Dissertations / Theses on the topic 'Craft'
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Singleton, Benedict. "On craft and being crafty." Thesis, Northumbria University, 2014. http://nrl.northumbria.ac.uk/21414/.
Full textModrei, Karen. "Craft Fiction." Thesis, Konstfack, Textil, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7814.
Full textSeay, Laina. "Craft Cyborg." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2426.
Full textSollevi, Anna. "Craft Reality." Thesis, Konstfack, Textil, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5835.
Full textGolsteijn, Connie. "Hybrid craft : towards an integrated physical-digital craft practice." Thesis, University of Surrey, 2014. http://epubs.surrey.ac.uk/805669/.
Full textJoe, Hyunsik. "Sensor Craft Control Using Drone Craft with Coulomb Propulsion System." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/42781.
Full textMaster of Science
Hansson, Henrik. "Craft Physics Interface." Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8497.
Full textThis is a masters thesis (20p) in computer science at the University of Linköping. This thesis will give an introduction to what a physics engine is and what it consist of. It will put some engines under the magnifying glass and test them in a couple of runtime tests. Two cutting edge commercial physics engines have been examined, trying to predict the future of physics engines. From the research and test results, an interface for physics engine independency has been implemented for a company called Craft Animations in Gothenburg, Sweden.
Pitts, Bradley McGilvary 1978. "Spacesuit: space craft." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/82796.
Full textKao, Hsin-Liu (Hsin-Liu Cindy). "Hybrid body craft." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120684.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 209-223).
Sensor device miniaturization and breakthroughs in novel materials are allowing for the placement of technology increasingly close to our physical bodies. However, unlike all other media, the human body is not simply another surface for enhancement - it is the substance of life, one that encompasses the complexity of individual and social identity. The human body is inseparable from the cultural, the social, and the political, yet technologies for placement on the body have often been developed separately from these considerations, with an emphasis on engineering breakthroughs. This dissertation investigates opportunities for cultural interventions in the development of technologies that move beyond wearable clothing and accessories, and that are purposefully designed to be placed directly on the skin surface. How can we design emerging on-body interfaces to reflect existing cultural practices of decorating the body, with the intent to expand the agency of self-expression? This dissertation looks at this question through the development of a series of research artifacts, and the contextualization of a design space for culturally sensitive design. In this dissertation, Body Craft is defined as existing cultural, historical, and fashion-driven practices and rituals associated with body decoration, ornamentation, and modification. As its name implies, Hybrid Body Craft (HBC) is an attempt to hybridize technology with body craft materials, form factors, and application rituals, with the intention of integrating existing cultural practices with new technological functions that have no prior relationships with the human body. With this grounding, HBC seeks to support the generation of future technologized customs in which technology is integrated into culturally meaningful body adornments. The artifacts in this dissertation encompass the integration of technologies such as flexible electronics, chemical processes, and bio-compatible materials into existing Body Craft customs. These artifacts contribute novel, culturally inspired form factors, and introduce unprecedented interaction modalities for on-body technologies. A design space is created in which to examine shifts in the communicative qualities of these Body Crafts due to the integration of technology, as well as new forms of self-expression that have emerged. This dissertation contributes a culturally sensitive lens to the design of on-body technologies. The intention is to expand their lifetimes and purposes beyond mere novelty and into the realms of cultural customs and traditions.
by Hsin-Liu (Cindy) Kao.
Ph. D.
Harper, Joshua Matthew. "Intersections of Craft." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1275071801.
Full textSillies, Nicholas J. "Activating Material Craft." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1275663097.
Full textJacobs, Jennifer (Jennifer Mary). "Algorithmic craft : the synthesis of computational design, digital fabrication, and hand craft." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/91843.
Full text49
Title as it appears in the MIT degrees awarded booklet, September 18, 2013: Algorithmic craft: tools and practices for creating useful and decorative objects with code Cataloged from PDF version of thesis.
Includes bibliographical references (pages 129-131).
Programing is a singular creative tool with the potential to support personal expression. Unfortunately, many people who are new to programing view it as a highly specialized, difficult and inaccessible skill that is only relevant for career paths in science, engineering, or business fields. Despite this perception, programing enables novel forms of creative expression and communication in the medium of computation. Visual and physical art, craft, and design are interrelated domains that offer exciting possibilities when extended by computation. By forging strong connections between the skill of programming and the construction of personally relevant physical objects, it may be possible to foster meaningful creative experiences in computation and making for non-professionals. The combination of computational design, digital fabrication, and hand craft to create functional artifacts offers an opportunity to make programing compelling for people with an interest in craft sensitive forms of making. I define the synthesis of these fields with the term algorithmic craft. This thesis describes my work in developing a set of software tools that attempt to make the practice of algorithmic craft accessible for novice programers. Through it, I describe the design of each tool and discuss my experiences in engaging people in the creation of objects that are imagined by the mind, designed with programming, formed by machines, and shaped by hand.
by Jennifer Jacobs.
S.M.
SUMMERS, JOSHUA CRAIG. "MATERIALS AND CRAFT IN ARCHITECTURE- A WORKSHOP FOR THE STUDY OF CRAFT." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1054816376.
Full textHolmberg, Annelie. "Craft skills and creativity." 名古屋大学大学院教育発達科学研究科 技術・職業教育学研究室, 2009. http://hdl.handle.net/2237/12376.
Full textMelgarejo, Martinez Maria Fernanda. "Craft in violent dynamics." Thesis, Konstfack, Keramik & Glas, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6166.
Full textBarras, Jeanette Shannon. "The school of craft." Thesis, Virginia Polytechnic Institute and State University, 1996. http://hdl.handle.net/10919/53413.
Full textMaster of Architecture
Nyoni, Jabulani. "School admissions and principals' craft-competency and craft-literacy in case law compliance." Diss., Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-10022008-132017/.
Full textIhle, Ivar-Andre Flakstad. "Coordinated Control of Marine Craft." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-945.
Full textThis thesis contains new results on the problem of coordinating a group of vehicles. The main motivation driving this work is the development of control laws that steer individual members of a formation, such that desired group behavior emerges. Special attention is paid to analysis of coordination issues, in particular formation control of marine craft where robustness to unknown environmental forces is important. Coordinated control applications for marine craft include: underway replenishment, maintaining a formation for increased safety during travel and instrument resolution, and cooperative transportation. A review of formation control structures is given, together with a discussion of special issues that arise in coordination of independent vehicles.
The main contributions of this thesis may be grouped into two categories:
• Path-following designs for controlling a group of vehicles
• Multi-body motivated formation modeling and control
A previously developed path following design is used to control a group of vehicles by synchronizing the individual path parameters. The path following design is advantageous since the path parameter, i.e., that parameter which determines position along a path, is scalar; hence coordination is achieved with a little amount of real-time communication. The path following design is also extended to the output-feedback case for systems where only parts of the state vector are known. The path following scheme is exploited further in a passivity-based design for coordination where the structural properties render an extended selection of functions for synchronization available. Performance and robustness properties in different operational conditions can be enhanced with a careful selection of these functions. Two designs are presented; a cascaded interconnection where a consensus system provides synchronized path parameters as input to the individual path following systems renders time-varying formations possible and increases robustness to communication problems; a feedback interconnection which is more robust to vehicle failures. Both designs are extended to sampled-data designs where plant and controller dynamics are updated in continuous-time and path parameters are exchanged over a communication network where transmission occurs at discrete intervals. Bias estimation is included to provide integral action against slowlyvarying environmental forces and model uncertainties.
A scheme for formation modeling and control, inspired by analytical mechanics of multi-body systems and Lagrangian multipliers, is proposed. In this approach to formation control, various formation behaviors are determined by imposing constraint functions on group members. Several examples illustrate these formation behaviors. The stabilization scheme presented is made more robust with respect to unknown time-varying disturbances. In addition, the scheme is extended towards adaptive estimation of unknown plant and parameters. Furthermore, it can be applied with no major modifications to the case of position control for a single vehicle.
The formation control scheme is such that it may be used in combination with a set of position control laws for a single vessel, thus enabling the designer to choose from a large class of control laws available in the literature. The input-to-state stability (ISS) framework is utilised to investigate robustness to environmental and communication disturbances. A loop-transform, together with the ISS framework, yields an upper bound on the inter-vessel time delay below which formation stability is maintained.
France, Mark Alan Paul. "Gregory Doran : craft, tradition, 'Shakesepeare'." Thesis, University of York, 2014. http://etheses.whiterose.ac.uk/14392/.
Full textSewell, David Joseph. "The craft of the detail." Thesis, Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/22966.
Full textFreiji, Ousama Musa. "Red clay : Georgia craft workshop." Thesis, Georgia Institute of Technology, 1988. http://hdl.handle.net/1853/24173.
Full textJacobi, Loren, Rick Campbell, Chee Nam Chau, Chin Chuan Ong, Szu Hau Tan, Hock Hin Cher, Cory Alexander, et al. "Tailorable Remote Unmanned Combat Craft." Thesis, Monterey, California : Naval Postgraduate School, 2012. http://hdl.handle.net/10945/15434.
Full textU.S. military and civilian vessels are critically vulnerable to asymmetric threats in littoral environments. Common asymmetric weapons such as Anti-Ship Cruise Missiles (ASCM), Low Slow Flying (LSF) aircraft and Fast Attack Craft (FAC) / Fast Inshore Attack Craft (FIAC) threaten U.S. strategic goals and can produce unacceptable losses of men and material. The SEA-18B team presents an operational concept for a family of Unmanned Surface Vessels USV) capable of defending ships from asymmetric swarm attacks. This USV, the Tailorable Remote Unmanned Combat Craft (TRUCC), can operate in concert with the next generation of capital surface vessels to combat this critical threat with maximum efficiency. Critical performance criteria of the TRUCC family were determined through agent-based simulation of a Straits of Hormuz Design Reference Mission. Additional models addressed ship synthesis and operational availability. A Technology and Capability Roadmap outlines areas of interest for investment and development of the next-generation USV. Interim technology and capability milestones in the Roadmap facilitate incremental USV operational capabilities for missions such as logistics, decoy operations and Mine Warfare. The TRUCC operational concept fills a critical vulnerability gap. Its employment will reduce combat risk to our most valuable maritime assets: our ships and our Sailors.
Howarth, Barry. "The craft of Arnold Bennett." Thesis, University of Liverpool, 2016. http://livrepository.liverpool.ac.uk/3001694/.
Full textPoništová, Natália. "Marketingová komunikace Craft beer pubu." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2020. http://www.nusl.cz/ntk/nusl-416905.
Full textLucardi, Audrey Lea. "Adding Value Through Digital Craft." Thesis, Virginia Tech, 2010. http://hdl.handle.net/10919/36174.
Full textMaster of Science
Mallon, Hazel. "The Thinking Body In Craft." Thesis, Konstfack, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7819.
Full textMaia, Inês Isabel Vizinho da. "Craft design : abordagens e experiências." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/12251.
Full textO Craft-Design, produção manual de objetos tendo em vista uma função (Ihatsu, 1997, p.300), articula-se na relação do craft - técnicas artesanais - e design associados. Estas entidades configuram uma área que se encontra em expansão, sendo, cada vez mais, alvo de diversos estudos por parte de uma comunidade científica e académica diversificada proveniente, por exemplo, das áreas da antropologia, economia e sociologia. No entanto, existe, ainda, uma larga indefinição sobre o significado e sentido da designação Craft Design, no contexto Português, que importa clarificar. Quando se discute sobre craft-design no ambiente académico (Hobbis, 1997; Thompson,1997; Ihatsu,1997;Thomas,1997; Stenros, 2002; Latouche,2011), são frequentemente lançadas questões que se debruçam sobre o caráter abrangente do tema: porque se atribui valor às manualidades e artesanatos (Hobbis, 1997)? Qual a importância destas na construção e preservação das identidades locais? Qual o papel do craft-design na economia? Como pode ser definido o que é o craft em relação à arte e ao design? (Ihatsu,1997) Em que pontos estas três áreas se fundem e o que é que as distingue? Qual a importância da história oral e das histórias de vida no desenvolvimento de novos produtos, através das técnicas artesanais (Thompson, 1997; Appadurai,1986; Miller, 2010)? Neste trabalho, estabelecem-se relações entre diferentes perspetivas, definições e abordagens do craft design, percebendo-se as suas convergências. Propõe-se um modo de identificar elementos caracterizadores que possam constituir referências de análise de objetos, no contexto do Craft Design. Para um melhor entendimento do Craft Design para lá da fisicalidade dos objetos, este trabalho explora também os ‘diálogos’ (Miller, 2010) entre o ser humano e os artefactos, facilitando a compreensão de como fazemos as coisas, na medida em que as coisas nos fazem, também, a nós. Pensando no contexto Português, este trabalho articula conhecimento de ordem teórica e prática, relacionado com o Craft Design, no sentido de contribuir de forma crítica e reflexiva para a valorização das perspetivas que sobre ele existem. resumo palavras-chave Craft-design, tecnicidade, manualidades, etnografia, identidade local.
The Craft- Design — manual production of objects serving a purpose (Ihatsu, 1997, p.300), articulates the relationship of craft — craft techniques — and associated design. These entities englobe an area that is expanding, being, more and more, the focus of many studies by a diversified scientific and academic community, for areas like anthropology, economy and sociology. However, there is still a large uncertainty about the meaning and significance of the Craft-Design designation, in the Portuguese context, that is important to clarify. When discussing craft-design in the academic environment (Hobbis, 1997, Thompson, 1997; Ihatsu, 1997; Thomas, 1997; Stenros, 2002; Latouche, 2011), there are often questions that lean on the comprehensive nature of the subject: because it assigns value to handicrafts and craft? What is the significance of these in the construction and preservation of local identities? What is the role of craft-design in the economy? What can be defined as craft in relation to art and design? At what point do these three areas meet and what differentiates them? What is the importance of oral history and life stories (Thompson, 1997) in the development of new products using traditional techniques? In this work, we establish relations between different perspectives, definitions and approaches of craft-design, listening to their convergences. It's proposed to create a method to identify characteristic elements that can be identified as an object search reference, in the Craft-Design context. For a better understanding of the Craft-Design, beyond the physicality of objects, this paper also explores the “dialogues” (Miller, 2010) between human beings and their artifacts, facilitating the understanding of how we do things, as things also make us. Thinking in the Portuguese context, this paper articulates both theoretical and practical knowledge related to the Craft-Design, as a way of uncovering some evidence already emerged and, ultimately, to contribute, in a critical and reflective way, to the enlargement, enrichment and appreciation of the perspectives that exist about it. abstract keywords Craft-design, technicality, handicrafts, local identity, ethnography.
Summers, Joshua. "Materials and craft in architecture." Cincinnati, Ohio : University of Cincinnati, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=1054816376.
Full textHill, Morris Barnard Jr. "My foundation to my craft." Thesis, University of Iowa, 2015. https://ir.uiowa.edu/etd/1629.
Full textGowlland, Geoffrey Karim. "The making of an exclusive craft : skill, style and personhood in a Chinese craft community." Thesis, University of Cambridge, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612946.
Full textHahn, Celia, Sebastian Meier, Dirk Weichgrebe, Thi Nguyet Tran, Holger Appel, Leonhard Fechter, and Peter Werner. "Integrated water management concept for craft villages - example from the food processing craft village Dai Lam." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-88503.
Full textĐã từ lâu, làng nghề đóng vai trò quan trọng trong quá trình phát triển kinh tế nông nghiệp tại Việt Nam. Các sản phẩm và phương thức sản xuất, bao gồm cả giai đoạn xử lý vật liệu và hóa chất, đã từng bước được cải tiến cho phù hợp với yêu cầu của thị trường hiện đại. Tuy nhiên, những yếu tố về môi trường và an toàn lao động vẫn chưa được quan tâm đúng mức tại các làng nghề do nhiều nguyên nhân như: trình độ của nhà sản xuất, vận hành còn hạn hẹp, thiếu trang thiết bị kỹ thuật, các quy chuẩn còn thiếu hoặc chưa được thi hành triệt để. Dự án INHAND (đề án xử lý nước tổng thể cho làng nghề) được khởi động từ năm 2011 và hiện đang tiến hành nghiên cứu làng nghề chế biến thực phẩm Đại Lâm ,nằm bên bờ song Cầu, thuộc tỉnh Bắc Ninh, cách Hà Nội 40 km. Mô hình kinh tế hộ gia đình tại làng chủ yếu tập trung vào chế biến gạo và sắn: 200 trong số 1000 hộ gia đình nấu rượu gạo và sắn, 10 hộ sản xuất đậu phụ, 30 hộ tái chế nhôm. Ngoài ra, gần như tất cả các hộ đều có nuôi lợn. Nước thải của làng được dẫn trực tiếp ra các khối nước mở, gần như không qua xử lý. Trong khuôn khổ dự án INHAND, bốn đối tác Đức và hai đối tác Việt Nam sẽ tiến hành phân tích hiện trạng môi trường của làng để tìm ra những biện pháp thích hợp nhằm xử lý và tái sử dụng các dòng thải. Nhiệm vụ thứ hai trong thời gian 3,5 năm của dự án là lập ra đề án, phát triển và triển khai các trạm xử lý ở quy mô thử nghiệm, đồng thời quan trắc khoa học các quá trình thiết kế và vận hành
Peng, Fanke. "Visual Thinking - Beyond Craft Making : Identifying and verifying a visual analysis model (VAM) for craft practice." Thesis, University of Dundee, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.521661.
Full textGarme, Karl. "Modeling of planing craft in waves." Doctoral thesis, KTH, Aeronautical and Vehicle Engineering, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-14.
Full textSimulation of the planing hull in waves has been addressed during the last 25 years and basically been approached by strip methods. This work follows that tradition and describes a time-domain strip model for simulation of the planing hull in waves. The actual fluid mechanical problem is simplified through the strip approach. The load distribution acting on the hull is approximated by determining the section load at a number of hull sections, strips. The section-wise 2-dimensional calculations are expressed in terms of added mass coefficients and used in the formulations of both inertia and excitation forces in the equations of motions. The modeling approach starts from the hypothetic assumption that the transient conditions can be modeled based on those section-wise calculations. The equation of motion is solved in the time-domain. The equation is up-dated at each time step and every iteration step with respect to the momentary distribution of section draught and relative incident velocity between the hull and water and catches the characteristic non-linear behavior of the planing craft in waves.
The model follows the principles of the pioneering work of E. E. Zarnick differing on model structure and in details such as the modeling of the lift in the transom area. A major part of the work is concerned with experiments and evaluation of simulations with respect to performed model tests and to published experiment data. Simulations of model tests have been performed and comparisons have been made between measured and simulated time series. The link between simulation and experiment is a wave model which is based on a wave height measurement signal. It is developed and evaluated in the thesis.
The conclusions are in favor of the 2-dimensional approach to modeling the conditions for the planing hull in waves and among further studies is evaluation of simulated loads and motions to full-scale trial measurement data.
Olausson, Katrin. "Vibration mitigation for High Speed Craft." Thesis, KTH, Marina system, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-118798.
Full textAslan, Nazmi. "Maneuverability estimation of high-speed craft." Thesis, Monterey, California: Naval Postgraduate School, 2015. http://hdl.handle.net/10945/45808.
Full textThis thesis focuses on the problem of predicting the maneuvering characteristic of high-speed craft. A mathematical model is derived based on equations by Lewandowski and Denny-Hubble in order to find the fundamental maneuvering characteristics. The model is developed in the MATLAB Simulink in-time domain with the help of Nomoto’s first-order model, which encapsulates the fundamental dynamics of turning on the horizontal plane. After the development of the model, Predator and Prey interactions are analyzed in order to estimate helmsman reaction when the vessel is attacked by a missile. Three different attacking situations are analyzed in missile-vessel interactions for the safety of the vessel, and the optimum distance has been found to start the escape maneuver. According to these escape situations, the missile should maintain a certain g-force to make an adequate turn and hit the vessel. These critical g-forces are calculated for each situation.
Turney, Joanne Amanda. "Home craft in Britain 1975-2002." Thesis, University of Southampton, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.288476.
Full textKnott, Stephen. "Amateur craft as a differential practice." Thesis, Royal College of Art, 2011. http://researchonline.rca.ac.uk/1132/.
Full textYu, Wenhao. "Home Craft Pre-Fab Customize Units." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1460731680.
Full textGarg, Vikas Ph D. (Vikas Kamur) Massachusetts Institute of Technology. "CRAFT : ClusteR-specific Assorted Feature selecTion." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105697.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 45-46).
In this thesis, we present a hierarchical Bayesian framework for clustering with cluster-specific feature selection. We derive a simplified model, CRAFT, by analyzing the asymptotic behavior of the log posterior formulations in a nonparametric MAP-based clustering setting in this framework. The model handles assorted data, i.e., both numeric and categorical data, and the underlying objective functions are intuitively appealing. The resulting algorithm is simple to implement and scales nicely, requires minimal parameter tuning, obviates the need to specify the number of clusters a priori, and compares favorably with other state-of-the-art methods on several datasets. We provide empirical evidence on carefully designed synthetic data sets to highlight the robustness of the algorithm to recover the underlying feature subspaces, even when the average dimensionality of the features across clusters is misspecified. Besides, the framework seamlessly allows for multiple views of clustering by interpolating between the two extremes of cluster-specific feature selection and global selection, and recovers the DP-means objective [14] under the degenerate setting of clustering without feature selection.
by Vikas Garg.
S.M.
Kane, Faith. "Designing nonwovens : craft and industrial perspectives." Thesis, Loughborough University, 2007. https://dspace.lboro.ac.uk/2134/8073.
Full textScott, Peter. "Craft skills in flexible manufacturing systems." Thesis, University of Bath, 1987. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.377776.
Full textKelley, D. (Dennis). "Creating a craft brewery brand identity." Master's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201906052410.
Full textSTEVENS, James. "Post-Digital Craft: Defining Digital Risk." Doctoral thesis, Università degli studi di Ferrara, 2020. http://hdl.handle.net/11392/2487846.
Full textSchenk, Jan-Christof. "The making of a new South African craft : township craft and development discourse in post-apartheid Cape Town." Master's thesis, University of Cape Town, 2006. http://hdl.handle.net/11427/14635.
Full textThe author discusses postdevelopment theory by exploring unintentional effects of development practices in Cape Town's craft scene. A heterodox research design is adopted, drawing on Pierre Bourdieu's ideas on cultural production, notions of authenticity, representation and the modern/traditional dichotomy as well as thoughts on the making of a New South African identity. This is applied to the dynamics of Cape Town's craft scene in the pursuit of answering four research questions: (i) What role does the township play in the image of post-apartheid South Africa? (ii) How does development discourse contribute to the re-imagining of post-apartheid South Africa through 'township craft'? (iii) Is development discourse conducive to maintaining and creating tensions between centres and peripheries in the New South Africa? (iv) To what extent can a heterodox research design contribute to the postdevelopment debate? Through the socio-semiotic analysis of qualitative data obtained from interviews with fourteen stakeholders in Cape Town's craft scene as well as observations made at sites, where 'township craft' is presented and/or produced, the author is able to give three main insights in relation to the stated questions: (i) The image of the township, represented through cultural commodities, plays a crucial role as a place of creativity and positive change in the making of a post-apartheid identity. (ii) Development discourse manifests itself in the making of a New South African identity through material culture in the form of 'township craft' and its conceptual as well as spatial contexts. (iii) The use of development discourse in the making and marketing of 'township craft' in combination with supposedly 'common knowledge' about the art/craft divide has the potential to create and maintain patterns of inequality between producers and sellers of 'township craft'. A recommendation is made to explore further possibilities of heterodox research designs for studies using a postdevelopment theoretical framework.
Thorsteinsson, Gisli, Brynjar Olafsson, and Etsuo Yokoyama. "The origin of craft education in Iceland." 名古屋大学大学院教育発達科学研究科 技術・職業教育学研究室, 2009. http://hdl.handle.net/2237/12371.
Full textOlafsson, Brynjar, and Gisli Thorsteinsson. "Design and Craft Education in Icelandic Schools." 名古屋大学大学院教育発達科学研究科 技術・職業教育学研究室, 2012. http://hdl.handle.net/2237/17030.
Full textStrasser, Monika. "Can body modifications be seen as craft?" Thesis, Konstfack, Ädellab/Metallformgivning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-3426.
Full textAllen, A. M. "The locksmith craft in early modern Edinburgh." Thesis, University of Edinburgh, 2005. http://hdl.handle.net/1842/24487.
Full textMoon, Barbara Jean. "Craft theory in research on teacher education." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0022/NQ51901.pdf.
Full textRazola, Mikael. "On Structural Design of High-Speed Craft." Licentiate thesis, KTH, Marina system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-118786.
Full textIn page VII, Paper B is wrong title. The correct title is "Experiental Evaluation of Slamming Pressure Models Used in Structural Design of High-Speed Craft". QC 20130228