Academic literature on the topic 'Computer visualization and simulation'

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Journal articles on the topic "Computer visualization and simulation"

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Stettner, A., and D. P. Greenberg. "Computer graphics visualization for acoustic simulation." ACM SIGGRAPH Computer Graphics 23, no. 3 (July 1989): 195–206. http://dx.doi.org/10.1145/74334.74353.

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Macal, Charles M. "Simulation and Visualization." SIMULATION 74, no. 6 (June 2000): 365. http://dx.doi.org/10.1177/003754970007400607.

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Macal, Charles M. "Simulation and Visualization." SIMULATION 76, no. 1 (January 2001): 49. http://dx.doi.org/10.1177/003754970107600108.

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Macal, Charles M. "Simulation and Visualization." SIMULATION 76, no. 2 (February 2001): 122. http://dx.doi.org/10.1177/003754970107600217.

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Macal, Charles M. "Simulation and Visualization." SIMULATION 76, no. 3 (March 2001): 187. http://dx.doi.org/10.1177/003754970107600309.

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Macal, Charles M. "Simulation and Visualization." SIMULATION 76, no. 5 (May 2001): 308. http://dx.doi.org/10.1177/003754970107600519.

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Macal, Charles M. "Simulation and Visualization." SIMULATION 77, no. 3-4 (September 2001): 90–92. http://dx.doi.org/10.1177/003754970107700301.

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Maciel, Anderson, Carla M. Dal Sasso Freitas, and Luciana Nedel. "Visualization, Interaction and Simulation Lab at UFRGS." Comunicações em Informática 4, no. 2 (November 9, 2020): 54–57. http://dx.doi.org/10.22478/ufpb.2595-0622.2020v4n2.54664.

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The Visualization, Interaction and Simulation Laboratory (VISLab) is part of the Computer Graphics, Image Processing and Interaction research group, which started its activities in 1978 developing projects mainly on rendering and animation. Along the years, as new researchers joined the group, new research fields such as image acquisition and analysis, virtual reality, non-conventional interaction, and visualization of complex data started to be investigated. Within this group, VISLab is majorly concerned with research on human-computer interaction, with emphasis on non-conventional, 3D interaction and haptics, and immersive visualization in the context of virtual and augmented reality applications. In this paper, we present the research of the VISLab and the strategy being used to achieve its main goal: to enhance the human with computers, extending the perception capabilities and improving the human power of action in a natural way.
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Stettner, Adam. "Computer graphics for acoustic simulation and visualization." Journal of the Acoustical Society of America 85, S1 (May 1989): S77. http://dx.doi.org/10.1121/1.2027141.

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Urban, Ondřej, Michaela Kurková, and Pavel Rudolf. "Application of Computer Graphics Flow Visualization Methods in Vortex Rope Investigations." Energies 14, no. 3 (January 26, 2021): 623. http://dx.doi.org/10.3390/en14030623.

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Computer graphics visualization techniques for application on data from Computational Fluid Dynamics (CFD) simulations of the vortex rope, a phenomenon present in hydraulic turbines operating in off-design conditions, were devised. This included not only objects for visualization (what to visualize) but also methods of the visualization itself (how to do it). By means of advanced methods based particularly on volume rendering of Eulerian fields in combination with Lagrangian objects, various phenomena were captured, such as the motion of the vortex rope or the backflow zone. The data came from simulations using a scale-resolving hybrid turbulence model, the Stress-Blended Eddy Simulation. In such detailed simulations and other applications involving complex three-dimensional structures, proper visualization methods are needed to leverage the content captured in the resultant data.
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Dissertations / Theses on the topic "Computer visualization and simulation"

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Nilsson, Johannes. "Physical Simulation and Visualization of Cells." Thesis, Linköping University, Department of Electrical Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-12239.

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Multicellular organisms develop from a single cell by repeated cell division and cell differentiation. This report presents a computer program for simulating dividing cells. The program simulates a single cell that goes through a series of divisions to create a small organism.

The evolving organism can be visualized both in a 3D view and in a lineage tree structure that shows the cell heradity. Information about both final cells and intermediary cells is easily available for the user.

A method for fast physical simulation of soft bodies based on a mass-spring system combined with a pressure model is used to simulate the physical properties of the cells. Fast collision detection for soft bodies is achieved using hierarchical tree structure of axis aligned bounding boxes combined with an implicit penetration depth definition.

Biological control of cell division and differentiation is simulated using a model where the state of each cell is represented by as a vector of substances present in the cell. The cell state is updated at discrete time steps by a model of DNA transcription.

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Yngve, Gary. "Visualization for biological models, simulation, and ontologies /." Thesis, Connect to this title online; UW restricted, 2008. http://hdl.handle.net/1773/6912.

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Valldeperas, Roger. "Production Cell Simulation Visualization in 3D." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27964.

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The thesis explains the development process of a production cell simulation in 3D implemented using Unity3D. The developed simulation communicates with existing control software and aims to test this control software in a 3D environment with physics simulation. The final result includes 3D models and also works as a visualization since it allows us to present the control system, and this visualization can be viewed using most web browsers. The thesis also includes a brief study and comparison between currently popular game engines to choose an appropriate option for this project.This is a project in collaboration with a local company (ARiSA) and has a high practical relevance.
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Kochakian, Nick. "Scientific visualizations /." Online version of thesis, 2009. http://hdl.handle.net/1850/10644.

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Balke, Kyle. "Perception & role of 3-D visualizations in planning a case study of the Northwest Passage Scenic Byway's viewshed protection & visualization project /." Diss., [Missoula, Mont.] : The University of Montana, 2010. http://etd.lib.umt.edu/theses/available/etd-01052010-141114.

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Cheung, King-bong Sebastian, and 張敬邦. "A computer visualization system for multiple submerged buoyant jets from ocean outfalls." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31224167.

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Wolmerud, Markus. "Real-Time Fluid Simulation and Visualization." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119937.

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This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.
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Nóbrega, Rui Pedro da Silva. "Visualization and interaction in a simulation system for flood emergencies." Master's thesis, Faculdade de Ciências e Tecnologia, 2008. http://hdl.handle.net/10362/7830.

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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Informática
This thesis presents an interaction and visualization system for a river flood emergency simulation. It will also present a detailed study about forms of visual representation of critical elements in emergencies. All these elements are currently assembled in an application based on geographic information systems and agent simulation. Many of the goals in this thesis are interconnected with project Life-Saver. This project has the goal to develop an emergency response simulator, which needs a visualization and interaction system. The main goals of this thesis are, to create a visualization system for an emergency, to design an intuitive multimedia interface and to implement new forms of human-computer interaction. At the application level there is a representation of the simulation scenario with the multiple agent and their actions. Several studies were made to create an intuitive interface. New forms of multimedia interaction are studied and used such as interactive touch sensible boards and multi-touch panels. It is possible to load and retrieve geographic information on the scenario. The resulting architecture is used to visualize a simulation of an emergency flooding situation in a scenario where the Alqueva dam in Guadiana river fails.
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Wang, Ko-Chih. "Distribution-based Summarization for Large Scale Simulation Data Visualization and Analysis." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555452764885977.

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Tychonievich, Luther A. "Simulation and Visualization of Environments with Multidimensional Time." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2266.pdf.

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Books on the topic "Computer visualization and simulation"

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Hagen, Hans. Focus on Scientific Visualization. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993.

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Brodlie, K. W. Scientific Visualization: Techniques and Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992.

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Adams, Lee. Windows visualization programming with C/C++: 3D visualization, simulation, and virtual reality. Blue Ridge Summit, PA: Windcrest/McGraw-Hill, 1993.

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Earnshaw, Rae A. An Introductory Guide to Scientific Visualization. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992.

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Earnshaw, Rae A. An introductory guide to scientific visualization. Berlin: Springer-Verlag, 1992.

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Introduction to scientific visualization. [New York]: Springer, 2007.

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Brunnett, Guido. Geometric Modeling for Scientific Visualization. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004.

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Cohen, Jonathan. Multi-resolution modeling for interactive visualization. Orlando, FL: Institute for Simulation and Training, University of Central Florida, 1996.

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Hixson, Charles L. Visualization for project development. Washington, D.C: Transportation Research Board, 2006.

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Patrikalakis, Nicholas M. Scientific Visualization of Physical Phenomena. Tokyo: Springer Japan, 1991.

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Book chapters on the topic "Computer visualization and simulation"

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Feurzeig, Wallace. "Visualization in Educational Computer Modeling." In Simulation-Based Experiential Learning, 47–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-78539-9_4.

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Ferrario, M. "Scientific Visualization, a User View." In Computer Simulation in Chemical Physics, 497–503. Dordrecht: Springer Netherlands, 1993. http://dx.doi.org/10.1007/978-94-011-1679-4_14.

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Aliaga, Daniel G. "Integrating Urban Simulation and Visualization." In Communications in Computer and Information Science, 262–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29758-8_14.

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Frühauf, Thomas. "Development of New Strategies in Rhinosurgery Using Computer Simulation and Visualization." In Advances in Scientific Visualization, 158–64. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77334-1_14.

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Heo, Hoon, M. Julius Hossain, Jeongheon Lee, and Oksam Chae. "Visualization of Tooth for 3-D Simulation." In Lecture Notes in Computer Science, 675–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/978-3-540-30585-9_75.

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Renhe, Marcelo Caniato, José Luiz de Souza Filho, Marcelo Bernardes Vieira, and Antonio Oliveira. "Tensor Field Visualization Using Eulerian Fluid Simulation." In Lecture Notes in Computer Science, 332–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39640-3_25.

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Jarrah, A. S., and R. Laubenbacher. "Finite Dynamical Systems: A Mathematical Framework for Computer Simulation." In Mathematical Modeling, Simulation, Visualization and e-Learning, 343–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-74339-2_21.

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van Noort, Danny, Yuan Hong, Joseph Ibershoff, and Jerzy W. Jaromczyk. "Simulation and Visualization for DNA Computing in Microreactors." In Lecture Notes in Computer Science, 1206–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11539117_162.

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Groß, Markus, and Volker Kühn. "Integrating Simulation and Visualization for Environmental Analysis." In Informatik für den Umweltschutz / Computer Science for Environmental Protection, 385–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 1991. http://dx.doi.org/10.1007/978-3-642-77164-4_40.

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Blech, Jan Olaf, Maria Spichkova, Ian Peake, and Heinz Schmidt. "Visualization, Simulation and Validation for Cyber-Virtual Systems." In Communications in Computer and Information Science, 140–54. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27218-4_10.

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Conference papers on the topic "Computer visualization and simulation"

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Stettner, A., and D. P. Greenberg. "Computer graphics visualization for acoustic simulation." In the 16th annual conference. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/74333.74353.

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Sezer-Uzol, Nilay, Anirudh Modi, Lyle N. Long, and Paul E. Plassmann. "Visualizing Computational Simulation Results Using Virtual Reality Technology." In ASME/JSME 2003 4th Joint Fluids Summer Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/fedsm2003-45196.

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The visualization of computational simulations of complex physical problems using virtual reality technology is demonstrated in this study. A general-purpose computational steering system (POSSE) which can be coupled to any C/C++ simulation code, has been developed and tested with a 3-D parallel Navier-Stokes flow solver (PUMA2) [1]. In addition, the visualizations can be displayed using virtual reality facilities (such as CAVEs and RAVEs) to better understand the 3-D nature of the flowfields. The simulations can be run on parallel computers such as Beowulf clusters, while the visualization is performed on other computers, through a client-server approach. A key advantage of our system is its scalability. Visualization primitives are generated on the parallel computer. This is essential for large-scale simulations, since it is often not possible to post-process the entire flowfield on a single computer due to memory and speed constraints. Example applications of time-dependent and three-dimensional computational flow simulations performed at Penn-State are presented to show the usefulness of POSSE and virtual reality systems. The examples include CFD predictions for unsteady simulations of a helicopter rotor, unsteady ship airwake simulations, helicopter tail fan-in-fin flow simulations and simulations of time-accurate flow and noise due to a landing gear.
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Sousa, M. C., and D. N. Miranda-Filho. "3D Scientific Visualization of Reservoir Simulation Post-Processing." In Petroleum Computer Conference. Society of Petroleum Engineers, 1994. http://dx.doi.org/10.2118/28247-ms.

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Maciel, Anderson, Carla Dal Sasso Freitas, and Luciana Nedel. "Visualization, Interaction and Simulation Lab at UFRGS." In Anais Estendidos do Simpósio de Realidade Virtual e Aumentada. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/svr_estendido.2020.12973.

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The Visualization, Interaction and Simulation Laboratory (VISLab) is part of the Computer Graphics, Image Processing and Interaction research group, which started its activities in 1978 developing projects mainly on rendering and animation. Along the years, as new researchers joined the group, new research fields such as image acquisition and analysis, virtual reality, nonconventional interaction, and visualization of complex data started to be investigated. Within this group, VISLab is majorly concerned with research on human-computer interaction, with emphasis on non-conventional, 3D interaction and haptics, and immersive visualization in the context of virtual and augmented reality applications. In this paper, we present the VISLab research focus and the strategy we use to achieve its main goal: to enhance the human with computers, extending the perception capabilities, and improving the human power of action in a natural way. We also briefly describe and illustrate some recent works developed in the lab.
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Jovanovic, Nenad, Zoran Jovanovic, Oliver Popovic, Ivan Stankovic, and Aleksandar Zakic. "Computer network simulation and visualization tool for educational purpose." In TELSIKS 2013 - 2013 11th International Conference on Telecommunication in Modern Satellite, Cable and Broadcasting Services. IEEE, 2013. http://dx.doi.org/10.1109/telsks.2013.6704445.

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Guo, Long-de, Zhaofei Zhou, and Long Zhang. "Research of the computer simulation technique for flow visualization." In Optical Technology and Image Processing fo rFluids and solids Diagnostics 2002, edited by Gong Xin Shen, Soyoung S. Cha, Fu-Pen Chiang, and Carolyn R. Mercer. SPIE, 2003. http://dx.doi.org/10.1117/12.509784.

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Zamuda, Ales, Janez Brest, Nikola Guid, and Viljem Zumer. "Modelling, Simulation, and Visualization of Forest Ecosystems." In EUROCON 2007 - The International Conference on "Computer as a Tool". IEEE, 2007. http://dx.doi.org/10.1109/eurcon.2007.4400683.

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Austin, A. Z., Y. K. Choo, M. E. Smith, and D. G. MacDonald. "Application of 3D Visualization Software to Reservoir Simulation Post-Processing." In Petroleum Computer Conference. Society of Petroleum Engineers, 1992. http://dx.doi.org/10.2118/24433-ms.

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Wang, Jian, Zhi-qiang Han, Li Gao, Sheng-bao Shen, and Zhi-yan Han. "Speech visualization simulation research for deaf-mute." In 2010 International Conference on Computer Application and System Modeling (ICCASM 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccasm.2010.5619438.

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PETERSIK, A., B. PFLESSER, U. TIEDE, K. H. HÖHNE, M. HEILAND, and H. HANDELS. "REALISTIC HAPTIC INTERACTION FOR COMPUTER SIMULATION OF DENTAL SURGERY." In Proceedings of the Scientific Workshop on Medical Robotics, Navigation and Visualization. WORLD SCIENTIFIC, 2004. http://dx.doi.org/10.1142/9789812702678_0037.

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Reports on the topic "Computer visualization and simulation"

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Kung, Mou-Liang. Visualization, Modeling and Simulation Instrumentation. Fort Belvoir, VA: Defense Technical Information Center, March 2002. http://dx.doi.org/10.21236/ada401514.

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Iuliano, Michael. Simulation and visualization using a remote database. Gaithersburg, MD: National Institute of Standards and Technology, 2001. http://dx.doi.org/10.6028/nist.ir.6717.

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McVay, Aaron, Daniel Krisher, and Patrick Fisher. JVIEW Visualization for Virtual Airspace Modeling and Simulation. Fort Belvoir, VA: Defense Technical Information Center, April 2009. http://dx.doi.org/10.21236/ada496743.

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Wegman, Edward J. Instrumentation in Support of Interactive Visualization, Computation and Simulation. Fort Belvoir, VA: Defense Technical Information Center, June 1997. http://dx.doi.org/10.21236/ada328337.

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Thomas, Mark A. Dismounted Infantry Visualization Research: The Dismounted Infantry Simulation (DISim). Fort Belvoir, VA: Defense Technical Information Center, December 2002. http://dx.doi.org/10.21236/ada409747.

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Li, Xuehai, and Y. C. Yortsos. Visualization and simulation of bubble growth in pore networks. Office of Scientific and Technical Information (OSTI), March 1994. http://dx.doi.org/10.2172/10132010.

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Siegerist, C., J. Shalf, E. Wes Bethel, and Cristina Siegerist. Interactive Remote and Distributed Visualization of Fusion Simulation Results. Office of Scientific and Technical Information (OSTI), January 2004. http://dx.doi.org/10.2172/821714.

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Bhatele, Abhinav, Nikhil Jain, Yarden Livnat, Valerio Pascucci, and Peer-Timo Bremer. Evaluating System Parameters on a Dragonfly using Simulation and Visualization. Office of Scientific and Technical Information (OSTI), April 2015. http://dx.doi.org/10.2172/1241972.

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Sammelmann, Gary S. Simulation, Beam-forming, and Visualization of Bistatic Synthetic Aperture Sonar. Fort Belvoir, VA: Defense Technical Information Center, September 2010. http://dx.doi.org/10.21236/ada542054.

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Xu, Ping. Computer simulation of martensitic transformations. Office of Scientific and Technical Information (OSTI), November 1993. http://dx.doi.org/10.2172/10114699.

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