Academic literature on the topic 'Creative design'
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Journal articles on the topic "Creative design"
Aninditia, Vianni, and Nurina Vidya Ayuningtyas. "Biophilic Design Approach in Yogyakarta Digital Art Design." International Journal of Built Environment and Scientific Research 6, no. 1 (June 10, 2022): 55. http://dx.doi.org/10.24853/ijbesr.6.1.55-60.
Full textShaw, M. C. "Creative Design." CIRP Annals 35, no. 2 (1986): 461–66. http://dx.doi.org/10.1016/s0007-8506(07)60194-2.
Full textSalah, Feda, and Hassan Abdalla. "Creative design tools (CDT): stimulating creative design thinking." International Journal of Design Engineering 1, no. 2 (2008): 125. http://dx.doi.org/10.1504/ijde.2008.021167.
Full textB.R., Haqberdiyev, and Rustamov U. "CREATIVE DESIGN OF BUILDINGS AND STRUCTURES." CURRENT RESEARCH JOURNAL OF PEDAGOGICS 02, no. 09 (September 30, 2021): 76–78. http://dx.doi.org/10.37547/pedagogics-crjp-02-09-16.
Full textB.R., Haqberdiyev, and Rustamov U. "CREATIVE DESIGN OF BUILDINGS AND STRUCTURES." CURRENT RESEARCH JOURNAL OF PEDAGOGICS 02, no. 09 (September 30, 2021): 76–78. http://dx.doi.org/10.37547/pedagogics-crjp-02-09-16.
Full textOHBUCHI, Yoshifumi, and Haruhiko IIDA. "Creative Activities Using “CREATIVE DESIGN ATELIER”." Journal of JSEE 58, no. 4 (2010): 121–26. http://dx.doi.org/10.4307/jsee.58.4_121.
Full textIbrahim, Mohammad, Marie Bassford, Helen Ackerley, and Vincent Cornelius. "Creative design dynamics and creative systems." IEEE Aerospace and Electronic Systems Magazine 25, no. 6 (June 2010): 30–34. http://dx.doi.org/10.1109/maes.2010.5525318.
Full textFoley, Joseph Timothy, and Sigrún Harðardóttir. "Creative Axiomatic Design." Procedia CIRP 50 (2016): 240–45. http://dx.doi.org/10.1016/j.procir.2016.04.116.
Full textŞatır, Seçil. "Imaginations of creative design on the basis of sustainable design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 470–77. http://dx.doi.org/10.18844/gjhss.v2i1.332.
Full textSetiawan, Hendra. "Study of Milton Glaser's Creative Process In Creating Design." VCD 3, no. 1 (April 15, 2019): 13–20. http://dx.doi.org/10.37715/vcd.v3i1.798.
Full textDissertations / Theses on the topic "Creative design"
Yu, Shasha. "Facilitating a Creative Growth Mindset: A Creative Process that Integrates Gameplay with Maketools." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587417280180723.
Full textSun, Kun. "Computer-aided creative mechanism design /." [S.l.] : [s.n.], 1994. http://library.epfl.ch/theses/?nr=1271.
Full textArrington, Kyle. "Sustainable Polymers Through Creative Design." Diss., Virginia Tech, 2018. http://hdl.handle.net/10919/96220.
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De, Maci Lola De Julio. "Curriculum design in creative writing." CSUSB ScholarWorks, 1995. https://scholarworks.lib.csusb.edu/etd-project/1012.
Full textBOWERS, ROBERT SIDNEY EARL. "MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION)." Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/188177.
Full textEdwards, David Clive. "Creative design of evolutionary neural networks." Thesis, Heriot-Watt University, 2007. http://hdl.handle.net/10399/2011.
Full textFoex, Michel Frederic. "A creative journey: architecture for design." Thesis, Virginia Polytechnic Institute and State University, 1995. http://hdl.handle.net/10919/53396.
Full textMaster of Architecture
Candy, Linda. "Creative knowledge work and interaction design." Thesis, Loughborough University, 1998. https://dspace.lboro.ac.uk/2134/6992.
Full textKarlsson, Stefan. "A Norm Creative Perspective : Understanding users through norm creative theories." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-154776.
Full textLerdahl, Erik. "Staging for Creative Collaboration in Design Teams." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Engineering Science and Technology, 2001. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-71.
Full textMany design projects in industry require close collaboration between different actors in companies. Furthermore, due to globalisation and increased competition, companies have a growing need to quickly develop new innovative concepts and products. In this respect it is important to study how creative collaboration in design teams in the early phases of the design process may be stimulated and improved. The main objective of this thesis has been to develop models, tools and methods that stimulate and improve such collaboration. Factors involved in the staging for creative collaboration has been studied, and models, tools and methods have been developed. The empirical material was collected through in-depth interviews of company employees and design consultants. Furthermore, material was collected through action research in a new innovation course at NTNU in Trondheim and in 3 industrial cases.
Initially, three conceptual models are proposed and used as a background in the thesis.These models are visualised graphically. The first model proposes that the creative process is an ongoing cycle moving through order and chaos. The second model proposes that design is a creative activity in a dialectic tension. The third model, which is called the vision-based model, proposes that any product may be related to four levels of abstraction: the spiritual, the contextual, the principal and the material levels. All three models can function as tools for discussion and shared understanding in a team. In the innovation course the vision-based model functioned as a supporting tool for creative collaboration in the concept development process.
Further, the physical arrangement of space for creative collaboration in design teams has been studied. Two major concepts are proposed: Flexible project space and activity zones. The concept of activity zones, where different zones in the workspace are connected to different activities and modes of thinking, has been implemented in a specific case. The general conclusion is that conscious arrangement of space is one of the factors that may improve creative collaboration.
Results from the interviews show the need for a shared innovation level and focus in design team for good collaboration. It is concluded that participants in a team have different roles and perspectives and in this regard the concept of flexible role structure and the use of role-play are proposed for improving collaboration. The use of scenario play and mental visualisation exercises as tools in the concept development process have also been studied and tried out in courses and in specific industrial cases. The conclusion is that such exercises have both process and problem related effects and can help to improve creative collaboration in design teams.
Based on indicated limitations in existing methodology this thesis proposes finally, as the main contribution, a vision-oriented methodology for the early phases of the design process. It is divided into two stages: a vision-based and a specification-based stage. The vision-based stage has focus on user experience and applies visions, rather than specifications, as guidelines in the early phases of the concept development. Two types of visions are proposed in this stage: Goal visions and provocative visions. In the provocative visions elements of the goal visions are drawn to the extreme through fantasy scenarios. The methodology also integrates the physical arrangement of space and the use of scenario play, storytelling and mental visualisation exercises. It emphasises the extensive use of associative images and qualitative keywords. It also proposes the use of events, such as conceptual workshops and milestones, during the development process. Furthermore the methodology applies the vision-based model, with four levels of abstraction, as a supporting tool. Parts of the methodology (the vision-based stage) has been tried out and evaluated in the innovation course.
It is concluded that the methodology can help to improve creative collaboration in design teams, especially for projects that have a conceptual orientation and a focus on user experience. With an initial focus on visions it is argued that a design team may more easily create a shared understanding. Furthermore, with the active integration of
play and work with visions the methodology seems to be more process oriented, motivating and engaging than traditional methodology. It also integrates the active use of the body and senses and helps to avoid initial mental fixation to existing solutions. It is emphasised that it is important that the methodology is adapted to the specific company setting.
Books on the topic "Creative design"
Board, Engineering Industry Training, ed. Design methods & creative design. [London]: EITB, 1987.
Find full textTillman, Bryan. Creative Character Design. 2nd edition.: CRC Press, 2019. http://dx.doi.org/10.1201/9781351261685.
Full textBaumgardt, Michael. Creative Web Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-58829-7.
Full textAssociation, Reader's Digest, ed. Creative garden design. Pleasantville, N.Y: Reader's Digest Association, 1995.
Find full textLizzie, Boyd, ed. Creative gardening design. London: Reader's Digest Association, 1993.
Find full textCreative character design. Burlington, MA: Focal Press, 2011.
Find full textWeinman, Lynda. Creative HTML design. Indianapolis: New Riders Pub., 1998.
Find full textCreative newspaper design. 2nd ed. Oxford: Boston, 1996.
Find full textWilliam, Weinman, ed. Creative HTML design.2. Indianapolis, IN: New Riders Pub., 2001.
Find full textMarkopoulos, Panos, Jean-Bernard Martens, Julian Malins, Karin Coninx, and Aggelos Liapis, eds. Collaboration in Creative Design. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29155-0.
Full textBook chapters on the topic "Creative design"
Wright-Porto, Heather. "Advanced Blog Design." In Creative Blogging, 125–42. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3429-6_5.
Full textWalker, Stuart. "A Creative Life." In Design Realities, 223. spirit / Stuart Walker. Description: First edition. |: Routledge, 2018. http://dx.doi.org/10.4324/9780429489037-84.
Full textPicchi, Andrea. "Cultivate Creative Collaboration." In Design Management, 321–78. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-6954-1_8.
Full textWright-Porto, Heather. "Blog Layout and Design." In Creative Blogging, 17–32. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3429-6_2.
Full textGrocott, Lisa. "Creative Imagining." In Design for Transformative Learning, 162–76. London: Routledge, 2022. http://dx.doi.org/10.4324/9780429429743-14.
Full textLachmayer, Roland, Tobias Ehlers, and René Bastian Lippert. "Creative Methods." In Design for Additive Manufacturing, 37–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2024. http://dx.doi.org/10.1007/978-3-662-68463-4_4.
Full textTani, Steven N., and Gregory S. Parnell. "Design Creative Alternatives." In Handbook of Decision Analysis, 149–65. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118515853.ch8.
Full textTillman, Bryan. "Character Design Template." In Creative Character Design, 219–22. 2nd edition.: CRC Press, 2019. http://dx.doi.org/10.1201/9781351261685-13.
Full textVaux, Dana E., and David Wang. "Creative Scholarship." In Research Methods for Interior Design, 229–50. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780429029325-13.
Full textLoar, Josh. "Creative Systems." In The Sound System Design Primer, 481–85. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315196817-50.
Full textConference papers on the topic "Creative design"
Hermanto, Yon Ade Lose. "Creative Process in Creating Letters Design." In International Seminar on Language, Education, and Culture (ISoLEC 2021). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.211212.060.
Full textIbrahim, Mohammad, Marie Bassford, Helen Ackerley, and Vincent Cornelius. "Creative design dynamics and creative systems." In 2009 3rd Annual IEEE Systems Conference. IEEE, 2009. http://dx.doi.org/10.1109/systems.2009.4815811.
Full textAskland, Hedda Haugen, Anthony Williams, and Michael Ostwald. "Teaching creative design." In Procedings of the Second Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2079216.2079237.
Full textHall, Ashley. "Designing Creative Destruction." In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.186.
Full textMakhaeva, Julia, Christopher Frauenberger, and Katta Spiel. "Creating creative spaces for co-designing with autistic children." In PDC '16: The 14th Participatory Design Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2940299.2940306.
Full textGreene, Catherine. "Creative communities, creative assets: Exploring methods of mapping community assets." In Nordes 2013: Experiments in Design Research. Nordes, 2013. http://dx.doi.org/10.21606/nordes.2013.064.
Full textSun, Kun, and Boi Faltings. "Supporting Creative Mechanical Design." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0418.
Full textErfaneh, Allameh, and Mohammadali Heidari. "Design for sustainability in education." In Creative Construction Conference 2018. Budapest University of Technology and Economics, 2018. http://dx.doi.org/10.3311/ccc2018-110.
Full textNi, Xiang-Rui, Zhe Zheng, Jia-Rui Lin, Zhen-Zhong Hu, and Xin Zhang. "DESIGN TRACKING: TRACK AND REPLAY BIM-BASED DESIGN PROCESS." In Creative Construction e-Conference 2023. Online: Budapest University of Technology and Economics, 2023. http://dx.doi.org/10.3311/ccc2023-006.
Full textSriyanti, Mas Galih, and Juju Masunah. "The Creative Process of Creating Ringkang Haleuang Barudak Dance." In 3rd International Conference on Arts and Design Education (ICADE 2020). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210203.014.
Full textReports on the topic "Creative design"
Kolodner, Janet L., and Ashok Goel. A Case-Based Approach to Creative Design. Fort Belvoir, VA: Defense Technical Information Center, January 1994. http://dx.doi.org/10.21236/ada278235.
Full textMerl, Katharina, and Kalle Ekdahl. Developing a household energy planner through norm creative design. Users TCP, March 2024. http://dx.doi.org/10.47568/7xr136.
Full textZhang, Ling, and Eulanda A. Sanders. Synthesis of Handcrafts and Digital Printing: Creative Sustainable Apparel Design. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-918.
Full textChae, May. Stimulating Creative Thinking: Project Based Learning to Design Fashionable Adaptive Clothing. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8254.
Full textCho, Seunghye. Creative Design Thinking Process: Fashion Is Cyclical Then, Now, and Future. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8310.
Full textBukhari, Hanan, Kelly Weathers, and Barbara Frazier. Information-seeking and Personal Capital in Novice Learners' Creative Design Approach. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1450.
Full textMcBee-Black, Kerri, Laura McAndrews, and Allison Kabel. Designed to Include: A Pilot Study Offering Creative Design Solutions for People Living with Disabilities. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-175.
Full textFreudenstein, Ferdinand, and David A. Hoeltzel. The Development of an Expert System for the Creative Design of Mechanisms. Fort Belvoir, VA: Defense Technical Information Center, June 1989. http://dx.doi.org/10.21236/ada211115.
Full textHall, Martha L., and Belinda T. Orzada. Zero Waste Patternmaking in the Classroom: Creative Approaches to Teaching Sustainable Design. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-895.
Full textOvery, Augusta, and Ling Zhang. Eternal Perspective: Synthesis of Faith and Digital Printing in Creative Apparel Design. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1911.
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