Academic literature on the topic 'Computer program language'

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Journal articles on the topic "Computer program language"

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Schetz, Katherine F. "Computer-Aided Language/Concept Enrichment in Kindergarten." Language, Speech, and Hearing Services in Schools 20, no. 1 (January 1989): 2–10. http://dx.doi.org/10.1044/0161-1461.2001.02.

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A model program for language/concept enrichment was set up with 22 kindergarten students as participants. A total screening score during routine kindergarten screenings relative to the areas of articulation, language and concepts was low for each of these students, but not low enough to recommend indepth diagnostic testing. The objective of the program was to demonstrate the role of the speech-language pathologist as consultant, an alternate service delivery model for public school speech-language services. Language/concept enrichment was provided by volunteers using four educational software programs for the microcomputer. Concepts taught included quantity, quality, time/sequence, nouns, and verbs. Program structure, implementation, and evaluation are discussed.
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Sarsekeyeva, A. T., M. S. Serik, and ZH M. Baigozhina. "INTEGRATING MULTIMEDIA AND DIGITAL TECHNOLOGY IN SECONDARY SCHOOL ENGLISH LANGUAGE TEACHING (ELT) PROGRAM." Bulletin of Shokan Ualikhanov Kokshetau University. Philological Series 2022, no. 2 (June 30, 2022): 111–19. http://dx.doi.org/10.59102/kufil/2022/iss2pp111-119.

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Computer technology has been used in teaching foreign languages since the 1980s, which led to the emergence of a special direction in the methodology of teaching foreign languages, which examines the theoretical and practical aspects of the use of these technologies in the course of teaching a foreign language. In Kazakhstan, this direction is called "computer linguodidactics", the most common term used abroad is CALL (Computer-assisted language learning). With the technological progress, more and more advanced technical devices appeared with significant linguodidactic potential. Today, in the practice of teaching foreign languages, a wide range of technical devices are used, both stationary (for example, a computer, interactive whiteboard) and mobile (tablet computers, smartphones), which are combined under the concept of "digital technology". The appearance of these technical tools also influenced the ways of presenting information, which today is most often given in a multimedia format, that is, in several forms simultaneously: text, graphic, video, audio, interactive. Key words: digital technologies, self-development, active learning, generations Z and α, ICT.
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Wohlert, Harry S., and Martin McCormick. "AN ALGORITHM FOR CONTROLLED INTEGRATION OF SOUND AND TEXT." CALICO Journal 3, no. 2 (January 14, 2013): 19–22. http://dx.doi.org/10.1558/cj.v3i2.19-22.

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Speech can be integrated into computer-assisted language learning programs (CALL) with Apple II computers and cassette recorders activated by inexpensive cassette control devices (CCD). While this arrangement is increasingly used with great success in foreign language instruction, teachers who want to introduce sound into their computer programs are restricted to programs whose code can be listed because two POKE statements to activate the CCD have to be inserted.Until now a more serious drawback has been the lack of an algorithm to turn off the cassette recorder automatically to keep screen text and audio in synchronization. This article offers a program that turns the recorder off automatically and describes how to integrate the audio of a totally computer-controlled cassette recorder with the text of a conventional CALL program. The program code will be in the public domain.
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Van Merriënboer, Jeroen J. G., and Marcel B. M. De Croock. "Strategies for Computer-Based Programming Instruction: Program Completion vs. Program Generation." Journal of Educational Computing Research 8, no. 3 (August 1992): 365–94. http://dx.doi.org/10.2190/mjdx-9pp4-kfmt-09pm.

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Two instructional strategies were implemented in a two-and-a-half hour computer-based training program that was designed to teach elementary turtle graphics programming techniques to novice undergraduate students ( N = 40). Learning activities that either emphasized the completion of existing programs or the generation of new programs were studied for the two strategies. In the completion group, the information needed to perform the program completion tasks appeared to be largely available in the to-be-completed programs; in the generation group, students frequently had to search for useful examples while they were performing their program generation tasks. It is hypothesized that during practice, the direct availability of examples in the form of incomplete computer programs facilitates the acquisition of programming language templates, especially because students cannot complete a program without carefully studying it so that “mindful abstraction” is explicitly provoked. Data in this study on learning outcomes support this hypothesis: the completion group showed a superior use of programming language templates in both a program construction test and a multiple choice test that measured the knowledge of language statements.
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McMinn, Mark R., and James D. Foster. "A Computer Program to Teach Nonsexist Language." Teaching of Psychology 18, no. 2 (April 1991): 115–17. http://dx.doi.org/10.1207/s15328023top1802_16.

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Pezold, Mollee J., Caitlin M. Imgrund, and Holly L. Storkel. "Using Computer Programs for Language Sample Analysis." Language, Speech, and Hearing Services in Schools 51, no. 1 (January 8, 2020): 103–14. http://dx.doi.org/10.1044/2019_lshss-18-0148.

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Purpose Although language sample analysis is widely recommended for assessing children's expressive language, few school-based speech-language pathologists routinely use it, citing a lack of time, resources, and training ( Pavelko, Owens, Ireland, & Hahs-Vaughn, 2016 ). The purpose of this clinical tutorial is (a) to describe options for language sample analysis using computer programs and (b) to demonstrate a process of using language sample analysis focused on the assessment of 2 preschool children as case studies. Method We provide an overview of collecting and analyzing child language samples and describe 3 programs for language sample analysis: 2 dedicated software programs (Computerized Language Analysis [ MacWhinney, 2000 ] and Systematic Analysis of Language Transcripts [ Miller & Iglesias, 2015 ]) and 1 protocol for using word processing software to analyze language samples (Sampling Utterances and Grammatical Analysis Revised; Pavelko & Owens, 2017 ). We also present analysis results from each program for play-based language samples from 2 preschool children and detailed analysis of the samples with potential treatment goals. Results Each program offers different analyses, comparison databases, and sampling contexts. We present options for additional analysis, clinical interpretations, and potential treatment goals based on the 2 preschool cases. Conclusion Clinicians can use computer programs for language sample analysis as part of a process to make naturalistic language assessment more feasible. Supplemental Material https://doi.org/10.23641/asha.10093403
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Chien-Hsing Huang. "Programming Teaching in the Era of Artificial Intelligence." Eximia 13 (July 6, 2024): 583–89. http://dx.doi.org/10.47577/eximia.v13i1.488.

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With the development of science and technology, computer applications are changing with each passing day, changing our lives in all aspects. Computers have become an indispensable tool in life, and learning programming languages to operate computers has become a major focus of education. From low-level languages to high-level languages to visual programming languages, and finally to generative artificial intelligence to generate code. Program development tools are constantly updated as computers advance. This has the benefit of lowering barriers to learning, but also results in a weaker understanding of how the program works. This article designs a programming language learning strategy that combines the above programming development tools to lower the threshold for programming language learning and improve learning efficiency.
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Karn, Helen E., and MacEnglish. "Pronunciation Plus (Computer Program)." TESOL Quarterly 30, no. 1 (1996): 176. http://dx.doi.org/10.2307/3587618.

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Owen, Charles B., Laura Dillon, Alison Dobbins, Matthew Rhodes, Madeline Levinson, and Noah Keppers. "Computer literacy through dance: the dancing computer project." International Journal of Pervasive Computing and Communications 13, no. 1 (April 3, 2017): 26–40. http://dx.doi.org/10.1108/ijpcc-02-2017-0012.

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Purpose The purpose of this paper is to present the design and evolution of the Dancing Computer project. Dancing Computer is an ongoing research project at the Michigan State University, which is developing a system that aims to increase computer literacy in elementary-aged children by teaching them first to read code before they write it. The main objective is to educate children on basic concepts of computer science. Design/methodology/approach Children are given tablet computers that present a simple program line-by-line that they execute as they pretend to be a computer. The programs are acted out on a portable dance floor consisting of colored tiles, and the program statements instruct the child to move, turn and act out dance poses and terminology. Findings The Dancing Computer prototype was tested in six different locations in 2016, reaching approximately 250 students. Learning was demonstrated by significant improvements in both task duration and error performance as students performed the activities. The most common errors were movement errors, where participants failed to move the correct number of squares. Social implications This project has the potential to increase the level of computer literacy for thousands of children. This project’s goal is to increase understanding of what a computer does, what a program does and the step-by-step nature of computer programs. Originality/value This is a unique and a different approach – the norm being to start students off writing code in some language. In Dancing Computer stages children as readers of programs, allowing them to pretend to be a computer in a fun and engaging activity while also learning how computers execute real programs.
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Solomon, Gabriela R., and Ford Language Institute. "The American Accent Program (Computer Program, Version 4.0)." TESOL Quarterly 27, no. 4 (1993): 774. http://dx.doi.org/10.2307/3587425.

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Dissertations / Theses on the topic "Computer program language"

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Shepherd, David. "Natural language program analysis combining natural language processing with program analysis to improve software maintenance tools /." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 176 p, 2007. http://proquest.umi.com/pqdweb?did=1397920371&sid=6&Fmt=2&clientId=8331&RQT=309&VName=PQD.

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Chou, Robert Shih-pei. "A program design language for COBOL." Thesis, Kansas State University, 1985. http://hdl.handle.net/2097/13200.

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Martin, Walter E. "Cview, a graphical program generator for the C programming language /." Online version of thesis, 1988. http://hdl.handle.net/1850/10224.

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Stratton, David. "A program visualisation meta language." Thesis, University of Ballarat, 2003. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/63588.

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The principle motivation of this work is to define an open PV architecture that will enable a variety of visualisation schemes to interoperate and that will encourage the generation of PV systems and research into their efficacy. Ultimately this may lead to more effective pedagogy in the field of computer programming and hence remove a barrier to students entering the profession.
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Calnan, Paul W. "EXTRACT, Extensible Transformation and Compiler Technology." Link to electronic thesis, 2003. http://www.wpi.edu/Pubs/ETD/Available/etd-0429103-152947.

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Nagulakonda, Vikram. "Assertion seeding development of program instrumentation through iterative formal analysis /." Morgantown, W. Va. : [West Virginia University Libraries], 1999. http://etd.wvu.edu/templates/showETD.cfm?recnum=1080.

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Thesis (M.S.)--West Virginia University, 1999.
Title from document title page. Document formatted into pages; contains v, 80 p. : ill. Includes abstract. Includes bibliographical references (p. 33-35).
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Richardson, Joel E. "E a persistent systems implementation language /." Madison, Wis. : University of Wisconsin-Madison, Computer Sciences Dept, 1989. http://catalog.hathitrust.org/api/volumes/oclc/20839601.html.

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Koh, Kyu Han Seals Cheryl D. "PineHill a novel approach to computer aided language learning /." Auburn, Ala., 2007. http://hdl.handle.net/10415/1365.

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Coleman, Jesse J. "The design, construction, and implementation of an engineering software command processor and macro compiler /." Online version of thesis, 1995. http://hdl.handle.net/1850/12219.

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Gordon, Christopher Todd. "A visual language for ADA program unit specifications." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06232009-063007/.

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Books on the topic "Computer program language"

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Reid, Glenn C. PostScript language program design. Reading, Mass: Addison-Wesley, 1988.

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Systems, Adobe, ed. PostScript language reference. 3rd ed. Reading, Mass: Addison-Wesley, 1999.

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Inc, Apple Computer, ed. HyperCard script language guide: The HyperTalk language. Reading, Mass: Addison-Wesley, 1988.

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Cowlishaw, M. F. The NetRexx language. Upper Saddle River, N.J: Prentice Hall, 1997.

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R, Nestor John, ed. IDL: The language and its implementation. Englewood Cliffs, N.J: Prentice Hall, 1989.

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Company, Addison-Wesley Publishing, ed. HyperCard IIgs script language guide: The HyperTalk language. Reading, Mass: Addison-Wesley Pub. Co., 1991.

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Wyatt, Allen. Using assembly language. 3rd ed. Carmel, IN: Que, 1992.

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Wyatt, Allen. Using assembly language. 2nd ed. Carmel, IN: Que Corp., 1990.

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Blum, Richard. Professional Assembly Language. New York: John Wiley & Sons, Ltd., 2005.

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Wagner-Dobler, Friedman. C language. London: Pitman, 1985.

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Book chapters on the topic "Computer program language"

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Weik, Martin H. "language program." In Computer Science and Communications Dictionary, 871. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9931.

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Craven, Paul Vincent. "What Is a Computer Language?" In Program Arcade Games, 33–40. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1790-0_3.

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Weik, Martin H. "program design language." In Computer Science and Communications Dictionary, 1347. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_14835.

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Eilers, Marco, Severin Meier, and Peter Müller. "Product Programs in the Wild: Retrofitting Program Verifiers to Check Information Flow Security." In Computer Aided Verification, 718–41. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81685-8_34.

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AbstractMost existing program verifiers check trace properties such as functional correctness, but do not support the verification of hyperproperties, in particular, information flow security. In principle, product programs allow one to reduce the verification of hyperproperties to trace properties and, thus, apply standard verifiers to check them; in practice, product constructions are usually defined only for simple programming languages without features like dynamic method binding or concurrency and, consequently, cannot be directly applied to verify information flow security in a full-fledged language. However, many existing verifiers encode programs from source languages into simple intermediate verification languages, which opens up the possibility of constructing a product program on the intermediate language level, reusing the existing encoding and drastically reducing the effort required to develop new verification tools for information flow security. In this paper, we explore the potential of this approach along three dimensions: (1) Soundness: We show that the combination of an encoding and a product construction that are individually sound can still be unsound, and identify a novel condition on the encoding that ensures overall soundness. (2) Concurrency: We show how sequential product programs on the intermediate language level can be used to verify information flow security of concurrent source programs. (3) Performance: We implement a product construction in Nagini, a Python verifier built upon the Viper intermediate language, and evaluate it on a number of challenging examples. We show that the resulting tool offers acceptable performance, while matching or surpassing existing tools in its combination of language feature support and expressiveness.
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Wen, Cheng, Jialun Cao, Jie Su, Zhiwu Xu, Shengchao Qin, Mengda He, Haokun Li, Shing-Chi Cheung, and Cong Tian. "Enchanting Program Specification Synthesis by Large Language Models Using Static Analysis and Program Verification." In Computer Aided Verification, 302–28. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-65630-9_16.

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AbstractFormal verification provides a rigorous and systematic approach to ensure the correctness and reliability of software systems. Yet, constructing specifications for the full proof relies on domain expertise and non-trivial manpower. In view of such needs, an automated approach for specification synthesis is desired. While existing automated approaches are limited in their versatility, i.e., they either focus only on synthesizing loop invariants for numerical programs, or are tailored for specific types of programs or invariants. Programs involving multiple complicated data types (e.g., arrays, pointers) and code structures (e.g., nested loops, function calls) are often beyond their capabilities. To help bridge this gap, we present AutoSpec, an automated approach to synthesize specifications for automated program verification. It overcomes the shortcomings of existing work in specification versatility, synthesizing satisfiable and adequate specifications for full proof. It is driven by static analysis and program verification, and is empowered by large language models (LLMs). AutoSpec addresses the practical challenges in three ways: (1) driving AutoSpec by static analysis and program verification, LLMs serve as generators to generate candidate specifications, (2) programs are decomposed to direct the attention of LLMs, and (3) candidate specifications are validated in each round to avoid error accumulation during the interaction with LLMs. In this way, AutoSpec can incrementally and iteratively generate satisfiable and adequate specifications. The evaluation shows its effectiveness and usefulness, as it outperforms existing works by successfully verifying 79% of programs through automatic specification synthesis, a significant improvement of 1.592x. It can also be successfully applied to verify the programs in a real-world X509-parser project.
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Volpano, Dennis, and Geoffrey Smith. "Language Issues in Mobile Program Security." In Lecture Notes in Computer Science, 25–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-68671-1_3.

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Hainry, Emmanuel, Romain Péchoux, and Mário Silva. "A Programming Language Characterizing Quantum Polynomial Time." In Lecture Notes in Computer Science, 156–75. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-30829-1_8.

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AbstractWe introduce a first-order quantum programming language, named foq, whose terminating programs are reversible. We restrict foq to a strict and tractable subset, named pfoq, of terminating programs with bounded width, that provides a first programming language-based characterization of the quantum complexity class fbqp. We finally present a tractable semantics-preserving algorithm compiling a pfoq program to a quantum circuit of size polynomial in the number of input qubits.
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Li, Yixuan, Julian Parsert, and Elizabeth Polgreen. "Guiding Enumerative Program Synthesis with Large Language Models." In Computer Aided Verification, 280–301. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-65630-9_15.

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AbstractPre-trained Large Language Models (LLMs) are beginning to dominate the discourse around automatic code generation with natural language specifications. In contrast, the best-performing synthesizers in the domain of formal synthesis with precise logical specifications are still based on enumerative algorithms. In this paper, we evaluate the abilities of LLMs to solve formal synthesis benchmarks by carefully crafting a library of prompts for the domain. When one-shot synthesis fails, we propose a novel enumerative synthesis algorithm, which integrates calls to an LLM into a weighted probabilistic search. This allows the synthesizer to provide the LLM with information about the progress of the enumerator, and the LLM to provide the enumerator with syntactic guidance in an iterative loop. We evaluate our techniques on benchmarks from the Syntax-Guided Synthesis (SyGuS) competition. We find that GPT-3.5 as a stand-alone tool for formal synthesis is easily outperformed by state-of-the-art formal synthesis algorithms, but our approach integrating the LLM into an enumerative synthesis algorithm shows significant performance gains over both the LLM and the enumerative synthesizer alone and the winning SyGuS competition tool.
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Harf, Mait, Kristiina Kindel, Vahur Kotkas, Peep Küngas, and Enn Tyugu. "Automated Program Synthesis for Java Programming Language." In Lecture Notes in Computer Science, 157–64. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45575-2_17.

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Leidner, Jochen L., and Michael Reiche. "Language-Model Assisted Learning How to Program?" In Communications in Computer and Information Science, 425–38. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-50485-3_41.

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Conference papers on the topic "Computer program language"

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Yang, Xiaoli, Rong Ge, and Charles Tseng. "Visualizing genetic recombination with interactive computer program." In 2010 International Conference on Audio, Language and Image Processing (ICALIP). IEEE, 2010. http://dx.doi.org/10.1109/icalip.2010.5685128.

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Ourusoff, Nicholas. "Using Jackson Structured Programming (JSP) and Jackson Workbench to Teach Program Design." In 2003 Informing Science + IT Education Conference. Informing Science Institute, 2003. http://dx.doi.org/10.28945/2658.

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Teaching how to program independently of teaching a programming language has been recognized as a worthwhile goal in computer science pedagogy, but many have abandoned the goal as being impossible to achieve in practice. Jackson Structured Programming (JSP) is a well-documented and proven program design method that is independent of any programming language. CASE tools have generally been used in designing information systems rather than programs. Jackson Workbench (Keyword Computer Services Limited, 2002) is a CASE tool for designing programs (as well as information systems) that generates executable program code in several contemporary programming languages (Visual BASIC, Java, C++). Jackson Workbench contains a unique Structure Editor that uses “hotspots” to draw and syntactically validate program tree structure diagrams. As a result, the user can focus entirely on the design process, and leave the details of drawing to the CASE tool.
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Qin, Yi, and Guonian Wang. "A computer-aided Chinese pronunciation training program for English-speaking learners." In 2014 International Conference on Asian Language Processing (IALP). IEEE, 2014. http://dx.doi.org/10.1109/ialp.2014.6973499.

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Johannesson, H. L. "Parametric Computer Aided Hydraulic Cylinder Design: Piston Component Modeling." In ASME 1989 Design Technical Conferences. American Society of Mechanical Engineers, 1989. http://dx.doi.org/10.1115/detc1989-0046.

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Abstract In this work a procedure for parametric computer aided design of hydraulic cylinder pistons has been developed. Such a piston is a kind of component that has a geometry that is dependent and determined of surrounding and interacting parts. The piston seal has a very strong influence on the piston geometry, and the kind of piston design rules that can be found in piston seal catalogues have been used in the developed computer programs. The design procedure is divided in two parts. In the piston family design part, a piston family product model, which is common for a group of pistons with different dimensions but uses the same seal cross section, is created and stored in a piston family product model data base. In the member design part the piston family data is retrieved, dimension determining parameters are given, and one particular piston of a certain size is created and presented. The software system needed in order to be able to apply the suggested procedure consists of - a CAD-system, containing a graphic application program language - a specific CAD-system dependent interface program written in the graphic application program language - two CAD-system independent interface programs written in a common high level language lite FORTRAN - CAD-system independent product model data bases All these programs except the CAD-system have been developed in this work, and the use of the programs is demonstrated with an example.
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Kim, Sung-Hun, Jin-Tak Choi, and Kil-Hong Joo. "Development of Cyber Sign Language Interpreting App Program for Deaf." In Next Generation Computer and Information Technology 2017. Science & Engineering Research Support soCiety, 2017. http://dx.doi.org/10.14257/astl.2017.145.03.

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Ling, Xiang, Guoqing Wu, and Bo Huang. "Comparing program to requirement and design using language acceptance." In 2012 2nd International Conference on Computer Science and Network Technology (ICCSNT). IEEE, 2012. http://dx.doi.org/10.1109/iccsnt.2012.6525961.

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Dovhopolova, Hanna. "COMPUTER PROGRAM AS A METHOD OF DEVELOPING STUDENTS’ FOREIGN LANGUAGE COMMUNICATION SKILLS." In THEORETICAL AND EMPIRICAL SCIENTIFIC RESEARCH: CONCEPT AND TRENDS. European Scientific Platform, 2020. http://dx.doi.org/10.36074/24.07.2020.v3.02.

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Kilkis, Birol, and S. Selçuk Sager. "Computer Aided Design of Bucket Type Elevators and Belt Conveyors." In ASME 1992 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/cie1992-0020.

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Abstract One of the most effective transportation systems especially for bulk materials is continuous conveyors. They enable to transport materials quickly, economically and with rather simple means of handling. On the other hand for transportation needs involving steep grades and elevations, bucket type elevators are suitable especially for granular materials. In this study a computer program has been developed in order to provide a computer aided design tool for both bucket type elevators and belt conveyors. Operation of the program is interactive. Thus, some critical decisions during the design can be made by the designer, himself. The program has been written in BASIC programming language for Macintosh Plus personal computers. It can be also used in Macintosh II computers. The computer program standardizes all design results and the design conforms the relevant TSE, DIN and ISO standards. All standard tables used in the program, are available in the database. The database can be easily edited and updated. A design report can also be obtained at the end of the design as well as the screen output of the design session.
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Menotti, Ricardo, Joao M. P. Cardoso, Marcio M. Fernandes, and Eduardo Marques. "LALP: A Novel Language to Program Custom FPGA-Based Architectures." In 2009 21st International Symposium on Computer Architecture and High Performance Computing (SBAC-PAD). IEEE, 2009. http://dx.doi.org/10.1109/sbac-pad.2009.23.

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Greynolds, Alan W. "Squeezing large fortran programs into personal computers." In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1986. http://dx.doi.org/10.1364/oam.1986.fm2.

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Even though it is one of the oldest programming languages around, fortran is still the language of choice in much of the scientific community. In fact, its popularity has increased with the recent availability of first class compilers and fast floating point support for personal computers. By sticking closely to the fortran-77 standard and making use of a device-independent graphics protocol, it is relatively easy to write sophisticated programs that can be executed on anything from large supercomputers to desk-top microcomputers. However, when dealing with large programs (>10,000 lines of code) with large data arrays (greater than a megabyte), limitations in personal computer hardware and software need to be addressed. A new optical analysis program of this size is currently running, with almost no modification in source code, on not only DEC VAX minicomputers but also personal computers based on both the Intel and Motorola microprocessors.
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Reports on the topic "Computer program language"

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Ponce, Juan, Mercedes Onofa, and Paul E. Carrillo. Information Technology and Student Achievement: Evidence from a Randomized Experiment in Ecuador. Inter-American Development Bank, December 2010. http://dx.doi.org/10.18235/0011199.

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This paper studies the effects of information and communication technologies (ICT) in the school environment on educational achievement. To quantify these effects, the impact is evaluated of a project run by the municipality of Guayaquil, Ecuador, which provides computer-aided instruction in mathematics and language to students in primary schools. Using an experimental design, it is found that the program had a positive impact on mathematics test scores (about 0. 30 of a standard deviation) and a negative but statistically insignificant effect on language test scores. The impact is heterogeneous and is much larger for those students at the top of the achievement distribution.
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Striuk, Andrii M., and Serhiy O. Semerikov. The Dawn of Software Engineering Education. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3671.

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Designing a mobile-oriented environment for professional and practical training requires determining the stable (fundamental) and mobile (technological) components of its content and determining the appropriate model for specialist training. In order to determine the ratio of fundamental and technological in the content of software engineers’ training, a retrospective analysis of the first model of training software engineers developed in the early 1970s was carried out and its compliance with the current state of software engineering development as a field of knowledge and a new the standard of higher education in Ukraine, specialty 121 “Software Engineering”. It is determined that the consistency and scalability inherent in the historically first training program are largely consistent with the ideas of evolutionary software design. An analysis of its content also provided an opportunity to identify the links between the training for software engineers and training for computer science, computer engineering, cybersecurity, information systems and technologies. It has been established that the fundamental core of software engineers’ training should ensure that students achieve such leading learning outcomes: to know and put into practice the fundamental concepts, paradigms and basic principles of the functioning of language, instrumental and computational tools for software engineering; know and apply the appropriate mathematical concepts, domain methods, system and object-oriented analysis and mathematical modeling for software development; put into practice the software tools for domain analysis, design, testing, visualization, measurement and documentation of software. It is shown that the formation of the relevant competencies of future software engineers must be carried out in the training of all disciplines of professional and practical training.
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Markova, Oksana, Serhiy Semerikov, and Maiia Popel. СoCalc as a Learning Tool for Neural Network Simulation in the Special Course “Foundations of Mathematic Informatics”. Sun SITE Central Europe, May 2018. http://dx.doi.org/10.31812/0564/2250.

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The role of neural network modeling in the learning сontent of special course “Foundations of Mathematic Informatics” was discussed. The course was developed for the students of technical universities – future IT-specialists and directed to breaking the gap between theoretic computer science and it’s applied applications: software, system and computing engineering. CoCalc was justified as a learning tool of mathematical informatics in general and neural network modeling in particular. The elements of technique of using CoCalc at studying topic “Neural network and pattern recognition” of the special course “Foundations of Mathematic Informatics” are shown. The program code was presented in a CofeeScript language, which implements the basic components of artificial neural network: neurons, synaptic connections, functions of activations (tangential, sigmoid, stepped) and their derivatives, methods of calculating the network`s weights, etc. The features of the Kolmogorov–Arnold representation theorem application were discussed for determination the architecture of multilayer neural networks. The implementation of the disjunctive logical element and approximation of an arbitrary function using a three-layer neural network were given as an examples. According to the simulation results, a conclusion was made as for the limits of the use of constructed networks, in which they retain their adequacy. The framework topics of individual research of the artificial neural networks is proposed.
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Makhachashvili, Rusudan K., Svetlana I. Kovpik, Anna O. Bakhtina, and Ekaterina O. Shmeltser. Technology of presentation of literature on the Emoji Maker platform: pedagogical function of graphic mimesis. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3864.

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The article deals with the technology of visualizing fictional text (poetry) with the help of emoji symbols in the Emoji Maker platform that not only activates students’ thinking, but also develops creative attention, makes it possible to reproduce the meaning of poetry in a succinct way. The application of this technology has yielded the significance of introducing a computer being emoji in the study and mastering of literature is absolutely logical: an emoji, phenomenologically, logically and eidologically installed in the digital continuum, is separated from the natural language provided by (ethno)logy, and is implicitly embedded into (cosmo)logy. The technology application object is the text of the twentieth century Cuban poet José Ángel Buesa. The choice of poetry was dictated by the appeal to the most important function of emoji – the expression of feelings, emotions, and mood. It has been discovered that sensuality can reconstructed with the help of this type of meta-linguistic digital continuum. It is noted that during the emoji design in the Emoji Maker program, due to the technical limitations of the platform, it is possible to phenomenologize one’s own essential-empirical reconstruction of the lyrical image. Creating the image of the lyrical protagonist sign, it was sensible to apply knowledge in linguistics, philosophy of language, psychology, psycholinguistics, literary criticism. By constructing the sign, a special emphasis was placed on the facial emogram, which also plays an essential role in the transmission of a wide range of emotions, moods, feelings of the lyrical protagonist. Consequently, the Emoji Maker digital platform allowed to create a new model of digital presentation of fiction, especially considering the psychophysiological characteristics of the lyrical protagonist. Thus, the interpreting reader, using a specific digital toolkit – a visual iconic sign (smile) – reproduces the polylaterial metalinguistic multimodality of the sign meaning in fiction. The effectiveness of this approach is verified by the poly-functional emoji ousia, tested on texts of fiction.
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Severin, Eugenio, Ana Santiago, Julian P. Cristia, Pablo Ibarrarán, and Santiago Cueto. Technology and Child Development: Evidence from the One Laptop per Child Program. Inter-American Development Bank, February 2012. http://dx.doi.org/10.18235/0012202.

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Although many countries are aggressively implementing the One Laptop per Child (OLPC) program, there is a lack of empirical evidence on its effects. This paper presents the impact of the first large-scale randomized evaluation of the OLPC program, using data collected after 15 months of implementation in 319 primary schools in rural Peru. The results indicate that the program increased the ratio of computers per student from 0.12 to 1.18 in treatment schools. This expansion in access translated into substantial increases in use both at school and at home. No evidence is found of effects on enrollment and test scores in Math and Language. Some positive effects are found, however, in general cognitive skills as measured by Raven's Progressive Matrices, a verbal fluency test and a Coding test.
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Wachter, J. W. PRO/Mapper: a plotting program for the DEC PRO/300 personal computers utilizing the MAPPER graphics language. Office of Scientific and Technical Information (OSTI), May 1986. http://dx.doi.org/10.2172/5666402.

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