Academic literature on the topic 'Creative design'

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Journal articles on the topic "Creative design"

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Aninditia, Vianni, and Nurina Vidya Ayuningtyas. "Biophilic Design Approach in Yogyakarta Digital Art Design." International Journal of Built Environment and Scientific Research 6, no. 1 (June 10, 2022): 55. http://dx.doi.org/10.24853/ijbesr.6.1.55-60.

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The creative industry based on digital technology is the current strength of the creative industry in improving the national economy. In creating a national creative industry, every region in Indonesia is required to create space for creative industry players. The Digital Art Center is a building typology that can accommodate digital creative industry players to carry out all their activities. In the midst of the significant development of the creative industry, a healthy psychological and physical condition is needed to increase the creativity and productivity of industry players. Biophilic Design can help humans achieve prosperity and comfort, as well as increase creativity and productivity of creative industry players by shaping the built environment by creating human interaction with the surrounding natural elements. In addition, creating a space for interaction between humans can increase the sense of kinship and shape the user's psychology to be more positive. Thus, the design of the Yogyakarta Digital Art Center is expected to create human interaction with nature and human interaction that can increase the productivity and creativity of its users.
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Shaw, M. C. "Creative Design." CIRP Annals 35, no. 2 (1986): 461–66. http://dx.doi.org/10.1016/s0007-8506(07)60194-2.

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Salah, Feda, and Hassan Abdalla. "Creative design tools (CDT): stimulating creative design thinking." International Journal of Design Engineering 1, no. 2 (2008): 125. http://dx.doi.org/10.1504/ijde.2008.021167.

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B.R., Haqberdiyev, and Rustamov U. "CREATIVE DESIGN OF BUILDINGS AND STRUCTURES." CURRENT RESEARCH JOURNAL OF PEDAGOGICS 02, no. 09 (September 30, 2021): 76–78. http://dx.doi.org/10.37547/pedagogics-crjp-02-09-16.

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This article provides information on the design and efficient use of buildings and structures to improve the integration of engineering graphics and design sciences, the construction of quality housing. The article in your hand is drawing and design in a cycle of engineering graphics and design sciences on improving the integration of themes, in which architectural approaches are described by nature in relation to the set of colors used by artists as well as modest decorators, architects and designers. buildings are also covered.
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B.R., Haqberdiyev, and Rustamov U. "CREATIVE DESIGN OF BUILDINGS AND STRUCTURES." CURRENT RESEARCH JOURNAL OF PEDAGOGICS 02, no. 09 (September 30, 2021): 76–78. http://dx.doi.org/10.37547/pedagogics-crjp-02-09-16.

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This article provides information on the design and efficient use of buildings and structures to improve the integration of engineering graphics and design sciences, the construction of quality housing. The article in your hand is drawing and design in a cycle of engineering graphics and design sciences on improving the integration of themes, in which architectural approaches are described by nature in relation to the set of colors used by artists as well as modest decorators, architects and designers. buildings are also covered.
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OHBUCHI, Yoshifumi, and Haruhiko IIDA. "Creative Activities Using “CREATIVE DESIGN ATELIER”." Journal of JSEE 58, no. 4 (2010): 121–26. http://dx.doi.org/10.4307/jsee.58.4_121.

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Ibrahim, Mohammad, Marie Bassford, Helen Ackerley, and Vincent Cornelius. "Creative design dynamics and creative systems." IEEE Aerospace and Electronic Systems Magazine 25, no. 6 (June 2010): 30–34. http://dx.doi.org/10.1109/maes.2010.5525318.

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Foley, Joseph Timothy, and Sigrún Harðardóttir. "Creative Axiomatic Design." Procedia CIRP 50 (2016): 240–45. http://dx.doi.org/10.1016/j.procir.2016.04.116.

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Şatır, Seçil. "Imaginations of creative design on the basis of sustainable design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 470–77. http://dx.doi.org/10.18844/gjhss.v2i1.332.

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Setiawan, Hendra. "Study of Milton Glaser's Creative Process In Creating Design." VCD 3, no. 1 (April 15, 2019): 13–20. http://dx.doi.org/10.37715/vcd.v3i1.798.

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Those in the art and design field, such as graphic designers, should be creative and inspired, and they usually have their own ways to be creative. Yet, some designers are considered to be so outstanding that they receive such recognition in their creative process. One of them is Milton Glaser. He has been considered one of the first rank designers for decades. Therefore, it is really appropriate and wise for young designers to recognize Glaser’s creative process in order that they could learn and be inspired by his experience. This study focuses in the examination of Milton Glaser’s creative process gained from interviews conducted by the media. The short-term goal of this study is to learn the creative process of a design expert, which hopefully would inspire and open the mind of young designers in their work. After gaining inspiration from this creative process, hopefully the young designers would be much more creative and easily inspired in developing their idea, which is the long-term goal of this study.
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Dissertations / Theses on the topic "Creative design"

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Yu, Shasha. "Facilitating a Creative Growth Mindset: A Creative Process that Integrates Gameplay with Maketools." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587417280180723.

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Sun, Kun. "Computer-aided creative mechanism design /." [S.l.] : [s.n.], 1994. http://library.epfl.ch/theses/?nr=1271.

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Arrington, Kyle. "Sustainable Polymers Through Creative Design." Diss., Virginia Tech, 2018. http://hdl.handle.net/10919/96220.

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Plastics have changed the world of materials due to their high durability, low price, low density, and ease of processing. Unfortunately, the majority of plastic goods produced are discarded instead of recycled, leading to a massive accumulation of plastic waste in landfills and natural habitats. To decrease the impact of plastic waste, sustainable materials and synthetic methods are needed. This dissertation focuses on new strategies for developing renewable and degradable polymers with minimal energy input as well as new methods to blend legacy polyolefins with renewable polymers. The first half of the dissertation focuses on synthesizing polymers using light while the second section focuses on combining traditional polyolefins with renewable polymers. Photo-mediated polymerizations are an attractive alternative to traditional thermal polymerizations due to their ease of setup and the spatiotemporal control afforded by light. Using LED lights also affords a synthetic technique that requires little energy input, thus decreasing the overall environmental impact of the material. In this work, coupling LEDs with a trithiocarbonate allowed for the synthesis of many different polymers and topologies. Bottlebrush polymers synthesized with light afforded molar masses in excess of 11 million Da without the oligomerization of the bottlebrush polymers. These bottlebrush polymers were then used to make reversibly crosslinkable adhesives, allowing for a new example of recyclable adhesives. The second half of the dissertation focuses on developing sustainable polymers using ring-opening metathesis polymerization (ROMP) to combine the properties of polyolefins with renewable polymers. First, polyketones synthesized by ROMP were developed for their potential use as photodegradable polymers. This initial study probed the synthesis of different polyketone monomers and the properties of their respective polymers. Next, a photodegradable and biodegradable thermoplastic elastomer (TPE) was synthesized that incorporated a ketone containing polybutadiene (PB) flanked by polylactide (PLA). The thermomechanical properties were controlled based on the relative length of each block while the rate of photodegradation was controlled by the mol% of ketone incorporated into the PB block. Finally, ABA triblock copolymers of cellulose derivatives and polyolefins were developed for their uses as compatibilizers for blends. With the addition of as little as 1 wt% of the ABA triblock copolymer, the respective blends showed large imp
PHD
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De, Maci Lola De Julio. "Curriculum design in creative writing." CSUSB ScholarWorks, 1995. https://scholarworks.lib.csusb.edu/etd-project/1012.

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BOWERS, ROBERT SIDNEY EARL. "MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION)." Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/188177.

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This study presents an operational definition of creativity within the contexts of business, school and community. A design for the strategic management of creativity is developed. Suggestions are made for programs to increase effectiveness in the use of creative skills. Creativity has been viewed in the past as something that happens rather than deliberate activity directed to specific goals. Numerous studies have failed to find a significant relationship between measurements of creative skills and intelligence as delimited by IQ tests and other measures of performance. Creativity can be distinguished as a category, process and quality of intelligence, and both can be defined in qualitative and theoretical terms. Models are constructed in the study to classify creativity. The components of the creative act can be tracked. A model sets parameters and categories for investigations to permit variation of content in a relatively stable sequence of steps. The sequence can be extracted as a method to process ideas from any discourse.
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Edwards, David Clive. "Creative design of evolutionary neural networks." Thesis, Heriot-Watt University, 2007. http://hdl.handle.net/10399/2011.

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Foex, Michel Frederic. "A creative journey: architecture for design." Thesis, Virginia Polytechnic Institute and State University, 1995. http://hdl.handle.net/10919/53396.

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Through man-made canyons of skyscrapers, across the Midwest plains, lies a grid of highways and humanity. America, perhaps more than anywhere, displays the imposition of man's artifacts upon the landscape. It is the birthplace of Learjets, Mustangs and Coca-Cola, of Levis and Harley-Davidsons. These objects have helped define America, its culture and attitudes, yet nowhere is the spirit and enthusiasm of their creators celebrated or remembered. We recall the battles and explorations of the Pioneers to the West, but not those who forged a passage across a cultural and design wilderness to establish these icons. It is this journey, with its trials and tribulations, that I wish to celebrate and honour in my thesis project. I intend to create spaces which enable the process of design to be illustrated and communicated to many more than those directly involved with it, to those who employ the final outcome so often with little regard to this journey, and to help them participate in the excitement and energy inherent to any creative process.
Master of Architecture
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Candy, Linda. "Creative knowledge work and interaction design." Thesis, Loughborough University, 1998. https://dspace.lboro.ac.uk/2134/6992.

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The main aim of the research presented in this thesis is to inform the design of interactive computer systems for supporting creative knowledge work. Research into creativity and knowledge work has been explored and used to develop a criteria modelling approach. The particular contribution of the author's work is the drawing together of that research and applying the findings to interaction design. The publications were selected on the basis of how well they represent the main outcomes of the work. The journey from prescribing system requirements and design goals to framing the system design process in terms of evaluation criteria may be traced through the papers presented. Interest in creativity and the role of computer technology in creative tasks has recently increased. A number of national initiatives have been set in motion in the LJK, beginning in December 1996 with the Initiative for National Action on Creative Technologies, the Creative Media Initiative: Technology Foresight, Department of Trade and Industry, National Endowment for Science and Technology in the Arts (NESTA) and the People and Computers Programme, of the Engineering & Physical Science Research Council (EPSRC). Thus, the author's involvement in creativity research and computer support is proving to be timely. Amongst her recent initiatives is Creativity and Cognition, an international symposium which brings together creative people in the arts with technologists and scientists. The thesis is divided into three parts : themes and outcomes, methodology and case studies. A criteria-based modelling approach is presented which has evolved from earlier models that represent key elements of creativity and knowledge work. A model of creative knowledge work is proposed and categories of criteria identified. Underpinning the main outcomes are the case studies which were carried out in industry/academic collaborative projects. The findings were considered in relation to other studies. The thesis presents an approach to computer systems design and development that directly links the requirements definition to the application of evaluation criteria. These criteria are based upon the characteristics of the cognitive style and working practices of creative knowledge workers.
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Karlsson, Stefan. "A Norm Creative Perspective : Understanding users through norm creative theories." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-154776.

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There is a saying that we should not attempt to fix what is not broken, but we cannot afford to stick tothat mindset if we want to be able to design products and services that matter to the user. We shouldbroaden our views, explore new things and see what we can learn from them and use that knowledge toexpand on our existing methods. In recent years there have been a lot of work regarding how normsinfluence us to act and feel in certain ways, what if the knowledge behind norms could be utilized withindesign? To answer this question a study was conducted where two so called norm creative methodswere tested in a series of focus groups to see what potential the methods held in regard to improvingexisting methods or serve as basis for the creation new methods within user research.
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Lerdahl, Erik. "Staging for Creative Collaboration in Design Teams." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Engineering Science and Technology, 2001. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-71.

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Many design projects in industry require close collaboration between different actors in companies. Furthermore, due to globalisation and increased competition, companies have a growing need to quickly develop new innovative concepts and products. In this respect it is important to study how creative collaboration in design teams in the early phases of the design process may be stimulated and improved. The main objective of this thesis has been to develop models, tools and methods that stimulate and improve such collaboration. Factors involved in the staging for creative collaboration has been studied, and models, tools and methods have been developed. The empirical material was collected through in-depth interviews of company employees and design consultants. Furthermore, material was collected through action research in a new innovation course at NTNU in Trondheim and in 3 industrial cases.

Initially, three conceptual models are proposed and used as a background in the thesis.These models are visualised graphically. The first model proposes that the creative process is an ongoing cycle moving through order and chaos. The second model proposes that design is a creative activity in a dialectic tension. The third model, which is called the vision-based model, proposes that any product may be related to four levels of abstraction: the spiritual, the contextual, the principal and the material levels. All three models can function as tools for discussion and shared understanding in a team. In the innovation course the vision-based model functioned as a supporting tool for creative collaboration in the concept development process.

Further, the physical arrangement of space for creative collaboration in design teams has been studied. Two major concepts are proposed: Flexible project space and activity zones. The concept of activity zones, where different zones in the workspace are connected to different activities and modes of thinking, has been implemented in a specific case. The general conclusion is that conscious arrangement of space is one of the factors that may improve creative collaboration.

Results from the interviews show the need for a shared innovation level and focus in design team for good collaboration. It is concluded that participants in a team have different roles and perspectives and in this regard the concept of flexible role structure and the use of role-play are proposed for improving collaboration. The use of scenario play and mental visualisation exercises as tools in the concept development process have also been studied and tried out in courses and in specific industrial cases. The conclusion is that such exercises have both process and problem related effects and can help to improve creative collaboration in design teams.

Based on indicated limitations in existing methodology this thesis proposes finally, as the main contribution, a vision-oriented methodology for the early phases of the design process. It is divided into two stages: a vision-based and a specification-based stage. The vision-based stage has focus on user experience and applies visions, rather than specifications, as guidelines in the early phases of the concept development. Two types of visions are proposed in this stage: Goal visions and provocative visions. In the provocative visions elements of the goal visions are drawn to the extreme through fantasy scenarios. The methodology also integrates the physical arrangement of space and the use of scenario play, storytelling and mental visualisation exercises. It emphasises the extensive use of associative images and qualitative keywords. It also proposes the use of events, such as conceptual workshops and milestones, during the development process. Furthermore the methodology applies the vision-based model, with four levels of abstraction, as a supporting tool. Parts of the methodology (the vision-based stage) has been tried out and evaluated in the innovation course.

It is concluded that the methodology can help to improve creative collaboration in design teams, especially for projects that have a conceptual orientation and a focus on user experience. With an initial focus on visions it is argued that a design team may more easily create a shared understanding. Furthermore, with the active integration of

play and work with visions the methodology seems to be more process oriented, motivating and engaging than traditional methodology. It also integrates the active use of the body and senses and helps to avoid initial mental fixation to existing solutions. It is emphasised that it is important that the methodology is adapted to the specific company setting.

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Books on the topic "Creative design"

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Board, Engineering Industry Training, ed. Design methods & creative design. [London]: EITB, 1987.

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Tillman, Bryan. Creative Character Design. 2nd edition.: CRC Press, 2019. http://dx.doi.org/10.1201/9781351261685.

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Baumgardt, Michael. Creative Web Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-58829-7.

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Association, Reader's Digest, ed. Creative garden design. Pleasantville, N.Y: Reader's Digest Association, 1995.

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Lizzie, Boyd, ed. Creative gardening design. London: Reader's Digest Association, 1993.

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Creative character design. Burlington, MA: Focal Press, 2011.

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Weinman, Lynda. Creative HTML design. Indianapolis: New Riders Pub., 1998.

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Creative newspaper design. 2nd ed. Oxford: Boston, 1996.

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William, Weinman, ed. Creative HTML design.2. Indianapolis, IN: New Riders Pub., 2001.

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Markopoulos, Panos, Jean-Bernard Martens, Julian Malins, Karin Coninx, and Aggelos Liapis, eds. Collaboration in Creative Design. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29155-0.

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Book chapters on the topic "Creative design"

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Wright-Porto, Heather. "Advanced Blog Design." In Creative Blogging, 125–42. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3429-6_5.

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Walker, Stuart. "A Creative Life." In Design Realities, 223. spirit / Stuart Walker. Description: First edition. |: Routledge, 2018. http://dx.doi.org/10.4324/9780429489037-84.

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Picchi, Andrea. "Cultivate Creative Collaboration." In Design Management, 321–78. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-6954-1_8.

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Wright-Porto, Heather. "Blog Layout and Design." In Creative Blogging, 17–32. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3429-6_2.

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Grocott, Lisa. "Creative Imagining." In Design for Transformative Learning, 162–76. London: Routledge, 2022. http://dx.doi.org/10.4324/9780429429743-14.

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Lachmayer, Roland, Tobias Ehlers, and René Bastian Lippert. "Creative Methods." In Design for Additive Manufacturing, 37–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2024. http://dx.doi.org/10.1007/978-3-662-68463-4_4.

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Tani, Steven N., and Gregory S. Parnell. "Design Creative Alternatives." In Handbook of Decision Analysis, 149–65. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118515853.ch8.

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Tillman, Bryan. "Character Design Template." In Creative Character Design, 219–22. 2nd edition.: CRC Press, 2019. http://dx.doi.org/10.1201/9781351261685-13.

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Vaux, Dana E., and David Wang. "Creative Scholarship." In Research Methods for Interior Design, 229–50. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780429029325-13.

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Loar, Josh. "Creative Systems." In The Sound System Design Primer, 481–85. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315196817-50.

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Conference papers on the topic "Creative design"

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Hermanto, Yon Ade Lose. "Creative Process in Creating Letters Design." In International Seminar on Language, Education, and Culture (ISoLEC 2021). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.211212.060.

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Ibrahim, Mohammad, Marie Bassford, Helen Ackerley, and Vincent Cornelius. "Creative design dynamics and creative systems." In 2009 3rd Annual IEEE Systems Conference. IEEE, 2009. http://dx.doi.org/10.1109/systems.2009.4815811.

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Askland, Hedda Haugen, Anthony Williams, and Michael Ostwald. "Teaching creative design." In Procedings of the Second Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2079216.2079237.

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Hall, Ashley. "Designing Creative Destruction." In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.186.

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Makhaeva, Julia, Christopher Frauenberger, and Katta Spiel. "Creating creative spaces for co-designing with autistic children." In PDC '16: The 14th Participatory Design Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2940299.2940306.

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Greene, Catherine. "Creative communities, creative assets: Exploring methods of mapping community assets." In Nordes 2013: Experiments in Design Research. Nordes, 2013. http://dx.doi.org/10.21606/nordes.2013.064.

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Sun, Kun, and Boi Faltings. "Supporting Creative Mechanical Design." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0418.

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Abstract Knowledge-based CAD systems limit designers’ creativity by constraining them to work with the prototypes provided by the systems’ knowledge bases. We investigate knowledge-based CAD systems capable of supporting creative designs in the example domain of elementary mechanisms. We present a technique based on qualitative explanations which allows a designer to extend the knowledge base by demonstrating a structure which implements a function in a creative way. Structure is defined as the geometry of the parts, and function using a general logical language based on qualitative physics. We argue that the technique can accommodate any creative design in the example domain, and we demonstrate the technique using an example of a creative design. The use of qualitative physics as a tool for extensible knowledge-based systems points out a new and promising application area for qualitative physics.
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Erfaneh, Allameh, and Mohammadali Heidari. "Design for sustainability in education." In Creative Construction Conference 2018. Budapest University of Technology and Economics, 2018. http://dx.doi.org/10.3311/ccc2018-110.

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Ni, Xiang-Rui, Zhe Zheng, Jia-Rui Lin, Zhen-Zhong Hu, and Xin Zhang. "DESIGN TRACKING: TRACK AND REPLAY BIM-BASED DESIGN PROCESS." In Creative Construction e-Conference 2023. Online: Budapest University of Technology and Economics, 2023. http://dx.doi.org/10.3311/ccc2023-006.

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Sriyanti, Mas Galih, and Juju Masunah. "The Creative Process of Creating Ringkang Haleuang Barudak Dance." In 3rd International Conference on Arts and Design Education (ICADE 2020). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210203.014.

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Reports on the topic "Creative design"

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Kolodner, Janet L., and Ashok Goel. A Case-Based Approach to Creative Design. Fort Belvoir, VA: Defense Technical Information Center, January 1994. http://dx.doi.org/10.21236/ada278235.

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Merl, Katharina, and Kalle Ekdahl. Developing a household energy planner through norm creative design. Users TCP, March 2024. http://dx.doi.org/10.47568/7xr136.

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This is a project report from subtask 3 of the Users TCP Gender & Energy Task. The design portion of the project, led by Boid as part of the wider research initiative, focuses on developing technical interventions that integrate norm critical design to sustainable energy consumption in Swedish households. This approach seeks to shift the focus from a traditionally male mindset in energy saving activities, which often emphasizes long term, technical solutions, to a more behavior-based approach traditionally associated with women, emphasizing daily energy use and planning.
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Zhang, Ling, and Eulanda A. Sanders. Synthesis of Handcrafts and Digital Printing: Creative Sustainable Apparel Design. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-918.

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Chae, May. Stimulating Creative Thinking: Project Based Learning to Design Fashionable Adaptive Clothing. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8254.

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Cho, Seunghye. Creative Design Thinking Process: Fashion Is Cyclical Then, Now, and Future. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8310.

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Bukhari, Hanan, Kelly Weathers, and Barbara Frazier. Information-seeking and Personal Capital in Novice Learners' Creative Design Approach. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1450.

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McBee-Black, Kerri, Laura McAndrews, and Allison Kabel. Designed to Include: A Pilot Study Offering Creative Design Solutions for People Living with Disabilities. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-175.

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Freudenstein, Ferdinand, and David A. Hoeltzel. The Development of an Expert System for the Creative Design of Mechanisms. Fort Belvoir, VA: Defense Technical Information Center, June 1989. http://dx.doi.org/10.21236/ada211115.

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Hall, Martha L., and Belinda T. Orzada. Zero Waste Patternmaking in the Classroom: Creative Approaches to Teaching Sustainable Design. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-895.

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Overy, Augusta, and Ling Zhang. Eternal Perspective: Synthesis of Faith and Digital Printing in Creative Apparel Design. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1911.

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