Academic literature on the topic 'Constructive Solid Geometry'
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Journal articles on the topic "Constructive Solid Geometry"
Laidlaw, David H., W. Benjamin Trumbore, and John F. Hughes. "Constructive solid geometry for polyhedral objects." ACM SIGGRAPH Computer Graphics 20, no. 4 (August 31, 1986): 161–70. http://dx.doi.org/10.1145/15886.15904.
Full textWilde, D. J. "Constructive Solid Geometry of the Trihedron." Journal of Mechanisms, Transmissions, and Automation in Design 111, no. 4 (December 1, 1989): 590–96. http://dx.doi.org/10.1115/1.3259041.
Full textCameron, S. "Efficient bounds in constructive solid geometry." IEEE Computer Graphics and Applications 11, no. 3 (May 1991): 68–74. http://dx.doi.org/10.1109/38.79455.
Full textCameron, Stephen, and Chee-Keng Yap. "Refinement methods for geometric bounds in constructive solid geometry." ACM Transactions on Graphics 11, no. 1 (January 2, 1992): 12–39. http://dx.doi.org/10.1145/102377.123764.
Full textDavy, J. R., and P. M. Dew. "A polymorphic library for constructive solid geometry." Journal of Functional Programming 5, no. 3 (July 1995): 415–42. http://dx.doi.org/10.1017/s0956796800001416.
Full textZhang, Yang, Zhen Liu, Xiang Li, Xizhang Wei, and Qianyu Zhang. "Generative recursive network for constructive solid geometry." Electronics Letters 55, no. 14 (July 2019): 785–87. http://dx.doi.org/10.1049/el.2019.1049.
Full textEppstein, D. "Asymptotic speed-ups in constructive solid geometry." Algorithmica 13, no. 5 (May 1995): 462–71. http://dx.doi.org/10.1007/bf01190849.
Full textWyvill, Geoff, and Tosiyasu L. Kunii. "A functional model for constructive solid geometry." Visual Computer 1, no. 1 (July 1985): 3–14. http://dx.doi.org/10.1007/bf01901265.
Full textWYVILL, BRIAN, and KEES VAN OVERVELD. "POLYGONIZATION OF IMPLICIT SURFACES WITH CONSTRUCTIVE SOLID GEOMETRY." International Journal of Shape Modeling 02, no. 04 (December 1996): 257–74. http://dx.doi.org/10.1142/s0218654396000142.
Full textRossignac, Jaroslaw, and Aristides Requicha. "Depth-Buffering Display Techniques for Constructive Solid Geometry." IEEE Computer Graphics and Applications 6, no. 9 (1986): 29–39. http://dx.doi.org/10.1109/mcg.1986.276544.
Full textDissertations / Theses on the topic "Constructive Solid Geometry"
Tongsiri, Natee. "Constructive solid geometry with projection." Thesis, University of Bath, 2001. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392208.
Full textAfshari-Aliabad, Esfandyar. "Automatic refinement of constructive solid geometry models." Thesis, Aston University, 1991. http://publications.aston.ac.uk/10644/.
Full textParry, Scott R. "Free-Form Deformations in a Constructive Solid Geometry Modeling System." BYU ScholarsArchive, 1986. https://scholarsarchive.byu.edu/etd/4255.
Full textMorris, David T. "Parallel algorithms and architectures for the display of constructive solid geometry." Thesis, University of Leeds, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.259179.
Full textStewart, Nigel Timothy, and nigels@nigels com. "An Image-Space Algorithm for Hardware-Based Rendering of Constructive Solid Geometry." RMIT University. Aerospace, Mechanical and Manufacturing Engineering, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080721.144757.
Full textBuchele, Suzanne Fox. "Three-dimensional binary space partitioning tree and constructive solid geometry tree construction from algebraic boundary representations /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Full textGomez, Estrada Giovani. "Analytical and numerical investigations of form-finding methods for tensegrity structures." [S.l. : s.n.], 2007. http://nbn-resolving.de/urn:nbn:de:bsz:93-opus-32405.
Full textKirsch, Florian. "Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfähiger 3D-Renderingverfahren." Phd thesis, Universität Potsdam, 2005. http://opus.kobv.de/ubp/volltexte/2005/607/.
Full textZiel dieser Arbeit ist es, eine Software-Architektur für ein Szenengraphsystem zu konzipieren und umzusetzen, die echtzeitfähige 3D-Renderingverfahren als Komponenten modelliert und es damit erlaubt, diese Verfahren innerhalb des Szenengraphsystems für die Anwendungsentwicklung effektiv zu nutzen. Ein Entwickler, der ein solches Szenengraphsystem nutzt, steuert diese Komponenten durch Elemente in der Szenenbeschreibung an, die die sichtbare Wirkung eines Renderingverfahrens auf die Geometrie in der Szene angeben, aber keine Hinweise auf die algorithmische Implementierung des Verfahrens enthalten. Damit werden Renderingverfahren in 3D-Anwendungssystemen nutzbar, ohne dass ein Entwickler detaillierte Kenntnisse über sie benötigt, so dass der Aufwand für ihre Entwicklung drastisch reduziert wird.
Ein besonderer Augenmerk der Arbeit liegt darauf, auf diese Weise auch verschiedene Renderingverfahren in einer Szene kombiniert einsetzen zu können. Hierzu ist eine Unterteilung der Renderingverfahren in mehrere Kategorien erforderlich, die mit Hilfe unterschiedlicher Ansätze ausgewertet werden. Dies erlaubt die Abstimmung verschiedener Komponenten für Renderingverfahren und ihrer verwendeten Ressourcen.
Die Zusammenarbeit mehrerer Renderingverfahren hat dort ihre Grenzen, wo die Kombination von Renderingverfahren graphisch nicht sinnvoll ist oder fundamentale technische Beschränkungen der Verfahren eine gleichzeitige Verwendung unmöglich machen. Die in dieser Arbeit vorgestellte Software-Architektur kann diese Grenzen nicht verschieben, aber sie ermöglicht den gleichzeitigen Einsatz vieler Verfahren, bei denen eine Kombination aufgrund der hohen Komplexität der Implementierung bislang nicht erreicht wurde. Das Vermögen zur Zusammenarbeit ist dabei allerdings von der Art eines Einzelverfahrens abhängig: Verfahren zur Darstellung transparenter Geometrie beispielsweise erfordern bei der Kombination mit anderen Verfahren in der Regel vollständig neuentwickelte Renderingverfahren; entsprechende Komponenten für das Szenengraphsystem können daher nur eingeschränkt mit Komponenten für andere Renderingverfahren verwendet werden.
Das in dieser Arbeit entwickelte System integriert und kombiniert Verfahren zur Darstellung von Bumpmapping, verschiedene Schatten- und Reflexionsverfahren sowie bildbasiertes CSG-Rendering. Damit stehen wesentliche Renderingverfahren in einem Szenengraphsystem erstmalig komponentenbasiert und auf einem hohen Abstraktionsniveau zur Verfügung. Das System ist trotz des zusätzlichen Verwaltungsaufwandes in der Lage, die Renderingverfahren einzeln und in Kombination grundsätzlich in Echtzeit auszuführen.
This thesis is about real-time rendering algorithms that can render 3D-geometry with quality and design features beyond standard display. Examples include algorithms to render shadows, reflections, or transparency. Integrating these algorithms into 3D-applications using today’s rendering libraries for real-time computer graphics is exceedingly difficult: On the one hand, the rendering algorithms are technically and algorithmically complicated for their own, on the other hand, combining several algorithms causes resource conflicts and side effects that are very difficult to handle. Scene graph libraries, which intend to provide a software layer to abstract from computer graphics hardware, currently offer no mechanisms for using these rendering algorithms, either.
The objective of this thesis is to design and to implement a software architecture for a scene graph library that models real-time rendering algorithms as software components allowing an effective usage of these algorithms for 3D-application development within the scene graph library. An application developer using the scene graph library controls these components with elements in a scene description that describe the effect of a rendering algorithm for some geometry in the scene graph, but that do not contain hints about the actual implementation of the rendering algorithm. This allows for deploying rendering algorithms in 3D-applications even for application developers that do not have detailed knowledge about them. In this way, the complexity of development of rendering algorithms can be drastically reduced.
In particular, the thesis focuses on the feasibility of combining several rendering algorithms within a scene at the same time. This requires to classify rendering algorithms into different categories, which are, each, evaluated using different approaches. In this way, components for different rendering algorithms can collaborate and adjust their usage of common graphics resources.
The possibility of combining different rendering algorithms can be limited in several ways: The graphical result of the combination can be undefined, or fundamental technical restrictions can render it impossible to use two rendering algorithms at the same time. The software architecture described in this work is not able to remove these limitations, but it allows to combine a lot of different rendering algorithms that, until now, could not be combined due to the high complexities of the required implementation. The capability of collaboration, however, depends on the kind of rendering algorithm: For instance, algorithms for rendering transparent geometry can be combined with other algorithms only with a complete redesign of the algorithm. Therefore, components in the scene graph library for displaying transparency can be combined with components for other rendering algorithms in a limited way only.
The system developed in this work integrates and combines algorithms for displaying bump mapping, several variants of shadow and reflection algorithms, and image-based CSG algorithms. Hence, major rendering algorithms are available for the first time in a scene graph library as components with high abstraction level. Despite the required additional indirections and abstraction layers, the system, in principle, allows for using and combining the rendering algorithms in real-time.
Cui, Song. "Hardware mapping of critical paths of a GaAs core processor for solid modelling accelerator /." Title page, contents and abstract only, 1996. http://web4.library.adelaide.edu.au/theses/09PH/09phc9661.pdf.
Full textForetník, Jan. "Architektura, geometrie a výpočetní technika." Doctoral thesis, Vysoké učení technické v Brně. Fakulta architektury, 2010. http://www.nusl.cz/ntk/nusl-233224.
Full textBooks on the topic "Constructive Solid Geometry"
Chekhov, Leonid. Two-dimensional quantum gravity. Edited by Gernot Akemann, Jinho Baik, and Philippe Di Francesco. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780198744191.013.30.
Full textBook chapters on the topic "Constructive Solid Geometry"
Davy, John R., Hossain Deldari, and Peter M. Dew. "Constructive Solid Geometry using Algorithmic Skeletons." In Programming Paradigms in Graphics, 69–84. Vienna: Springer Vienna, 1995. http://dx.doi.org/10.1007/978-3-7091-9457-7_6.
Full textFujimoto, Akira, Christopher G. Perrott, and Kansei Iwata. "Environment for Fast Elaboration of Constructive Solid Geometry." In Advanced Computer Graphics, 20–33. Tokyo: Springer Japan, 1986. http://dx.doi.org/10.1007/978-4-431-68036-9_2.
Full textGetto, P. "Fast Ray Tracing of Unevaluated Constructive Solid Geometry Models." In New Advances in Computer Graphics, 563–78. Tokyo: Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68093-2_36.
Full textAhmed, Faez, Bishakh Bhattacharya, and Kalyanmoy Deb. "Constructive Solid Geometry Based Topology Optimization Using Evolutionary Algorithm." In Advances in Intelligent Systems and Computing, 227–38. India: Springer India, 2012. http://dx.doi.org/10.1007/978-81-322-1038-2_20.
Full textEncarnaçāo, L. M., and A. G. A. Requicha. "Direct Graphic User Interaction with Modelers Based on Constructive Solid Geometry." In Beiträge zur Graphischen Datenverarbeitung, 176–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-77811-7_14.
Full textCameron, Stephen, and Jarek Rossignac. "Relationship Between S-bounds and Active Zones in Constructive Solid Geometry." In Theory and Practice of Geometric Modeling, 369–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 1989. http://dx.doi.org/10.1007/978-3-642-61542-9_23.
Full textDunnington, D. R., A. Saia, A. de Pennington, and G. L. Smith. "Constructive Solid Geometry with Sculptured Primitives Using Inner and Outer Sets." In Theory and Practice of Geometric Modeling, 127–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 1989. http://dx.doi.org/10.1007/978-3-642-61542-9_9.
Full textHamza, Karim, and Kazuhiro Saitou. "Optimization of Constructive Solid Geometry Via a Tree-Based Multi-objective Genetic Algorithm." In Genetic and Evolutionary Computation – GECCO 2004, 981–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24855-2_110.
Full textYamagiwa, M., F. Sugimoto, and M. Yoneyama. "Reconstruction of the Ultrasonic Image by the Combination of Genetic Programming and Constructive Solid Geometry." In Acoustical Imaging, 245–50. Dordrecht: Springer Netherlands, 2008. http://dx.doi.org/10.1007/978-1-4020-8823-0_34.
Full textLi, M., F. C. Langbein, and R. R. Martin. "Constructing Regularity Feature Trees for Solid Models." In Geometric Modeling and Processing - GMP 2006, 267–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11802914_19.
Full textConference papers on the topic "Constructive Solid Geometry"
Lysenko, Mikola. "Realtime constructive solid geometry." In ACM SIGGRAPH 2007 sketches. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1278780.1278789.
Full textRossignac, Jaroslaw R. "Constraints in constructive solid geometry." In the 1986 workshop. New York, New York, USA: ACM Press, 1987. http://dx.doi.org/10.1145/319120.319129.
Full textLaidlaw, David H., W. Benjamin Trumbore, and John F. Hughes. "Constructive solid geometry for polyhedral objects." In the 13th annual conference. New York, New York, USA: ACM Press, 1986. http://dx.doi.org/10.1145/15922.15904.
Full textWilde, D. J. "Constructive Solid Geometry of the Trihedron." In ASME 1988 Design Technology Conferences. American Society of Mechanical Engineers, 1988. http://dx.doi.org/10.1115/detc1988-0002.
Full textAguilera, A., and D. Ayala. "Orthogonal polyhedra as geometric bounds in constructive solid geometry." In the fourth ACM symposium. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/267734.267754.
Full textLeff, L., and D. Y. Y. Yun. "Constructive solid geometry: a symbolic computation approach." In the fifth ACM symposium. New York, New York, USA: ACM Press, 1986. http://dx.doi.org/10.1145/32439.32464.
Full textSharma, Gopal, Rishabh Goyal, Difan Liu, Evangelos Kalogerakis, and Subhransu Maji. "CSGNet: Neural Shape Parser for Constructive Solid Geometry." In 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2018. http://dx.doi.org/10.1109/cvpr.2018.00578.
Full textAnderson, J. A. D. W., G. D. Sullivan, and K. D. Baker. "Constrained Constructive Solid Geometry a Unique Representation of Scenes." In Alvey Vision Conference 1988. Alvey Vision Club, 1988. http://dx.doi.org/10.5244/c.2.14.
Full textBuchele, Suzanne F., and Richard H. Crawford. "Three-dimensional halfspace constructive solid geometry tree construction from implicit boundary representations." In the eighth ACM symposium. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/781606.781629.
Full textKODIYALAM, SRINIVAS, VIRENDRA KUMAR, and PETER FINNIGAN. "A constructive solid geometry approach to three-dimensional shape optimization." In 32nd Structures, Structural Dynamics, and Materials Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1991. http://dx.doi.org/10.2514/6.1991-1211.
Full textReports on the topic "Constructive Solid Geometry"
Goldfeather, Jack, Steven Molnar, Greg Turk, and Henry Fuchs. Near Real-Time CSG (Constructive Solid Geometry) Rendering Using Tree Normalization and Geometric Pruning. Fort Belvoir, VA: Defense Technical Information Center, January 1988. http://dx.doi.org/10.21236/ada201085.
Full textYapp, Clifford W. An Investigation into Conversion from Non-Uniform Rational B-Spline Boundary Representation Geometry to Constructive Solid Geometry. Fort Belvoir, VA: Defense Technical Information Center, December 2015. http://dx.doi.org/10.21236/ada624518.
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