Academic literature on the topic 'Computer industry, fiction'
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Journal articles on the topic "Computer industry, fiction"
Clasen, Mathias. "Monsters Evolve: A Biocultural Approach to Horror Stories." Review of General Psychology 16, no. 2 (June 2012): 222–29. http://dx.doi.org/10.1037/a0027918.
Full textThacker, Eugene. "The Science Fiction of Technoscience: The Politics of Simulation and a Challenge for New Media Art." Leonardo 34, no. 2 (April 2001): 155–58. http://dx.doi.org/10.1162/002409401750184726.
Full textLepeshkin, I. A., S. M. Kruglov, and A. V. Lepeshkin. "Evolution of concept art and design concepts in automotive design of the XX century." Izvestiya MGTU MAMI 8, no. 3-1 (February 10, 2014): 34–44. http://dx.doi.org/10.17816/2074-0530-67654.
Full textDemesinova, А. А., and G. K. Kazhibaeva. "THE PROBLEMS OF HARMONY AND DIFFERENCES BETWEEN FANTASY AND MYTH, FAIRY TALE, FICTION." Keruen 81, no. 4 (December 20, 2023): 161–73. http://dx.doi.org/10.53871/2078-8134.2023.4-13.
Full textde-Lima-Santos, Mathias-Felipe, and Wilson Ceron. "Artificial Intelligence in News Media: Current Perceptions and Future Outlook." Journalism and Media 3, no. 1 (December 30, 2021): 13–26. http://dx.doi.org/10.3390/journalmedia3010002.
Full textBalasubramanian, Balamuralikrishnan, Wenchao Liu, Karthika Pushparaj, and Sungkwon Park. "The Epic of In Vitro Meat Production—A Fiction into Reality." Foods 10, no. 6 (June 16, 2021): 1395. http://dx.doi.org/10.3390/foods10061395.
Full textAl Fahoum, Amjed, and Tahani A. Ghobon. "Performance Predictions of Sci-Fi Films via Machine Learning." Applied Sciences 13, no. 7 (March 29, 2023): 4312. http://dx.doi.org/10.3390/app13074312.
Full textTsai, Joyce, Angela Chang, Matthew Battles, and Jeffrey Schnapp. "László Moholy-Nagy’s Light Prop as Design Fiction: Perspectives on Conservation and Replication." Leonardo 50, no. 3 (June 2017): 311–15. http://dx.doi.org/10.1162/leon_a_01429.
Full textLiao, Tony. "Future directions for mobile augmented reality research: Understanding relationships between augmented reality users, nonusers, content, devices, and industry." Mobile Media & Communication 7, no. 1 (September 17, 2018): 131–49. http://dx.doi.org/10.1177/2050157918792438.
Full textAdewusi, Michael Adelani, Tokunbo Odekeye, and Sophia Kazibwe. "STUDENTS’ PREFERENCE FOR USING AUGMENTED REALITY IN TEACHING AND LEARNING A CONCEPT IN COMPUTER STUDY." Kampala International University Journal of Education Three, One (May 31, 2023): 13–22. http://dx.doi.org/10.59568/kjed-2023-3-1-02.
Full textDissertations / Theses on the topic "Computer industry, fiction"
Bergström, Amanda. "Imagining Future Technology of the Horse Industry and Equestrian Sports." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-258418.
Full textRidsporten är en av Sveriges mest populära idrotter. En av de viktigaste anledningarna till att hålla på med hästar är relationen till hästen, enligt dess utövare. Nyligen har tekniken hittat in i ridsporten, som annars är en mycket traditionell sport, i form av sensorteknik, träningsappar och videoövervakning. Trots ridsportens utbredning, är tekniken eftersatt i förhållande till andra idrotter. Detta arbete utforskar, analyserar och diskuterar möjliga konsekvenser som tekniken kan medföra i framtiden i miljön kring hästar, i ridsporten och på relationen mellan häst och ryttare. Studien utfördes genom att kombinera etnografiska metoder och en spekulativ workshop ihop med ryttare. Idéerna från dessa blev utgångspunkten för skapandet av en fiktiv tidning, i vilken idéerna vidareutvecklades och utforskades i sitt sammanhang. Den fiktiva tidningen fungerar även som ett sätt att förmedla studien och dess resultat till ridsportens utövare. Teknikens frammarsch i ridsporten kan tänkas ha både positiv och negativ inverkan på sporten och relationen mellan häst och ryttare.
Books on the topic "Computer industry, fiction"
Raffel, Keith. Smasher: A Silicon Valley thriller. Woodbury, Minn: Midnight Ink, 2009.
Find full textRaffel, Keith. Smasher: A Silicon Valley thriller. Woodbury, Minn: Midnight Ink, 2009.
Find full textAragón, Clyde James. The PC affair: A comic mystery of murder, mayhem, and data processing. Albuquerque, N.M: Cliff Zone Books, 1997.
Find full textPatrick, Dillon. The last best thing: A classic tale of greed, deception, and mayhem in Silicon Valley. New York: Simon & Schuster, 1996.
Find full textBook chapters on the topic "Computer industry, fiction"
Misra, Suvodeep, Debayan Dhar, and Sukumar Nandi. "Design Fiction: A Way to Foresee the Future of Human–Computer Interaction Design Challenges." In Design in the Era of Industry 4.0, Volume 1, 809–22. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0293-4_65.
Full textHolliday, Christopher. "Notes on a Luxo World." In The Computer-Animated Film, 63–84. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.003.0004.
Full textHansen, Laura Pinto. "The Spy Who Never Has to Go Out Into the Cold." In Encyclopedia of Criminal Activities and the Deep Web, 258–70. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9715-5.ch017.
Full textConference papers on the topic "Computer industry, fiction"
Sjölinder, Marie, and Jonas Söderberg. "Designing a Future City – Applying Design Fiction with High School Students." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002723.
Full textUngureanu, Teodora. "THE POTENTIAL OF CITY INFORMATION MODELING (CIM) IN UNDERSTANDING AND LEARNING FROM THE IMPACT OF URBAN REGULATIONS ON RESIDENTIAL AREAS IN ROMANIA." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-056.
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