Books on the topic 'Conceptual Design Methodology'

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1

King, Thomas J. Methodology for logistics analysis during conceptual design. Brooks Air Force Base, Tex: Air Force Human Resources Laboratory, Air Force Systems Command, 1988.

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2

Xiu, Liming. VLSI circuit design methodology demystified: A conceptual taxonomy. Hoboken, N.J: Wiley, 2008.

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3

Xiu, Liming. VLSI circuit design methodology demystified: A conceptual taxonomy. Hoboken, N.J: Wiley, 2007.

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4

Hollowell, S. J. Conceptual design optimization study. [Washington, D.C.]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1990.

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5

Catakam Ramchandra Jyoti Prakash Naidu. Development of a methodology for conceptual design of industrial automation. Ottawa: National Library of Canada = Bibliothèque nationale du Canada, 1997.

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6

Bigelow, J. H. Conceptual design for an army logistics assessment--extended (ALA-X) methodology. Santa Monica, CA: Rand, 1985.

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7

Taniguchi, Shoichi. A conceptual modeling approach to design of catalogs and cataloging rules. Tokyo: Hituzi Syobo Pub., 2007.

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8

United States. Environmental Protection Agency. Office of Air Quality Planning and Standards., ed. The total risk integrated methodology: Implementation of the TRIM conceptual design through the TRIM.FaTE module : a status report. [Research Triangle Park, N.C.]: U.S. Environmental Protection Agency, Office of Air Quality Planning & Standards, 1998.

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9

United States. Environmental Protection Agency. Office of Air Quality Planning and Standards, ed. The total risk integrated methodology: Implementation of the TRIM conceptual design through the TRIM.FaTE module : a status report. [Research Triangle Park, N.C.]: U.S. Environmental Protection Agency, Office of Air Quality Planning & Standards, 1998.

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10

Zuo zhan fei ji fang an he guan jian ji shu de jue ce li lun yu fang fa: Decision making theories and methods for conceptual design and key technology of combat aircraft. Beijing Shi: Guo fang gong ye chu ban she, 2010.

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11

United States. Environmental Protection Agency. Air and Energy Engineering Research Laboratory, ed. Conceptual designs for a new highway vehicle emissions estimation methodology: Project summary. Research Triangle Park, NC: U.S. Environmental Protection Agency, Air and Energy Engineering Research Laboratory, 1994.

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12

Rastoskuev, Viktor, Vladislav Donchenko, Viktor Pitulko, and Varvara Ivanova. Basics of environmental impact assessment. ru: INFRA-M Academic Publishing LLC., 2017. http://dx.doi.org/10.12737/23160.

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The analysis of the regulatory framework of environmental environment, wildlife, and environmental safety in Russia and abroad. Particular attention is paid to the presentation of the theory, methodology and practice cal techniques for geo-environmental study of economic activity level of a feasibility study, design, construction and operation, as well as designing principles tion and environmental protection facilities. The conceptual procedure environmental impact assessment (EIA), environmental risk analysis, assessment and auditing, which are the main tools Tami environmental support planned economic activity of Russia´s (methods, tools, and environmental assessment criteria, methods Wild assess the intensity of anthropogenic load on the environment). Compliant with the Federal State of Education tional standard of the latest generation of higher education. Recommended for students and teachers of all technical eg boards and university education specialties. May be also used in the study courses "Ecology", "Ecology and nature dopolzovanie "" Environmental Protection "," Harmful substances in the environ- environment "," Ekozaschitnaya equipment and technology "and aspiranta- E specialty "Geoecology".
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13

National Aeronautics and Space Administration (NASA) Staff. Development of an Expert Judgement Elicitation and Calibration Methodology for Risk Analysis in Conceptual Vehicle Design. Independently Published, 2018.

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14

The total risk integrated methodology: Implementation of the TRIM conceptual design through the TRIM.FaTE module : a status report. [Research Triangle Park, N.C.]: U.S. Environmental Protection Agency, Office of Air Quality Planning & Standards, 1998.

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15

Puranam, Phanish. Methodologies for Microstructures. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199672363.003.0009.

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I review developments in theory and methodology that may allow us to begin creating innovative forms of organizing, rather than rest content with studying them after they have emerged. We now have the conceptual and technical apparatus to prototype organization designs at small scale, cheaply and fast. The process of organization re-design can be seen in terms of multiple stages. It begins with careful observation of phenomena. Qualitative or indeed quantitative induction (i.e. data mining) can play a critical role here. Once we have some understanding or at least conjectures about underlying mechanisms, we can use the behavioral lab or an agent-based model to run cheap experiments to adjust the design. Once we have formulated a new design, we may want to run a field experiment with randomization. If the results look satisfactory, we can scale up and implement.
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16

Díaz-Osorio, Myriam Stella, Angelo Páez-Calvo, Jairo Ovalle-Garay, Ana María López-Ortego, Andrea Julieth Pava-Gómez, Luis Alfonso Castellanos-Gómez, and Patrick Durand-Baquero. Aproximaciones estratégicas para el diseño interdisciplinar participativo. Edited by Myriam Stella Díaz-Osorio. Editorial Universidad Católica de Colombia, 2020. http://dx.doi.org/10.14718/9789585133594.2020.

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From the disciplinary encounter of architecture and urbanism, as well from the interventions in the environments of the popular habitat –especially those of the city outskirts– several discussions have been raised in order to define models, methodologies, strategies and concrete operations to carry out within the territory. However, a better look at the conditions of those territories suggests that the approaches are not the result of a specific formula and, therefore, this vision must be diversified and expanded. This book is the compendium of different reflections from the discipline of architecture and urbanism which advocate for an understanding of the complexity of the territory and its occupation processes, allowing considering alternatives for a concrete intervention of the city outskirts contexts. Through the understanding of participatory design theories, the need for interaction with professionals from other disciplines and other actors in the process is suggested as an alternative for the systematization of participatory design. Thus, generate the necessary tools for the consolidation of interventions and its efficient manifestation. This is how the systematic proposals for reading the territory are highlighted at the time the conceptual intervention intentions and the methodology are presented with the toolbox. In that way, they work as inputs to explore in a concrete way the participatory interdisciplinary design in city outskirts areas stand out.
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17

Fry, Tony. Writing Design Fiction. Bloomsbury Publishing Plc, 2021. http://dx.doi.org/10.5040/9781350217331.

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Written by leading design philosopher Tony Fry, Writing Design Fiction: Relocating a City in Crisis is both an introduction to the power of “design fiction” in the design process, and a novella-length work of fiction in itself—telling the dramatic story of the relocation of the City of Harshon. Set in the near future, Harshon, a delta city, is facing environmental catastrophe due to rising sea levels—consequently, a decision is made to relocate the entire city inland. A diverse cast of voices—including an architect, a journalist, an economist, a construction worker, and residents—narrate the extraordinary challenges and complexities which follow. This work presents a real-world scenario which, in coming decades, will face many of the world’s cities. The fictional format provides a novel way of exploring the very serious inherent technical, social, political, economic and cultural challenges. The story provides a rehearsal of the design challenges which are likely to face architects, planners, and designers in an uncertain global future. “Design fiction” is a fast-growing area within design and architecture, increasingly deployed as a serious methodology by designers as a tool in scenario planning. Writing Design Fiction takes the practice to a higher level conceptually and theoretically, but also practically. The book is divided into four parts, with the fictional narrative bookended by further critical analysis. Part One shows how a critique of existing modes of design fiction can lead to more grounded and critical thinking and practice. Part Three critically reflects on the narrative, while Part Four presents the practical application of the second order design fiction approach. This book demonstrates the value of a more developed mode of design fiction to students, professional designers and architects across the breadth of design practices, as well as to other disciplines interested in the future of cities.
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18

Knoll, Gillian. Conceiving Desire in Lyly and Shakespeare. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9781474428521.001.0001.

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Conceiving Desire in Lyly and Shakespeare explores the role of the mind in creating erotic experience on the early modern stage. To “conceive” desire is to acknowledge the generative potential of the erotic imagination, its capacity to impart form and make meaning out of the most elusive experiences. Drawing from cognitive and philosophical approaches, this book advances a new methodology for analysing how early modern plays dramatize inward erotic experience. Grounded in cognitive theories about the metaphorical nature of thought, Conceiving Desire in Lyly and Shakespeare traces the contours of three conceptual metaphors—motion, space, and creativity—that shape erotic desire in plays by John Lyly and William Shakespeare. Although Lyly and Shakespeare wrote for different types of theatres and only partially-overlapping audiences, both dramatists created characters who speak erotic language at considerable length and in extraordinary depth. Their metaphors do more than merely narrate or express eros; they constitute characters’ erotic experiences. Each of the book’s three sections explores a fundamental conceptual metaphor, first its philosophical underpinnings and then its capacity for dramatizing erotic experience in Lyly’s and Shakespeare’s plays. Conceiving Desire in Lyly and Shakespeare provides a literary and linguistic analysis of metaphor that credits the role of cognition in the experience of erotic desire, even of pleasure itself.
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19

Kellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.

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Writing music for games is an art that requires conceptual forethought, specialized technical skill, and a deep understanding of how players interact with games and game audio. The Game Music Handbook embarks on a journey through numerous soundscapes throughout video game history, exploring a series of concepts and techniques that are key to being a successful game music composer. This book organizes key game music scoring concepts into an applicable methodology, describing them with memorable distinctions that leave readers with a clear picture of how to apply them to creating music and sound. Any music composer or musician who wishes to begin a career in game composition can pick up this text and quickly gain a solid understanding of the core techniques for composing video game music, as well as the conceptual differences that separate it from any other compositional field. Some of these topics include designing emotional arcs for nonlinear timelines, the relationship between music and sound design, discussion of the player’s interaction with audio, and more. There is also much to be gained by advanced readers or game audio professionals, who will find detailed discussion of game state and its effect on player interaction, a composer-centric lesson on programming, how to work with version control, information on visual programming languages, emergent audio, music for virtual reality (VR), procedural audio, and other indispensable knowledge about advanced reactive music concepts. The text often explores the effect that music has on a player’s interaction with a game. It discusses the practical application of this interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.
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20

Buchanan, Allen. Justifying Preventive War, Institutionally. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190878436.003.0008.

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This chapter applies the conceptual framework and methodology for just war theorizing, developed previously, to the problem of justifying preventive war—war undertaken to avert a threat of wrongful harm that is not imminent. Several distinct objections to the permissibility of preventive war are laid out and critically evaluated. The main conclusion drawn is that what makes preventive war especially morally problematic is the inherently speculative character of the appeal to harm prevention, which provides ample opportunity for error, deception, and self-deception. In principle this objection can be met if the decision to engage in preventive war is made within the constraints of a suitably designed institution—one that adequately mitigates the special risks of employing the preventive war justification. This chapter then delineates the chief features of an institution that would reduce the risks to acceptable levels by including ex ante and ex post accountability mechanisms in a multilateral institutional context. This chapter is a modified version of a previously published paper co-authored with Robert O. Keohane.
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21

Luc, Heres, ed. Time in GIS: Issues in spatio-temporal modelling. Nederlandse Commissie voor Geodesie, 2000. http://dx.doi.org/10.54419/v5m55p.

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Most Geographic Information Systems started as a substitute for loose paper maps. These paper maps did not have a built-in time dimension and could only represent history indirectly as a sequence of physically separate images. This was in fact imitated by these first generation systems. The time dimension could only be represented by means of separate files. A minority of Geographic Information Systems however, started their life as a substitute for ordered lists and tables with a link to paper maps. In these lists, the inclusion of a time com-ponent in the form of a data field was quite usual. This method too was copied by the systems that replaced these paper tables. The current trend in the development of Geographic Information Systems is towards the inte-gration of the classical map-oriented concepts with the table-oriented concepts. This often leads to the explicit embedding of the time component in the GIS environment. The Subcommission Geo-Information Models of the Netherlands Geodetic Commission has organized a workshop to discuss the theory and practice of time and history in GIS on 18 May 2000. This publication contains 6 articles prepared for the workshop. The first paper, written by Donna Peuquet, gives a bird’s-eye view of the current state of the art in spatio-temporal database technology and methodology. She is a well-known expert in the field of spatio-temporal information systems and the author of many articles in this field. The second article is written by Monica Wachowicz. She describes what you can do with a GIS once it contains a historical dimension and how you can detect changes in geographic phenomena. Furthermore, her article suggests how geographic visualisation and knowledge discovery techniques can be integrated in a spatio-temporal database. How to record the time dimension in a database is one thing, how to show this dimension to users is another one. In his contribution, Menno-Jan Kraak first tells about the techniques, which were used in the age of paper maps and the limitations these methods had. He goes on to explain what kind of cartographic techniques have been developed since the mass introduc-tion of the computer. Finally he describes the powerful animation methods which currently exist and can be used on CD-ROM and Internet applications. Peter van Oosterom describes how the time dimension is represented in the information sys-tems of the Cadastre and how this is used to publish updates. The Cadastre has a very long tradition in incorporating the time component, which has always been an inherent component of the cadastral registration. In former times this was translated in very precise procedures about how to update the paper maps and registers. Today it is translated in spatio-temporal database design. The article of Luc Heres tells about the time component in the National Road Database, origi-nally designed for traffic accident registration. This is one of the systems with ''table'' roots and with quite a long tradition in handling the time dimension. He elucidates first the core objects in the conceptual model and how time is added. Next, how this model is translated in a logical design and finally how this is technically implemented. Geologists and geophysicians also have a respectable tradition in handling the time dimension in the data they collect. This is illustrated in the last paper, which is written by Ipo Ritsema. He outlines how time is handled in geological and geophysical databases maintained by TNO. By means of some practical cases he illustrates which problems can be encountered and how these can be solved.
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