Dissertations / Theses on the topic 'Creative industries'
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Coll, Martínez Eva. "Essays on location patterns of creative industries." Doctoral thesis, Universitat Rovira i Virgili, 2018. http://hdl.handle.net/10803/462912.
Full textEsta tesis analiza e identifica cuáles son los factores que facilitan la localización y aglomeración de las industrias creativas a nivel local y las compara con las del resto de actividades económicas. Esta tesis contribuye a la literatura de las industrias creativas a través del análisis de las pautas de localización de estas industrias tanto desde una perspectiva de análisis tradicional a nivel municipal como introduciendo algunas innovaciones en cuanto al uso de la econometría espacial, los métodos basados en la distancia y los Sistemas de Información Geográfica (SIG) gracias al acceso a datos micro-geográficos. La aplicación empírica se centra en los municipios catalanes para el periodo 2002-2007, en el Área Metropolitana de Barcelona y, finalmente, en la ciudad de Barcelona entre 2006-2015. A pesar de que los determinantes de localización de las industrias creativas no son tan diferentes de los de las no creativas, los principales resultados confirman la naturaleza específica de estas industrias y su mayor necesidad de aglomeración, especialmente para a las industrias creativas basadas en un conocimiento más simbólico. Además, esta tesis corrobora la asociación positiva entre industrias creativas y crecimiento económico, en términos de creación de empresas y de productividad. Sin embargo, los resultados también sugieren que la capacidad de atraer actividades creativas y empleo en un área está claramente asociada al entorno creativo existente y las dinámicas culturales históricas que definen la personalidad del área. Teniendo en cuenta el gran potencial de las industrias creativas en términos de, por ejemplo, el dinamismo económico, la regeneración urbana o el marketing urbano, los resultados de esta tesis permiten extraer una serie de recomendaciones para las autoridades públicas dispuestas a apoyar la diversificación de la actividad económica a efectos de aumentar su competitividad en un contexto económico y social cada vez más global.
This thesis analyses and identifies which factors facilitate the location and agglomeration of creative industries at the local level and compare them to those of the other economic activities. This thesis contributes to the literature on creative industries by analysing the location behaviour of these industries both from a traditional analysis at municipality level and by introducing some innovations regarding the use of spatial econometrics, distance-based methods and Geographical Information Systems (GIS) thanks to the access to micro-geographic data. The empirical application focuses on Catalan municipalities for the period 2002-2007, on the Metropolitan Area of Barcelona and on the city of Barcelona for the period 2006-2015. Main findings of this thesis show that, despite the fact that creative industries location determinants are not so different from those of non-creative industries, the specific nature of these industries and their greater need for agglomeration is confirmed, especially for symbolic-based creative industries. Moreover, this thesis confirms the positive association between creative industries and economic growth – in terms of firm creation or productivity. Finally, it also suggests that the ability to attract creative activities and employment to an area strongly depends on the existing creative milieu and the cultural path dependence of the area. Based on the assumption that creative industries have great potential in terms of, for example, economic dynamism, urban regeneration or city marketing, results of this thesis allows having a series of recommendations for public authorities willing to support the diversification of economic activity for the purpose of enhancing their competitiveness in an economic and social context increasingly global.
Yang, Haihuan, and 杨海寰. "Creative industries, creative industrial clusters and urban regeneration : a case study in Shanghai, China." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hdl.handle.net/10722/194615.
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Urban Planning and Design
Doctoral
Doctor of Philosophy
Doneman, Michael. "Creative industries development in regional Queensland." Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16281/1/Michael_Doneman_Thesis.pdf.
Full textDoneman, Michael. "Creative industries development in regional Queensland." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16281/.
Full textOruc, Sercan. "Modeling The Dynamics Of Creative Industries: The Case Of Film Industries." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12611988/index.pdf.
Full textCluley, Robert John. "Creative production in the UK music industries." Thesis, University of Leicester, 2011. http://hdl.handle.net/2381/8939.
Full textNielsen, Ellen Jennifer Louise. "Employability strategies used by creative industries graduates." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132564/4/__qut.edu.au_Documents_StaffHome_staffgroupW%24_wu75_Documents_ePrints_Ellen_Nielsen_Thesis%5B1%5D.pdf.
Full textMaddah, Lina. "Essays on Cultural and Creative Industries: Clustering, Location and Employment Growth." Doctoral thesis, Universitat Rovira i Virgili, 2021. http://hdl.handle.net/10803/671553.
Full textEsta tesis contribuye al debate contemporáneo sobre el papel económico de las Industrias Culturales y Creativas (ICCs). En primer lugar, la tesis analiza el impacto de la especialización en las ICCs en el crecimiento total del empleo entre el 2001 y el 2011 a nivel local, en Cataluña. Partiendo de una especificación OLS y luego aplicando una regresión quantílica (QR), los resultado revelan que la especialización en algunas ICCs impulsa el empleo, pero sólo para los municipios de alto crecimiento (en términos de empleo). En segundo lugar, la tesis investiga en profundidad el Área Urbana Funcional de Barcelona (AUFB), por lo que se refiere a las pautas de clusterización de las ICCs, utilizando un método SaTScan, lo que supone una innovación en este campo. Los principales resultados sugieren que las empresas de ICCs tienden a agruparse espacialmente, sobretodo en áreas centrales o urbanas. Aún así, hay diferencias en las preferencias locacionales de las empresas en función del tipo de conocimiento que éstas utilizan y se destaca el papel de las áreas periféricas. En tercer lugar, la tesis ayuda a desarrollar una imagen más completa de los efectos de las ICCs mediante la investigación de si la existencia de un clúster de ICCs puede modular las decisiones de localización de las empresas en la AUFB
This thesis contributes to the contemporary discussion on the economic role of CCIs. First, the thesis explores the impact of specialization in CCIs on total employment growth between 2001 and 2011 at a local level in Catalonia. Departing from a baseline OLS specification and then applying a Quantile Regression (QR), findings reveal that specialization in some CCIs boosts employment but only for high-growth municipalities (in terms of employment). Second, the thesis investigates the Functional Urban Area of Barcelona (FUAB) more closely, in terms of clustering patterns of CCIs using a SaTScan method which is a novelty in the investigation of industrial agglomeration. The main results suggest that CCIs firms tend to cluster, especially in core or urban areas. Still, there are diffences in the preferences of firms based on their knowledge bases and the role of periphery areas is highlighted. Within the context of cluster lifecycle, the findings identify emerging and mature clusters between 2009 and 2017. This is a novel finding from cluster lifecycle analysis that can have profound policy implications. Third, the thesis helps to develop a more complete picture of the effects of CCIs by investigating whether the existence of a CCIs cluster can modulate the location decisions of firms (CCIs and Non-CCIs) in FUAB
Eidenberger, Judith, Sandra Haider, Astrid Oberhumer, and Jutta Rozinski. "Creative Industries in der Gemeinde Gaspoltshofen. Eine Regionalstudie." Forschungsbereich Wirtschaft und Kultur, WU Vienna University of Economics and Business, 2006. http://epub.wu.ac.at/924/1/document.pdf.
Full textSeries: Schriftenreihe / Forschungsbereich Wirtschaft und Kultur
Mayerhofer, Peter, and Peter Huber. "Arbeitsplatzeffekte und Betriebsdynamik in den Wiener "Creative Industries"." WU Vienna University of Economics and Business, 2005. http://epub.wu.ac.at/3455/1/ci_mayerhofer.pdf.
Full textSeries: Creative Industries in Vienna: Development, Dynamics and Potentials
Oakley, Kate. "Creative industries and the politics of New Labour." Thesis, City University London, 2010. http://openaccess.city.ac.uk/11884/.
Full textAndrews, Cynthia. "Promoting rural identity and sustained economies utilizing the creative industries : developing creative cluster communities." Thesis, University of Ulster, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.592010.
Full textLavrynenko, A., Оксана Робертівна Гладченко, Оксана Робертовна Гладченко, and Oksana Robertivna Hladchenko. "Creative industries as an innovative way to sustainable development." Thesis, Сумський державний університет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/31146.
Full textShevchenko, Denys. "Strategy Specifics of Multinational Companies Operating in Creative Industries." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-360352.
Full textIrjayanti, Maya. "Local Wisdom of Indonesian Female Entrepreneurs in Creative Industries." Thesis, Curtin University, 2020. http://hdl.handle.net/20.500.11937/81686.
Full textIsa, Siti Suriawati. "Development issues for the creative economy in Malaysia." Thesis, Queensland University of Technology, 2012. https://eprints.qut.edu.au/50795/1/Siti_Isa_Thesis.pdf.
Full textGarcia, Ana Gabriela Lobato. "Sustainable regeneration of industrial building to assure modern day necessities. Innovation and design as drivers of sustainability and development in Odivelas." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2013. http://hdl.handle.net/10400.5/6650.
Full textHölzl, Werner. "Entrepreneurship, Entry and Exit in Creative Industries: an explorative Survey." WU Vienna University of Economics and Business, 2005. http://epub.wu.ac.at/3453/1/Hoelzl_EntryExit.pdf.
Full textMorhulets, Oksana, Antonina Verhun, and Julia Bondarchuk. "Creative industries development as basis for economic development of Ukraine." Thesis, Scientific Center of Innovative Researches, 2021. https://er.knutd.edu.ua/handle/123456789/19063.
Full textMusial, M. (Monika). "Exploring the organizing of work for creative individuals:the paradox of art and business in creative industries." Doctoral thesis, Oulun yliopisto, 2015. http://urn.fi/urn:isbn:9789526209418.
Full textTiivistelmä Tämän tutkimuksen tarkoituksena on tarkastella luovuuden vaikutusta luovien alojen yritysten syntymiseen sekä ymmärtää luovien yksilöiden johtamista. Luovien yritysten syntyä tutkitaan motivationaalisesta, erityisesti sisäisen motivaation ja -halun näkökulmasta. Johtamista tarkastellaan sekä johtajan että työntekijän näkökulmasta. Aikaisempi luovuuskirjallisuus osoittaa, että luovuudesta on tullut tärkeä ihmisyyden ja olemassaolon osa-alue. Suurin osa luovuustutkimuksesta on tehty yksilön luovuudesta, organisatorisesta luovuudesta, luovista prosesseista, motivaatiosta sekä sosiaalisten tekijöiden vaikutuksista luovuuteen. Vaikka luovuustutkimusta on tehty viime aikoina monista eri näkökulmista, harvat tutkijat ovat lähestyneet ilmiötä luovien yritysten syntymisen näkökulmasta. Tässä tutkimuksessa tutkittiin luovuuden motivationaalisia elementtejä taiteen ja liiketoiminnan ristiriidan näkökulmasta. Luovien yritysten luovuutta ja motivaatiota tarkasteltiin käyttäen tapaustutkimusmenetelmää. Tämän tutkimus on tehty luovien alojen, kuten peli-, filmi-, visuaalisen- ja esittävän taiteen kontekstissa. Tutkimustulokset osoittavat, että luovuuden motivationaalisilla piirteillä (kuten intohimo luomista kohtaan, uteliaisuus, halu luoda ja olla luova) on vaikutusta luoviin yksilöihin luovien yritysten syntymisen näkökulmasta. Analyysi osoittaa myös, että peliteollisuudessa on tärkeää tunnistaa yksiön luovuus ja luovan työn merkitys. Tämä tutkimus esittelee uuden ”tarve olla luova”- käsitteen kontekstissa, jossa luodaan uutta tuotetta tai ideaa. Tämän lisäksi tutkimus osoittaa, että johdettaessa luovia yksiöitä luovuuden vapaus ja kontrollin tarve ovat ristiriidassa. Tutkimus kuitenkin osoittaa, että molemmat elementit ovat kriittisiä johtamiskäytäntöjä luovissa yrityksissä. Johtamisen- ja luovuuden teoriat sekä tutkimuksen empiirinen analyysi osoittavat, että luovien yksilöiden johtaminen perustuu luovuuden vapauden mahdollistamiseen, riittävään kontrolliin sekä työelämän tasapainoon
Tsai, Hui-Ju. "Creative industries policy in Taiwan : the effects of neoliberal reform." Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/36207.
Full textSOUZA, CRISTINA LYRA COUTO DE. "PANIS ET ARS: ARTISTS AND MANAGERS IN THE CREATIVE INDUSTRIES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=17711@1.
Full textA crescente importância econômica e social das indústrias criativas - atividades nas quais a criatividade é a essência do negócio, abrangendo toda a produção cultural ou artística – ainda não se refletiu na geração de estudos sobre suas questões gerenciais e organizacionais. Pesquisas nessa área são relevantes, tanto para aplicação prática na orientação dos profissionais, quanto para contribuição em formulações teóricas. Nesse contexto, o objetivo desta tese é entender a produção nas indústrias criativas a partir da perspectiva de seus principais atores - os criadores e os gestores que se relacionam com eles - procurando saber como trabalham, o que desejam, como interagem e que dificuldades enfrentam. Foi realizada uma pesquisa qualitativa, na linha construtivista, baseada em entrevistas em profundidade com criadores autônomos - escritores e artistas visuais - e com os gestores envolvidos em suas atividades. Os resultados da pesquisa sugerem que os criadores possuem uma motivação intrínseca ligada ao exercício da atividade artística em si e que não há necessidade de intervenção em seu processo criativo. Além disso, os gestores dos grupos estudados – editores e galeristas - atuam basicamente como distribuidores ou revendedores, e seu foco de interesse está no produto e não no artista. Eles são gestores do produto, tratando apenas o livro, a tela, a obra. No entanto, os artistas precisam de gestores de carreira, que possam auxiliar na valorização tanto da obra, quanto do criador. A reputação do autor naturalmente valoriza seus produtos. É preciso então construir a marca do artista, principalmente devido ao surgimento das novas mídias, que embora gerem mais oportunidades, apresentam menor potencial em cada canal individualmente. Não interessa ao artista estar apenas na editora ou galeria, pois o exercício de outras atividades e a exposição em diferentes locais o valorizam, e, portanto, é preciso saber onde vale investir para venda e reforço da imagem. Nesse cenário, tornase importante a figura praticamente inexistente hoje no Brasil: o agente – o intermediário que representa os autores e administra suas obras.
The growing economic and social importance of the creative industries - activities in which creativity is the essence of the business, covering the cultural and artistic production - is not yet reflected in the generation of studies on their managerial and organizational issues. Research on this area is important both for practical application in the guidance of industry professionals, and to contribute to theoretical formulations. Therefore, the aim of this thesis is to understand the production in the creative industries from the perspective of its main actors - the creative people and managers that relate to them - looking at how they work, what they want, how they interact and what difficulties they face. A qualitative research in a constructive line was carried out, based on interviews with independent creators - writers and visual artists - and the managers involved in their activities. The survey results suggest that the creators have an intrinsic motivation related to the exercise of artistic activity in itself and there is no need to intervene in their creative process. Moreover, the managers of the groups studied - publishers and gallery owners - basically act as distributors or resellers, and their focus of interest is in the product and not the artist. They are managers of the product, treating only the book, the screen, the works. However, we can see that the artists need a career management, which can help both the appreciation of the work, and the creator. The reputation of the author naturally values its products. We must then build the brand of artist, chiefly due to the emergence of new media, generating more opportunities, but less potential for each channel individually. It is not enough to the artist to be published or exposed in a gallery, for the exercise of other activities and exposure in different places values the author, and so it is necessary to know where it is worth investing for sales and image enhancement. In this scenario, a figure practically nonexistent in Brazil today becomes important: the agent - the intermediate who represents the author and manages his works.
Lalaounis, Sotiris. "An investigation into business development issues in the creative industries." Thesis, Glasgow Caledonian University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.688266.
Full textDent, Tamsyn. "Feeling devalued : the creative industries, motherhood, gender and class inequality." Thesis, Bournemouth University, 2017. http://eprints.bournemouth.ac.uk/29424/.
Full textLeclair, Margot. "Creativity-in-action, Arrangements and Affects in the Creative Industries." Thesis, Paris Sciences et Lettres (ComUE), 2017. http://www.theses.fr/2017PSLED075/document.
Full textThis PhD departs from the research literature that underlines the on-going debate arising in creative companies, between art/creative priorities on the one hand and economic/business interests on the other hand. We wonder how actors involved into the creative process deal with economic and rationalization constraints. Through an in-depth, qualitative study in fashion industry -interviews and ethnographic work, we investigate empirically the daily practices of creative actors. First, and notably through Michel de Certeau's work, we reveal the various tactics and arrangements that they develop towards such constraints, as a form of action that plays an important role in creative organizations. This form of action we call creative fuzziness maintains a necessary ambiguity around creative work. Second, we underline the socio-material and affective forces that inherently constitute creative practices, and how much such forces weigh in the economic negotiation. We then suggest the concept of creativity-in-action, an embodied-material and affective way of acting creative, within creative industries
Nasta, Luigi. "Team dynamics and technology impact on creative and cultural industries." Doctoral thesis, Luiss Guido Carli, 2017. http://hdl.handle.net/11385/201146.
Full textDI, STEFANO GIADA. "Knowledge, innovation and social norms in creative industries: three essays." Doctoral thesis, Università Bocconi, 2011. https://hdl.handle.net/11565/4054081.
Full textYu, Wing-mei, and 余詠薇. "Adaptive re-use of urban industrial heritage buildings for cultural and creative industries in Hong Kong." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B47092944.
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Conservation
Master
Master of Science in Conservation
Ballinger, Christine Beth. "Creative Industries and the Paper Industry A Creative Industries approach to linking visual artists and the paper industry: A Case Study of New Possibilities for Paper." Thesis, Queensland University of Technology, 2004. https://eprints.qut.edu.au/16083/1/Christine_Ballinger_Thesis.pdf.
Full textBallinger, Christine Beth. "Creative Industries and the Paper Industry A Creative Industries approach to linking visual artists and the paper industry: A Case Study of New Possibilities for Paper." Queensland University of Technology, 2004. http://eprints.qut.edu.au/16083/.
Full textAbebe, Meaza Eshetu, and Ekaterina Kalinina. "Coordination of inter-organizational projects within creative industries: A contextual perspective." Thesis, Linköpings universitet, Företagsekonomi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78976.
Full textConefrey, Carmel. "Creative rural places : a study of cultural industries in Stroud, UK." Thesis, University of the West of England, Bristol, 2014. http://eprints.uwe.ac.uk/24003/.
Full textEunike, Agustina, and Agustina Eunike. "INDUSTRIAL CLUSTER ANALYSIS FOR ICT-BASED CREATIVE INDUSTRIES." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/31621125824042087151.
Full text國立臺灣科技大學
工業管理系
99
This research investigates the development of an ICT (Information and Communication Technology) creative industry cluster. It examines what and how factors affect the cluster size. By knowing the factors and its effect, effective policies can be constructed to develop the industrial cluster and increase its competitiveness. The factors are determined through literature analysis of previous study about cluster size and an observation of Taiwan creative ICT industry in practice. The proposed model using system dynamics justifies the behavior and the effect of each factor. We found that market demand, innovation, and government incentive play important roles in increasing the cluster size. From an evaluation by scenarios, this study confirms that a policy in enhancing market demand will give higher effect to the cluster size as compared to a direct incentive policy.
Chen, Yi-Ting, and 陳依婷. "Investigating Experiential Value in Creative Industries." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/50026491461972101080.
Full text國立高雄第一科技大學
行銷與流通管理研究所
103
This study takes “Ten Drum Ciatou-Creative Park” as an example to analyze the relationship between perceived fit and experiential value on visitor’s satisfaction and loyalty. Further, the impact of visitor’s cultural level was investigated. A total of 280 valid questionnaires were collected at Ten Drum Ciatou-Creative Park, resulting in an effective return rate of 93.33%. SPSS and SMARTPLS2.0 were used for data analysis. The results show that perceived fit positively impacts experiential value and visitor’s satisfaction. Further, experiential value and visitor’s satisfaction positively influence loyalty. Experiential value also positively impacts satisfaction. Visitor’s cultural level positively moderates the relationship between experiential value and satisfaction. Based on the findings, suggestions are provided to operators of the creative industry, by describing the current industry condition and outlining future management strategies for sustainable operation in the cultural and creative industries.
Boda, Harmony Marie Paulette. "Female leadership in the creative industries." Master's thesis, 2019. http://hdl.handle.net/10071/18944.
Full textExistem, cada vez mais, discussões acerca da minoria do género feminino, especialmente enquanto líderes na indústria criativa. Tanto em artigos científicos como nos média este tema, relacionado com a falta de mulheres a desempenhar funções em cargos superiores nesta indústria, tem sido debatido a fim de se tentar perceber a causa deste problema. Embora haja diferentes pontos de vista, perceber a falta de representação feminina em posições de liderança tem sido difícil devido à falta de informação e de dados, relacionado consequentemente com as alterações constantes nesta área. Portanto, a principal função deste artigo é perceber, qualitativamente, a minoria do género feminino enquanto líderes nesta área e, como elas enfrentam esse problema impostos pela indústria criativa. Baseando na revisão de literatura, foi feita uma pesquisa especificamente focada em perceber este fenómeno relacionado com agências criativas.
Chiao-Huei, Wu, and 吳巧惠. "Establishing the Visual image of Cultural and Creative Industries Park- HuaShan 1914 Cultural and Creative Industries Park." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/11089344246184792122.
Full text國立臺灣師範大學
設計研究所
99
The establishment of the cultural and creative industries park has been carried out in European and American countries for many years. According to the development of policy in recent years, our government proposes the plan to establish cultural and creative industries park, in order to complete the environment for developing cultural and creative industries. Nowadays, many cultural and creative industries parks base on the reusing of inactive land and buildings and focus on the space planning and using. The visual image and identity system should combine with the local cultural characteristics, and let people recognize, understand and has the emotion. This research focuses on establishing visual image and identity system for cultural and creative industries park, and find out the character of visual image and identity to improve the communication of visual image and the representation of design. And through literature review, case studies and design practice to discuss and verify, we could import the brand concept into the identity system, and use identity system to promote the visual image. The main conclusions are as follows: (1) The purpose of cultural and creative industries park is through the integration of resources and efficient administrative support to create a space, providing research, education, performances and rest. (2) Most of culture and creative industries parks in Taiwan reuse the inactive land and buildings, and expect to retain the traces of history. But the visual identity is still hard to associate with the local cultural characteristics. (3) Based on literature review, case studies and design practice to discuss and verify, the framework of establishing visual image and identity system is divided into plan and design two stages. (4) It’s the most effective and direct way to communicate through the process of visualization, and people can recognize, understand and has the emotion from the planning and management of identity system. (5) The factors used in identity system of cultural and creative industries park can be divided into standard letters, Logo, and standard color, and derivate to identity signs, direction signs, location signs, buildings signs, symbols, map and street furniture. (6) The visual image of the cultural and creative industries park should have full planning from space, moving route and identity system to keep the cultural image and establish uniform style.
Hsieh, Chia-Chi, and 謝佳琪. "The Perspectives of Creative Clusters on Taiwan Cultural and Creative Industries." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/vg4b5s.
Full text國立中山大學
劇場藝術學系研究所
104
The significance of Cultural and Creative Industries(CCI) has had numbers of controversies, but it still belongs to an industry and has potential and benefits in economy. From the aspect of industry development, the phenomenon and the occurrence of cluster effect can recognize the maturity and competitiveness of the industry. Moreover, cultural creation that belongs to the connotations of the industrial cluster effect seems to have some differences from the traditional industry. Government considers cultural creation as the strength and development of a national economy, so it decrees the strategies and the policies which still belong to the developing thinking of traditional industry. Therefore, it is possible to find out that cluster effect is important and effective for CCI development which directs industrial parks, but it still has various aspects of considerations which need to be improved. In addition, from the theory of creative clusters, it mentions the concept of Creative Milieu, which occurs in city among neighborhoods. Observing the current status of Taiwan, creative neighborhood is gradually forming and developing stably. The cluster effect seems to be more active than Cultural and Creative Industries Park, so it is worthy to deeply research the development models of creative neighborhood for the economic effects and potential development of CCI. This research attempts to analyze the current structure and development of CCI in Taiwan through creative clusters theory, to explore the advantages of two modes which are Cultural and Creative Industries Park and Creative Neighborhood, and to discuss what form is more suitable for the development of CCI. Through interviews of organization building cultural and creative neighborhood, interviews of the professionals and industry brand, and personal involvement and observation in both fields, including Creative Neighborhood and Cultural and Creative Industries Park, using philosophy researching method to inquiry, reflect, and verify on the phenomenon; moreover, adopting survey method to collect questionnaires from CCI stores, and to investigate the viewpoint of both of Creative Clusters and Creative Milieu in order to permit the actual situation. By the multiple aspects information, we can conclude the development of CCI, and their respective advantages and appropriate position of the industries parks and neighborhoods. Eventually, whether Creative Clusters succeeds or not, it is not related to the actual output of the industry. Today, we talk about creative cluster, it still depends on the accumulation of creative capital. However, due to the features of cultural and creative output, creative capital doesn’t necessarily turn into economic benefits directly. Therefore, the markets (consumers) need to face Industries Park, but the production (creation, creative) should face Creative Neighborhood. Furthermore, cultural and creative value is divided into intangible and tangible. Creative capital has both of creation and economic production, but its intangible value is much more important. Therefore, when CCI only concerns about their output value, it can’t keep running the industry because of the loss, unsustainable content and spirit. However, it is interesting that the continuing development of the industry needs output value to support itself, so CCI seems to have this dilemma. It can’t be diffusely extended toward economic scale, and it should face the commercial market.
Chen, Yun-Chih, and 陳運池. "The Development of Creative Industries in Taiwan." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/44364132331330322795.
Full text中國文化大學
建築及都市計畫研究所
98
Creative Industries is a trend of global development in recent years, it’s also one of the fast-growing sectors of the economy, whether in world or in the individual countries, it has brilliant performance, such as Britain, Finland, Japan, their outputs are rising every year. Facing the globalization competition, Taiwan gives related policies moving in return as "Industrial Innovation Regulations" and "Cultural Creative Industries Develop Action Plan". Taiwan has been promoting the Creative Industries as Cultural Creative Industries and Local Cultural Industries, especially focusing on the former. But comparing the Creative Industries’ definition and classification between Taiwan and the other countries, Taiwan’s Cultural Creative Industries are narrower, and it may ignore those industries with creative potential. In order to explore the creative potential industries and promote the development of Creative Industries in Taiwan, this study tries to use literature reviewing to analyze the history of Creative Industries, and uses the international model and principles to calssify Taiwan’s Creative Industries items. This study itegrates the research analysis of literatures reviewing, key issues and focus group interviewing to draw up the framework of Taiwan’s development structure for Creative Industries. The study concludes:(1)Compare the mutual tendency and the difference of Creative Industries between Taiwan and international development.(2)Part of the Taiwan’s traditional industry could be classified into the Creative Industries.(3)Taiwan’s Creative Industries development structure should include a specialized institution, an industrial value chain, innovative learning regional network and digital applied platform system.(4)Conclude the definition of Taiwan’s creative industries based on the characteristics of creative industries.(5)Propose the development structure of Taiwan’s Creative Industries.
SHIH, HUI-CHIAO, and 施慧喬. "The Spirituality and Creation of Female Entrepreneurs in Cultural and Creative Industries." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/85mk89.
Full text逢甲大學
經營管理碩士在職學位學程
106
In recent years, culture creative industry has been booming. People's consuming behavior has shifted from "function" to "symbol." Consumer’s behavior mainly emphasizes on "feelings" and "meaning". With consumer’s lifestyle, what kind of product are they identified with? Beginning with spirituality, this study is going to explore the relation between the spiritual perspective and culture creative industry, whether the successful cases in this industry are related to spirituality. And how does this spirituality influence the style of a brand? How does consumers' feelings about the brand? How does the consumer feel about the produces? And how does the consumer's spirituality influence or perceive the creativity? Whether is it a spiritual traction or attraction between designers of this industry and consumers? Through the empirical findings of this study, it is contributed to the culture creative industry. The research method employs narrative inquiry and convenient samples. The participants are mainly the female genres assumed being spiritual. In this manner, three founders / directors / chief executives have been selected as the case studies, named Cheng Yun Yi, Tang Shu Hui and Wang Liqin from Green-in-hand Food Bank, Zhulian Snake Kiln and VVG Food Play. We conduct their start-up stories and their business turning points as the base of narrative analysis. Deploying in-depth interviews or speeches codes verbatim scripts, and then with the approach of holistic to content analysis, contrasting the literatures to define the meaning of their entrepreneurial process, the style of their brands and spirituality in theory. Finally, culminating women's creative entrepreneurship and creativity is indeed inspired by the spirituality and affect their entrepreneurial achievements.
Peng, Huichen, and 彭慧貞. "The Development Situation of Cultural Creative Industries in Miaoli County - The Case of Craft Industry and Creative Life Industries." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/07830661579198812334.
Full text國立聯合大學
資訊與社會研究所
99
By the impact of the two trends of globalization and technology, traditional industries have faced significant pressures in the changes of their business structures. It is necessary to develop new business models to enhance industrial competitiveness. The current world attach great importance to facilitating and promoting cultural creative industries which has been seen as the axis of the development of a country's overall economic policy and industrial policy. This leads to the surprisingly great growth of the cultural creative industries in the share of global trade on the scale. Miaoli County economic development lags behind many other cities obviously. How to carry on the transformation and the extension of the traditional industry by promoting cultural and creative industries has become one of the key projects in Miaoli County Government. In the promotion of cultural and creative industries, the craft industry and creative life industries have been regarded as the key development industry. Therefore, by secondary data analysis and interviews, this study appraises the strengths and weaknesses of the craft industry and creative life industries in addition to exploring the current overall development of cultural creative industries in Miaoli County, in order to predict long-term industry trends, and to strengthen the industry's future competitiveness. According to this study , the craft industry and creative life industries has considerable competitiveness in manpower indicators, industry scale indicators, industrial innovation index. But they are faced with the difficulties of the pass on in human skills, resource allocation, cross-industrial collaboration, industry positioning, etc. Therefore, the promotion of the industry still requires more comprehensive planning and support. Besides, the government policies needs different assistance and cooperation according to the features and needs of each industry, as well as related assistance in the one-stop service, expert guidance, subsidies, marketing, manpower cultivation and cultural rooting. The local traditional industries can be transformed and developed to reach and to promote local economic development objectives by using cultural and creative life industries.
Chang, Che-Jung, and 張哲榮. "Take Cultural Creative Industries to Discuss The Cultural Industries in Tam-sui." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/dj6acp.
Full text國立臺北藝術大學
建築與文化資產研究所
100
ABSTRACT Tamsui has become one of the most important tourist towns in Taiwan due to the successful development and transformation of tourist attractions including Fisherman’s Wharf, Old Street and Historic Park in recent years. In addition, the growth of Cultural and Creative Industry has also gradually turned into the primary objective of life culture in the most of the countries since the 20th century. Actually, the Tamsui Historic Sites and Township Office have cooperated and devoted to the Old Street peripheral culture, the space and the multi-dimensional development of industry. They takes “The Creative City” as the main goal to implement the policies including the management of historical park, the introduction of artistic industry and plan of cultural creativity industry park and so on. However, the concept of Cultural and Creative Industry just starts and is immature in Taiwan, so it is essential to respect the recognition of the local community and to refer to the successful cases in the past during the process of the government investment. This research executes mainly from the views of cultural industry and community empowering with applying the creative city development theory to investigate and interview the official agency and community actor whose strive to promote the operation and improvement of local industry, and then takes the local culture industry of Tamsui Old Street as spindle to analyze the various sides of culture, creative and industry of town and provide the strategies for integration of community development on purpose of the demand of local culture industry, and finally further discusses suitable suggestions for the basis of sustainable management of the community culture industry.
Ferreira, Fábio Almeida 1977. "Cities, the information society and the creative industries : an analysis of the core media related creative industries in Salvador, Bahia." 2008. http://hdl.handle.net/2152/18231.
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Chuang, Su Yu, and 莊素玉. "Evergreen Creative Industry Model Three Case Studies of Three Creative Industries in Kyoto." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/05538836597026698672.
Full text國立政治大學
經營管理碩士學程(EMBA)
98
As technolgy innovations accelerate, creative industries have gained more prominance in our daily life in the 20th century.Creative Industries have drawn attentions in every develped country.Whether Taiwan can attract the new creative class and culture glitterati will determine Taiwan's path fo development. The creative industries have gained more and more influence in today's society. The so-called "Creative Class" is the most primary and significant social class in the 21th century. The creative class is concerned about environment, human rights, peace, and spiritual wealth. They are the forerunners of civil movement and student activism in the 1960s. The countries, regions, and cities, who failed to attract creative class, will face the inevitable fate of decline. This study attempts to explore the reason of longevity and sustainibilty of Kyoto's creative industries. Through the methodology of case studies. This thesis draws on theories of Richard Florida, Elizabeth Currid、 Nobuyuki Idei 、Takashi Murakami、Yuichiro Nonaka、Ken Mogi、Renfan Lee This thesis focus on deep analysis of one 400-years-old 唐長 and discussion on other 2 craftmanship and creative enterprises in Kyoto to arrive at the conclusion of ever-gr0wing vitality of Kyoto's creative industries. This studies find out that the old creative industries in Kyoto has absorbed the historial tradition, geographical characteristic, and culture uniqueness of Kyoto. The core philosophy of management is familial succession. The historical tradition, geographical characteristics and family management have become implicit knowledge and gives birth to Kyoto-unique organic learning organiztion. This research suggests that private enterpreneur should learn from local history and local culture and distill geniune local flavors, refine the aesthetic flavors into "knowledge spiral," and make the implicit knowledge of knowledge to pass on to future generations. The second advice is that county and local government should encourage the preservation of local culture and culture tourism to lay the foundation for future new creative enterpreneurship.
Yu, Yi-Chen, and 游怡真. "Design Strategy in the Culture and Creative Industries." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/h279pj.
Full text銘傳大學
設計管理研究所碩士班
94
Considering the globalization and the development of regional culture, the authority in Taiwan has been working on promoting the cultural and creative industries. There is a strong connection between the traditional craft industry and regional culture. However, the traditional craft industry has declined with the flow of time. This study investigates the existing status of how the employers set up and carry out the design strategy to transfer the traditional craft industry into a new stage. This research focuses on the how the traditional craft industry transferred into culture creativity industry in Taiwan as an object of study. The case study was adopted to explore four enterprises and the people in charge in the company were proceeding to face-to-face in in-depth interviews. The inductive analyses for qualitative data and the context analyses were used to analyze the data. The aim of this research is to develop a design strategy for the execution of the craft industry’s transformation into the cultural creative industries. The main findings of the craft industry’s transformation into the cultural creative industry are as follows: (1) The essential elements of design include the local culture, the industrial and product culture, and the innovative technique, accompanied with the elements of exotic culture, creative thinking, development of products series, etc. (2) The creative source comprises cultural connotation, special techniques, the development orientation of design direction, etc. (3) The applications of cultural connotation contain animals and plants, Taiwan argil, representatives in the environment, cooking culture, aboriginal culture, special space culture, penmanship, drawing, etc. (4) The expressions of culture include the locals, the marketing area, the industry and product cultures, etc. (5) The main points of design strategies in company comprise the cultural connotation, the enterprise resource, the development orientation, etc. (6) The major difference between the design strategy for design project and company are the product advance skill, complementary strategy, etc. (7) The methods for getting rid of inferior position include the consideration of strategy for transformation, the integration with consuming market, the promotion of special field, the increase of the chances to develop, the blend of other culture, and the emphasis of the importance on the intellectual property rights. (8) The methods for the uplift of industry include the increase of product value, the creation of developing the opportunity and the characteristics, the expansion of tourism and regional industries to attract sightseers, professional reeducation based on the cultural connotation, productivity base on project sort, along with the innovative technology and the protection of intellectual property rights. (9) The complementary strategies consist of the combination of different industries, the assistance in regional development, the integration with tourism, and the transmission of tradition skills. Keywords: Cultural Creative Industries, craft industry, design strategy.
Chien, Chia-Wei, and 簡嘉緯. "Mazu Culture Study on Cultural and Creative Industries." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/09228433154217640884.
Full text明道大學
設計學院碩士班
98
In recent years, the concept of “cultural creativity” has been become more popular around the world. The Executive Yuan of Republic of China proposed that ‘’challenges 2008: the plan of the national development becomes the main strategy “from 2002. Furthermore, it proposed that “cultural and creative industries” takes a major development industry and with the positive concept of the industry chin to redefine the value of the cultural industry. In addition, it look forward to the accumulation of culture and creativity, creative, cultural and economic could acquired the new structure by the formation and utilization of Intellectual Property, to develop the industry with the international prospect. However, the development and impact of the concept of cultural and creative, With the Mazu belief in cultural representation of Taiwan culture response to this trend which generate a great impact on commercialization of festivals, the development of Matsu product and the development of religion in industrial. Therefore, the concept of cultural and creative industries has become more popular. Nowadays, there are a wide variety of Mazu culture products which enrich the local culture.
HUNG, TSAI CHIH, and 蔡志泓. "MCDM Model for Exploring Cultural and Creative Industries." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/wmnn8a.
Full text開南大學
商學院碩士在職專班
102
Cultural and creative industries, by definition is a combination of cultural and creative industries. While the culture has many different definitions of the term. Broadly speaking refers to living together in a society of people that have similar habits, customs, and beliefs. Narrowly speaking, which means the art is a people created by the new types of products. Whether in the narrow or broad culture, a culture of creativity that is present in both cultures, adding each country, ethnic, and other creative individuals, giving a new style and cultural value. This paper utilizes decision making trial and evaluation laboratory (DEMATEL), DEMATEL-based analytical network process (DANP), and VlseKriterijumska Optimizacija I Kompromisno Resenje (VIKOR) to explore the interrelationship, influential weights, and the gaps of aspiration level within dimensions/criteria. The criteria of cultural and creative industries possessed a self-effect relationship based on DEMATEL technique according to the influential network relation map (INRM). In the fourteen criteria, green design is the most significant criterion. The gaps within each industry for improving the cultural and creative industries performance are displayed in the results.
Ching, Ku Pei, and 古珮菁. "The Transformation of Conventional Industries to Cultural Creative Industries-Case of Miaoli County." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/92185952867806996253.
Full text國立聯合大學
資訊與社會研究所
101
Taiwan conventional industry played an important role in the economic development in the past, but it has been gradually losing superiority due to the impact of globalization. The circumstances caused many small enterprises to face a crisis and resulted in closing the business. Then the industrial transformation takes place to change its management style to cope with new environment changes for the purpose of sustaining business. This study aimed to understand the process of transformation of conventional industries, experiences and ideas they have gone through, specifically focused on some conventional industries successfully transformed to cultural and creative industries in Miaoli. The study explored how they dealt with the pressure, frustrations in the beginning of the transformation as well as their strategies and management approaches in the latter development. This study carried in a qualitative approach by using case studies and semi-structured interviews. Three stores were selected to examine their transformation process: Ya Siang Bao and Mao Siang Tan Fang in Sanyi, and Ba Ba Keng Dao in Sanwon. The results of the study revealed several important findings. First, the reason for conventional industries to transform due to the market environment changes and conventional culture sustenance. Second, the government, folk cultural and educational organizations have provided many supports to make a smooth transition. Third, the frequent challenges they encountered was lacking of manpower, and craft technical experts in the transformation process. In addition, facing of limited crowds in the early stage, mostly depends on the support and advertisement from the government and the media to increase their visibilities. Lastly, after the transformation, how to maintain competitiveness in the future, these businessmen try to establish a good interaction with visitors as their ultimate goal, hopefully, maintain cultural heritage mission will be passed on.
Lin, Chao-Chien, and 林肇騫. "Innovation-Driven Strategy of TMG -Value Creation toward Clustering the Green Culture-Creative Industries." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/q4gj2g.
Full text國立彰化師範大學
企業管理學系
107
In recent years, Taiwan’s traditional industries have faced bottlenecks in the growth of productivity-driven growth. From 1943, two employees were working on a 120-square-meter plant to create a glass shop. Until 1984, the company expanded its organization. This wave is also unable to protect itself, facing the severe challenges of changing business models and profit models. In the face of the industrial trend of economic transformation, Taiming will actively create high value-added processes and products through innovation-driven transformation strategies, and create the peak of business development. This study is based on the expert interview method of qualitative research, accompanied by field research and case analysis, through the level analysis method to further explore how Taiming will integrate the green concept of environmental protection, green energy and sustainability, combined with Changhua The cross-industry cluster of local characteristic cultural and creative industries in Zhangbin Industrial Zone and the national development strategy of local creation, how to jointly create new service value as an example, carry out case analysis and discussion, and summarize the key elements of its successful strategy. The results are expected to serve as a reference for the development of Taiwan's traditional industrial transformation strategy.
HUI, HUANG CHIUNG, and 黃瓊慧. "Preliminary Study on the development of cultural and creative industries in Taiwan – In the case of Chiayi Cultural and Creative Industries Park." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/10692370219039617981.
Full text國立嘉義大學
管院碩士在職專班
101
In this globalized era, the content of industrial competition has changed from the model of industrialized mass production into the age of knowledge-based economy. In Taiwan, the establishment of cultural and creative industries park has become the symbol of the upgrade of industrial park. In 2010, “Law for the Development of the Cultural and Creative Industries” had pass, therefore, the proper use of the national development fund to invest the cultural and creative industries and make sure that can exert the maximum benefit will be an important issue of Taiwan Government. In this study, the range of investigation will focus on “Chiayi Cultural &; Creative Industries Park”. Access objects include: non-governmental persons or groups who have the experiences that been participated in cultural and creative industries and the undertakers and directors of government. Using qualitative survey interview as research method and interview the director of cultural bureau who manage the cultural and creative industries park in government, project managers, the person in charge of private enterprises, municipal advisors, the planner of communities empowerment, artists in residence, former dean of the National Palace Museum, former national policy advisor etc, then integrated the research results to reflect the development and possibility of cultural and creative industries park. According to the conclusion of this study, we found that the cultural and creative industries in Chiayi have enough cultural basis, use the cultural and creative industries park as a base to approve the development of the local leisure and tourism industry would be a feasible direction, by the way, we suggest that competent administrative units need to emphasis and implement on local culture, amendment to the relevant laws, devolved, to reach the fully cooperated of local public sector and the team that stationed in industries park.
Chang, Yi-Yun, and 張意雲. "A research on residents’ attitude of cultural and creative industries in Hualien City:A case study of Hualien Cultural and Creative Industries Park." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/39033480118133207440.
Full text國立東華大學
臺灣文化學系
100
This study aimed to explore the residents in Hualien City about their attitude of current situation,differences, relevance and impact factors to Hualien Cultural and Creative Industry Park. The subjects are the residents whom have domiciled in Hualien City administrative area over 20 years old or more, via the self-edit questionnaire "The research of Hualien City residents’ attitude about cultural and creative industries " to collect empirical data, using Proportionate Stratified Sampling method to get 825 residents as samples, the total usable are 710 samples. The questionnaire collected data are analyzing by the statistical methods such as Statistical Package for Social Science (SPSS) to do the descriptive statistics, Independent Sample T Test, One-Way Analysis of Variance, Pearson's Product-moment Correlation Coefficient and Stepwise Regression Analysis. After discussing the analysis results, the conclusions are made and also make recommendations which could be the reference for the relevant units. The main conclusions of this study are as follows: 1. The residents’ performance of "cognitive", "cordiality", "behavioral tendencies" about the attitude of Hualien cultural and creative industries park are moderately, positive, where as the average score is. 2. At the "cognitive" aspect ,the attitude of Hualien cultural and creative industries park, six items showed significant differences as below: education level, occupation, personal monthly income, marital status, ethnic and residence area. At the " cordiality " aspect , seven items showed significant differences as below: education level, occupation, personal monthly income, marital status, ethnic and residence time, and there are seven significant differences at the "behavioral tendencies" aspect which are: age , education level, occupation, personal monthly income, marital status, ethnic and residence area. 3. Among the residents’ "cognitive," " cordiality," "behavioral tendencies" aspects, all have a significant positive correlation, in which of them, the correlation between the " cordiality " aspect and "behavioral tendencies" aspect is the highest, next is the correlation between the "cognitive" aspect and the " cordiality " aspect, and the lowest correlation is between "cognitive" aspect and "behavioral tendencies" aspect. The "cordiality " aspect of Hualien residents has most relevant with "overall attitude ". 4. The significant factors which influence the residents about the "Cognitive" of Hualien's cultural and creative industrial park are " cordiality " aspect, "behavioral tendencies" aspect, "ethnic, " occupation", " residence area". The significant factors which influence the residents about the " cordiality " of Hualien's cultural and creative industrial park are: "behavioral tendencies" aspect, "cognitive" aspect, " occupation ", "education level ", "residence time". Final, about the significant factors which influence the residents about the "behavioral tendencies" of Hualien's cultural and creative industrial park are "cordiality " aspect, "cognitive" aspect, " occupation ", "personal monthly income", "residence area" and "residence time".