Dissertations / Theses on the topic 'Computer visualization and simulation'
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Nilsson, Johannes. "Physical Simulation and Visualization of Cells." Thesis, Linköping University, Department of Electrical Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-12239.
Full textMulticellular organisms develop from a single cell by repeated cell division and cell differentiation. This report presents a computer program for simulating dividing cells. The program simulates a single cell that goes through a series of divisions to create a small organism.
The evolving organism can be visualized both in a 3D view and in a lineage tree structure that shows the cell heradity. Information about both final cells and intermediary cells is easily available for the user.
A method for fast physical simulation of soft bodies based on a mass-spring system combined with a pressure model is used to simulate the physical properties of the cells. Fast collision detection for soft bodies is achieved using hierarchical tree structure of axis aligned bounding boxes combined with an implicit penetration depth definition.
Biological control of cell division and differentiation is simulated using a model where the state of each cell is represented by as a vector of substances present in the cell. The cell state is updated at discrete time steps by a model of DNA transcription.
Yngve, Gary. "Visualization for biological models, simulation, and ontologies /." Thesis, Connect to this title online; UW restricted, 2008. http://hdl.handle.net/1773/6912.
Full textValldeperas, Roger. "Production Cell Simulation Visualization in 3D." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27964.
Full textKochakian, Nick. "Scientific visualizations /." Online version of thesis, 2009. http://hdl.handle.net/1850/10644.
Full textBalke, Kyle. "Perception & role of 3-D visualizations in planning a case study of the Northwest Passage Scenic Byway's viewshed protection & visualization project /." Diss., [Missoula, Mont.] : The University of Montana, 2010. http://etd.lib.umt.edu/theses/available/etd-01052010-141114.
Full textCheung, King-bong Sebastian, and 張敬邦. "A computer visualization system for multiple submerged buoyant jets from ocean outfalls." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31224167.
Full textWolmerud, Markus. "Real-Time Fluid Simulation and Visualization." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119937.
Full textNóbrega, Rui Pedro da Silva. "Visualization and interaction in a simulation system for flood emergencies." Master's thesis, Faculdade de Ciências e Tecnologia, 2008. http://hdl.handle.net/10362/7830.
Full textThis thesis presents an interaction and visualization system for a river flood emergency simulation. It will also present a detailed study about forms of visual representation of critical elements in emergencies. All these elements are currently assembled in an application based on geographic information systems and agent simulation. Many of the goals in this thesis are interconnected with project Life-Saver. This project has the goal to develop an emergency response simulator, which needs a visualization and interaction system. The main goals of this thesis are, to create a visualization system for an emergency, to design an intuitive multimedia interface and to implement new forms of human-computer interaction. At the application level there is a representation of the simulation scenario with the multiple agent and their actions. Several studies were made to create an intuitive interface. New forms of multimedia interaction are studied and used such as interactive touch sensible boards and multi-touch panels. It is possible to load and retrieve geographic information on the scenario. The resulting architecture is used to visualize a simulation of an emergency flooding situation in a scenario where the Alqueva dam in Guadiana river fails.
Wang, Ko-Chih. "Distribution-based Summarization for Large Scale Simulation Data Visualization and Analysis." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555452764885977.
Full textTychonievich, Luther A. "Simulation and Visualization of Environments with Multidimensional Time." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2266.pdf.
Full textXie, Kai, and 謝凱. "Volume quantification and visualization for spinal bone cement injection." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29807578.
Full textKamat, Vineet Rajendra. "Enabling 3D Visualization of Simulated Construction Operations." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/35470.
Full textMaster of Science
Van, den Heever Johannes Lodewikus. "The development of a visualization tool to assist topographic map users." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/53098.
Full textENGLISH ABSTRACT: The recognition and description of relief features from their contour patterns is recognized as the main challenge in topographic map education. Conducting field exercises can solve this problem, but can be very time consuming. Modern technology, however, provides an alternative teaching technique by creating depictions of terrain. Important issues raised by this new approach include questions such as what these depictions should look like and how it should be presented to the user. Research presented here aims to address these issues by constructing design guidelines for terrain depiction. These design guidelines were derived from previous research and case studies. The guidelines focussed on research about how people perceive different representations of terrain and how these representations should optimally be presented. The design guidelines were constructed from research done in diverse fields such as cognitive psychology, cartography and engineering. Results of this research revealed that in order to develop an effective terrain visualization tool, it is crucial to incorporate different fields of expertise. The design guidelines were implemented with ArcView GIS and its 3D Analyst extension, which has the ability to display spatial data in three dimensions. The final product is called Terrain Visualization Tool 1.1 (TVT) and was created by customizing an ArcView GIS project (TV BUILDER) and constructing a Website (TV VIEWER). TV BUILDER creates the visualization data in the form of 20 web pages per topographic area and links them to TV VIEWER that serves as a platform to view the data. The design guidelines were implemented successfully and show the advantages of using Geographical Information Systems (GIS) in related research.
AFRIKAANSE OPSOMMING: Die identifisering en beskrywing van landskapelemente vanaf hul kontoere is geidentifiseer as die primere uitdaging in topografiese kaartonderrig. Hierdie probleem kan oorkom word deur kaartleesoefeninge in die veld te onderneem, maar dit neem baie tyd in beslag. Modeme tegnologie maak ‘n alternatiewe onderrigmedium moontlik deur die skep van verskillende landskapsuitbeeldings. Hierdie alternatief laat die vraag ontstaan hoe die uitbeeldings moet lyk en hoe dit aan die gebruiker aangebied moet word. Die doel van hierdie navorsing spreek hierdie vrae aan deur ontwerpriglyne vir landskap uitbeelding daar te stel. Die ontwerpriglyne is saamgestel deur bestudering van vorige navorsing en studies wat op hierdie gebied gedoen is. Die riglyne fokus veral op navorsing wat mense se reaksie op verskillende landskapuitbeeldings ondersoek. Die ontwerpriglyne is egter saamgestel deur navorsing wat gedoen is in velde soos kognitiewe sielkunde, kartografie en ingenieurswese. Hierdie navorsing het bewys dat inkorporasie van verskillende studievelde in die ontwikkeling van terrein visualiseringstoepassings essensieel is. Die riglyne is geimplementeer deur gebruik te maak van ArcView GIS en die 3D Analyst uitbreiding wat die vermoe het om data in drie dimensies uit te beeld. Die finale produk genaamd Terrain Visualization Tool 1.1 (TVT) bestaan uit twee komponente, naamlik ‘n aangepaste ArcView GIS projek (TV BUILDER) en ‘n webwerf (TV VIEWER). TV BUILDER skep die landskapsuitbeeldings van een topografiese area in die vorm van 20 web bladsye en verbind dit met TV VIEWER, wat as ‘n platform dien om die landskap uitbeeldings te beskou. Die ontwerpriglyne is suksesvol geimplementeer, wat die voordele van Geografiese Inligtingstelsels (GIS) in hierdie en soortgelyke toekomstige navorsing demonstreer.
Suantak, Liana Son. "Modeling, simulation and visualization of stability and support operations using coevolution: Concepts and environment." Diss., The University of Arizona, 2005. http://hdl.handle.net/10150/280773.
Full textHutton, Claude O. "3D battlespace visualization using operational planning data." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FHutton.pdf.
Full textThesis advisor(s): Don Brutzman, Curtis Blais. Includes bibliographical references (p. 103-104). Also available online.
Liao, Dezhi. "PHYSICALLY-BASED VISUALIZATION OF RESIDENTIAL BUILDING DAMAGE PROCESS IN HURRICANE." Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4185.
Full textPh.D.
Other
Sciences
Modeling and Simulation PhD
Kerwin, Thomas. "Enhancements in Volumetric Surgical Simulation." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306163401.
Full textBrutzman, Donald P. "A virtual world for an autonomous underwater vehicle/." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA286833.
Full text"December 1994." Dissertation supervisor(s): Michael J. Zyda. Appendix G videotape located at VHS 5000052. Includes bibliographical references (p. 238-262). Also available online.
Burr, Janice E. "Jet mixing : the role of numerical flow visualization /." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-12162009-020204/.
Full textChaudhary, Gautam. "RZSweep a new volume-rendering technique for uniform rectilinear datasets /." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04012003-141739.
Full textGoethals, Andrea. "Use of 3D program visualization to show visibility, cohesion, and quality of Java class elements." [Gainesville, Fla.] : University of Florida, 2002. http://purl.fcla.edu/fcla/etd/UFE1000125.
Full textTitle from title page of source document. Document formatted into pages; contains v, 152 p.; also contains graphics. Includes vita. Includes bibliographical references.
Penick, Michael Alan. "VFIRE virtual fire in realistic environments : a framework for wildfire visualization in immersive environments /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1442845.
Full textShulga, Dmitry N. "The simulation system for propagation of fire and smoke." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04222003-161618.
Full textKummary, Samuel Benny. "Visualization of sensor network applications in simulated environments." Thesis, Manhattan, Kan. : Kansas State University, 2009. http://hdl.handle.net/2097/2352.
Full textYamamoto, Shuichi, and Naonori Ishii. "A way of computer use in mathematics teaching -The effectiveness that visualization brings-." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-81179.
Full textAquilio, Anthony Scott. "A Framework for Dynamic Terrain with Application in Off-road Ground Vehicle Simulations." Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/cs_diss/11.
Full textLjung, Patric. "Visualization of Particle In Cell Simulations." Thesis, Linköping University, Department of Science and Technology, 2000. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2340.
Full textA numerical simulation case involving space plasma and the evolution of instabilities that generates very fast electrons, i.e. approximately at half of the speed of light, is used as a test bed for scientific visualisation techniques. A visualisation system was developed to provide interactive real-time animation and visualisation of the simulation results. The work focuses on two themes and the integration of them. The first theme is the storage and management of the large data sets produced. The second theme deals with how the Visualisation System and Visual Objects are tailored to efficiently visualise the data at hand.
The integration of the themes has resulted in an interactive real-time animation and visualisation system which constitutes a very powerful tool for analysis and understanding of the plasma physics processes. The visualisations contained in this work have spawned many new possible research projects and provided insight into previously not fully understood plasma physics phenomena.
Lee, Chin Siong. "NPS AUV workbench : collabroative environment for autonomous underwayer vehicles (AUV) mission planning and 3D visualization /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FLee.pdf.
Full textThesis advisor(s): Donald P. Brutzman, Curtis L. Blais. Includes bibliographical references (p. 191-195). Also available online.
Tauer, Gregory W. "A graph-based factor screening method for synchronous data flow simulation models /." Online version of thesis, 2009. http://hdl.handle.net/1850/9833.
Full textTernes, J. Kevin. "Visualization and simulation of defect structures in the B2 phase of NiAl." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-07212009-040437/.
Full textFrench, Ian Dept of Computer Science Australian Defence Force Academy UNSW. "Visualisation techniques for the computer simulation of bushfires in two dimensions." Awarded by:University of New South Wales - Australian Defence Force Academy. Dept. of Computer Science, 1992. http://handle.unsw.edu.au/1959.4/38721.
Full textHuang, Chien-Chia. "Frameworks for Visualizing Real-Time Construction Operation Simulations." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1243627216.
Full textHedayati, Mohammad Hadi. "Visualization of microprocessor execution in computer architecture courses: a case study at Kabul University." Thesis, University of the Western Cape, 2010. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_4960_1362394106.
Full textComputer architecture and assembly language programming microprocessor execution are basic courses taught in every computer science department. Generally, however, students have 
difficulties in mastering many of the concepts in the courses, particularly students whose first language is not English. In addition to their difficulties in understanding the purpose of given 
instructions, students struggle to mentally visualize the data movement, control and processing operations. To address this problem, this research proposed a graphical visualization approach 
and investigated the visual illustrations of such concepts and instruction execution by implementing a graphical visualization simulator as a teaching aid. The graphical simulator developed during the course of this research was applied in a computer architecture course at Kabul University, Afghanistan. Results obtained from student evaluation of the simulator show significant 
levels of success using the visual simulation teaching aid. The results showed that improved learning was achieved, suggesting that this approach could be useful in other computer science departments in Afghanistan, and elsewhere where similar challenges are experienced.
Mnif, Khaled. "Using XML/HTTP to store, serve and annotate tactical scenarios for X3D operational visualization and anti-terrorist training." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Mar%5FMnif.pdf.
Full textAkhavian, Reza. "A Framework for Process Data Collection, Analysis, and Visualization in Construction Projects." Master's thesis, University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5092.
Full textID: 031001404; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Title from PDF title page (viewed June 10, 2013).; Thesis (M.S.C.E.)--University of Central Florida, 2012.; Includes bibliographical references (p. 98-105).
M.S.C.E
Masters
Civil, Environmental, and Construction Engineering
Engineering and Computer Science
Civil Engineering
Johansson, Daniel. "Extending a battlefield simulator with large scale terrain rendering and flight simulator functionality." Thesis, Linköping University, Department of Science and Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5623.
Full textSimulation of modern battlefield scenarios on consumer PC:s deal with a number of limitations, many of them related to the limited performance of a normal PC compared to workstations and servers. Specifically, the visualization of realistic large scale outdoor environments is problematic because of the large amount of data required to describe its contents. This becomes especially problematic in simulations of fast moving vehicles such as aircrafts, where one needs to maintain high frame rates while having high visual detail for orientation and targeting. This thesis proposes a method of generating realistic outdoor environments from actual geological data and then rendering it efficiently using an improved level of detail algorithm within a proprietary battle simulation framework. We also show how to integrate an open source Flight Dynamics Model (FDM) into the simulation framework for future hybrid simulations involving aircrafts.
Sik, Lingling. "GPU Ray Traced Rendering And Image Fusion Based Visualization Of Urban Terrain For Enhanced Situation Awareness." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6020.
Full textPh.D.
Doctorate
Industrial Engineering and Management Systems
Engineering and Computer Science
Modeling and Simulation
Larsson, Mikael. "A Visualization Tool for Drill Rig Simulators used in Software Development." Thesis, Örebro University, School of Science and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-10313.
Full textBoomer is a machine that is developed and produced by Atlas Copco Rock Drills AB, which is used for underground mining and tunneling. It is a blast-hole drilling rig equipped with drills that are attached to the arms, called booms, which the rig holds. The machine is controlled and monitored by Atlas Copco’s Rig Control System (RCS), which consists of a number of intelligent units connected in a CAN-net. When developing software for the RCS, a simulator that makes it possible to run the software on an ordinary desktop PC is used. The problem is that there is no intuitive way to see how the booms are oriented, while positioning. Therefore it is desirable to have a 3D visualization of the rig, with focus on the booms, which can be used alongside the simulator to get immediate feedback about the movements of the booms. This report describes the process of developing an application that handles communication with the simulator and the 3D visualization.
Boomer är en maskin som utvecklas och produceras av Atlas Copco Rock Drills AB. Maskinen används vid gruvbrytning och tunnelkonstruktion. Boomer är en spränghålsborrigg som är utrustad med borrar vilka är monterade på riggens armar, kallade bommar. En Boomer övervakas och kontrolleras av Atlas Copcos kontrollsystem, RCS, som är ett system bestående av intelligenta enheter sammankopplade i ett CAN-nät. Vid utveckling av mjukvara till RCS används en simulator som gör det möjligt att köra mjukvaran på en vanlig PC. Problemet är att det inte finns något intuitivt sätt att se hur bommarna är riktade medans de blir positionerade. Därför är det önskvärt med en 3D visualisering av borriggen, med fokus på dess boomar, som kan användas tillsammans med simulatorn för att ge en direkt återkoppling av boomarnas förflyttning. Denna rapport beskriver utvecklingsprocessen för en applikation som hanterar kommunikationen med simulatorn och 3D visualiseringen.
Koehler, Christopher M. "Visualization of Complex Unsteady 3D Flow: Flowing Seed Points and Dynamically Evolving Seed Curves with Applications to Vortex Visualization in CFD Simulations of Ultra Low Reynolds Number Insect Flight." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1291756507.
Full textHand, Randall Eugene. "A faster technique for rendering meshes in multiple display systems." Master's thesis, Mississippi State : Mississippi State University, 2002. http://library.msstate.edu/etd/show.asp?etd=etd-04082002-165856.
Full textBennett, Daniel M. "Tools and techniques for locating and steering parallel simulations through bifurcation points." Kent State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=kent1290788730.
Full textDutta, Soumya. "In Situ Summarization and Visual Exploration of Large-scale Simulation Data Sets." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1524070976058567.
Full textIwata, Curtis. "A representation method for large and complex engineering design datasets with sequential outputs." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50266.
Full textConinx, Alexandre. "Visualisation interactive de grands volumes de données incertaines : pour une approche perceptive." Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00749885.
Full textZheng, Jiaqi. "Interactive Visual Analytics for Agent-Based simulation : Street-Crossing Behavior at Signalized Pedestrian Crossing." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264991.
Full textAtt konstruera ett gångvägsområde kan rimligen vara en krävande uppgift för trafikplanerare. Det finns flera utmaningar, bland annat att bestämma lämpliga dimensioner och se till att fotgängare utsätts för minst risker. Fotgängarnas säkerhet är särskilt obskyrlig att analysera, eftersom många människor i Stockholm korsar gatan olagligt genom att springa mot det röda ljuset. För att klara av dessa utmaningar kan beräkningsmetoder för bana data visuell analys användas för att stödja den analytiska resonemangsprocessen. Det är emellertid ett oexplorerat fält om hur man visualiserar och kommunicerar gataövergången spatio-temporal data effektivt. Dessutom måste rendering också hantera en växande datastorlek för ett mer massivt antal människor. Denna avhandling föreslår ett webbaserat interaktivt visuellt analysverktyg för fotgängares gatöverföring under olika flödeshastigheter. Visualiseringsmetoden presenteras också, som sedan utvärderas för att ha uppnått tillfredsställande kommunikation och effektivitet för maximal 180 agenter över 100 sekunder. Vad beträffar visualiseringsscenariot, väntar fotgängare antingen på det röda ljuset eller tvärs över gatan; alla människor kan välja att stanna vid en buffertö innan de slutar korsa. Visualiseringen möjliggör analysen under flera flödeshastigheter för 1) fotgängarrörelse, 2) rymdutnyttjande, 3) korsfrekvens i tidsserier och 4) olaglig frekvens. För att förvärva den ursprungliga bana-data är Optimal Reciprocal Collision Avoidance (ORCA) algoritmen förknippad med folkmassimuleringen. Därefter utnyttjas olika visualiseringstekniker för att uppfylla användarnas krav, inklusive kartanimering, dataaggregering och tidsserier.
Persson, Tomas. "Using visualization to support identification and assessment of threat of nearby adversaries : An aid for after action reviews in air combat simulation." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-193570.
Full textBangalore, Purushotham Venkataramaiah. "An open framework for developing distributed computing environments for multidisciplinary computational simulations." Diss., Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04082003-112124.
Full textLee, Chin Siong. "NPS AUV workbench: collaborative environment for autonomous underwater vehicles (AUV) mission planning and 3D visualization." Thesis, Monterey, California. Naval Postgraduate School, 2004. http://hdl.handle.net/10945/1658.
Full textalities. The extensible Markup Language (XML) is used for data storage and message exchange, Extensible 3D (X3D) Graphics for visualization and XML Schema-based Binary Compression (XSBC) for data compression. The AUV Workbench provides an intuitive cross-platform-capable tool with extensibility to provide for future enhancements such as agent-based control, asynchronous reporting and communication, loss-free message compression and built-in support for mission data archiving. This thesis also investigates the Jabber instant messaging protocol, showing its suitability for text and file messaging in a tactical environment. Exemplars show that the XML backbone of this open-source technology can be leveraged to enable both human and agent messaging with improvements over current systems. Integrated Jabber instant messaging support makes the NPS AUV Workbench the first custom application supporting XML Tactical Chat (XTC). Results demonstrate that the AUV Workbench provides a capable testbed for diverse AUV technologies, assisting in the development of traditional single-vehicle operations and agent-based multiple-vehicle methodologies. The flexible design of the Workbench further encourages integration of new extensions to serve operational needs. Exemplars demonstrate how in-mission and post-mission event monitoring by human operators can be achieved via simple web page, standard clients or custom instant messaging client. Finally, the AUV Workbench's potential as a tool in the development of multiple-AUV tactics and doctrine is discussed.
Civilian, Singapore Defence Science and Technology Agency
Freitas, Carla Maria Dal Sasso. "Uma abordagem unificada para análise exploratória e simulação interativa visual." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1994. http://hdl.handle.net/10183/17754.
Full textTwo related areas, visual exploratory analysis and visual interactive simulation, have been handled separately until now. This thesis gives an integrated approach to these two classes of problems, based on their relationships to visual languages, data visualization and program visualization. Case studies representing both areas like multivariate analysis of populational data, multivariate analysis of spatial data, analysis of univariate data, study of electromagnetic fields based on finite element analysis, dynamic graphical simulation and interactive visual discrete-event simulation, allow the construction of a taxonomy for entities and attributes. Entities are considered to belong to three classes: multiple-entity systems, manufacturable objects, and natural entities or phenomena. They are characterized by their attributes, which in turn are classified by nature, value types and nature and dimension of their definition domain. The goals and tasks in the study of entities and attributes are identified. Goals are observing an object in a context, analyzing an object structure, analyzing their static and dynamic properties, comparing objects or different states of objects and communicating information. Tasks are elementary procedures employed to achieve certain goals: navigation, selection, query, modification, processing control, text annotation and data storage. This classification of tasks determine the basic tools that a scientific user needs to visually explore data or conduct visual interactive simulation studies. These tools are organized as a set of interactive procedures that can be applied to visual representations of entities or their attributes. Visual representations are, of course, essential to visual exploratory analysis and visual interactive simulation, in order to precisely and adequately represent information about entities. This question is emphasized in this work. Based on the information conveyed by the several existing graphical representations as well as the goals established earlier, six classes of visual representations are considered: icons, graphs and tables, diagrams and networks, geometric models, maps, and sequences of these representations. A methodology for selecting the appropriate visual representation is then proposed, based firstly on the goals of the study and the classes of entities and attributes, and secondly on the nature and dimension of the attributes domain. This thesis presents a tool-centered approach as the paradigm for both visual exploratory analysis and visual interactive simulation. The thesis also extends the concept of declarative visualization employed for program visualization to scientific data visualization. The classes of entities identified in the case studies are modeled using the object-oriented approach; the set of tools defined here is also organized in an objectoriented framework. Our proposal is discussed as a reference model for visual exploratory analysis and visual interactive simulation.
Stewart, Sandra. "Effects of computer self-efficacy and spatial visualization ability on student perceptions of 2D/3D CAD virtual prototype simulations for apparel design." [Ames, Iowa : Iowa State University], 2008.
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