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1

Cristani, Matteo, and Roberta Cuel. "A Survey on Ontology Creation Methodologies." International Journal on Semantic Web and Information Systems 1, no. 2 (April 2005): 49–69. http://dx.doi.org/10.4018/jswis.2005040103.

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Slaughter, Richard A. "Knowledge creation, futures methodologies and the integral agenda." Foresight 3, no. 5 (October 2001): 407–18. http://dx.doi.org/10.1108/14636680110697129.

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Akhmedovich, Shakhodjaev Mahmud, and Tursunov Doniyor Abdusalimovich. "Theoretical basis of creation of automated educational methodologies." ACADEMICIA: An International Multidisciplinary Research Journal 10, no. 11 (2020): 1599–602. http://dx.doi.org/10.5958/2249-7137.2020.01637.7.

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Kleinsasser, Robert C. "Knowings and knots: Methodologies and ecologies in research-creation." Journal of Educational Research 113, no. 3 (April 1, 2020): 245–46. http://dx.doi.org/10.1080/00220671.2020.1786962.

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Springgay, Stephanie, and Sarah E. Truman. "Research-Creation Walking Methodologies and an Unsettling of Time." International Review of Qualitative Research 12, no. 1 (February 2019): 85–93. http://dx.doi.org/10.1525/irqr.2019.12.1.85.

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This article examines two walking events that explore questions of sovereignty, borders, histories, and time through strategies of speculation, counter-cartographies, and anarchiving practices. To the Landless by Dylan Miner and Miss Canadiana's Heritage and Cultural Walking Tour: The Grange by Camille Turner ask us to imagine a past, present, and future that are radically different from ongoing settler colonialism and White supremacy. Stepping ‘out of time’ has important implications for the kinds of research-creation events it germinates. Chronological time is so pervasive and powerful that we as qualitative researchers are often caught up in its neoliberal progress narrative. Walking with scholars and artists who refuse time's organization and the fixing or preservation of state narratives disrupts colonial legibility and the repeated imposition of the normative order. Unsettling time becomes a model for research and education that are outside colonial, neoliberal, and dominant ideologies. To unsettle something is to open it up to possibility.
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Wiśniewski, Rafał, and Izabela Bukalska. "The Interactive Dimension of Creating Cultural Artifacts Using Agile Methodologies." Qualitative Sociology Review 16, no. 4 (October 31, 2020): 198–210. http://dx.doi.org/10.18778/1733-8077.16.4.12.

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The authors consider symbolic interactionism to be a suitable theoretical framework to analyze projects in creative sectors because it affords ample space for individual and collective creativity. Furthermore, teams working on different cultural artifacts establish a negotiated order (interactionist term coined by A. L. Strauss) among artists, managers, the audience, and sponsors, et cetera, by discussing and translating various meanings and perspectives. This is especially noticeable when projects are managed using an agile methodology. The application of agile methodologies in creative sectors is a relatively new idea, although it seems to be in harmony with the nature of artistic work. For instance, it implies the acceptance of unpredictability and flexibility while also recognizing the ability and individuality of project participants. There are also specific problems related to the personalities of the artists and the irregularities and discontinuities inherent in the process of creation. The first part of the article raises the topic of creativity in symbolic interactionism. This perspective is subsequently extended to teamwork in creative sectors employing the description of collective work in Howard Becker’s book entitled Art Worlds as an example. The authors reflect on other contemporary works explaining the cultural shift transpiring during the move from the analog age to the current digital age and its influence on the process of creation in the world of artists. This leads to a discussion of distributed agility, a concept stemming from agile management. The various agile methods are mentioned and shortly characterized; we also present a succinct depiction of historical perspective. The literature on the use of agile methods in creative sectors is referred to along with some of the challenges they face. The need to develop an agile management methodology specifically for creative industries is emphasized. This article utilizes the literature on symbolic interactionism to explain group dynamics by drawing analogies with agile management.
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Kamble, Vijaykumar D., and Arun Tom Mathew. "Brief review of methodologies for creation of cohesive fixture design." Materials Today: Proceedings 22 (2020): 3353–63. http://dx.doi.org/10.1016/j.matpr.2020.04.285.

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Santos, Adriana Baraldi Alves dos, Caio Giusti Bianchi, and Felipe Mendes Borini. "Open Innovation and Cocreation in the Development of New Products: the role of design thinking." International Journal of Innovation 6, no. 2 (June 7, 2018): 112–23. http://dx.doi.org/10.5585/iji.v6i2.203.

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Perfumes industry has been exponentially developing due to last decade’s technological development, requiring larger investments and creative capacity from fine chemicals industry. Since creative capacity may be maximized through creation strategies and methodologies such as co-creation and design thinking, the aim of this paper is to analyze the role of design thinking in the process of co-creation among competitors. In order to achieve such aim, a unique case study was conducted in a representative enterprise in the Brazilian perfume industry, which was responsible for a triad co-creation process of a new product, involving two foreign competing companies in the fine chemicals industry. It is possible to assert that the paradigm shift with co-creation and design thinking strategies in such a knowledge and technology intensive industry maximized new products development process
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Westrup, Christopher. "Information Systems Methodologies in Use." Journal of Information Technology 8, no. 4 (December 1993): 267–75. http://dx.doi.org/10.1177/026839629300800407.

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Research into information systems development (ISD) methodologies is generally restricted to the creation or elaboration of methodologies or the provision of CASE support. This paper proposes that a fruitful area of research, which will provide insights into the effectiveness of ISD methodologies, must centre on the observation of the practice of systems developers, users and managers, and the study of methodologies in use. Such a programme requires certain techniques, ideally longitudinal ethnographic case studies. Preliminary results from a couple of case studies indicate that ISD methodologies are not used as prescribed but this does not necessarily prevent the successful completion of development projects.
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Pahl, Kate, and Paul Evans. "Virtual centrality: Young people making meaning from research in a widening participation context." Research for All 2, no. 2 (July 1, 2018): 393–410. http://dx.doi.org/10.18546/rfa.02.2.15.

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This article investigates the collaborative and creative methodologies behind a project that sought to involve secondary school students in making art that responded to conversations with academics about research. This became the basis for a virtual gallery of their work representing university research. The article describes a particular university–school partnership, with a focus on creative, innovative methodologies for engagement, on young people's meaning-making and maker skills. We explore the potential of digital technologies for supporting this work, and the need to work collaboratively with artists and other skilled individuals to realize young people's capacity. This model is not focused on transmission, but on joint knowledge-creation and co-production. The article also explores the potential of arts-based methodologies to support young people's creative engagement with university research as a widening participation oriented methodology.
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Dhaka, Sunishtha. "CO-CREATION: LITERATURE REVIEW AND RESEARCH ISSUES." International Journal of Research -GRANTHAALAYAH 3, no. 2 (February 28, 2015): 20–37. http://dx.doi.org/10.29121/granthaalayah.v3.i2.2015.3037.

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Co-Creation has attracted serious research attention in the recent past. Purpose of this paper is to review co-creation research, classify research articles according to the two approaches, content and process and on the basis of methodologies used in the articles and find the gaps in the literature for better co-creation research. A total of 110 articles from 53 refereed journals are classified into six categories on the basis of content approach: Value co-creation, co-creation, customer engagement, co-innovation, co-destruction and customer network. Research methodologies were classified into conceptual, empirical, descriptive, exploratory and experimental approaches. This study finds lacking in co-creation evaluation and implementation as well as better facilitation of co-creation value chain and processes. This paper could be helpful for business managers as well as for the firms to understand co-creation efficiency and to regain the customer’s satisfaction, trust and loyalty to facilitate customers to innovate and enhance competitive advantage.
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Portuguez Castro, May, Carlos Ross Scheede, and Marcela Georgina Gómez Zermeño. "The Impact of Higher Education on Entrepreneurship and the Innovation Ecosystem: A Case Study in Mexico." Sustainability 11, no. 20 (October 11, 2019): 5597. http://dx.doi.org/10.3390/su11205597.

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Entrepreneurship is recognized as an engine for the economy. However, Latin America must promote higher opportunities for the creation of new businesses, especially for technology-based ventures. In this sense, the Center for Global Innovation and Entrepreneurship (CGIE) of the University of Texas at Austin offers a Master of Science in Technology Commercialization (MCCT) that prepares students with methodologies to promote the creation of new businesses in Mexico. This study aims to know the contribution of training to the creation of new companies, and its role in the innovation and the technology transfer processes, from the viewpoint of the participants. This research presents a case study that analyzes the impact of the MCCT through the analysis of the data of a survey answered by 109 former students of this center. Findings show that the methodologies developed by the MCCT allow the creation of technology-based enterprises and entrepreneurial skills in students. This study presents good practices that can be emulated by other countries in the region, as well as recognizing the great value the role of higher education in creating synergies between actors of the innovation ecosystem that strengthen social and economic growth.
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Jang, Jung-Ik, and Ki-Bum Kim. "Effect of Methodologies for Laser-Induced Plasma Creation on Hydrogen Sensing." Transactions of the KSME C: Industrial Technology and Innovation 3, no. 4 (December 1, 2015): 291–97. http://dx.doi.org/10.3795/ksme-c.2015.3.4.291.

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14

IWATA, Shuichi. "2308 Methodologies of Research into Artifacts (13^ Report) : Co-creation Engineering." Proceedings of Design & Systems Conference 2001.11 (2001): 185–86. http://dx.doi.org/10.1299/jsmedsd.2001.11.185.

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15

Konstantinidis, Evdokimos I., Despoina Petsani, and Panagiotis D. Bamidis. "Teaching university students co-creation and living lab methodologies through experiential learning activities and preparing them for RRI." Health Informatics Journal 27, no. 1 (January 2021): 146045822199120. http://dx.doi.org/10.1177/1460458221991204.

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During the last decade, the living lab and co-creation concepts have started being blended with the Responsible Research and Innovation approach, aiming to evaluate potential societal anticipations toward fostering an inclusive RRI behavior. Teaching co-creation concept and living lab methodologies to university students has started been considered as valuable for future researchers along with the demand of companies and public sectors which turn toward user-center techniques for inspiration to develop innovative and services. To this end, the scientific publications presenting work on teaching co-creation and living lab methodologies are not so many while there are no published research studies on experiential learning activities for teaching co-creation and living lab approaches to university students. This study presents a course based on living labs and co-creation methodologies through experiential learning activities, consisted of four different lectures and an open event. The study involves stakeholders from the academia, the citizens, and the public sector. The results show that lectures with the participation of end-users were the most enjoyable. Furthermore, students thought that they learned the most when they first met the end-users. This lecture was perceived as a successful way to gain methodical knowledge for user-centered design and software development.
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Bath, Jon. "Artistic Research Creation for Publicly Engaged Scholarship." KULA: Knowledge Creation, Dissemination, and Preservation Studies 3 (February 27, 2019): 6. http://dx.doi.org/10.5334/kula.10.

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In this paper I discuss the adoption of artistic research creation methodologies, the creation and exhibition of artistic works closely aligned with scholarly research, as a way to increase public engagement with academic research. I begin by discussing the need for scholars to consider the ‘public first’ when developing research communication plans, and draw upon the emergence of ‘mobile first’ interface design as a metaphor. With mobile first development, also known as progressive enhancement, ‘You start by establishing a basic level of user experience that all browsers will be able to provide when rendering your web site,’ but you also build in more advanced functionality that will automatically be available to devices, such as desktop computers (W3C 2015). I argue that we need to prioritize public first research outputs if we are truly serious about engaging the public in our research. I then move into a discussion of various research creation methodologies and explain how they are similar to, and differ from, critical making, another emergent humanities research practice that is based upon the making of physical objects. Finally I provide examples of successful research creation activities, including some related to my current SSHRC-funded project, The Post-Digital Book Arts.
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17

Kruger, Claudia, Rodrigo Goyannes Gusmão Caiado, Sergio Luiz Braga França, and Osvaldo Luiz Gonçalves Quelhas. "A holistic model integrating value co-creation methodologies towards the sustainable development." Journal of Cleaner Production 191 (August 2018): 400–416. http://dx.doi.org/10.1016/j.jclepro.2018.04.180.

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18

Ohanian, Tom. "How Artificial Intelligence and Machine Learning May Eventually Change Content Creation Methodologies." SMPTE Motion Imaging Journal 128, no. 1 (January 2019): 33–40. http://dx.doi.org/10.5594/jmi.2018.2876781.

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19

Achterberg, Jerusha T., and Anthony J. Pierce. "Creation of an Aural Map: Convergence of Music and Biological Anthropology Methodologies." Anthropology News 52, no. 1 (January 2011): 3–6. http://dx.doi.org/10.1111/j.1556-3502.2011.52103.x.

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20

Malilang, Chrysogonus Siddha. "Drawing Maps for Research in Creative Writing through A/r/tography." Resital: Jurnal Seni Pertunjukan 19, no. 1 (April 1, 2018): 1–17. http://dx.doi.org/10.24821/resital.v19i1.2448.

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The essay aims to review clashes in research methodologies for creative practices–especially Creative Writing–and to propose a possible solution to bridge it. A/r/tography–a research methodology developed based on the premise of art and art creation as a rhizomatic process/activity–is elaborated here as a middle ground between opposing schemes. The author’s project of writing a collection of bilingual poems based on classical Javanese song cycle–Sekar Macapat–is presented to illustrate how a/r/tography can be used to address various multiplicities and non-linear process in creative process.
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Haddadi, Amin, Ali Hosseini, Agnar Johansen, and Nils Olsson. "Pursuing Value Creation in Construction by Research -A Study of Applied Research Methodologies." Procedia Computer Science 121 (2017): 1080–87. http://dx.doi.org/10.1016/j.procs.2017.11.138.

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22

Dorador, J. M., and R. I. M. Young. "Application of IDEF0, IDEF3 and UML methodologies in the creation of information models." International Journal of Computer Integrated Manufacturing 13, no. 5 (January 2000): 430–45. http://dx.doi.org/10.1080/09511920050117928.

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23

Lytvynov, V. V., I. V. Bogdan, A. О. Zadorozhnyi, and I. V. Bilous. "Task prioritization methods in flexible software development methodologies." Mathematical machines and systems 2 (2020): 70–78. http://dx.doi.org/10.34121/1028-9763-2020-2-70-78.

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The modern task prioritization methods that are used in flexible software development methodologies are discussed in the paper. Very flexible development methodologies such as Scrum, Kunban and others are currently the most popular because they allow making adjustments to it at any stage of a project, to improve the quality of the created product through daily monitoring of its creation and quickly release the first versions of the software. All task prioritization methods that are used in software projects de-velopment including flexible methodologies are divided into those that take into account the point of view of the development team and those that are based on various quantitative assessments, among which various metrics, expert opinions, points of view of those who are interested in the project, availa-ble classifications etc. Among the considered prioritization methods, which take into account the opin-ion of the development team, there are such popular and actively used nowadays methods, as MoSCoW, story map (User story mapping) and proactive improvement. Among the considered methods, based on quantitative assessment, is Kano's model, the method based on the creation of evaluation sheets, the method for estimating relative priorities for a set of functions offered by Carl Wigers and the method of structuring quality functions (Quality Function Deployment). Depending on the features of the project, customer requirements, the wishes of the development team and the other objective or subjective fac-tors, the project can use one or several prioritization methods at the same time or the combination of them. In addition, some of the considered methods can be used in short-term planning, the others – in the long-term, but there are those that can be used at each stage.
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Mišovič, Milan, and Ivana Rábová. "Enterprise services and object-oriented methodologies." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 60, no. 7 (2012): 179–88. http://dx.doi.org/10.11118/actaun201260070179.

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In this paper we study the possibility of modifying the conventional, advanced object-oriented methodology for software development of enterprise information systems on an enterprise services platform. The presented solution is preceded with the draft of the formal description of the business process logic and its service solutions. In the design for the introduction of business services there is used the so-called native solution that is very close to the thinking of corporate management. Adjustment of the classic, advanced object-oriented methodology is oriented on its cardinal development phases INSEPTION and ELABORATION. In these two phases important descriptions of relevant information modeling results are formed for the following CONSTRUCTION phase and TRANSITION phase. Editing, however, is methodological, and meta-documented with an example of a transparent graphical description of business services and a logical architecture of the target software.In other words, it means that this contribution provides small software companies with valuable knowledge for the creation of their own development methodologies on a platform of enterprise services. The purpose of this paper is to contribute to the formation of implementing development methodologies, which absorb current knowledge disciplines of Software and Information Engineering.
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Čubars, Edgars. "CREATION OF REED CADASTRES." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 15, 2017): 70. http://dx.doi.org/10.17770/etr2017vol1.2663.

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In Latvia the total renewable energy resource volume has not been fully evaluated. Reed exploitation for energy output has not been developed on a large scale. One of the factors for this is the lack of information about to reed resource spread and characteristics. Therefore, there arises the need for a united inventory system – the formation of a reed cadaster. The study contains information on basic principles of reed cadastre creation and research methodologies. The reed cadaster is a list of the reed researches which contains information about the reed areas in Latvia, the volume and locations, the legal status, possibilities for exploitation, as well as the biomass qualities, in each specific water reservoir. For each water reservoir, which is included in the reed cadaster, a certificate and chart have been produced. Information about the reed locations in each specific lake have been shown on the cadaster chart; the boundaries of the water reservoir, the boundaries of the reed plants and areas, the natural habitat protected area boundaries, the district boundaries, as well as the access roads. The data for reed characteristics and accessible volumes is compiled in the water reservoir cadaster passport. Development for reed exploitation in the conditions of Latvia is dependent on the location, accessible volumes and existing infrastructure. Reeds are a long term renewable energy resource, with the spread of reeds increasing every year.
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Pretto, Niccoló, Carlo Fantozzi, Edoardo Micheloni, Valentina Burini, and Sergio Canazza. "Computing Methodologies Supporting the Preservation of Electroacoustic Music from Analog Magnetic Tape." Computer Music Journal 42, no. 4 (May 2019): 59–74. http://dx.doi.org/10.1162/comj_a_00487.

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Electroacoustic music on analog magnetic tape is characterized by several carrier-related specificities that must be considered when creating a copy for digital preservation. The tape recorder needs to be set to the correct speed and equalization, and the magnetic tape could have some intentional or unintentional alterations. During both the creation and the musicological analysis of a digital preservation copy, the quality of the work may be affected by human inattention. This article presents a methodology based on neural networks to recognize and classify the alterations of a magnetic tape from the video of the tape as it passes in front of the tape recorder's playback head. Furthermore, some machine-learning techniques have been tested to recognize a tape's equalization from its background noise. The encouraging results open the way to innovative tools able to unburden audio technicians and musicologists from repetitive tasks and to improve the quality of their work.
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Gierszewska, Grażyna. "The Japanese Model of Knowledge Management." Foundations of Management 4, no. 1 (June 1, 2012): 7–16. http://dx.doi.org/10.2478/fman-2013-0001.

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Abstract The effectiveness of Japanese management methodologies is making them increasingly popular with business organisations all over the world. This paper aims to present one of the least known knowledge management theories: the knowledge creation model by I. Nonaka and H. Takeuchi. In their approach to the theory of organisational learning and knowledge creation, Nonaka and Takeuchi propose a categorisation of knowledge into tacit and explicit (formal) knowledge and explore the relationships between knowledge production, transfer and application; they also address the issue of applying existing and creating new knowledge. Presented SECI model captures the conversion of tacit knowledge into explicit knowledge in four steps: Socialisation, Externalisation, Combination and Internalisation. The paper examines case studies that illustrate the practical application of the processes.
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Silva, Fabricio Nilo Lima da, Raoani Cruz Mendonça, Manoel Luciano Aviz de Quadros, Aracy Sá Pereira, Antony Correa Paes, Luã Caldas de Oliveira, Ana Célia Barbosa Guedes, Julia Siqueira Moreau, Osnan Lennon Lameira Silva, and Elaine Vasconcelos Bezerra Alves. "Pedagogical models for tambaqui creation (Colossoma macropomum) in diverse environments." Research, Society and Development 10, no. 1 (January 1, 2021): e011011087. http://dx.doi.org/10.33448/rsd-v10i1.10187.

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The project "Technology transfer through training and technical assistance for tambaqui breeders (Colossoma macropomum) in the Marajó/PA archipelago is characterized by the opportunity for training, dissemination of technologies, quality academic professional training to students and others involved. For this, the municipality of Curralinho was the stage of extensionist actions realized by Instituto Federal de Educação, Ciência e Tecnologia do Pará (IFPA), Campus Breves. Active methodologies were used through the participation of teachers, fish farmers and students in the construction of pedagogical models. Thus, the objective of this work was to evaluate the use of different models for tambaqui creation. Three models were produced with perspective of implantation in different environments for the region of Marajó: floodplain area, dry land area and field area. A total of 13 fish farmers participated in this action, with whom the power of fixation attention, the understanding, the reflection and the sufficiency of time for each type of model built was evaluated. The Likert scale was used to analyze the data. The results showed that fish farming in floodplain areas presented the highest rates in the parameters studied, while the dry land area and field area models were less interesting in the opinions of the participants. In conclusion, the use of active methodologies through models improved the learning process of the fish farmers during the educational actions of the extension project in aquaculture.
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Tucker, Virginia M. "Taxonomy design methodologies: Emergent research for knowledge management domains." IFLA Journal 46, no. 3 (September 23, 2019): 250–58. http://dx.doi.org/10.1177/0340035219877206.

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A knowledge management research study was integrated into a consulting internship for three students in an MLIS programme, working under the direction of a faculty member. The project scope was to organise knowledge across all academic disciplines, as represented in university structures, in support of the consulting client’s software analytics tools for scholarly journal publishers. The study team’s original research contribution was a four-phase design and validation approach to taxonomy creation, using extant research methods in concert. The students learned to bridge their coursework knowledge into a knowledge management environment in industry and to apply data collection and analysis methods to a novel research project.
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Chernova, L. S. "Benchmarking model based on genetic mechanisms in project management." Herald of the Odessa National Maritime University, no. 60 (March 21, 2020): 140–55. http://dx.doi.org/10.33082/2226-1893-2019-3-140-155.

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The application of knowledge accumulated in the fundamental mechanisms of wildlife is a global trend in the development of project ma-nagement. This trend requires additional research on the development of exis-ting methodologies, knowledge systems, and genetic mechanisms of project and program management. Convergence (oncoming) of knowledge systems of various branches and benchmarking are mechanisms that transfer knowledge and best practice between domains. The authors proposed a classification of convergence mechanisms for further transfer of knowledge − benchmarking between different domains. Four principles of constructing and developing methodologies for project management based on transfer of knowledge and best practice are formulated. These are the principles of the necessary diversity (Ashby), the coherence of methodologies, convergence, integration and harmonization, the focus on the result and product. They are given basic definitions and application of genetic models in creation of methodologies of project management. The model of application of genetic mechanisms of the matrix model of knowledge (mRNA), models and methods of project management is proposed. The benchmarking model of genetic mechanisms and information in project management is defined as a sequence of matrix RNA processing steps. The following steps that are described in the interpretation of project management methodologies are initiation, transcription, processing and transport, translation, splicing, modification, product formation, and termination. Considered approach has a significant impact on the development of the competence of project managers, taking into account the creation and production of fundamentally new knowledge and management mechanisms.
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Barrile, Vincenzo, Antonino Fotia, Giuliana Bilotta, and Domenico De Carlo. "Integration of geomatics methodologies and creation of a cultural heritage app using augmented reality." Virtual Archaeology Review 10, no. 20 (January 28, 2019): 40. http://dx.doi.org/10.4995/var.2019.10361.

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<p>3D modelling of archaeological and historical structures is the new frontier in the field of conservation science. Similarly, the identification of buried finds, which enhances their multimedia diffusion and restoration, has gained relevance. As such sites often have a high level of structural complexity and complicated territorial geometries, accuracy in the creation of 3D models and the use of sophisticated algorithms for georadar data analysis are crucial. This research is the first step in a larger project aimed at reclaiming the ancient villages located in the Greek area of southern Italy. The present study focuses on the restoration of the village of Africo (RC), a village hit by past flooding. The survey began with a laser scan of the church of St. Nicholas, using both the Faro Focus3D and the Riegl LMS-Z420i laser scanner. At the same time, georadar analyses were carried out in order to pinpoint any buried objects. In the processing phase, our own MATLAB algorithms were used for both laser scanner and georadar datasets and the results compared with those obtained from the scanners’ respective proprietary software. We are working to develop a tourism app in both augmented and virtual reality environments, in order to disseminate and improve access to cultural heritage. The app allows users to see the 3D model and simultaneously access information on the site integrated from a variety of repositories. The aim is to create an immersive visit, in this case, to the church of St. Nicholas.</p><p><strong>Highlights:</strong></p><ul><li><p>Use of different algorithms for registration of terrestrial laser scans and analysis of the data obtained.</p></li><li><p>3D acquisition, processing and restitution methodology from georadar data.</p></li><li><p>Implementation of a tourist app in both virtual and augmented reality by integrating geomatics methodologies.</p></li></ul>
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Bang, C. L. "Promoting Mental Health and Community Participation: A study on participatory arts practice, creativity and play in the city of Buenos Aires, Argentina." Health, Culture and Society 8, no. 1 (July 22, 2015): 61–71. http://dx.doi.org/10.5195/hcs.2015.183.

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The purpose of this paper is to describe and analyze a participative health experience involving art, creativity and play, in articulation with the strategy of Comprehensive Primary Health Care focused on mental health. This experience is conducted by a network of institutions in Buenos Aires City.This is an exploratory and descriptive case study based on qualitative research methodologies. From an ethnographic perspective, the fieldwork revolved around interviews and participant observation records. The systematization process followed qualitative analysis content techniques. The outcomes describe a practice cored in intersectoral work, community participation, occupation of public space, creation of community gathering spaces and conformation of solidarity ties for addressing complex psychosocial issues. The main participatory processes focused on community organization and collective artistic creations are described. It is concluded that this experience shows great transforming potential, creating community conditions suitable for joint decision making on the health- illness care process itself.
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Vavilenkova, Anastasiia. "ANALYSIS OF FLEXIBLE METHODOLOGIES OF SOFTWARE DEVELOPMENT FOR IMPLEMENTATION IN TEAM PROJECTS." Bulletin of the National Technical University «KhPI» Series: New solutions in modern technologies, no. 1(7) (April 23, 2021): 39–46. http://dx.doi.org/10.20998/2413-4295.2021.01.06.

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The materials of the article analyze the main models of the software life cycle, which underlie the flexible methodologies of software development to identify the features of its application during the implementation of team projects. It was found that the use of classical life cycle models, in particular, cascade, spiral, incremental, V-shaped and iterative, is not effective in implementing all modern aspects of software development based on the use of new information technologies. It was conducted the comparative analysis of the most popular flexible methodologies of software development Agile, Scrum, Kanban, RUP, DSDM, RAD on such indicators as life cycle model, number of iterations, purpose of project creation and types of projects for implementation, priorities, possibility of interaction with the customer, adaptation to change. The advantages and disadvantages of flexible software development methodologies made it possible to single out the MSF methodology, which is based on the harmonization of cascading, spiral and iterative models of the software development lifecycle and allows you to choose the Scrum template as the most successful for implementing and demonstrating work in team development projects. MSF uses an approach that involves the gradual creation of a working product with some functionality that reflects the requirements for the final product at this stage. It is proposed to use Microsoft solutions based on Visual Studio and Team Foundation Server for centralized management of team project elements, use of visual architecture modeling tools, code quality management capabilities and obtaining all project team members up-to-date information on project status. This is because the MSF model combines five following main models: team model; process model (sequence of actions required to build a team project); discipline of project management (provides comprehensive planning of all stages of the team project, budget management, resources, costs, scheduling); risk management disciplines and readiness management disciplines (assessment of team project members' knowledge for further distribution of team roles). The article demonstrates an example of creating a training team project based on the use of the Scrum flexible methodology template in Visual Studio based on Team Foundation Server.
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Summerlin, Dawn. "Perceptive Fragility: Movement and porcelain." Studies in Costume & Performance 4, no. 1 (June 1, 2019): 109–19. http://dx.doi.org/10.1386/scp.4.1.109_1.

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This visual essay focuses on the perception of fragility through the costume design and making process and subsequent creative interaction with performers, central to the creation of a piece of choreographed contemporary dance. Working with porcelain clay as wearable material, examples of emerging methodologies for researching costume are demonstrated. Through this practice its position as the governing element to the piece is explored as costume becomes the ‘text’ determining the choreography. Can the costume shape the physical and emotional responses, as its resistant, yet fragile form dictates the movement and senses of the body?
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DeLosRíos-White, Marta Irene, Peter Roebeling, Sandra Valente, and Ines Vaittinen. "Mapping the Life Cycle Co-Creation Process of Nature-Based Solutions for Urban Climate Change Adaptation." Resources 9, no. 4 (April 12, 2020): 39. http://dx.doi.org/10.3390/resources9040039.

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Developing urban and peri-urban ecosystem services with nature-based solutions (NBS) and participatory approaches can help achieve more resilient and sustainable environments for cities and urban areas in the face of climate change. The co-creation process is increasingly recognised as the way forward to deal with environmental issues in cities, allowing the development of associated methods and tools that have been described and published for specific stages. It is argued that the co-creation process comprises various interlinked stages, corresponding stakeholders, and subsequent methods and tools that need to be mapped and integrated across all stages. In this study, a Life Cycle Co-Creation Process (LCCCP) for NBS is developed, building on continuous improvement cycles and Design Thinking methodologies, and for which the stages and substages, involved stakeholders and engagement methods and tools are mapped and defined. For stakeholders, the actors of an Urban Living Lab (ULL) are adapted to the LCCCP; for the engagement methods and tools, the goals of stakeholder engagement are used as a guide to select examples of co-creation methods and tools. The developed LCCCP comprises five stages, i.e., CoExplore, CoDesign, CoExperiment, CoImplement and CoManagement, creating a unique path that can be followed by practitioners for NBS co-creation.
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Smith, Sophy. "Creative Collaboration and Online Social Media." International Journal of Art, Culture and Design Technologies 1, no. 1 (January 2011): 1–11. http://dx.doi.org/10.4018/ijacdt.2011010101.

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Web 2.0 online social media tools have made it increasingly easy to communicate, cooperate, and collaborate with others online, and as such offer new frameworks for making creative work. Facebook claims that it helps members connect and share, but what if the people you want to connect and share with are your artistic collaborators? Can Facebook be used creatively, as a collaborative artistic environment? This article draws on a practical research project ‘Feedback’, carried out by the author in early 2010, exploring new methodologies for collaborative creation supported by online social media. The project focused on the creative use of Facebook as a tool for creative collaboration, establishing a possible working model of artistic collaboration using Facebook.
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Poma Lojano, Juan Pablo, Edilberto Antonio Llanes Cedeño, Diana Belen Peralta Zurita, and Jaime Vinici Molina Osejos. "Agile methodologies in the fundamental stages of industrial design." Universidad Ciencia y Tecnología 25, no. 110 (August 25, 2021): 87–96. http://dx.doi.org/10.47460/uct.v25i110.479.

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This document reflects an analysis on the evolution of industrial design and agile methodologies, in order to identify their main characteristics and find those points in common that allow to conclude on the applicability of these methodologies, initially created for software development. , in a process as important as that of industrial design. According to what has been explored, and considering the values that agile methodologies support since their creation in 2001, it is determined that they can guide the design process to a functional, sustainable, useful, aesthetic, economic and formal result, creating a fundamental basis for a specific review of the methodologies that best apply and how to implement them within the field of industrial design. Keywords: Agile Methodologies, Industrial Design, Agile. References [1]J. S. Rial Huerta, «Aplicación de Metodologías Ágiles a Desarrollo de Proyectos,» Sevilla, España, 2019. [2]A. Bramanti, «Estrategias de Innovación en los Procesos Productivos y su Relación con el Diseño Industrial,» 2020. [3]L. De Caicedo, «Diseño Industrial,» Coyontura Económica , vol. 10, nº 4, pp. 141-153, 1980. [4]A. Gay y L. Samar , El diseño industrial en la historia (reimpr.), Ediciones Tec, 2007. [5]G. Vasquez Cabo y C. Amiama Ares, «Métodos ágiles en gestión de proyectos. Aplicación a la explotación y conservación de infraestructuras varias.,» Creative Commons, p. 13, 2018. [6]F. Arroyo y D. Bravo, «El Proceso del Diseño Industrial como Herramienta de la Gestión de la Empresa,» INGENIO, vol. 3, nº 1, pp. 71-83, 2020. [7]C. Riba Romeva, Diseño concurrente, Primera edición: abril 2002 ed., Barcelona, 2002: Ediciones UPC, 2002, p. 226. [8]E. Uribe y L. Ayala, «Del manifiesto ágil sus valores y principios.,» Scientia et technica, vol. 13, nº 34, pp. 381-386, 2007. [9]P. Rodríguez y D. Agustín, «Adopción de metodologías ágiles: un estudio comparativo entre España y Europa,» Revista Española de Innovación, Calidad e Ingeniería del Software, vol. 6, nº 4, pp. 6-28, 2010. [10]D. Cárdenas y P. Quintana, «Aplicabilidad de metodologías ágiles en proyectos competitivos de la industria plástica,» Revista Investigación en Desarrollo y Gerencia Integral de Proyectos, vol. 3, nº 3, pp. 41-63, 2020. [11]M. Gutiérrez, C. Pérez de Celis y G. Cossío , «Aplicación de las metodologías ágiles en el proceso de producción de piezas de arte de nuevos medios: Bio-lenciacomo caso de estudio,» Journal of Information Systems and Technology Management, vol. 8, nº 2, pp. 407-424, 2011. [12]D. Moher, A. Liberati, J. Tetzlaff y D. Altman, «Preferred Reporting Items for Systematic Reviews and Meta-Analyses: the PRISMA statement,» PLoS Medicine , vol. 8, nº 7716, pp. 336-341, 2009.
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38

Damiano, C., A. Frattarelli, M. A. Shatnawi, Y. Wu, C. Forni, and F. Engelmann. "CRYOPRESERVATION OF TEMPERATE FRUIT SPECIES: QUALITY OF PLANT MATERIALS AND METHODOLOGIES FOR GENE BANK CREATION." Acta Horticulturae, no. 623 (July 2003): 209–15. http://dx.doi.org/10.17660/actahortic.2003.623.22.

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39

OSTASHEWSKI, MARCIA, SHAYLENE JOHNSON, GRAHAM MARSHALL, and CLIFFORD PAUL. "Fostering Reconciliation through Collaborative Research in Unama’ki: Engaging Communities through Indigenous Methodologies and Research-Creation." Yearbook for Traditional Music 52 (November 2020): 23–40. http://dx.doi.org/10.1017/ytm.2020.7.

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AbstractThis article documents relationships, strategies, and activities involved in developing and carrying out collaborative community-engaged research for reconciliation, based on Indigenous methodologies and research-creation. It documents an example of Indigenous/non-Indigenous collaboration in Unama’ki (also known as Cape Breton, Canada), providing data towards the refinement of models of research designed to foster reconciliation, and contributing to a literature on Indigenous/non-Indigenous collaborations in ethnomusicology and related fields. While revealing some challenges in the process with respect to addressing local needs, it also describes transformations that can be achieved through effective collaboration, including ways in which universities can be involved.
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40

Sousa-Vieira, María-Estrella, José-Carlos López-Ardao, Manuel Fernández-Veiga, Miguel Rodríguez-Pérez, and Cándido López-García. "Using Social Learning Methodologies in Higher Education." International Journal of Engineering Pedagogy (iJEP) 5, no. 2 (May 7, 2015): 64. http://dx.doi.org/10.3991/ijep.v5i2.4645.

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It is commonly accepted that contemporary cohorts of students witness and experience the benefits of information technologies in their learning processes. The so-called ``digital natives'' acquire, as a consequence of their early exposure to these technologies, different patterns of work, distinct attention conducts, new learning preferences and, generally, better skills for learning and working within rich online social contexts. So, it seems reasonable that the traditional education systems evolve and shape their practice to leverage those new patterns. Despite the fact that online social networks (OSNs) are widely recognized as a powerful tool for adding a new social dimension to the learning management systems (LMSs), OSNs do not fully integrate the specific features of the learning process yet and LMSs do not exploit the advantages of an active social environment for reinforcing the learning experience. We report in this paper the design, development and use of a software platform which enlarges and adapts the basic features of an OSN in order to be useful for very general learning environments. The software allows the creation, assessment and reporting of a range of collaborative activities based on social interactions among the students, and offers a reward mechanism by means of ranking and reputation. We argue that this approach is helpful in increasing the students' motivation, besides improving the learning experience and performance. The software has been tested in an undergraduate course about computer networks. Different tests confirm that the impact on learning success is statistically significant and positive.
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LLORÀ, XAVIER, DAVID E. GOLDBERG, YUKIO OHSAWA, NAOHIRO MATSUMURA, YUICHI WASHIDA, HIROSHI TAMURA, MASATAKA YOSHIKAWA, et al. "INNOVATION AND CREATIVITY SUPPORT VIA CHANCE DISCOVERY, GENETIC ALGORITHMS, AND DATA MINING." New Mathematics and Natural Computation 02, no. 01 (March 2006): 85–100. http://dx.doi.org/10.1142/s1793005706000336.

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Creativity protocols and methodologies tend to be time consuming if applied manually. This paper presents how information technologies can support innovation and creativity for collaborative scenario creation and discussion. The fusion of change discovery, genetics algorithms, data mining, and computer-supported collaborative tools provide computational models of innovation and creativity. The proposed technology allows groups of participants in a creative processes to have pervasive access to the analysis of the current scenario in real time. This paper introduces such innovation technologies gathered in the DISCUS project, and summarizes the usage of DISCUS on marketing research workshops.
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42

Losana, Patricia, John W. Castro, Xavier Ferre, Elena Villalba-Mora, and Silvia T. Acuña. "A Systematic Mapping Study on Integration Proposals of the Personas Technique in Agile Methodologies." Sensors 21, no. 18 (September 20, 2021): 6298. http://dx.doi.org/10.3390/s21186298.

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Agile development processes are increasing their consideration of usability by integrating various user-centered design techniques throughout development. One such technique is Personas, which proposes the creation of fictitious users with real preferences to drive application design. Since applying this technique conflicts with the time constraints of agile development, Personas has been adapted over the years. Our objective is to determine the adoption level and type of integration, as well as to propose improvements to the Personas technique for agile development. A systematic mapping study was performed, retrieving 28 articles grouped by agile methodology type. We found some common integration strategies regardless of the specific agile approach, along with some frequent problems, mainly related to Persona modelling and context representation. Based on these limitations, we propose an adaptation to the technique in order to reduce the creation time for a preliminary persona. The number of publications dealing with Personas and agile development is increasing, which reveals a growing interest in the application of this technique to develop usable agile software.
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Iazzolino, Gianpaolo, Domenico Laise, and Giuseppe Migliano. "Measuring value creation: VAIC and EVA." Measuring Business Excellence 18, no. 1 (March 11, 2014): 8–21. http://dx.doi.org/10.1108/mbe-10-2013-0052.

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Purpose – This study proposes a comparison between Value Added Intellectual Coefficient (VAIC) and one of the most important performance evaluation methods, the Economic Value Added (EVA), starting from a re-interpretation of the VAIC. Design/methodology/approach – The empirical data were gathered from AMADEUS Bureau van Dijk and consist of 2,596 companies operating in Northern Italy, from six different economic sectors, observed for the year 2011. A correlation analysis was carried out in order to highlight whether there is a relationship between the two concepts of VAIC and EVA. Findings – Results show that EVA and VAIC have no significant relationships; as a matter of fact, EVA is based on financial theory, whereas VAIC is focalised on the assessment of Intellectual Capital Efficiency (ICE). Practical implications – Managers could be misled due to the fact that they often make decisions by taking into account only financial indicators such as EBIT, EVA, etc. Although methods like EVA have improved modern accounting systems, they do not take into account information linked to ICE. Therefore, these two perspectives can be useful in a context in which firms' performances are measured through multi-criteria methodologies (i.e. Balanced scorecard). Originality/value – The proposal describes the differences between VAIC and EVA considering these two concepts as not contrasting. In fact, in order to better measure firms' performances, it could be useful to consider VAIC and EVA as an integrated vision in order to develop multi-criteria evaluation systems, rather than consider them separately.
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Aleffi, Chiara, Sabrina Tomasi, Concetta Ferrara, Gigliola Paviotti, Chiara Mignani, and Alessio Cavicchi. "Living labs and co-creation techniques for university-business cooperation: a case study." AGRICOLTURA ISTITUZIONI MERCATI, no. 2 (January 2021): 109–31. http://dx.doi.org/10.3280/aim2018-002007.

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The paper reports about a case study about the regional role of universities, by focusing on the implementation and management of living labs to promote local tourism. The aim is to provide evidence of effective approaches to involve stakeholders in initiatives of regional development. To this aim, the stakeholder engagement activities that took place at the University of Macerata (Italy) were analysed. The conclusions highlight the usefulness of the methodologies and techniques used to facilitate university-business cooperation under the aegis of a living lab.
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45

Bales, Fernando. "Arch 002." Cubic Journal, no. 3 (November 2020): 182–201. http://dx.doi.org/10.31182/cubic.2020.3.031.

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Arch 002 describes a design research investigation using off-the-shelf high-density polyethylene drainage pipe as a flexible concrete casting formwork through a process oscillating between digital design, physical fabrication, and digital fabrication methodologies. Through this process, the project team generated hypothetical architectures that serve to further develop their material counterparts. Drawing on contemporary casting technologies and historical structural modelling techniques, the experiments suggest a system for the encoding mass and force into three-dimensional forms, creating structures that serve as drawings of their creation process. Exploring notions of the readymade and postprocessing, the research explores iterative processes of making to transform normative construction components into transcendent material experiences.
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46

Trigoni, Mirsini. "Visual research methodologies, branding and magazine readerships." Journal of Fashion Marketing and Management 20, no. 3 (July 11, 2016): 339–66. http://dx.doi.org/10.1108/jfmm-09-2015-0076.

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Purpose – The purpose of this paper is to explore how interior spaces can be differently represented across home magazines of different background and target audiences. And investigates how visual texts can differentiate a brand, increase brand loyalty and target different market segments. Design/methodology/approach – This paper draws on material for comparative analysis from three home magazines (Wallpaper, Ideal Home and Elle Decoration). It combines quantitative methods (content analysis) and qualitative methods (fieldwork observations). Findings – This research suggests that Wallpaper is not just a magazine, but it has expanded to become a brand with a well-recognized logo. Practitioners managed to create a strong brand through the creation of a magazine with a very distinctive style among its competitors that clearly address the elite. Research limitations/implications – This paper focused on the production of magazine features and representations of interior spaces. Further research could be conducted to explore how readers belonging to different economic, social and cultural groups “receive” and comprehend the home magazine features. Practical implications – The findings of this research could be used to analyse fashion photography in editorial, fashion advertising, fashion brand websites and social media, thereby assisting in the analysis of fashion photography and the relationship between fashion items, set design, styling of space, target audiences, branding and visual communication; exploring further how fashion photography can effectively target different market segments and enhance a fashion brand and its identity. Originality/value – The area of magazine features, photography, set design and styling of space has received limited attention from scholars. The method of analysing interior spaces/set design presented in this paper can be developed further to provide in depth analysis of window and in store display design and the use of display design and visual merchandising as a way to reflect the fashion brand identity, target-specific market segments, differentiate and gain competitive advantage.
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Ильина, Ольга, and Olga Ilina. "Cyber-Physical Systems: Project Management Approach: the introduction of BIM." Scientific Research and Development. Russian Journal of Project Management 6, no. 4 (December 26, 2017): 44–49. http://dx.doi.org/10.12737/article_5a3274bfe88435.61894803.

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In the era of the digital economy, the task of developing approaches to project management, the subject area of which is at the intersection of IT and real production processes, becomes especially urgent. This clearly demonstrates the challenges of the construction industry, where today the tasks of complex development of territories, the construction of unique facilities and structures are being solved, all based on modern information technologies. In fact, we are talking about a new era in construction — the era of cyber-physical systems. All this predetermines the need to change the methodology of project management in this area. As a methodological basis of project management for the creation of cyber-physical systems in the design, construction and operation of construction sites, an integrated methodological solution is proposed, formed on the basis of the synthesis of methodologies existing in project management. A scheme for the formation of the project management system for the creation of cyber-physical systems is developed on the basis of the project management methodology, which includes elements of project management methodologies such as PMBOK, P2M, PRINCE2, Agile (SCRUM).
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Biryukov, A. B. "Methodologies of heat calculation and selection of rational parameters of regenerative burners operation." Ferrous Metallurgy. Bulletin of Scientific , Technical and Economic Information 77, no. 5 (May 26, 2021): 564–71. http://dx.doi.org/10.32339/0135-5910-2021-5-564-571.

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Decrease of energy intensity of products is an actual task for all the industries, including steel industry. One of the best solutions to increase energy efficiency of heating facilities is application of recuperative and regenerative burners, which ensure high temperature of air heating. Such high temperatures cannot be achieved at application of heating systems based on central recuperator. It was shown that many countries accomplish studies to perfect recuperative burners and simulation of their thermal operation. However at present there are no universally recognized methodologies of calculation and designing of such equipment. Results of studies presented, which were implemented in three methodologies intended for heat calculation and selection of rational parameters of regenerative burners operation. The methodologies enable also to determine a fuel utilization coefficient for a furnace system based on regenerative burners, to estimate competitiveness of solutions at creation new and modernization existing furnaces comparing with utilization of modern central recuperators. Comparative simplicity of the mathematical apparatus used in the methodologies highlighted, as well as correspondence of the used calculated expressions to the physical nature of the processes taking place. Besides, the methodologies enable during calculation to set the values of important characteristics, which can be reached based on determination of values of basic structure parameters of lining. A scheme of joint application of the elaborated methodologies proposed.
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Sabri, Yasmine, Mohammad Hossein Zarei, and Christine Harland. "Using collaborative research methodologies in humanitarian supply chains." Journal of Humanitarian Logistics and Supply Chain Management 9, no. 3 (December 10, 2019): 371–409. http://dx.doi.org/10.1108/jhlscm-06-2018-0041.

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Purpose The purpose of this paper is to develop an existing collaborative research methodology process (Sabri, 2018), contextualise it for application in humanitarian supply chains and test it empirically. Design/methodology/approach Building on collaborative research methodology and humanitarian supply chain literature, the Sabri’s (2018) collaborative research methodology process is further developed to comprise eight phases of collaborative research contextualised for the humanitarian supply chain domain. The process is applied in a collaborative research case of academia–practitioner knowledge co-creation in a humanitarian supply chain setting, focussing on environmental sustainability improvement. The collaborative case analysis suggests a number of refinements to the elements of the process. This study undertook two cycles of academia–practitioner collaborative research. Findings In testing the process, a noticeable improvement in the collaboration among different humanitarian stakeholders was observed, leading to improved stakeholder management. The implementation improved the sustainability awareness and social inclusion of the affected population. Rurality, remoteness, security issues and resistance of field staff against change were among the main challenges for supply chain researchers to engage in collaborative research in the humanitarian domain. Originality/value The paper addresses the rigour‒relevance‒reflectiveness debate in the humanitarian supply chain domain. A collaborative research methodology process derived from action research is further developed using humanitarian literature, and then it is applied in a humanitarian logistics case focussed on environmental sustainability. The present collaborative research process facilitates engaged scholarship among the humanitarian stakeholders, as the researchers’ roles move from observatory to participatory knowledge broker.
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Yanow, Dvora. "Spotlight: Grain of Sand Award of 2009 Presented to Professors Lloyd I. Rudolph and Susanne Hoeber Rudolph." PS: Political Science & Politics 43, no. 02 (April 2010): 369. http://dx.doi.org/10.1017/s104909651000051x.

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The Interpretive Methodologies and Methods Conference Group of the American Political Science Association is proud to announce the creation of the “Grain of Sand” Award to honor a political scientist whose contributions to interpretive studies of the political, and, indeed, to the discipline itself, its ideas, and its persons, have been longstanding and merit special recognition.
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