Dissertations / Theses on the topic 'Creative process and product'
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MARJOT, Cédric, and JOU-YEN (VERNA) LU. "Creative Process and Product Life Cycle of High-Tech Firms." Thesis, University of Kalmar, Baltic Business School, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-351.
Full textGiven the context of globalization and growing competition, we assist at a reduction of the product life cycle and at a rapid diffusion of creations and innovations. To respond to the fast changing customers’ demand and to reinforce their market position, firms shall design an effective creative process offering superior customer value and insuring their future in the long term.
First of all, after an explanation of the differences between creativity and innovation, the creative process of high-tech firms in terms of actors involved, resources allocation, leadership and management of creative people will be depicted. Secondly, the creative destruction process and some of the inherent obstacles and risks of the creative process will be addressed. Thirdly, the concepts of Technology Life Cycle (TLC) and Product Life Cycle (PLC) will be developed.
Within this thesis, our ideas are presented and justified through three methodologies: Literature Review, case study and interview. We mainly used the cases of Hewlett-Packard (HP) and France Telecom Orange (FTO) to backup our argumentation.
We conceptualized the creative process and we highlighted the connections between the creative process and the Product Life Cycle. With the help of two other small cases study (Nintendo and Apple), we emphasized the downward trend of high-tech products’ lifecycle in the long run. Ultimately, four practical recommendations are given to leaders from high-tech industries and directions to deeper research this topic are advised.
Johnson, K. "A creative process for material selection and technology coupling in product design." Thesis, University of Cambridge, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.605628.
Full textBroch, José Carlos. "O conceito de affordance como estratégia generativa no design de produtos orientado para a versatilidade." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25510.
Full textTo qualify creative thinking, some educators suggest the use of learning models based on expansion of associative capacities of the students. In this scenario, the Theory of Affordances emerges as a tool to understand how the individual interacts with objects and to increase this interactivity. Focusing utility-oriented design, this study explores the application of the Theory of Affordances as a strategy to identify new possibilities for use of objects and analyzes how this application interferes within the creative process of Design students. The experiment was based on Solomon’s Four-Group Design and the participants of the exploratory study were students of undergraduate courses in Design of four Brazilian private colleges. The qualitative and quantitative data analysis suggests that the exploitation of affordances in the classroom, to induce abstraction, enhances the emergence of use alternatives, and incorporated into the design process may provide versatility and increase opportunities for innovation in product design. The research results must still be faced with further results of new experiments to confirm the hypothesis about the importance of structured associations use (affordances) in education and product design process.
SABRÁ, FLÁVIO GLÓRIA CAMINADA. "THE SOCIAL AGENTS INVOLVED IN THE CREATIVE PROCESS IN PRODUCT DEVELOPMENT OF TEXTILE CHAIN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25433@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
As reflexões desenvolvidas neste trabalho têm por finalidade discutir o papel dos agentes que atuam na cadeia têxtil e, consequentemente, o papel do designer como um dos que proporcionam os meios para o entendimento da dialética entre o que chamamos de processo criativo e as demandas do mercado. Um artefato produzido pela cadeia têxtil está diretamente ligado a todos nós no dia a dia, seja como usuários diretos, seja como indiretos. Ocorre que seu processo de desenvolvimento é complexo, e muitas vezes desconhecido por aqueles que nele estão envolvidos − tanto os que atuam como legitimadores quanto os seus usuários. A atuação do designer normalmente é vinculada apenas ao processo criativo, mesmo quando levado em consideração o fato de que seu trabalho depende de informações provenientes de uma estrutura mais ampla e complexa, que envolve a necessidade de conhecimento sobre materiais, processos de fabricação e distribuição, e processos de uso e de consumo. Entretanto, o entendimento de que a estrutura dessa cadeia produtiva é mais complexa, composta por diferentes agentes sociais, leva a pensar que o designer é somente mais um profissional, cuja prática influencia, mas também é influenciada por tantos outros agentes sociais pertencentes ao campo; desta forma, o processo criativo se revela uma atividade coletiva que envolve vários agentes. Criar um produto de moda, aqui descrito como um objeto inserido na cadeia têxtil é muito mais complexo do que o simples desenvolvimento daquele artefato que nos é apresentado como temporal no desfile de uma específica coleção de moda. Propõe-se, então, aqui apresentar o modo pelo qual se estabelece a relação, direta ou indireta, com todos aqueles envolvidos na cadeia têxtil, para identificar como essas relações interferem no processo criativo, tradicionalmente associado apenas à intencionalidade e aos méritos do designer.
Reflections developed in this work are intended to discuss the necessity of the role of agents working in the textile chain and hence the designer as one of providing ways for understanding that what we call creative process, as well as market demands and its dialectic with the whole process. An artifact produced by the textile chain is directly linked to all of us in everyday life, either as direct or indirect users. It turns out that its development process is complex and, often, unknown by those involved as well as those who act as legitimators, plus those who are its members. The acting of the designer is usually linked only to the creative process, even when we take into consideration that your job depends on information from a broader and more complex structure that involves the need for knowledge of materials, manufacturing processes and distribution and use processes and consumption. However understand that the structure of this supply chain is more complex and consists of different actors, makes us think that he is just another professional whose practice influences, but is also influenced by many other social agents belonging to the field, and with it often we do not realize that the creative process is a collective activity involving these various agents. Create a fashion product, described here as an object that is inserted in the textile chain is much more complex than the simple development of that artifact that is presented to us as temporal at a fashion show in a specific fashion collection. We propose as assessed within the relationship, direct or indirect, with all those involved in the textile chain to identify how these relationships interfere with the creative process, traditionally associated only intentionality and merits of the designer.
Silveira, Reis Rosana <1961>. "Creative process in globally distributed teams: a study of new product development in Volvo." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/2967/.
Full textFriggieri, Albert. "Creative process, unfinished product : Friedrich Schiller's dramatic fragment 'Die Maltheser' : history, sources, reception and themes." Thesis, University of Exeter, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.535887.
Full textChase, James P. (James Patrick) 1975. "Value creation in the product development process." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/82217.
Full textDong, Xiaoqin 1971. "Improving efficiency in product and process development : a case study on a consumer products creation process." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28502.
Full textIncludes bibliographical references (leaves 59-60).
This research examines how an athletic footwear company should establish its new product development and launch process to eliminate wastes in the processes and improve the time to market. Currently, it typically takes an athletic footwear company twelve months to introduce new product samples. Retailers place orders after they see samples, however they will not receive and sell the shoes in their retail stores until six months later. The total process from an idea generated to the time when the final products launch takes eighteen months. While this system is set up due to historical reasons, forward looking management teams in the industry see a lot of inefficiencies in it, especially when athletic footwear becomes more and more fashion driven. Why should retailers stick to this advance buying pattern where they take big risks predicting the market six months ahead of time? What if this advance buying pattern is eliminated for whatever reasons? How companies can improve their new products launch process to make them prepared for the possible new challenges in the future? This research studies the new product development process in a large athletic footwear company (Hereinafter US-Footwear). Recommendations include adopting a systematic new products development framework to shorten the time to market. Specifically, this systematic roadmap will force companies to redefine milestones and key activities; this approach will also form a "funnel" screening and informed decision making mechanism. Consequently, companies would be able to eliminate non-value added activities and focus their valuable resources only on the most winning products. It will thus provide companies huge potential to shorten the time to market by doing fewer activities, fewer products and by greatly
(cont.) reducing iterative design changes. Lastly, the author believes that fashion business in general could benefit by adopting the similar approach.
by Xiaoqin Dong.
M.Eng.in Logistics
Chen, Chi Wai, and cwchen@ied edu hk. "The creative process of computer-assisted composition and multimedia composition - visual images and music." RMIT University. Education, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080107.115525.
Full textTschida, Jan. "Development of a tailored product creation process for Railway Industry." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217345.
Full textWorren, Nicolay A. M. "Creating dynamic capabilities : the role of modular product and process architectures." Thesis, University of Oxford, 2002. http://ora.ox.ac.uk/objects/uuid:53652e50-cda1-48af-9565-2a35fd2467ec.
Full textMayo, Christopher. "Process vs product : system and intuition in the creation of musical language." Thesis, Royal Academy of Music (University of London), 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.669220.
Full textHutchison-Krupat, Jeremy. "Resource allocation, incentives and organizational structure for collaborative, cross-functional new product development." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42831.
Full textSakiroglu, Melis. "An investigation of the knowledge creation process in small new product development teams." Thesis, University of Nottingham, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.430811.
Full textFernandes, Stefan Von Der Heyde. "Uma proposição metodológica para o ensino de desenho aplicado ao processo criativo em equipe de projeto de produto." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/127784.
Full textMembers of a product design Project team need to communicate with each other to generate new solutions to design problems. Drawing can contribute to the reflection, communication and presentation of ideas to the team, being a communicative tool and a externalization of mental processes developed by the designer in the design stages. In this context, this research proposes a methodological approach for the drawing teaching applied to the creative process in product design team. At the end of this study aimed to present a methodological approach obtained by triangulating data from the literature, documentary research from student’s drawings in design disciplines, and interviews with product design teachers. The methodology was evaluated qualitatively through an action research with graduating students in Product Design of the Universidade Federal do Rio Grande do Sul. The qualitative results of this research allowed the construction of a drawing of teaching material that apply the graphical representation of knowledge along to creative techniques in the creative process within the product development process.
Kato, Jin. "Development of a process for continuous creation of lean value in product development organizations." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32351.
Full textIncludes bibliographical references (p. 205-206).
Ideas and methodologies of lean product development were developed into tools and processes that help product development organizations improve their performances. The definition of waste in product development processes was re-examined and developed into a frugal set to cover all types of waste in product development processes through preliminary case studies. Value stream mapping (VSM) was optimized for measuring the waste indicators in product development processes. Typical causes for low product development project performances were organized into a root-cause analysis diagram. Three case studies in product development companies were performed. The tools were tested and improved through intensive interviews with both project managers and engineers. VSM was effective for identifying and measuring waste indicators. The root-cause analysis diagram was effective for quickly identifying root causes for low product development project performances. Synchronized uses of these tools made it possible to measure each root cause's impact on project performances. The result of measurements revealed both problems shared by all the projects and the ones specific to the projects, indicating that the tools and processes developed in this research can provide suggestions for continuous improvement of product development processes. Some waste indicators were more prevalent than the others, implying that the number of waste indicators to be considered can be reduced. Inventory of information was prevalent in all the projects, and the analyses of it implied that Today's product development processes are as premature as those of manufacturing several decades ago.
(cont.) Wastefulness of information inventory was proved quantitatively. Time spent on one occurrence of rework was proved to take longer near the end of a project than at the beginning of it.
by Jin Kato.
S.M.
Piccinini, Laura. "Um estudo do processo de desenvolvimento de produto no vestuário de moda na malharia retilínea no Brasil." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/100/100133/tde-23112015-170607/.
Full textThis study covers literature research about knitwear, the production process, technology, creative versatility and product development. It also includes field research based in the south of Minas Gerais (regiões de Monte Sião, e Águas de Lindóia), a place with a high concentration of knitwear companies. The focus of the field research consists of case studies in ten industrial companies and three technological leading centres of the region. The purpose of this dissertation is to explore the product development process in fashion clothes knitwear in Brasil, capturing the variables that influence the degree of product innovation, as well as the ability to achieve the idealized aesthetic goals, and to create viable products. To explore this subject, the knitwear product supply chain is presented, as well as the evolution of technological resources, including flat knitting machines. In order to understand the creative process in fashion knitwear, it is critical to closely examine the contribution and influence of the extended supply chain. The supply chain is crucial because the process of product creation includes the technological development of machines and yarns. However, innovation also depends on the knowledge and robust interaction of fashion designers, product10 modelers and software programmers. In order to understand the creation product development process and the challenges that have faced, and continue to face designers, and overview of the history of knitting and knitting technologies is explored. Upon examination, it is possible to observe that there are several ways to develop a collection, as the designer creativity depends on his own specific experiences and ability with certain manual techniques and mental models. In order to bring from other areas important knowledge for the development process in knitwear, it was also explored some product development methods in engineering, allowing the division of this process in structured concepts. Finally, it was made a field research with ten clothing manufacturers companies and other important players in the South Minas Gerais Area, including two suppliers of knitting machines, through which it identified applicable standards of the product development of these companies as well as their professional levels. It was expected to generate important information in this research, in order to contribute to the development of the knitting industry and their professionals
Alenvret, Caroline, and Johannes Evaldsson. "Creating customer value through knowledge integration : How internal stakeholders can be involved in the product development process." Thesis, Linköpings universitet, Projekt, innovationer och entreprenörskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120018.
Full textO'Brien, Erin A. "An Analysis of Designer Problem-Solving in Addressing Overconsumption of Clothing." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent1601029403307031.
Full textPlentz, Samuel Sebben. "Taxonomia para técnicas criativas aplicadas ao processo de projeto." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/38959.
Full textThis work’s aim to classify the creative techniques used at product development process, through a faceted taxonomy. This taxonomy has led to a reference table that can help designers, engineers, architects, advertisers and other professionals who use creative process to choose the most appropriate creative technique(s) to different design goals and characteristics of the design team. In developing the taxonomy were addressed two areas of knowledge: the product development process, with emphasis on creative techniques, and the theory of classification, in order to know and apply a methodology with practical purpose and focus on the user. The results of this study were the compilation and the classification of 31 creative techniques under six facets, which are: number of participants, technical profile of the participants, nature of the problem to be solved, creative technique used in the action, demand for tooling and runtime of the technique.
Adomako, Samuel, J. Amankwah-Amoah, A. Danso, Joseph K. Danquah, Zahid I. Hussain, and Z. Khan. "R&D intensity, knowledge creation process and new product performance: The mediating role of international R&D teams." Elsevier, 2019. http://hdl.handle.net/10454/17238.
Full textAlthough previous studies have shown the positive effect of research and development (R&D) intensity on new product performance (NPP), our understanding about the mechanisms through which R&D intensity influence NPP is less understood. In this paper, we focus on the mediating role of international R&D teams in explaining the effect of R&D intensity on NPP. Since R&D teams are dispersed across the globe, thus examining the role of international R&D teams will provide a more nuanced understanding of the mechanisms through which R&D intensity contributes to NPP. Using survey data from 201 Ghanaian firms engaged in internationalization activities, the results suggest that the use of international R&D teams mediates the relationship between R&D intensity and NPP. Moreover, the findings indicate that the use of international R&D teams improves NPP and that this linkage is amplified when the knowledge creation process inside the firm is stronger. We discuss the implications of these findings for theory and practice.
Farias, Marcelo José Oliveira de. "Dinâmicas comunicacionais no processo criativo de design de produto: característica e construção da linguagem a partir dos painéis semânticos." Pontifícia Universidade Católica de São Paulo, 2013. https://tede2.pucsp.br/handle/handle/4587.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
The communicational function that industrial products have through non-verbal language determines the interest process which may have a functional or emotional point of view from the observer. Besides a technical and creative feature, design is also responsible for the configuration of products. Design means a signification process from the organization of signals in a structure made of codes which characterizes the language and the message of a product. The language system is necessary for design so that this communication between the observer and the message of the product will be established. From this perspective, can we consider the visual techniques used in the creation process, such as conceptual or semantic panels, responsible to determine the language and message of industrial products? From the fundamental question of the object of study, other questions come up and certainly help the basis necessary to limit this research. (1) How are the signal systems, which form the design language of the product, constructed and organized? (2) Which rules guide the definition of this language in the creation process? And (3) Which are the communicational dynamics set from the visual and semantic panels? This study, thus, is based on the analysis of conceptual and semantic panels developed in the creation process of three industrial design offices: Domus Design, Questto|Nó and Design Connection. In this piece of work the creation process is taken as intellectual and sensitive, described as a fallible process with tendency, sustained by the uncertainty logics and involving random intervention. It also opens up for the introduction of new ideas. The theoretical basis of this research is oriented by the process criticism developed by PhD Cecília Salles, which merges with a theoretical board of design represented by Bernhard Burdek, Gui Bonsiepe, Mike Baxtere Rafael Cardoso, as well as communication and semiotics field by Edgar Morin, Lucia Leão,Lucrécia Ferrara and Santaella
A função comunicacional que os produtos industriais exercem através de uma linguagem não verbal é um dos fatores determinantes no processo de interesse, seja de caráter funcional ou emocional, do sujeito observador em relação a estes. Nesse sentido, o design, além de uma atividade técnica e criativa responsável pela configuração de produtos, é um processo de significação a partir da organização de signos numa estrutura de códigos, que definem a linguagem e mensagem dos produtos. Para que essa comunicação entre produto e observador seja estabelecida, é construído um sistema de linguagem para o design. Partindo dessa premissa, seriam as técnicas de visualização utilizadas no processo de criação, a exemplo dos painéis conceituais ou semânticos, responsáveis por definir a linguagem e mensagem dos produtos industriais? Com a questão fundamental exposta a partir do objeto de estudo, surgem outras indagações que colaboram para fundamentar e compor o limite desta pesquisa. (1) Como é construído e organizado o sistema de signos que constitue a linguagem do design do produto?; (2) Quais as regras que orientam a definição dessa linguagem no percurso criador?; e, (3) Quais as dinâmicas comunicacionais estabelecidas a partir dos painéis visuais e semânticos? O estudo, portanto, parte da análise dos painéis conceituais ou semânticos desenvolvidos no processo de criação em três escritórios de design industrial: Domus Design, Questto|Nó e Design Connection. Logo, neste trabalho, processo de criação é entendido como trabalho sensível intelectual, descrito como movimento falível com tendência, sustentado pela lógica da incerteza, englobando a intervenção do acaso e abrindo espaço para a introdução de novas ideias. Assim, a base teórica e metodológica desta pesquisa é orientada pela crítica de processo desenvolvida pela professora Dra. Cecília Salles combinada, em diálogo, com um quadro teórico de referências do design representado por Bernhard Burdek, Gui Bonsiepe, Mike Baxter e Rafael Cardoso, bem como com o campo da comunicação e semiótica estudado por Edgar Morin, Lúcia Leão, Lucrécia Ferrara e Lúcia Santaella
Rubertsson, Johan, and Alexander Unger. "How to evaluate a market segmentation process : A study on behalf of Svenska Cellulosa Aktiebolaget." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15545.
Full textStefanovitz, Juliano Pavanelli. "Criação de conhecimento e inovação na indústria de alta tecnologia: estudo e análise de casos em uma empresa do setor de automação industrial." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/18/18140/tde-22022007-204758/.
Full textThe main objective of this research is to provide a characterization of the knowledge creation process involved in high-tech product development projects with different innovations degrees. Despite of the ascension of knowledge-based organizational approaches and the recognition of the increasing importance of innovation, there is lack of empirical researches which investigate the knowledge creation process in the literature. As theoretical contribution, this work joins some of the most important approaches of this process in a framework that organizes concepts in four main dimensions. In the empirical section, a study of cases done in a company that develops high-tech systems for the industrial automation market is presented. In this investigation, three projects occurred in the R&D division of the company are analyzed, each one with a different innovation degree (incremental, platform and radical). A comparative analysis of the knowledge creation processes observed in each of these projects is made. The main result is the identification of creative process characteristics that are influenced by the innovation degree.
Detanico, Flora Bittencourt. "Sistematização de princípios de solução da natureza para aplicação no processo criativo do projeto de produtos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/39018.
Full textThis paper`s aim is to systematize some of the solution principles of nature by developing a taxonomy. This system will be the basis for building a tool for de project process, which function is to help the designer when creating alternatives during the conceptual phase of product design. Three areas of knowledge were investigated: the process of product development, with emphasis on the conceptual phase and creative methods; biology, mathematics and biomimicry to understand nature`s best design; the theory of classification, studied to understand a methodology for the organization of knowledge in the proposed area. The process was conducted according to methods raised in the theoretical framework, allowing the solution principles of nature taxonomy to develop. The systematization of the knowledge acquired allowed the proposition of a new tool for direct application in creating alternatives on product design.
El, gamoussi Sarah. "Proposition d'une méthodologie d'amélioration du Processus de Développement de Produits basée sur une approche Lean." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLC052/document.
Full textThe current industrial world is facing frequent changes, which are sometimes abrupt. This is due to the scientific and technical progresses and increasingly challenging needs of customers. Therefore, to deal with these disruptions and ensure competitiveness, manufacturers are developing methods to control and improve their processes for greater performance. Lean management is one of such methods that has proven its effectiveness in controlling and improving process (especially in manufacturing process). However, the Product Development Process (PDP) remains one of the most important industrial challenges, since it is where PDP actors take the major decisions related to strategy, organization, delay, development and manufacturing costs. That is why methods to control and improve this process have to be developed. Nevertheless, the PDP complexity makes direct application of existing Lean methods difficult. Thus, this research project aims at proposing a methodology for controlling and improving the PDP based on a Lean approach in order to manage the creation and the transformation of the value in this process. This methodology adapts especially the first two principles of Lean, namely the definition of value and its mapping in the given process. We so propose a framework for defining value that can be adapted to the evolutions of the company’s strategy. This definition tries to exhaustively take into account all the PDP stakeholders, so that the value is shared by everyone. We also propose a value mapping tool for the PDP, which complies with PDP specificities and proposed value definition.All these research works have been tested in the industrial partner, Exxelia Technologies
Desai, Avni, and Maria Widgren. "A Collaboration in Product Service System for Telecom Networks : An "Orange and Ericsson case" study." Thesis, Linköpings universitet, Industriell miljöteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120311.
Full textOlson, Stephanie E. "Igniting my Creative Process." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/87.
Full textCalatrava, Santiago Tzonis Alexander Lefaivre Liane. "Santiago Calatrava's creative process." Basel [etc.] : Birkhäuser, 2001. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=3764363231.
Full textBabington, Amanda-Louise B. "Handel's 'Messiah' : the creative process." Thesis, University of Manchester, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.518483.
Full textChagas, Caio José Ribeiro. "Processo criativo, planejamento de produto e design de jogos no diário de desenvolvimento de “Lux Ex”, um jogo digital independente. /." Bauru, 2018. http://hdl.handle.net/11449/181916.
Full textResumo: A presente pesquisa tem como objetivo principal gerar um registro e uma análise do processo criativo da versão alpha do jogo digital independente (indie game) Lux Ex, que foi produzido quase que inteiramente por um único desenvolvedor, de forma autoral e adotando o modelo de produção independente conhecido como “Lone Wolf Developer” (Desenvolvedor Lobo Solitário). Tal modelo de produção possui particularidades que podem agregar ao produto final um caráter mais autoral, porque todas as suas etapas de realização são marcadas por um processo criativo pouco linear e entrelaçado com uma produção altamente interdisciplinar. Assim, o jogo apresenta uma complexa rede de significados para expressar conceitos e ideias emergentes da subjetividade de seu criador, valendo-se de sistemas simbólicos já estabelecidos. O objeto de análise da dissertação que aqui apresentamos, é o processo criativo completo de um jogo digital independente.
Abstract: The present research has as main objective to generate a registry and an analysis of the creative process of the alpha version of the indie game Lux Ex, that was produced almost entirely by a single developer, in an authorial way and adopting the model of production independently known as the "Lone Wolf Developer". Such a model of production has particularities that can add to the final product a more authorial character, because all its stages of realization are marked by a creative process not linear and intertwined with a highly interdisciplinary production. Thus, the game presents a complex network of meanings to express concepts and ideas emerging from the subjectivity of its creator, drawing on already established symbolic systems. The object of analysis of the dissertation presented here is the complete creative process of an independent digital game
Mestre
Fernando, Jorge Tenório. "Elementos da gestão do conhecimento no processo de desenvolvimento de produto: estudo de caso de uma indústria de bens de consumo no Brasil." Universidade Presbiteriana Mackenzie, 2009. http://tede.mackenzie.br/jspui/handle/tede/722.
Full textThis paper bears upon the quest and interest to deepen the comprehension of the myriad of concepts emerging from the field of knowledge creation and management by cutting them in such a way as to allow for verification of its practical results when applied to an organization s day-to-day activities. First, a brief description of the organizational knowledge is done, aiming to identify some of its meanings and perspectives in the literature for the management of an existing knowledge, as well as for the creation of a new knowledge, be it individual or organizational. Next, to illustrate the theoretical findings, providing it with concrete legitimacy, a field research is presented, in format of a case study of a consumer goods industry, seeking to analyze the organization knowledge creation standpoint in terms of its enabling conditions and the SECI process as developed by Nonaka (1994) and Nonaka and Takeuchi (1995), in order to highlight its main elements, circumstances and effects on the operational level, namely, the product development team. Thus, at the end, hoped is to have detached some of the multiple facets of the knowledge management, its difficulties and possibilities as an strategic resource, and, above all, pointed out real creation and use dimensions for that knowledge by examining its application to the product development process in a consumer goods company in Brazil.
Este trabalho se pauta pela inquietude em aprofundar a compreensão dos inúmeros conceitos que emergiram no campo da criação e gestão do conhecimento, dando-lhes um recorte que permita verificar seus resultados práticos quando aplicados no dia-a-dia de uma organização. Neste estudo será realizada, em primeiro lugar, uma breve descrição da taxonomia do conhecimento nas organizações, visando identificar algumas de suas perspectivas e acepções descritas pela literatura não só para a gestão do conhecimento existente, mas também para a criação de um novo conhecimento, quer individual, quer organizacional. Para ilustrar o estudo teórico, conferindo-lhe concretude, é apresentada pesquisa de campo, em forma de estudo de caso, de uma indústria de bens de consumo, objetivando analisar a etapa da criação do conhecimento na organização do ponto de vista de suas condições capacitadoras e do processo SECI desenvolvidos por Nonaka (1994) e Nonaka e Takeuchi (1995), para então observar seus principais elementos, circunstâncias e efeitos no nível operacional, isto é, nos grupos de desenvolvimento de produto. Ao final, espera-se haver depreendido algumas das múltiplas facetas do conhecimento organizacional, suas dificuldades e possibilidades de uso enquanto recurso estratégico, e, sobretudo, assinalado dimensões de criação e emprego real desse conhecimento, mediante o exame de sua aplicação ao processo de desenvolvimento de produtos em uma indústria de bens de consumo no Brasil.
Javeri, Sabyn. "The creative process : a journey of self-discovery through creative writing." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37801.
Full textBrewer, Peter W. "The Creative Process of Ira Sullivan." Scholarly Repository, 2009. http://scholarlyrepository.miami.edu/oa_dissertations/238.
Full textBraun, Jennifer Ann. "Wikis and the creative writing process." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/11442.
Full textCarse, Henry R. "Creative ambiguities in the pilgrimage process." Thesis, University of Kent, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.408518.
Full textEngle, Teresa A. "Experimental Navigation and the Creative Process." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1058.
Full textLam, Yuen-mai, and 林婉薇. "From product to process." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B47469870.
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Education
Doctoral
Doctor of Education
Morrison, Christopher Albert 1972. "Product development process assessment." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/34711.
Full textAlso available online at the MIT Theses Online homepage
Includes bibliographical references (p. 95-96).
For many companies, new product development is a major component of growth. For many luxury goods, such as high-end automobiles, watches, or furniture, product development organizations focus on quality and ultimately, protection of the brand. Frequently, growth is created through incremental improvements to the existing platforms. However, many of these firms choose to expand into other geographic and demographic markets, rather than increase current market share to preserve price premiums and the exclusiveness of the brand. Customers buy the style of these products and firms who have created this style are reluctant to change the process that created it. Quantifying style is nearly impossible and thus, development requires a degree of "magic." However, new products may require more advanced technologies than the current product line and the question arises whether the company's traditional product development model will suffice. Continuous improvement of the development process is required to deliver these new products. However, few methodologies exist to assess and change such a highly ambiguous and cross-functional process. This thesis details a postmortem assessment process using a luxury goods company as a case study. This thesis addresses several areas that are not prevalent in documented processes. The first area is the collection and analysis of quantitative data, especially that which represents a decisionmaking process across the entire organization. The second area is a portfolio view rather than a project by project review. The utilization of this process for the case company led to determination of high leverage such as problem discovery predominantly at the prototype builds, problem prioritization and resolution, and concurrency of development. Cultural ramifications of a style driven company are also explored. Finally, a general framework for improvement across the organization is presented along with a discussion of the implementation process.
by Christopher Albert Morrison.
S.M.
Bader, Angela. "A personal exploration of the creative process." Thesis, Link to the online version, 2006. http://hdl.handle.net/10019/960.
Full textHarris, K. Paul Covach John Rudolph. "U2's creative process sketching in sound /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2007. http://dc.lib.unc.edu/u?/etd,806.
Full textTitle from electronic title page (viewed Dec. 18, 2007). "... in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Music." Discipline: Music; Department/School: Music.
Lucena, Nathaniel. "A Mediational Model of the Creative Process." W&M ScholarWorks, 2007. https://scholarworks.wm.edu/etd/1539626540.
Full textTownsend, Patricia Mary. "The artist's creative process : a Winnicottian view." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10042680/.
Full textJeffery, Lucy. "Beckett : art, music and the creative process." Thesis, University of Reading, 2018. http://centaur.reading.ac.uk/80440/.
Full textScherman, Katie. "The Creative Process: Honesty, Individuality, and Empowerment." Thesis, University of Oregon, 2015. http://hdl.handle.net/1794/19245.
Full textAnderson, Jonathan Douglas. "The Creative Process in Cross-Influential Composition." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc28386/.
Full textVandenberg, Cody J. "MINUTEMAN: THE CREATIVE PROCESS OF SHORT FILMMAKING." Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1340303337.
Full textDaley, John. "Autonomic product development process automation /." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd1958.pdf.
Full textDaley, John E. "Autonomic Product Development Process Automation." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/965.
Full textMclening, Christain. "Product design : process and personality." Thesis, Bucks New University, 2011. http://bucks.collections.crest.ac.uk/9986/.
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