Dissertations / Theses on the topic 'Context-aware computing'
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Nicolini, Andrea. "Context-Aware Computing e Tecnologie Wearable." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10556/.
Full textErgüt, Salih. "Context-aware computing for wireless networks." Diss., [La Jolla] : University of California, San Diego, 2010. http://wwwlib.umi.com/cr/ucsd/fullcit?p3402341.
Full textTitle from first page of PDF file (viewed May 14, 2010). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
Hübinette, Daniel. "Occupancy Sensor System : For Context-aware Computing." Thesis, KTH, Kommunikationssystem, CoS, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-91936.
Full textExamensarbetet "Occupancy Sensor System" genomfördes på Kungliga Tekniska Högskolan (KTH), Stockholm, Sverige, under perioden 2007-04-24 – 2007-12-17. Målet med examensarbetet var att designa ett sensorsystem, som avgör om ett rum är befolkat med fler än en person i ett definierat område. Resultatet av detta system är till för användning i ett kontextmedvetet system som finns i KTH Center for Wireless Systems (Wireless@KTH). Systemet är viktigt eftersom det finns ett behov för specifik input till kontextmedvetna system som berör befolkning av rum och eftersom detta examensarbete har fokuserat på ett problem som möjliggör nya komplexa och intressanta tjänster. Dessutom har det inte tidigare undersökts i vidare bemärkelse hur man kan avgöra om ett rum befolkats av noll, en eller flera personer. Betydelsen av att ett rum är obefolkat har redan ansetts ha ekonomiskt och miljöbetingat värde vad gäller uppvärming, ventilation, luftkonditionering och belysning. Däremot har det inte gjorts ansträngningar att differentiera mellan att en ensam person eller flera är närvarande. Ett kontextmedvetet system skulle kunna använda den senare nämnda informationen för att dra slutsatsen att ett möte pågår i ett mötesrum, en lektion är igång i ett klassrum o.s.v. Detta möjliggör i sin tur för kontextmedvetna tjänster att ändra på sina beteenden baserat på skillnaderna i dessa situationer. En prototyp utvecklades för att övervaka en gräns genom användningen av en termisk detektor, gumstixdator, analog till digital signalkonverterare, bärbar dator och en context broker (kontextförmedlare). Testningar och utvärderingar av systemet visade att systemet var dugligt. Flera förbättringar och tester behöver dock göras i framtiden. Dessa förbättringar inkluderar: dynamisk konfiguration av systemet, kommunikation mellan de olika systementiteterna, detektionsalgoritmer och kodförbättringar. Återstående tester inkluderar mätning av en detektionsalgoritms tillförlitlighet samt optimal placering av detektorer. Nästa steg är att utveckla applikationer som använder kontextinformationen från systemet samt att utveckla systemet till att kunna använda flera detektorer.
Vieira, André Fonseca dos Santos Dias. "Context-aware personalization environment for mobile computing." Master's thesis, Faculdade de Ciências e Tecnologia, 2012. http://hdl.handle.net/10362/8649.
Full textCurrently, we live in a world where the amount of on-line information vastly outstrips any individual’s capability to survey it. Filtering that information in order to obtain only useful and interesting information is a solution to this problem. The mobile computing area proposes to integrate computation in users’ daily activities in an unobtrusive way, in order to guarantee an improvement in their experience and quality of life. Furthermore, it is crucial to develop smaller and more intelligent devices to achieve this area’s goals, such as mobility and energy savings. This computing area reinforces the necessity to filter information towards personalization due to its humancentred paradigm. In order to attend to this personalization necessity, it is desired to have a solution that is able to learn the users preferences and needs, resulting in the generation of profiles that represent each style of interaction between a user and an application’s resources(e.g. buttons and menus). Those profiles can be obtained by using machine learning algorithms that use data derived from the user interaction with the application, combined with context data and explicit user preferences. This work proposes an environment with a generic context-aware personalization model and a machine learning module. It is provided the possibility to personalize an application, based on user profiles obtained from data, collected from implicit and explicit user interaction. Using a provided personalization API (Application Programming Interface) and other configuration modules, the environment was tested on LEY (Less energy Empowers You), a persuasive mobile-based serious game to help people understand domestic energy usage.
Alharthi, Raneem. "Context–Aware Stress Prediction System." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/34486.
Full textDaruwala, Yohann. "A Constructive Memory Architecture for Context Awareness." Thesis, The University of Sydney, 2008. http://hdl.handle.net/2123/2250.
Full textDaruwala, Yohann. "A Constructive Memory Architecture for Context Awareness." University of Sydney, 2008. http://hdl.handle.net/2123/2250.
Full textContext-aware computing is a mobile computing paradigm in which applications can discover, use, and take advantage of contextual information, such as the location, tasks and preferences of the user, in order to adapt their behaviour in response to changing operating environments and user requirements. A problem that arises is the inability to respond to contextual information that cannot be classified into any known context. Many context-aware applications require all discovered contextual information to exactly match a type of context, otherwise the application will not react responsively. The ability to learn and recall contexts based on the contextual information discovered has not been very well addressed by previous context-aware applications and research. The aim of this thesis is to develop a component middleware technology for mobile computing devices for the discovery and capture of contextual information, using the situated reasoning concept of constructive memory. The research contribution of this thesis lies in developing a modified architecture for context-aware systems, using a constructive memory model as a way to learn and recall contexts from previous experiences and application interactions. Using a constructive memory model, previous experiences can be induced to construct potential contexts, given a small amount of learning and interaction. The learning process is able to map the many variations of contextual information currently discovered by the user with a predicted type of context based on what the application has stored and seen previously. It only requires a small amount of contextual information to predict a context, something common context-aware systems lack, as they require all information before a type of context is assigned. Additionally, some mechanism to reason about the contextual information being discovered from past application interactions will be beneficial to induce contexts for future experiences.
Simons, Christof. "Context aware applications in mobile distributed systems /." Aachen : Shaker, 2008. http://d-nb.info/987900757/04.
Full textDrakatos, Stylianos. "Context-aware data caching for mobile computing environments." FIU Digital Commons, 2006. http://digitalcommons.fiu.edu/etd/3082.
Full textAhmed, Ali Ahmed Ali. "Context-aware access control in ubiquitous computing (CRAAC)." Thesis, University of Manchester, 2010. https://www.research.manchester.ac.uk/portal/en/theses/contextaware-access-control-in-ubiquitous-computing-craac(1eaa4390-7062-4af5-8aa5-d645d91fa547).html.
Full textNguyen, Tammy. "Context-aware access control in pervasive computing environments." Online access for everyone, 2005. http://www.dissertations.wsu.edu/Thesis/Summer2005/t%5Fnguyen%5F061005.pdf.
Full textSimons, Christof. "Context aware applications in mobile distributed systems." Aachen Shaker, 2007. http://d-nb.info/987900757/04.
Full textCORREA, MARIANA FERREIRA GOMES. "GOOGLE APP: THE INTERFACE AND COMPUTING INTERACTION CHALLENGES IN CONTEXT-AWARE COMPUTING." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2017. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=31159@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
Diversos sistemas e aplicações são capazes de identificar um determinado contexto de uso em tempo real, detectando informações para antecipar situações e otimizar sua interface. Esses sistemas que agem de forma contextual e, muitas das vezes, proativa pertencem à área da Computação ciente de contexto. O aplicativo Google para sistemas Android e IOS possui um serviço de assistente virtual para dispositivos móveis que utiliza dados da conta do usuário obtidos através dos serviços Google, além de dados do próprio dispositivo. O assistente é capaz de identificar hábitos, antever necessidades e oferecer cards de informações antes mesmo que sejam pedidos pelo usuário. Pertencendo ao campo da computação ciente de contexto, o aplicativo Google foi eleito como objeto de estudo e avaliado sob o viés da engenharia semiótica. Através da interface do aplicativo, analisou-se a qualidade da comunicação designer-usuário, tendo por objetivo verificar não apenas a eficiência da assistência virtual oferecida pelo sistema, mas também a autonomia do usuário e a flexibilidade do aplicativo diante de suas necessidades.
Many modern systems and applications are capable of analising the contexts of use in real time, identifying key information to anticipate upcoming actions and optimize their interfaces. Those systems that work in a contextual manner and, usually, in a proactive way, belong to the Context Aware Computing area. The Google App for Android and iOS devices has a virtual assistant service that collects data obtained from different sources associated to the user account and links them to data from the user device. The assistant can identify habits, anticipate probable needs and offer information cards even before the user asks for them. Being part of the Context Aware Computing field, the Google App was elected as study object and was evaluated under the Semiotics Engineering bias. From the application s interface, the quality of the user-designer communication was analysed so, not only the virtual assistant efficiency could be evaluated, but also the user autonomy and the application flexibility according to his needs.
Brander, William. "A model for adaptive multimodal mobile notification." Thesis, Nelson Mandela Metropolitan University, 2007. http://hdl.handle.net/10948/699.
Full textCeran, Onur. "A Context Aware Emergency Management System Using Mobile Computing." Master's thesis, METU, 2013. http://etd.lib.metu.edu.tr/upload/12615606/index.pdf.
Full textBradley, Nicholas Andrew. "A user-centred design framework for context-aware computing." Thesis, University of Strathclyde, 2005. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21561.
Full textCheung, Ronnie Chu-ting. "An adaptive modelling infrastructure for context-aware mobile computing." Thesis, London Metropolitan University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.549553.
Full textXu, Chang. "Inconsistency detection and resolution for context-aware pervasive computing /." View abstract or full-text, 2008. http://library.ust.hk/cgi/db/thesis.pl?CSED%202008%20XU.
Full textLima, Christopher Viana. "Context-aware framework for collaborative applications." Doctoral thesis, Universidade de Aveiro, 2015. http://hdl.handle.net/10773/15921.
Full textFuture pervasive environments will take into consideration not only individual user’s interest, but also social relationships. In this way, pervasive communities can lead the user to participate beyond traditional pervasive spaces, enabling the cooperation among groups and taking into account not only individual interests, but also the collective and social context. Social applications in CSCW (Computer Supported Cooperative Work) field represent new challenges and possibilities in terms of use of social context information for adaptability in pervasive environments. In particular, the research describes the approach in the design and development of a context.aware framework for collaborative applications (CAFCA), utilizing user’s context social information for proactive adaptations in pervasive environments. In order to validate the proposed framework an evaluation was conducted with a group of users based on enterprise scenario. The analysis enabled to verify the impact of the framework in terms of functionality and efficiency in real-world conditions. The main contribution of this thesis was to provide a context-aware framework to support collaborative applications in pervasive environments. The research focused on providing an innovative socio-technical approach to exploit collaboration in pervasive communities. Finally, the main results reside in social matching capabilities for session formation, communication and coordinations of groupware for collaborative activities.
O futuro dos ambientes pervasivos irá levar em consideração não só os interesses individuais dos utilizadores, mas também as relações sociais. Desta forma, a participação em comunidades pode levar o utilizador para além da experiência em espaços tradicionais pervasivos, permitindo a cooperação entre grupos e tendo em conta não só os intresses individuais, mas também o contexto coletivo e social. Aplicações sociais na área de CSCW (Computer Supported Cooperative Work) representam novos desafios e possibilidades em termos do uso da informação social de contexto para a adaptação e personalização em computação pervasiva. Esta tese explora o potencial da utilização consciente do contexto e das informações sociais em aplicações CSCW, a fim de apoiar a colaboração em ambientes pervasivos. Em particular, a investigação descreve a abordagem do design e desenvolvimento de um framework consciente do contexto para aplicações colaborativas (CAFCA), utilizando-se das informações de contexto e sociais dos utilizadores para adaptações proactivas em ambientes pervasivos. A fim de validar o framework proposto, uma avaliação foi realizada com um grupo de utilizadores, com base num cenário empresarial. A análise permitiu verificar o impacto do framework em termos de funcionalidade e eficiência em condições do mundo real. A principal contribuição deste trabalho foi desenvolver um framework contexto-aware para suportar aplicações de colaboração em ambientes pervasivos. A investigação centrou-se em uma abordagem sociotécnica inovadora de explorar a colaboração em comunidades. Os principais objetivos residem na capacidade social para formação de sessões, a comunicação e coordenação de groupware para atividades colaborativas.
Lu, Heng. "A software testing framework for context-aware applications in pervasive computing." Click to view the E-thesis via HKUTO, 2008. http://sunzi.lib.hku.hk/hkuto/record/B41758067.
Full textSiu, Po-lam Pauline. "Context-aware state management for supporting mobility in a pervasive environment." Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B3147858X.
Full textLi, Herman Hon Yu. "The Impress Context Store: A Coordination Framework for Context-Aware Systems." Thesis, University of Waterloo, 2006. http://hdl.handle.net/10012/1091.
Full textA common issue with building a distributed context-aware system is the need to develop a supporting infrastructure providing features such as storage, distributed messaging, and security, before the real work on processing context information can be done. This thesis proposes a coordination framework that provides an effective common foundation for context-aware systems. The separation between the context-processing logic component and the underlying supporting foundation allows researchers to focus their energy at the context-processing part of the system, instead of spending their time re-inventing the supporting infrastructure.
As part of an ongoing project, Impress, the framework uses the open standard, Jabber, as its communication protocol. The Publish-Subscribe (pubsub) extension to Jabber provides interesting features that match those needed by a context-aware system. The main contribution of this thesis is the design and implementation of a coordination framework, called the Impress Context Store, that provides an effective common foundation for context-aware systems. The separation between the context-processing logic and the underlying supporting foundation allows researchers to focus their energy at the context-processing part of the system, instead of spending their time re-inventing the supporting infrastructure.
Phithakkitnukoon, Santi Dantu Ram. "Inferring social and internal context using a mobile phone." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/ark:/67531/metadc12183.
Full textKocaballi, Ahmet Baki. "Weighted Granular Best Matching Algorithm For Context-aware Computing Systems." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12605825/index.pdf.
Full textContext-Aware Personal Reminder Agent tool to show the applicability of the new context matching algorithm. The obtained outputs showed that proposed algorithm produces the results which are more sensitive to the user&rsquo
s intention, more adaptive to the characteristics of the contextual information and applicable to a current Context-aware system.
Project, ULAN. "A Context-aware Course Management System under Ubiquitous Computing Environment." INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2005. http://hdl.handle.net/2237/10364.
Full textJonsson, Martin. "Sensing and Making Sense : Designing Middleware for Context Aware Computing." Doctoral thesis, Stockholm : Kungliga Tekniska högskolan, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4432.
Full textDargie, Waltenegus. "A Distributed Architecture for Computing Context in Mobile Devices." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2006. http://nbn-resolving.de/urn:nbn:de:swb:14-1151308912028-83795.
Full textLu, Heng, and 陸恒. "A software testing framework for context-aware applications in pervasive computing." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2008. http://hub.hku.hk/bib/B41758067.
Full textSiu, Po-lam Pauline, and 蕭寶琳. "Context-aware state management for supporting mobility in a pervasive environment." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B3147858X.
Full textPhithakkitnukoon, Santi. "Inferring Social and Internal Context Using a Mobile Phone." Thesis, University of North Texas, 2009. https://digital.library.unt.edu/ark:/67531/metadc12183/.
Full textBauer, Christine, and Alexander Novotny. "A Consolidated View of Context for Intelligent Systems." IOS Press, 2017. http://dx.doi.org/10.3233/AIS-170445.
Full textAl-Sammarraie, Mohammed. "Policy-based approach for context-aware systems." Thesis, De Montfort University, 2011. http://hdl.handle.net/2086/5386.
Full textdeFreitas, Adrian A. "A Framework to Support Opportunistic Groups in Context-Aware Applications." Research Showcase @ CMU, 2016. http://repository.cmu.edu/dissertations/849.
Full textPeker, Serhat. "A Novel User Activity Prediction Model For Context Aware Computing Systems." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613662/index.pdf.
Full texthence, they are aware of the users'
context and use that information to deliver personalized recommendations about everyday tasks. In this manner, predicting user&rsquo
s next activity preferences with high accuracy improves the personalized service quality of context aware recommender systems and naturally provides user satisfaction. Predicting activities of people is useful and the studies on this issue in ubiquitous environment are considerably insufficient. Thus, this thesis proposes an activity prediction model to forecast a user&rsquo
s next activity preference using past preferences of the user in certain contexts and current contexts of user in ubiquitous environment. The proposed model presents a new approach for activity prediction by taking advantage of ontology. A prototype application is implemented to demonstrate the applicability of this proposed model and the obtained outputs of a sample case on this application revealed that the proposed model can reasonably predict the next activities of the users.
Al-Sultany, Ghaidaa Abdalhussein Billal. "Automatic message annotation and semantic interface for context aware mobile computing." Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/6564.
Full textCosta, Cristiano Andre da. "Continuum : a context-aware service-based software infrastucture for ubiquitous computing." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/14964.
Full textThe present work is a proposal of a context-aware software infrastructure for ubiquitous computing (ubicomp) named Continuum. The ubicomp area, also called pervasive computing, presupposes a strong integration with the real world, with focus on the user and on keeping high transparency. For the development of applications in this scenario, we need an adequate software infrastructure. The infrastructure designed in this work is based on service-oriented architecture (SOA), making use of framework and middleware, and employing a redefinition of follow-me semantics. In this redefined vision, users can go anywhere carrying the data and application they want, which they can use in a seamlessly integrated fashion with the real world. The specific focus of our work is context awareness: the perception of characteristics related to users and surroundings. We consider the resources available in the environment and keep a history of context data. Furthermore, we propose the representation of context to promote reasoning and knowledge sharing, using ontology. In this way, context is represented in a considerably expressive, formal approach, different from many solutions that exist today, which still use ad hoc representations models. Our work is then at the intersection of these three main areas: software infrastructures for ubicomp, context awareness, and ontologies. In the development of this thesis, we also survey the field of ubiquitous computing, suggesting a general architectural model to deal with its fundamental challenges. Based on the established requirements for this model, we propose a set of services for Continuum. The services are designed considering the previous works developed by our research group, namely ISAM (Infra-estrutura de Suporte às Aplicações Móveis – Mobile Applications Support Infrastructure), and particularly the middleware EXEHDA (Execution Environment for Highly Distributed Applications). We further extend these projects, by adding aspects to them that had not been considered at the time of their development. Particularly, we improve context awareness support, proposing an ontology for the formalization of context information. We have conducted some analysis, using case study methodology, to evaluate the main propositions of our work. Based on these assessments, we present lessons learned and draw the conclusion of our work. As a result, Continuum is a software infrastructure that addresses many aspects of ubiquitous computing, seamlessly integrating many different challenges.
Baloch, Raheel Ali. "Context dependency analysis in ubiquitous computing." Phd thesis, Institut National des Télécommunications, 2012. http://tel.archives-ouvertes.fr/tel-00714129.
Full textDey, Anind K. "Providing architectural support for building context-aware applications." Diss., Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/9232.
Full textZimmermann, Andreas [Verfasser]. "Context Management and Personalisation : A Tool Suite for Context- and User-Aware Computing / Andreas Zimmermann." Aachen : Shaker, 2007. http://d-nb.info/1164341197/34.
Full textNtawanga, Felix Fred. "A context-aware model to improve usability of information presented on mobile devices." Thesis, Nelson Mandela Metropolitan University, 2014. http://hdl.handle.net/10948/d1020768.
Full textXu, Tao. "The context-aware middleware in ambient intelligence." Phd thesis, Ecole Centrale de Lyon, 2013. http://tel.archives-ouvertes.fr/tel-01001647.
Full textChatfield, Craig Andrew. "Privacy and Security in Ubiquitous Computing: Service Delivery and Identity in Intelligent Environments." Thesis, Griffith University, 2010. http://hdl.handle.net/10072/367314.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Science, Environment, Engineering and Technology
Full Text
Hina, Manolo Dulva. "A paradigm of an interaction context-aware pervasive multimodal multimedia computing system." Mémoire, École de technologie supérieure, 2010. http://espace.etsmtl.ca/302/1/HINA_Manolo_Dulva.pdf.
Full textNavarro, Natália de Arruda Botelho. "Spontaneous social network: creating dynamic virtual communities based on context-aware computing." Universidade do Vale do Rio dos Sinos, 2016. http://www.repositorio.jesuita.org.br/handle/UNISINOS/5229.
Full textMade available in DSpace on 2016-05-04T13:58:11Z (GMT). No. of bitstreams: 1 Natália de Arruda Botelho Navarro_.pdf: 912556 bytes, checksum: bab9db1d959b92c787ce76766526c617 (MD5) Previous issue date: 2016-03-14
Santander Universidades
Com a emergência de redes sociais junto à difusão mundial de smartphones, ciência de contexto tornou-se um conceito essencial na área da computação móvel. Esforços recentes e pesquisas relevantes sobre redes sociais móveis visam conectar pessoas em ambientes inteligentes, considerando não apenas seu comportamento social, mas também seu contexto. Neste âmbito, este trabalho apresenta um novo modelo de rede social móvel, chamado rede social espontânea. A principal contribuição do modelo de rede social espontânea é possibilitar a criação de comunidades sociais baseadas na combinação de múltiplos contextos, incluindo localização, perfil e dados obtidos de outras redes sociais. Na literatura, encontramos alguns trabalhos que carecem na abordagem de formação de comunidades, no aspecto da limitação a localizações específicas ou em não suportar completamente interações sociais virtuais. Nós desenvolvemos um aplicativo móvel chamado Dino, para proporcionar uma visão do que seria uma aplicação baseada no modelo de rede social espontânea. Para avaliar nosso modelo, realizamos dois experimentos. Primeiro, apresentamos cenários hipotéticos baseados em possíveis aplicações para mensurar a percepção dos usuários quanto ao senso de comunidade. Os cenários descritos foram (1) evento musical (2) evento esportivo (3) shopping center (4) conferência ou workshop (5) escola ou universidade. Em sequência, pedimos que os usuários avaliassem as sugestões de grupos formados pela aplicação, considerando sua relevância em meio aos seus interesses. Então, medimos precisão e recuperação dos grupos sugeridos para cada usuário. Obtemos valores médios de 0.72 e 0.83 para precisão e recuperação, respectivamente. Como resultado dos experimentos para avaliar os cenários propostos, obtemos valores médios de concordância de 84% para senso de comunidade, 80% para senso de pertencimento, 90% para utilidade social, 92% para fidelidade de participação, e 81% para efemeridade das comunidades. Com isso, nossa avaliação retrata que comunidades dinâmicas formadas por uma aplicação baseada no modelo de redes sociais espontâneas poderiam aumentar beneficamente a utilidade de um ambiente virtual social.
With the emerging of online social networks along with the worldwide diffusion of smartphones, context awareness has become an essential concept in the field of mobile computing. Recent efforts and relevant research regarding mobile social networks aim at connecting people in smart environments considering not only their social behavior but also their context. In this perspective, this work presents a novel Mobile Social Network (MSN) model called Spontaneous Social Network (SSN). The main scientific contribution of the SSN model is the possibility of creating social communities based on a combination of multiple contexts, including location, profile and data obtained from external online social networks. In the literature, we found several works that lack on the community grouping approach, on the aspect that they are either limited to a specific location, or do not fully support virtual social interactions. We develop a mobile application called Dino, to provide a glimpse of what an SSN based application would be. To evaluate our model we perform two experiments using the developed mobile client. First, we present hypothetical scenarios based on possible real-world SSN applications to measure users’ perceived sense of community. The scenarios described are (1) music concert (2) sport event (3) shopping mall (4) conference or workshop (5) school or university. Second, we ask users to consider their real interests to assess our formed groups regarding their relevance and measure precision and recall of the groups’ suggestions. We compute average values of 0.72 and 0.83 for precision and recall, respectively. The experiments’ results to assess the proposed scenarios ascertain average values of agreement of 84% for sense of community, 80% for sense of belonging, 90% for social usefulness, 92% for member loyalty, and 81% for communities’ ephemerality. Therefore, our evaluation depict that dynamic virtual communities formed by a SSN model based application would beneficially improve a social-aware virtual environment.
Al-Jawad, M. M. H. "A context-aware method for verifying user identity in pervasive computing environments." Thesis, University of Salford, 2017. http://usir.salford.ac.uk/43659/.
Full textGui, Feng. "Development of a New Client-Server Architecture for Context Aware Mobile Computing." FIU Digital Commons, 2009. http://digitalcommons.fiu.edu/etd/202.
Full textButhpitiya, Senaka. "Modeling Mobile User Behavior for Anomaly Detection." Research Showcase @ CMU, 2014. http://repository.cmu.edu/dissertations/362.
Full textKetchum, Devin Kyle. "The Use of the CAfFEINE Framework in a Step-by-Step Assembly Guide." Thesis, Virginia Tech, 2020. http://hdl.handle.net/10919/96609.
Full textMaster of Science
The purpose of this thesis was to use the CAfFEINE Framework, proposed by Dr. Saha, in a real-world environment. Dr. Saha's Framework utilizes a user's physical responses, i.e. heart rate, in a smart environment to give information to the smart devices. For example, if Siri were to give a user directions to someone's home and told that user to turn right when the user knew they needed to turn left. That user would have a physical reaction as in their heart rate would increase. If the user were wearing a smart watch, Siri would be able to see the heart rate increase and realize, from past experiences with that user, that the information she gave to the user was incorrect. Then she would be able to correct herself. My research focused on measuring user reaction to a smart service provided in a real-world situation using a Tangram puzzle as a mock version of an industrial assembly situation. The users were asked to follow on-screen instructions to assemble the Tangram puzzle. Their reactions were recorded through a smart watch and analyzed post-experiment. Based on the results of a Paced Stroop Test they took before the experiment, a computer algorithm would predict their stress levels for each service provided by the step-by-step instruction guide. However, the results did not turn out as expected. Therefore, the rest of the research focused more on why the results did not support Dr. Saha's previous Framework results.
Häkkilä, J. (Jonna). "Usability with context-aware mobile applications:case studies and design guidelines." Doctoral thesis, University of Oulu, 2006. http://urn.fi/urn:isbn:9514283236.
Full textPather, Direshin. "A model for context awareness for mobile applications using multiple-input sources." Thesis, Nelson Mandela Metropolitan University, 2015. http://hdl.handle.net/10948/2969.
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