Academic literature on the topic 'Computer programming'

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Journal articles on the topic "Computer programming"

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Casey, Patrick J. "Computer Programming." Computers in the Schools 13, no. 1-2 (June 18, 1997): 41–51. http://dx.doi.org/10.1300/j025v13n01_05.

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Huston, Robert K., Andrea M. Markell, Elizabeth A. McCulley, Matthew J. Marcus, and Howard S. Cohen. "Computer Programming." Nutrition in Clinical Practice 28, no. 4 (June 10, 2013): 515–21. http://dx.doi.org/10.1177/0884533613490741.

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MALIK, MAREK. "Computer Programming." Pacing and Clinical Electrophysiology 15, no. 12 (December 1992): 2336–38. http://dx.doi.org/10.1111/j.1540-8159.1992.tb04175.x.

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MacGregor, S. Kim. "Computer Programming Instruction." Journal of Research on Computing in Education 21, no. 2 (December 1988): 155–64. http://dx.doi.org/10.1080/08886504.1988.10781868.

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Cuypers, L. "Computer music programming." Microprocessing and Microprogramming 25, no. 1-5 (January 1989): 65–69. http://dx.doi.org/10.1016/0165-6074(89)90175-0.

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Da Rosa, Evandro Chagas Ribeiro, and Rafael De Santiago. "Ket Quantum Programming." ACM Journal on Emerging Technologies in Computing Systems 18, no. 1 (January 31, 2022): 1–25. http://dx.doi.org/10.1145/3474224.

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Quantum programming languages (QPL) fill the gap between quantum mechanics and classical programming constructions, simplifying the development of quantum applications. However, most QPL addresses the inherent quantum programming problem, neglecting quantum computer implementation constraints. We present a runtime architecture for classical-quantum execution that mitigates the limitation of interaction between classical and quantum computers originated from the cloud-based model of quantum computation provided by several vendors, which implies a quantum computer processing in batch. In the proposed runtime architecture, we introduce (i) runtime quantum code generation to enable generic quantum programming and dynamic quantum execution; and (ii) the concept of futures to handle dynamic interaction between classical and quantum computers. To support our proposal, we have implemented the Ket Quantum Programming framework that features a Python-embedded classical-quantum programming language named Ket, the C++ quantum programming library Libket, and Ket Bitwise (quantum computing) Simulator. The last one improves over the bitwise representation, making the simulation time not dependent on the number of qubits but the amount of superposition and entanglement of simulation.
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Gong, Weiwei. "Database Programming Technology Based on Computer Software Engineering." Journal of Physics: Conference Series 2173, no. 1 (January 1, 2022): 012073. http://dx.doi.org/10.1088/1742-6596/2173/1/012073.

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Abstract Based on practical application, this paper further discusses the database programming technology in computer software engineering. Computer technology has developed to a certain extent and is still active in various fields. However, because the demand for computers in various industries and the requirements for technical performance are different, software engineers are required to develop software systems suitable for enterprises according to their own production characteristics. Because the efficiency and quality of computer software can not reach at present, the programming technology level of database may have a certain impact on the software system.In order for database programming technology to play a full role in various fields, it is necessary to increase investment in database programming technology.This paper analyzes the database technology of computer software engineering in detail. In the process of establishing the actual database programming system, we make full use of the file creation and file access of the database to improve the database programming technology in the current computer software engineering, and then improve the stability of computer software. This paper analyzes computer software engineering, summarizes database programming program, fully realizes the application value of program technology in actual production, and combines database programming technology with the design of computer software engineering project, so as to promote the continuous innovation and development of computer software technology in China.
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Bezvoda, Václav. "Geography and Teaching of Programming." Geografie 94, no. 1 (1989): 47–53. http://dx.doi.org/10.37040/geografie1989094010047.

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The urgent need of computers in natural and social sciences will strongly influence the modification of the curricula at our universities and colleges. On the basis of an analysis of the history of application of computers at the Faculty of Natural Sciences of the Charles University, Prague and the situation in teaching mathematical programming and computer art, the paper formulates one of the most probable variants of teaching the above-mentioned subjects in geographical sciences. A special attention is paid to the role of microcomputers as the basic yet still problematic device in the computer art.
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Moole, Madhav, and Flavia Gonsalves. "Exploring the Application of Sanskrit in Computer Programming." International Journal of Science and Research (IJSR) 13, no. 6 (June 5, 2024): 594–98. http://dx.doi.org/10.21275/sr24608114347.

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Herwijnen, Eric Van. "New Books: Computer Programming." Physics Essays 11, no. 4 (December 1998): 613. http://dx.doi.org/10.4006/1.3025349.

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Dissertations / Theses on the topic "Computer programming"

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Butera, William J. (William Joseph). "Programming a paintable computer." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/61123.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Includes bibliographical references (p. 163-169).
A paintable computer is defined as an agglomerate of numerous, finely dispersed, ultra-miniaturized computing particles; each positioned randomly, running asynchronously and communicating locally. Individual particles are tightly resource bound, and processing is necessarily distributed. Yet computing elements are vanishingly cheap and are regarded as freely expendable. In this regime, a limiting problem is the distribution of processing over a particle ensemble whose topology can vary unexpectedly. The principles of material self-assembly are employed to guide the positioning of "process fragments" - autonomous, mobile pieces of a larger process. These fragments spatially position themselves and reaggregate into a running process. We present the results of simulations to show that "process self-assembly" is viable, robust and supports a variety of useful applications on a paintable computer. We describe a hardware reference platform as an initial guide to the application domain. We describe a programming model which normatively defines the term process fragment and which provides environmental support for the fragment's mobility, scheduling and data exchange. The programming model is embodied in a simulator that supports development, test and visualization on a 2D particle ensemble. Experiments on simple combinations of fragments demonstrate robustness and explore the limits of scale invariance. Process fragments are shown interacting to approximate conservative fields, and using these fields to implement scaffolded and thermodynamic self-assembly.
(cont.) Four applications demonstrate practical relevance, delineate the application domain and collectively illustrate the paintable's capacity for storage, communication and signal processing. These four applications are Audio Streaming, Holistic Data Storage, Surface Bus and Image Segmentation.
by William Joseph Butera.
Ph.D.
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Kirby, Graham N. C. "Reflection and hyper-programming in persistent programming systems." Thesis, University of St Andrews, 1992. http://hdl.handle.net/10023/1673.

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In an orthogonally persistent programming system, data is treated in a manner independent of its persistence. This gives simpler semantics, allows the programmer to ignore details of long-term data storage and enables type checking protection mechanisms to operate over the entire lifetime of the data. The ultimate goal of persistent programming language research is to reduce the costs of producing software. The work presented in this thesis seeks to improve programmer productivity in the following ways: • by reducing the amount of code that has to be written to construct an application; • by increasing the reliability of the code written; and • by improving the programmer’s understanding of the persistent environment in which applications are constructed. Two programming techniques that may be used to pursue these goals in a persistent environment are type-safe linguistic reflection and hyper-programming. The first provides a mechanism by which the programmer can write generators that, when executed, produce new program representations. This allows the specification of programs that are highly generic yet depend in non-trivial ways on the types of the data on which they operate. Genericity promotes software reuse which in turn reduces the amount of new code that has to be written. Hyper-programming allows a source program to contain links to data items in the persistent store. This improves program reliability by allowing certain program checking to be performed earlier than is otherwise possible. It also reduces the amount of code written by permitting direct links to data in the place of textual descriptions. Both techniques contribute to the understanding of the persistent environment through supporting the implementation of store browsing tools and allowing source representations to be associated with all executable programs in the persistent store. This thesis describes in detail the structure of type-safe linguistic reflection and hyper-programming, their benefits in the persistent context, and a suite of programming tools that support reflective programming and hyper-programming. These tools may be used in conjunction to allow reflection over hyper-program representations. The implementation of the tools is described.
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Meehan, Gary. "Aspects of functional programming." Thesis, University of Warwick, 1999. http://wrap.warwick.ac.uk/58566/.

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This thesis explores the application of functional programming in new areas and its implementation using new technologies. We show how functional languages can be used to implement solutions to problems in fuzzy logic using a number of languages: Haskell, Ginger and Aladin. A compiler for the weakly-typed, lazy language Ginger is developed using Java byte-code as its target code. This is used as the inspiration for an implementation of Aladin, a simple functional language which has two novel features: its primitives are designed to be written in any language, and evaluation is controlled by declaring the strictness of all functions. Efficient denotational and operational semantics are given for this machine and an implementation is devel- oped using these semantics. We then show that by using the advantages of Aladin (simplicity and strictness control) we can employ partial evaluation to achieve con- siderable speed-ups in the running times of Aladin programs.
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Perera, Roland. "Interactive functional programming." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/4209/.

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We propose a new kind of execution environment where applications can be debugged and re-programmed while they are being used. We call our overall concept interactive programming. We develop some of the key components of interactive programming in the setting of a pure, call-by-value functional language. We illustrate our ideas via a proof-of-concept implementation called lambdaCalc, but leave several important components of the overall vision, including efficient incremental update and scaling to large programs, for future work. Our specific achievements are as follows. First, we show how to reify the execution of a program into a live document which can be interactively decomposed into both sequential steps and parallel slices. We give a novel characterisation of forward and backward dynamic slicing and show that for a fixed computation the two problems describe a Galois connection. Second, we introduce a novel execution indexing scheme which derives execution differences from program differences. Our scheme supports the wholesale reorganisation of a computation via operations such as moves and splices. The programmer is able to see the consequences of edits on the intensional structure of the execution. Where possible, node identity is preserved, allowing an edit to be made whilst an execution is being explored and the changes to be reflected in the user's current view of the execution.
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Fidjeland, Andreas Kirkeby. "Custom computer architectures for logic programming." Thesis, Imperial College London, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.439777.

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Roe, Paul. "Parallel programming using functional languages." Thesis, Connect to e-thesis, 1991. http://theses.gla.ac.uk/1052.

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Cardone, Richard Joseph. "Language and compiler support for mixin programming." Access restricted to users with UT Austin EID Full text (PDF) from UMI/Dissertation Abstracts International, 2002. http://wwwlib.umi.com/cr/utexas/fullcit?p3077428.

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Qahmash, Ayman. "Towards a model of giftedness in programming : an investigation of programming characteristics of gifted students at University of Warwick." Thesis, University of Warwick, 2018. http://wrap.warwick.ac.uk/114146/.

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This study investigates characteristics related to learning programming for gifted first year computer science students. These characteristics include mental representations, knowledge representations, coding strategies, and attitudes and personality traits. This study was motivated by developing a theoretical framework to define giftedness in programming. In doing so, it aims to close the gap between gifted education and computer science education, allowing gifted programmers to be supported. Previous studies indicated a lack of theoretical foundation of gifted education in computer science, especially for identifying gifted programmers, which may have resulted in identification process concerns and/or inappropriate support. The study starts by investigating the relationship between mathematics and programming. We collected 3060 records of raw data of students' grades from 1996 to 2015. Descriptive statistics and the Pearson product-moment correlation test were used for the analysis. The results indicate a statistically significant positive correlation between mathematics and programming in general and between specific mathematics and programming modules. The study evolves to investigate other programming-related characteristics using case study methodology and collecting quantitative and qualitative data. A sample of n=9 cases of gifted students was selected and was interviewed. In addition, we collected the students' grades, code-writing problems and project (Witter) source codes and analysed these data using specific analysis procedures according to each method. The results indicate that gifted student programmers might possess a single or multiple characteristics that have large overlaps. We introduced a model to define giftedness in programming that consists of three profiles: mathematical ability, creativity and personal traits, and each profile consists of sub-characteristics.
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King, David Jonathan. "Functional programming and graph algorithms." Thesis, University of Glasgow, 1996. http://theses.gla.ac.uk/1629/.

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This thesis is an investigation of graph algorithms in the non-strict purely functional language Haskell. Emphasis is placed on the importance of achieving an asymptotic complexity as good as with conventional languages. This is achieved by using the monadic model for including actions on the state. Work on the monadic model was carried out at Glasgow University by Wadler, Peyton Jones, and Launchbury in the early nineties and has opened up many diverse application areas. One area is the ability to express data structures that require sharing. Although graphs are not presented in this style, data structures that graph algorithms use are expressed in this style. Several examples of stateful algorithms are given including union/find for disjoint sets, and the linear time sort binsort. The graph algorithms presented are not new, but are traditional algorithms recast in a functional setting. Examples include strongly connected components, biconnected components, Kruskal's minimum cost spanning tree, and Dijkstra's shortest paths. The presentation is lucid giving more insight than usual. The functional setting allows for complete calculational style correctness proofs - which is demonstrated with many examples. The benefits of using a functional language for expressing graph algorithms are quantified by looking at the issues of execution times, asymptotic complexity, correctness, and clarity, in comparison with traditional approaches. The intention is to be as objective as possible, pointing out both the weaknesses and the strengths of using a functional language.
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Alam, Abu S. "A programming system for end-user functional programming." Thesis, University of Gloucestershire, 2015. http://eprints.glos.ac.uk/2738/.

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This research involves the construction of a programming system, HASKEU, to support end-user programming in a purely functional programming language. An end-user programmer is someone who may program a computer to get their job done, but has no interest in becoming a computer programmer. A purely functional programming language is one that does not require the expression of statement sequencing or variable updating. The end-user is offered two views of their functional program. The primary view is a visual one, in which the program is presented as a collection of boxes (representing processes) and lines (representing data flow). The secondary view is a textual one, in which the program is presented as a collection of written function definitions. It is expected that the end-user programmer will begin with the visual view, perhaps later moving on to the textual view. The task of the programming system is to ensure that the visual and textual views are kept consistent as the program is constructed. The foundation of the programming system is a implementation of the Model-View-Controller (MVC) design pattern as a reactive program using the elegant Functional Reactive Programming (FRP) framework. Human-Computer Interaction (HCI) principles and methods are considered in all design decisions. A usabilty study was made to �find out the effectiveness of the new system.
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Books on the topic "Computer programming"

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Taft, David. Computer programming. New York: Warwick Press, 1985.

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Maynard, Jeff. Computer programming. London: Heinemann, 1985.

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J, Rothwell, and Blacklock P, eds. Computer programming. 4th ed. Oxford, UK: NCC Blackwell, 1995.

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Blacklock, P. Computer programming. Manchester: NCC Blackwell, 1991.

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Taft, David. Computer programming. London: Kingfisher, 1985.

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Janet, Rothwell, ed. Computer programming. 4th ed. Manchester: NCC Education Services, 1996.

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Alan, Chantler, ed. Computer programming. 3rd ed. Manchester, England: NCC Blackwell, 1992.

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Enderle, Günter, Klaus Kansy, and Günther Pfaff. Computer Graphics Programming. Berlin, Heidelberg: Springer Berlin Heidelberg, 1987. http://dx.doi.org/10.1007/978-3-642-71079-7.

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Gosling, P. E. Mastering Computer Programming. London: Macmillan Education UK, 1990. http://dx.doi.org/10.1007/978-1-349-11094-0.

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Bartee, Thomas C. BASIC computer programming. 2nd ed. Cambridge [Mass.]: Harper & Row, 1985.

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Book chapters on the topic "Computer programming"

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Rauber, Thomas, and Gudula Rünger. "Parallel Computer Architecture." In Parallel Programming, 7–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04818-0_2.

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Rauber, Thomas, and Gudula Rünger. "Parallel Computer Architecture." In Parallel Programming, 9–103. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37801-0_2.

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Rauber, Thomas, and Gudula Rünger. "Parallel Computer Architecture." In Parallel Programming, 9–108. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-28924-8_2.

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Grillmeyer, Oliver. "Programming the Computer." In Exploring Computer Science with Scheme, 29–59. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4757-2937-5_3.

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Anderson, Ross, and Roger Needham. "Programming Satan's computer." In Computer Science Today, 426–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/bfb0015258.

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Nölting, Bengt. "Evolutionary computer programming." In Methods in Modern Biophysics, 205–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03022-2_12.

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Wright, Graham. "Programming a computer." In Mastering Computers, 190–217. London: Macmillan Education UK, 1988. http://dx.doi.org/10.1007/978-1-349-09944-3_7.

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Crutcher, Paul D., Neeraj Kumar Singh, and Peter Tiegs. "Programming." In Essential Computer Science, 29–51. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7107-0_2.

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Jena, Sisir Kumar. "Introduction to the Computer." In C Programming, 1–16. Boca Raton: Chapman and Hall/CRC, 2021. http://dx.doi.org/10.1201/9781003188254-1.

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Murota, Kazuo. "Linear Programming." In Computer Vision, 1–7. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-03243-2_648-1.

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Conference papers on the topic "Computer programming"

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Marcos-Abed, Jakeline. "Learning computer programming." In the 2014 conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2591708.2602652.

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Piteira, Martinha, and Carlos Costa. "Learning computer programming." In the 2013 International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503859.2503871.

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Carneiro de Paula, Virginia. "Computer Programming is More than to Program Computers." In SIGITE '18: The 19th Annual Conference on Information Technology Education. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3241815.3241824.

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Tangtisanon, Kanut, and Kiatnarong Tongprasert. "Computer Programming Classroom Platform." In 2021 7th International Conference on Engineering, Applied Sciences and Technology (ICEAST). IEEE, 2021. http://dx.doi.org/10.1109/iceast52143.2021.9426283.

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Piteira, Martinha, Carlos Costa, and Samir R. Haddad. "Educational computer programming tools." In the Workshop. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2316936.2316947.

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Abu-Moustafa, Y. "Programming an Optical Computer." In Optical Computing. Washington, D.C.: Optica Publishing Group, 1987. http://dx.doi.org/10.1364/optcomp.1987.ma3.

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Angeli, Charoula, and Katerina Tortouri. "LEARNING ABOUT COMPUTER PROGRAMMING WITH COMPUTER GAMES." In 14th International Conference on Education and New Learning Technologies. IATED, 2022. http://dx.doi.org/10.21125/edulearn.2022.2007.

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Burroni, Javier. "The Act of Computer Programming in Science." In Programming '17: International Conference on the Art, Science, and Engineering of Programming. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3079368.3079409.

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Corbett, Jon M. R. "Indigenizing computer programming for cultural maintenance." In 2018: 2nd International Conference on the Art, Science, and Engineering of Programming 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3191697.3213802.

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"IMPACT OF PROGRAMMING WORKSHOP ON IMPRESSION REGARDING COMPUTER PROGRAMMING." In 17th International Conference on Cognition and Exploratory Learning in the Digital Age. IADIS Press, 2020. http://dx.doi.org/10.33965/celda2020_202014l021.

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Reports on the topic "Computer programming"

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Manna, Zohar. Deductive Computer Programming. Fort Belvoir, VA: Defense Technical Information Center, February 1988. http://dx.doi.org/10.21236/ada216670.

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Anderson, Loren James, and Marion Kei Davis. Functional Programming in Computer Science. Office of Scientific and Technical Information (OSTI), January 2016. http://dx.doi.org/10.2172/1237221.

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Snyder, Lawrence, and David Notkin. High Performance Computer Programming Environments. Fort Belvoir, VA: Defense Technical Information Center, September 1988. http://dx.doi.org/10.21236/ada216747.

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Keane, Michael K., and David W. Jensen. Computer Programming and Group Theory. Fort Belvoir, VA: Defense Technical Information Center, May 1990. http://dx.doi.org/10.21236/ada225155.

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Manna, Zohar. The Automatic Synthesis of Computer Programming. Fort Belvoir, VA: Defense Technical Information Center, September 1986. http://dx.doi.org/10.21236/ada182679.

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Manna, Zohar. A Deductive Approach to Computer Programming. Fort Belvoir, VA: Defense Technical Information Center, January 1986. http://dx.doi.org/10.21236/ada175249.

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Leininger, M. Finite State Tables for general computer programming applications. Office of Scientific and Technical Information (OSTI), January 1988. http://dx.doi.org/10.2172/5434347.

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Kiv, Arnold E., Olexandr V. Merzlykin, Yevhenii O. Modlo, Pavlo P. Nechypurenko, and Iryna Yu Topolova. The overview of software for computer simulations in profile physics learning. [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3260.

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The paper deals with the possibilities of using specialized (virtual labs and simulators, software for natural process simulation) and general (programming languages and libraries, spreadsheets, CAS) software in school researches. Such software as virtual labs, software for natural process simulation, programming languages and libraries in school researches can be used to simulate phenomena that cannot be learned in a school lab (for example, for modeling a radioactive decay or for demonstrating the states of relativistic mechanics). Also, virtual labs in school practice are usually used in those cases where students cannot perform an experiment in real labs. For example, it is convenient for distance learning. The using of programming languages and libraries in physics learning research requires both students’ physics research competencies and programming competencies. That is why using this software in physics classes can hardly be recommended. However, programming languages and libraries can become a powerful tool for the formation and development of research competencies of physics students in extracurricular learning activities. The implementation of the spreadheets and the CAS in school physics researches is the easiest and has its benefits.
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Tkachuk, Viktoriia V., Vadym P. Shchokin, and Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2668.

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Research goal: the research is aimed at developing a model of use of mobile ICT in learning Computer Sciences to future professionals in Engineering Pedagogy. Object of research is the model of use of mobile ICT in learning Computer Sciences to future professionals in Engineering Pedagogy. Results of the research: the developed model of use of mobile ICT as tools of learning Computer Sciences to future professionals in Engineering Pedagogy is based on the competency-based, person-centered and systemic approaches considering principles of vocational education, general didactic principles, principles of Computer Science learning, and principles of mobile learning. It also takes into account current conditions and trends of mobile ICT development. The model comprises four blocks: the purpose-oriented block, the content-technological block, the diagnostic block and the result-oriented block. According to the model, the learning content of Computer Sciences consists of 5 main units: 1) Fundamentals of Computer Science; 2) Architecture of Modern Computers; 3) Fundamentals of Algorithmization and Programming; 4) Software of Computing Systems; 5) Computer Technologies in the Professional Activity of Engineer-pedagogues.
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Hook, Audrey A., Bill Brykczynski, Catherine W. McDonald, Sarah H. Nash, and Christine Youngblut. A Survey of Computer Programming Languages Currently Used in the Department of Defense. Fort Belvoir, VA: Defense Technical Information Center, January 1995. http://dx.doi.org/10.21236/ada294001.

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