Journal articles on the topic 'Creative interface'
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Poustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots." SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Full textCatala, Alejandro, Javier Jaen, Patricia Pons, and Fernando Garcia-Sanjuan. "Towards Creative Smart Learning Environments." International Journal of Creative Interfaces and Computer Graphics 6, no. 1 (January 2015): 56–71. http://dx.doi.org/10.4018/ijcicg.2015010104.
Full textFarley, Kathryn, Michael Nitsche, Jay Bolter, and Blair MacIntyre. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo 42, no. 1 (February 2009): 96–97. http://dx.doi.org/10.1162/leon.2009.42.1.96.
Full textSørensen, Jannick Kirk. "Exploring Constrained Creative Communication." International Journal of E-Services and Mobile Applications 9, no. 4 (October 2017): 1–23. http://dx.doi.org/10.4018/ijesma.2017100101.
Full textMichell, Paul C. "Creativity Training: Developing the Agency‐Client Creative Interface." European Journal of Marketing 21, no. 7 (July 1987): 44–56. http://dx.doi.org/10.1108/eum0000000004706.
Full textHalina, Emily, and Matthew Guzdial. "A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (October 4, 2021): 240–42. http://dx.doi.org/10.1609/aiide.v17i1.18916.
Full textWang, Yani, and Yuqiang Dong. "AIGC Assisted Generation Craft Based on Dialogue Interface." Highlights in Science, Engineering and Technology 57 (July 11, 2023): 242–46. http://dx.doi.org/10.54097/hset.v57i.10008.
Full textLubart, Todd, Dario Esposito, Alla Gubenko, and Claude Houssemand. "Creativity in Humans, Robots, Humbots." Creativity. Theories – Research - Applications 8, no. 1 (June 1, 2021): 23–37. http://dx.doi.org/10.2478/ctra-2021-0003.
Full textShaoqiang Chen. "Genetic Algorithm Based on Operator Optimization in Illustration Art Design." Journal of Electrical Systems 20, no. 6s (April 29, 2024): 337–42. http://dx.doi.org/10.52783/jes.2647.
Full textAufderheide, Patricia. "Understanding the industry/state interface in creative industries studies." Media International Australia 182, no. 1 (October 7, 2021): 28–34. http://dx.doi.org/10.1177/1329878x211043904.
Full textChang, Tsen Yao. "Creative Drawings as Intuitive Probes for Evaluating Interface Preferences." Applied Mechanics and Materials 311 (February 2013): 360–65. http://dx.doi.org/10.4028/www.scientific.net/amm.311.360.
Full textNyström, Harry. "The Dynamic Marketing–Entrepreneurship Interface: A Creative Management Approach." Creativity and Innovation Management 7, no. 3 (September 1998): 122–25. http://dx.doi.org/10.1111/1467-8691.00099.
Full textHall, Jennifer. "Creative orientations for interface design at Do While Studio." Interactions 2, no. 4 (October 1995): 31–35. http://dx.doi.org/10.1145/225362.225367.
Full textRovetta, Davide, and Davide Rovetta. "Creative or Artificial, That’s the Question!" Global Trade and Customs Journal 5, Issue 2 (February 1, 2010): 71–78. http://dx.doi.org/10.54648/gtcj2010007.
Full textFrieß, Marc René, Georg Groh, Michael Reinhardt, Florian Forster, and Johann Schlichter. "Context-Aware Creativity Support for Corporate Open Innovation." International Journal of Knowledge-Based Organizations 2, no. 1 (January 2012): 38–55. http://dx.doi.org/10.4018/ijkbo.2012010103.
Full textKreminski, Max, Melanie Dickinson, Noah Wardrip-Fruin, and Michael Mateas. "Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (October 11, 2022): 120–28. http://dx.doi.org/10.1609/aiide.v18i1.21955.
Full textIkonomov, Nikola, Boyan Simeonov, Jana Parvanova, and Vladimir Alexiev. "Europeana Creative. EDM Endpoint. Custom Views." Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (September 30, 2013): 35–43. http://dx.doi.org/10.55630/dipp.2013.3.3.
Full textWANG, XIAOTONG, MING-XI TANG, and JOHN FRAZER. "Creative stimulator: An interface to enhance creativity in pattern design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 15, no. 5 (November 2001): 433–40. http://dx.doi.org/10.1017/s089006040115506x.
Full textTubb, Robert, and Simon Dixon. "A Zoomable Mapping of a Musical Parameter Space Using Hilbert Curves." Computer Music Journal 38, no. 3 (September 2014): 23–33. http://dx.doi.org/10.1162/comj_a_00254.
Full textGong, Haomin. "The Chinese Character as an Interface for Artistic Creation: Re-Cognition of Graphics and Phonetics." Comparative Literature Studies 60, no. 4 (November 2023): 621–46. http://dx.doi.org/10.5325/complitstudies.60.4.0621.
Full textWibowo, Bambang Setia. "PENGARUH WEBSITE INTERFACE FEATURES, BRAND AMBASSADOR DAN CREATIVE ADVERTISING TERHADAP ADVERTISING EFFECTIVENESS SERTA DAMPAKNYA TERHADAP ONLINE SHOPPING INTENTION." MODUS 28, no. 2 (December 21, 2016): 169. http://dx.doi.org/10.24002/modus.v28i2.849.
Full textBerndt, Axel, Nadia Al-Kassab, and Raimund Dachselt. "The Sonic Affordances of a System for Multitouch Manipulation of Stereophonic Noise Spectra." Computer Music Journal 41, no. 4 (January 2018): 32–44. http://dx.doi.org/10.1162/comj_a_00438.
Full textDodds, Colin, and Ahmed Kharrufa. "Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts." Multimodal Technologies and Interaction 8, no. 3 (March 14, 2024): 23. http://dx.doi.org/10.3390/mti8030023.
Full textSandercock, Leonie. "Interface: A New Spin on the Creative City: Artist/Planner Collaborations." Planning Theory & Practice 6, no. 1 (March 2005): 101–3. http://dx.doi.org/10.1080/1464935042000334985.
Full textGuzdial, Matthew, Jonathan Chen, Shao-Yu Chen, and Mark Riedl. "A General Level Design Editor for Co-Creative Level Design." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (June 25, 2021): 81–83. http://dx.doi.org/10.1609/aiide.v13i2.12980.
Full textDomínguez-Lloria, Sara, Rut Martínez López de Castro, Sara Fernández-Aguayo, and Margarita Pino-Juste. "Content Analysis of Mobile Device Applications for Artistic Creation for Children between 4 and 12 Years of Age." Applied Sciences 11, no. 23 (November 30, 2021): 11327. http://dx.doi.org/10.3390/app112311327.
Full textLin, Zhiyu, Rohan Agarwal, and Mark Riedl. "Creative Wand: A System to Study Effects of Communications in Co-creative Settings." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (October 11, 2022): 45–52. http://dx.doi.org/10.1609/aiide.v18i1.21946.
Full textBerthelsen, Chris. "Distributed Resource Centre: A Soft Infrastructure for Neighbourhood Creativity." Asylum 1 (November 22, 2023): 3–12. http://dx.doi.org/10.34074/aslm.2023102.
Full textYasmine, Hasna Tania, and Wahyu Tisno Atmojo. "UI/UX Design for Tourism Village Website Using the User Centered Design Method." TIERS Information Technology Journal 3, no. 2 (December 25, 2022): 100–114. http://dx.doi.org/10.38043/tiers.v3i2.3871.
Full textWood, Christopher, Alasdair King, Ruth Catlow, and Brett Scott. "Terminal value: Building the alternative Bloomberg." Finance and Society 2, no. 2 (December 19, 2016): 138–50. http://dx.doi.org/10.2218/finsoc.v2i2.1727.
Full textFillis, Ian. "Being Creative at the Marketing/Entrepreneurship Interface: Lessons from the Art Industry." Journal of Research in Marketing and Entrepreneurship 2, no. 2 (July 2000): 125–37. http://dx.doi.org/10.1108/14715200080001543.
Full textGraham, Rylan. "Calgary and the 'creative class': The interface between public policy and gentrification." City, Culture and Society 32 (March 2023): 100489. http://dx.doi.org/10.1016/j.ccs.2022.100489.
Full textConklin, Darrell, Martin Gasser, and Stefan Oertl. "Creative Chord Sequence Generation for Electronic Dance Music." Applied Sciences 8, no. 9 (September 19, 2018): 1704. http://dx.doi.org/10.3390/app8091704.
Full textLee, Young S. "Creative workplace characteristics and innovative start-up companies." Facilities 34, no. 7/8 (May 3, 2016): 413–32. http://dx.doi.org/10.1108/f-06-2014-0054.
Full textWienroth, Matthias, and Pippa Goldschmidt. "Facilitating Creative Equality in Art-Science: A Methodological Experiment." Leonardo 50, no. 1 (February 2017): 42–46. http://dx.doi.org/10.1162/leon_a_01058.
Full textKępińska, Agata, and Rafał Wiśniewski. "Metaverse and its creative potential for visual arts." Acta Universitatis Lodziensis. Folia Sociologica, no. 85 (July 10, 2023): 57–75. http://dx.doi.org/10.18778/0208-600x.85.04.
Full textMaçãs, Catarina, Ana Rodrigues, Gilberto Bernardes, and Penousal Machado. "MixMash." International Journal of Art, Culture and Design Technologies 8, no. 2 (July 2019): 20–40. http://dx.doi.org/10.4018/ijacdt.2019070102.
Full textFelgendreher, Daniel. "Soft, Sexy, Fantastic. Inflating public space." Journal of Public Space, Vol. 3 n. 2 | 2018 | FULL ISSUE (August 31, 2018): 41–74. http://dx.doi.org/10.32891/jps.v3i2.1109.
Full textSusanto, Eko Heri, Ahmad Faisal Rizal, and I. Putu Indra Wijaya Suwina. "IMPROVING EXAMPLE-PROBLEM-BASED-LEARNING (EPBL) WITH GROW COACHING MODEL AND DESIGN SPRINT TO OPTIMIZE PRE-INCUBATION CURRICULUM: CASE STUDY OF USER INTERFACE DESIGN." TEKNOKOM 6, no. 2 (July 8, 2023): 69–77. http://dx.doi.org/10.31943/teknokom.v6i2.139.
Full textPetty, Sheila, and Luigi Benedicenti. "Interpretive Strategies for Screen-Based Creative Technologies." International Journal of Information System Modeling and Design 7, no. 1 (January 2016): 32–48. http://dx.doi.org/10.4018/ijismd.2016010103.
Full textVarela, Miguel Escobar. "Hacking and Rehearsing: Experiments in Creative Tinkering." New Theatre Quarterly 32, no. 1 (January 7, 2016): 68–77. http://dx.doi.org/10.1017/s0266464x15000871.
Full textWang, Z., W. P. He, D. H. Zhang, H. M. Cai, and S. H. Yu. "Creative design research of product appearance based on human–machine interaction and interface." Journal of Materials Processing Technology 129, no. 1-3 (October 2002): 545–50. http://dx.doi.org/10.1016/s0924-0136(02)00631-3.
Full textErren, Thomas C. "On gestation periods of creative work: An interface of Doig’s art and science." Medical Hypotheses 74, no. 1 (January 2010): 4–6. http://dx.doi.org/10.1016/j.mehy.2009.09.037.
Full textRiveline, Daniel, and Karsten Kruse. "Interface between Physics and Biology: Training a New Generation of Creative Bilingual Scientists." Trends in Cell Biology 27, no. 8 (August 2017): 541–43. http://dx.doi.org/10.1016/j.tcb.2017.05.002.
Full textSchieman, Scott, and Marisa Young. "The demands of creative work: Implications for stress in the work–family interface." Social Science Research 39, no. 2 (March 2010): 246–59. http://dx.doi.org/10.1016/j.ssresearch.2009.05.008.
Full textUgorji, Michael Odichi-Dan, and Lincoln Geraghty. "Audience involvement in creative media for development: Making sense of the semiotic interface." Cogent Arts & Humanities 4, no. 1 (January 1, 2017): 1284374. http://dx.doi.org/10.1080/23311983.2017.1284374.
Full textKrogmeier, Claudia, Esteban García Bravo, and Christos Mousas. "Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 2 (August 12, 2023): 1–10. http://dx.doi.org/10.1145/3597624.
Full textCardoso, Mab. "A dança como interface: um exemplo de práticas criativas em dança com mediação tecnológica." Repertório, no. 28 (December 5, 2017): 313. http://dx.doi.org/10.9771/r.v0i28.25013.
Full textSchenk, Kevin, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, et al. "ScriptEase II: Platform Independent Story Creation Using High-Level Patterns." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 1 (June 30, 2021): 170–76. http://dx.doi.org/10.1609/aiide.v9i1.12672.
Full textJengo, Elias Eliezar. "THE INTERFACE BETWEEN HISTORY AND ALLIED SCIENCES: THE CASE OF HISTORY AND CREATIVE ARTS." Tanzania Zamani: A Journal of Historical Research and Writing 9, no. 1 (June 1, 2017): 51–77. http://dx.doi.org/10.56279/tza20210914.
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