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Dissertations / Theses on the topic 'Computer literacy'

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1

Біскуб, Ірина Павлівна, and Iryna P. Biskub. "Computer Literacy and Creative Writing." Thesis, Горлівський державний педагогічний інститут іноземних мов, 2006. http://evnuir.vnu.edu.ua/handle/123456789/1003.

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Webster, Linda D. "Measuring change in computer self-efficacy and computer literacy of undergraduates in an introduction to computers course /." free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p3164548.

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Wong, Ming-fai Patrick, and 黃明暉. "Integrating computer literacy across different subjects." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29599908.

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Merkle, Patricia Ann. "A conceptual analysis of 'computer literacy' /." The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487676847118567.

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5

Skulkhu, Jaruwan. "Computer Literacy Levels and Attitudes toward Computers of Thai Public University Students." Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc330671/.

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The purpose of this study was to investigate and analyze computer literacy and general attitudes toward computers of students at Thai public unversities. The comparative study of computer literacy levels and attitudes toward computers among Thai students with various demographic classification was performed followed by the study of relationships between the two variables among the samples. A fifty-eight-item questionnaire was adapted from the computer literacy questionnaire developed by the researchers at the Minnesota Educational Computing Consortium. The items were designed to assess knowledge and attitudes relative to computers. The questionnaire was administered to a random sample of 492 students who took at least one computer course from thirteen public universities in Thailand. Statistical tests used to analyze the data included t-test, one-way analysis of variance, and Pearson product moment correlations. Based on the research findings, the following conclusions were drawn: (1) Thai university students exhibited a moderate computer literacy level. (2) While a higher proportion of female students enrolled in computer classes, male and female students reported similar computer literacy levels. (3) Graduate students had higher computer literacy levels than did other students from different educational levels. (4) Academic majors and academic performance (GPAs) were also factors affecting computer literacy levels. Education majors displayed higher computer literacy levels than mathematics majors and science majors. (5) Students with higher GPAs had higher levels of computer literacy than the groups with lower GPAs. (6) Computer literacy was not age dependent. (7) Generally, Thai university students showed positive attitudes toward computers. (8) Males and females both showed positive attitudes toward computers. (9) Graduate students exhibited more positive attitudes toward computers than all other groups. (10) The groups of students with lower GPAs displayed lower positive attitudes toward computers. (11) There was a strong positive relationship between students' knowledge and their attitudes toward computers. It is recommended that computer education should be viewed in relation to its contribution to educational process as a whole. It should be relevant to the local environment, work, individuals and. society needs sis well as development of positive attitude toward manual skills. More research is needed in the areas of teacher education, evaluation techniques to assess students' progress in a new teaching context, and ethical values relative to computers.
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An, Jianhua. "Cultural factors in constructivist design : computer literacy for the workplace /." Access Digital Full Text version, 1994. http://pocketknowledge.tc.columbia.edu/home.php/bybib/11714025.

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Thesis (Ed.D.)--Teachers College, Columbia University, 1994.
Typescript; issued also on microfilm. Sponsor: Florence McCarthy. Dissertation Committee: John Black. Includes tables. Includes bibliographical references (leaves 170-180).
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Sou, Hon-poo Howard. "The computer literacy of Hong Kong teachers." Click to view the E-thesis via HKUTO, 1986. http://sunzi.lib.hku.hk/HKUTO/record/B38627681.

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Sou, Hon-poo Howard, and 蘇漢波. "The computer literacy of Hong Kong teachers." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1986. http://hub.hku.hk/bib/B38627681.

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Fu, Yu-Fang Salony. "Computer literacy among faculty in higher education." Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc332490/.

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This study was an exploration of the levels of computer literacy among two and four year college faculty. The purposes of this study were to (a) develop a valid and reliable instrument for assessing the levels of computer literacy among two and four year college faculty (b) determine whether or not levels of computer literacy exist among these faculty, and (c) investigate differences between demographic variables and the levels of computer literacy among these faculty.
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Lowhorn, Greg L., and Anthony Pittarese. "Business Literacy for the Computer Science Professional." Digital Commons @ East Tennessee State University, 2008. https://dc.etsu.edu/etsu-works/3011.

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Excerpt: Business literacy is becoming more popular among business practitioners in multiple fields, including accounting, finance, human resources, training and development, leadership, health care, and other disciplines. However, little attention has been paid to business literacy for the computing professional in the literature.
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Mansourian, Lida. "The Association Between Exposure to Computer Instruction and Changes in Attitudes Toward Computers." Thesis, North Texas State University, 1987. https://digital.library.unt.edu/ark:/67531/metadc331898/.

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The problem with which this study was concerned is the association between exposure to computer instruction and changes in attitudes toward computers. The study had a two-fold purpose. The first was to determine the attitudes of undergraduate students toward computers. The second was to determine whether exposure to information about computers and their uses is associated with changes in students' attitudes toward computers. A computer literacy test was administered to subjects as a pre-and post-test. The major findings of the study indicate that there were significant, positive attitude changes among students exposed to computer instruction. There were also significant increases in knowledge about computers among participants exposed to computer instruction. The major conclusions are that attitudes are not fixed and develop in the process of need satisfaction. Participants in the study experienced attitude changes, which supports the suggestion that attitudes are developmental. Futhermore, the attitude changes observed in the study occurred in the process of learning about computers, a process assumed to be rooted in the educational and/or career needs of the participants. Attitudes are shaped by the information to which people are exposed. Attitude modification seldom, if ever, occurs in a vacuum. Instead, it most often takes place in the context of information dissemination and exposure. In this study, attitudes toward computers changed positively and significantly as participants were exposed to information about computers.
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Mudimba, Bwini Chizabubi. "A platform for computer-assisted multilingual literacy development." Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1004850.

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FundaWethu is reading software that is designed to deliver reading lessons to Grade R-3 (foundation phase) children who are learning to read in a multilingual context. Starting from a premise that the system should be both educative and entertaining, the system allows literacy researchers or teachers to construct rich multimedia reading lessons, with text, pictures (possibly animated), and audio files. Using the design-based research methodology which is problem driven and iterative, we followed a user-centred design process in creating FundaWethu. To promote sustainability of the software, we chose to bring teachers on board as “co-designers” using the lesson authoring tool. We made the authoring tool simple enough for use by non computer specialists, but expressive enough to enable a wide range of beginners reading exercises to be constructed in a number of different languages (indigenous South African languages in particular). This project therefore centred on the use of designbased research to build FundaWethu, the design and construction of FundaWethu and the usability study carried out to determine the adequacy of FundaWethu.
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Hnilička, Jakub. "University of the Third Age and Computer literacy." Master's thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-4602.

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Computer literacy has recently emerged as a new topic, complementing traditional literacy. While this issue affects every one of us, it is particularly important for people of post-productive age, who have not been able to become acquainted with information technology during their professional life. The National Computer Literacy Program provided a great opportunity to eliminate this illiteracy; unfortunately it came to an end together with termination of the Ministry of Informatics of the Czech Republic. It is striking that the State has been preparing projects in the area of e-Government, electronic census and electronic elections without having any developmental strategy for users of these ambitious projects. An opportunity to improve personal skills after the end of a professional career is provided by the University of the Third Age at the University of Economics, where students learn to use not only computers, but also the multimedia in the Graphic and Multimedia Laboratory. Unfortunately, this university is not accessible to everyone. The limitations consist particularly in the precondition of completed secondary education, but also in the available capacity. Thus, an option that is really available to everyone lies in the commercial sector, which offers a wide range of courses. These courses are provided either by software companies or by the ECDL (European Computer Driving License).
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Overstreet, Penni Kaye. "Computer literacy in master of public administration classes." CSUSB ScholarWorks, 1990. https://scholarworks.lib.csusb.edu/etd-project/556.

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Oliverius, Thomas Michael. "Developing a middle school unit on computer literacy." CSUSB ScholarWorks, 1995. https://scholarworks.lib.csusb.edu/etd-project/1225.

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McCanne, Lee. "The relationships among computer literacy, computer access, and achievement in high school students." Thesis, Boston University, 2004. https://hdl.handle.net/2144/31987.

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Thesis (Ed.D.)--Boston University
PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.
Computer skill scores of 166 high school sophomores were derived from a survey instrument and correlated to their GP A and state standardized test results. The survey instrument gathered demographic data, including home access to a computer and Internet, and used Likert questions to gauge the respondent's skill with various computer tasks. The computer skill categories measured were general operative skills, word processing skills, spreadsheet skills, and Internet communication skills. Results of the correlation testing revealed numerous significant and positive correlations between computer skill survey scores and both GPA and the state standardized tests. Further analysis revealed a significant difference in academic performance between survey respondents with access to multiple home computers versus single. Respondents with home high speed Internet access exhibited significantly higher computer skill scores than those with dial-up Internet access. Results are discussed and suggestions for further research are explored.
2031-01-02
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17

Gray, David E. "Hearing-impaired children, initial literacy and computer assisted learning." Thesis, University of Surrey, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.318661.

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Merritt, John M. "The effect of increasing a person's computer self-efficacy on his or her intentions to use a computer." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-05092009-040405/.

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Toomey, Margaret. "Computer games, learning and literacy: Reflections on students' learning and literacy experiences when engaging with computer games in a middle years English classroom." Thesis, Griffith University, 2019. http://hdl.handle.net/10072/388982.

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This thesis presents reflections and insights arising from a qualitative research study exploring the learning experiences and literacy practices of students when engaging with computer games as texts for learning in a middle years English classroom. The research responds to an exponential growth in the presence of digital texts in the lives of many students and seeks to explore possible connections between these texts and literacy learning in school. Commercially available computer games were chosen as digital texts for inclusion in this study for three reasons. In the first instance, many students express a passionate interest in these games and engage extensively with them in their out-of-school lives. Yet, despite studies confirming positive effects of drawing on the potential of these games for learning, there remains a deficit discourse surrounding the impact of computer games on players and the use of computer games in school. A second reason is the potential of computer games to provide validation and recognition of the learning experiences and literacy practices that students bring to the classroom from their home and out-of-school lives. The third reason for including computer games in classroom learning, particularly in English classrooms, is the growing recognition of this digital medium as a new narrative form. Theoretical approaches informing this research study draw from sociocultural and multimodal social semiotic understandings of the concept of literacy. In addition, this study draws on recent theories of literacy exploring meaning-making as sensory, embodied practices, particularly in an age of digital texts. In particular, this study acknowledges the “visionary project of multiliteracies begun by the New London Group” (Mills, 2011, p. 24) and proposes a model for adapting this framework to elements of meaning-making with computer games. Although there is a great deal of research exploring digital texts for literacy learning underpinned by sociocultural, multiliteracies, and multimodal perspectives, there is much less research exploring more embodied and perceptual dimensions through a phenomenological approach. This doctoral research study aims to address this gap. Methods for this study are guided by hermeneutic phenomenology and influenced by feminist-inspired approaches to phenomenological research. Data for the research were generated in a single case study conducted in a middle years English classroom in a government-funded secondary school. Participants in the study were one classroom teacher and 28 students in their ninth year of schooling (ages 13 – 14). While the focus of the research is the students’ learning and literacy experiences, the perspectives and influence of the class teacher and the researcher are taken into consideration in the representation of this research study. Interpretative phenomenological analysis informs the analysis of data for the study. Reflections on these themes in light of selected literature in the field of computer games, learning, and literacy lead to a discussion of new kinds of learning experiences arising from young people’s engagement with digital texts such as computer games. The discussion also considers areas in which applications of the multiliteracies framework may hide, or obscure, the whole of the lived experience of learning and meaning-making, particularly when engaging with digital texts. The discussion proposes an approach to learning in English that recognises the value of “meaningful play” and the impact of this playfulness on students’ literacy practices. Finally, a model is proposed for examining multiple dimensions of literacy learning with computer games in English.
Thesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School Educ & Professional St
Arts, Education and Law
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Kearns, Hugh. "Effect of interaction between computer anxiety, locus of control and course structure on achievement in a computer literacy course." Title page, abstract and table of contents only, 1995. http://web4.library.adelaide.edu.au/theses/09EDM/09edmk24.pdf.

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Ivanov, Bozhidar, and Joonas Vaino. "Computer literacy : Does a background in computer programming give you better cyber security habits?" Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44763.

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Background: Computers are everywhere around us today and skills must be acquired in order for a person to use them. However, the topic of computer literacy is not researched enough to specify basic computer skills to consider an individual computer literate. This thesis will contribute to the research gap by investigating the computer skills of the workforce in the IT sector. Purpose: The purpose of this thesis is to examine the connection between computer programming and cyber security skills of the IT professional, e.g. is there a beneficial factor of this connection. Method: For this study the quantitative research method was used to gather data. The authors decided that the best way to reach their target group and answer the research questions was to conduct a survey and pose questions on the topics of computer literacy and cyber security. Conclusion: The results show that there is a statistical significance between the user’s security habits and his or her programming skills (or the absence of them). People who write code, defined as programmers, scored better on security skills survey, whereas their counterparts, the non-programmers, have some knowledge on the topic but they can never be absolutely sure of their cyber safety in the fast changing world of IT.
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Comaskey, Erin M. "A kindergarten intervention study comparing rime and phoneme based programs and their effects on early literacy through computer literacy software : ABRACADABRA." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99582.

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This study investigates the use of a new literacy software ABRACADABRA with pre-reading kindergarten students. The participants ( n=27) from one school were assigned randomly to one intervention group (rime or phoneme) and (n=17) school two served as a control. Ten hours of either a rime or phoneme ABRACADABRA intervention were employed to compare overall effectiveness of the software with regular classroom instruction. All participants were pre-tested at the onset of the study and post-tested following the intervention using eight highly sensitive measures to detect change in word reading strategies and phonemic skills specific to the two delivery methods. Measures were developed from previous studies and included blending and segmenting of matched CV (consonant-vowel), VC (vowel-consonant) words, high and low rime nonsense word reading, rime and coda articulation tasks. The results showed improvement in both interventions over the control on Letter-Sound knowledge and a combined reading task with a large advantage to the phoneme intervention in blending of VC words.
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Zylstra, Elizabeth. "The effects of computer training on the frequency and integration of computer use in the classroom by teachers /." ProQuest subscription required:, 2002. http://proquest.umi.com/pqdweb?did=990270661&sid=1&Fmt=2&clientId=8813&RQT=309&VName=PQD.

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Chaipraparl, Pornpun. "Thai High School Compute Literacy: A Content Analysis." Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc330995/.

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This study examined the extent to which each computer literacy objective domain, each specific mode of instruction, and each type of question were treated in Thai high school computer literacy text materials. Two textbooks and their accompanying teachers' manuals were examined using three analytical schemes as frameworks for the examinations. The Minnesota Educational Computing Consortium (MECC) computer literacy objectives were used to classify the content in the text materials in order to determine the degree of emphasis on each computer literacy objective domain. The Hawaii state Department of Education (HSDE) instructional modes were used to classify the content in the text materials in order to determine the degree of emphasis on each mode of instruction. Bloom's taxonomy of education, cognitive domain, was used to classify the review questions and exercises in the text materials in order to determine the degree of emphasis on each cognitive level. Detailed findings are given as numerals, percentages, and decimal values. Perspectives are offered on the need for textbooks which reflect the values and feelings objectives. Conclusions were that (a) text materials focus most on the programming/algorithms objectives and tend to exclude the values and feelings objectives; (b) text materials use only three modes of instruction, focusing first on the topic mode, second on the tutee mode, and last on the tool mode; (c) text material questions focus more on higher cognitive than on lower cognitive levels.
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Biggs, Brandi L. "Basic computer literacy training to increase comfort levels with computers and improve behaviors of technological integration." Diss., Click here for available full-text of this thesis, 2006. http://library.wichita.edu/digitallibrary/etd/2006/t014.pdf.

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Deault, Louise C. "Attention skills and response to a computer-based literacy intervention." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99586.

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Inattention is often associated with early reading difficulties and to non-responsiveness to reading interventions. The aim of the present study was to explore the relationships between attention skills and literacy skills over the course of the computer-based literacy intervention, ABRACADABRA. The design included a contrast of two interventions, Synthetic Phonics and Rime, against a classroom control, enabling a comparison of different types of literacy contexts for grade one students with varying attention skills. Attention skills, as measured by both parent ratings and a sustained attention task, were found to predict reading-related skills and students' improvement over the course of the intervention. However, the predictive power of attention changed across different literacy contexts. For students who did not participate in the intervention, sustained attention predicted growth in blending skills and inattention predicted reading comprehension improvement, while the Synthetic Phonics group no longer showed these associations. These results suggest that the literacy environment has an impact on the mapping of associations between literacy and attention skills.
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Wittwer, Kristin. "Teaching computer literacy for visually impaired students in higher education." Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/834646.

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People with vision impairments are under-represented in the workforce, largely due to discrimination. Also, in order to be qualified for most types of employment, people will need to be computer-literate in the future. Therefore, teaching computer literacy is an important part of postsecondary education. Particularly the availability of adaptive computer equipment and improvements in legislation prepare the ground for a computer-literate visually impaired person to achieve equality and become an integral part of the workforce.This thesis addresses the issues involved in teaching computer literacy for visually impaired students. It introduces several examples of computer literacy courses at institutions of post-secondary education, as well as discusses the CS 104 course designed and taught by Dr. Roy L. McCormick for visually impaired students at Ball State University.
Department of Computer Science
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Sam, Msindisi Scara. "The development and implementation of computer literacy terminology in isiXhosa." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1002155.

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DeRusso, Jamie Lynn. "Evaluating software used in a balanced literacy program." Honors in the Major Thesis, University of Central Florida, 2003. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/314.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.
Bachelors
Education
Elementary Education
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Hoeke, Marilynn Carol. "A computer instructional support environment for information literacy: An experimental analysis." Diss., The University of Arizona, 1988. http://hdl.handle.net/10150/184375.

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A pretest-treatment-posttest experimental comparison of three individual study support environments for an introductory Management Information Systems course indicated a positive trend in student achievement on structured examinations. The three environments studied include a textbook and class notes presentation method, and two Computer Instructional Support Environments (CISE), drill and practice, and tutorial. Of these, the drill and practice individual study support method displayed a consistently positive effect on examination achievement within each of seven MIS topics. Each topic examined could be classified on the basis of the level of learning objective, and further statistical analysis results indicate a strong correlation between the CISE drill and practice method and attaining a learning objective level of knowledge. Previous research in CISE implementation has been limited by the assumptions of single learning objective levels and single presentation methods, when in fact, the environment is highly complex. A series of experimental observations for introductory MIS topics, in which the learning objective level for each is identified, compares three support environments for individual study. Separate statistical analyses, performed on individual topics, indicate a higher level of achievement by student participants in the CISE Drill and Practice environment for score improvement and improvement in the time required to complete the posttest activity. Two ANOVA models examined the relationships between individual study support methods and topics within two classifications of learning objectives. These results indicate a strong relationship between study support method and learning objective level for text score improvement. The pretest-treatment-posttest experimental design used in this analysis may be replicated across additional topics within the Introductory MIS course to increase the number of topic observations in each learning objective classification. In addition, the experiment can be performed using the same topics to increase the sample size and further clarify the statistical results.
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Stone, Keith G. "Computer applications as a high school graduation requirement." Online version, 2001. http://www.uwstout.edu/lib/thesis/2001/2001stonek.pdf.

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Applebee, Andrelyn C., and n/a. "Attitudes toward computers in the 1990s: a look at gender, age and previous computer experience on computer anxiety, confidence, liking and indifference." University of Canberra. Education, 1994. http://erl.canberra.edu.au./public/adt-AUC20060206.123119.

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The purpose of this study was to investigate the relationship between computer attitudes held by tertiary students and the selected variables of gender, age and previous computer experience. It was hypothesized that no statistically significant differences would be found within the relationships tested. A questionnaire comprising the Computer Attitude Scale (CAS), demographic and other questions was administered to the population enrolled in an introductory computer unit at the University of Canberra, Australian Capital Territory in Semester 1, 1992. The results were subjected to t-test and one-way analysis of variance testing. Statistically significant findings were noted between both gender and computer anxiety, and gender and computer confidence, with female students being more anxious and male students being more confident. Students with previous computer experience were found to be significantly less anxious and more confident with computers. More research on possible causes of these relationships and ways of overcoming computer anxiety is needed before the findings can be fully implemented.
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McCandless, Michael Kyle. "Word rejection for a literacy tutor." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/12769.

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Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1992.
Includes bibliographical references (leaf 46).
by Michael K. McCandless.
B.S.
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Lynch, Lisa. "Targeted computer interventions for poor readers." Thesis, University of Sheffield, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341795.

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Pennings, Robert D. "Basic computer literacy skills expected of students by instructors at Wisconsin Indianhead Technical College." Online version, 2001. http://www.uwstout.edu/lib/thesis/2001/2001penningsr.pdf.

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Peterson, Sarah Budinger. "Factors relating to the acquisition of computer literacy and computer science skills in California high schools." Scholarly Commons, 1986. https://scholarlycommons.pacific.edu/uop_etds/3071.

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Purpose. The purpose of this study was to identify factors that related to the acquisition of computer skills in California high schools. Procedures. The first part of the study was examination of data from a sample of 63 California schools: scores from computer skills tests, achievement tests, and other pertinent information. The second part was an in-depth study of four schools taken from the sample of 63 schools with high or low scores on computer skills tests. Case study methodology was used with the sample of the two high scoring and two low scoring schools to examine other factors that may have contributed to the differences in scores. Findings. Significant statistical relationships were found between the high scores on computer skills tests and parents' educational attainment. High percentages of recipients of Aid to Families with Dependent Children (AFDC) showed a negative correlation with the test scores. Significant statistical relationships were also found between scores on reading and math tests and computer skills tests. The case studies revealed differential access to computers based on ability, and a lack of integration of computer skills into the curriculum in the low scoring schools. The importance of teacher training, and the commitment of school and community to computer programs with high quality hardware and software were important factors in schools with high computer skills scores. Recommendations. (1) Districts desiring to implement successful comprehensive computer programs should secure involvement of, and commitment from all aspects of the school and the community. (2) Administrators of programs should utilize additional resources in computer classes for those who have low reading and math scores. (3) Districts need to be wary of the relationship between sources of funding for computer programs and their classroom utilization, as this study indicates that categorical funding tends to result in "narrow" categorical use. (4) A recommendation for further study is the extent to which there is a division among the school districts of the state into "have" and "have-not" districts with regards to access to computer literacy courses for all students. Such a division, if it exists, might be of interest to the legislature as a matter of State Policy.
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Kook, Joong-Kak. "Secondary teachers' opinions toward computer literacy : a case study of Korea." Thesis, McGill University, 1985. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=63276.

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Mitakos, Dimitrios. "Computer literacy among Greek primary school teachers : knowledge, skills and attitudes." Thesis, University of Bath, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.311362.

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Skirvin, Jerry D. "Benefits of teaching basic computer literacy skills to Naval Engineering Apprentices /." Available to subscribers only, 2007. http://proquest.umi.com/pqdweb?did=1402175801&sid=1&Fmt=2&clientId=1509&RQT=309&VName=PQD.

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Nivens, Ryan Andrew, and Rosemary Geiken. "Developing Preschoolers’ Coding Literacy Using a Computer Science-based Board Game." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/2641.

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41

Mobarak, Barbara Ann. "The development of a computer literacy curriculum for California charter schools." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2683.

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To develop leaders for the 21st century, schools must be able to prepare students to meet the high academic, technical and workforce challenges. Charter schools are increasingly attempting to meet these challenges by educating students through innovative means and by creating effectual educational programs that are more conducive to the needs of the student. This document provides a computer literacy curriculum, which will facilitate student learning of computer literacy skills.
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42

Cronin, Patrick Joseph. "A computer-assisted scientific literacy development plan for senior secondary students." Thesis, Curtin University, 1994. http://hdl.handle.net/20.500.11937/900.

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This study provides a definition of scientific literacy applicable to secondary school science students. The definition was developed from theories about cognitive processes, the discourse of science, the language register of science and cognitive writing processes. A computer-assisted Scientific Literacy Development Plan was formulated and classroom research undertaken to test its effectiveness. A model of cognitive writing was used as an application of the Scientific Literacy Development Plan in classroom research. The model is called a HyperCard Pathways writing model.The research methodology was a combination of qualitative and quantitative methods and took place in three phases over three academic school years. The HyperCard Pathways model of writing was developed in modules for the topics of the Year 11 Physics Extended Subject Framework of the Senior Secondary Assessment Board of South Australia. Students used the modules for the completion of required pieces of writing in science as part of the requirements for the South Australian Certificate of Education. Results indicated that the Scientific Literacy Development Plan was an effective tool for the enhancement of scientific literacy of Year 11 physics students and there was potential for the use of the plan in other science subjects. A number of teachers incorporated the techniques of the Scientific Literacy Development Plan into their regular course schedules.In conjunction with the classroom research, a method to assess explanation genre essays was developed called the Scientific Explanation Genre Assessment Scheme. This was trialled independently of the trials of the Scientific Literacy Development Plan and was found to be used reliably by teachers of Year 11 physics. The effectiveness of the computer-assisted Scientific Literacy Development Plan was demonstrated by evidence of improvement in scientific writing beyond that of normal practice. The products of this research: lesson plans, computer discs, and supporting materials were developed to be of assistance to other teachers. The materials can be adapted to other modules in the science curricula, and, following this project some teachers have chosen to do this.
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43

Cronin, Patrick Joseph. "A computer-assisted scientific literacy development plan for senior secondary students." Curtin University of Technology, Science and Mathematics Education Centre, 1994. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=14843.

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This study provides a definition of scientific literacy applicable to secondary school science students. The definition was developed from theories about cognitive processes, the discourse of science, the language register of science and cognitive writing processes. A computer-assisted Scientific Literacy Development Plan was formulated and classroom research undertaken to test its effectiveness. A model of cognitive writing was used as an application of the Scientific Literacy Development Plan in classroom research. The model is called a HyperCard Pathways writing model.The research methodology was a combination of qualitative and quantitative methods and took place in three phases over three academic school years. The HyperCard Pathways model of writing was developed in modules for the topics of the Year 11 Physics Extended Subject Framework of the Senior Secondary Assessment Board of South Australia. Students used the modules for the completion of required pieces of writing in science as part of the requirements for the South Australian Certificate of Education. Results indicated that the Scientific Literacy Development Plan was an effective tool for the enhancement of scientific literacy of Year 11 physics students and there was potential for the use of the plan in other science subjects. A number of teachers incorporated the techniques of the Scientific Literacy Development Plan into their regular course schedules.In conjunction with the classroom research, a method to assess explanation genre essays was developed called the Scientific Explanation Genre Assessment Scheme. This was trialled independently of the trials of the Scientific Literacy Development Plan and was found to be used reliably by teachers of Year 11 physics. The effectiveness of the computer-assisted Scientific Literacy Development Plan was demonstrated by evidence of improvement in scientific ++
writing beyond that of normal practice. The products of this research: lesson plans, computer discs, and supporting materials were developed to be of assistance to other teachers. The materials can be adapted to other modules in the science curricula, and, following this project some teachers have chosen to do this.
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44

McInerney, Valentina, University of Western Sydney, and Faculty of Arts and Social Sciences. "Computer anxiety : assessment and treatment." THESIS_FARSS_XXX_McInerney_V.xml, 1997. http://handle.uws.edu.au:8081/1959.7/519.

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This thesis represents the results of studies designed to investigate computer anxiety among adult learners. The existence, nature and degree of computer anxiety were investigated with a sample of teacher trainees undertaking an introductory computer training course, and the impact of this course on the anxiety and cognitions of the students were studied. Another study focussed on the evaluation of the measure of computer anxiety used in this study with a view to the design of a new computer anxiety treatment. Results showed that computer anxiety is not necessarily dissipated by completing a computer course, and is correlated with gender, computer ownership and previous computer experience. A number of faculties with different student populations were studied, and computer anxiety was high within each. Interviews with computing course coordinators indicated a range of approaches to instructional design, beliefs about the extent and causes of computer anxiety, and ways of alleviating it. Two approaches derived from these interviews formed the basis of the design of this study, with instructional methods as the treatments and levels of computer anxiety and negative cognitions as the aptitudes. The sample comprised two, with the first group receiving traditional instruction while the second group received direct instruction plus metacognitive strategy training in self-questioning within a cooperative learning context. Achievement was significantly enhanced in the second group, and it was felt that metacognitive training was effective as a means of enhancing achievement and positive cognitions.
Doctor of Philosophy (PhD)
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45

Horn, Carin E. "Visual Literacy in Computer Culture: Reading, Writing, and Drawing Logo Turtle Graphics." Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc798048/.

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This study seeks to explore relationships between Logo turtle graphics and visual literacy by addressing two related questions: (a) can traditional visual literacy concepts, as found in the published literature, be synthesized in terms of Logo turtle graphics, and (b) do the literature and "hands-on" experience with turtle graphics indicate that visual competencies are pertinent to graphics-based electronic communications in computer culture? The findings of this research illustrate that Logo turtle graphics is a self-contained model to teach visual literacy skills pertinent to computer culture. This model is drawn from synthesizing published literature and the classroom experience of Logo learners, which is demonstrated through their visual solutions to Logo assignments. A visual analysis and interpretation of the subjects' work concludes that the principles and competencies associated with traditional visual literacy skills manifest during the Logo turtle graphics experience. The subjects of this study demonstrate that visual literacy pertinent to computer culture includes reading, writing, and drawing alphanumerics and pictographic information with linguistic equivalence. The logic for this symbolic metaphor is body-syntonic spatial experience explained in geometric terms. The Logo learner employs computational models for visual ideas and visual-verbal symbols for spatial ideas in the course of doing turtle graphics.
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46

Bryan, Joyce Bethea. "Technological Literacy Assessment in Secondary Schools Through Portfolio Development." NSUWorks, 1998. http://nsuworks.nova.edu/gscis_etd/432.

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Secondary school students lacking technological literacy required for job success in the 21st century participated in an action oriented research study to increase their literacy levels. A team of teachers, 9th-grade students, media specialists, and a researcher implemented a technological and information skills model across subject -area disciplines in an effort to identify the needed skills and implement an instructional program for technological literacy. The researcher worked with a formative and summative committee to design and produce a conceptual design, scope, sequence, and instructional schedule that served four grade levels across subject area curricula. Teachers used an interdisciplinary approach to instruction and determined that effective and efficient teaching for technological literacy across the curriculum was achieved. Students successfully demonstrated performance in 14 core competencies over a two-month time period during regular courses in five major disciplines. During the study, students benefited from opportunities to engage in supplemental technological activities by individual choice. Performance of technological objectives was marked and entered on checklists for planned future entry into a networked database for use by all teachers and administrators. Individual checklists were printed and became a part of student portfolios displaying technological learning. Other items in the portfolios included self-entry and exit-analyses and pre- and post-instruction compositions. Assessment instruments developed for the study were used to evaluate teacher attitudes, portfolio development, student attitudes, and class performance. Teachers and technology committee members judged the program to be successful and projected a need for implementation of the program for the entire school population. Findings and recommendations showed that cross-discipline instruction based on the model used in the study was a solution for increasing student levels literacy through increased understandings and demonstrated performance. The study revealed a need for further research in areas of curriculum space, cooperative work, and contextual problem-solving education as they apply to improving technological literacy in secondary schools.
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47

Newhouse, Christopher P. "An interpretive study of the factors affecting the computer literacy of secondary school students." Thesis, Curtin University, 1987. http://hdl.handle.net/20.500.11937/1349.

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This study used interpretive research techniques to investigate the factors which affect the computer literacy of secondary students. The necessity that students to be prepared for life and work in a computer technology based society is widely acknowledged and has highlighted the importance of computer literacy in the high school curriculum. While the definition of computer literacy varies widely, this study defined computer literacy in terms of the knowledge, skills, and attitudes required to use computers to facilitate the completion of necessary tasks presently associated with life and required to enhance perceptions of the future use of computers. If schools are to achieve the aim of encouraging students to use computers to help them solve problems and complete tasks, it is important that educators know the factors which affect this use. This study involved an investigation of: student-computer interaction; the development of knowledge, attitudes and skills associated with computer use; and the present and perceived future utilization of computer technology.A variety of data were collected from a Year 8 class which was observed for a year as it participated in a computer literacy course. The data sources were: classroom observation; student interviews at the beginning and end of the course; an attitudes questionnaire; a background questions sheet; and student mathematics and computing class grades. In addition, to test assertions which emerged during the study, a group of Year 12 students was interviewed and data were collected from four Year 8 students who were given experience on a more state-of-the-art computer system than those used by the computer literacy class. All students involved in the study were drawn from a large, secondary senior high school situated in a middle to upper class suburb of Perth, Western Australia. From the analysis and interpretation of these data, nine assertions emerged. The assertions were classified in terms of: students; computers; learning environment; and concept development.The study found that students entering secondary school tend to have attitudes which are conducive to the use of computers. The Year 8 students enjoyed using computers and showed little anxiety in terms of computer-phobia. These students valued the use of computers and were confident in using computers when clearly instructed and not confronted by major obstacles. However, almost half of this group of students indicated a lack of confidence in some situations, particularly where they felt that they may do something to damage the computer. Almost all students were keen to learn about computers. As a result, most students in this group of Year 8 students had the attitudes most educators would recommend for enhanced learning and computer use.Three assertions were concerned with factors relating to computer hardware and software. The major obstacles to students' use of computers were: unreliability of hardware; lack of student keyboarding skills; and the use of abstract concepts in software design. Students lost confidence in using computers and undervalued their use when unreliable hardware was used. The use of a mouse by the students using the state-of-the-art computer demonstrated a means of overcoming a lack of keyboard skills. Finally, students had difficulty when using command driven software which incorporated abstract naming and design structures. Where concrete design features were incorporated in the software design, as was the case in the software used by the students on the state-of-the-art computer, students found the computers easier to use, thereby enhancing their perceptions of the value of computers.Four assertions concerned student learning environments. The environments which made significant contributions to student computer literacy were the school and home, with school being the dominant environment. Prior experience with, and learning about, computers at school and home were found to be associated with feelings of confidence and enjoyment with regard to using computers. The major influence of the home on student computer literacy was through the attitudes communicated by parents, which largely reflected their own use of computers at work. In addition, it was found that the perceptions students have of the value of the activities they are required to complete using computers, and the extent to which the computer improves the completion of those activities, are determinants of students' perceptions of the overall value of computer technology.The final assertion concerned student learning and concept development. Students entering secondary school have little knowledge of how computer systems work or how they are used. Therefore, they do not have a well developed concept of a computer and computer use. Students are amenable to the concept of computers as information processors as they develop knowledge from their interaction with computers. It was found that an important facet of this interaction concerned the degree to which students anthropomorphized computers and differentiated themselves from computers. As a result, students develop knowledge relevant to computer use with little understanding of how computer systems work.The findings of this study have implications for educational policy, teaching practice, and further research. It was recommended that schools need to develop computer literacy policies that provide students with specialist courses and, at the same time, give students experience at using computers across the curriculum. In addition, schools need to consider the purchase of more state-of-the-art computer hardware and software even where this may reduce student hands-on time. This study stressed the need for teachers to utilize and enhance the positive attitudes displayed by students towards the use of computers. At the same time, computer literacy teachers need to be concerned with the development of useful knowledge which is not based on technical knowledge of computer systems. Finally, this study recommended the need for further research to verify the findings and to further investigate student-computer interactions and student perceptions of future uses of computers.
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48

Streff, Robert James. "A study to determine if incoming students to the University of Wisconsin-Stout possess the required basic computer application knowledge and skills to begin studies effectively at the University of Wisconsin-Stout." Online version, 2002. http://www.uwstout.edu/lib/thesis/2002/2002streffr.pdf.

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49

Goetz, Stanley D. "A computer literacy survey of the University of Wisconsin-Stout construction students." Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999goetzs.pdf.

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50

Boettner, Linda M. "Computer Anxiety: Its Related Characteristics And Its Relationship to Achievement In Computer Literacy of Slippery Rock University Students." NSUWorks, 1991. http://nsuworks.nova.edu/gscis_etd/417.

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This study was designed to investigate what effects the completion of a computer literacy course had on computer-related anxiety, what factors were correlated with computer anxiety, and what relation computer anxiety had to achievement in computer literacy. The possible correlates of computer anxiety considered in this study were gender, the number of semesters of previous computer experience, the number of university credit hours completed, and cumulative quality point average. Analyses were conducted to identify any differences in computer anxiety levels among groups of subjects with different declared major areas of study. Slippery Rock University undergraduates (N = 325) who were enrolled in the university's computer literacy course in the 1991 spring semester were surveyed before and after completing the course. Data about the subjects' computer anxiety levels and achievement in computer literacy were collected by means of standardized tests, and the demographic data for the subjects were gathered through a questionnaire and through the university's mainframe computer. Hypotheses were tested at the 0.05 confidence level using either a point biserial correlation coefficient, a Pearson product moment correlation coefficient, a t-test for paired variates, or an analysis of variance. Because the analysis of variance indicated differences among the groups with different major areas of study, the Scheffe test was applied to identify which pairs of groups differed. Of the possible correlates of computer anxiety tested, only gender and the number of university credit hours completed were found to be not significantly related to computer anxiety. The number of semester of previous computer experience was inversely related to computer anxiety, and both cumulative quality point average and achievement in computer literacy were determined to be positively correlated to computer anxiety. Differences in the mean computer anxiety levels of the groups of subjects were identified. Based upon the results of this study, several curricular recommendations were made. Recommendations for future study suggested expanding the study to encompass more semesters and a larger population of subjects.
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