Academic literature on the topic 'CSG Rendering'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'CSG Rendering.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "CSG Rendering"
Wiegand, T. E. "Interactive Rendering of CSG Models." Computer Graphics Forum 15, no. 4 (October 1996): 249–61. http://dx.doi.org/10.1111/1467-8659.1540249.
Full textRomeiro, Fabiano, Luiz Velho, and Luiz Henrique de Figueiredo. "Scalable GPU rendering of CSG models." Computers & Graphics 32, no. 5 (October 2008): 526–39. http://dx.doi.org/10.1016/j.cag.2008.06.002.
Full textSalesin, David, and Jorge Stolfi. "Rendering CSG models with a ZZ-buffer." ACM SIGGRAPH Computer Graphics 24, no. 4 (September 1990): 67–76. http://dx.doi.org/10.1145/97880.97887.
Full textHable, John, and Jarek Rossignac. "CST: Constructive Solid Trimming for Rendering BReps and CSG." IEEE Transactions on Visualization and Computer Graphics 13, no. 5 (September 2007): 1004–14. http://dx.doi.org/10.1109/tvcg.2007.70411.
Full textSanna, A. "A New Algorithm for The Rendering of CSG Scenes." Computer Journal 40, no. 9 (September 1, 1997): 555–64. http://dx.doi.org/10.1093/comjnl/40.9.555.
Full textGoodrich, Michael T. "An Improved Ray Shooting Method for Constructive Solid Geometry Models Via Tree Contraction." International Journal of Computational Geometry & Applications 08, no. 01 (February 1998): 1–23. http://dx.doi.org/10.1142/s0218195998000023.
Full textGoldfeather, J., S. Monar, G. Turk, and H. Fuchs. "Near real-time CSG rendering using tree normalization and geometric pruning." IEEE Computer Graphics and Applications 9, no. 3 (May 1989): 20–28. http://dx.doi.org/10.1109/38.28107.
Full textGervautz, Michael, and Christoph Traxler. "Representation and realistic rendering of natural phenomena with cyclic CSG graphs." Visual Computer 12, no. 2 (February 1, 1996): 62–74. http://dx.doi.org/10.1007/s003710050048.
Full textGervautz, Michael, and Christoph Traxler. "Representation and realistic rendering of natural phenomena with cyclic CSG graphs." Visual Computer 12, no. 2 (February 1996): 62–74. http://dx.doi.org/10.1007/bf01782105.
Full textChang, Ray-I., Chung-Yuan Su, and Tsung-Han Lin. "Machine Learning for Texture Segmentation and Classification of Comic Image in SVG Compression." International Journal of Applied Metaheuristic Computing 8, no. 3 (July 2017): 37–52. http://dx.doi.org/10.4018/ijamc.2017070103.
Full textDissertations / Theses on the topic "CSG Rendering"
Stewart, Nigel Timothy, and nigels@nigels com. "An Image-Space Algorithm for Hardware-Based Rendering of Constructive Solid Geometry." RMIT University. Aerospace, Mechanical and Manufacturing Engineering, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080721.144757.
Full textBarreto, Isaac Moreira. "CÃlculo do Fator-de-Forma exato entre Ãreas Diferencial e Finita Usando CSG." Universidade Federal do CearÃ, 2008. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=2826.
Full textOs mÃtodos de Ray-Tracing e Radiosidade sÃo os principais representantes dos mÃtodos existentes para resolver o problema de iluminaÃÃo global. Em ambos os mÃtodos se faz necessÃrio saber a taxa de transferÃncia de energia luminosa entre duas Ãreas. Essa taxa de transferÃncia, chamada de fator-de-forma, à um dos pontos principais no mÃtodo de Radiosidade e vem sendo usado cada vez com mais frequÃncia em mÃtodos de Ray-Tracing com fontes luminosas de Ãrea finita. Existem vÃrios mÃtodos para o cÃlculo do fator-de-forma, a maioria deles sÃo aproximativos por uma questÃo de desempenho. PorÃm, em casos especÃficos, o trabalho extra para calcular o valor exato do fator-de-forma pode melhorar o desempenho global do mÃtodo. Em geral, nesses casos, o esforÃo necessÃrio para se obter uma aproximaÃÃo aceitÃvel do valor do fator-de-forma supera o esforÃo necessÃrio para calcular o valor exato em si. AlÃm disso, existem situaÃÃes, tais como a renderizaÃÃo nas Ãreas de fronteiras de sombras, em que uma alta precisÃo à mais importante do que um ganho no desempenho. Nessas situaÃÃes, à desejÃvel que o mÃtodo tenha ao seu dispor uma maneira de calcular o valor exato do fator-de-forma. Neste trabalho à apresentado um mÃtodo para calcular o fator-de-forma exato entre uma Ãrea finita e uma Ãrea diferencial que utiliza de tÃcnicas CSG para identificar as Ãreas ocluÃdas do polÃgono emissor.
The Ray-Tracing and Radiosity methods are the main representatives of the method that solve the global illumination problem. In both mthods it is necessary to know the energy tranfer ratio between two areas. This ratio, called form factor, is one of the key concepts in Radiosity methods and is being more frequently used in Ray-Tracing methods with finite area light sources. There are many methods for the computation of the form factor, most of them are approximative due to a matter of performance, but, in some specific cases, the extra computational effort needed to compute the exact value of the form factor can improve the overall performance of the illumination method. In general, in these cases, the computational effort needed to obtain an acceptable approximation of the form factor outweighs the effort necessary to compute the exact value. Furthermore there are situation, for example, shadow boundary shading, in which a high precision is far more important than a performance gain. In this work we present a method to compute the exact form factor between a finite area and a differential area which uses CSG techniques to identify the ooccluded areas of the source.
Barreto, Isaac Moreira. "Cálculo do Fator-de-Forma exato entre Áreas Diferencial e Finita Usando CSG." reponame:Repositório Institucional da UFC, 2008. http://www.repositorio.ufc.br/handle/riufc/18115.
Full textSubmitted by guaracy araujo (guaraa3355@gmail.com) on 2016-07-01T17:52:27Z No. of bitstreams: 1 2008_dis_imbarreto.pdf: 752627 bytes, checksum: 2c1a97d41785e527e97633cc6c7e9756 (MD5)
Approved for entry into archive by guaracy araujo (guaraa3355@gmail.com) on 2016-07-01T17:56:22Z (GMT) No. of bitstreams: 1 2008_dis_imbarreto.pdf: 752627 bytes, checksum: 2c1a97d41785e527e97633cc6c7e9756 (MD5)
Made available in DSpace on 2016-07-01T17:56:22Z (GMT). No. of bitstreams: 1 2008_dis_imbarreto.pdf: 752627 bytes, checksum: 2c1a97d41785e527e97633cc6c7e9756 (MD5) Previous issue date: 2008
The Ray-Tracing and Radiosity methods are the main representatives of the method that solve the global illumination problem. In both mthods it is necessary to know the energy tranfer ratio between two areas. This ratio, called form factor, is one of the key concepts in Radiosity methods and is being more frequently used in Ray-Tracing methods with finite area light sources. There are many methods for the computation of the form factor, most of them are approximative due to a matter of performance, but, in some specific cases, the extra computational effort needed to compute the exact value of the form factor can improve the overall performance of the illumination method. In general, in these cases, the computational effort needed to obtain an acceptable approximation of the form factor outweighs the effort necessary to compute the exact value. Furthermore there are situation, for example, shadow boundary shading, in which a high precision is far more important than a performance gain. In this work we present a method to compute the exact form factor between a finite area and a differential area which uses CSG techniques to identify the ooccluded areas of the source.
Os métodos de Ray-Tracing e Radiosidade são os principais representantes dos métodos existentes para resolver o problema de iluminação global. Em ambos os métodos se faz necessário saber a taxa de transferência de energia luminosa entre duas áreas. Essa taxa de transferência, chamada de fator-de-forma, é um dos pontos principais no método de Radiosidade e vem sendo usado cada vez com mais frequência em métodos de Ray-Tracing com fontes luminosas de área finita. Existem vários métodos para o cálculo do fator-de-forma, a maioria deles são aproximativos por uma questão de desempenho. Porém, em casos específicos, o trabalho extra para calcular o valor exato do fator-de-forma pode melhorar o desempenho global do método. Em geral, nesses casos, o esforço necessário para se obter uma aproximação aceitável do valor do fator-de-forma supera o esforço necessário para calcular o valor exato em si. Além disso, existem situações, tais como a renderização nas áreas de fronteiras de sombras, em que uma alta precisão é mais importante do que um ganho no desempenho. Nessas situações, é desejável que o método tenha ao seu dispor uma maneira de calcular o valor exato do fator-de-forma. Neste trabalho é apresentado um método para calcular o fator-de-forma exato entre uma área finita e uma área diferencial que utiliza de técnicas CSG para identificar as áreas ocluídas do polígono emissor.
HUANG, WEN-ZHE, and 黃文哲. "The direct rendering of CSG objects." Thesis, 1992. http://ndltd.ncl.edu.tw/handle/02529502106404585169.
Full textBook chapters on the topic "CSG Rendering"
Watanabe, Yasuhiko, and Yasuhito Suenaga. "Parameter-Controlled Hair Rendering in Backlight." In CG International ’90, 175–86. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68123-6_11.
Full textTakita, Shinichi, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, and Tomoyuki Nishita. "A Simple Rendering for Penumbra Caused by Sunlight." In CG International ’90, 187–201. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68123-6_12.
Full textBuchanan, Darin Lee, and Sudhanshu Kumar Semwal. "A New Front to Back Composition Technique for Volume Rendering." In CG International ’90, 149–74. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68123-6_10.
Full textNishita, Tomoyuki, Kazufumi Kaneda, and Eihachiro Nakamae. "High-Quality Rendering of Parametric Surfaces by Using a Robust Scanline Algorithm." In CG International ’90, 493–506. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68123-6_29.
Full textBROOKER, D. "Rendering with Mental Ray." In Essential CG Lighting Techniques with 3ds Max, 175–202. Elsevier, 2009. http://dx.doi.org/10.1016/b978-0-240-52117-6.50014-2.
Full text"Rendering with mental ray." In Essential CG Lighting Techniques with 3ds Max, 219–38. Routledge, 2012. http://dx.doi.org/10.4324/9780080491295-19.
Full text"Rendering with mental ray." In Essential CG Lighting Techniques with 3ds Max, 189–216. Routledge, 2012. http://dx.doi.org/10.4324/9780080927015-17.
Full textBrooker, Darren. "Chapter 10 > RENDERING WITH MENTAL RAY." In Essential CG Lighting Techniques with 3ds Max, 175–202. Routledge, 2012. http://dx.doi.org/10.4324/9780080927015-12.
Full textCruz, Christophe. "Use of Semantics to Manage 3D Scenes in Web Platforms." In Encyclopedia of Multimedia Technology and Networking, Second Edition, 1487–92. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch200.
Full text"Questions Q 55-1 Under what circumstances does Art. 55 CISG apply? Q 55-2 a) Divide the corresponding provisions from the other legal systems into two groups, a rather liberal group which allows for a contract where the contract price has not been determined, and a group representing a rather narrow interpretation. b) Where, on a scale from very strict to flexible provisions, would you place Art. 55 CISG? Q 55-3 a) Sometimes, courts or tribunals try to determine a missing price with a view to ‘saving’ the contract or rendering it effective. Under which circumstances will there definitely be no contract under the CISG, notwithstanding the possibility provided by Art. 55? b) In which of the provisions from other legal systems stated above is this legal position made particularly clear? Q 55-4 a) How is the missing contract price to be determined under Art. 55 CISG? b) To what do the other legal provisions refer? c) On the determination of the sales price, read, in particular, Art. 57 ULIS. What changes have been made in Art. 55 CISG? Is there another domestic sales law provision providing for a similar solution to Art. 57 ULIS? Is there still a difference between Art. 57 ULIS and that other domestic rule? d) Do you regard Art. 55 CISG as giving quite clear instructions on how to establish the missing purchase price? Cf. with Art. 5.7 UP 2004, Art. 6:104 PECL. Q 55-5 What happens if there is no contract price ascertainable?" In International Sales Law, 461–65. Routledge-Cavendish, 2007. http://dx.doi.org/10.4324/9780203945445-150.
Full textConference papers on the topic "CSG Rendering"
Romeiro, Fabiano, Luiz Velho, and Luiz Henrique de Figueiredo. "Hardware-assisted CSG rendering." In ACM SIGGRAPH 2006 Research posters. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179622.1179761.
Full textRomeiro, Fabiano, Luiz Velho, and Luiz De Figueiredo. "Hardware-assisted Rendering of CSG Models." In 2006 19th Brazilian Symposium on Computer Graphics and Image Processing. IEEE, 2006. http://dx.doi.org/10.1109/sibgrapi.2006.24.
Full textChao, Ming, and Wei Zhao. "An Efficient Algorithm for CSG Rendering." In ASME 1993 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1993. http://dx.doi.org/10.1115/cie1993-0029.
Full textPeng, Bo, Kok-Lim Low, and Thai-Duong Hoang. "Real-time CSG rendering using fragment sort." In the 17th ACM Symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1889863.1889884.
Full textKelley, Michael, Kirk Gould, Brent Pease, Stephanie Winner, and Alex Yen. "Hardware accelerated rendering of CSG and transparency." In the 21st annual conference. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/192161.192196.
Full textStewart, Nigel, Geoff Leach, and Sabu John. "An improved z-buffer CSG rendering algorithm." In the ACM SIGGRAPH/EUROGRAPHICS workshop. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/285305.285308.
Full textSalesin, David, and Jorge Stolfi. "Rendering CSG models with a ZZ-buffer." In the 17th annual conference. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/97879.97887.
Full textStewart, Nigel, Geoff Leach, and Sabu John. "Improved CSG rendering using overlap graph subtraction sequences." In the 1st international conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/604471.604484.
Full textChen, Hongsheng, and Shiaofen Fang. "A volumetic approach to interactive CSG modeling and rendering." In the fifth ACM symposium. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/304012.304058.
Full textGuha, Sudipto, Shankar Krishnan, Kamesh Munagala, and Suresh Venkatasubramanian. "Application of the two-sided depth test to CSG rendering." In the 2003 symposium. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/641480.641513.
Full textReports on the topic "CSG Rendering"
Goldfeather, Jack, Steven Molnar, Greg Turk, and Henry Fuchs. Near Real-Time CSG (Constructive Solid Geometry) Rendering Using Tree Normalization and Geometric Pruning. Fort Belvoir, VA: Defense Technical Information Center, January 1988. http://dx.doi.org/10.21236/ada201085.
Full text