forum of Fanum Fortunae, experiencing a real interactive and didactic experience. The main themes faced in this work are the digitization and three-dimensional modeling of cultural heritage, aimed on the one hand at protecting and preserving cultural heritage and on the other on its exploitation through the use of the latest available technologies in the field of ICT. A central role in these issues is played by the digital facsimile: today the digital copy is itself cultural heritage. This work also shows and underlines the importance of collaboration between different professional figures (archaeologists, architects, informatics, graphic designers). The result of this work is in fact made up of different applications with a strong interdisciplinary character, as desired by the latest directives of the European Commission in the European Year of Cultural Heritage.
Maglieri, Giulia. "Augmented Reality per Cultural Heritage: un prototipo per le tombe di Koguryo." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
Karampelas, Stefanos. "Étude du changement de couleur des perles par traitement." Nantes, 2008. http://www.theses.fr/2008NANT2021.
This study demonstrates that natural colors of freshwater cultured pearls from mollusks of the Hyriopsis genus are due to colored mixtures of different pigments and not to a single pigment. This is a mixture of simple polyenes, not carotenoids, with general chemical formula R-(-CH=CH-)n-R’. A mixture of pigments from the same family is observed in colored pearls and/or the shells, from other 13 species. Pearls from the bivalve Pinna are the only pearls found until today with colors due to a mixture of carotenoids. Colored pearls and/or shells from 7 species contain a variety of porphyrins. In some samples it was not possible to identify the exact pigments but only their spectroscopic characteristics. The yellow color of pearls from P. Maxima, P. Fucata and P. Margaritifera is due to the reduction in reflectance from 330 to 460 nm, with peaks at about 355 and 435 nm. Different colors of pearls from P. Margaritifera are the result of a mixture of pigments with absorptions at 405, 435, 460, 495, 530, 585, 625, 650, 700 and 745 nm. The majority of treated-color samples show that treatments may decompose the pearls’ organic matter. Hence, their Raman spectra show broad bands at about 1350 and 1600 cm-1. Moreover, their reflectance spectra show differences in shape and relative intensities of peaks with center at 280 nm compared to the natural-colored samples. Additionally, some treated-color pearls show Raman peaks that have never observed to the natural-colored samples. Distinction between treated- and natural-color pearls strongly depends on the pearls’ mollusk. In some cases a combination of «classical» and advanced non-destructive gemological methods are necessary
Books on the topic "Culture augmentée":
Veltman, Kim H. Understanding new media: Augmented knowledge & culture. Calgary: University of Calgary Press, 2006.
Batey, Jackie. Future fantasteek!: Issue no. 17. Jan. 2016. Brighton, UK: Damp Flat Books, 2016.
Batey, Jackie. Future fantasteek!: Doom Scroll. Brighton, UK: Damp Flat Books, 2017.
Batey, Jackie. Future fantasteek!: Fake News & Alternative Facts. Brighton, UK: Damp Flat Books, 2017.
Baqué, Philippe. Un nouvel or noir: Le pillage des objets d'art en Afrique. Nouvelle édition revue et augmentée. Marseille: Agone, 2021.
Polyakova, Anna, Tat'yana Sergeeva, and Irina Kitaeva. The continuous formation of the stochastic culture of schoolchildren in the context of the digital transformation of general education. ru: INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1876368.
Schleiner, Anne-Marie. Transnational Play. NL Amsterdam: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Culture générale, 2e édition revue et augmentée. Ellipses, 2020. http://dx.doi.org/10.14375/np.9782340036499.
Culture générale, 2e édition revue et augmentée. Ellipses, 2020. http://dx.doi.org/10.14375/np.9782340036499.
dumont, rene. La culture du riz dans le delta du Tonkin, édition de 1935 revue, corrigée et augmentée. prince of songkla university, 1995.
Book chapters on the topic "Culture augmentée":
Granova, Victoria, Atefeh Mashatan, and Ozgur Turetken. "Changing Hearts and Minds: The Role of Cybersecurity Champion Programs in Cybersecurity Culture." In Augmented Cognition, 416–28. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35017-7_26.
Wright, Rewa. "Defacing the ‘Balloon Dog’: Art, Algorithmic Culture and Augmented Reality." In Augmented Reality Games II, 263–74. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6_12.
Wright, Rewa. "Defacing the ‘Balloon Dog’: Art, Algorithmic Culture and Augmented Reality." In Augmented Reality Games II, 313–24. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0_15.
Skwarek, Mark. "Augmented Reality Activism." In Springer Series on Cultural Computing, 3–29. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7_1.
Skwarek, Mark. "Augmented Reality Activism." In Springer Series on Cultural Computing, 3–40. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5_1.
Lv, Meiyu, Lei Wang, and Ke Yan. "Research on Cultural Tourism Experience Design Based on Augmented Reality." In Culture and Computing, 172–83. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50267-6_14.
Fanini, Bruno, Alfonsina Pagano, Eva Pietroni, Daniele Ferdani, Emanuel Demetrescu, and Augusto Palombini. "Augmented Reality for Cultural Heritage." In Springer Handbooks, 391–411. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67822-7_16.
Bartosik-Purgat, Małgorzata, and Tomasz Grzegorczyk. "Cross-cultural adoption of augmented reality – theories and practices." In International Business and Culture, 92–107. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781032636962-8.
Oleas-Orozco, Jose A., Patricia Jara-Garzón, Nilton Marin-Tapia, Franklin Castillo, and Eduardo Navas. "Amazonian Pictograms, Ecuadorian Shuar Culture Applied in Augmented Reality AR for Cultural Dissemination." In Advances in Tourism, Technology and Systems, 103–14. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0337-5_9.
Bryant, Peter T. "Evaluation of Performance." In Augmented Humanity, 199–223. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76445-6_7.
Conference papers on the topic "Culture augmentée":
Aldama, Juan Alonso. "D’un état à l’autre : la question des limites." In Actes du congrès de l’Association Française de Sémiotique. Limoges: Université de Limoges, 2024. http://dx.doi.org/10.25965/as.8389.
Talha Farooqi, Abu, and Sourav Banerjea. "Visual Culture, Disciplinary Engagement and Drawing: Pedagogical Possibilities for an Indian Way of Architectural Thinking." In 2019 ACSA Teachers Conference. ACSA Press, 2019. http://dx.doi.org/10.35483/acsa.teach.2019.33.
Zhang, Yanxiang, and Fangbemi Abassin Sourou. ""Third-Person" Augmented Reality-Based Interactive Chinese Drama." In 2015 International Conference on Culture and Computing (Culture Computing). IEEE, 2015. http://dx.doi.org/10.1109/culture.and.computing.2015.21.
Shim, Wonil, and Jong-Il Park. "Virtual Stamping to Arouse Interest Using Augmented Reality." In 2013 International Conference on Culture and Computing (Culture Computing). IEEE, 2013. http://dx.doi.org/10.1109/culturecomputing.2013.55.
Seichter, Hartmut. "Benchworks - Augmented Reality Urban Design." In CAADRIA 2004: Culture, Technology and Architecture. CAADRIA, 2004. http://dx.doi.org/10.52842/conf.caadria.2004.937.
Zhang, YanXiang, and Rongli Huang. "A Chinese Drama Rehearsal System Based on Phonetic Matching and Augmented Reality." In 2017 International Conference on Culture and Computing (Culture and Computing). IEEE, 2017. http://dx.doi.org/10.1109/culture.and.computing.2017.13.
Gantzias, George. "AUGMENTED INTELLIGENT CULTURE IN HIGHER EDUCATION: THE MODEL "AUGMENTED INTELLIGENT SKILLS'." In 10th International Conference on Education and New Learning Technologies. IATED, 2018. http://dx.doi.org/10.21125/edulearn.2018.2572.
Park, Soyoung, and Jin Won Choi. "Retrieving and Browsing Information of Building Equipment Using Augmented Reality Techniques." In CAADRIA 2004: Culture, Technology and Architecture. CAADRIA, 2004. http://dx.doi.org/10.52842/conf.caadria.2004.911.
Mahmud, Abdullah Al, Dzmitry Aliakseyeu, and Jean-Bernard Martens. "Enabling Storytelling by Aphasics in an Augmented Home Environment." In People and Computers XXII Culture, Creativity, Interaction. BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/hci2008.20.
Huang, Jiung-Yao, Chung-Hsien Tsai, Han-Ting Shang, and Azlina Ahmad. "Local Culture Learning with Mobile Augmented Reality Using Scaffolding." In Proceedings of the Serious Games Conference 2014. Singapore: Research Publishing Services, 2014. http://dx.doi.org/10.3850/978-981-09-0463-0_024.
Reports on the topic "Culture augmentée":
Klochko, Oksana V., Vasyl M. Fedorets, Aleksandr D. Uchitel, and Vitaliy V. Hnatyuk. Methodological aspects of using augmented reality for improvement of the health preserving competence of a Physical Education teacher. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4405.
Nezhyva, Liudmyla L., Svitlana P. Palamar, and Oksana S. Lytvyn. Perspectives on the use of augmented reality within the linguistic and literary field of primary education. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4415.
Palamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva, and Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4636.
Audet, René, and Tom Lebrun. Livre blanc : L'intelligence artificielle et le monde du livre. Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique, September 2020. http://dx.doi.org/10.61737/zhxd1856.
Lavadenz, Magaly, and Elvira Armas. An Exploratory Study of Bilingual Teacher Residencies in California. California Council on Teacher Education (CCTE), 2023. http://dx.doi.org/10.15365/ceel.article.2023.1.
Arnett, Clint, Justin Lange, Ashley Boyd, Martin Page, and Donald Cropek. Expression and secretion of active Moringa oleifera coagulant protein in Bacillus subtilis. Engineer Research and Development Center (U.S.), August 2021. http://dx.doi.org/10.21079/11681/41546.
Psuty, Norbert, Tanya Silveira, Andrea Habeck, Dennis Skidds, Sara Stevens, Katy Ames, and Glenn Liu. Northeast Coastal and Barrier Network geomorphological monitoring protocol: Part II ? coastal topography, version 2. National Park Service, 2024. http://dx.doi.org/10.36967/2301966.
Bacharach, Eran, and Sagar Goyal. Generation of Avian Pneumovirus Modified Clones for the Development of Attenuated Vaccines. United States Department of Agriculture, November 2008. http://dx.doi.org/10.32747/2008.7696541.bard.