Academic literature on the topic 'Computer software Development Case studies'

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Journal articles on the topic "Computer software Development Case studies"

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Treinen, J. J., and S. L. Miller-Frost. "Following the sun: Case studies in global software development." IBM Systems Journal 45, no. 4 (2006): 773–83. http://dx.doi.org/10.1147/sj.454.0773.

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Bodkin, Tim, and Ian Graham. "Case studies of expert systems development using microcomputer software packages." Expert Systems 6, no. 1 (February 1989): 12–15. http://dx.doi.org/10.1111/j.1468-0394.1989.tb00071.x.

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Veryard, R. "Strategic information systems: development, implementation, case studies." Information and Software Technology 33, no. 3 (April 1991): 244. http://dx.doi.org/10.1016/0950-5849(91)90141-w.

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Rababaah, Aaron R. "Enhancing Software Engineering Learning Environment with Computer Games: A Case Study." Journal of Engineering Education Transformations 35, no. 1 (July 1, 2021): 126–43. http://dx.doi.org/10.16920/jeet/2021/v35i1/22065.

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Abstract : Education gamification has been spreading in various disciplines such as languages, computer programming, medicine, natural languages, engineering, etc. Software Engineering is our interest in this work as we saw an opportunity of contribution to enrich literature and empirical studies in this area. Traditional methods of teaching Software Engineering could significantly benefit from gamification as a complementary component in student learning outcomes. We believe we can provide our students with more effective learning environment in number of aspects including: providing enjoyable practice, immediate feedback, enhancing the sense of responsibility, enhanced engagement and performance real time tracking. In this paper, we will present our case study in adopting a computer game in software engineering course. Further, we will present the results of a course exist survey that shows the responses of 114 participating students. The analysis of the survey showed significant positive impact on number of aspects including: student engagement, learning concepts and critical thinking. The overall mean of positiveresponses was 81.2%. Keywords: Software Engineering Education, Enhancing Learning Environment, Utilizing Games in Learning.
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Harrison, Colin. "Criteria for Evaluating Microcomputer Software for Reading Development: Observations Based on Three British Case Studies." Journal of Educational Computing Research 1, no. 2 (May 1985): 221–34. http://dx.doi.org/10.2190/bqwb-v31c-067d-4uj0.

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Differences in sets of criteria for evaluating microcomputer software are discussed. They are set against the results of three studies in which UK teachers evaluated five programs which were used in reading or English lessons. A comparison of the checklist criteria with the case study data was made using Stake's matrix of evaluation concerns [1]. This suggested a heavy emphasis on antecedents in the checklists and on transactions in the case studies. In general, neither checklists nor case studies devoted great attention to empirically measured outcomes. A possible interpretation of the results is that while the checklists focused on intrinsic evaluation, the case studies themselves focused on practical classroom issues, notably attention and motivation.
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WINBERG, SIMON L., and STEPHEN R. SCHACH. "A PILOT STUDY OF PRODUCTIVE VERSUS NONPRODUCTIVE KNOWLEDGE ACQUISITION IN EMBEDDED SOFTWARE DEVELOPMENT." International Journal of Software Engineering and Knowledge Engineering 17, no. 04 (August 2007): 539–56. http://dx.doi.org/10.1142/s0218194007003380.

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Embedded software development involves many knowledge acquisition (KA) tasks that collectively account for a significant proportion of development costs. This paper presents a pilot study that used case studies to investigate the extent to which knowledge acquired in learning tasks was used in developing a final product. Data obtained from the case studies were used to construct event chains, which trace the amount of time spent on KA tasks and the types of knowledge acquired in individual learning tasks. Knowledge acquired was separated into three categories: knowledge of data, knowledge of process, and knowledge of innovation. Each top-level category was further partitioned into productive and nonproductive knowledge depending on whether the knowledge was, or was not used, in the construction of the final product. The event chains were processed to visualize the chronological progression of how knowledge acquired in the separate categories moved between subcategories of productive and nonproductive knowledge as development progressed. Results of this analysis show trends in KA for the case studies investigated, which we plan to use in the design of future work on this topic.
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Bhattacharya, Sankha, and Dnyanesh Saindane. "Intellectual Property Rights and Computer Applications for Pharmaceutical Research and Development." Applied Drug Research, Clinical Trials and Regulatory Affairs 8, no. 2 (August 2021): 112–24. http://dx.doi.org/10.2174/2667337108666211103105845.

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: Intellectual Property Rights (IPR) are intellectual privileges that allow authors and inventors to defend their original inventions from misuse or theft. With the assistance of algorithms, clinical science has taken on a different level in recent years. Various advanced tools can be used to investigate pharmacokinetics profiling, in silico experiments, receptor simulations, drug synergistic effects, and so on. Computational scientists are making continuous efforts to figure out how to connect business models in pharmacology. However, software theft and security rights remain major concerns for all. In order to avoid such violations, IPR compliance for R&D as well as promoting machine applications is critical. This compilation will illustrate diverse software concepts, the latest patent data structures, copyright management laws for software, trade secrets, compliance rights, software patenting and contracts, artificial technology priorities and problems, licenses, and case studies relating to IPR violations in pharmaceutical and other fields.
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Fronza, Ilenia, Luis Corral, and Claus Pahl. "End-User Software Development: Effectiveness of a Software Engineering-Centric Instructional Strategy." Journal of Information Technology Education: Research 19 (2020): 367–93. http://dx.doi.org/10.28945/4580.

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Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software products without a formal education in software development. Methodology: In this work, we present an instructional strategy to expose end-users to Agile-based Software Engineering (SE) practices and enhance their ability to developing high-quality software. Moreover, we introduce a SE approach for the collection of metrics to assess the effectiveness of the instructional strategy. We conducted two case studies to validate the effectiveness of our strategy; the comprehensive analysis of the outcome products evaluates the strategy and demonstrates how to interpret the collected metrics. Contribution: This work contributes to the research and practitioner body of knowledge by leveraging SE centric concepts to design an instructional strategy to lay the foundations of SE competencies in inexperienced developers. This work presents an instructional strategy to develop SE competencies through an intensive and time-bound structure that may be replicated. Moreover, the present work introduces a framework to evaluate these competencies from a product-centric approach, specialized for non-professional individuals. Finally, the framework contributes to understanding how to assess software quality when the software product is written in non-conventional, introductory programming languages. Findings: The results show the effectiveness of our instructional strategy: teams were successful in constructing a working software product. However, participants did not display a good command of source code order and structure. Recommendations for Practitioners: Our instructional strategy provides practitioners with a framework to lay foundations in SE competencies during intensive project-based events. Based on the results of our case studies, we provide a set of recommendations for educational practice. Recommendation for Researchers: We propose an assessment framework to analyze the effectiveness of the instructional strategy from a SE perspective. This analysis provides an overall picture of the participants’ performance; other researchers could use our framework to evaluate the effectiveness of their activities, which would contribute to increasing the possibility of comparing the effectiveness of different instructional strategies. Impact on Society: Given the number of end-user developers who create software products without a formal SE training, several professional and educational contexts can benefit from our proposed instructional strategy and assessment framework. Future Research: Further research can focus on improving the assessment framework by including both process and product metrics to shed light on the effectiveness of the instructional strategies.
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Vavpotic, Damjan, and Tomaz Hovelja. "Improving the evaluation of software development methodology adoption and its impact on enterprise performance." Computer Science and Information Systems 9, no. 1 (2012): 165–87. http://dx.doi.org/10.2298/csis110503072v.

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Although the literature studying software development methodologies (SDMs) lists several significant positive effects of the deployment of SDMs, investments into SDMs by the enterprises remain relatively limited. Strategic investments decisions, such as SDMs investments, are mostly taken with the goal of improving enterprise performance. In this paper a model for evaluation of the adoption of SDMs that focuses on the abovementioned SDMs impact on enterprise performance is proposed. The model was empirically tested in four case studies in software development small and medium enterprises (SMEs) in Slovenia. The case studies confirmed that the use of the proposed model enabled SMEs to improve SDMs related investment and adoption decisions and enabled SMEs to invest their limited resources in the most productive and competitive way. The case study experience with the proposed model suggests that its use would also bring similar benefits to larger software development enterprises.
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KARLSSON, LENA, BJÖRN REGNELL, and THOMAS THELIN. "CASE STUDIES IN PROCESS IMPROVEMENT THROUGH RETROSPECTIVE ANALYSIS OF RELEASE PLANNING DECISIONS." International Journal of Software Engineering and Knowledge Engineering 16, no. 06 (December 2006): 885–915. http://dx.doi.org/10.1142/s0218194006003014.

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The process of selecting requirements for a release of a software product is challenging as the decision-making is based on uncertain predictions of customer value and development cost. This paper presents a method aimed at supporting software product development organisations in the identification of process improvement proposals to increase requirements selection quality. The method is based on an in-depth analysis of requirements selection decision outcomes after the release has been launched to the users. The method is validated in two separate case studies involving real requirements and industrial requirements engineering experts. The conclusions from the two case studies are that the method seems valuable in situations with complex release planning decisions, such as in market-driven projects. It also appears essential that participants with different viewpoints attend the root cause discussion. Requirements interdependencies seem to play a big role in release planning decision-making. In addition, successful projects can also be a source of learning.
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Dissertations / Theses on the topic "Computer software Development Case studies"

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梁秉雄 and Ping Hung Karl Richard Leung. "Domain modelling: with a case study in air traffic." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1997. http://hub.hku.hk/bib/B31235980.

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Chen, Tang-Li. "Designing secure, JAVA based online registration systems to meet peak load performance targets." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2767.

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This project "Designing Secure, Java Based Online Registration Systems to Meet Peak Load Performance Targets" is a simulation of a Web-based exposition management system plus a performance testing procedure to examine this web application.
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Meros, Jader Elias. "Priorização de testes de sistema automatizados por meio de grafos de chamadas." Universidade Tecnológica Federal do Paraná, 2016. http://repositorio.utfpr.edu.br/jspui/handle/1/1849.

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Com a necessidade cada vez maior de agilizar a entrega de novos desenvolvimentos ao cliente e de diminuir o tempo de desenvolvimento das aplicações, a priorização de casos de teste possibilita a detecção das falhas presentes na aplicação mais rapidamente por meio da ordenação dos casos de teste a serem executados. E, com isso, possibilita também que a correção destas falhas inicie o mais brevemente possível. Entretanto, quando os casos de teste a serem priorizados são testes automatizados de sistema, critérios tradicionais utilizados na literatura como cobertura de código ou modelos do sistema deixam de ser interessantes, dada a característica inerente deste tipo de teste na qual a organização e a modelagem adotadas são ignoradas por se tratarem de testes de caixa preta. Considerando a hipótese de que casos de teste automatizados grandes testam mais partes da aplicação e que casos de teste similares podem estar testando a mesma área da aplicação, parece válido crer que a execução dos casos de teste de sistema priorizando os testes mais complexos pode alcançar resultados positivos quando comparada à execução não ordenada dos casos de teste. É neste cenário que este trabalho propõe o uso dos grafos de chamadas dos próprios casos de teste como critério para priorização destes, priorizando assim a execução dos casos de teste com a maior quantidade de nós no seu grafo. A abordagem proposta neste trabalho mostrou, por meio de dois estudos de caso, ser capaz de melhorar a taxa de detecção de falhas em relação à execução não ordenada dos casos de teste. Além disso, a abordagem proposta obteve resultados semelhantes as abordagens tradicionais de priorização utilizando cobertura de código da aplicação.
With the increasing need to streamline the delivery of new developments to the customer and reduce application development time, test case prioritization allows a quicker detection of faults present in the application through the ordering of test cases to be executed. Besides that, a quicker detection enables also the correction of these faults to start as soon as possible. However, when the test cases to be prioritized are automated system tests, traditional criteria used in the literature like code coverage or system models become uninteresting, given that this type of test case, classified as black box test, ignores how the application was coded or modeled. Considering the hypothesis that bigger automated test cases verify more parts of the application and that similar test cases may be testing the same application areas, it seems valid to believe that giving a higher priority to more complex test cases to be executed first can accomplish positive results when compared to the unordered execution of test cases. It is on this scenario that this project studies the usage of call graphs from test cases as the criterion to prioritize them, increasing the priority of the execution of test cases with the higher number of nodes on the graph. The approach proposed in this document showed through two case studies that it is capable of improving fault detection rate compared to unordered test cases. Furthermore, the proposed approach achieved similar results when compared to a traditional prioritization approach using code coverage of the application.
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Minton, Susan. "Model-driven software development techniques and case study /." [Denver, Colo.] : Regis University, 2007. http://165.236.235.140/lib/SMinton2007.pdf.

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Oselame, Cristiane da Silva. "Desenvolvimento de protótipo de aplicativo móvel em Android® para o controle e acompanhamento nutricional da saúde óssea em mulheres menopáusicas." Universidade Tecnológica Federal do Paraná, 2015. http://repositorio.utfpr.edu.br/jspui/handle/1/1798.

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Após a redução dos estrógenos no período da menopausa algumas mulheres passam a perder massa óssea acima de 1% ao ano chegando ao final de cinco anos com perda superior a 25%. Neste sentido, fatores como idade avançada, baixa ingestão de cálcio e menopausa precoce favorecem o aparecimento da osteoporose. Métodos preventivos como orientação nutricional para uma dieta adequada e o apoio da tecnologia por meio de aplicativos que avaliam o consumo alimentar são essenciais. Desta forma, objetivou-se neste estudo desenvolver um aplicativo em plataforma Android® voltado à avaliação das condições nutricionais e orgânicas envolvidas na saúde óssea e grau de risco para o desenvolvimento de osteoporose em mulheres pós-menopáusicas. Para o alcance deste objetivo procedeu-se um estudo com 72 mulheres com idade entre 46 a 79 anos, provenientes do programa de exercícios físicos para a saúde óssea do Laboratório de Pesquisas em Bioquímica e Densitometria da Universidade Tecnológica Federal do Paraná. Os dados foram coletados no segundo semestre de 2014 por meio de exames de Densitometria Óssea e Composição Corporal, Exames de Sangue, dados Antropométricos e Avaliação Nutricional. Foram incluídas no estudo mulheres com diagnóstico atualizado de osteopenia ou osteoporose primária, com idade igual ou superior a 45 anos em fase pós-menopáusica. Para a avaliação da densidade mineral óssea e composição corporal utilizou-se o aparelho de Absortometria de Dupla Energia de Raios-X (DXA) da marca HologicTM modelo Discovery A. Para a avaliação antropométrica foi incluído a Massa Corporal, Estatura, Circunferência Abdominal, Circunferência da Cintura e Circunferência do Quadril. O instrumento para avaliação de consumo alimentar utilizado foi o Recordatório de 24 horas de um dia (R24h). A estimativa da ingestão de energia e nutrientes foi realizada a partir da tabulação dos alimentos ingeridos no Software Diet Pro 4®. Em uma sub amostra com 30 mulheres com osteopenia/osteoporose foram realizados os exames de cálcio sérico e fosfatase alcalina. Os resultados demonstraram no grupo de mulheres (n=30) ingestão média de cálcio de 570mg/dia (±340). A análise do cálcio sérico apresentou média dentro da normalidade (10,20mg/dl±0,32) e valores médios e fosfatase alcalina ligeiramente aumentados (105,40 U/L±23,70). Ainda, houve importante correlação entre o consumo de ideal de proteínas e o consumo de cálcio diário (0,375 p valor 0,05). Com base nestes achados, foi desenvolvido um aplicativo fase inicial na plataforma Android® do sistema operacional do Google®, sendo denominado de OsteoNutri. Optou-se pela utilização Java Eclipse® onde nele foram executados a versão Android® do projeto; escolha de ícones de aplicação e configuração do editor visual para construção dos layouts do aplicativo. Foi utilizado o DroidDraw® para desenvolvimento das três interfaces gráficas do aplicativo. Para os testes práticos utilizou-se um celular compatível com a versão que foi criada (4.4 ou superior). O protótipo foi desenvolvido em conjunto com o Grupo de Desenvolvimento Aplicativos e Instrumentação (GDAI) da Universidade Tecnológica Federal do Paraná. Portanto, este aplicativo pode ser considerado uma importante ferramenta no controle dietético, possibilitando controle mais próximo de consumo de Cálcio e Proteínas dietéticas.
Following a drop in estrogen in the period of menopause some women begin to lose bone mass more than 1% per year reaching the end of five years with loss greater than 25%. In this regard, factors such as older age, low calcium intake and premature menopause favor the onset of osteoporosis. Preventive methods such as nutritional counseling to a proper diet and the support of technology through applications that assess dietary intake are essential. Thus, this study aimed to develop an application for Android® platform focused on the evaluation of nutritional and organic conditions involved in bone health and risks for developing osteoporosis in postmenopausal women. To achieve this goal we proceeded to a study of 72 women aged 46-79 years, from the physical exercise for bone health of the Laboratory for Research in Biochemistry and Densitometry the Federal Technological University of Paraná program. Data were collected in the second half of 2014 through tests Bone Densitometry and Body Composition, Blood Tests, Anthropometric data and Nutrition Assessment. The study included women with a current diagnosis of osteopenia or osteoporosis primary, aged more than 45 years postmenopausal. For the assessment of bone mineral density and body composition used the device Absorptiometry Dual Energy X-ray (DXA) brand Hologic Discovery TM Model A. For anthropometric assessment was included to body mass, height, abdominal circumference, Waist circumference and hip circumference. The instrument for assessing food consumption was used Recall 24 hours a day (24HR). The estimated intake of energy and nutrients was carried from the tabulation of the food eaten in the Software Diet Pro 4®. In a sub sample of 30 women with osteopenia / osteoporosis serum calcium and alkaline phosphatase tests were performed. The results demonstrated a group of women (n = 30) average calcium intake of 570mg / day (± 340). The analysis showed a mean serum calcium within the normal range (10,20mg / dl ± 0.32) and average values and slightly increased alkaline phosphatase (105.40 U / L ± 23.70). Furthermore, there was a significant correlation between the consumption of protein and the optimal daily intake of calcium (0.375 p-value 0.05). Based on these findings, we developed an application early stage in Android® platform operating system Google®, being called OsteoNutri. We chose to use Java Eclipse® where it was executed Android® version of the project; choice of application icons and setting the visual editor for building the application layouts. The DroidDraw® was used for development of the three application GUIs. For practical tests we used a cell compatible with the version that was created (4.4 or higher). The prototype was developed in conjunction with the Group and Instrumentation Applications Development (GDAI) of the Federal Technological University of Paraná. So this application can be considered an important tool in dietary control, allowing closer control consumption of calcium and dietary proteins.
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Kucukcoban, Sezgin. "Development Of A Software For Seismic Damage Estimation: Case Studies." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12605087/index.pdf.

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The occurrence of two recent major earthquakes, 17 August 1999 Mw = 7.4 Izmit and 12 November 1999 Mw = 7.1 Dü
zce, in Turkey prompted seismologists and geologists to conduct studies to predict magnitude and location of a potential earthquake that can cause substantial damage in Istanbul. Many scenarios are available about the extent and size of the earthquake. Moreover, studies have recommended rough estimates of risk areas throughout the city to trigger responsible authorities to take precautions to reduce the casualties and loss for the earthquake expected. Most of these studies, however, adopt available procedure by modifying them for the building stock peculiar to Turkey. The assumptions and modifications made are too crude and thus are believed to introduce significant deviations from the actual case. To minimize these errors and use specific damage functions and capacity curves that reflect the practice in Turkey, a study was undertaken to predict damage pattern and distribution in Istanbul for a scenario earthquake proposed by Japan International Cooperation Agency (JICA). The success of these studies strongly depends on the quality and validity of building inventory and site property data. Building damage functions and capacity curves developed from the studies conducted in Middle East Technical University are used. A number of proper attenuation relations are employed. The study focuses mainly on developing a software to carry out all computations and present results. The results of this study reveal a more reliable picture of the physical seismic damage distribution expected in Istanbul.
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Figueira, Ricardo. "Exploiting persistence in CASE technology." Master's thesis, University of Cape Town, 1997. http://hdl.handle.net/11427/17559.

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Bibliography: pages 102-107.
A Design Workbench has been built for Napier88 [MBC+94] as part of the natural progression towards developing better product systems and improving software construction tools. The system includes a Metamodeller (enabling users to specify the data and process models they prefer), a Model Builder which supports multiple coexisting models and a Target System Generator. Experience using the Workbench has shown that it is easy to use, increases productivity, improves programming standards and facilitates code sharing. This thesis demonstrates the benefits of orthogonal persistence for Computer-Aided Software Engineering by describing an initial design environment and its subsequent extension to include support for multiple co-existing models.
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Smith, Stanley A. (Stanley Alan). "Software development in establised and new entrant companies : case studies of leading software producers." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/12725.

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Yeung, Wing Lok. "System development with communicating sequential processes : formalisation and related studies." Thesis, Staffordshire University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303217.

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Elliman, Anthony David. "On the design of computer software to support clinical follow-up studies." Thesis, Brunel University, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.328954.

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Books on the topic "Computer software Development Case studies"

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Auditing software development: A manual with case studies. New York: Wiley, 1990.

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1962-, Bicarregui J. C., and Agerholm Sten, eds. Proof in VDM: Case studies. London: Springer-Verlag, 1998.

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Case study research in software engineering: Guidelines and examples. Hoboken, N.J: Wiley, 2012.

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Ita, Richardson, and Ó. hAodha Mícheál 1969-, eds. Agile development in the Irish software industry: Models for change. Newcastle upon Tyne, UK: Cambridge Scholars Pub., 2009.

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1963-, Sekerinski E., and Sere K. 1954-, eds. Program development by refinement: Case studies using the B method. London: New York, 1999.

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Integrating CMMI and agile development: Case studies and proven techniques for faster performance improvement. Upper Saddle River, NJ: Addison-Wesley, 2011.

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Case studies in intelligent computing: Achievements and trends. Boca Raton: CRC Press, Taylor & Francis Group, CRC Press is an imprint of the Taylor & Francis Group, an informa business, 2015.

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Matt, Kaufmann, Manolios Panagiotis, and Moore J. Strother 1947-, eds. Computer-aided reasoning: ACL2 case studies. Boston: Kluwer Academic Publishers, 2000.

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Hanna, Oktaba, and Piattini Mario 1966-, eds. Software process improvement for small and medium enterprises: Techniques and case studies. Hershey, PA: Information Science Reference, 2008.

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Hannah, Stan A. A comparison of software methodologies in the development of a serials control system. Ann Arbor, Mich: University Microfilms International, 1994.

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Book chapters on the topic "Computer software Development Case studies"

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Scacchi, Walt. "Case Studies and Practices in Local Game Jam Software Development Organization." In Software Engineering Perspectives in Computer Game Development, 37–57. First edition. | Boca Raton : CRC Press, 2021.: Chapman and Hall/CRC, 2021. http://dx.doi.org/10.1201/b22404-3.

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Guillot, Isabelle, Geetha Paulmani, Vivekanandan Kumar, and Shawn N. Fraser. "Case Studies of Industry-Academia Research Collaborations for Software Development with Agile." In Lecture Notes in Computer Science, 196–212. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-63874-4_15.

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Özcan, Tünay, Semra Kocak, and Philipp Brune. "Agile Software Development with Open Source Software in a Hospital Environment – Case Study of an eCRF-System for Orthopaedical Studies." In Lecture Notes in Computer Science, 439–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39200-9_37.

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Lunn, Ken. "Case Studies — ICANDO Oil." In Software Development with UML, 22–32. London: Macmillan Education UK, 2003. http://dx.doi.org/10.1007/978-0-230-80419-7_3.

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Glag, Jürgen, and Stephen Fedtke. "Case Studies." In Efficient Software Development with DB2 for OS/390, 57–99. Wiesbaden: Vieweg+Teubner Verlag, 1998. http://dx.doi.org/10.1007/978-3-322-93863-3_4.

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Miksa, Krzysztof, Pawel Sabina, Andreas Friesen, Tirdad Rahmani, Jens Lemcke, Christian Wende, Srdjan Zivkovic, Uwe Aßmann, and Andreas Bartho. "Case Studies for Marrying Ontology and Software Technologies." In Ontology-Driven Software Development, 69–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31226-7_4.

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Siouli, Styliani, Stylianos Makris, Evangelia Romanopoulou, and Panagiotis P. D. Bamidis. "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students with Learning Difficulties." In Addressing Global Challenges and Quality Education, 131–43. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-57717-9_10.

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AbstractResearch demonstrates that positive emotions contribute to students’ greater engagement with the learning experience, while negative emotions may detract from the learning experience. The purpose of this study is to evaluate the effect of a computer-based training program on the emotional status and its effect on the performance of two students with learning difficulties: a second-grade student of a primary school with Simpson-Golabi-Behmel syndrome and a fourth-grade student of a primary school with learning difficulties. For the purpose of this study, the “BrainHQ” web-based cognitive training software and the mobile app “AffectLecture” were used. The former was used for measuring the affective state of the students before and after each intervention. The latter was used for improving students’ cognitive development, in order to evaluate the possible improvement of their initial emotional status after the intervention with “BrainHQ” program, the possible effect of positive/negative emotional status on their performance, as well as the possible effect of high/poor performance on their emotional status. The results of the study demonstrate that there is a positive effect of emotion on performance and vice versa and the positive effect of performance on the emotional status and vice versa. These findings suggest that the affective state of students should be taken into account by educators, scholars and policymakers.
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Godena, Giovanni, Tomaž Lukman, and Gregor Kandare. "A New Approach to Control Systems Software Development." In Case Studies in Control, 363–406. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5176-0_12.

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Cederling, Ulf. "Industrial software development — a case study." In Lecture Notes in Computer Science, 226–37. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57209-0_16.

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Müller, Hausi A., Ronald J. Norman, and Jacob Slonim. "CASE: The Coming of Age for Automated Software Development." In Computer Aided Software Engineering, 5–7. Boston, MA: Springer US, 1996. http://dx.doi.org/10.1007/978-1-4613-1439-4_1.

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Conference papers on the topic "Computer software Development Case studies"

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Schuster, Helmut R., and Anton H. Basson. "A Software “Design Assistant” for Specification Development." In ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/dac-1039.

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Abstract The Design Assistant is primarily a computer-based tool for teaching a systematic mechanical design procedure and improving a novice designer’s productivity while doing so. Provision is made for recording experienced designers’ intent for education through case studies. Record is kept of the relationships amongst design decisions to ensure consistency. QFD and techniques suggested by Pahl and Beitz are adapted for the specification development procedure employed in the Design Assistant. The implementation details of the Windows-based software, including ease of use, hypertext-based help, and relational database issues, are discussed. Practical evaluation of the Design Assistant is underway.
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Opiyo, Eliab Z., Imre Horva´th, and Joris S. M. Vergeest. "Case Studies on the Application of the Abstract Prototyping Strategy in the Development of Design Support Software." In ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/cie-34405.

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The traditional software process models are used in the development of design support software (DSS). They are typically multi phased, and consist of requirements specification, design, implementation, testing and operation as the main phases. One of the goals of phased development is to minimize faults in the delivered codes. Many of the faults can be traced back to the pre implementation phases of requirements specification and design. Reviews are typically performed to remove faults before the requirements or designs are passed to the subsequent phase. The problem is that activities in the phases of software process models, in particular the design phase are coarsely defined and do not scale to precisely match the underlying needs. We have developed a computer based pre-implementation testing methodology called abstract prototyping. It extends the current practices by defining the steps of the design phase of the DSS development process as definition of features, creation or selection of theories, formulation of methods, building of algorithms and implementation of pilot prototypes. Based on this methodology, faults can be traced back to the requirements, theories, methods, algorithms, or pilot prototypes rather than exclusively to the requirements or designs. Under this procedure, reviews are performed to remove faults before the requirements, theories, methods, algorithms, or pilot prototypes are passed to the subsequent stage or phase. Prototypes are used to provide the feel and the look of these work products and specially designed measures are used to estimate the extent to which they fulfill their respective specification requirements. We have applied our methodology to several application cases. The results show that the levels of fulfillment of requirements for theories, methods, algorithms, or pilot prototypes can effectively be estimated and in so doing faults detected sufficiently. In this paper, we first review the problem and present the related works. We then briefly introduce the abstract prototyping concept and present its application case studies.
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Malvius, Diana, Martin Ivarsson, and Dag Bergsjo¨. "Increasing Performance in Complex Product Development Through Structured Information and Cross-Functional Collaboration." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87044.

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A joint comparison between two separate case studies is presented in this paper. The studies targeted an original equipment manufacturer (OEM) and a selected software supplier to the OEM. Two different measuring methods based on a quantitative and a qualitative approach were used in the compared studies. These two different perspectives are integrated by cross analysis and triangulation into a synthetic understanding of what problems are in common for the two companies and how these interrelate. The studies, with focus on information management issues aimed at identifying improvement areas for performance in product development. It is concluded that factors like cross-functional collaboration and information structure were targeted as areas for critical improvement in both case studies.
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Ernesto Ferreira Costa, Igor, and Sandro Ronaldo Bezerra Oliveira. "Uma Avaliação do Uso de Gamificação para Apoiar o Ensino e Aprendizagem de Testes Exploratórios." In Computer on the Beach. São José: Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p027-034.

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This paper presents the exploratory testing, an approach that has become very relevant in software testing, mainly due to the emerging the use of agile practices in the software development process to satisfy the needs of the market (Time to Market). However, it was possible to notice that it is a subject little discussed in the academic context. For this reason, this work uses gamification as a systematic strategy in teaching and learning of exploratory testing using case studies with two classes, which aims to maintain strong student involvement and an incentive for good performance, obtaining as results students prepared to use this testing approach. As a final result, the students achieved a good overall performance; with reports that gamification facilitated and collaborated greatly to achieve the best performance, converging with the quantitative data obtained. This can be evidenced by the fact that two case studies (classes) reached a percentage superior to 70% of conquest, that is, there was an excellent general performance analyzed by the proportion of medals obtained for the participation.
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Mesina, George L., and Nolan Anderson. "Enhanced Verification for RELAP5-3D Parameter and Sensitivity Studies." In 2016 24th International Conference on Nuclear Engineering. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/icone24-61040.

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The RELAP5-3D1 program solves a complex system of governing, closure and special process equations to model the underlying physics of nuclear power plants. For SQA (software quality assurance), the code must be verified and validated (V&V) to ensure proper performance before release to users. The physical models are validated against data from experiments and plants and verified against specifications for the computer code. In addition to physics, programs such as RELAP5-3D perform numerous other functions and processes that should also be checked to guarantee correct results. Functions include input, output, data management, and user interaction, while processes include restart, time-step backup, code coupling, and multi-case processing. Previous articles have covered the verification of the physical models, restart, and backup through extremely accurate and automated sequential verification applied on a comprehensive suite of test cases to ensure that code changes produced no unintended consequences. New developments have enabled the verification of multi-case and multi-deck processing. These features are frequently used in parameter and code sensitivity studies and therefore must be verified as working correctly. Both theory and application are presented.
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Silveira, Ismar Frango. "A Game Development-based strategy for Teaching Software Design Patterns through Challenge-Based Learning under a Flipped Classroom approach." In XXIV Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/wei.2016.9643.

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Software Design Patterns, namely those belonging to GoF catalog, are gradually being incorporated into undergraduate Computer Sciencesrelated curricula worldwide. However, this is a subject that often requires students to have some maturity on Software Development issues, which is a scenario that is barely found on actual classrooms. Besides, the comprehensive taught of many patterns' aspects depends upon professors' expertise on a large range of Software Engineering and Object Orientation-related topics. Both aspects are possibly caused by the complexity and abstract nature of the subject, whose concrete, real-world applications not always are successfully reached in an undergraduate course. In this sense, this paper presents a strategy for Teaching GoF Design Patterns through a Game Development Process, under a Flipped Classroom pedagogical context. The results of some case studies are also shown, taken from two classes where Challenge-based Learning techniques were applied.
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Leong, Kristor J. K., Abdullah Aamir Hayat, Lim Yi, Mohan R. Elara, and Elangovan Karthikeyan. "Iterations in Design and Development Process Illustrated Using Reconfigurable Robot Case Study." In ASME 2022 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/detc2022-89857.

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Abstract Iterations in design is ubiquitous to drive constant innovation in the pursuit of excellence in product development, service delivery, systems, and subsystems integration. Within a given time frame of a design process, iteration can occur at different scales, forms, types, etc. Iteration was highlighted recently in the innovation framework using the four ‘D’s design scheme, i.e., Discover, Define, Develop, and Deliver. Iteration studies generally focus on its occurrence, modeling, classification, methods, and impact, among others, in the domain of software development, service providing, aesthetics, and functionality. However, aspects of an iteration involving complex systems like a reconfigurable system become more intriguing because of its overall morphology with changing features and the coupled design of several subsystems. This paper reports on the various factors influencing iteration and are illustrated using a case study of the development of a reconfigurable robotic system named Panthera and its subsystems designed for cleaning and maintenance tasks. The case study of Panthera is reported from its initial ideation phase to the three versions development over a span of three years. Following the journey of the system design of Panthera, it details the timeline, rationale, and insight into the iterative processes and how they are applied to the individual subsystems in consecutive design iterations. With no one solution that fits all approaches to the topic, we aim to highlight and stimulate concepts to aid designers in the design iteration.
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Campos Sancho, Cristina, Angeles López, Lledó Museros, and Ismael Sanz. "Coordination of subjects using a real practical case to boost learning results." In Fifth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2019. http://dx.doi.org/10.4995/head19.2019.9388.

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In the European Higher Education Area (EHEA) the coordination of subjects presents a challenge and a key factor for students’ learning and competence development. The joint planning of subjects about fundamentals of software engineering and design and implementation of information systems in computer science higher studies provides the students with a comprehensive view of the development of a real information system, from the conception of the idea to the final implementation for actual users. Such coordination aims to boost learning of the specific competences as well as the generic ones, and allows to generate synergies for students to obtain a direct benefit. This paper summarizes how this experience has been designed and carried out. We describe how to implement the coordination and, in addition, we include the results of a survey conducted on students enrolled in the subjects the last academic year.
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Zolett, Daniel, and Alejandro Rafael Garcia Ramirez. "Desenvolvimento de uma Interface de Monitoração Remota para o Sistema Robótico ROBIX, Integrando o Protocolo MQTT e oROS." In Computer on the Beach. Itajaí: Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p405-412.

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The history of the industry has been undergoing many changes,improving production methodologies and setting new goals. Theindustry is currently facing a new challenge called Industry 4.0.This is the result of technological developments in areas such asthe Internet of Things (IoT), Information and Communication Technology(ICT) and Automation Systems. The goal is to define amore dynamic and efficient production line, improving productionin terms of resources and time. However, in the current scenario,there are some difficulties to overcome. One of these difficultiesis the existence of various communication protocols, being manyproprietary and closed, which hinders the interoperability betweenmachines. For this reason, there is a need to standardize communicationprotocols, facilitating the integration of all elements in theproduction line. Given this context, this paper presents the integrationof the MQTT protocol with the ROS tool to control a roboticarm viaWeb. The angles of the robot links movements are informedvia web interface. The interface communicates with the robotic armvia the MQTT protocol. The arm control software was developedusing the ROS tool as well as its simulation environment. The softwareis implemented on the Raspbarry PI 3 development board andthe robot servo motors are driven by the Arduino Mega kit processor.Data exchange between these elements is done through serialcommunication. Tests were designed to assess communication latencyto validate the feasibility of using the MQTT protocol for thisscenario. The tests proved that the latency average of the MQTTprotocol, considering the worst case scenario, was 300 milliseconds,which is within the range of the studies consulted in the literature.
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Chadha, Bipin, R. E. Fulton, and J. C. Calhoun. "Case Study Approach for Information-Integration of Material Handling." In ASME 1991 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/edm1991-0178.

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Abstract Information-Integration is vital for keeping manufacturing operations competitive. A case study approach has been adopted to better understand the role of information in integrated manufacturing. Information is now considered a corporate asset. Creation, processing, movement, and security of information is therefore as important as that of the products/services of an enterprise. The case studies have helped in identifying the issues involved in developing an information system and supporting software framework for a manufacturing enterprise. The case studies have helped in refining an integration model, and identifying the characteristics desirable in modeling methodologies and tools. This paper describes a case study dealing with integrated manufacture of optical fiber products. A phased development and implementation approach was adopted where a small, manageable slice of the system is considered for the case study followed by functional modeling (IDEF0) and data flow modeling (Data Flow Diagrams). This identifies the pieces of information of interest. The information relationships are modeled using Extended Entity Relationship (EER) diagrams which are then mapped on to a relational model. The relational tables thus obtained were implemented on a commercial Database Management System. The functional constraints and application interfaces were then built using SQL and commercial application interface tools. The sections in the paper describe the functional models, data flow diagrams, EER diagrams, relational database design, and user/application interfaces developed for the system. Implementation experiences and observations are discussed followed by plans for the next phase of the system.
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Reports on the topic "Computer software Development Case studies"

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Chamberlain, C. A., and K. Lochhead. Data modeling as applied to surveying and mapping data. Natural Resources Canada/CMSS/Information Management, 1988. http://dx.doi.org/10.4095/331263.

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The Geodetic Survey Division of the Canada Centre for Surveying is replacing the National Geodetic Data Base (NGDB) with the National Geodetic Information System (NGIS). For the NGIS to be successful, it was recognized that a sound, well engineered data mode was essential. The methodology chosen to design the data mode! was Nijssen's Information Analysis Methodology (NIAM), a binary modeling technique that is supported by a Computer Aided Software Engineering (CASE) tool, PC-IAST. An NGIS prototype has also been developed using Digital Equipment of Canada's Relational Database (Rdb) management system and COGNOS Corporations POWERHOUSE 4th generation language. This paper addresses the need for, and the advantages of using a strong engineering approach to data modeling and describes the use of the NIAM methodology in NGIS development. The paper identifies the relationship between the data mode!, data structures, the design and development of a database and the use of automated tools for systems development. In conclusion, critical success factors for the continuation of the N.G.I.S. developments are identified and the benefits that will accrue are enumerated.
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Lucas, Brian. Impacts of Trade Facilitation on Carbon Emissions. Institute of Development Studies, March 2021. http://dx.doi.org/10.19088/k4d.2021.039.

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There is very little evidence that trade facilitation measures have a significant impact on carbon emissions, except in the case of trucks at land border crossings, where there is good evidence that trade facilitation can lead to significant reductions in emissions. There is good evidence that trade facilitation measures at land border crossings can reduce traffic congestion and waiting times for trucks, but only limited evidence of the impact of these improvements on carbon emissions. Computer models of inspection stations at the USA-Mexico border suggest that improving the efficiency of land border crossings through the driver, vehicle, and cargo pre-registration, automating inspection and administrative processes, and carrying out joint customs inspections could potentially reduce CO2 emissions from trucks by up to 86% in some cases. There appears to be no evidence available about whether trade facilitation efforts at seaports have an impact on carbon emissions; this issue appears to not have been studied by any ports, international agencies, or researchers. Some seaports have produced estimates of their carbon footprints, but none appear to have considered customs inspection or other activities related to trade facilitation as a distinct activity. Very few studies address the impacts of trade facilitation on carbon emissions across global value chains. Two studies that have done so suggest that trade facilitation measures could lead to small increases in CO2 emissions, ranging from less than 0.1% to 2.23%. Studies examining the more general relationship between increasing trade and carbon emissions, without specifically focusing on trade facilitation measures, have found mixed results including positive, negative, and inverse U-shaped relationships in different countries and groups of countries; several of these studies suggest that a country’s level of economic development and quality of political institutions influence the relationship between trade openness and carbon emissions.
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Coulson, Saskia, Melanie Woods, Drew Hemment, and Michelle Scott. Report and Assessment of Impact and Policy Outcomes Using Community Level Indicators: H2020 Making Sense Report. University of Dundee, 2017. http://dx.doi.org/10.20933/100001192.

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Making Sense is a European Commission H2020 funded project which aims at supporting participatory sensing initiatives that address environmental challenges in areas such as noise and air pollution. The development of Making Sense was informed by previous research on a crowdfunded open source platform for environmental sensing, SmartCitizen.me, developed at the Fab Lab Barcelona. Insights from this research identified several deterrents for a wider uptake of participatory sensing initiatives due to social and technical matters. For example, the participants struggled with the lack of social interactions, a lack of consensus and shared purpose amongst the group, and a limited understanding of the relevance the data had in their daily lives (Balestrini et al., 2014; Balestrini et al., 2015). As such, Making Sense seeks to explore if open source hardware, open source software and and open design can be used to enhance data literacy and maker practices in participatory sensing. Further to this, Making Sense tests methodologies aimed at empowering individuals and communities through developing a greater understanding of their environments and by supporting a culture of grassroot initiatives for action and change. To do this, Making Sense identified a need to underpin sensing with community building activities and develop strategies to inform and enable those participating in data collection with appropriate tools and skills. As Fetterman, Kaftarian and Wanderman (1996) state, citizens are empowered when they understand evaluation and connect it in a way that it has relevance to their lives. Therefore, this report examines the role that these activities have in participatory sensing. Specifically, we discuss the opportunities and challenges in using the concept of Community Level Indicators (CLIs), which are measurable and objective sources of information gathered to complement sensor data. We describe how CLIs are used to develop a more indepth understanding of the environmental problem at hand, and to record, monitor and evaluate the progress of change during initiatives. We propose that CLIs provide one way to move participatory sensing beyond a primarily technological practice and towards a social and environmental practice. This is achieved through an increased focus in the participants’ interests and concerns, and with an emphasis on collective problem solving and action. We position our claims against the following four challenge areas in participatory sensing: 1) generating and communicating information and understanding (c.f. Loreto, 2017), 2) analysing and finding relevance in data (c.f. Becker et al., 2013), 3) building community around participatory sensing (c.f. Fraser et al., 2005), and 4) achieving or monitoring change and impact (c.f. Cheadle et al., 2000). We discuss how the use of CLIs can tend to these challenges. Furthermore, we report and assess six ways in which CLIs can address these challenges and thereby support participatory sensing initiatives: i. Accountability ii. Community assessment iii. Short-term evaluation iv. Long-term evaluation v. Policy change vi. Capability The report then returns to the challenge areas and reflects on the learnings and recommendations that are gleaned from three Making Sense case studies. Afterwhich, there is an exposition of approaches and tools developed by Making Sense for the purposes of advancing participatory sensing in this way. Lastly, the authors speak to some of the policy outcomes that have been realised as a result of this research.
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