Dissertations / Theses on the topic 'Cooperative multiplayer computer gaming'
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Davidson, Rick, and n/a. "An examination into the ability of cooperative multiplayer computer games as a means to facilitate group cohesion." University of Canberra. Human & Biomedical Sciences, 2000. http://erl.canberra.edu.au./public/adt-AUC20060704.122645.
Full textPrintzell, Dan. "Testing scalability of cloud gaming for multiplayer game." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16760.
Full textGaffney, Bradley R. "Cooperative learning in educational gaming." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85420.
Full textAshton, Martin. "Measuring cooperative behavior in contemporary multiplayer games." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=110546.
Full textJones, Jason M. "Games for training leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2047.
Full textVan, Coppenhagen Christian. "Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games." Diss., Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-11192007-160735.
Full textHulterström, Kristina. "Witches, Warlocks and Traffic Encounters : Designing the interaction for an ad hoc gaming experience." Thesis, Linköping University, Department of Science and Technology, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2059.
Full textMaguluri, Naga Sai Nikhil. "Multi-Class Classification of Textual Data: Detection and Mitigation of Cheating in Massively Multiplayer Online Role Playing Games." Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1494248022049882.
Full textEibl, Maximilian, and Marc Ritter. "Workshopband der Mensch & Computer 2011." Technische Universität Chemnitz, 2011. https://monarch.qucosa.de/id/qucosa%3A19535.
Full textChaboissier, Jonathan. "Interactions simultanées de plusieurs utilisateurs avec une table interactive." Phd thesis, Université Paris Sud - Paris XI, 2011. http://tel.archives-ouvertes.fr/tel-00672516.
Full text(9188915), Justin D. Heffron. "Optimizing Procedurally Generated Cooperative Multiplayer Game Levels." Thesis, 2020.
Find full textSisson, David Michael. "Supaspace: An exploration of architectural space in cooperative networked hyperreal gaming environments." Thesis, 1999. http://hdl.handle.net/1911/17301.
Full text"Virtual community in online multiplayer board and card game sites." Thesis, 2015. http://hdl.handle.net/10388/ETD-2015-09-2314.
Full text(8695122), Carly D. Fox. "The Development of a Framework for Weapon Balancing in Multiplayer First-Person Shooter Games." Thesis, 2020.
Find full text"Workshopband der Mensch & Computer 2011." Universitätsbibliothek Chemnitz, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-70301.
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