Dissertations / Theses on the topic 'Computer users'
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Mohajer, Soltani Aria. "Users Perceptions on Computer Intrusion." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130996.
Full textGavaza, Takayedzwa. "Culturally-relevant augmented user interfaces for illiterate and semi-literate users." Thesis, Rhodes University, 2012. http://hdl.handle.net/10962/d1006679.
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Booth, Paul Andrew. "Human-computer interaction : from classifying users to classifying users' misunderstandings." Thesis, University of Huddersfield, 1989. http://eprints.hud.ac.uk/id/eprint/7478/.
Full textBurford, Bryan Christopher. "Contextual effects on computer users' confidence." Thesis, Northumbria University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.410387.
Full textScallon, Diarmuid. "Attitudinal factors in naive computer users." Thesis, Queen's University Belfast, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.335118.
Full textChang, Hwa-Ping. "Speech input for dysarthric computer users." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/36608.
Full textKeates, Leigh Simeon. "Computer interaction for motion-impaired users." Thesis, University of Cambridge, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.624696.
Full textStrydom, Lana. "Pilates for postural stability in computer users." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/867.
Full textWinberg, Fredrik. "Contextualizing Accessibility : Interaction for Blind Computer Users." Doctoral thesis, Stockholm : Human-Computer Interaction, Kungliga tekniska högskolan, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4758.
Full textBär, Nina. "Human-Computer Interaction And Online Users’ Trust." Doctoral thesis, Universitätsbibliothek Chemnitz, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-149685.
Full textNutzervertrauen in Websites ist sowohl auf informationalen als auch auf transaktionalen Websites nach wie vor ein entscheidender Faktor für erfolgreiche Online-Situationen. In dieser Arbeit wird die Entwicklung des Fragebogens SCOUT (Scale for Online Users’ Trust) beschrieben, mit dem die Vertrauenswürdigkeit von Websites beider Kategorien gleichermaßen erfasst werden kann. Darauf aufbauend wurde die Wirkung des Nutzererlebens auf Vertrauen in mehreren Studien untersucht. Für informationale Websites ergaben sich hedonische Merkmale und Usability als signifikante Prädiktoren von Vertrauenswürdigkeit. Diese Effekte konnten für transaktionale Websites bestätigt werden. Zusätzliche wurde geprüft, wie Kundenbewertungen, fiktive grafische Elemente, Gütesiegel und interaktive sicherheitsrelevante Rückmeldungen auf Nutzervertrauen wirken. Aus insgesamt elf Studien lassen sich Empfehlungen für eine vertrauensförderliche Website-Gestaltung ableiten
Wang, Xiufeng. "Designing appropriate icons for Taiwanese computer users." Thesis, University of Reading, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422797.
Full textGillon, Stephen John. "Computer anxiety and intrinsic motivation to learn among beginning computer users." Thesis, Boston University, 1997. https://hdl.handle.net/2144/31970.
Full textPLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.
This study examined computer anxiety and motivation to learn in a computer class, using Csikszentmihalyi's Flow Theory, and Heinssen, Glass and Knight's Computer Anxiety Rating Scale (CARS), to explore the root causes of computer anxiety, and to determine anxiety's relationship to the motivation students have to participate in training. The study considered whether computer anxiety was more appropriately a form of trait anxiety, similar to Spielberger's State/Trait Anxiety, or a transitory state of anxiety independent of personality traits. The researcher assessed initial computer anxiety using the CARS, then sampled students' experience in the computer course during every class period using Csikszentmihalyi's Experience Sampling Form. Possible changes in computer anxiety were measured by mid-semester and end of semester administrations of the CARS, and regression analysis of the incidence of the Flow States. Achievement was measured by course grade, then correlated with incidence of the Flow States, and with pre-course CARS score. Csikszentmihalyi's conceptualization described the anxious state actually experienced in the computer laboratory class. The measurement of trait type of anxiety had no correlation with the students' actual experience of anxiety in the course. It was also determined that Csikszentmihalyi's Flow Theory described the psychological states of the students, and the relationship between students' motivation and their experience of anxiety. There was no correlation between the measurement of the students' trait type computer anxiety and their performance in the classroom, but the students' performance was significantly correlated with both the incidence of the Flow state and the Anxiety state. Student interviews complemented the data collection, and provided additional insight into the interactions between the students, their computers, and the computer laboratory environment. The researcher discussed the theoretical implications of the study, which demonstrated the validity of Csikszentmihalyi's Flow Theory, demonstrated the distinction between state and trait anxiety, and added to the growing body of research concerning Flow Theory. The researcher also discussed implications for educational practice, including careful pre-course screening, attention to intermediate educational objectives, and greater student control over the pace of learning.
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Lybecker, Erik. "User preference prediction between ads-supported and subscribed users." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240589.
Full textSyftet med denna uppsats var att skapa en modell som förutspår preferens för en specifik "exklusiv funktionalitet" i en abonnerad tjänst. I uppsatsen undersöktes unsupervised och semi-supervised learning för att identifiera kundsegment. Dessa kundsegment användes sedan som mål i supervised learning-algoritmer för att förutsäga vilket segment en användare på annons-versionen skulle tillhöra.Två experiment genomfördes, ett för att undersöka och identifiera kundsegment och ett för att undersöka möjligheten till preferensförutsägelse. Det konstaterades att Wards agglomerative clustering-algoritm gav bäst resultat när den jämfördes med preferensanalysen från enkäten. Sambandet mellan preferensundersökningen och användningen av kluster var dock svag. I klassificeringen av det resulterande datasetet från Wards agglomerative clustering-algoritm gav Random forest bäst resultat.Slutsatsen blev att användarsegmenteringen samt den övergripande metoden visade lovande resultat. På grund av den svaga korrelationen mellan enkäten och användarsegmenteringen förutspås enbart an-vändning av de exklusiva funktionerna.
Bergholm, Marcus. "Clustering users based on the user’s photo library." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230901.
Full textDet ultimata målet för alla användaranpassade system är att ge användarna det som de behöver utan att de begär det explicit. Denna process kan kallas användaranpassning och görs genom att skräddarsy tjänsten eller produkten för enskilda användare eller användargrupper. I denna avhandling undersöker vi möjligheterna att bygga en modell som grupperar användare baserat på användarnas fotodata. Motivationen bakom detta var att skapa en bättre personlig upplevelse inom en tjänst som heter Degoo. Modellen som används för att utföra grupperingen heter Deep Embedding Clustering och utvärderades på flera interna index tillsammans med en automatiserad kategoriseringsmodell för att få en indikation av vilken typ av bilder grupperna hade. Användargrupperingen utvärderades senare baserat på flera split-test som körs inom Degoo tjänsten. Resultaten visar att fyra av fem grupper hade en allmän indikation på typer som semesterbilder, kläder, text och människor. Utvärderingen av grupperingseffekten på split-testerna visar att vi kunde se mönster som indikerar optimala attributvärden för vissa grupper.
Sasse, Martina Angela. "Eliciting and describing users' models of computer systems." Thesis, University of Birmingham, 1997. http://etheses.bham.ac.uk//id/eprint/7356/.
Full textHawthorn, Dan. "Designing Effective Interfaces for Older Users." The University of Waikato, 2006. http://hdl.handle.net/10289/2538.
Full textYoung, Randy. "A DSM-III-R Study Of Computer Addiction Among IOWA Computer Users." NSUWorks, 1990. http://nsuworks.nova.edu/gscis_etd/943.
Full textJacobs, Gershwin. "User experience guidelines for mobile natural user interfaces: a case study of physically disabled users." Thesis, Nelson Mandela Metropolitan University, 2017. http://hdl.handle.net/10948/17547.
Full textTatt, Loong Hung. "Users' performance of accessible sound-only computer games." Thesis, Middlesex University, 2011. http://eprints.mdx.ac.uk/9211/.
Full textAo, Ieong U. "Clustering users from user profiles in the digital library." Thesis, University of Macau, 2002. http://umaclib3.umac.mo/record=b1636961.
Full textPerciballi, Christopher J. "Real-time adaptive morphing website modeled per user and optimized across users." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61568.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 18).
Morphing is a powerful tool for providing users with information in a format that benefits them most. It has been shown to increase trust and sales. This thesis describes the implementation of a modular website that morphs based on the click stream of each individual user and learns how to pick the optimal morph based on aggregate user results. The main components are the website controller, the Bayesian Inference Engine, and the Gittins' Optimization Engine. The website controller acts as the interface between the user input and the mathematical modeling of the user's cognitive styles. It uses the Bayesian Engine to update the model and the Gittins' Engine to select the best morph in order to modify the website view. The project was run in survey format to test the effectiveness of morphing for the Suruga Card Loan advice site as well as to test performance and feasibility of real-time morphing and optimization.
by Christopher J. Perciballi.
M.Eng.
Shin, Jongu. "Modeling users' powertrain preferences." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/62670.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 79).
Our goal is to construct a system that can determine a drivers preferences and goals and perform appropriate actions to aid the driver achieving his goals and improve the quality of his road behavior. Because the recommendation problem could be achieved effectively once we know the driver's intention, in this thesis, we are going to solve the problem to determine the driver's preferences. A supervised learning approach has already been applied to this problem. However, because the approach locally classify a small interval at a time and is memoryless, the supervised learning does not perform well on our goal. Instead, we need to introduce new approach which has following characteristics. First, it should consider the entire stream of measurements. Second, it should be tolerant to the environment. Third, it should be able to distinguish various intentions. In this thesis, two different approaches, Bayesian hypothesis testing and inverse reinforcement learning, will be used to classify and estimate the user's preferences. Bayesian hypothesis testing classifies the driver as one of several driving types. Assuming that the probability distributions of the features (i.e. average, standard deviation) for a short period of measurement are different among the driving types, Bayesian hypothesis testing classifies the driver as one of driving types by maintaining a belief distribution for each driving type and updating it online as more measurements are available. On the other hand, inverse reinforcement learning estimates the users' preferences as a linear combination of driving types. The inverse reinforcement learning approach assumes that the driver maximizes a reward function while driving, and his reward function is a linear combination of raw / expert features. Based on the observed trajectories of representative drivers, apprenticeship learning first calculates the reward function of each driving type with raw features, and these reward functions serve as expert features. After, with observed trajectories of a new driver, the same algorithm calculates the reward function of him, not with raw features, but with expert features, and estimates the preferences of any driver in a space of driving types.
by Jongu Shin.
M.Eng.
Urwiler, Robert N. Jr. "The Effects of User Interface Metaphors on the Learnability of Computer systems by Field Dependent and Field Independent Computer Users." NSUWorks, 1997. http://nsuworks.nova.edu/gscis_etd/894.
Full textD'Ath, Penny J. "Optimising computer displays for normal and visually impaired users." Thesis, City University London, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509506.
Full textCaswell, Thomas Hubbard. "Designing an online support community for novice computer users." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2504.
Full textReeves, Edwina Mercy. "A study of usability aspects of a graphical user interface for discretionary users." Thesis, University of Bristol, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.266996.
Full textRawstorne, Patrick. "A systematic analysis of the theory of reasoned action, the theory of planned behaviour and the technology acceptance model when applied to the prediction and explanation of information systems use in mandatory usage contexts." Access electronically, 2005. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20060815.154410/index.html.
Full textHenry, Jo-Ann Theresa Juchniewicz. "The Recognition of Icons Among Four Groups of Computer Users." Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc332661/.
Full textTalib, Tabassum Riaz & Kamran. "User Driven Innovation (Investigating the ways to involve users at local companies)." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2674.
Full textBurgess, Clifford G. (Clifford Grenville). "A Graphical, Database-Querying Interface for Casual, Naive Computer Users." Thesis, North Texas State University, 1985. https://digital.library.unt.edu/ark:/67531/metadc330813/.
Full textGamagedara, Arachchilage Nalin Asanka. "Security awareness of computer users : a game based learning approach." Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/7620.
Full textBangor, Aaron W. "Improving Access to Computer Displays: Readability for Visually Impaired Users." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/36939.
Full textIn the field of human factors engineering the issue of how to present electronic text to people has been studied intensely for over 35 years. However, one major consideration that has largely been overlooked in these studies is how visual impairments affect reading of computer text. Specifically, the issue of how text can be modified to improve readability of CRTs for individuals with low vision. A 2x5x2x3 (visual capability, font size, polarity, and contrast) mixed-factor, repeated-measures experimental design was used to determine if changes in font size, contrast polarity, and/or contrast can improve reading speeds and reduce error rate for people with low vision.
The results of this experiment show that alterations in text can be made that do not affect unimpaired vision readers while dramatically improving the reading capabilities of the impaired vision population. For character size, 12 and 14 point font sizes were found to be too small for the visually impaired population examined. In general, 18 and 30 point font sizes were equal to each other and to the 24 point font size, but for some interactions these two were found to produce longer response times and higher error rates. Thus, a 24 point font size is recommended.
Unlike previous research with visually impaired participants, this experiment found that negative (white-on-black) polarity worsened reading performance. It is thought that this discrepancy is a result of polarity's interaction with small font sizes. For this reason, it is recommended that for font sizes of 18 points and below, positive polarity should be used. For 24 and 30 point sizes either polarity is satisfactory, though previous research (Legge, Pelli, Rubin, and Schleske, 1985b; NRC, 1995; Rubin and Legge, 1989) suggests negative polarity might be better for some visually impaired readers..
Contrasts of 3:1, 7:1, and 18:1 were used in this experiment and had no significant effect for either vision group. However, contrast did significantly interact with both font size and polarity. For font sizes of 18 points or below, it is recommended that contrasts of 18:1 be used for either polarity, but this is very important if negative polarity is used.
The above recommendations are based on a small group of impaired vision readers. Visual impairments vary widely and the sample used in this experiment represented only a portion of them, with respect to both cause and severity. Wherever possible, computer text should be tailored to the unique needs of its users.
Master of Science
Ahmad, Norasnita. "Users' trust in open learner models." Thesis, University of Birmingham, 2014. http://etheses.bham.ac.uk//id/eprint/4822/.
Full textWang, Xueke. "Understanding the Association Between Cognitive Workload Imposed by Computer Tasks and Computer Users' Biomechanical Responses." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1596550555225055.
Full textLjungblad, Sara. "Beyond Users : Grounding Technology in Experience." Doctoral thesis, Kista : Department of Computer and Systems Sciences, Stockholm University, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-7458.
Full textMohan, Samarth. "Discovering the hidden users of Scratch." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119730.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 52-54).
Usage statistics ("telemetry data") have become an essential tool for understanding how complex systems are used and how to improve them. However, many of these systems are deployed in areas with limited internet connectivity which hampers the ability to collect telemetry data. In this thesis, we describe a telemetry data collection system built for the Scratch programming language to collect usage data regarding how Scratch is being used in areas with poor internet connections. We develop the system to allow users to opt-in to sharing their usage and project data with the Scratch research team at the MIT Media Lab. The data is stored locally on the user's machine until it is ready to be transmitted. Once network conditions are appropriate, the packets are transmitted to a server which verifies the contents of the packet and stores it in a data storage cluster. We aggregate the data and build a visualization dashboard to examine usage patterns, geolocation statistics, and project content for Scratch users all around the world.
by Samarth Mohan.
M. Eng.
El-Khatib, Khalil Mehdi. "A QoS content adaptation framework for nomadic users." Thesis, University of Ottawa (Canada), 2005. http://hdl.handle.net/10393/29211.
Full textDawkins, Andrea Lauren. "Personalized Hierarchical Menu Organization for Mobile Device Users." NCSU, 2007. http://www.lib.ncsu.edu/theses/available/etd-03192007-152209/.
Full textKatule, Ntwa. "Utilization of personal health informatics through intermediary users." Doctoral thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/29358.
Full textNicholson, Isobel. "Early conversations about computer requirements : alternative approaches to understanding conversations between computer systems analysts and potential computer users, with a view to discovering what should be taught to computer experts about how to discover users' requirements." Thesis, Lancaster University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.316599.
Full textAlshalan, Abdullah. "Cyber-crime fear and victimization." Diss., Mississippi State : Mississippi State University, 2006. http://library.msstate.edu/etd/show.asp?etd=etd-01232006-095728.
Full textLund, Linda. "Aesthetics in User Interface Design: : The Influence on Users' Preference, Decoding and Learning." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10455.
Full textHamlin, Michael D. "Knowledge and skill components of expert and novice software users /." Thesis, Connect to this title online; UW restricted, 1991. http://hdl.handle.net/1773/7828.
Full textMaskery, Helen S. "An investigation into the usage and learning of discretionary computer users." Thesis, Loughborough University, 1987. https://dspace.lboro.ac.uk/2134/31974.
Full textDoherty, Eamon Patrick. "An investigation of bio-electric interfaces for computer users with disabilities." Thesis, University of Sunderland, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.340946.
Full textElkerton, Jay. "A behavioral evaluation of command-selection aids for inexperienced computer users/." Diss., Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/53875.
Full textPh. D.
Cantar, Andreia, and Eri Åström. "Interface update from older adult users’ perspective." Thesis, Uppsala universitet, Informationssystem, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-201988.
Full textHarper, Jocelyn R. ""Please do not lean on the computer it has feelings too" the relationships transferred by humans to technology /." Access electronically, 2007. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20080904.120259/index.html.
Full textKahng, Hyun Kook. "Performance of local area networks with non-homogenous users." Diss., Georgia Institute of Technology, 1990. http://hdl.handle.net/1853/13857.
Full textEltayeby, Omar. "Measuring the influence of mainstream media on twitter users." DigitalCommons@Robert W. Woodruff Library, Atlanta University Center, 2014. http://digitalcommons.auctr.edu/dissertations/1310.
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