Dissertations / Theses on the topic 'Computer science training'

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1

Watson, Jason. "Monitoring computer-based training over computer networks." Thesis, University of Huddersfield, 1999. http://eprints.hud.ac.uk/id/eprint/6910/.

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As time is becoming an ever more precious commodity in today's workplace, effective training is also taking on an increasingly important role, but finding the time to train today's workforce is becoming increasingly difficult. With employees in diverse locations across the country and across the world and some working from home, on the road or "hot-desking" we have to take a new approach to training. Fortunately computer-based training can solve many of the traditional problems such as the need to bring all trainees together in the same location at the same time. With today's sophisticated computer-based training applications motivated employees can train where they want, at home or at work, and when they want, at lunchtime or after work. However, there is also a basic legal and pedagogical requirement to record who has been trained and in what. This is very easy in a traditional training scenario, but much more difficult in today's training environments. This problem is currently the major obstacle to the widespread adoption of computer-based training, and looking for a solution to these problems was the aim of this research. This research began by investigating the processes used by multimedia developers when creating Computer Based Training (CBT) applications, identifying the current methodologies, techniques and tools that they use. Very quickly it was easy to see that developers use a whole range of development tools and that their expertise is primarily in the design of training applications, not in programming. Similarly the students want credit for the training that they undergo but do not want to be distracted by an intrusive monitoring system. The role of the Training Manager is equally important. He or she needs to be able to quickly assess the situation of an individual or a group of students and take remedial action where necessary. Balancing all of these needs in a single generic solution to the monitored training problem was the single biggest challenge. This research has addressed these important problems and has developed a solution that permits the monitoring of student training progress in any location and at any time in a way that is totally transparent to the user. The author integrates this additional functionality into a new or existing training through a drag-and-drop interface which is very easy to use, creating a monitoring experience which is totally transparent to the trainee and the Training Manager receives a summary database of student progress. Specifically the system uses a library of C++ functions that interface to Authorware, Director, Toolbook or a C++ application. The functions permit an author to open a monitoring database at the start of a training session and close it at the end. Whilst the database is open we can record any data that we require regarding student progress and performance. On closing the session the resulting database is sent to a central collation point using FTP. Students are identified automatically through their IP address, from their network login or ask them to logon to the training session manually. The system can write any database format that is required and if the network is unavailable when the session ends the database will be saved locally until the next training session. At the central collation point a specially written application takes the many databases created by individual training sessions and collates them into one large database that can be queried by the training manager. Small trials were initially performed with a prototype system at the collaborating company, CBL Technology Ltd, which in turn led to larger trials at both Cable and Wireless Communication PLC and the University of Huddersfield. In these trials authors of CBT applications found the system extremely easy to integrate into their applications and the training managers and course leaders responsible for training outcomes, found the feedback on student performance, that the system provided, invaluable. This research had demonstrated that it is possible to create a generic monitored training solution that balances the needs of the trainee, the author and the Training Manager. Trainees can train at any time, anywhere in the world, over the Internet or from CDROM and a training manager can monitor their progress provided that at some time they connect to a computer network.
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2

Tan, Nai Kwan. "A firewall training program based on CyberCIEGE." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Dec%5FTan%5FNai.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, December 2005.
Thesis Advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p.103-104). Also available online.
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3

Bean, Carol, and Michael Laven. "Adapting to Seniors: Computer Training for Older Adults." Florida Library Association, 2003. http://hdl.handle.net/10150/105698.

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Teaching older adults to use computers requires taking into account the effects of the aging process. Techniques which work for a younger generation will not necessarily be successful with older novices, but modifications which improve the outcome for older students also work well with younger learners. This article explains how computer trainers at the Palm Beach County Library System's North County Regional Library created a mousing class and modified existing classes to create a series of four classes designed specifically for older adults who have never used a computer before. The article also summarizes the difficulties older adults face in learning to use computers, and ways to improve the learning outcome.
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4

Patterson, Garry. "A design model for multimedia computer-based training." Thesis, University of Ulster, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387697.

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5

Lee, Ann Ph D. Massachusetts Institute of Technology. "Language-independent methods for computer-assisted pronunciation training." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/107338.

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Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 137-145).
Computer-assisted pronunciation training (CAPT) systems help students practice speaking foreign languages by providing automatic pronunciation assessment and corrective feedback. Automatic speech recognition (ASR) technology is a natural component in CAPT systems. Since a nonnative speaker's native language (Li) background affects their pronunciation patterns in a target language (L2), typically not only native but also nonnative training data of specific Ls is needed to train a recognizer for CAPT systems. Given that there are around 7,000 languages in the world, the data collection process is costly and has scalability issues. In addition, expert knowledge on the target L2 is also often needed to design a large feature set describing the deviation of nonnative speech from native speech. In contrast to machines, it is relatively easy for native listeners to detect pronunciation errors without being exposed to nonnative speech or trained with linguistic knowledge beforehand. In this thesis, we are interested in this unsupervised capability and propose methods to overcome the language-dependent challenges. Inspired by the success of unsupervised acoustic pattern discovery, we propose to discover an individual learner's pronunciation error patterns in an unsupervised manner by analyzing the acoustic similarity between speech segments from the learner. Experimental results on nonnative English and nonnative Mandarin Chinese spoken by students from different Ls show that the proposed method is Li-independent and can be portable to different L2s. Moreover, the method is personalized such that it accommodates variations in pronunciation patterns across students. In addition, motivated by the success of deep learning models in unsupervised feature learning, we explore the use of convolutional neural networks (CNNs) for mispronunciation detection. A language-independent data augmentation method is developed to take advantage of native speech as training samples. Experimental results on nonnative Mandarin Chinese speech show the effectiveness of the model and the method. Moreover, both qualitative and quantitative analyses on the convolutional filters reveal that the CNN automatically learns a set of human-interpretable high-level features.
by Ann Lee.
Ph. D.
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6

White, Jamie Aaron. "Empowering medical personnel to challenge through simulation-based training." Thesis, University of Birmingham, 2017. http://etheses.bham.ac.uk//id/eprint/7864/.

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The rigid structure of medical hierarchies within UK hospitals can become the source of dissatisfaction and conflict for medical personnel, the repercussions of which can be disastrous for patients and staff. The research reported herein presents the results of an investigation into the use of Virtual Reality (VR) simulation and conventional story-boarded techniques to empower medical personnel to challenge decisions they feel are inappropriate. Prototype applications were crafted from a selection of transcribed ‘challenge events’ acquired from an opportunistic sample of clinical staff. Data obtained from an initial investigation were used to establish attitudes toward challenging and evaluate the findings of the literature to generate research questions and objectives. Medical personnel who engaged with both media as part of an experimental phase assessed their viability as potential training resources to help foster the ability to challenge. Analysis of this experiment suggested that both techniques are viable tools in the delivery of decision-making training and could potentially deliver impact into other applications within healthcare. To increase the realism of the training material, the technologies should be presented in a format appropriate for those with limited ‘gaming’ experience and allow a credible level of interaction with the environment and characters.
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7

Macredie, Robert Duncan. "Principled design guidance for the development of computer-based training materials." Thesis, University of Hull, 1993. http://hydra.hull.ac.uk/resources/hull:10693.

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This study is concerned with the provision of guidance for designers of computer-based training (CBT) materials. Four interrelated principles - immersion, interaction, locative fit, and multiple representations - are discussed. These principles draw upon research into instruction and technology and re-frame and re-interpret established instructional factors in terms of the capabilities of the interactive computer as a training delivery medium. It will be argued that the conjoining of pedagogy and technology in the principles is crucial to the effectiveness of CBT. Furthermore, this study will also argue that the form of the guidance has a direct bearing on its usefulness. The four principles are argued to represent a coherent framework which can raise the awareness of CBT designers on key instructional issues and the ways in which the delivery medium may be used to support them, and provide a resource on which designers may draw. The relevance and effectiveness of the principles (and the issues that they address) are explored through a body of empirical work. This takes the form of two studies: a survey of designers providing comments on the content and expression of the principles and their importance to CBT design; and a series of user trials. The contrasting nature of the studies allows the comments of designers and users to be assessed and compared.
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8

Pocock, Christopher. "3D Scan Campaign Classification with Representative Training Scan Selection." Master's thesis, Faculty of Science, 2019. https://hdl.handle.net/11427/31791.

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Point cloud classification has been shown to effectively classify points in 3D scans, and can accelerate manual tasks like the removal of unwanted points from cultural heritage scans. However, a classifier’s performance depends on which classifier and feature set is used, and choosing these is difficult since previous approaches may not generalise to new domains. Furthermore, when choosing training scans for campaign-based classification, it is important to identify a descriptive set of scans that represent the rest of the campaign. However, this task is increasingly onerous for large and diverse campaigns, and randomly selecting scans does not guarantee a descriptive training set. To address these challenges, a framework including three classifiers (Random Forest (RF), Support Vector Machine (SVM) and Multi-Layer Perceptron (MLP)) and various point features and feature selection methods was developed. The framework also includes a proposed automatic representative scan selection method, which uses segmentation and clustering to identify balanced, similar or distinct training scans. The framework was evaluated on four labelled datasets, including two cultural heritage campaigns, to compare the speed and accuracy of the implemented classifiers and feature sets, and to determine if the proposed selection method identifies scans that yield a more accurate classifier than random selection. It was found that the RF, paired with a complete multi-scale feature set including covariance, geometric and height-based features, consistently achieved the highest overall accuracy on the four datasets. However, the other classifiers and reduced sets of selected features achieved similar accuracy and, in some cases, greatly reduced training and prediction times. It was also found that the proposed training scan selection method can, on particularly diverse campaigns, yield a more accurate classifier than random selection. However, for homogeneous campaigns where variations to the training set have limited impact, the method is less applicable. Furthermore, it is dependent on segmentation and clustering output, which require campaign-specific parameter tuning and may be imprecise.
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9

Duguay, Richard. "Speech recognition : transition probability training in diphone bootstraping." Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21544.

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This work explores possible methods of improving already well-trained diphone models using the same data set that was used to train the base monophones. The emphasis is placed on transition probability training. A simple approach to probability adaptation is used as a test of the expected magnitude of change in performance. Various other methods of probability modifications are explored, including sample pruning, unseen model substitution, and use phonetically tied mixtures. Model performance improvement is observed by comparison with similar experiments.
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10

Ramakrishnan, Ramya. "Perturbation training for human-robot teams." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/99845.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 63-67).
Today, robots are often deployed to work separately from people. Combining the strengths of humans and robots, however, can potentially lead to a stronger joint team. To have fluid human-robot collaboration, these teams must train to achieve high team performance and flexibility on new tasks. This requires a computational model that supports the human in learning and adapting to new situations. In this work, we design and evaluate a computational learning model that enables a human-robot team to co-develop joint strategies for performing novel tasks requiring coordination. The joint strategies are learned through "perturbation training," a human team-training strategy that requires practicing variations of a given task to help the team generalize to new variants of that task. Our Adaptive Perturbation Training (AdaPT) algorithm is a hybrid of transfer learning and reinforcement learning techniques and extends the Policy Reuse in Q-Learning (PRQL) algorithm to learn more quickly in new task variants. We empirically validate this advantage of AdaPT over PRQL through computational simulations. We then augment our algorithm AdaPT with a co-learning framework and a computational bi-directional communication protocol so that the robot can work with a person in live interactions. These three features constitute our human-robot perturbation training model. We conducted human subject experiments to show proof-of-concept that our model enables a robot to draw from its library of prior experiences in a way that leads to high team performance. We compare our algorithm with a standard reinforcement learning algorithm Q-learning and find that AdaPT-trained teams achieved significantly higher reward on novel test tasks than Q-learning teams. This indicates that the robot's algorithm, rather than just the human's experience of perturbations, is key to achieving high team performance. We also show that our algorithm does not sacrifice performance on the base task after training on perturbations. Finally, we demonstrate that human-robot training in a simulation environment using AdaPT produced effective team performance with an embodied robot partner.
by Ramya Ramakrishnan.
S.M.
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11

Williams, Reid E. (Reid Edward) 1980. "Training architectural computational critics by example." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16691.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.
Includes bibliographical references (p. 63-65).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
New building technologies and materials coupled with a modular construction system offer consumers an unprecedented chance to customize their living spaces. At the center of this customization process is a computational tool that guides consumers through the process of designing a home or apartment. Algorithms for architectural computational critics that are trained by a designer through examples and that can then critique designs is proposed as part of the design tool. A prototype system encompassing two apartment design scenarios is built and tested. The prototype demonstrates the ability to learn architectural concepts through training.
by Reid E. Williams.
M.Eng.
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12

Miranda, Brando M. Eng Massachusetts Institute of Technology. "Training hierarchical networks for function approximation." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/113159.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 59-60).
In this work we investigate function approximation using Hierarchical Networks. We start of by investigating the theory proposed by Poggio et al [2] that Deep Learning Convolutional Neural Networks (DCN) can be equivalent to hierarchical kernel machines with the Radial Basis Functions (RBF).We investigate the difficulty of training RBF networks with stochastic gradient descent (SGD) and hierarchical RBF. We discovered that training singled layered RBF networks can be quite simple with a good initialization and good choice of standard deviation for the Gaussian. Training hierarchical RBFs remains as an open question, however, we clearly identified the issue surrounding training hierarchical RBFs and potential methods to resolve this. We also compare standard DCN networks to hierarchical Radial Basis Functions in tasks that has not been explored yet; the role of depth in learning compositional functions.
by Brando Miranda.
M. Eng.
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13

Cheung, Kam-hing. "Quality training : an expert system application /." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B18380499.

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14

Cotton, Nicholas Jay Wilamowski Bogdan M. "Training arbitrarily connected neural networks with second order algorithms." Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/SUMMER/Electrical_and_Computer_Engineering/Thesis/Cotton_Nicholas_30.pdf.

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15

Pamuk, Savas. "Pre-service Science And Mathematics Teachers." Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/2/12608465/index.pdf.

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The purpose of this study was (1) to explore pre-service science and mathematics teachers&rsquo
levels of computer self-efficacy and attitude towards computers, (2) to investigate the effects of gender, grade level, major of study, and computer ownership of pre-service science and mathematics teachers on computer self-efficacy and attitudes towards computers, and (3) to examine the relationship between computer self-efficacy and attitudes towards. For this study 650 students from two departments, which were Elementary Science Education and Elementary Mathematics Education, of three public universities in Ankara participated. Also, students were enrolled in first and fourth grades. The scales were administrated during 2006 Fall semester. Computer Self-efficacy Scale and Computer Attitude Scale which had four sub-scales, namely anxiety confidence, liking, and usefulness were used to determine pre-service teachers&rsquo
computer self-efficacy and attitudes towards computer levels. Moreover, the v questionnaire had some questions that asked demographic characteristics of participants. The results indicated that pre-service Science and Mathematics teachers had high computer self-efficacy and attitude levels. Furthermore, participants&rsquo
gender was not a significant factor on their computer self-efficacy and computer attitude except for liking sub-scale. Males liked more computer than females. Major of participants did not have any effect on computer self-efficacy and computer attitude. Grade level was an important factor for computer self-efficacy and attitude
fourth graders had higher scores on both scales. Computer owner participants had significantly higher scores of computer self-efficacy and attitudes towards computers. Finally, results showed that participants&rsquo
computer self-efficacy scores were related to sub-scale scores of computer attitude scale.
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16

Ismail, Adiel. "Training and optimization of product unit neural networks." Pretoria : [s.n.], 2001. http://upetd.up.ac.za/thesis/available/etd-07132006-162547/.

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17

Koh, Glenn. "Training spatial knowledge acquisition using virtual environments." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43518.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1997.
Includes bibliographical references (leaves 104-105).
by Glenn Koh.
M.Eng.
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18

McGraw, Ian C. (Ian Carmichael). "Crowd-supervised training of spoken language systems." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/75641.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 155-166).
Spoken language systems are often deployed with static speech recognizers. Only rarely are parameters in the underlying language, lexical, or acoustic models updated on-the-fly. In the few instances where parameters are learned in an online fashion, developers traditionally resort to unsupervised training techniques, which are known to be inferior to their supervised counterparts. These realities make the development of spoken language interfaces a difficult and somewhat ad-hoc engineering task, since models for each new domain must be built from scratch or adapted from a previous domain. This thesis explores an alternative approach that makes use of human computation to provide crowd-supervised training for spoken language systems. We explore human-in-the-loop algorithms that leverage the collective intelligence of crowds of non-expert individuals to provide valuable training data at a very low cost for actively deployed spoken language systems. We also show that in some domains the crowd can be incentivized to provide training data for free, as a byproduct of interacting with the system itself. Through the automation of crowdsourcing tasks, we construct and demonstrate organic spoken language systems that grow and improve without the aid of an expert. Techniques that rely on collecting data remotely from non-expert users, however, are subject to the problem of noise. This noise can sometimes be heard in audio collected from poor microphones or muddled acoustic environments. Alternatively, noise can take the form of corrupt data from a worker trying to game the system - for example, a paid worker tasked with transcribing audio may leave transcripts blank in hopes of receiving a speedy payment. We develop strategies to mitigate the effects of noise in crowd-collected data and analyze their efficacy. This research spans a number of different application domains of widely-deployed spoken language interfaces, but maintains the common thread of improving the speech recognizer's underlying models with crowd-supervised training algorithms. We experiment with three central components of a speech recognizer: the language model, the lexicon, and the acoustic model. For each component, we demonstrate the utility of a crowd-supervised training framework. For the language model and lexicon, we explicitly show that this framework can be used hands-free, in two organic spoken language systems.
by Ian C. McGraw.
Ph.D.
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19

Chang, Eric I.-Chao. "Improving wordspotting performance with limited training data." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/38056.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.
Includes bibliographical references (leaves 149-155).
by Eric I-Chao Chang.
Ph.D.
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20

Jung, Jae-Byung. "Neural network ensonification emulation : training and application /." Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/6129.

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21

Trinh, Loc Quang. "Greedy layerwise training of convolutional neural networks." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123128.

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This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 61-63).
Layerwise training presents an alternative approach to end-to-end back-propagation for training deep convolutional neural networks. Although previous work was unsuccessful in demonstrating the viability of layerwise training, especially on large-scale datasets such as ImageNet, recent work has shown that layerwise training on specific architectures can yield highly competitive performances. On ImageNet, the layerwise trained networks can perform comparably to many state-of-the-art end-to-end trained networks. In this thesis, we compare the performance gap between the two training procedures across a wide range of network architectures and further analyze the possible limitations of layerwise training. Our results show that layerwise training quickly saturates after a certain critical layer, due to the overfitting of early layers within the networks. We discuss several approaches we took to address this issue and help layerwise training improve across multiple architectures. From a fundamental standpoint, this study emphasizes the need to open the blackbox that is modern deep neural networks and investigate the layerwise interactions between intermediate hidden layers within deep networks, all through the lens of layerwise training.
by Loc Quang Trinh.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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22

Iskandar, Yulita Hanum P. "Pedagogical feedback in the motor skill domain for computer-based sport training." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/171675/.

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With the rapid development of Computer-based Sport Training (CBST), feedback plays an important role in both coaching and learning. A good CBST system includes not only good training strategies but also effective feedback design. Feedback in the motor skill domain via CBST may be synthetically designed to allow athletes to practice in a more effective way, and enhance their skill acquisition. Little research has been undertaken on the integration of pedagogic theory and instructional design with the design of feedback in CBST. To bridge this gap, this thesis‟s purpose was to explore the design of pedagogically-informed feedback in the motor skill domain via CBST, in order to support athletes‟ achievement of their intended training outcomes. This thesis presents a framework of pedagogical feedback in the motor skill domain. It draws a picture of how principles from learning transactions, competency, cybernetics, and behaviourism, can work together to build sound pedagogical feedback for the implementation of a CBST system. The key principle of the framework is to generate feedback based on the athletes‟ achievement of their intended training outcome. The training outcome is conceptualised as comprising two components: a statement of capability, and a statement of the subject matter to which the capability applies. The pedagogical feedback system measures athletes‟ performance and compares it against the intended training outcomes. The system then identifies any performance gap and generates feedback to reinforce better performance. Four counterbalanced experiments asked student rowers to explore the differences between the pedagogical feedback system and their current feedback system (Sean-Analysis). Pedagogical feedback was at least as good as Sean-Analysis with respect to the level of satisfaction of the athlete. In addition, pedagogical feedback seemed able to generate feedback that was consistent with the athlete‟s intended training outcome, support the athlete‟s positioning within their level of achieved performance, and support the athlete‟s self-assessment. Overall, it can be concluded that the pedagogical feedback based on the proposed framework appears to be a good model for generating feedback in CBST.
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23

Han, Jennifer Ching-Wen. "Using system dynamics in business simulation training games." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/42762.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1997.
Includes bibliographical references (leaves 57-58).
by Jennifer Ching-Wen Han.
M.Eng.
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24

Kuo, Michael. "Learning visual object categories from few training examples." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/66430.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 73-74).
During visual perception of complex objects, humans fixate on salient regions of a particular object, moving their gaze from one region to another in order to gain information about that object. The Bayesian Integrate and Shift (BIAS) model is a recently proposed model for learning visual object categories that is modeled after the process of human visual perception, integrating information from within and across fixations. Previous works have described preliminary evaluations of the BIAS model and demonstrated that it can learn new object categories from only a few examples. In this thesis, we introduce and evaluate improvements to the learning algorithm, demonstrate that the model benefits from using information from fixating on multiple regions of a particular object, evaluate the limitations of the model when learning different object categories, and assess the performance of the learning algorithm when objects are partially occluded.
by Michael Kuo.
M.Eng.
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Wissinger, John W. (John Weakley). "Distributed nonparametric training algorithms for hypothesis testing networks." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/12006.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.
Includes bibliographical references (p. 495-502).
by John W. Wissinger.
Ph.D.
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26

Mustafi, Urmi. "Investigating system resilience in distributed evolutionary GAN training." Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130707.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February, 2021
Cataloged from the official PDF of thesis.
Includes bibliographical references (pages 57-58).
General Adverserial Networks (GANs) provide a useful approach to new data generation with a few common problems of mode collapsing and oscillating behavior. Lipizzaner improves the performance of distributed GAN training with the use of a spatially distributed coevolutionary algorithm and gradient-based optimizers. However, in its current state the use of Lipizzaner is limited by its vulnerabilities on systems that encounter frequent node failures. When faced with a single node failure, Lipizzaner's entire experiment comes to a halt and must be restarted. We see a need for increasing Lipizzaner's resilience to such failures and do the following. We apply a combination of uncoordinated checkpointing, attempted reconnecting, and restarting nodes to form a simple and efficient solution for system resilience in Lipizzaner. We find that checkpointing and reconnecting are essential and simple solutions to failure recovery in Lipizzaner, while restarting nodes requires a more nuanced approach that shows promising results when used correctly to address node failures.
by Urmi Mustafi.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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27

Bean, Carol. "Meeting the Challenge: Training an Aging Population to Use Computers." Southeastern Library Association, 2003. http://hdl.handle.net/10150/106048.

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Older adults present a special challenge to libraries offering computer training. Many of those seeking training have little, if any, prior experience with the concepts and skills necessary to use computers, yet their ability to learn those concepts and skills is hampered by the aging process. This article summarizes the factors in aging which most affect learning computer skills, and how those factors can be mitigated.
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28

White, Steven A. "Impact of Visualization Augmentation on Welder Training| A Study with the Simulated MIG Lab." Thesis, University of Louisiana at Lafayette, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3590087.

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This works outlines the creation of a fully immersive real time simulation of the Metal Inert Gas Welding technique. It outlines the creation, development and trials associated with creating a unique GPU based physical simulation and visualizations associated with the simulated environment. A trial is conducted among various students and technical personnel with the simulator to investigate the concepts of learning transfer through simulation augmentation. The results are positive towards low-road transfer and additionally outline future studies in the fields.

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29

Lander, Sean. "An evolutionary method for training autoencoders for deep learning networks." Thesis, University of Missouri - Columbia, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10180878.

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Introduced in 2006, Deep Learning has made large strides in both supervised an unsupervised learning. The abilities of Deep Learning have been shown to beat both generic and highly specialized classification and clustering techniques with little change to the underlying concept of a multi-layer perceptron. Though this has caused a resurgence of interest in neural networks, many of the drawbacks and pitfalls of such systems have yet to be addressed after nearly 30 years: speed of training, local minima and manual testing of hyper-parameters.

In this thesis we propose using an evolutionary technique in order to work toward solving these issues and increase the overall quality and abilities of Deep Learning Networks. In the evolution of a population of autoencoders for input reconstruction, we are able to abstract multiple features for each autoencoder in the form of hidden nodes, scoring the autoencoders based on their ability to reconstruct their input, and finally selecting autoencoders for crossover and mutation with hidden nodes as the chromosome. In this way we are able to not only quickly find optimal abstracted feature sets but also optimize the structure of the autoencoder to match the features being selected. This also allows us to experiment with different training methods in respect to data partitioning and selection, reducing overall training time drastically for large and complex datasets. This proposed method allows even large datasets to be trained quickly and efficiently with little manual parameter choice required by the user, leading to faster, more accurate creation of Deep Learning Networks.

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30

Rose, Stephen Matthew. "Online training of a neural network controller by improved reinforcement back-propagation." Thesis, Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/19177.

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31

Oppon, Ekow CruickShank. "Synergistic use of promoter prediction algorithms: a choice of small training dataset?" Thesis, University of the Western Cape, 2000. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_8222_1185436339.

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Promoter detection, especially in prokaryotes, has always been an uphill task and may remain so, because of the many varieties of sigma factors employed by various organisms in transcription. The situation is made more complex by the fact, that any seemingly unimportant sequence segment may be turned into a promoter sequence by an activator or repressor (if the actual promoter sequence is made unavailable). Nevertheless, a computational approach to promoter detection has to be performed due to number of reasons. The obvious that comes to mind is the long and tedious process involved in elucidating promoters in the &lsquo
wet&rsquo
laboratories not to mention the financial aspect of such endeavors. Promoter detection/prediction of an organism with few characterized promoters (M.tuberculosis) as envisaged at the beginning of this work was never going to be easy. Even for the few known Mycobacterial promoters, most of the respective sigma factors associated with their transcription were not known. If the information (promoter-sigma) were available, the research would have been focused on categorizing the promoters according to sigma factors and training the methods on the respective categories. That is assuming that, there would be enough training data for the respective categories. Most promoter detection/prediction studies have been carried out on E.coli because of the availability of a number of experimentally characterized promoters (+- 310). Even then, no researcher to date has extended the research to the entire E.coli genome.

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32

Liu, Xia M. Eng Massachusetts Institute of Technology. "Improving driving training with a handheld performance support system." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/45976.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.
Includes bibliographical references (p. [39]).
The handheld computer Driver Trainer application is an element of a new training program by the transportation company to improve the safety of new truck drivers. Its aim is to aid trainers objectively evaluate truck drivers in the on-the-road driving portion of the newly planned training centers using the custom handheld device. The application will automate part of the evaluation process by using Telematics data to find driver mistakes, and to simplify the recording process for non-telematics related incidents. This thesis discusses the design of the support system and the interface of the handheld computer application.
by Xia Liu.
M.Eng.
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33

Molnár, Lajos 1975. "Rule based learning of word pronunciations from training corpora." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/47906.

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Thesis (M.Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.
Includes bibliographical references (leaves 83-85).
This paper describes a text-to-pronunciation system using transformation-based error-driven learning for speech-recognition purposes. Efforts have been made to make the system language independent, automatic, robust and able to generate multiple pronunciations. The learner proposes initial pronunciations for the words and finds transformations that bring the pronunciations closer to the correct pronunciations. The pronunciation generator works by applying the transformations to a similar initial pronunciation. A dynamic aligner is used for the necessary alignment of phonemes and graphemes. The pronunciations are scored using a weighed string edit distance. Optimizations were made to make the learner and the rule applier fast. The system achieves 73.9% exact word accuracy with multiple pronunciations, 82.3% word accuracy with one correct pronunciation, and 95.3% phoneme accuracy for English words. For proper names, it achieves 50.5% exact word accuracy, 69.2% word accuracy, and 92.0% phoneme accuracy, which outperforms the compared neural network approach.
Lajos Molnár.
M.Eng.and S.B.
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34

Lee, Hyo-Dong. "Visual tasks beyond categorization for training convolutional neural networks." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106095.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 21-23).
Humans can perceive a variety of visual properties of objects besides their category. In this paper, we explore- whether convolutional neural networks (CNNs) can also learn object-related variables. The models are trained for object position, size and pose, respectively, from synthetic images and tested on unseen held-out objects. First, we show that some object properties come "for free" from learning others, and pose-optimized model can generalize to both categorical and non-categorical variables. Second, we demonstrate that pre-training the model with pose facilitates learning object categories from both synthetic and realistic images.
by Hyodong Lee.
S.M.
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35

Hunter, Jeffrey C. "Student Engagement in a Computer Rich Science Classroom." Ohio University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1426713813.

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36

Kim, Hyun K. (Hyun Kyu) 1977. "Investigating the role of simulation fidelity in laparascopic surgical training." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/34133.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.
Includes bibliographical references (leaves [56]-[59]).
Minimally invasive surgery (MIS), with its aptitude for quick recovery and minimal scarring, has revolutionized surgery over the past few years. As a result, the development of a VR-based surgical trainer for MIS has been a popular area of research. However, there still remains a fundamental question of how realistic the simulation has to be for effective training. On the one hand, learning surgical practices with an unrealistic model may lead to negative training transfer. However, because of the learning abilities and perceptual limitations of the sensory, motor, and cognitive system of the human user, perfect simulation is unnecessary. Furthermore, given the large variations in human anatomy and physiology, there is no single perfect model. The question is how simple a simulation can we get away with, while at the same time preserving a level of fidelity between the virtual and real organ behavior that leads to positive training transfer. A dual station experimental platform was set up for this study. The two stations consisted of a real environment testing station and a virtual environment training station. The fidelity of the simulation could easily be adjusted in the virtual training station so that subjects could be treated with different modes of training. With the dual station setup the real environment performance of a subject before and after VE training could be measured.
(cont.) First round of experiments on the setup were conducted to investigate the effect of haptic fidelity and the effect of part task training on surgical training. Haptic fidelity was adjusted by modeling a material of non-linear stiffness to different degrees of accuracy. Subjects were initially tested on the real station performing a bimanual pushing and cutting task. They were then trained on the virtual station, with one of the three different levels of haptic fidelity or the part task trainer. Once the training was complete, the subjects were again evaluated on the real environment station to gauge their improvement in skill level. Initial results showed a marked difference in level of skill improvement between training with haptics and without. However there was no significance difference in the training effectiveness of the higher fidelity and lower fidelity model of elasticity. Also part task training proved to be an equally effective method of training for the surgical task chosen. Experiments with modeling the non-linearity materials are one of many studies that can be done on this platform, including adjusting other modes of haptic fidelity such as visco-elasticity and experiments with graphic fidelity. Results from such experiments can serve as the basis of future surgical simulation development by providing guidelines on environment fidelity required for positive training transfer to occur.
by Hyun K. Kim.
S.M.
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37

Teevan, Jeri L. "The incorporation of changes in an existing flight schedule." Thesis, Monterey, California : Naval Postgraduate School, 1990. http://handle.dtic.mil/100.2/ADA237989.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, June 1990.
Thesis Advisor(s): Rowe, Neil C. Second Reader: Thurmond, George. "June 1990." Description based on title page as viewed on October 15, 2009. DTIC Identifier(s): Computers, Artificial Intelligence, Prolog, Heuristics, Naval Personnel, Flight Schedule, Flight Training. Author(s) subject terms: Computer Science, Artificial Intelligence, Prolog, Heuristics, Scheduling. Includes bibliographical references (p. 130-131). Also available online.
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38

張金慶 and Kam-hing Cheung. "Quality training: an expert system application." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31267038.

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39

Miller, Michael Scott. "A framework for knowledge-based team training." [College Station, Tex. : Texas A&M University, 2006. http://hdl.handle.net/1969.1/ETD-TAMU-1760.

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40

O'Sullivan, John J. D. "Teach2Learn : gamifying education to gather training data for natural language processing." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/117320.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 65-66).
Teach2Learn is a website which crowd-sources the problem of labeling natural text samples using gamified education as an incentive. Students assign labels to text samples from an unlabeled data set, thereby teaching superised machine learning algorithms how to interpret new samples. In return, students can learn how that algorithm works by unlocking lessons written by researchers. This aligns the incentives of researchers and learners to help both achieve their goals. The application used current best practices in gamification to create a motivating structure around that labeling task. Testing showed that 27.7% of the user base (5/18 users) engaged with the content and labeled enough samples to unlock all of the lessons, suggesting that learning modules are sufficient motivation for the right users. Attempts to grow the platform through paid social media advertising were unsuccessful, likely because users aren't looking for a class when they browse those sites. Unpaid posts on subreddits discussing related topics, where users were more likely to be searching for learning opportunities, were more successful. Future research should seek users through comparable sites and explore how Teach2Learn can be used as an additional learning resource in classrooms.
by John J.D. O'Sullivan
M. Eng.
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41

Li, Jin. "A telemetry system for above knee (A/K) amputee gait training." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/15158.

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42

Sandness, Eric D. (Eric David) 1979. "Discriminative training of acoustic models in a segment-based speech recognizer." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/86509.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.
Includes bibliographical references (p. 105-107).
by Eric D. Sandness.
M.Eng.
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43

Lai, Kam Wing. "Information technology in education computer-based training courseware design & development." Thesis, University of Macau, 1999. http://umaclib3.umac.mo/record=b1447771.

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44

Ng'ethe, George Gitau. "Design of a Mobile Support and Content Authoring tool to Support Deaf Adults Training in Computer Literacy Skills." Thesis, University of Cape Town, 2016. http://pubs.cs.uct.ac.za/archive/00001081/.

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This dissertation investigates the challenges that Deaf adults encounter at the task of learning computer literacy skills. Deaf adults who communicate using South African Sign Language (SASL) come from poor socio-economic backgrounds are not familiar with the written form of English. They rely on interpreters and Deaf teachers to translate written text into SASL for them to learn computer literacy skill. We present our theme of support, in which Deaf people learn via an intermediary, a teacher or facilitator, in intermediated supported learning. We propose a shift from intermediated supported learning to multimedia supported learning which is most appropriate for the context. Using Community-based co-design we implement two systems: an authoring tool to support lesson content creation by the teacher and a mobile prototype that uses sign language videos to provide computer literacy instruction. We evaluate the two systems to evaluate if they support multimedia-supported learning. The authoring tool allowed the facilitator to create tailored lessons for the Deaf learners using pre-recorded SASL videos and images. The Deaf learners demonstrated ability to do self-paced learning while using the mobile system, better suited to Deaf learners with basic exposure to computer literacy skills.
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45

Kaddoura, Mohamad Khaled. "Monitoring human interaction in the WITS virtual reality training environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0023/MQ50627.pdf.

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46

Gong, Jen J. (Jen Jian). "Improving clinical risk-stratification tools : instance-transfer for selecting relevant training data." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91090.

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Thesis: S.M. in Computer Science and Engineering, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.
52
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 66-71).
One of the primary problems in constructing risk-stratification models for medical applications is that the data are often noisy, incomplete, and suffer from high class-imbalance. This problem becomes more severe when the total amount of data relevant to the task of interest is small. We address this problem in the context of risk-stratifying patients receiving isolated surgical aortic valve replacements (isolated AVR) for the adverse outcomes of operative mortality and stroke. We work with data from two hospitals (Hospital 1 and Hospital 2) in the Society of Thoracic Surgeons (STS) Adult Cardiac Surgery Database. Because the data available for our application of interest (target data) are limited, developing an accurate model using only these data is infeasible. Instead, we investigate transfer learning approaches to utilize data from other cardiac surgery procedures as well as from other institutions (source data). We first evaluate the effectiveness of leveraging information across procedures within a single hospital. We achieve significant improvements over baseline: at Hospital 1, the average AUC for operative mortality increased from 0.58 to 0.70. However, not all source examples are equally useful. Next, we evaluate the effectiveness of leveraging data across hospitals. We show that leveraging information across hospitals has variable utility; although it can result in worse performance (average AUC for stroke at Hospital 1 dropped from 0.61 to 0.56), it can also lead to significant improvements (average AUC for operative mortality at Hospital 1 increased from 0.70 to 0.72). Finally, we present an automated approach to leveraging the available source data. We investigate how removing source data based on how far they are from the mean of the target data affects performance. We propose an instance-weighting scheme based on these distances. This automated instance-weighting approach can achieve small, but significant improvements over using all of the data without weights (average AUC for operative mortality at Hospital 1 increased from 0.72 to 0.73). Research on these methods can have an important impact on the development of clinical risk-stratification tools targeted towards specific patient populations.
by Jen J. Gong.
S.M. in Computer Science and Engineering
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47

Ng, Andrew Y. 1976. "On feature selection : learning with exponentially many irreverent features as training examples." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9658.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.
Includes bibliographical references (p. 55-57).
We consider feature selection for supervised machine learning in the "wrapper" model of feature selection. This typically involves an NP-hard optimization problem that is approximated by heuristic search for a "good" feature subset. First considering the idealization where this optimization is performed exactly, we give a rigorous bound for generalization error under feature selection. The search heuristics typically used are then immediately seen as trying to achieve the error given in our bounds, and succeeding to the extent that they succeed in solving the optimization. The bound suggests that, in the presence of many "irrelevant" features, the main somce of error in wrapper model feature selection is from "overfitting" hold-out or cross-validation data. This motivates a new algorithm that, again under the idealization of performing search exactly, has sample complexity ( and error) that grows logarithmically in the number of "irrelevant" features - which means it can tolerate having a number of "irrelevant" features exponential in the number of training examples - and search heuristics are again seen to be directly trying to reach this bound. Experimental results on a problem using simulated data show the new algorithm having much higher tolerance to irrelevant features than the standard wrapper model. Lastly, we also discuss ramifications that sample complexity logarithmic in the number of irrelevant features might have for feature design in actual applications of learning.
by Andrew Y. Ng.
S.M.
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48

Gasparyan, Arsen. "Cost-Efficient Video Interactions for Virtual Training Environment." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182533924.

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49

Pioch, Nicholas J. (Nicholas John). "Officer of the Deck--validation and verification of a virtual environment for training." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37540.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.
Includes bibliographical references (p. 207-211).
by Nicholas J. Pioch.
M.Eng.
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50

Jochelson, Daniel Scott 1977. "Effects of harmonicity and musical training on the loudness of two-tone complexes." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86711.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.
Includes bibliographical references (p. 89-90).
by Daniel Scott Jochelson.
M.Eng.
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