Dissertations / Theses on the topic 'Creative thinking'
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Sirbiladze, Karina. "Scamper Technique for Creative Thinking." Thesis, Фінансова рада України, 2017. https://er.knutd.edu.ua/handle/123456789/7479.
Full textRichards, Tanya Alexandra. "Creative Thinking: Through Vibrant Materials." Thesis, The University of Sydney, 2021. https://hdl.handle.net/2123/25944.
Full textStilwell, Martinique. "Thinking up a hurricane." Master's thesis, University of Cape Town, 2009. http://hdl.handle.net/11427/14605.
Full textPringle, Andrew J. "Creative thinking : a mode shifting hypothesis." Thesis, University of Surrey, 2015. http://epubs.surrey.ac.uk/807126/.
Full textTaylor, Linda D. "Creative thinking and worldviews in Romania /." abstract and full text PDF (UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3311919.
Full text"May 2008." Includes bibliographical references (leaves 76-83). Library also has microfilm. Ann Arbor, Mich. : ProQuest Information and Learning Company, [2009]. 1 microfilm reel ; 35 mm. Online version available on the World Wide Web.
Kilgour, A. Mark. "The Creative Process: The Effects of Domain Specific Knowledge and Creative Thinking Techniques on Creativity." The University of Waikato, 2007. http://hdl.handle.net/10289/2566.
Full textStephens, Cara. "Stories: Strange Men and Thinking Girls." Thesis, University of North Texas, 2005. https://digital.library.unt.edu/ark:/67531/metadc4833/.
Full textDe, la Cruz-Bechtel Rose Marie. "Unlocking creativity in the classroom." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2008. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.
Full textBeresnevičius, Gediminas. "EDUCATIONAL DIMENSIONS OF CREATIVITY AND CREATIVE THINKING." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100519_103153-72881.
Full textDisertacijoje teoriniu ir empiriniu lygmenimis yra tyrinėjamos kūrybiškumo bei kūrybinio mąstymo edukacinės dimensijos. Tyrimas parodė, kad kūrybos procesui ir jo rezultatui turi įtakos tokie veiksniai: kūrėjo motyvacija, asmenybės savybių ir charakterio bruožų visuma, gebėjimai, mąstymas, atmintis, mąstymo inercijos dydis, specialiosios ir bendrosios žinios, atkuriamoji ir kuriamoji vaizduotė, intuicija, kuriančiojo elgesys, emocijos, fiziologinė ir psichologinė būsena, socialinė ir fizinė aplinka. Disertacijoje pateikiami autoriaus parengti dinaminis ir komponentinis kūrybos proceso modeliai. Empiriniame tyrime dalyvavo 655 tiriamieji: 601 V–XI klasių mokiniai ir 54 mokytojai. Jiems buvo pateikta autoriaus sudaryta anketa bei du E. E. Туник (2002) kūrybiškumo parametrų įvertinimo subtestai. Nustatyta kūrybinio mąstymo kaita ontogenezėje (nuo 11 metų iki 62 metų amžiaus). Atskleisti mokinių kūrybinio mąstymo ypatumai (originalumas, mąstymo lankstumas, idėjų gausa) grupėse pagal amžių, lytį, kelintas vaikas šeimoje, pažangumą ir gyvenamąją vietą. Tyrimas parodė, kad kūrybinio mąstymo originalumas pasiekia maksimumą 18 metų amžiuje, o po to suaugusiojo amžiuje krinta (p=0,000). Nustatyta, kad egzistuoja teigiamas tiesioginis statistiškai reikšmingas ryšys tarp visų kūrybinio mąstymo parametrų ir asmenybės domėjimasis mokslu (p<0,01) bei menu (p<0,05). Nustatyti statistiškai reikšmingi ryšiai tarp kūrybinio mąstymo parametrų ir savišvietos poreikių. Tyrimas parodė, kad kuo... [toliau žr. visą tekstą]
Navarro, Edwina Portocarrero. "Inside/out : mirrors for reflective, creative thinking." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/69810.
Full textCataloged from PDF version of thesis. Page 99 blank.
Includes bibliographical references (p. 93-98).
In this document I present three tools for reflective, creative thinking: Pillow-Talk, the NeverEnding Drawing Machine and Calliope. These tools make use of the "distorted mirror" metaphor for self-reflection. They are designed to debunk myths of creativity as an acquired faculty and instead promote creative apperception and flexible thinking. Pillow-Talk is designed to prime dream recall and facilitate capture through voice recording. Considering the dream an aesthetic experience we all undertake, where the dreamer is free to test knowledge liberated from physical and moral constraints, its aim is to promote flexibility in levels of thought. The NeverEnding Drawing Machine and Calliope endorse flexibility in vehicles of thought through co-creative and collaborative play. One can incorporate any object found in the environment as a tool or material, thus making contextualized and personalized creations. They promote cross-cultural and cross-generational co-creation as the echo from which to recenter perception.
by Edwina Portocarrero.
S.M.
BOWERS, ROBERT SIDNEY EARL. "MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION)." Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/188177.
Full textVan, Sickle Timothy D. "Post-exercise effects on affect and creative thinking." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/864933.
Full textDepartment of Psychological Science
Koutsoupidou, Theano. "Improvisation and creative thinking in Primary music education." Thesis, University of Roehampton, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.535854.
Full textHetzel, Eugene David. "The mad rhetoric: Toward a rigor on radical creativity and its function in consciousness as a communicative principle." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3293.
Full textBotch, Catherine F. "Creativity, the lateral path less taken lateral thinking in the art classroom /." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only.xxx, 1997. http://www.kutztown.edu/library/services/remote_access.asp.
Full textSource: Masters Abstracts International, Volume: 45-06, page: 2745. Typescript. Abstract precedes thesis as preliminary leaves iv-v. Includes bibliographical references (leaves 98-103).
Kristiansen, Glenn. "Creative problem solving : the roles of moods and emotions." Thesis, University of Cambridge, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708122.
Full textPan, Yee Lin. "The development of creative thinking in adolescents in Hong Kong : a sociocultural interpretation /." [St. Lucia, Qld.], 2006. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe19508.pdf.
Full textCarlson, Mark J. "SOF planning for uncertainty : creative thinking in dynamic environments." Thesis, Monterey, California. Naval Postgraduate School, 1998. http://hdl.handle.net/10945/32614.
Full textDe, Jager C., A. Muller, and G. Roodt. "Developing creative and innovative thinking and problem-solving skills." Journal for New Generation Sciences, Vol 12, Issue 1: Central University of Technology, Free State, Bloemfontein, 2014. http://hdl.handle.net/11462/649.
Full textA specific financial services organisation in South Africa realised that they had to join the innovation revolution in order to remain commercially competitive due to unexpected competitors entering the traditional financial services domain. The evaluation question asks whether employees in a financial services organisation can develop creative and innovative thinking and problem-solving skills through an intervention such as a workshop, and can a benefit for the business unit and organisation be identified. This qualitative study employed Utilisation Focused Evaluation (UFE) to address the evaluation question. Questionnaires, pen-and-paper tests and interviews were used to gather data. Descriptive statistics were applied to report the data. The most critical finding confirmed that individuals can acquire creative and innovative thinking and problem-solving skills. The acquisition of these skills though is not sufficient on its own to establish a culture supportive of creativity and innovation. The study culminated in the creation of The Triple I Creativity and Innovation Model. The Triple I Creativity and Innovation Model illustrates how a workshop with distinctive training design features can impact the individual, the business unit and the organisation in order to initiate, ideaneer and ignite creativity and innovation.
Moir, Philip. "Training continuing educators for divergent thinking /." Thesis, Connect to this title online; UW restricted, 1986. http://hdl.handle.net/1773/7698.
Full textStill, Frederick George. "Digital Collage-Access to inspiration: The use of multimedia as a catalyst for creative thought." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2891.
Full textChan, Miu-kuen. "An evaluative study on the learning of creative thinking in visual arts." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B35312099.
Full textIzenzon, Pearl Meresman. "A method for stimulating awareness in elementary school of the role of artistic intention in art /." Access Digital Full Text version, 1987. http://pocketknowledge.tc.columbia.edu/home.php/bybib/10734661.
Full textVan, der Post Leda. "A computing studio method for teaching design thinking." Thesis, Nelson Mandela Metropolitan University, 2010. http://hdl.handle.net/10948/1128.
Full textKatz, Linda. "The effects of a dreamwork technique on creative potential." Master's thesis, University of Cape Town, 1988. http://hdl.handle.net/11427/14398.
Full textThe aim of this study is to determine whether an awareness of unconscious processes, as elicited by a dreamwork technique, will increase creative potential. In the present investigation, 54 undergraduate students were randomly divided into three groups. Each group was tested for creativity on two measures: (1) The Torrance Tests of Creative Thinking, and (2) The Rorschach Test (movement response). For three weeks all subjects completed a dreamwork assignment, which was systematically varied across the three levels of the independant variable. The experimental group recorded their dreams daily, and answered questions on a dreamwork questionnaire designed to stimulate associations and amplifications to dream imagery (Group A). One control group recorded their dreams and performed a logical task on their content (Group B), while the other control group collected dreams from other people, and performed the same logical task on their content (Group C). It was hypothesized that those subjects who had an opportunity to work with and amplify the unconscious imagery occurring in their dreams would be more likely to increase in their creative potential, than those subjects who did not have this opportunity. Each subject met weekly with the experimenter for supervisory and motivational purposes. At the end of the study all subjects were retested with a parallel version of the Torrance and the Rorschach. Scoring on the Torrance yielded ten different measures, and six measures on the Rorschach. Using a two-way analysis of variance of repeated measures, no significant changes occurred on the Rorschach scores, but on the Torrance Tests, highly significant changes took place in Figural measures of Fluency, Originality, Elaboration and Figural Totals, as well as highly significant increases on all four verbal measures of Fluency, Flexibility, Originality and Verbal Totals. Since no interaction occurred, t-tests were performed, to discover that the increases in creativity on the Torrance occurred not only to experimental subjects in Group A, but also to subjects in Group C. These findings are discussed in relation to previous theoretical and empirical work on the creative process, and it is suggested that the increase in creativity, as measured by a divergent thinking test battery (Torrance Tests of Creative Thinking), was produced, not by the actual content of the tasks involved, but by the establishment of a problem-solving mind set.
Kröger, Sören [Verfasser]. "Neural correlates of creative thinking : conceptual expansion processing / Sören Kröger." Gießen : Universitätsbibliothek, 2015. http://d-nb.info/1080475958/34.
Full textMassu, Justine. "Thinking outside the boss : understanding managers' engagement in creative actions." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCB208/document.
Full textIn 2010, 1,500 Chief Executive Officers identified managers' creativity as the most crucial factor for future organizational success. However, managers' engagement in creative actions is constantly competing with routine behaviors that imply less risk taking, uncertainty and possibility of failure. This dissertation explores three potential avenues to understand managers' decisions to engage in creative actions. The first one focuses on managers' conceptions of creativity and innovation as antecedents of their own creative behaviors and their evaluation of creative managers and managerial practices. The second avenue examines how creative actions result from a decision-making process that evaluates the relevance of creativity in specific situations and takes into account individual predispositions and organizational characteristics. The third avenue investigates the extent to which a fit or misfit between managers and their organizations can trigger creative behaviors. This research reaffirms the relevance of the multivariate and interactionnist approaches to organizational creativity. It highlights also the importance of considering managers' evaluation of the appropriateness and effectiveness of specific creative actions in specific situations. Finally, most research tends to conceive that managerial creativity emerges from positive and encouraging circumstances. In contrast, the present research highlights that managerial creativity can emerge as a response to situations of misfit and dissatisfaction
Lilly, Frank R. "Teaching outside of the box : studying a creative teacher." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=38221.
Full textCseh, Genevieve. "Flow in visual creativity." Thesis, University of Aberdeen, 2014. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225306.
Full textGascón, Luis Daniel. "Artists and crooks: A correlational examination of creativity and criminal thinking." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3298.
Full textKatz-Buonincontro, Jennifer Leah. "Developing a model for promoting creativity in leaders based on a comparative case study of three arts-based executive institutes /." view abstract or download file of text, 2005. http://wwwlib.umi.com/cr/uoregon/fullcit?p3201687.
Full textTypescript. Includes vita and abstract. Includes bibliographical references (leaves 256-269). Also available for download via the World Wide Web; free to University of Oregon users.
Lau, Kung-wong Robert. "A study of can computers assist creative thinking? an investigation into eLearning in art & design /." Click to view the E-thesis via HKUTO, 2003. http://sunzi.lib.hku.hk/hkuto/record/B40040148.
Full textAl, Qahtani Abdulaziz Ali Yahya. "Can creative circles improve reading comprehension and creative thinking of Saudi third-grade middle school EFL learners?" Thesis, University of Newcastle upon Tyne, 2016. http://hdl.handle.net/10443/3778.
Full textTurakhia, Dishita Girish. "Thirteen ways of looking : a theoretical inquiry in computational creative thinking." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113918.
Full textThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 97-99).
The vision of this research is to propose a novel computational framework to study Creative Thinking. If we are to embed machines with creative thinking abilities, then we first need to study the evanescent nature of human creative thinking. Creative thinking is neither entirely random nor strictly logical, making it difficult to t its computation into structured logical models of thinking. Given this conundrum, how can we computationally study the process of thinking creatively? In this research, I first present the current scientific definitions of creative thinking. Through literary survey of cognitive, computational and design thinking frameworks, I identify the missing links between human creativity and AI models of creative thinking. I assert that creative thinking is result of two features of human intelligence, cognitive diversity and social interaction. Cognitive diversity or the ability to parse knowledge in dierent ways is a crucial aspect of creative thinking. Furthermore, social interaction between cognitively diverse individuals results in restructuring of thoughts leading to creativity and epiphanies (the aha moments). I posit that Shape Grammar, with its ability to fluidly restructure computation, can be used to study and demonstrate cognitive diversity and interaction. If we conceive thoughts as shapes and ideas as configurations of those shapes, then cognitive diversity can be described as rule-based computation on shapes to generate those configurations; and interaction as the exchange of rules between cognitive diverse entities (humans or machines). The contributions of this research are threefold. First, I present a literature review of current frameworks, and identify the two gaps between machine and human creativity. Secondly, I demonstrate how shape grammar can ll those gaps of cognitive diversity and interaction. Thirdly, I propose thought-shape framework that adapts principles of shape grammar for computational creative thinking.
by Dishita Girish Turakhia.
S.M.
Videmanis, Johanna Hannelore. "Imagination, reason and learning: Toward a pragmatic account of creative thinking." Thesis, Videmanis, Johanna Hannelore (2001) Imagination, reason and learning: Toward a pragmatic account of creative thinking. PhD thesis, Murdoch University, 2001. https://researchrepository.murdoch.edu.au/id/eprint/50432/.
Full textMarsella, Nicholas Richard. "Critical and Creative Thinking in General Education: A Descriptive Case Study." W&M ScholarWorks, 2018. https://scholarworks.wm.edu/etd/1550153949.
Full textKuo, Chih-Wei, and 郭智爲. "Creative Entrepreneurs\'\' Emotions, Creative Thinking, and Performance." Thesis, 2019. http://ndltd.ncl.edu.tw/cgi-bin/gs32/gsweb.cgi/login?o=dnclcdr&s=id=%22107NCHU5230033%22.&searchmode=basic.
Full text國立中興大學
科技管理研究所
107
Research has suggested that creative entrepreneurs’ emotions influence their performance at work. In the present study, we apply this framework to clarify the interplay of variables that explain work performance and creative performance. We analysed the mediating roles of divergent thinking and convergent thinking between emotions and performance. Result from a sample of 318 creative entrepreneurs revealed that emotions were positively associated with creative thinking, and creative thinking were positively related with their performance. The effects of emotions on performance were fully mediated by creative thinking. The relations explored new elements for models that explain which variables influence creative entrepreneurs’ performance. It is important for creative entrepreneurs to realize that their emotions display may have effects on how well their creative thinking perform. Creative entrepreneur can inspired their creative thinking through teamwork with their partners and inspire their creative thinking through beneficial task conflict. Creative entrepreneurs may therefore enhance performance with their creative thinking.
Lee, Young Ju. "Effects of divergent thinking training/instructions on Torrance Tests of Creative Thinking and Creative Performance." 2004. http://etd.utk.edu/2004/LeeYoungJu.pdf.
Full textTitle from title page screen (viewed Sep. 23, 2004). Thesis advisor: R. Steve McCallum. Document formatted into pages (ix, 60 p. : ill.). Vita. Includes bibliographical references (p. 36-42).
Su, Chu-yun, and 蘇筑筠. "The effect of a creative-thinking instructional project on creative thinking and creative climate for vocational high school students." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/03864904810813446109.
Full text國立臺灣科技大學
技術及職業教育研究所
96
Abstract The purpose of this study is to develop a creative-thinking instructional project for vocational high school students. It takes the teaching model of ATDE ( Asking、Thinking、Doing、Evaluation) as the central concept for this study. The study adopted the method of nonequivalent pretest-posttest Quasi-Experimental Design which included 41 high school students of the experimental group attending a nine-week ATDE creative-thinking instructional project and 44 in the control group attending the traditional instructional project. The instruments are “New Creativity Test” and “Torrance Tests of Creative Thinking (TTCT), Figural Form A”. The data were analyzed by ANCOVA. According to the contents of focus interview with the students, the observation of students’ learning behavior, attitude, motivation, interesting records, and the results of the teachers’ interview response, the research analyze the affection of creative-thinking instructional project on the creative climate. The results derived from this study included: 1. The experimental group students who receive the creative training project made significantly greater gains in fluency, flexibility, originality, elaboration of creative thinking abilities than the control group students. 2. Based on the interview data, it is concluded that creative climate is likely influenced by the factors “The perceptions toward creative-thinking instruction”, “Team’s work operation and affection”, “The perceptions toward the project work”, “The factor of generating creativity” and “The environmental factor”. According to the mentioned results, the researcher makes suggestions to the teaching of creative-thinking instructional project and research in the future. Keywords: creative-thinking instruction, creative thinking, creative climate
Liu, Fa-Chiang, and 劉法強. "Mathematics Creative Thinking Activities in Internet." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/82096427432035457705.
Full text國立交通大學
應用數學系
87
Creativity is the instinct to develop the economic and science technology of country. There are six elements in human characteristics that are knowledge, intelligence, personality, intellection, motivation, and environment. Everyone knows creativity plays an important role of our life, but we always neglect it. Therefore, we hope we can build a computer environment, which can help teachers to understand the students'' potential of creative thinking and to let students exploit their imaginations.
Lin, Si-Hui, and 林思慧. "ATDSE Educational Model in Creative Thinking." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/64333631603016816908.
Full text國立東華大學
藝術創意產業學系
104
ATDSE educational model is based on ATDE model but adding one more step “sharing,”for art and creative thinking courses. This new educational model was applied to a 4th grade art classe in an eastern Taiwan elementary school. According to the ATDSE teaching experiments that I conducted in the past six months, this study is concluded as below: 1.After analyzing the records of students’ art creation and learning process, I the results found that students’ interests and participation significantly increased after using the ATDSE educational model in classes. 2.Following the five major steps in ATDSE, which are asking, thinking, doing, sharing and evaluating, students are able to solve more problems actively 3.By using ATDSE in classes, we can help students with difficulty in creative thinking to think out of box, reorganize existing information and build their thinking process or even develop personal characteristics. 4.ATDSE educational model is students-oriented. Students can apply their personal experiences into these courses, which help them to involve in classes more and faster. Both teachers and students’ knowledge and skills can eventually grow under this teaching process.
Chen-Inru and 陳鶯如. "A study on improvements of students’ creative thinking and learning achievement with web-based creative thinking instruction." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/75608115214734435132.
Full text國立高雄師範大學
化學系
94
The purpose of this research was to study the effectiveness of a web-based creative problem solving instruction on promoting students’ creativities. This research adopted quasi-experiment method. Sixty-four fifth grade students from a elementary school in Kaohsiung city participated in this research and they were evenly divided into a experimental group and a control group. A web page about “Air and Burning” was developed and used as instructional material for the experimental group. Two tests, Creative Problem Solving test and Learning Achievement test”, were administered to both groups for assessing the differences of creativities and learning achievements between these two groups. The main finds of this research are: 1. The experimental group made greater improvements significantly in fluency, elaboration, flexibility, and originality than the control group. 2. The difference in learning achievements between both group did not reach significant level. 3. Most of students in the experimental group had better attitude and greater interest to the class. And they also involved into class more actively.
Kilgour, A. Mark. "The creative process : the effects of domain specific knowledge and creative thinking techniques on creativity /." 2006. http://adt.waikato.ac.nz/public/adt-uow20070608.151053/index.html.
Full text程娟娟. "Application of Illustrative Thinking in Creative Design." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/20898973896188041993.
Full text國立臺灣師範大學
美術系在職進修碩士學位班
91
Abstract British Educators, David Hingis and Carina Toya, once said ‘school could be torturing or inspiring’. (1) While rewinding the ancient Chinese wisdom, the creativity surpassing the modern technology in the era when ‘creativity’ was still a strange term was suddenly discovered in the 21st century today. In contrast to imitated or integrated visual collage by young computer-worshipping generation and their stagnation in creativity, an inspiration method was expected to stimulate the so-called creativity in those self-contained and spoon-fed generations. As most of us grew up with ‘standard answers’ and were limited in uniform thinking, and the characteristics of science and engineering may be beneficial while emphasizing on accuracy, we would only result in rigid learning by ways without diversification and creativity. The supposed blossom creativity at young age was therefore taught into lacking of creativity over boundaries and standards answers learned in elementary, middle, and high school, as well as college. Although books concerning creativity inspiration could be found, a long time desolation of right brain resulted in ineffectiveness through those text descriptions or simple illustrations. The solidified creative cells could no longer be awakened by the so-called Creativity Specialist. The deep-rooted and stagnated systematic education system virtually urged a more illustrative method to revive the creative cells. In this respect, this research, “Application of Illustrative Thinking in Creative Design”, intends to analyze and evaluate the ‘illustration’ teaching method of divergent thinking, and refines it through supporting with a new method to increase the illustration samples for inspiration applications and breakthrough the bottleneck in text description learning method. This paper is comprised of five chapters. Chapter 1 deals with research background, motive, objectives, scope, and methodology. Chapter 2 reviews concerning literatures upon divergent thinking illustration samples in Oriental and Western culture, and examines the root problem on both subject and matter. Chapter 3 tries to propose two self-developed methods, Fountain Object Method and Branch Revival Methods to discuss the application samples of two incorporated methods to penetrate the blind spot of those traditional methods. Chapter 4 presents a creativity theme and uses divergent thinking source, Datura structure, to create a journey map of revival from rotation to revolution, in order to present the essence of Fountain Object Method and Branch Revival Method. Chapter 5 concludes the use of this suggested method to stimulate creativity and expresses a goal to expedite the growth of creativity in Taiwan as a crucial policy in the cultural creativity industry. 1:Colin Rose, Malcolm J.Nicholl, Learning Map, P496 (Taipei:Classic Information, 1999)
Lai, Wei-Chih, and 賴韋至. "EEG Correlates of Humor and Creative Thinking." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/79x3w6.
Full textWei, Shao-An, and 魏劭安. "The influence of happiness, creative thinking and work pressure on creative performance." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/57ay72.
Full text國立中興大學
科技管理研究所
106
Purpose - It’s widely accepted that a sense of job enjoyment will make employees feel happy and inspire creative behavior. Generating job enjoyment in the workplace is one method to increase workers’ creativity thought, however studying the relation between work pressure and creative performance is scarce. Moreover, in Chinese culture, most companies put emphasize on working performance, but few focuses on employees’ work pressure. Would work pressure influence working performance or creative behavior? Therefore, this research aims to explore whether more work pressure and more divergent thinking can let employees’ performance becomes higher. Methodology – In the light of the catalog published by Common Wealth Magazine, this research combine the top 1000 manufacturing corporations, top 500 service and top 100 financial companies'' middle managers in Taiwan that are our research’s main specimen. We particularly concentrated on middle managers and they are the managing directors that in responsible of project management, finance department, human resources department (HR), marketing department, manufacturing department and R&D department. The questionnaire was sent out with sealed letter implying the aim of the investigation and we collected 512 respondents finally. Findings - According to the job satisfaction literature that employees will feel happy when they are satisfied with their work. This paper develops and tests a theoretical model by exploring job enjoyment, happiness, and creative thinking together to enhance employees’ creative performance. The model was tested using a sample of 512 Taiwanese middle managers since middle managers play an important role on creativity and innovation management. Results show that the managers who have more job enjoyment will feel happier; happiness shows to have a positive effect on divergent thinking; divergent thinking shows to have a positive effect on creative performance. Moreover, happiness finds to have negative effect on work pressure. Finally, the study find that work pressure has a significant positive effect on creative behavior.
Lin, Wen-Chuan, and 林文川. "A study of creativity and creative thinking instruction." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/44911863788338449535.
Full text國立中山大學
教育研究所
90
The purpose of the study was to explore the concepts of creativity, and instruction in creative thinking in the era defined by an emerging knowledge economy that emphasizes the importance of innovative human capital in school settings. This study contained two parts. The first three chapters tackled the concepts of creativity and thinking. Chapter one explained the justification for the research and the methodology used. Chapter two explored various concepts of creativity, including 4ps, problem solving, and system approaches, and it also outlined the development of historical research and approaches, dating from the year that interest in creativity research was revived by Guilford (1950). Chapter three dealt with the concept of creative thinking and its instruction. This chapter also introduced the idea of creative thinking in the context of recent research on connections between the brain’s hemispheres to explain the controversy between creative and critical thinking. The following part, which consisted of another three chapters dealt with the instruction of creative thinking. Chapter four introduced certain instructional models including CPS, Six Thinking Hats, and CoRT. Chapter five elaborated on related principles and strategies regarding brainstorming, lateral thinking, and playfulness. And finally, chapter six laid out a summary and suggestions. This study focused on balancing knowing “what” and “how” with attempts to explore concepts of creativity and instructional models as well as strategies of creative thinking. The goal is to equip teachers with theoretical knowledge and practical know-how to set the stage for giving full play to creative thinking in future curriculum and instruction design. It is also hoped that continued study into other aspects of creativity can validate, broaden, refine and enrich the theory of creativity, and its practice, as revealed in the present study.
Yeh, Jung-Yuan, and 葉容瑗. "The Development of Infusing Creative Thinking Teaching Scale." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/28719191476768933898.
Full text國立中正大學
成人及繼續教育所
96
In order to encourage creativity of undergraduate, professor should infuse creative thinking instruction into the original curriculum. The purpose of the research is developed a scale for infusing creative thinking teaching. The scale, developed by 5 factors (support and encourage, group interaction and cooperation, problem solving, frustration and assessment) including 20 items in this study, is a measure of college teachers and who’s 5 students. A total of 203 college teachers in the university delivered the course about education were used for filling out the questionaires. Result indicated the reliability are supported, but the construct validities are not supported via MTMM. The usefulness and limitation is discussed.
Lu, Lin-yi, and 呂玲誼. "The relationship between life experiences and creative thinking." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/80875225909903465653.
Full text國立中山大學
教育研究所
94
The main purpose of this study was to explore the relationship between life experiences, creative personality and creative thinking of college students in Taiwan. Investigation method was employed in the study. The employed instruments included College Student Life Experiences Questionnaire, Creativity Test (Verbal-bamboo chopsticks, figure-人), and Creative Personality Scale developed by H. G. Gough (1978). The participants were college students in Taiwan. 2443 college students were sampled to finish College Student Life Experiences Questionnaire, and 456 students of them also had to finish Creativity Test and Creative Personality Scale at the same time. The data were analyzed by descriptive statistics, independent sample t-test, one-way MANOVA , and canonical correlation. The main findings of this study were as following: 1. Life experiences of college students in Taiwan could been classified eight kind of styles which including 「exploring experiences」, 「adventure experiences」 , 「team works」,「culture experiences」,「fashion life」 ,「making money」, 「information getting」and「risk seeking 」. The study present team works was the most students ever tried. 2. There were significant differences of life experiences and creative thinking in different gender, grade, college (Art College, Science College, Social Science College) and school type (University, The Normal University, Technical and Vocational College) students in Taiwan. 3. There were significant canonical correlation among the college students’ background, creative personality and life experiences. The study finding revealed the junior and senior of The Normal University have more different kind experiences, than any others, especially in「adventure experiences」, 「team works」, 「culture experiences」 and 「risk seeking 」. They also had more creative personalities and didn’t think they were interest narrow and commonplace. 4. There were significant canonical correlation among eight life experiences styles and creative thinking. The result present「exploring experiences」, 「team works」, 「culture experiences」, 「fashion life」and 「information getting」had positive effects on the verbal and figure creative thinking, especially on verbal creative thinking. 5. There were significant canonical correlation among the college students’ background, creative personality and creative thinking. The finding revealed the junior or senior, art college and the normal university female students present better in creative thinking than any others. They also had more positive creative personalities for example, confident, resourceful and original.
Lin, Wei-Xiang, and 林暐翔. "Previsualization of the animation《AQUA》and creative thinking." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/6w3g75.
Full text國立臺南藝術大學
動畫藝術與影像美學研究所
106
As a media art, animation can not only convey the idea in the form of independent production, but also brainstorm the complex and diverse expressions by the cooperation of many people. Starting from my own learning and writing experiences, this thesis discusses the formation of creative concept and the development of art styles. Try to use the story outline and short animation "AQUA" as a starting point for previsualization and filmmaking construction. At the end of this thesis, discusses about reflection of the creative process of "AQUA", the process of animation production’s issue and my future prospect.