Academic literature on the topic 'Conception Centrée Utilisateur (CCU)'
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Journal articles on the topic "Conception Centrée Utilisateur (CCU)"
Lespinet-Najib, Véronique, Amélie Roche, and Quentin Chibaudel. "Santé et handicap : d’une conception centrée « utilisateur » à la conception universelle." Annales des Mines - Réalités industrielles Mai 2017, no. 2 (2017): 25. http://dx.doi.org/10.3917/rindu1.172.0025.
Full textPruski, Alain, Yann Morere, O. Horn, G. Bourhis, R. Grasse, and M. Sahnoun. "Approche centrée utilisateur pour la conception d'un fauteuil roulant intelligent." Sciences et Technologies pour le Handicap 1, no. 1 (July 31, 2007): 9–32. http://dx.doi.org/10.3166/sth.1.9-32.
Full textFévrier Quesada, Thierry, Françoise Darses, and Myriam Lewkowicz. "Une démarche centrée utilisateur pour la conception d'un portail coopératif d'aide à l'innovation." Ingénierie des systèmes d'information 8, no. 2 (April 24, 2003): 11–31. http://dx.doi.org/10.3166/isi.8.2.11-31.
Full textCafiau, Sybille, Patrick Girard, Laurent Guittet, and Xavier Blanc. "Vérification de cohérence entre modèles de tâches et de dialogue en conception centrée-utilisateur." Ingénierie des systèmes d'information 16, no. 5 (October 30, 2011): 9–41. http://dx.doi.org/10.3166/isi.16.5.9-41.
Full textBERTHELOT, Soizic. "La conception centrée utilisateur comme source d’innovation et de performance." Métier : responsable bureau d’étude/conception, May 2012. http://dx.doi.org/10.51257/f-0844.
Full textLtifi, Hela, Mounir Ben Ayed, Christophe Kolski, and A. M. Alimi. "Démarche centrée utilisateur pour la conception de SIAD basés sur un processus d'ECD, application dans le domaine de la santé." Journal d'Interaction Personne-Système Volume 1 (October 6, 2014). http://dx.doi.org/10.46298/jips.57.
Full textDissertations / Theses on the topic "Conception Centrée Utilisateur (CCU)"
Fournier, Etienne. "Intérêt de la prise en compte des variabilités de l’activité et de l’acceptabilité dans le cadre d’une conception centrée utilisateurs des situations de travail collaboratives Humain-Robot." Electronic Thesis or Diss., Université Grenoble Alpes, 2024. http://www.theses.fr/2024GRALH011.
Full textThe European Commission is encouraging the use of collaborative robots (cobots) to assist humans in their work. However, cobots seem to have difficulty in favorably transforming work situations when they do not consider the variabilities of the situations. The aim of this thesis was therefore to characterize variability in the context of a cobotic implementation, and to guide a design approach focused on future users, using acceptability, acceptance and user experience approaches. An activity analysis was carried out in a chemical laboratory as part of a future cobotic implementation. 11 operators were observed during their activity and 34 took part in semi-directive interviews. The results identified glovebox activity as the workstation that would benefit most from cobotic collaboration. They also showed that certain activities were rendered invisible due to a discrepancy between prescribed work and actual activity, resulting in regular exposure to risks that could be avoided through cobotic implementation. We have thus identified several variabilities with effects on operator activity. These were used to design experimental paradigms to test the effect of cobotic collaboration. Three User Tests were carried out with a total of 212 participants, who were asked to perform industrial assembly tasks where one or more variabilities were considered in the cobotic design. The task was performed either alone, or in pairs with another human or with a cobot (ABB's YuMi). Different types of measurement were carried out: workload (assessed via NASA TLX, Hart, 2006; Hart & Staveland, 1988), number of errors, number of gestures, completion time, degree of acceptability of cobotic collaboration (assessed via TAM, Venkatesh et al., 2012) and simulated risk exposure. Cobotic collaboration reduced the negative effects of several variabilities (e.g. variability in difficulty level, variability in operator expertise) on operator mental load and task success. Participants had a higher task success rate when collaborating with a cobot, even though they otherwise took longer to complete the task. In addition, participants reported enjoying collaborating with a cobot and having confidence in the information it provided (measured via a scale of items from Martin, 2018). Finally, when the cobot adapted to the human's safety constraints, the latter exposed himself to fewer risks. From a theoretical point of view, these empirical studies made it possible to propose a framework integrating models of variability at work, and to shed light on the effects of cobotic collaboration on the human and his task. From a practical point of view, these different studies have enabled us to propose a grid for identifying variabilities and to formulate recommendations designed to support the implementation of cobotic collaboration
Skiba, Nathalie. "Processus d'innovation centré sur l'utilisateur : identification des besoins et interprétation des données issues de l'integration de l'utilisateur dans le processus de co-conception." Thesis, Université de Lorraine, 2014. http://www.theses.fr/2014LORR0027/document.
Full textOur way of life and the products that surround us have never evolved so quickly. This evolution is a new factor to take into account in the product development to ensure the product appropriation by the users. For that reason the design approaches try to integrate usages. The Living Lab approach is organised around four principles: the realism of the studied situation; the continuity in the collaboration with the users; the collection of spontaneous usage data; the empowerment of users in the design process. These principles facilitate the path from "user-centred design" to "usage-centred design" but are difficult to realise practically. To guide and inspire the designers we propose a Living Lab project method made of eighteen operations; each operation is supposed to reach one of the four principles. The proposed method is represented with NIAM-ORM diagrams which are easily understandable because of its similarity with natural language. We tested our method on two urban projects and two industrial projects. The relevance of the tested operations on the principle realisation is evaluated according to bayesian networks: depending on the results the operations are validated, adjusted or rephrased and implemented again in the NIAM-ORM model
Song, Heon. "Modélisation de l'activité créative pluridisciplinaire en conception architecturale centrée utilisateur : application à l'habitat d'urgence." Phd thesis, Ecole nationale supérieure d'arts et métiers - ENSAM, 2010. http://pastel.archives-ouvertes.fr/pastel-00567238.
Full textHaudot, Luc. "Une approche orientée utilisateur pour la conception de systèmes coopératifs en ordonnancement de production." Toulouse, INSA, 1996. http://www.theses.fr/1996ISAT0015.
Full textPaccoud, Blandine. "La Conception Centrée Utilisateur pour les personnes avec troubles cognitifs : application à l'orthèse cognitive MOBUS." Mémoire, Université de Sherbrooke, 2007. http://savoirs.usherbrooke.ca/handle/11143/4755.
Full textSauzin, Damien. "Apport d'une conception centrée utilisateur adaptée selon les besoins des personnes en situation de handicap." Thesis, Toulouse 3, 2017. http://www.theses.fr/2017TOU30043/document.
Full textPeople with motor impairment of the upper limbs need an assistive technology for their autonomy. However, 1/3 of these assistive technologies are abandoned because they are not yet sufficiently focused on the needs and abilities of the user. The central problem of this thesis concerns the implementation of a user-centered design method adapted to the study population (persons with disabilities with neuro-motor language impairments) for the design of three applications. The first concerns the control of a robot arm JACO for which the classic user centered design has been applied. This is appropriate for people who can speak orally, but what if they cannot participate directly or need their caregivers to express their needs or answer questionnaires? An alternative is to gather needs through experts. We will show how the user centered design method has been adapted for the design of the HandiMathKey system for entering mathematical formulas. Our last adaptation is to use the person's ecosystem as a mediator to communicate and a user profile. This method allowed to design the integrated communication and environmental control interface named CECI. We will also describe how the SoKeyTo platform allows prototyping of assistive technologies. For each of the assistive technologies, we will report the assessments made and discuss how the design method has been adapted
Fenix, John-Gabriel. "Conception centrée sur l'opérateur final : application à la conception d'une interface d'aide à la conduite ferroviaire." Besançon, 2008. http://www.theses.fr/2008BESA2007.
Full textBrought about a concurrent engineering approach, our works are proposing during the design of new immaterial product, the criteria and the realisation of a "step of evaluations combined of the activity". Favourable to this idea of a total ergonomics in the process, i. E. Of an ergonomics which gives itself the means of following the design from beginning to the end, our work clarifies the advantages of an adapted "step of evaluations combined of the activity", step consisting to use several assessment methods for each stage of the design process so soon in process. This step indeed makes it possible to integrate very early in the process the function of use and to eliminate as of the first concepts, what we call, "vulnerabilities", thus facilitating the fast emergence of a concept of product acceptable to the whole of the actors of the project group. This adapted step is of real interest for a better taking into account of the end-user consequently supporting safety, comfort and effectiviness of the developed products. Our works are based to develop an interface allowing trains to be driven according the respect of train timetables. This interface proposes the provision of relevant information which specifically adapted to these requirements. The retained process has been quickly emphasised an acceptable product concept for all members of the project group
Papaïx, Benoît. "Outiller la conception centrée utilisateur en milieu industriel complexe : des techniques de traitement automatique de textes pour la conception des cockpits." Thesis, Bordeaux 2, 2011. http://www.theses.fr/2011BOR21899/document.
Full textIn the professional aeronautical field (one of the safest in the world), human error management must be improved to reach a better safety level. To do this, a user centred design process has to be implemented. However, due to the complexity of socio technical systems, the implementation of an efficient user centred design process could be challenging. To ease this process, our study aims to develop and validate specific tools, particularly for processing large amounts of textual data. In our study, we will firstly undertake an extraction of scenarios that can contain human errors in a specific database. This extraction will be based on expert judgment (control condition). Secondly, we will confront the control condition with results obtained automatically. The results of this comparison allow:1/ The identification of relevant algorithms for automatic information extraction within large textual databases (Nearest Neighbour, Bayesian filtering);2/ The identification of a methodology to extract risk situations that could be included in specific studies. This step is very important for the user centred design process.Links that we have established between our results and incident/accident studies allow us to consider positive impacts on aviation safety
Lobbe, Justine. "Pour une conception de produits pour tous et par tous, co-créer la situation de vie." Thesis, Bourgogne Franche-Comté, 2018. http://www.theses.fr/2018UBFCA040/document.
Full textProduct design is evolving. It is now necessary for companies to offer a real experience to the user regarding its needs, characteristics and desires. For this purpose, design teams gather the ergonomist, the product designer and the user. Thus, the many issues of what we called “design for all” are multiplied. Whereas the user is often involved all along the analysis of the needs and during the evaluation of the solution in the current user-centred design models, he is rarely integrated to the creativity phases. Inspired by the philosophy of “Make” and by the practices of the “Fablabs”, our researches are driven by the hypothesis that users should already be considered as full participants in the product design process. From this point, we want to set up a product design for all and by all, following our main research question: "How to promote, in user-centred design, the integration of the specific user as an everyday expert alongside classical design experts through the phases of co-creativity and framed by life situation? ". To achieve this goal, we answer three main objectives. First, we seek to identify existing co-creativity methods and tools around the notion of life situation. More precisely, we are interested in co-creativity practices in the context of both industrial projects and Fablabs ecosystem. We carry out these various studies through the implementation of participant observations, interviews and qualitative analysis of traces collected among more than 130 industrial projects. Following this, we propose a tool applied to life situation that allows us to integrate the user in the phases of co-creativity alongside design experts. This tool is built on top of experiments conducted in the universe of the "Make". Finally, we validate qualitatively and quantitatively our tool with an interdisciplinary design team that integrates the specific user into an industrial project of design for all
Grynszpan, Ouriel. "Interfaces homme-machines multimédias : conception d'applications éducatives adaptées à l'autisme de haut niveau." Paris 11, 2005. http://www.theses.fr/2005PA112287.
Full textPsychopathologists express growing interest in the use of computers for special education of people with autism. Our research aims at providing design guidelines for educational software dedicated to specialized teaching for autism. This exploratory investigation relies on an experimental protocol focusing on the study of two dimensions: the domain of learning targeted by educative games (spatial planning versus dialogue understanding) and modalities used in Human Computer Interfaces (HCI). We designed computer games that were tested with 10 teenagers diagnosed with high functioning autism. The subjects' skills were assessed before and after a training period. During evaluation phases, we also controlled for the impact of multimodal as compared to minimalist, task oriented interfaces. Moreover, different HCI were tested during training. The experiment comprised 13 sessions, at the rate of one session per week. We replicated the experiment with a control group of 10 children without autism. A software platform was developed to control HCI modalities and to log users' actions. Moreover, we annotated video recordings of two sessions with the subjects with autism. Results led to underline the role played by executive functions during the interaction with a computer. They also tended to show that multimodality is not necessarily an advantage for people with autism
Books on the topic "Conception Centrée Utilisateur (CCU)"
Ergonomie web & UX Design: Pour une conception centrée utilisateur. Eyrolles, 2020.
Find full textBook chapters on the topic "Conception Centrée Utilisateur (CCU)"
Reggers, Thérèse, Isida Khamidoullina, and Romain Zeiliger. "Chapitre 7. Une «conception participative» centrée utilisateur." In Technologie et innovation en pédagogie, 103. De Boeck Supérieur, 2002. http://dx.doi.org/10.3917/dbu.charl.2002.01.0103.
Full textConference papers on the topic "Conception Centrée Utilisateur (CCU)"
Proulx, Jean-François, and Jean-Marc Robert. "Intégrer une approche de conception centrée utilisateur à une approche agile de développement logiciel." In Conference Internationale Francophone sur I'Interaction Homme-Machine. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1941007.1941027.
Full textGuedira, Youssef, Hursula Mengue-Topio, Sophie Lepreux, Laurie Letalle, Marion Duthoit, Philippe Pudlo, Yannick Courbois, and Christophe Kolski. "Démarche de Conception Centrée Utilisateur de Systèmes d’Aide numériques à la Mobilité pour Personnes avec Déficience Intellectuelle." In IHM '23: 34th International Francophone Conference on Human-Computer Interaction. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3577590.3589603.
Full textDuhamel, Rémi, Alexis Clay, Chloé Morel, Morgane Burgues, Stéphanie Philippe, Marion Wolff, and Régis Mollard. "Conception centrée utilisateur d’un environnement virtuel pour la prise de décision collaborative : état de l’art pluridisciplinaire et analyse des besoins." In ErgoIA'2021: 17ème Conférence en Ergonomie et Informatique Avancée. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3486812.3486834.
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