Dissertations / Theses on the topic 'Creation of a website'
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Barr, Donald J. "Splinter : a website constructed for the creation, development, and dissemination of thematic creative writing." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1327288.
Full textDepartment of Telecommunications
Luchsinger, Rebecca. "Creation and evaluation of an informational website about the influenza vaccination." The University of Arizona, 2011. http://hdl.handle.net/10150/623568.
Full textOBJECTIVES: The purpose of this study was to create and evaluate the usability and credibility of an informational website about the influenza vaccination. METHODS: This was a descriptive study of user’s reactions to a website. Questionnaires administered during a regularly scheduled class collected ratings of the usability and credibility of an informational website about the influenza vaccination; data on vaccination status, year in pharmacy school and plans for future vaccination were also collected. RESULTS: Questionnaires were completed by 8 students. Eighty-eight percent of participants were in their 3rd year of pharmacy school and 62% received the influenza vaccination in the past season. Only one participant had used the internet to access information about vaccines in the past. The means scores for the 9 usability and credibility statements were between 2 to 2.9 indicating agreement with the statements. CONCLUSION: The influenza website is easy to navigate and provides a source of credible information about the influenza vaccination.
Wang, Yan. "Design and creation of e-commerce website for Count-on-us Ltd /." Leeds, 2001. http://www.leeds.ac.uk/library/counter2/compstmsc/20002001/wang.zip.
Full textSteed, April. "The Creation and Formative Evaluation of an Attachment-Based Parenting Education Website." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd918.pdf.
Full textMoore, Jeri L. "Developing a Campus Website." Miami University / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=miami1114092538.
Full textKonáš, Jan. "Problematika vzniku a rozvoje komunitního webu." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-198432.
Full textHunter, Morgan. "“Pull up a Chair and Join in”: The Collective Creation of Space on the United Church of Canada’s WonderCafe website." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/20526.
Full textNg, Heung Sang Anita. "Creating an art education website through collaborative action research." Thesis, University of East Anglia, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.439859.
Full textGinjbaatar, Bilguun. "Creating an online shopping Website for "Chinguun-Tulga" office supply store /." Related Web site, 2007. http://www.chinguun-tulga.com/catalog/.
Full textvan, der Heijden Anna M. H. "Creating an Environmental Education Website at the Smithsonian Environmental Research Center." Miami University / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=miami1019050512.
Full textShamsian, Negin. "Health informatics in plastic surgery : the creation, development and evaluation of an interactive upper limb surgery website with an anatomical three dimensional visualisation model." Thesis, University of Leeds, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.613421.
Full textPhillips, Chelsea Lenn. "Mobled queen is good : Creating an interactive, educational website for three Hamlet texts /." To link to the Hamlet site :, 2009. http://www.mbc.edu/shakespeare/hamlet_project/Hamlet%201.1/Site%20pages/HamletHomepage.html.
Full textWebster, Jennifer R. "The creation and evaluation of a natural history website, entitled the CWES Nature Navigator, as a resource for university practicum students at the Central Wisconsin Environmental Station /." Link to full text, 2008. http://epapers.uwsp.edu/thesis/2008/Webster2.pdf.
Full textSubmitted in partial fulfillment of the requirements of the degree Master of Science in Natural Resources (Environmental Education and Interpretation), College of Natural Resources.
Farrar, Chelsea Jane. "Bridging the Gap: Teacher Voices, the Writing Process Through Art, and Creating an Art Museum Website." Thesis, The University of Arizona, 2013. http://hdl.handle.net/10150/312511.
Full textJohn, Vorwald. "Socialest an application of mapping in creation of a design solution for user driven websites /." [Ames, Iowa : Iowa State University], 2007.
Find full textHadamčík, Lukáš. "Návrh metodiky pro tvorbu webových stránek s důrazem na UX." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162518.
Full textRathbone, Nicola. "Knowledge transfer in website design : exploring the processes and benefits of design collaboration for non-creative Micros." Thesis, Aston University, 2014. http://publications.aston.ac.uk/24386/.
Full textSwallow, David. "Understanding and supporting Web developers : working practices and resources for the creation and evaluation of accessible websites." Thesis, University of York, 2017. http://etheses.whiterose.ac.uk/20686/.
Full textBilgihan, Anil. "The Role of Flow in Creating e-loyalty: The Case of Online Hotel Booking Websites." Doctoral diss., University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5128.
Full textPh.D.
Doctorate
Education and Human Performance
Education; Hospitality Education
Krpcová, Kateřina. "Zavedení projektové kultury do IT oddělení digitální agentury." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2019. http://www.nusl.cz/ntk/nusl-402037.
Full textPires, João Pedro Rosa da Costa. "Design de comunicação no B2 atelier de design : pensamento & estratégia projetual em contexto profissional." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/7949.
Full textDenton, Michael. "Crowdsourcing the production of public art : a thesis presented in partial fulfilment of the degree of Master of Design, Massey University College of Creative Arts, Institute of Communication Design." Massey University, 2010. http://hdl.handle.net/10179/1345.
Full textAhmad, Khurram, and Muhammad Azeem. "Gold Standard Website." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-5520.
Full text
The aim of this thesis is to design a web base system which provides functionality of comparison between two java files on the basis of point-to information (P2I). User will upload Java files and analysis of Java files called point-to analysis (P2A). System will store the files in the file system for reference and download in later time. System will extract the information called P2I from P2A and it will store that information in the database.
Database should be flexible to accommodate the changes in P2A file and system should be able to extract the P2I and store it in database with minimum support of system administrator.
Wu, Yueh-Cheng. "Affective website design." Thesis, University of Leeds, 2007. http://etheses.whiterose.ac.uk/832/.
Full textShan, Xiaoqiu. "Website about Chinese food : information design promoting culture identify by website /." Online version of thesis, 2009. http://hdl.handle.net/1850/11632.
Full textZamfir, Florin Laurentiu. "Website visualizer : a tool for the visual analysis of website usage." Master's thesis, Universidade de Aveiro, 2007. http://hdl.handle.net/10773/1897.
Full textOs sítios web estão incorporados em organizações para sustentar a missão das mesmas e para garantir uma difusão eficaz de informação num quadro de fluxo de trabalho eficiente. Neste contexto, os gestores de conteúdo e informação tem que monitorizar constantemente as necessidades inerentes à missão institucional e reflecti-las na estrutura, conteúdos e paradigmas de interacção das respectivas intranets e extranets. Esta tarefa de monitorização e análise não é de todo trivial, nem automática, sendo difícil garantir a sincronização dos sítios institucionais com as efectivas necessidades da sua missão em dado momento. O objectivo fundamental deste trabalho traduz-se nos exercícios de conceptualização, desenvolvimento e avaliação de uma aplicação capaz de relatar um cenário de análise e visualizar padrões de interacção em sitíos institucionais suportados em tecnologias web, que seja capaz de realçar as áreas mais críticas, com base na análise da estructura, conteúdo e hiperligações. Para este efeito, propôs-se um modelo conceptual e uma arquitectura, bem como um conjunto de métodos de visualização que facilitem essa análise. De forma a validar o modelo conceptual, a arquitectura, as estruturas de informação e os diversos métodos de visualização propostos, desenvolveu-se um protótipo que já comporta algumas fases de avaliação e aferição. Este protótipo pode ser considerado como uma plataforma de suporte à investigação capaz de integrar e testar esquemas específicos de visualização e procedimentos de correlação visual. Em suma, é parte integrante de um dos projectos de investigação da Universidade de Aveiro. Mais específicamente, este trabalho introduz uma arquitectura por camadas que suporta vistas multiplas sincronizadas, bem como novos metódos de visualização, inspecção e interacção. O prototipo integra estes metódos de visualização numa aplicação capaz de capturar, compilar e analizar informação relacionada com a estructura e conteúdo do sitío web, bem como padrões de utilização. O protótipo destina-se fundamentalmente a dar apoio a especialistas de usabilidade ou gestores de conteúdo na organização do espaço de informação de um sitío institucional. Contudo, não se destina a produzir directamente soluções para problemas de usabilidade encontrados, mas sim a ajudar a tomar decisões com base nos problemas de usabilidade diagnosticados, identificados e sinalizados durante o processo de análise. ABSTRACT: Websites are incorporated in organizations to support their mission and guarantee effective information delivery within an efficient information workflow framework. In this context, content managers have to constantly monitor the business needs and reflect them on the structure, contents and interaction paradigm of the institutional websites. This task is not trivial, nor automated, being difficult to guarantee that these websites are synchronized with the actual business requirements. The overall goal of this work is the conceptualization, development and evaluation of an application able to assist usability experts in the analysis and visualization of interaction patterns of organizational web based systems. It should be able to highlight the most critical website areas, based on the analysis of website structure, contents and interconnections. For this purpose, a conceptual model and architecture has been proposed, as well as a set of visualization methods designed to facilitate that analysis. In order to validate the proposed conceptual models, the architecture, information structures and several visualization methods, a prototype was developed, evaluated and refined. It can be considered as an experimental research platform, capable of integrating and testing specific visualization schemes and visual correlation procedures, and is part of an ongoing research program of University of Aveiro. Specifically, this work introduces a layered architecture that supports simultaneously synchronised multiple views, as well as novel visualization, inspection and interaction mechanisms. The prototype integrates these visualization methods in an application able to capture, compile and analyze the information related to the structure, contents and usage patterns of a website. This work is meant mainly to help usability experts or content managers to organize the informational space of an institutional web site. However, this application is not supposed to directly provide solutions for the usability problems of the site but to offer the means to help its users take decisions based on the interpretation of the usability problems identified and highlighted during the analysis process.
Issa, Tomayess Boutros. "Development and evaluation of a methodology for developing websites." Curtin University of Technology, School of Information Systems, 2007. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=17908.
Full textMost of the industry participants were pleased with the structure of the new methodology, as most agreed that it incorporates the necessary requirements to develop a successful website. The interviews generated some recommendations for revisions to the methodology, which assisted the researcher to improve the new methodology. In the latter phase, an online questionnaire was completed by a total of website industry participant andInformation Systems Professionals, in order to assess the revised methodology. Results from the interviews and questionnaire supported the research hypothesis – i.e. that the new integrated methodology can provide a more effective way of developing websites, utilizing the four key principles. This thesis points to the need for further research, including the development of a website describing the new methodology. This website will incorporate a software tool to facilitate selection of particular stages, steps and techniques from theintegrated methodology to produce a tailored methodology for any specific project, thereby implementing the concept of “contingency”.
Chambers, Rickard. "Search engine strategies : a model to improve website visibility for SMME website /." Thesis, Click here for online access, 2005. http://dk.cput.ac.za/cgi/viewcontent.cgi?article=1079&context=td_cput.
Full textFerguson, David. "Grade-Level Readability of Municipal Websites: Are They Creating Digital Inequalities of Opportunities that Perpetuate the Digital Divide?" University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1380134647.
Full textTummeti, Venkata Krishna Reddy. "Website developer: Web application." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2407.
Full textEricsson, Tobias. "Front-end website performance optimisation : Optimising the front-end performance of Swedbank’s website." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-206840.
Full textSyftet med denna rapport är att fastställa vilka tekniker Swedbank kan använda sig av för att förbättra prestandan på sin externa webbsida. Flera optimeringsåtgärder för förbättring av front-end-prestanda ur användarupplevelse- samt serverbelastningsperspektiv presenteras. Webbsidan utvärderas sedan utefter de presenterade principerna. För att vidare fastställa eventuella fördelar med implementering av teknikerna så utförs ett flertal tester. Utvärderingen visar att Swedbanks webbsida kan förbättras på flera sätt, varav de viktigaste är komprimering av textfiler, kombinering av bilder samt ”caching headers”. Rapporten drar slutsatsen att Swedbank bör implementera åtminstone de tre nämnda åtgärderna, då de är de mest kostnadseffektiva i förhållande till det mervärde som uppnås både från ett användarupplevelse- och serverbelastningsperspekt
Jeon, Myunghee. "Impact of perceived website service quality on customer e-loyalty on a lodging website." [Ames, Iowa : Iowa State University], 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3389106.
Full textSundman, Jan. "Website Globalization in Monetary Gaming." Thesis, Uppsala University, Department of Information Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-98278.
Full textTo be able to reach new audiences and to be able to target new markets, companiesnowadays find great need for localizing content of their online gaming sites. Thisreport highlights the different pitfalls and best practices that need to be consideredwhile targeting an online gaming site towards international customers. These bestpractices have been extracted from contemporary literature and reports and havethen been used to evaluate the work of a company providing an online gaming site.This evaluation has only taken into account the work done by the teams developingthe site, thus no managerial and marketing staff have been approached. The evaluationof the company globalization work has shown that their main problems lie in theprocesses and communication surrounding this kind of work. Many of the pitfalls thatthe company have fallen into may very well be removed by deciding on neededartifacts, processes, and software solutions that could remedy these problems. Suchsoftware could be for example translation memory software that may aid translatorsin their day to day work, providing more consistent translations to the site.
Lowes, Natalie. "Barksolot : a dog training website /." Barksolot website, 2007. http://www.barksolot.com/.
Full textHO, SHIAU-YUN, and 賀曉勻. "The Creation Description of Visualized Résumé Website “Pinfo”." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/k2x4jp.
Full text國立臺灣藝術大學
多媒體動畫藝術學系新媒體藝術碩士班
104
Résumé is a carrier of massive information. In terms of older version résumé, it is hard for readers to distinguish individual difference in a limited time. Besides, readers usually have difficulty with memory résumé content. This creation description “Pinfo” is a visualize résumé website. The interactional visualize résumé website can be constructed by the well-designed illustration and Infographic through the technologies of CSS, JavaScript, HTML and MySQL. This kind of résumé can increase retention rate and provide novelty on visualization, which increase the effectiveness of memorizing personal information in a short time. In addition, in the process of “Water Original 165”, a number of users were interviewed. Their operation behaviors and results have been recorded accordingly. The result shows that the display of visualized stimulation and Infographic can increase readers’ retention rate after reading a résumé.
Lin, Yu-Chi, and 林昱圻. "Creation of Website Design Based on Minimalistic Vision Style." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/93739502935720537823.
Full text康寧大學
資訊傳播研究所
101
Human beings are seeking simplified and original lifestyles in contrast to the increasingly complicated modern society. Nowadays, minimalism has been widely applied for all kinds of design, products, advertisings or even abstract elements such as ideas and a life of philosophy. Minimalism fulfills the needs of the society with the most simplified visual effects through the logic of elimination. Minimalism presents purification as well as reflects people's hunger to return to purity. The results are as follow : 1.Minimalism, through discussions on its development and ideas, is defined as the most limited design of color simplification, spacing, structural order and mood elimination. However, the completely logical designs without involving the designer's personal emotions has changed. 2.Minimalism has remained a clean, simplified and flawless element not only through modification of the modern design, but also created other elements such as curves, trajectory, asymmetry, or even low-profile Zen. 3.We discover the theory and development of Minimalism through the discussions of it. We understand and conclude the elements of Minimalism, and then we conduct research on the work that interprets it. We conclude the design structure and presentation, which refers to the processes: The re-presentation of originality. The elimination of complication. The spacing. With the three processes to reach the presentation of “purification”, we can not only rediscover the relationship between creatures and the environment but also reconstruct a life of philosophy. This idea can be put into practice in modern design.
Yen, Tzu-Ching, and 顏子欽. "The Creation of a Website Design for SanShia Master Temple." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/98664132722662458623.
Full text中原大學
商業設計研究所
97
Since the ancient times, the belief culture has followed the human culture to have several thousand year long time, the temple also becomes the people spirit and the mind reposing important place, the temple construction and the decorative art therefore is valued followers'. Constructed the temple located at the SanShia Master Temple to have 230 years of life until now, plans the reconstruction project carefully by Professor Li Meishu, unifies mutually the founder temple's belief culture and traditional art, and wins “the Eastern carving art palace” the fine reputation. This creation using the technical technology and Internet's characteristic, will present beauty the founder temple because of several virtualization's creations, can surmount spatial by the time populace the limit to carry on the belief activity, will transmit the SanShia Master Temple traditional culture content. By way of the literature discussion and the case analysis's process, the distinction collection founder temple related historic information and the origin, discuss the website interaction design the related scientific theory knowledge, analyzes several home large-scale religion website construction, and makes uniform the temple construction and the art deco related noun. May provide the founder beside the temple website foundation construction plan, may also take several creations the important reference. Utilizes Flash in the creation part the interactive technology, fourth great units according to founder temple website plan construction, respectively is the founder temple introduced that the hypothesized survey, the artistic appreciation as well as on-line pray and so on to carry on several creations presents. The founder temple introduced that the unit makes the detailed introduction in view of the temple related historical perspective. The hypothesized survey unit is unifies several phantom technologies and the interactive type grammar, displays 360 degree link scenery survey the effect. The artistic appreciation unit carves art primarily, the content may divide into the stone carving, the woodcarving, the copper to carve and so on three units. On-line praying unit is by the hypothesized set of founder temple sacrificial offering flow, from the choice sacrificial offering, the spot fragrance, burns incense, throws, drawing lots, to look that signs the poem, to complete the entire flow to the most after-burning gold paper. This creation research transmits connotation of the traditional folk custom culture because of the contemporary digital technologies, expected that the user in the website operating process, except can understand the founder temple culture and the artistic value, can also experience several interactive the pleasure, develops for Taiwan folk custom culture with a preserved one's pygmy effort.
Zeng, Jia-Yi, and 曾佳怡. "The Creation for official website of PIN-OU FURNITURE(P.O.F)." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/63449699280877434945.
Full text中原大學
商業設計研究所
105
The rise of the Internet not only changes people''s lives, but also changed the traditional way of marketing, and thus promote the development of e-commerce. Consumers may purchase at any time by contacting the Internet at any time. While the use of online marketing companies in the marketing costs and personnel costs are relatively reduced expenses. Through the literature discussion to explore and case study, finishing the collection of well-known furniture manufacturers at this stage the characteristics and sales content to do information collection, the collection of website design and graphic design layout planning, from which cross-analysis for the future creation of information. Reference to foreign success stories such as moooi, Fuhaus, cizoo&co design methods, the final implementation of the actual creation. Creative focus to the image interface to assist the text and graphic design to simplify the main furniture information, trying to reduce the cumbersome text description of the site design, the internal part of the product will be divided into different styles and then compared with other manufacturers to differentiate. Hoping to help the company through the Internet with the combination of multimedia features, and thus enhance the company''s official website image and marketing channels to diversify.
Ting, Ya-Ling, and 丁雅玲. "A Creation study of Interactive Website Design in TaiwanNostalgia Commodities." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/92398862014577846216.
Full text中原大學
商業設計研究所
94
With the changing and transition form generation to generation and uncertainty to the economics and future during this turning over era, a nostalgic emotion is easily triggered off unconsciously while glimpsing some sights or objects from the old time. Overwhelming by this nostalgic proneness, it stimulates the needs of specific market for nostalgic products. To analyze the approach, channel and strategy on the competitive marketing, most common use of this idea could be found on TV programs, website or the packing of the product and even the trend of old-fashioned restaurants. Nowadays, these traits of far-reaching, rapid and convenient contributing to the internet have been applied to people’s daily life. When roving about nostalgic products in Taiwan, there is only limited print introduction without an over-whole series scheme in this category. Throughout this study, there is an expectation to convey a new impression and a new topic for the nostalgic concept by delicate and diversified virtual design through digital media. This study is aimed to trace back the trail of Taiwanese old-fashioned products and its development by means of analyzing the nostalgia appeals, the connections between people’s living and the products and the interaction design of the website. Consequently the data collection is mainly from documents related to the concept applied to consumption, clothing, living, culture or entertainment. In addition, this study examines the application through digital multi-media technology and interaction design or the representation of a theme house so as to plan a nostalgic theme street website with five theme houses. They are the corner shop with snacks, toys or signboards, the clothing shop demonstrating clothes at that time, the theater introducing old movies and movie posters, the pharmacy displaying medicine and groceries, and the Muppet Show exhibiting Taiwanese Muppets respectively. This website is expected to preserve and rebuild a customized interactive website to preserve and promote Taiwanese ancestral products through interactive, instantaneous and digital means. Behind this creative plan, there is a prospect to encourage cultural heritages of Taiwanese ancestral products by recalling people’s memories of ancient times as well as activating nostalgic appeals to these products. Last but not least, the website could serve as a platform for knowledge and experience exchange of the nostalgic products to introduce this concept through internet to our common daily lives.
Ni, Chia-Wei, and 倪嘉薇. "The Creation for a Travel Website of Qingshui District in Taichung City." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/46893042516623279829.
Full text中原大學
商業設計研究所
99
Amongst the 319 villages, towns and cities in Taiwan, the majority of towns are facing marginalization. It should be understood that every town contains its own specific culture and environment. This includes the natural landscape, people, and all other features however big or small they might be. These aspects ought to be recognized. The tourism industry has inadequately meet the needs of the Taiwanese general public. Taiwan has its own unique nature, people and resources, which are enriched with rurality. This is attractive to urban residents who want to escape from the hubbub of city life, the urban jungle and from pressure. This town travel upsurge combined with the programs the government is advocating (“revitalize regional industries” and “activate region”) has lead the author to design a travel website for the deeply felt Qingshui District. This is a small town in Taichung City enriched with regional features. The creation of this travel website using multimedia features is specifically designed to differentiate itself from the local government subsidiary website. Literature reviews and case study analysis allowed information to be gathered about Qingshui and emerging trends in rural travel. Web design and design related theories have also been gathered alongside analysis of multiple tourism websites and even other website categories used as references, in order to discover a perfect interactive interface and navigation structure. The creation of the website for the Qingshui District aims to persuade and encourage users to change their ideas about the area. This is reflected through the style of the website, the usage of colors and the graphic design elements which combine to produce a lively rural feeling. In addition, unique animated shapes coordinate within the design of the navigation pane to convey another layer of meaning, producing a whole different feeling. Partial content uses FLASH animation which can also be ‘clicked’ and produces a more enjoyable and interactive experience for the user. This also makes the layout more flexible. The creation and design of the website has attempted to promote travel to Qingshui throughout the world. Hopefully with a ‘click’ and interactive website browsing, more people can understand the Qingshui Disctrict in Taichung City in a new and different way as well as promoting rural travel in Taiwan.
Chang, Tzu-Chien, and 張子謙. "A Creation Study of Website Design in Hsinchu''s Hakka Living Culture." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/49924875393952509100.
Full text銘傳大學
商業設計學系碩士班
100
In recent years, the government pays more attention to homeland culture. Therefore, the public will take that April showers bring May flowers into serious. The government also promotes a lot of policies to enhance the homeland culture and promote Taiwanese specific culture to the global world. The succession of tribal group is related with the approval and coherence. Hundreds of years ago, Hakkanese immigrated to Taiwan. And Hakkanse work hard and write down their history. But the culture of Hakka was impressed by other cultures. In order to rescue the Hakka culture, Hakkanese should know what they should do for their culture and success and promote their culture. Therefore, Taiwan will become the modern society that can respect multiple cultures. This creation study focuses on three townships that are the highest populations in Hsinchu. The life styles of Zhudong Township, Thubei city and Hukou Township include food, costume, living and entertainment. According to studying and analyzing literature review, documents and some cultural websites, this creation study adopts Zhudong Township, Thubei city and Hukou Township of “The Hsinchu County Hakka culture” as the theme.
Hsung, Chao Yu, and 趙于萱. "《Fish’s Travel Manuscript》The Creation and Research of Travel Literature Book and Website Arts." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/11465872744490617109.
Full text國立臺灣藝術大學
多媒體動畫藝術學系
96
Travel enables people to refresh their minds and inspire creative ideas, since they can experience various lifestyles and different kinds of societies. Hence travel becomes an essential issue for people to accumulate life experiences, and enables prospective development of travel literature. Due to the popularity of Internet and PCs, it is no longer limited to reading books or watching TV passively to obtain travel information. On the contrary, we can now achieve information via other rapid and convenient digital solutions, such as real time online notes, blogs …etc. Thus the creation of travel literature now becomes active, living, anytime and anywhere. The nature of travel literature is a kind of mobile literature and personal experience, and has been transferred to the power to create art. This work utilizes the active travel action to generate the inspirations for creation and internal thinking. It also utilizes wide range and variety performance styles to present the enlightening meanings of travel in life and living. This work《Fish’s Travel Manuscript》creates traveler’s drawing note, picture book and multimedia website bases on the format of travel literature, to present the distinctive travel aesthetics via various reading formats. Hence, in order to study the influences of different media on creation, literature review in the second chapter explores the features and development of travel literature, travel picture books, online travel literature, and the differences in ways of reading and layout regarding hardcopy books and online literature.
Gottlieb, Jacquelyn Cheryl. "Managers' perceptions of the website development field the process of creation and the people involved /." 2005. http://www.lib.ncsu.edu/theses/available/etd-07252005-161759/unrestricted/etd.pdf.
Full text陳恩榮. "Take Yu-Cheng Liao in Studying and Creation of Personal Offical Website of Professional Athlete." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/bd94rr.
Full text國立臺灣師範大學
設計研究所
96
In the diverse fields of cooperation between marketing and industry, sports marketing has become an emerging power in business in recent years. In Taiwan, the sports industry has been more and more professionalized, offering the possibility of developing professional sports industry. As the professional baseball which has the highest participation in Taiwan has regained its popularity, how to attract more fans while keep the original ones would be a prior issue among every professional sports group. In virtue of the Internet popularitization in recent years and its close cooperation with marketing operation, this study aims to investigate the core spirit and value of professional sportsmen’s image website through the cooperation between the field of sports marketing and website design. In this study, the basic frame, function, and service of sportsmen’s official websites are constructed based on the following main aspects of sports marketing: (1) directly market the product and service of sports game to the consumers; (2) market other related consuming products and service to common consumers through the promoting function of the sport concerned. Furthermore, the creation of this study is presented in the form of website design, taking Liao, Yu-Chen as the subject. Liao, Yu-Chen, who is a famous player in the Brother Elephants Baseball Club, has the most fans and has won the most games in Chinese Profession Baseball league. Through literature review and practicing, this study generalizes the following conclusion, focusing on the important points and measures that designers have to notice when organizing the official website of professional sportsmen: (1) properly interpret the visual interface element of players’ characteristic; (2) determine the importance priority and time bound of sportsmen’s information; (3) draft marketing and promoting strategies according to the life style of the devotees; (4) avoid overlinking the indulging data of games on the website; (5) conceive the website element through the idea of brand design; (6) achieve effective promotion by affectional attachment; (7) add the experience of visual interaction related to the sportsmen.
蕭婉儀. "A Study on Investigating and Constructing the Website Creative Criteria in Elementary School Websites." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/10388739217492035716.
Full text國立臺灣海洋大學
教育研究所
98
This research aims to investigate and construct the creativity criteria for elementary school websites. The researcher firstly collects some of the school website creativity ideas in literature, observes some good school websites and finds out the creativity features in these school websites. Secondly, a questionnaire named “The Construction and Application of Creativity Criteria on School Websites” is drawn up based on a revised draft after professional validity tests and pretests. Thirdly, the questionnaire is distributed to the three main users of the school websites, teachers, parents and students, to obtain their opinions. Then, the acquired data are sorted and analyzed by statistical software. The “Creativity Criteria on School Websites” in the questionnaire comprises 20 items, with 15 of the website content layouts and 5 concerning the interface layouts. Based on final results of the study, suggestions are offered to the potential users of the elementary school website assessment forms, namely the education administration officers responsible for the assessment, management personnel of elementary school websites, elementary school teachers and others, as references and directions for further studies in the future.
CHEN, YA-ZHU, and 陳雅竹. "Artistic Spirit With " Qi Yun Sheng Dong” In The RIA Website Through Color Cultural And Creation Performance." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/99901705269391107688.
Full text醒吾技術學院
資訊科技應用研究所
100
Works of art by the creator of the rich beauty of the soul and ingenious form to create a wonderful outcome, the final arrow point to the pursuit of "beauty". In contrast, the Chinese artistic spirit - "Vivid", "qi" a symbol of vitality, a sense of movement, "Yun" harmony, rhythm, rhythm, both called the "charm" of life endless, Allied, with the rhythm, and rhythm through people with time and space and between people and objects. The "color" is the people's emotional expression, and use color to represent the stage of adulthood, marriage, aboriginal jewelry, clothing is the use of strong color to show the cultural differences. "Lively" and "color" of the relationship between points: people showing how emotions through the culture of "color" to show the spirit of "Lively". "Lively" and "cultural flavor" both have a common point of personal emotional expression, "Qi" is a symbol of the personality, ideas, and "color" to express the inner emotional world. RIA (Rich Internet Application) rich Internet applications, RIA with multimedia effects, interactive and friendly interface, nowadays, the Internet and desktop systems development trends, and make your site like a computer desktop software with real-time feedback, fully interactive experience. the user interface design (UCD), to reduce the barriers to user learning. "Vivid" and "cultural flavor" abstract concept, how the specific form of performance and design in the RIA Web site? The purpose of this paper as "Vivid" and "cultural flavor" implication in the form of discussion, and "Vivid" artistic spirit through the form of "color" in the RIA Web Interface design performance and RIA digital art aesthetics web site development. The first chapter of this thesis will explore the creative background, purpose, scope and structure, the second chapter discusses the creation and its philosophy and literature, the third chapter, respectively, to investigate a "Vivid + culture and" the RIA + Vivid ". "RIA + culture color", while the fourth chapter creation of the RIA Web site to verify the theory of Chapter III of Chapter 5 Conclusions and future development.
Huang, Yu-Ling, and 黃宇伶. "The Relationships between Value Co-creation and Social Network Citizenship Behaviors in the User-Generated-Content Travel Website." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/m26drr.
Full text世新大學
觀光學研究所(含碩專班)
105
This study aims to explore the relationships among value co-creation, brand trust and network citizenship behaviors. Owing to the advanced of Internet, our travelling style has gradually shifted from package-tour to individual travel. According to the study, we proposed the following hypnoses: value co-creation was positively related to customer citizenship behaviors, value co-creation was positively related to brand trust, and these relationships were moderated by brand trust. The data from 246 customers in Taiwan was collected and statistical analyses were conducted. The results indicated that brand trust partial moderated the relationship between value co-creation and customer citizenship behaviors. In conclusion, customers with value co-creation would join company’s activities and praise for the company which can help both customers and company obtain benefits.
Chao, Fu Yuan, and 傅遠超. "Development of a Website for Creating and Sharing." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/03877062590985003044.
Full text國立臺灣藝術大學
多媒體動畫藝術研究所
92
his creation is to develop a website with Macromedia Flash MX 2004. With this website, users can not only create comic strips but also share their works online. We also observe if users could make collaborative comic strip creation with this website in a way of brainstorming. Althouth we found that users tend to create originals by themselves instead of coping existing works shared by other users, by observing the comic-strip works created by the users. To encourage more collaboration creation, the website should improve the easiness and flexibility of sharing works through improving browsing and searching the comic strip work, both in speed and function. As the conclusion, the effect of collaboration would be more obvious if the topics were limited within certain range and specific functions were provided for the specific group of users.
Landrum, Lacy Lee. "Creating accessible websites developing a fire safety website for teenagers who are deaf of hard of hearing /." 2008. http://digital.library.okstate.edu/etd/Landrum_okstate_0664d_10117.pdf.
Full textSu, Chao-Ming, and 蘇昭銘. "The website analysis of Taiwan Cultural & Creative Industries." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/81683994080976085308.
Full text世新大學
行政管理學研究所(含博、碩專班)
94
The cultural creativities industry in Taiwan is still developing, However, Taiwan government have keep improving cultural creativities industry, base on rapid Taiwan technical development and integration with cultural creativities industry, it can be expected to bring advanced value for the industry in the near future. Generally, Website content establishing can’t be separated with the network information. To make communication more efficient and raise the importance of website content, how the cultural creativities industry can be applied on website becomes more and more important. Consequently, to ensure website can be fully utilized as well as spread around with the function of cultural creativities industry and its service is a key component to evaluate if products value can be boosted. As a result, this research aim to identify and differentiate types of Taiwan cultural creative industries websites and examine its content and differentiation of technical information utilization. The research tool uses the content analysis method, carries on the website content analysis in view of the Taiwan cultural creative industries websites. The sampling method is purposive sampling, the sample number altogether 84.Besides, the Industries and the information science and technology fuse the degree can because of the different industrial attribute, the management way be different, but has the dissimilar information result. The affiliation by the research found, this research has established three related propositions, respectively is: First, the more business function, the more websites functions ; Second, the website content is richer, more can unify with the customer demand; Third, more can utilize the network and the marketing strategy, more has the success key to promoted cultural creativity industries. This research institute proposed reality service suggestion and the academic suggestion minute states as follows: First, the solid service suggested is that result of this research may aim at this research cases to improvement, or does for other cultural creative industries cases erects the website the reference. Second, the academic suggestion is that at present still lacked in view of the cultural and creative industries websites content analysis research, also the industrial attribute was different, used the similar category to weigh with difficulty. Therefore, the following research may state two flaws in view of front to perform to trace the discussion.