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1

Long, Larry. Computing. Englewood Cliffs: Prentice-Hall International, 1995.

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2

Fanning, Gerry. Computing. Deddington, Oxfordshire: Philip Allan Publishers Ltd, 1998.

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Nick, Waites, ed. Computing. 3rd ed. Sunderland: Business Education Pubs., 2000.

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4

1934-, Coffman E. G., Lenstra J. K, and Rinnooy Kan, A. H. G., 1949-, eds. Computing. Amsterdam: North-Holland, 1992.

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Quality Assurance Agency for Higher Education. Computing. Gloucester: Quality Assurance Agency for Higher Education, 2000.

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6

Nancy, Long, ed. Computing. Englewood Cliffs, N.J: Prentice Hall, 1995.

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7

Păun, Gheorghe. DNA Computing: New Computing Paradigms. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998.

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8

Grzegorz, Rozenberg, and Salomaa Arto, eds. DNA computing: New computing paradigms. Berlin: Springer, 1998.

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W, Ryan Hugh, ed. Netcentric computing: Computing, communications, and knowledge. Boca Raton, FL: Auerbach, 1998.

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10

Authority, Scottish Qualifications, ed. Higher computing. Edinburgh: Leckie & Leckie, 2009.

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11

Meister, Jan Christoph, and Marie-Laure Ryan. Computing Action. Translated by Alastair Matthews. Berlin, New York: Walter de Gruyter, 2003. http://dx.doi.org/10.1515/9783110201796.

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Grumbling, Emily, and Mark Horowitz, eds. Quantum Computing. Washington, D.C.: National Academies Press, 2019. http://dx.doi.org/10.17226/25196.

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Fuchß, Thomas. Mobile Computing. München: Carl Hanser Verlag GmbH & Co. KG, 2009. http://dx.doi.org/10.3139/9783446405134.

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Zhang, Liang-Jie. Services computing. Beijing: Tsinghua University Press, 2007.

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15

Hogan, Lynn. Practical computing. 2nd ed. Upper Saddle River, NJ: Prentice Hall, 2009.

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16

Cassel, Don. Computing essentials. Englewood Cliffs, N.J: Prentice Hall, 1994.

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17

Technology), National Conference on Bioinformatics Computing (2005 Thapar Institute of Engineering and. Bioinformatics computing. New Delhi: Allied Publishers, 2005.

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18

Computing fundamentals. Lake Forest, Ill: Glencoe, 1993.

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19

Freund, Rudolf, Tseren-Onolt Ishdorj, Grzegorz Rozenberg, Arto Salomaa, and Claudio Zandron, eds. Membrane Computing. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77102-7.

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Khan, Mohammad Ayoub, Sanjay Gairola, Bhola Jha, and Pushkar Praveen. Smart Computing. London: CRC Press, 2021. http://dx.doi.org/10.1201/9781003167488.

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Arai, Kohei, ed. Intelligent Computing. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8.

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Arai, Kohei, ed. Intelligent Computing. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80126-7.

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Arai, Kohei, ed. Intelligent Computing. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-80119-9.

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Nakajima, Kohei, and Ingo Fischer, eds. Reservoir Computing. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-13-1687-6.

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Chang, Jia-Wei, Neil Yen, and Jason C. Hung, eds. Frontier Computing. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-0115-6.

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26

Hung, Jason C., Jia-Wei Chang, Yan Pei, and Wei-Chen Wu, eds. Innovative Computing. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-4258-6.

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Garg, Deepak, Sarangapani Jagannathan, Ankur Gupta, Lalit Garg, and Suneet Gupta, eds. Advanced Computing. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95502-1.

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28

Khosravi, Mohammad R., Qiang He, and Haipeng Dai, eds. Cloud Computing. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99191-3.

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29

Hung, Jason C., Neil Y. Yen, and Jia-Wei Chang, eds. Frontier Computing. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-8052-6.

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30

Tomar, Ravi, Avita Katal, Susheela Dahiya, Niharika Singh, and Tanupriya Choudhury. Fog Computing. Boca Raton: Chapman and Hall/CRC, 2022. http://dx.doi.org/10.1201/9781003188230.

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31

Arai, Kohei, ed. Intelligent Computing. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-10464-0.

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Arai, Kohei, ed. Intelligent Computing. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-10461-9.

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33

Liu, Weiqiang, and Fabrizio Lombardi, eds. Approximate Computing. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-98347-5.

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34

Garcia Diaz, Vicente, and Gloria Jeanette Rincón Aponte, eds. Confidential Computing. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3045-4.

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35

Pei, Yan, Jia-Wei Chang, and Jason C. Hung, eds. Innovative Computing. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4132-0.

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36

Coffman, Thomas M. Computing. Elsevier Science & Technology Books, 1993.

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37

Ceruzzi, Paul E. Computing. The MIT Press, 2012. http://dx.doi.org/10.7551/mitpress/9426.001.0001.

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38

Knott, Geoffrey, and Nick Waites. Computing. 3rd ed. Business Education Publishers Ltd, 2000.

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39

Long, Sara. Computing. Pearson Education, Limited, 1995.

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40

Computing. Elsevier, 1986.

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41

Sinclair, I. Computing. 3rd ed. Collins, 2000.

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42

Computing. RND Publications Ltd, 1998.

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43

Stern, Robert A., and Nancy B. Stern. Computing. John Wiley & Sons Inc, 1991.

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44

Knott, Geoffrey, and Nick Waites. Computing. Business Education Publishers Ltd, 1996.

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45

Knott, Geoffrey, and Nick Waites. Computing. 2nd ed. Business Education Publishers Ltd, 1999.

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46

Computing. Pearson Education, Limited, 2017.

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47

Computing. Letts Educational, 1991.

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48

Mathematics for Computing (Computing Textbooks). CENGAGE Lrng Business Press, 1998.

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49

Jahns, Jürgen, and Sing H. Lee. Optical Computing Hardware: Optical Computing. Elsevier Science & Technology Books, 2014.

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50

Harrell, D. Fox. Subjective Computing and Improvisation. Edited by Benjamin Piekut and George E. Lewis. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199892921.013.003.

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Subjective computingis an approach to designing and understanding computational systems that serve improvisational, cultural, and critical aims typically exhibited in the arts. The termphantasmal mediadescribes media forms that evoke and reveal phantasms: blends of cultural knowledge and sensory imagination. Phantasmal media include subjective computing systems that deeply engage human culture, imagination, and aesthetics through computer programming (Harrell, 2009). Such subjective computing systems can powerfully useagency play(Harrell and Zhu, 2009), the interplay betweenuser agency(actions that users perform on systems) andsystem agency(experiences that the system enables for users), as a basis for creative expression. This chapter explores the relationship between user agency and system agency as analogous to the relationship between improvisation and composition. The result is a model articulating how subjective computing systems can embody an aesthetic approach grounded in improvisation.
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